Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.04 @ 02:30:06 // Winter2019/RPGLIKE

Player: MN-W4D

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (32)      160
Value Destroyed (657)      657
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2517

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             800/800
Matter                     400/400
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Nuclear Core
>       --- PROPULSION (2) ---
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY (2) ------
        Signal Interpreter
        Trap Extractor (4/4 Shock)
>       --- WEAPON (2) -------
        Particle Cannon
        Ripper
>       --- INVENTORY (3) ----
        Protomatter-20
        Targeting Computer
        Rocket Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY ----------
        Signal Interpreter
        Trap Extractor
>       --- WEAPON -----------
        Rocket Launcher
        Ripper
>       --- INVENTORY --------
        Targeting Computer
        Particle Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Trap Extractor
  Processor                Signal Interpreter
Weapon                     Ripper
  Energy Gun               Spread Laser
  Energy Cannon            Particle Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Slots Evolved              3    | 3   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   
Parts Attached             23   | 6   8   7   .   .   .   2   
  Power                    2    | 1   .   1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   4   .   .   .   1   
    Treads                 2    | .   .   2   .   .   .   .   
    Leg                    5    | 2   .   2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   .   .   
    Device                 3    | 1   2   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   4   2   .   .   .   1   
    Energy Gun             4    | 2   2   .   .   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 100 100 97  
  Engine                   3    | .   14  1   .   .   .   .   
  Core                     10   | .   .   12  14  14  14  14  
  Treads                   4    | .   .   11  .   .   .   .   
  Leg                      23   | .   28  16  28  28  28  25  
  Device                   14   | .   18  14  14  14  14  14  
  Processor                13   | .   9   14  14  14  14  14  
  Energy Gun               3    | .   19  .   .   .   .   .   
  Energy Cannon            3    | .   6   3   .   .   .   12  
  Launcher                 11   | .   2   14  14  14  14  1   
  Slashing Weapon          9    | .   .   10  14  14  14  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             14   | 10  14  14  14  14  14  14  
  Greatest Support         45   | 20  20  45  35  35  35  35  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 2   2   2   3   3   3   3   
  Average Capacity         2    | .   2   2   2   3   3   3   
  Most Carried             3    | 2   2   2   3   3   3   3   
  Average Carried          1    | .   1   1   2   3   3   3   
  Final Capacity           3    | 2   2   2   3   3   3   3   
  Final Carried            3    | 2   2   2   3   3   3   3   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 28% | Mutant
 20% | Hacker-Mutant
 19% | Skirmisher

 Dominant Class 
----------------
       Skirmisher | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -9/Exiles
  Hacker-Assassin | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Exi Min 
Matter Collected           644  | 260 35  318 .   .   .   31  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            571  | 31  24  181 272 .   .   63  
  Parts                    64   | 3   14  14  28  .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  21   | .   5   6   8   .   .   2   
  Melee                    9    | .   .   1   8   .   .   .   
  Guns                     2    | .   2   .   .   .   .   .   
  Cannons                  2    | .   .   1   .   .   .   1   
  AOE                      8    | .   3   4   .   .   .   1   
Classes Destroyed          9    | 1   4   2   2   .   .   .   
  Worker                   2    | .   1   1   .   .   .   .   
  Tunneler                 5    | 2   .   3   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Watcher                  4    | .   2   .   2   .   .   .   
  Swarmer                  9    | .   3   3   3   .   .   .   
  Grunt                    8    | .   2   2   2   .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   
Best Kill Streak           4    | 1   4   3   3   .   .   2   
  Combat Bots Only         3    | .   3   3   3   .   .   2   
Max Kills in Single Turn   2    | 1   2   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   1   
  Melee                    1    | .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min 
Damage Taken               644  | .   125 157 270 .   .   92  
  Core                     524  | .   102 124 223 .   .   75  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
  Redirected to Core       385  | .   75  107 148 .   .   55  
Core Remaining (%)         97   | 100 .   95  .   .   .   .   
