Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 20:23:03 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1682) 1682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5162 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 147/150 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Propulsion Shielding Propulsion Shielding System Shield > --- WEAPON (3) ------- Shock Rifle Gauss Rifle > --- INVENTORY (10) --- Small Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Light Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Small Storage Unit [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 57 | 6 2 1 . 13 17 18 Power 10 | 1 . . . 4 . 5 Engine 7 | 1 . . . 4 . 2 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 19 | 2 . . . 5 11 1 Treads 2 | . . . . 2 . . Leg 17 | 2 . . . 3 11 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 1 . 2 3 6 Device 5 | . 1 . . . 2 2 Storage 3 | 1 . 1 . . . 1 Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 5 | . . . . 2 1 2 Artifact . | . . . . . . . Weapon 14 | 2 1 . . 2 3 6 Energy Gun 11 | 2 1 . . 1 2 5 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . 1 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . . . . 11 2 21 Power 8 | . . . . 2 1 5 Propulsion 11 | . . . . 5 . 6 Utility 5 | . . . . 1 . 4 Weapon 10 | . . . . 3 1 6 Highest Loss Streak 11 | . . . . 11 2 9 To Critical Strikes . | . . . . . . . Average Backups 5 | 3 5 6 7 5 7 3 Power 1 | . 1 1 1 . 1 . Propulsion 2 | 1 2 3 3 1 2 2 Utility 1 | . . . 1 1 2 1 Weapon 1 | 1 1 2 2 1 1 . Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 79 | . 93 100 100 68 88 62 Engine 11 | . 14 14 14 13 14 5 Core 2 | . . . . . . 7 Treads 2 | . . . . 7 2 . Leg 22 | . 28 28 28 13 24 21 Device 5 | . 8 14 14 3 4 3 Storage 8 | . 14 14 14 9 7 5 Protection 4 | . . . . 4 11 1 Energy Gun 16 | . 28 28 28 10 16 10 Ballistic Gun 2 | . . . . 5 5 1 Peak Build Rating 62 | 6 7 7 8 16 48 62 Average Rating 23 | 3 6 7 7 10 32 39 On Entrance 12 | . 6 7 7 8 14 48 Naked Turns . | . . . . . . . Heaviest Build 72 | 12 13 18 18 38 52 72 Greatest Support 66 | 20 20 20 20 45 66 66 Greatest Overweight (x) 23 | 1 . . . 3 2 23 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 9 Most Carried 10 | 7 6 8 9 9 10 8 Average Carried 5 | 3 5 7 8 5 7 3 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 9 | 4 6 7 9 5 8 1 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Tank 10% | Scavenger-Mutant 9% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 1030 | 243 37 10 . 234 185 321 Remotely . | . . . . . . . Salvage Created 1930 | . 93 116 . 310 449 962 Parts 86 | . 1 11 . 22 14 38 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 39 | . 2 8 . 8 9 12 Guns 32 | . 1 8 . 7 8 8 AOE 3 | . . . . . . 3 Classes Destroyed 12 | . 1 1 . 3 2 5 Builder 2 | . . . . . 1 1 Tunneler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 2 | . . . . 2 . . Swarmer 13 | . . 8 . 5 . . Grunt 15 | . 2 . . . 5 8 Sentry 4 | . . . . 1 3 . Specialist 2 | . . . . 2 . . Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 1 3 Best Kill Streak 5 | . 1 3 . 5 3 5 Combat Bots Only 4 | . 1 3 . 3 3 4 Max Kills in Single Turn 3 | . 1 1 . 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 603 | . 15 26 4 126 150 282 Missed 163 | . 8 5 . 24 46 80 Hits 440 | . 7 21 4 102 104 202 Projectile 440 | . 7 21 4 102 104 202 Critical Strikes 17 | . . 1 . 4 1 11 Part Disruptions 1 | . . . . . . 1 Damage Taken 6116 | . 80 166 6 1399 957 3508 Core 1489 | . 31 61 . 427 108 862 Absorbed by Shields 28 | . . . . . . 28 Core Remaining (%) 67 | 100 . . 63 22 84 . Volleys Fired 188 | . 9 13 . 50 39 77 Largest 3 | . 2 2 . 2 3 3 Hottest 200 | . 100 100 . 100 198 200 Shots Fired 325 | . 18 26 . 78 78 125 Gun 325 | . 18 26 . 78 78 125 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 80 | . . . . 26 20 34 Thermal 174 | . 18 26 . 48 47 35 Explosive . | . . . . . . . Electromagnetic 71 | . . . . 4 11 56 Robot Hit Streak 25 | . 6 6 . 6 25 10 Robot Miss Streak 5 | . 2 3 . 3 4 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 . 3 . 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 188 | . 12 13 . 44 48 71 Core Hits 93 | . 2 8 . 