Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.10 @ 00:55:46 Player: Imprint Never W0s Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (216) 1080 Value Destroyed (8250) 8250 Prototype IDs (110) 2200 Alien Tech Used (4) 800 Bonus (32445) 32445 TOTAL SCORE: 57075 Bonus ------- High Alert Combat Kills 1584 Follower Combat Kills 3049 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 828 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1716 Cogmind --------- Core Integrity 1449/1600 Matter 295/300 Energy 226/250 System Corruption 11% Temperature Cool (24) Movement Hovering (21) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Zionite Light DM Reactor Light Particle Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Spectral Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Reaction Control System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Experimental Biometal Heavy Treads Hypervelocity Multirail Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Spectral Analyzer Advanced Sensor Array Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Improved Stasis Canceller Advanced Reaction Control System Advanced Powered Armor Improved System Restoration Module > --- WEAPON ----------- HERF Cannon Heavy Machine Gun Heavy Machine Gun Hypervelocity Multirail > --- INVENTORY -------- Advanced Reaction Control System Minesniffer Drone Bay Zionite Alpha Cannon Hypervelocity Multirail [Rating: 192] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility 0b10 Decoder Chip [Generic] Device Advanced Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware System Shield Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Perforator Launcher Mini Smartbomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 6 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Utility 8 | . . . . . . . . 2 . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 484 | 4 9 . 15 10 4 1 8 29 3 7 2 2 . 1 8 1 5 . 1 7 1 5 1 2 23 1 7 . 4 10 7 10 24 46 49 26 6 70 75 Power 36 | . . . 1 . . . 1 1 . 1 . . . . 1 . 1 . . 1 1 . . . 2 . 2 . . 2 2 . 1 1 4 1 . 6 7 Engine 8 | . . . 1 . . . 1 1 . 1 . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . 1 . Core 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . 2 2 . 1 . 1 . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 1 . 5 7 Propulsion 117 | 2 . . 6 4 . . 5 4 . 3 . 1 . . 1 . . . . . . . . . 6 . . . . 1 . 1 9 19 12 3 2 15 23 Treads 25 | 2 . . 6 4 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . 1 1 . Leg 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . 3 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 58 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . 1 1 14 12 2 1 11 10 Flight 26 | . . . . . . . . 4 . 3 . 1 . . 1 . . . . . . . . . 1 . . . . . . . 3 . . . . . 13 Utility 173 | 2 5 . 1 2 . 1 . 9 2 3 . . . 1 3 1 4 . 1 3 . 5 . 1 9 . 3 . 1 . 1 4 7 23 21 15 2 28 15 Device 98 | 2 1 . . 1 . . . 1 . 3 . . . . . . 1 . 1 2 . . . . 7 . 1 . . . 1 3 4 17 17 8 2 17 9 Storage 12 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 3 2 . . 1 Processor 26 | . 1 . . . . . . 1 . . . . . 1 1 . . . . . . 4 . . 1 . 1 . 1 . . . 1 4 . 2 . 5 3 Hackware 7 | . . . . . . . . 3 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Protection 30 | . 1 . . 1 . 1 . 3 . . . . . . 2 1 2 . . 1 . 1 . 1 1 . . . . . . 1 1 2 1 2 . 6 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 158 | . 4 . 7 4 4 . 2 15 1 . 2 1 . . 3 . . . . 3 . . 1 1 6 1 2 . 3 7 4 5 7 3 12 7 2 21 30 Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 2 1 Energy Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 1 1 3 7 Ballistic Gun 77 | . 2 . 7 4 4 . 1 9 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 2 . . . 1 5 . 16 22 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Launcher 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . 1 . 3 1 . . . . . . . . . Special Weapon 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 2 . . 1 . . . . . . . . 1 . . . 1 . . . . . . 1 1 . . . . . . . Piercing Weapon 13 | . . . . . . . . 2 . . . 1 . . 3 . . . . 2 . . . . 1 . 1 . . 1 . . 2 . . . . . . Special Melee Weapon 18 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . 4 5 1 3 . . . . Unidentified Prototypes 46 | . . . 2 . . . . . . 2 . . . . . . . . . 1 . . . . 10 1 . . . . . 2 1 1 11 2 1 10 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 72 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . . 2 . . . . . . . 1 4 . . 9 5 10 20 1 7 9 Power 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 2 1 . 1 . Propulsion 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 2 2 7 . 2 6 Utility 26 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 3 2 4 9 . 2 2 Weapon 14 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . . . 1 2 3 1 2 1 Highest Loss Streak 14 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 4 . . 9 2 3 14 1 5 3 Average Slot Usage (%) 91 | . 99 100 99 100 100 100 100 99 100 97 92 92 92 92 100 100 100 100 100 100 93 94 96 100 95 93 90 94 90 97 94 95 90 86 89 74 9 57 76 Engine 5 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 . . . 5 5 5 5 5 . . . . . . . . . . . . 1 3 . Core 1 | . . . . . . . . . . . . . . . . . 5 6 6 . . . . . 4 5 2 . . 4 5 5 4 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 . . . . 2 2 6 . 4 10 Treads 9 | . 28 28 22 22 22 22 36 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . 2 3 . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 29 26 26 26 24 21 22 12 16 27 21 . 12 16 Flight 7 | . . . . . . . . 28 30 30 30 30 30 30 33 33 33 33 33 33 33 29 29 29 25 . . . . . . . 2 . . . . . 13 Device 9 | . 16 . . 6 11 5 . 1 . 6 15 15 15 15 6 6 6 6 8 6 6 5 5 5 10 11 14 15 15 15 17 17 15 13 16 10 . 13 14 Storage 5 | . 4 14 11 11 11 11 9 . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 3 4 6 7 2 . . Processor 10 | . . . . . . . . 7 7 7 7 7 7 7 13 13 13 13 13 13 13 26 23 23 23 23 21 21 21 21 21 21 17 18 19 18 1 5 15 Protection 5 | . 6 14 11 4 . 5 9 4 7 3 . . . . 13 13 12 13 10 12 13 7 11 11 5 5 5 5 5 5 2 2 5 5 . . . 4 3 Ballistic Gun 16 | . 27 28 43 44 44 44 34 25 26 30 29 25 23 23 6 . . . . . . . 1 . . . . . . 1 5 2 . . . 1 . 2 3 Piercing Weapon 4 | . . . . . . . . . 3 . . 4 7 7 19 26 26 26 26 20 14 11 11 11 5 5 5 10 7 9 10 10 5 4 4 3 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 4 13 9 6 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 15 22 22 103 103 103 104 104 96 20 20 20 20 20 20 25 24 22 22 22 20 19 17 19 20 45 45 51 51 53 50 41 42 55 73 65 80 3 84 99 Greatest Support 203 | 40 40 40 40 40 40 40 82 82 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 85 85 85 85 85 85 68 79 93 203 82 75 3 150 121 Greatest Overweight (x) 8 | . . . 