Volleys Fired              35   | 6   12  7   .   .   .   10  
  Largest                  2    | 2   2   1   .   .   .   1   
  Hottest                  130  | 100 130 68  .   .   .   68  
Shots Fired                48   | 12  19  7   .   .   .   10  
  Gun                      26   | 12  14  .   .   .   .   .   
  Cannon                   13   | .   1   3   .   .   .   9   
  Launcher                 9    | .   4   4   .   .   .   1   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  39   | 12  15  3   .   .   .   9   
  Explosive                9    | .   4   4   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         17   | 5   17  7   .   .   .   6   
  Robot Miss Streak        3    | 3   2   2   .   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           64   | 8   15  11  24  .   .   6   
  Core Hits                50   | 2   22  12  10  .   .   4   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         3    | .   .   1   2   .   .   .   
    Sever                  3    | .   .   1   2   .   .   .   
Melee Attacks              53   | .   .   16  37  .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 53   | .   .   16  37  .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   4   1   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2418 | 112 499 716 858 .   .   233 
  Guns                     352  | 112 240 .   .   .   .   .   
  Cannons                  212  | .   20  62  .   .   .   130 
  Explosions               553  | .   239 211 .   .   .   103 
  Melee                    1301 | .   .   443 858 .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  564  | 112 260 62  .   .   .   130 
  Explosive                553  | .   239 211 .   .   .   103 
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 1301 | .   .   443 858 .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            82   | .   .   43  39  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    82   | .   .   43  39  .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      86   | .   39  47  .   .   .   .   
  Shots                    3    | .   1   2   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        387  | 117 387 65  11  .   .   342 
  Average Temperature      119  | 49  148 27  11  .   .   170 
  Received Heat Transfer   282  | .   51  39  138 .   .   54  
  Effects                  4    | .   4   .   .   .   .   .   
    Shutdowns              1    | .   1   .   .   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   .   .   
    Short Circuit          1    | .   1   .   .   .   .   .   
    Damage (minor)         1    | .   1   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         998  | 333 332 111 .   .   .   222 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Peak Influence             268  | 10  93  107 268 88  .   45  
  Initial                  88   | .   5   30  6   88  .   .   
  Average                  32   | 1   36  23  56  88  .   41  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         98   | 100 100 100 93  100 .   100 
  Level 1                  1    | .   .   .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Distress Signals           3    | .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              35   | .   10  8   15  .   .   2   
  Peak Tracking Total      5    | .   4   3   5   .   .   2   
  Tactical Retreats        2    | .   .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   5   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            4    | .   4   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         4    | .   4   4   4   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Machines Accessed          9    | .   3   1   4   1   .   .   
  Terminals                9    | .   3   1   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   6   2   11  1   .   .   
  Successful               9    | .   4   1   3   1   .   .   
  Failed                   11   | .   2   1   8   .   .   .   
    Catastrophic           3    | .   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   4   1   4   .   .   .   
  Terminals                20   | .   6   2   11  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   1   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   .   .   .   
  Terminals                4    | .   2   .   2   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   3   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   
  Highest-Rated Group      53   | .   .   53  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   
  Total Damage             42   | .   .   42  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5689 | 629  971  1955 1155 93   765  121  
Spaces Moved               2896 | 198  426  916  563  78   637  78   
  Core                     91   | 91   .    .    .    .    .    .    
  Treads                   328  | .    .    328  .    .    .    .    
  Legs                     2477 | 107  426  588  563  78   637  78   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            143  | 87   168  177  120  120  120  120  
  Slowest Speed            190  | 120  190  190  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 14   40   100  38   26   90   20   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 24   | .    10   2    12   .    .    .    
Terrain Destroyed          93   | .    30   44   12   .    .    7    
  Melee                    14   | .    .    2    12   .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      79   | .    30   42   .    .    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Total                      4314 | 638  664  1217 987  77   637  94   
  Wait                     1246 | 427  198  246  375  .    .    .    
