Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.04 @ 12:25:00

Player: SmallBrainBigPP

Result: Destroyed by Proton Bomb Trap

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (100)     500
Value Destroyed (4222)     4222
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 9163

 Bonus
-------
Follower Combat Kills      67
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/1000
Matter                     39/300
Energy                     148/150
System Corruption          13%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (3) ---
           Gyrokinetic Inverter
>          --- UTILITY (9) ------
  Improved Power Shielding
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
           Flexi-carbon Leg
           Field Propulsion Drive
           Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
                Core Analyzer
        Layered Medium Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                Variable Charge Gun
                Mass Driver
>               --- INVENTORY --------
       Improved Cooling System
                Energy Well
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
                System Backup Module
     Long-range Tractor Beam
                Gauss Rifle
[Rating: 75]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Hover Unit               Gyrokinetic Inverter
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   1   2   2   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             132  | 5   4   14  14  18  14  26  26  5   6   
  Power                    19   | 1   .   3   1   2   3   5   2   1   1   
    Engine                 13   | 1   .   3   .   1   3   4   .   .   1   
    Core                   5    | .   .   .   1   1   .   1   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               24   | 2   .   4   1   1   3   8   3   .   2   
    Treads                 22   | 2   .   4   1   1   3   8   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  55   | .   2   2   6   9   6   8   15  4   3   
    Device                 32   | .   1   .   3   4   3   4   11  4   2   
    Storage                5    | .   1   .   2   2   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   2   .   2   3   4   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   5   6   6   2   5   6   .   .   
    Energy Gun             14   | 1   2   2   2   .   1   2   4   .   .   
    Energy Cannon          8    | .   .   .   3   3   .   2   .   .   .   
    Ballistic Gun          7    | 1   .   3   1   .   .   1   1   .   .   
    Ballistic Cannon       5    | .   .   .   .   3   1   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   1   .   8   3   6   2   
  Power                    4    | .   .   .   .   1   .   2   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   .   .   1   1   4   2   
  Weapon                   7    | .   .   .   .   .   .   4   1   2   .   
  Highest Loss Streak      4    | .   .   .   .   1   .   4   2   3   1   
Average Slot Usage (%)     96   | .   84  98  97  99  99  98  98  64  8   
  Engine                   7    | .   14  11  2   5   13  8   4   .   .   
  Core                     2    | .   .   .   6   1   .   3   4   3   .   
  Treads                   18   | .   28  22  17  15  20  20  17  8   .   
  Device                   21   | .   11  11  25  24  20  19  29  22  4   
  Storage                  6    | .   2   11  9   7   6   6   5   2   .   
  Processor                10   | .   .   .   5   15  13  13  11  10  .   
  Protection               5    | .   .   10  3   4   5   6   4   1   3   
  Energy Gun               6    | .   16  22  6   .   4   6   5   5   .   
  Energy Cannon            7    | .   .   .   17  15  7   5   4   .   .   
  Ballistic Gun            2    | .   11  9   3   .   .   .   2   .   .   
  Ballistic Cannon         3    | .   .   .   .   6   6   5   2   2   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   11  .   
Heaviest Build             89   | 7   10  23  61  70  77  81  89  85  11  
  Greatest Support         83   | 40  40  46  46  46  69  83  83  76  16  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 12   | 4   6   6   12  12  12  12  12  12  4   
  Average Capacity         10   | 4   4   6   9   12  12  12  12  8   4   
  Most Carried             12   | 4   5   6   12  12  12  12  12  12  4   
  Average Carried          10   | 1   1   5   8   11  11  11  11  7   3   
  Final Capacity           12   | 4   6   6   12  12  12  12  12  4   4   
  Final Carried            12   | 1   5   6   12  12  12  11  11  3   4   