2 2 2 2 1 1 . . . . . . . . . . . . . . 6 . 8 . . . . . . 1 . . . 2 . 4 1 Average Overweight (x) . | . . . . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 13 | 5 6 10 16 25 25 25 25 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 12 15 15 15 15 15 11 15 15 14 5 5 5 Most Carried 25 | 8 7 10 20 25 25 25 25 24 5 5 5 5 5 5 3 5 5 5 5 5 5 4 4 5 5 5 9 9 15 15 15 15 15 15 15 15 5 5 5 Average Carried 12 | 4 5 8 12 24 24 24 24 5 4 5 5 4 5 4 2 3 4 5 5 4 4 2 2 4 4 5 6 9 13 14 14 14 10 13 14 13 4 4 4 Final Capacity 25 | 5 10 10 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 25 | 5 7 10 20 25 25 25 25 5 5 5 5 5 5 4 3 4 5 5 5 5 5 2 4 5 5 5 9 9 15 13 15 15 10 12 15 5 4 5 5 Class Distribution -------------------- 17% | Mutant 16% | Scavenger-Scout 15% | Scavenger-Tank 13% | Scavenger-Mutant 11% | Tank 8% | Derelict-Sprinter 6% | Derelict-Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Derelict-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Data Miner Derelict-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 8468 | 330 . 180 395 417 52 143 . 398 . . 72 127 . 10 88 12 20 12 28 45 17 30 40 20 280 10 95 . 105 131 70 100 230 1069 1420 259 . 1068 1195 Remotely 90 | 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11198 | 170 . 117 465 195 52 205 . 224 . . . . . . 88 . 43 . . . . . . 61 295 25 59 . 690 283 136 371 145 1556 1700 853 . 1676 1789 Parts 587 | 17 . 6 29 27 4 8 . 15 . . . . . . 4 . 1 . . . . . . 4 4 2 9 . 44 10 6 4 6 83 102 51 . 66 85 Haulers Intercepted 10 | . . . 2 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 4 . Recyclers Shooed 11 | . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 180 | . . . . . . . . . . . . 3 . 2 . . . . . . . . . 24 126 . . . . 11 6 2 6 . . . . . . Prevented 29 | . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 129 | . . 5 7 11 . 3 . . . . . . . . . . . . . . . . . 1 8 2 . . 6 5 2 . 4 13 22 8 . 12 20 Melee 42 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 2 . 1 13 20 1 . . . Guns 65 | . . 5 7 11 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 12 20 Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . AOE 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 . . 5 2 . . 3 . 1 . . . . Classes Destroyed 16 | 3 . 3 4 . . 1 . . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . 1 . . . . Worker 29 | 1 . . . 1 . . . 4 . . . . . . . . 1 . . . . . . . . . 1 . 5 . . . . 6 2 2 . 2 4 Builder 14 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . . 1 2 3 . 1 . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 10 | . . . 2 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 4 . Recycler 18 | 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 . . 3 5 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 6 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 1 . Swarmer 46 | . . 3 . 11 . . . . . . . . . . . . . . . . . . . . 2 . . . 4 1 . . 3 2 5 . . 4 11 Grunt 23 | . . 1 5 . . 2 . . . . . . . . . . . . . . . . . . 3 . . . 2 1 . . 1 . 3 3 . . 2 Duelist 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 12 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 2 . . 1 2 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 2 . . . 1 6 2 . 5 1 Programmer 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 8 6 3 . 2 4 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 2 . 3 3 4 . 4 . 2 . . . . . . 1 . 1 . . . . . . 1 8 2 1 . 4 2 1 . 1 4 3 9 . 9 8 Combat Bots Only 7 | . . 3 3 4 . 3 . . . . . . . . . . . . . . . . . 1 7 2 . . 4 2 1 . 1 2 3 7 . 4 5 Max Kills in Single Turn 4 | 1 . 1 2 2 . 1 . 1 . . . . . . 1 . 1 . . . . . . 1 4 1 1 . 3 1 1 . 1 1 2 2 . 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . 3 1 . . 1 . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 1 1 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Damage Taken 17084 | . . 255 168 258 . 116 120 27 . 32 . 18 . 133 98 . . 81 34 . 272 . . 42 285 87 . . 702 458 341 . 1294 2795 2016 3314 597 2113 1428 Core 2859 | . . 48 47 43 . 12 . 14 . . . 18 . 43 34 . . 19 11 . 90 . . 22 50 . . . 145 136 77 . 342 347 369 536 305 109 42 Absorbed by Shields 52 | . . . . . . 43 . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Reduced by Siege Mode 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Core Remaining (%) 75 | 100 . 80 . . . 74 100 . . . . . . 89 . . . . . . 81 . . . . 92 . . . . . . 35 . 44 . 42 . 90 Volleys Fired 261 | 15 7 14 19 12 3 7 2 5 . . . . . . . . . . . . . . . . 4 3 1 . 4 . . . . . 6 19 2 50 88 Largest 4 | 2 2 2 4 4 4 4 1 4 . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . . 1 1 1 2 2 Hottest 200 | 40 100 40 92 92 92 97 28 96 . . . . . . . . . . . . . . . . 80 20 80 . 80 . . . . . 200 200 88 100 100 Shots Fired 436 | 30 8 28 76 48 12 28 2 17 . . . . . . . . . . . . . . . . 4 3 1 . 4 . . . . . 6 19 2 51 97 Gun 386 | 30 2 28 76 48 12 28 2 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 46 82 Cannon 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 1 5 15 Launcher 13 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 3 1 . 4 . . . . . . . . . . Special 7 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 390 | 30 2 28 76 48 12 28 2 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 16 . 46 82 Thermal 12 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . . Explosive 8 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 4 . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . Phasic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 15 Robot Hit Streak 15 | 5 3 5 13 5 6 7 . 4 . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . 5 9 . 15 10 Robot Miss Streak 7 | 4 . 2 1 5 1 3 . 7 . . . . . . . . . . . . . . . . 2 . . . . . . . . . 7 4 1 6 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 1 Secondary Targets 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 515 | 13 2 17 45 23 8 17 . 26 . . . . . . 1 . 4 . . . . 1 . 1 4 2 11 . 21 11 4 5 24 74 81 25 . 37 58 Core Hits 400 | 7 . 8 16 17 3 7 . 10 . . . . . . 1 . 2 . . . . . . 1 17 3 6 . 37 8 3 5 14 46 57 30 3 39 60 Critical Kills 66 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 . 23 30 Critical Parts Destroyed 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 13 . 24 33 Critical Strikes 148 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 7 23 . 