  Move                     2890 | 197  425  915  562  77   636  78   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  13   | 2    6    4    1    .    .    .    
  Fast Attach              18   | 6    5    6    .    .    .    1    
  Attach                   1    | .    1    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     4    | .    2    1    .    .    .    1    
  Drop                     20   | .    10   10   .    .    .    .    
  Fire                     35   | 6    12   7    .    .    .    10   
  Melee                    53   | .    .    16   37   .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            33   | .    5    12   12   .    .    4    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
    5 | -11/Junkyard  | Upgraded with Utility slot (x1)
    5 | -11/Junkyard  | Upgraded with Weapon slot (x1)
   21 | -11/Junkyard  | Discovered new exit (range 15)
  630 | -11/Junkyard  | Entered Materials
  631 | -10/Materials | Build established: Skirmisher
  989 | -10/Materials | Discovered new exit (range 16)
 1248 | -10/Materials | Identified exit to Materials
 1487 | -10/Materials | Build established: Mutant
 1586 | -10/Materials | Discovered new exit (range 8)
 1598 | -10/Materials | Identified exit to Mines
 1601 | -10/Materials | Entered Mines
 1601 | -10/Mines     | Discovered exit to Materials (range 11)
 1753 | -10/Mines     | Learned 4 Materials zone layouts
 1820 | -10/Mines     | Discovered exit to Materials (range 10)
 2134 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2530 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2596 | -10/Mines     | Reached level 2
 2680 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2873 | -10/Mines     | Excavation squad dispatched
 2873 | -10/Mines     | A large section of the Mines collapsed
 3021 | -10/Mines     | Build established: Scavenger-Mutant
 3123 | -10/Mines     | Excavation squad dispatched
 3556 | -10/Mines     | Entered Materials
 3557 | -9/Materials  | Identified exit to Storage
 3558 | -9/Materials  | Reached level 3
 3589 | -9/Materials  | Discovered exit to Storage (range 17)
 3997 | -9/Materials  | Reached level 4
 4697 | -9/Materials  | Discovered new exit (range 13)
 4710 | -9/Materials  | Identified exit to Mines
 4711 | -9/Materials  | Entered Mines
 4764 | -9/Mines      | Assembled infested the area
 4771 | -9/Mines      | Build established: Hacker-Mutant
 4797 | -9/Mines      | Discovered new exit (range 5)
 4801 | -9/Mines      | Identified exit to Exiles
 4804 | -9/Mines      | Entered Exiles
 4806 | -9/Exiles     | Reached level 5
 4820 | -9/Exiles     | Discovered new exit (range 16)
 4842 | -9/Exiles     | Identified exit to Mines
 4869 | -9/Exiles     | Met 8R-AWN
 4894 | -9/Exiles     | Met EX-HEX
 4977 | -9/Exiles     | Met EX-DEC
 5023 | -9/Exiles     | Met EX-BIN
 5195 | -9/Exiles     | Visited The Gauntlet
 5541 | -9/Exiles     | Discovered exit to Mines (range 16)
 5569 | -9/Exiles     | Entered Mines
 5690 | -8/Mines      | Self-destructed

 Last Messages 
---------------
05569_ G-47 Trooper destroyed.
05578_ Carbon-fiber Leg severed.
05578_ L-31 Rogue destroyed.
05587_ The unstable cave ceiling collapses.
05589_ G-47 Trooper destroyed.
05591_ Acquired 21 matter.
05596_ The unstable cave ceiling collapses.
05596_ Acquired Carbon-fiber Leg.
05597_ Acquired 10 matter.
05609_ Used Protomatter to restore core integrity (+85, depleted)
05630_ T-07 Excavator is excavating.
