Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 15:58:52

Player: jupart

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (145)      145
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 575

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     289/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON (2) -------
   Small Laser
>        --- INVENTORY (10) ---
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
  Medium Matter Pod (99)
         Targeting Computer
         Phase Shifter
   Light Assault Rifle
         Mining Claw

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
         Seismic Detector
>        --- WEAPON -----------
   Light Assault Rifle
         Mining Claw
>        --- INVENTORY --------
         Ion Engine
   Light Treads
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
  Medium Matter Pod
   Small Laser
   Light Assault Rifle
         Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   3   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  97  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Device                   11   | .   10  14  
  Storage                  14   | .   14  14  
  Energy Gun               8    | .   11  5   
  Ballistic Gun            13   | .   14  13  
  Launcher                 3    | .   .   8   
  Slashing Weapon          1    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 12  19  20  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             10   | 6   10  10  
  Average Carried          8    | 4   8   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 6   10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           442  | 165 123 154 
  Remotely                 .    | .   .   .   
Salvage Created            173  | .   123 50  
  Parts                    9    | .   6   3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   3   6   
  Melee                    3    | .   3   .   
  Guns                     2    | .   .   2   
  AOE                      4    | .   .   4   
Classes Destroyed          3    | .   1   2   
  Swarmer                  3    | .   .   3   
  Grunt                    3    | .   3   .   
  Assembled                3    | .   .   3   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        56   | .   16  40  
  Missed                   6    | .   4   2   
Damage Taken               1081 | .   147 934 
  Core                     284  | .   13  271 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              20   | .   2   18  
  Largest                  2    | .   1   2   
  Hottest                  60   | .   20  60  
Shots Fired                27   | .   2   25  
  Gun                      25   | .   2   23  
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  19   | .   2   17  
  Thermal                  6    | .   .   6   
  Explosive                2    | .   .   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   2   6   
  Robot Miss Streak        1    | .   .   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           25   | .   9   16  
  Core Hits                15   | .   4   11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              10   | .   10  .   
  Impact                   .    | .   .   .   
  Slashing                 10   | .   10  .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           457  | .   179 278 
  Guns                     149  | .   20  129 
  Cannons                  .    | .   .   .   
  Explosions               149  | .   .   149 
  Melee                    159  | .   159 .   
  Ramming                  .    | .   .   .   
  Kinetic                  116  | .   20  96  
  Thermal                  33   | .   .   33  
  Explosive                149  | .   .   149 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 159  | .   159 .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            10   | .   .   10  
  Projectiles              .    | .   .   .   
  Explosions               10   | .   .   10  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | .   9   20  
  Average Temperature      11   | .   9   11  
  Received Heat Transfer   81   | .   81  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         75   | .   .   75  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             95   | .   95  82  
  Initial                  .    | .   .   .   
  Average                  30   | .   6   74  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   9   8   
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               803  | 86  428 289 
Spaces Moved               399  | 51  203 145 
  Core                     9    | 9   .   .   
  Treads                   390  | 42  203 145 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            157  | 140 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 5   35  31  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          22   | .   .   22  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      22   | .   .   22  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      527  | 62  286 179 
  Wait                     65   | .   58  7   
  Move                     397  | 50  202 145 
  Hop                      .    | .   .   .   
  Pick Up                  15   | 6   7   2   
  Fast Attach              7    | 6   1   .   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     5    | .   4   1   
  Fire                     20   | .   2   18  
  Melee                    10   | .   10  .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 16)
  515 | -10/Materials | Entered Mines
  553 | -10/Mines     | Assembled infested the area
  558 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  559 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  782 | -10/Mines     | Core integrity fell below 50%
  790 | -10/Mines     | Core integrity fell below 20%
  804 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
as-45400 destroyed.
Acquired 19 matter.
Acquired 53 matter.
Acquired 12 matter.
as-09121 destroyed.
Acquired 10 matter.
Acquired 39 matter.
Acquired Phase Shifter.
Dropped Aluminum Leg.
Acquired Targeting Computer.
Grenade Launcher destroyed.
Lgt. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.
The unstable cave ceiling collapses. <x6>
Ion Engine destroyed.
Lgt. Treads destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????####???????????????? |
| ?????????????????????????????##  #######?????????? |
| ????????????????????????????##         #?????????? |
| ??????????????????????????###          #?????????? |
| ?????????????????????????##       #### ########### |
| ?????????????????????????#  = ##   #?#             |
| ?????????????????????????#   ####  #?##### ####### |
| ???????????????????###???#   #??#   #????# #?????? |
| ??????????????###?##  #??#  ##??#   #???## ######? |
| ?????????????##  ##    ###  ##??##   #??#       #? |
| ?????????????#             % #????#   #?#       #? |
| ?????????????#               #?????   #?#       #? |
| ?????????????#               #?????# ##?# # ##^ #? |
| ????????     =%             ##??????##??# # ^   #? |
| ????????      *  ! ##%!    ##???????????#  # #  #? |
| ?????????#####  *%??#!    ###???????????#   #   #? |
| ?????????????#   ???#       ###?????????#       #? |
| ????????????#  ?????#         #?????????#     ^ #? |
| ???????????   ?????##    @    ##????????#       #? |
| ???????????????????#           #????????#       ## |
| ???????????????????#      =    ###??????#       #  |
| ???????????????????#        =    ###????#########  |
| ??????????????????#  ###           ##????##  ##    |
| ?????????????????#   ??#            ##???# ]! #    |
| ????????????????#    ??##            ##??# !=!     |
| ???????????????#     ???##     dd     ##?# =^      |
| ??????????????#     ?????####          #?# ]=!#    |
| ??????????????#     ????????##     #   ####  ##    |
| ??????????????####  ????????#   #       #?###?###  |
| ?????????????????#??????????#    #      #???????#  |
| ????????????????????????????##       ## #???????#  |
| ?????????????????????????????##         #???????## |
| ??????????????????????????????#    <    #????????? |
| ??????????????????????????????##       ##????????? |
| ???????????????????????????????###    ##?????????? |
| ?????????????????????????????????#  ###??????????? |
| ?????????????????????????????????#   ????????????? |
| ?????????????????????????????????    ????????????? |
| ?????????????????????????????????    #???????????? |
| ?????????????????????????????????    #???????????? |
| ?????????????????????????????????    #???????????? |
| ????????????????????????????????     #???????????? |
| ????????????????????????????????    ##???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SigixDeepMatter
  Manual?         0
Play Time         00:09:40
  Cumulative      0.1 hours
  Start           2024.04.11 @ 15:49:36
  End             2024.04.11 @ 15:58:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          0
Achievement%      0
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Tamsyn
Map View          59x48
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ea843f94-af2a-4022-9216-85d8cd5651e3