47 67 Destroy 145 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 23 . 47 67 Puncture 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 440 | . . . . . . . 3 21 . . . 3 . . 12 . 11 7 . . . 3 . 2 6 . 33 . 41 14 8 7 26 117 105 21 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . 3 15 . . . . . . . . . . . . . 2 . 1 1 . . . . . 1 1 . . . . . . . Piercing 415 | . . . . . . . . 5 . . . 3 . . 12 . 11 7 . . . 1 . 1 5 . 33 . 41 14 7 6 26 117 105 21 . . . Sneak Attacks 78 | . . . . . . . . 7 . . . . . . 1 . 1 . . . . . . 1 3 . 5 . 16 2 . . 1 20 14 7 . . . Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 3 8 . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . 4 . . . . 1 . . 1 . . . 1 1 1 . . . . . . . . Damage Inflicted 22739 | 126 25 242 621 312 80 318 . 997 . . . . . . 123 . 176 . . . . 60 . 110 2572 609 794 . 2823 256 172 743 72 4592 3796 1467 33 554 1066 Guns 3430 | 126 25 220 620 296 80 318 . 171 . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 . 524 754 Cannons 278 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . . 212 Explosions 4118 | . . . . . . . . . . . . . . . . . . . . . . . . . 2245 609 163 . 912 . . . . . . 189 . . . Melee 14683 | . . . . . . . . 826 . . . . . . 123 . 176 . . . . 60 . 110 327 . 631 . 1911 256 172 743 72 4564 3730 982 . . . Ramming 230 | . . 22 1 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . 33 30 100 Kinetic 3496 | 126 25 220 620 296 80 318 . 171 . . . . . . . . . . . . . . . . . . . . . . . . . . 66 296 . 524 754 Thermal 189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 . . . Explosive 1242 | . . . . . . . . . . . . . . . . . . . . . . . . . 390 . 163 . 689 . . . . . . . . . . Electromagnetic 223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 934 | . . . . . . . . 826 . . . . . . . . . . . . . . . . 108 . . . . . . . . . . . . . . Piercing 13749 | . . . . . . . . . . . . . . . 123 . 176 . . . . 60 . 110 219 . 631 . 1911 256 172 743 72 4564 3730 982 . . . Entropic 2464 | . . . . . . . . . . . . . . . . . . . . . . . . . 1855 609 . . . . . . . . . . . . . Phasic 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 Highest Corruption 17 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 15 17 3 4 2 11 Average Corruption 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 8 15 2 3 1 4 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Effects 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 44 5 . 4 7 Message Errors 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 9 2 . 1 2 Matter Fused 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 . . . 1 Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 . . 1 2 Energy Discharges 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 2 . 2 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (minor) 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 1 . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2228 | . . . . . . . . 192 . . . . . . . . . . . . . 38 . . 214 19 61 . 546 18 . . . 615 291 234 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 155 | . . . . . . . . . . . . . . . . . . . . . . . . . 119 19 9 . 8 . . . . . . . . . . Melee 2073 | . . . . . . . . 192 . . . . . . . . . . . . . 38 . . 95 . 52 . 538 18 . . . 615 291 234 . . . Knockbacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 210 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 15 . 100 Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rammed 20 | . . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 4 . Targets Rammed 21 | . . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | 6 80 8 147 124 52 115 . . . 1 . . . 9 12 . . 13 12 . 17 6 . . 28 18 24 6 64 19 20 . 7 238 234 415 . 234 189 Average Temperature 36 | 6 38 4 55 42 28 71 . . . 1 . . . 3 5 . . 6 6 . 7 6 . . 9 8 4 4 5 6 15 . 4 71 43 129 . 47 12 Received Heat Transfer 1540 | . . 45 57 . . 49 . 18 . 12 . . . 30 33 . . 36 12 . 30 . . . . . . . 69 30 85 . 239 214 248 252 27 . 54 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Heat Transferred 160 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 1860 | 30 25 127 177 173 . 84 63 721 263 322 . . . . 321 112 218 . . . . 72 . . . . 413 107 896 . . . . 412 722 933 556 844 1860 Initial 540 | . 19 6 . 13 . . 32 28 248 184 . . . . 21 112 78 . . . . 31 . . . . 40 92 74 . . . . 57 199 405 490 333 540 Average 248 | 16 19 18 75 33 . 46 44 319 254 250 . . . . 146 112 128 . . . . 44 . . . . 198 99 371 . . . . 143 505 613 513 399 1169 Maximum Alert Level 5 | . . . . . . . . 3 1 1 . . . . 1 . 1 . . . . . . . . . 2 . 3 . . . . 2 3 3 2 3 5 Low Security (%) 63 | 100 100 100 100 100 . 100 100 49 . 32 . . . . 68 100 93 . . . . 100 . . . . 51 100 27 . . . . 75 2 . . 12 . Level 1 14 | . . . . . . . . 9 100 67 . . . . 31 . 6 . . . . . . . . . 44 . 34 . . . . 24 22 . . 61 . Level 2 12 | . . . . . . . . 24 . . . . . . . . . . . . . . . . . . 3 . 18 . . . . . 71 61 100 21 16 Level 3 5 | . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . 19 . . . . . 4 38 . 4 34 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 . 1 . . . 1 7 . . . . . . . . 3 . . . . . . . . . 1 . 11 . . . . 4 5 4 1 8 7 Investigation 14 | . 1 . 1 . . . . 6 . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . 2 Extermination 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 4 2 1 1 2 2 Reinforcement 20 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 8 . . . . . 2 3 . 4 1 Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 33 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 . 5 . . . . . . 1 . 3 19 Communications Jammed 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 2 . . . . Distress Signals 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 2 . . . . Times Spotted 510 | . 1 7 13 9 . 3 5 9 5 4 . 9 . 6 12 . 3 9 4 . 9 3 . 3 47 5 14 5 51 13 12 . 27 42 38 30 9 38 65 Peak Tracking Total 13 | . 1 2 4 4 . 3 3 2 5 3 . 4 . 3 8 . 1 8 3 . 5 2 . 3 12 3 4 5 13 4 4 . 13 9 5 9 8 10 6 Tactical Retreats 65 | . . 1 . . . . . 2 . . . 3 . 1 3 . . 2 1 . 1 . . . 7 1 1 . 13 2 1 . 2 4 3 2 1 5 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 10 | . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 . 2 . . . . . . . 2 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 33 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 2 4 . 4 . . . . 1 6 5 1 2 3 Max in Single Turn 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . . 2 . . . . 1 1 2 1 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 57 | . 3 1 2 . 2 . 2 10 . 4 . 3 3 . 3 . 5 . 1 . . . 2 . 5 . 2 . 2 1 . 