16 25 42 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . . 2 1 1 Burn 4 | . 1 . . 2 1 . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4337 | . 151 163 . 630 974 2419 Guns 3453 | . 151 163 . 630 974 1535 Cannons . | . . . . . . . Explosions 876 | . . . . . . 876 Melee . | . . . . . . . Ramming 8 | . . . . . . 8 Kinetic 723 | . . . . 176 97 450 Thermal 3067 | . 151 163 . 433 822 1498 Explosive . | . . . . . . . Electromagnetic 539 | . . . . 21 55 463 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 1 12 Average Corruption 3 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 2 20 Message Errors 6 | . . . . . 1 5 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 117 | . . . . . . 117 Projectiles . | . . . . . . . Explosions 117 | . . . . . . 117 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . . . . 140 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 848 | . 183 195 . 441 488 848 Average Temperature 199 | . 84 91 . 230 177 241 Received Heat Transfer 1242 | . 33 . . 270 336 603 Effects 60 | . . . . 7 15 38 Shutdowns 24 | . . . . 2 9 13 Energy Bleed 4 | . . . . 1 . 3 Interference 15 | . . . . 1 6 8 Matter Decay 7 | . . . . 2 . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . 1 . 3 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . 1 . . 1 1 1 Combat Hostiles 4 | . 1 . . 1 1 1 Parts Melted 12 | . 1 1 . 2 5 3 Heat Transferred 6021 | . 518 481 . 1332 1890 1800 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 169 | . 55 169 . 97 84 130 Initial 1 | . . 1 . . . 1 Average 38 | . 11 107 . 25 27 46 Influence Increases 1301 | . 65 218 . 228 269 521 Destroy 0b10 Robot/C 780 | . 40 160 . 160 180 240 Destroy 0b10 Robot/NC 45 | . . . . 10 5 30 Destroy Leader 204 | . 10 30 . 44 50 70 Successful Hack 61 | . . 13 . 14 34 . Disable Machine 90 | . . . . . . 90 Destroy Structure 31 | . . . . . . 31 Lose Combat Pursuer 90 | . 15 15 . . . 60 Influence Decreases 1208 | . 60 154 69 228 265 432 Entered New Map 44 | . . 4 37 . . 3 Time Decay 902 | . 60 150 32 161 245 254 Lost Part 262 | . . . . 67 20 175 Squads Dispatched 16 | . 1 . . 1 5 9 Investigation 2 | . . . . . 1 1 Extermination 3 | . . . . . 1 2 Reinforcement 5 | . 1 . . 1 . 3 Assault . | . . . . . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 5 | . 2 . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 5 8 4 12 11 22 Peak Tracking Total 6 | . 3 3 6 4 3 4 Tactical Retreats 5 | . 1 1 . . . 3 Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 3 | . . . . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 9 | . 1 1 . 3 3 1 Terminals 6 | . 1 1 . 3 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 2 2 . 10 8 2 Successful 13 | . . 2 . 7 4 . Failed 11 | . 2 . . 3 4 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 2 2 . 10 3 . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . . 2 Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . 2 . 7 1 . Record 2 | . . . . 2 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Recycle Component 1 | . . . . . 1 . Process 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . 1 2 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 28 | . . . . . 28 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . 1 . Recycled Matter 27 | . . . . . 27 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Active Infowar (turns) 1023 | . 195 302 88 192 94 152 Sensors 245 | . . . . . 93 152 Terrain 871 | . 195 302 88 192 94 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 2904 | 79 342 302 88 489 781 823 Spaces Moved 1592 | 58 234 207 66 229 384 414 Core 56 | 22 . . . 19 . 15 Treads 152 | . . . . 107 45 . Legs 1384 | 36 234 207 66 103 339 399 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 134 | 109 120 120 120 145 147 138 Slowest Speed 1200 | 120 120 120 120 200 260 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 4 33 37 6 21 12 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 44 | . . . . . . 44 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 44 | . . . . . . 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 2040 | 73 276 235 75 307 530 544 Wait 117 | . 29 10 9 2 60 7 Move 1586 | 57 233 206 65 228 383 414 Hop . | . . . . . . . Pick Up 60 | 10 3 3 1 10 17 16 Fast Attach . | . . . . . . . Attach 56 | 6 1 . . 