05634_ Upgraded: Sight Range (+1)
05634_ Upgraded: Sensor Range (+4)
05634_ Upgraded: Terrain Scan Density (+300)
05634_ T-07 Excavator is excavating. <x3>
05654_ U-05 Engineer lays Concrete. <x4>
05656_ T-07 Excavator is excavating.
05656_ U-05 Engineer lays Concrete. <x2>
05661_ T-07 Excavator is excavating. <x3>
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????####?????????####??????? |
| ??????????????????????????    ???????###  ##?????? |
| ??????????????????????????t  #??????##     #?????? |
| ????????????????????????##   #??????#      ##????? |
| ????????????????????????#    ???????#      =##???? |
| ????????????????#????#####  ##??????#     %%/##??? |
| ????????????????# ??##       #??????# x    %% ##?? |
| ????????????????# ###        ########          ##? |
| ????????????????# xx  g                         ## |
| ????????????????######                        *! # |
| ?????????????????????###      ######          [ =  |
| ??????????x????????????#      #????##        # =   |
| ???????????????????????# @    #?????#     ##  ##   |
| ???????????????????????#     ##?????##   ######?## |
| ???????????????????????#   ###???###?#####???????? |
| ???????????????????????#  ##????#  ##????????????? |
| ???????????????????????#  ######    #????????????? |
| ???????????????????????#            #????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????####       ##?????????????? |
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| ?????????????????????????????#     #?????????????? |
| ????????????????????????????       #?????????????? |
| ??????????????????????????x  """  ##?????????????? |
| ????????????????????????     """ ##??????????????? |
| ??????????????????????       """ #???????????????? |
| ?????????????????????###          ???????????????? |
| ???????????????????????##          ??????????????? |
| ????????????????????????##         ??????????????? |
| ?????????????????????????#          ?????????????? |
| ?????????????????????????#           ????????????? |
| ?????????????????????????#   ####   #????????????? |
| ?????????????????????????# ??????####????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       610
Resistance: KI             25
Resistance: TH             25
Resistance: EX             25
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  
Levels Raised              4     | .    .    1    2    .    1    .    
  XP Earned                11339 | 4000 670  1145 3647 500  200  1177 
  XP Spent                 8135  | 2990 .    1815 1975 .    .    1355 
Upgrades                   38    | 13   .    12   7    .    .    6    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    
  Utility Slot             1     | 1    .    .    .    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    
  Core Integrity           4     | .    .    4    .    .    .    .    
  Matter Storage           2     | .    .    2    .    .    .    .    
  Mass Support             1     | .    .    1    .    .    .    .    
  Inventory Capacity       3     | 2    .    .    1    .    .    .    
  Sight Range              2     | 1    .    .    .    .    .    1    
  Sensor Range             8     | 5    .    .    1    .    .    2    
  Terrain Scan Density     6     | 2    .    1    .    .    .    3    
  Ranged Accuracy          1     | .    .    1    .    .    .    .    
  Hack Attack %            2     | .    .    .    2    .    .    .    
  KI Resistance %          1     | .    .    .    1    .    .    .    
  TH Resistance %          1     | .    .    .    1    .    .    .    
  EX Resistance %          1     | .    .    .    1    .    .    .    
  KI Damage %              1     | .    .    1    .    .    .    .    
  TH Damage %              1     | .    .    1    .    .    .    .    
  EX Damage %              1     | .    .    1    .    .    .    .    
Protomatter Created        226   | .    50   43   104  .    .    29   
  Integrity Restored       628   | .    76   216  251  .    .    85   
    Core                   524   | .    53   135  251  .    .    85   
    Parts                  104   | .    23   81   .    .    .    .    
Protomatter Decayed        367   | .    17   310  .    40   .    .    

 Game 
------
Seed              SpikedMachineRefractor
  Manual?         0
Play Time         00:49:23
  Cumulative      29.4 hours
  Start           2023.04.12 @ 23:12:11
  End             2023.08.04 @ 02:30:06
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          39
  Rogue           27
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              18/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9f198cf-7a58-460f-a47d-7079089b92be