4 . . 1 . 1 . . Terminals 17 | . 3 1 1 . . . 2 4 . 2 . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 3 . 2 . . . . 1 . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Units 4 | . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 168 | . 12 5 4 . 2 . 7 35 . 12 . 3 21 . 6 . 11 . 1 . . . 10 . 10 . 6 . 2 1 . 17 . . 1 . 2 . . Successful 123 | . 4 4 2 . 2 . 5 16 . 10 . 3 21 . 3 . 6 . 1 . . . 10 . 10 . 4 . 2 1 . 17 . . 1 . 1 . . Failed 43 | . 8 . 2 . . . 1 19 . 2 . . . . 3 . 5 . . . . . . . . . 2 . . . . . . . . . 1 . . Catastrophic 7 | . 1 . 1 . . . 1 2 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 11 4 2 . 1 . 5 16 . 5 . . . . 6 . 7 . . . . 3 . . 1 . 8 . 27 . . . . 10 5 7 2 15 5 Terminals 55 | . 12 5 3 . . . 7 13 . 6 . . . . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 29 | . . . . . . . . 11 . 6 . . . . 2 . 3 . . . . . . . . . 6 . 1 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Recycling Units 5 | . . . 1 . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 84 | . 4 4 1 . 2 . 5 1 . 3 . 3 21 . . . 1 . 1 . . . 10 . 10 . . . . 1 . 17 . . . . . . . Record 27 | . . . . . 1 . . . . . . 1 6 . . . . . . . . . 9 . 5 . . . . . . 5 . . . . . . . Part Schematic 16 | . 1 1 . . . . 2 . . 1 . . 7 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . 1 . . . . . 1 . . . . . 3 . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . Open Door 6 | . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . Level Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 5 . 2 . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Build 7 | . . . . . . . . 3 . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Insert Component 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . . . 1 . . . . 7 . 5 . . . . 3 . 3 . . . . . . . . . . . 1 . . . . . . . . . . Terminals 7 | . . . . . . . . 1 . 2 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . 1 . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 1 . . . 2 9 . 2 . . . . 3 . 4 . . . . . . . . . 2 . 1 . . . . . . . 1 . . Full Trace Events 7 | . 2 . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . 1 1 . . . . 2 1 . 1 . . 7 . . . . . . . . . . . . . . . 19 . . 4 . . . . . . . Parts Built 10 | . . . . . . . . 6 . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Matter 1542 | . . . . . . . . 462 . 126 . . . . . . 318 . . . . . . . . . 636 . . . . . . . . . . . . Time 738 | . . . . . . . . 147 . 84 . . . . . . 169 . . . . . . . . . 338 . . . . . . . . . . . . Total Part Build Rating 44 | . . . . . . . . 24 . 8 . . . . . . 6 . . . . . . . . . 6 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 104 | . . . . 2 1 . . 1 . 2 . . . 1 1 . 1 . . 4 . 2 . . 4 . 4 . 11 1 . . 4 3 1 1 . 7 53 Largest Group 32 | . . . . 2 2 1 1 1 . 2 2 2 . 1 1 . 1 1 . 4 4 2 2 2 5 . 4 . 8 1 . . 1 2 1 1 . 4 32 Highest-Rated Group 3365 | . . . . 45 45 21 21 26 . 52 52 52 . 95 26 . 10 10 . 151 151 170 170 170 313 . 412 . 477 44 . . 35 60 56 269 . 522 3365 Highest-Rated Ally 269 | . . . . 31 31 21 21 26 . 26 26 26 . 95 26 . 10 10 . 40 40 85 85 85 85 . 103 . 103 44 . . 35 56 56 269 . 180 269 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 4 . . . . 2 . 1 . 4 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 9 4 3 2 7 3 DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 3 RETURN 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 3 1 2 . Ally Attacks 483 | . . . . 5 . . 3 . . . . . . 6 . . . . . . 3 1 . 13 20 . 24 . 34 5 . . 10 . 3 11 . 58 287 Total Damage 28570 | . . . . 66 . . 42 . . . . . . 239 . . . . . . 18 33 . 693 1423 . 1719 . 1543 113 . . 255 . 84 1176 . 2558 18608 Kills 106 | . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . 6 8 . 12 . 8 1 . . . . . 5 . 12 50 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 7 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 20 | . . . . 3 . . . . . . 1 2 . . . . . 1 1 2 . . 3 1 . 2 . . . 2 2 . . . . . . . . Drone Launches 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 8 7 1 7 3 Drone Recoveries 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 8 7 1 3 . Decoded 0b10 Intel 208 | . . . . . . . . . . . . . . . 6 1 11 . . . . 2 . . . . 24 1 19 . . . . 81 42 20 1 . . Traps 12 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . 5 3 . . . . Emergency Access 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 3 1 . . . Items 95 | . . . . . . . . . . . . . . . 4 1 7 . . . . 2 . . . . 20 1 12 . . . . 23 18 6 1 . . Machines 11 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 2 . 3 . . . . 3 . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrols 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 22 14 6 . . . Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Guards 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 23 . 6 . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . . . 1 1 1 . 1 1 Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 22033 | 190 486 1292 993 3152 1494 93 343 585 56 204 205 423 23 135 188 80 336 211 204 446 156 66 323 397 1036 245 834 33 728 384 547 116 731 1659 943 393 328 876 1099 Spaces Moved 24553 | 90 165 498 327 844 408 20 122 1227 161 334 615 1138 77 456 528 279 578 741 747 871 509 123 731 868 1395 319 1039 75 1337 587 870 141 662 1314 892 338 481 726 1920 Core 565 | . . . . . . . . . . . . . . . . . . . . . . . 12 . 31 . . . . . . . . . . 4 481 37 . Treads 2872 | 65 165 498 327 844 408 20 122 6 . . . . . . . . . . . . . . . . . . . . . . . . . 238 . . . 179 . Legs 265 | 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 132 . 5 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8795 | . . . . . . . . . . . . . . . . . . . . . . . . . 109 319 1039 75 1337 587 870 141 558 944 892 329 . 510 1085 Flight 12056 | . . . . . . . . 1221 161 334 615 1138 77 456 528 279 578 741 747 871 509 123 719 868 1255 . . . . . . . 1 . . . . . 835 Fastest Speed 17 | 120 160 160 160 360 360 360 256 31 31 29 29 29 29 29 27 27 27 27 27 27 27 27 27 27 25 44 44 44 44 44 48 44 37 40 43 43 50 37 17 Average Speed 63 | 148 160 160 214 360 360 360 257 32 31 30 29 29 29 29 27 27 27 27 27 27 27 27 32 27 37 48 49 44 44 50 51 58 65 70 50 50 50 80 30 Slowest Speed 450 | 160 160 160 360 360 360 360 260 256 31 31 29 29 29 29 27 27 27 27 27 27 27 27 350 27 450 52 52 44 44 52 52 156 120 150 58 196 50 250 108 Overloaded Moves 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . 13 4 4 . . . . 2 . 2 2 2 . 2 4 1 2 4 . . . . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 56 | 4 35 95 26 99 87 11 12 30 81 8 72 91 72 69 21 91 10 89 94 90 71 8 81 96 94 53 30 68 38 70 90 60 72 25 69 14 52 25 56 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 23 | . . . 1 . 1 . . 1 . . 1 . 1 . . . 2 . . 1 . . 1 1 . 1 . . 8 . 1 3 . . . . . . . Known Exits Taken 17 | . . 1 . . . . 1 . . 1 . . . . . . 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 16 | 1 1 . 1 1 1 1 . . . . 1 1 1 1 . . . 1 1 1 1 . . . . . . . . . . . . . . 1 1 . . Scrap Searched 46 | . . 1 . 3 . . . . . . 3 4 . 5 . . . 2 4 3 3 . 2 3 . 4 . . . 3 2 . 4 . . . . . . Spaces Dug 187 | . 2 . . . . . 3 23 . . . 3 . . 7 . 2 2 . . . 1 . . 1 22 18 . 14 . . . . 16 32 36 . . 5 Terrain Destroyed 420 | . 6 . . . . . 6 23 . . . 3 . . 7 . 2 2 . . . 1 . . 64 101 24 . 47 . . . . 16 42 43 . 6 27 Melee 88 | . . . . . . . 3 4 . . . 3 . . 7 . 2 2 . . . 1 . . 1 . 18 . 14 . . . . 16 10 7 . . . Projectile 23 | . 6 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 8 AOE 272 | . . . . . . . . 19 . . . . . . . . . . . . . . . . 63 101 6 . 33 . . . . . 20 30 . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 30001 | 117 366 964 588 932 431 28 144 1370 161 430 640 1228 76 458 558 283 745 742 746 1081 524 147 815 1026 1893 404 1321 74 1423 670 959 165 971 1879 1259 514 567 963 2339 Wait 3740 | . 173 445 189 42 2 . 5 60 . 88 22 79 . . 11 . 134 . . 196 16 22 83 153 413 82 232 . 34 49 67 . 235 345 167 81 59 63 193 Move 24423 | 89 164 497 326 843 407 19 121 1202 154 325 614 1137 76 455 524 278 573 736 742 870 504 116 728 863 1386 318 1039 74 1336 586 869 140 661 1313 891 337 480 725 1905 Hop 43 | . . . . . . . . 12 2 4 . . . . 2 . 2 2 2 . 2 2 1 2 4 . . . . . . . . . . . . . 6 Pick Up 161 | 4 7 4 19 12 4 1 3 8 1 1 . 3 . 1 . 2 3 . . 1 1 . 2 2 4 . 3 . 6 6 4 2 7 22 11 7 3 3 4 Fast Attach 219 | 1 2 . 5 1 . . 1 8 . 3 2 1 . . 4 1 1 . 1 5 . . 1 2 20 1 5 . . 5 1 5 14 15 22 4 4 46 38 Attach 163 | 1 . . 4 4 2 1 3 13 1 . . 1 . 1 2 . . . . 1 1 2 . . 1 . 1 . 2 3 1 3 10 16 16 16 3 22 32 Detach 108 | . . . 2 1 . . . 1 . 1 . . . . 1 . 1 . . 1 . . . . 1 . 4 . 3 . . 2 6 8 8 12 2 25 29 Swap 106 | 2 7 . 6 5 2 . 4 8 2 4 . . . . 2 . 4 . . 1 . 3 . . 2 . 1 . 2 2 5 3 1 15 11 6 . 3 5 Drop 286 | 5 6 1 16 9 4 . 2 32 1 4 2 4 . 1 3 2 3 . 1 6 . . . 3 24 . 2 . 1 7 6 5 11 26 22 11 7 22 37 Fire 261 | 15 7 14 19 12 3 7 2 5 . . . . . . . . . . . . . . . . 4 3 1 . 4 . . . . . 6 19 2 50 88 Melee 414 | . . . . . . . 3 21 . . . 3 . . 9 . 6 4 . . . 2 . 1 5 . 33 . 35 12 6 5 26 117 105 21 . . . Ram 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Escape Stasis 19 | . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . 1 Rewire 36 | . . . . . 7 . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 1) 191 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 14) 677 | -10/Materials | Entered Mines 678 | -10/Mines | Assembled infested the area 1265 | -10/Mines | Central database locked down 1265 | -10/Mines | Identified exit to Materials 1969 | -10/Mines | Entered Materials 1969 | -9/Materials | Evolved 2 slots: Weapon x2 2253 | -9/Materials | Build established: Tank 2944 | -9/Materials | Discovered new exit (range 6) 2962 | -9/Materials | Entered Mines 3290 | -9/Mines | Discovered new exit (range 11) 3529 | -9/Mines | Build established: Scavenger-Tank 3745 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4057 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4057 | -9/Mines | Discovered new exit (range 5) 4417 | -9/Mines | Discovered new exit (range 10) 4684 | -9/Mines | Learned Materials non-interactive machine intel 4785 | -9/Mines | Learned Materials emergency access door positions 5048 | -9/Mines | Learned Materials security intel 5708 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6114 | -9/Mines | Entered Exiles 6114 | -9/Exiles | Found Exiles lab destroyed 6114 | -9/Exiles | Accompanied by 2 allies 6144 | -9/Exiles | Led the pair of lost Derelicts to a safe place 6503 | -9/Exiles | Opened EX-Vault 6538 | -9/Exiles | Found 0b10 Alert Chip 6747 | -9/Exiles | Learned location of Zion (-6) 6831 | -9/Exiles | Build established: Tank 7564 | -9/Exiles | Discovered new exit (range 12) 7608 | -9/Exiles | Entered Mines 7608 | -8/Mines | Accompanied by 1 ally 7634 | -8/Mines | Discovered new exit (range 5) 7701 | -8/Mines | Entered Materials 7701 | -8/Materials | Accompanied by 1 ally 7701 | -8/Materials | Evolved 2 slots: Propulsion x2 7704 | -8/Materials | Loaded intel: 49 non-interactive machine locations 7866 | -8/Materials | Central database locked down 7932 | -8/Materials | Identified exit to Factory 8044 | -8/Materials | Entered Factory 8044 | -7/Factory | Evolved 2 slots: Utility x2 8286 | -7/Factory | Fabricated Mak. Shrapnel Gun? 8347 | -7/Factory | Build established: Hacker-Sprinter 8365 | -7/Factory | Fabricated Mak. Shrapnel Gun (x2) 8389 | -7/Factory | Fabricated Mak. Shrapnel Gun? 8444 | -7/Factory | Local fabrication network quarantined 8618 | -7/Factory | Mak. Hacking Suite fried by hacking feedback 8629 | -7/Factory | Sucked down chute 8629 | -7/Factory | Entered Waste 8638 | -7/Waste | Spotted C-40 Crusher 8658 | -7/Waste | Spotted C-40 Crusher 8661 | -7/Waste | Spotted C-40 Crusher 8664 | -7/Waste | Spotted C-40 Crusher 8664 | -7/Waste | Spotted C-40 Crusher 8670 | -7/Waste | Discovered new exit (range 10) 8670 | -7/Waste | Spotted C-40 Crusher 8685 | -7/Waste | Entered Factory 8758 | -7/Factory | Identified exit to Storage 8758 | -7/Factory | Identified exit to Lower Caves 8849 | -7/Factory | Fabricated Mak. Shrapnel Gun? 8889 | -7/Factory | Entered Lower Caves 8889 | -7/Lower Caves | Accompanied by 2 allies 8895 | -7/Lower Caves | Encountered a Warlord checkpoint 9000 | -7/Lower Caves | Spotted B-75 Beast 9026 | -7/Lower Caves | Discovered new exit (range 5) 9048 | -7/Lower Caves | Learned location of Extension (-4) 9094 | -7/Lower Caves | Entered another Lower Caves area 9094 | -7/Lower Caves | Accompanied by 2 allies 9095 | -7/Lower Caves | Build established: Derelict-Sprinter 9100 | -7/Lower Caves | Learned Factory stockpile data 9106 | -7/Lower Caves | Discovered new exit (range 19) 9289 | -7/Lower Caves | Discovered new exit (range 19) 9359 | -7/Lower Caves | Learned Factory emergency access door positions 9517 | -7/Lower Caves | Entered Data Miner 9517 | -7/Data Miner | Discovered new exit (range 6) 9522 | -7/Data Miner | Met Data Miner 9529 | -7/Data Miner | Learned location of Section 7 (-2) 9529 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9533 | -7/Data Miner | Received God Mode back door access