14 11 24 Detach 7 | . . . . 1 5 1 Swap 11 | . 1 1 . 2 7 . Drop 12 | . . 2 . . 8 2 Fire 188 | . 9 13 . 50 39 77 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Entered Mines 428 | -10/Mines | Met a Derelict bent on vengeance 440 | -10/Mines | Identified exit to Materials 454 | -10/Mines | Found a hidden stash of uninstalled traps 625 | -10/Mines | Discovered new exit (range 13) 724 | -10/Mines | Entered Subcaves 725 | -10/Subcaves | Approached by a straggling Scientist 800 | -10/Subcaves | Discovered new exit (range 9) 812 | -10/Subcaves | Discovered new exit (range 11) 812 | -10/Subcaves | Entered Materials 812 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1018 | -8/Materials | Core integrity fell below 50% 1058 | -8/Materials | Lost 11 parts (2p5n1u3w) 1205 | -8/Materials | Discovered new exit (range 20) 1301 | -8/Materials | Entered Factory 1301 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1307 | -7/Factory | Identified exit to DSF 1364 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 1702 | -7/Factory | Build established: Scavenger-Tank 2063 | -7/Factory | Discovered new exit (range 15) 2082 | -7/Factory | Entered another Factory area 2082 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2182 | -6/Factory | Lost 3 parts (2p1w) 2223 | -6/Factory | Garrison activated, responded to threat 2324 | -6/Factory | Lost 3 parts (3u) 2649 | -6/Factory | Lost 5 parts (2p1n2w) 2667 | -6/Factory | Core integrity fell below 50% 2752 | -6/Factory | System corruption reached 10% 2755 | -6/Factory | Core integrity fell below 20% 2805 | -6/Factory | Build established: Mutant 2819 | -6/Factory | Lost 9 parts (1p5n1u2w) 2905 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 49 matter. U-05 Engineer lays Concrete. Acquired 4 matter. Acquired 1 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 1 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 1 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. System corrupted: Energy discharge (-58). U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf cleans the Construction Platform. System corrupted: Matter fused (-10). Acquired Propulsion Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????## Y ?????????????????????????? | | ?????????????????# ?????????????????????????? | | ??????????????????T ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# g ?????????????????????????? | | ??????????????????# k?????????????????????????? | | ??????????????????# ########?????????????????? | | ??????????????????# ^ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????+ !k #?????????????????? | | ??????????????????# R!k !!#?????????????????? | | ??????????????????# @ ! #?????????????????? | | ??????????????????# u #?????????????????? | | ??????????????????# ########??????????? | | ??????????????????# ukk ?????????? | | ??????????????????# = ?????????? | | ??????????????????# k ?????????? | | ??????##??????????# k ?????????? | | ?????? ??????????# """"""" """"""" ?????????? | | ?????? #?????????# """"""" """"""???????????? | | ?????? #?????????# """"""" ""???????????????? | | ??????#+#?????????# """"""" """"?????????????? | | #####?# #???????? # ???????????? | | #?# #??????"" # ???????????? | | ""#?#^#??????"" + ???????????? | | ""#?#^#?????""" # ????????????? | | T"#?# #????? ?# #############????????????? | | ""### ######+#### %#????????????????????????? | | ""# #????????????????????????? | | # #????????????????????????? | | + ="% "% #????????????????????????? | | # %=%%% """ #????????????????????????? | | # """ #????????????????????????? | | #"" %%% #????????????????????????? | | #"" % ="" """ #????????????????????????? | | #"T %% %"" """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 41 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Just What I Needed System Compromised Challenges ------------ None Game ------ Seed SmartSmartbombDiverter Manual? 0 Play Time 00:52:58 Cumulative 6.2 hours Start 2025.10.19 @ 19:30:13 End 2025.10.19 @ 20:23:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 7e531308-8094-41f9-a072-2da8062c8c81