code from Data Miner 9540 | -7/Data Miner | Entered Proximity Caves 9667 | -6/Proximity Caves | Discovered new exit (range 9) 9675 | -6/Proximity Caves | Entered Factory 9675 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9863 | -6/Factory | Sucked down chute 9863 | -6/Factory | Entered Waste 9863 | -6/Waste | The area was eerily silent 9897 | -6/Waste | Discovered new exit (range 12) 9943 | -6/Waste | Entered Factory 10013 | -6/Factory | Build established: Sprinter 10195 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 10222 | -6/Factory | Identified exit to Lower Caves 10243 | -6/Factory | Incoming investigation squad redirected 10262 | -6/Factory | Incoming investigation squad redirected 10279 | -6/Factory | Entered Lower Caves 10279 | -6/Lower Caves | Accompanied by 1 ally 10287 | -6/Lower Caves | Encountered a Warlord checkpoint 10362 | -6/Lower Caves | Learned Factory emergency access door positions 10430 | -6/Lower Caves | Ambushed by wild Derelicts 10462 | -6/Lower Caves | Spotted B-75 Beast 10481 | -6/Lower Caves | Discovered new exit (range 9) 10490 | -6/Lower Caves | Entered another Lower Caves area 10520 | -6/Lower Caves | Discovered new exit (range 8) 10534 | -6/Lower Caves | Learned Factory security intel 10626 | -6/Lower Caves | Spotted B-75 Beast 10674 | -6/Lower Caves | Discovered new exit (range 8) 10682 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10694 | -6/Lower Caves | Entered Zion 10727 | -6/Zion | Discovered new exit (range 7) 10735 | -6/Zion | Learned Factory emergency access door positions 10863 | -6/Zion | Given the Hacking Drone Bay 10865 | -6/Zion | Found Prototype Device 10865 | -6/Zion | Identified Hacking Drone Bay 10895 | -6/Zion | Imprinted 10897 | -6/Zion | Declared Zion's savior 10943 | -6/Zion | Build established: Derelict-Sprinter 11140 | -6/Zion | Entered Proximity Caves 11140 | -5/Proximity Caves | Accompanied by 4 allies 11212 | -5/Proximity Caves | Spotted B-75 Beast 11280 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11292 | -5/Proximity Caves | Discovered new exit (range 9) 11296 | -5/Proximity Caves | Entered Factory 11296 | -5/Factory | Evolved 2 slots: Utility x2 11326 | -5/Factory | Discovered new exit (range 10) 11353 | -5/Factory | Identified exit to Upper Caves 11355 | -5/Factory | Zion Heavy squad teleported in 11362 | -5/Factory | Entered Upper Caves 11362 | -5/Upper Caves | Accompanied by 2 allies 11364 | -5/Upper Caves | Encountered a Warlord checkpoint 11448 | -5/Upper Caves | Learned location of Warlord (-5) 11451 | -5/Upper Caves | Learned Factory trap positions 11535 | -5/Upper Caves | Identified exit to Upper Caves 11580 | -5/Upper Caves | Learned 8 Factory zone layouts 11580 | -5/Upper Caves | Learned Factory stockpile data 11580 | -5/Upper Caves | Learned Extension stockpile data 11580 | -5/Upper Caves | Learned Research security intel 11580 | -5/Upper Caves | Learned Armory security intel 11580 | -5/Upper Caves | Learned Research garrison access intel 11580 | -5/Upper Caves | Learned Armory garrison access intel 11596 | -5/Upper Caves | Build established: Derelict-Scout 11685 | -5/Upper Caves | Entered another Upper Caves area 11685 | -5/Upper Caves | Accompanied by 2 allies 11686 | -5/Upper Caves | Discovered new exit (range 9) 11688 | -5/Upper Caves | Identified exit to Factory 11887 | -5/Upper Caves | Learned location of Armory (-3) 11995 | -5/Upper Caves | Discovered new exit (range 5) 11996 | -5/Upper Caves | Identified exit to Warlord 12082 | -5/Upper Caves | Entered Warlord 12082 | -5/Warlord | Accompanied by 1 ally 12171 | -5/Warlord | Visited the Vortex Lab 12173 | -5/Warlord | Found Prototype Energy Gun 12173 | -5/Warlord | Identified Vortex Rail 12175 | -5/Warlord | Found Prototype Energy Cannon 12175 | -5/Warlord | Identified Vortex Driver 12182 | -5/Warlord | Found Prototype Launcher 12193 | -5/Warlord | Warlord's base attacked by MAIN.C 12220 | -5/Warlord | Rebuked by Warlord 12223 | -5/Warlord | Opened Warlord's prototype stash 12228 | -5/Warlord | Found Prototype Processor 12228 | -5/Warlord | Identified Exp. Target Analyzer 12230 | -5/Warlord | Found Prototype Device 12230 | -5/Warlord | Identified Exp. Focal Shield 12235 | -5/Warlord | Found Prototype Device 12235 | -5/Warlord | Identified Exp. Phase Shifter 12304 | -5/Warlord | Found Prototype Device 12305 | -5/Warlord | Identified Minesniffer Drone Bay 12308 | -5/Warlord | Found Minesniffer Drone Bay 12437 | -5/Warlord | Learned Armory emergency access door positions 12438 | -5/Warlord | Learned 4 Testing zone layouts 12438 | -5/Warlord | Learned Armory garrison access intel 12438 | -5/Warlord | Learned Research terminal intel 12438 | -5/Warlord | Learned Research garrison access intel 12543 | -5/Warlord | Warlord forces counterattacked 12578 | -5/Warlord | Spotted Executioner 12593 | -5/Warlord | Allies destroyed Executioner 12743 | -5/Warlord | Spotted Striker 12743 | -5/Warlord | Spotted Striker 12785 | -5/Warlord | P-70 Sage assimilated allied 6R-BB2(B) 12785 | -5/Warlord | Spotted 6R-BB2(B) 12868 | -5/Warlord | Warlord base infiltrated, sounded retreat 12910 | -5/Warlord | Spotted Executioner 12940 | -5/Warlord | Spotted Striker 12949 | -5/Warlord | Found Prototype Protection 12949 | -5/Warlord | Identified Zio. Weapon Casing 12970 | -5/Warlord | Identified Vortex Catalyst Activator 13010 | -5/Warlord | Spotted Executioner 13024 | -5/Warlord | Spotted Executioner 13049 | -5/Warlord | Destroyed 7 combat bots 13065 | -5/Warlord | Discovered new exit (range 12) 13071 | -5/Warlord | Identified exit to Proximity Caves 13118 | -5/Warlord | Entered Proximity Caves 13225 | -4/Proximity Caves | Found Prototype Special Weapon 13225 | -4/Proximity Caves | Identified Molecular Deconstructor 13262 | -4/Proximity Caves | Spotted B-86 Titan 13265 | -4/Proximity Caves | Build established: Scavenger-Scout 13344 | -4/Proximity Caves | Learned Research terminal intel 13359 | -4/Proximity Caves | Discovered exit to Factory (range 8) 13363 | -4/Proximity Caves | Entered Factory 13363 | -4/Factory | Evolved 2 slots: Utility x2 13364 | -4/Factory | Identified exit to Research 13365 | -4/Factory | Loaded intel: 94 trap records 13665 | -4/Factory | Retrieved Zion intel report: Main Access 13666 | -4/Factory | Zion Heavy squad teleported in 13671 | -4/Factory | Zion Heavy squad teleported in 13998 | -4/Factory | Fabricated Kinetic Spear? 14197 | -4/Factory | Manually triggered Chute Trap 14197 | -4/Factory | Sucked down chute 14197 | -4/Factory | Entered Waste 14208 | -4/Waste | Spotted C-40 Crusher 14211 | -4/Waste | Spotted C-40 Crusher 14213 | -4/Waste | Spotted C-40 Crusher 14214 | -4/Waste | Spotted C-40 Crusher 14221 | -4/Waste | Spotted C-40 Crusher 14225 | -4/Waste | Spotted C-40 Crusher 14225 | -4/Waste | Discovered new exit (range 10) 14230 | -4/Waste | Identified exit to Factory 14230 | -4/Waste | Entered Factory 14244 | -4/Factory | Retrieved Zion intel report: Guard Positions 14245 | -4/Factory | Zion Fire squad teleported in 14245 | -4/Factory | Spotted B-86 Titan 14260 | -4/Factory | 3 allies followed down the chute 14281 | -4/Factory | Zion Hacking Resupply teleported in 14284 | -4/Factory | Found Prototype Hackware 14323 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14361 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14452 | -4/Factory | Identified Exp. Hacking Suite 14489 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14614 | -4/Factory | Discovered exit to Research (range 8) 14738 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14739 | -4/Factory | Zion Light squad teleported in 14757 | -4/Factory | First assault squad dispatched 14759 | -4/Factory | Zion Fire squad teleported in 14925 | -4/Factory | Incoming assault squad redirected 14951 | -4/Factory | Discovered new exit (range 8) 14957 | -4/Factory | Identified exit to Upper Caves 14958 | -4/Factory | Entered Upper Caves 14961 | -4/Upper Caves | Learned Research stockpile data 14969 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15197 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 15279 | -4/Upper Caves | Lost 4 parts (1p1n2w) 15334 | -4/Upper Caves | Discovered new exit (range 15) 15341 | -4/Upper Caves | Identified exit to Upper Caves 15342 | -4/Upper Caves | Entered another Upper Caves area 15443 | -4/Upper Caves | Encountered a Warlord checkpoint 15606 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15662 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 15886 | -4/Upper Caves | Discovered new exit (range 5) 15887 | -4/Upper Caves | Identified exit to Zhirov 15889 | -4/Upper Caves | Entered Zhirov 15891 | -4/Zhirov | Discovered new exit (range 3) 15900 | -4/Zhirov | Met Zhirov 15911 | -4/Zhirov | Found Alien Artifact 15911 | -4/Zhirov | Identified Integrated Dissipator 15911 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15975 | -4/Zhirov | Found Alien Artifact 15986 | -4/Zhirov | Learned location of Quarantine (-2) 15986 | -4/Zhirov | Learned location of Testing (-3) 15986 | -4/Zhirov | Learned location of Command (-1) 15991 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16005 | -4/Zhirov | Identified exit to Proximity Caves 16005 | -4/Zhirov | Entered Proximity Caves 16283 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16344 | -3/Proximity Caves | Core integrity fell below 50% 16356 | -3/Proximity Caves | Identified Transdimensional Reconstructor 16356 | -3/Proximity Caves | Warped through subspace 16377 | -3/Proximity Caves | Lost 9 parts (6n3u) 16736 | -3/Proximity Caves | Entered Research 16736 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16739 | -3/Research | Loaded intel: 16 terminal locations 16740 | -3/Research | Loaded intel: 4 garrison access locations 16758 | -3/Research | Build established: Scavenger-Mutant 17046 | -3/Research | Spotted B-86 Titan 17284 | -3/Research | Found Exp. Signal Interpreter 17508 | -3/Research | Build established: Mutant 17599 | -3/Research | Discovered new exit (range 12) 17615 | -3/Research | Retrieved Zion intel report: Guard Positions 17616 | -3/Research | Zion Defense Resupply teleported in 17624 | -3/Research | Found EM Disruption Field 17634 | -3/Research | Identified exit to Research 17658 | -3/Research | Zion Hover Resupply teleported in 17799 | -3/Research | System corruption reached 10% 18009 | -3/Research | Terminal network hard line cut 18364 | -3/Research | Build established: Scavenger-Mutant 18386 | -3/Research | Discovered new exit (range 5) 18395 | -3/Research | Identified exit to Testing 18395 | -3/Research | Entered Testing 18493 | -3/Testing | Found Prototype Energy Cannon 18493 | -3/Testing | Identified Hpw. Disruptor Cannon 18638 | -3/Testing | Found Prototype Device 18660 | -3/Testing | Identified Exp. Hardlight Generator 18680 | -3/Testing | Found Prototype Energy Cannon 18680 | -3/Testing | Identified Potential Cannon 18688 | -3/Testing | Found Potential Cannon 18748 | -3/Testing | Found Prototype Ballistic Cannon 18748 | -3/Testing | Identified Perforator 18787 | -3/Testing | Build established: Mutant 18790 | -3/Testing | Spotted Striker 19009 | -3/Testing | Lost 3 parts (1p1n1w) 19127 | -3/Testing | Retrieved Zion intel report: Main Access 19182 | -3/Testing | First assault squad dispatched 19224 | -3/Testing | Incoming assault squad redirected 19250 | -3/Testing | Core integrity fell below 50% 19288 | -3/Testing | Found Prototype Protection 19308 | -3/Testing | Build established: Scavenger-Mutant 19309 | -3/Testing | Found Prototype Ballistic Gun 19309 | -3/Testing | Identified Hyp. Multirail 19338 | -3/Testing | Entered Research 19338 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 19339 | -2/Research | Loaded intel: 19 terminal locations 19340 | -2/Research | Loaded intel: 4 garrison access locations 19346 | -2/Research | Spotted B-90 Cyclops 19471 | -2/Research | Found Prototype Processor 19471 | -2/Research | Identified Spectral Analyzer 19474 | -2/Research | Found Spectral Analyzer 19526 | -2/Research | Retrieved Zion intel report: Guard Positions 19527 | -2/Research | Zion Experimental squad teleported in 19573 | -2/Research | Discovered new exit (range 11) 19663 | -2/Research | Lost 4 parts (1n3u) 19668 | -2/Research | Identified SHELL Armor 19713 | -2/Research | Destroyed 7 combat bots 19731 | -2/Research | Entered Quarantine 19744 | -2/Quarantine | Found Alien Artifact 19744 | -2/Quarantine | Identified Core Reset Matrix 19744 | -2/Quarantine | Used Core Reset Matrix 19748 | -2/Quarantine | Detected hypermatrix surge 19748 | -2/Quarantine | Sensed 7 artifacts in vicinity 19752 | -2/Quarantine | Spotted Alpha 7 19760 | -2/Quarantine | Lost 14 parts (1p5n6u2w) 19932 | -2/Quarantine | Build established: Mutant 19942 | -2/Quarantine | Found Subatomic Replicator 20016 | -2/Quarantine | Core integrity fell below 50% 20054 | -2/Quarantine | Discovered new exit (range 10) 20059 | -2/Quarantine | Entered Access 20059 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20393 | -1/Access | Build established: Scavenger-Mutant 20623 | -1/Access | Found Prototype Device 20623 | -1/Access | Identified Adv. Kinecellerator 20635 | -1/Access | Found Prototype Processor 20635 | -1/Access | Identified Spectral Analyzer 20691 | -1/Access | Retrieved Zion intel report: Main Access 20691 | -1/Access | Identified exit to Surface 20692 | -1/Access | Zion hero teleported in (7V-RTL) 20692 | -1/Access | Used Subatomic Replicator to replicate Hyp. Multirail 20716 | -1/Access | Lost 5 parts (1p2n2w) 20736 | -1/Access | Zion Light squad teleported in 20841 | -1/Access | Zion Heavy squad teleported in 20851 | -1/Access | First assault squad dispatched 20857 | -1/Access | Zion Zionite Resupply teleported in 20867 | -1/Access | Found Prototype Energy Cannon 20867 | -1/Access | Identified Zio. Alpha Cannon 20869 | -1/Access | Incoming assault squad redirected 20870 | -1/Access | Found Zio. Alpha Cannon 20877 | -1/Access | Incoming assault squad redirected 20931 | -1/Access | Spotted B-99 Colossus 20931 | -1/Access | Spotted B-99 Colossus 20934 | -1/Access | Discovered new exit (range 3) 20935 | -1/Access | Identified exit to Command 20935 | -1/Access | Entered Command 21208 | -1/Command | Retrieved Zion intel report: Emergency Access 21243 | -1/Command | Found Unknown Protection 21243 | -1/Command | Identified Adv. Powered Armor 21355 | -1/Command | Incoming investigation squad redirected 21484 | -1/Command | Disengaged cave seal 21484 | -1/Command | Zionites emerged from the dark tunnel 21512 | -1/Command | Disengaged cave seal 21512 | -1/Command | Zionites emerged from the dark tunnel 21584 | -1/Command | Spotted M Guard 21584 | -1/Command | Spotted Combat Programmer 21584 | -1/Command | Spotted M Guard 21584 | -1/Command | Spotted Combat Programmer 21607 | -1/Command | Allies destroyed Combat Programmer 21608 | -1/Command | Allies destroyed Combat Programmer 21636 | -1/Command | Incoming investigation squad redirected 21650 | -1/Command | All MAIN.C guards destroyed 21722 | -1/Command | First assault squad dispatched 21742 | -1/Command | Build established: Scavenger-Sprinter 21953 | -1/Command | Incoming assault squad redirected 21964 | -1/Command | Met MAIN.C 21970 | -1/Command | 0b10 Conduit disabled 21974 | -1/Command | Allies destroyed MAIN.C Shell 21976 | -1/Command | MAIN.C activated Command garrisons 21984 | -1/Command | Allies destroyed MAIN.C 22005 | -1/Command | System corruption reached 10% 22015 | -1/Command | Spotted B-99 Colossus 22032 | -1/Command | Discovered exit to Surface (range 12) 22034 | *** | Heading to fleet! Last Messages --------------- 21996_ Acquired Cld. Antigrav System. 21998_ Dropped Xenon Bombardment Thruster. 21998_ Acquired 50 matter. 21999_ Acquired Cld. Antigrav System. 22001_ Acquired 10 matter. 22003_ Dropped Xenon Bombardment Thruster. 22004_ Acquired Corrupted Zio. Glidesys II. 22004_ Integrated Corrupted Zio. Glidesys II (+5). 22004_ Complication: Energy sink damages Corrupted Zio. Glidesys II (-13). 22007_ Acquired Zio. Light DM Reactor. 22008_ G-73 Enforcer destroyed. 22008_ P-80 Master destroyed. 22015_ System corrupted: Heat flow error (+108). 22015_ Zio. Alpha Cannon destroyed. 22015_ Imp. Antigrav System destroyed. 22015_ Zio. Glidesys II destroyed. 22015_ Knocked back. 22016_ R-10 Processor collects Hvy. Machine Gun. 22018_ S-43 Plague destroyed. 22032_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????????????? #????????? | | ?????????????????????????????????? #????????? | | ???????????????????????????????????? #????????? | | ????????????????????????????????????##+#?????????? | | ????????????????????????????######??# #?????????? | | ????????????????????????????# # #?????????? | | ????????????????????????????# + #?????????? | | ???? ????????????????######?# # #?????????? | | ???? ??????????????# ########### ########### | | ?????? ?????????????# | | ??????? ???????????# T | | ????????? ??????????# ###########"""# | | ??????????? ????????# "" # #??????? | | ?? =??????? *??????# """" # #??????? | | ??## ????? ?????# """" # "" #??????? | | ? ??? ???# "" # "" #??????? | | % % = # ### # "" #??????? | | % % # "Y #??????? | | =%% H + "" #??????? | | ? % # ## # "" #??????? | | ?????????# ?# ###### # "" #??????? | | ???? # ??# #????# # #??????? | | ? ? ??# #????# # [ #??????? | | ?? ???# ???# ###??# # #??????? | | ?????????#### ???# #??# # #??????? | | ??????????? ????# @ #??# #+######??????? | | ?????????? ????# #??# # #???????????? | | ?????????#""" ?????######??# # #???????????? | | ?????????#"R | ?????????????# # #???????????? | | ?????????#""" ??????????????# # #????#??????? | | ?????????? "" ??????????????# # #?? #??????? | | ?????????# ???????????????# # # #??????? | | ?????????? ???????????????#= # + | #??????? | | ??????????####???+????????????#% # # #??????? | | ????????????????????????????### # # * #??????? | | ??+?????????????????????????# + #????### | | ???????????????????+????????# # #???#""" | | ????????????????????????????# + #???#"" | | ????????????????????????????# ####+##+###???#""" | | ????????????????????????????# # #?????#""" | | +???????????????????????????# # ! #?????#" | | ????????????????????????????+ # !#?????#"" | | ???????????+????+???????????# # #?????#"" | | ????????????????????????????# # #?????# " | | ????????????????????????????# ##+#+####?????# " | | ????????????????????????????# #????????# " | | ????????????????????????????# #????????#""" | | ????????????????????????????# #????????#"" | | ????????????????????????????# ######????????# | | ???????????????############## ##????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 100 Energy Generation 73 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1400 Resistance: KI 30 Resistance: EM 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mak. Shrapnel Gun | x2 | -7/Factory Mak. Shrapnel Gun | x2 | -7/Factory Mak. Shrapnel Gun | x2 | -7/Factory Mak. Shrapnel Gun | x2 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Kinetic Spear | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateMobileModule Manual? 0 Play Time 03:18:41 Cumulative 2280.6 hours Start 2021.10.09 @ 19:29:39 End 2021.10.10 @ 00:55:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2700 Rogue 2692 Adventurer 0 Explorer 8 Win Type 2 Total 266 Types 47/32/97/3/3/5/76/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f679d64-1c05-4821-8474-5647aa55924c