 Class Distribution 
--------------------
 47% | Skirmisher
 13% | Gunner
 13% | Scavenger-Skirmisher
  8% | Tank
  5% | Mutant
  5% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
               Gunner | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -6/Extension
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Waste
               Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  
Matter Collected           2321 | 238  76   260  192  208  370  576  401  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5264 | .    90   680  555  356  774  1617 787  405  .    
  Parts                    282  | .    7    50   26   22   48   81   45   3    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Combat Hostiles Destroyed  78   | .   4   14  9   6   15  18  10  2   .   
  Guns                     39   | .   4   14  5   .   2   7   6   1   .   
  Cannons                  39   | .   .   .   4   6   13  11  4   1   .   
Classes Destroyed          12   | .   2   3   3   1   .   2   .   1   .   
  Builder                  3    | .   .   .   1   .   .   2   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   2   1   .   .   
  Operator                 3    | .   .   .   1   .   .   2   .   .   .   
  Watcher                  13   | .   .   2   2   1   3   2   3   .   .   
  Swarmer                  10   | .   3   .   .   .   7   .   .   .   .   
  Grunt                    27   | .   1   7   5   .   2   8   4   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   6   2   3   2   6   1   .   .   
  Hunter                   4    | .   .   .   2   1   .   1   .   .   .   
  Programmer               12   | .   .   .   .   2   4   1   5   .   .   
  Behemoth                 2    | .   .   .   .   .   .   2   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           7    | .   3   3   3   2   7   4   4   2   .   
  Combat Bots Only         7    | .   3   3   3   2   7   3   4   2   .   
Max Kills in Single Turn   2    | .   1   1   2   1   2   2   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  
Damage Taken               4884  | .    70   351  406  252  459  1432 654  247  1013 
  Core                     1308  | .    16   98   13   10   27   135  31   162  816  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  93   75   97   98   .    80   .    .    .    
Volleys Fired              240   | .    10   42   27   11   35   66   27   22   .    
  Largest                  3     | .    2    3    3    3    3    3    3    3    .    
  Hottest                  351   | .    70   120  240  204  193  208  351  351  .    
Shots Fired                685   | .    20   120  81   33   105  186  80   60   .    
  Gun                      369   | .    20   120  42   .    25   74   50   38   .    
  Cannon                   316   | .    .    .    39   33   80   112  30   22   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  218   | .    10   39   14   11   35   60   27   22   .    
  Thermal                  467   | .    10   81   67   22   70   126  53   38   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | .    12   29   34   14   20   25   37   23   .    
  Robot Miss Streak        3     | .    1    1    1    1    3    2    2    1    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           525   | .    16   104  62   23   60   140  65   55   .    
  Core Hits                202   | .    5    34   27   11   27   55   28   14   1    
  Critical Hits            18    | .    1    .    .    .    3    11   1    2    .    
  Critical Kills           5     | .    1    .    .    .    .    3    1    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    3    7    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11772 | .    189  1171 1141 530  1605 3659 1828 1648 1    
  Guns                     5729  | .    189  1171 454  .    526  1462 998  929  .    
  Cannons                  6042  | .    .    .    687  530  1079 2197 830  719  .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  1     | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  3331  | .    76   409  157  84   324  1068 494  719  .    
  Thermal                  8440  | .    113  762  984  446  1281 2591 1334 929  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    2    1    1    3    13   13   
  Average Corruption       2     | .    .    .    .    1    1    1    1    8    13   
  Corruption Purged        8     | .    .    .    .    .    .    1    5    2    .    
  Effects                  49    | .    .    .    .    6    .    2    13   19   9    
    Message Errors         9     | .    .    .    .    1    .    1    5    .    2    
    Matter Fused           4     | .    .    .    .    .    .    .    1    3    .    
    Heat Flow Errors       5     | .    .    .    .    1    .    .    2    2    .    
    Energy Discharges      4     | .    .    .    .    2    .    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    1    .    1    2    1    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    3    4    
    Targeting Errors       9     | .    .    .    .    1    .    .    2    6    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             12    | .    .    .    .    .    .    .    3    9    .    
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    
Overflow Damage            226   | .    .    .    .    22   13   90   101  .    .    
  Projectiles              226   | .    .    .    .    22   13   90   101  .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    1    1    4    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    1    1    4    3    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391   | .    75   272  360  140  260  355  253  391  .    
  Average Temperature      76    | .    26   89   85   30   61   71   68   119  .    
  Received Heat Transfer   912   | .    36   159  198  54   48   417  .    .    .    
  Effects                  1     | .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    1    4    2    1    3    8    3    .    .    
  Heat Transferred         14459 | .    333  1700 2047 824  1804 4292 1973 1486 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Peak Influence             289  | .   105 289 279 66  235 225 164 38  80  
  Initial                  42   | .   .   37  42  16  .   27  10  23  .   
  Average                  67   | .   35  147 150 28  61  63  51  13  23  
Maximum Alert Level        1    | .   .   1   1   .   1   1   .   .   .   
  Low Security (%)         94   | 100 100 82  69  100 97  95  100 100 100 
  Level 1                  5    | .   .   17  30  .   2   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   1   2   5   3   2   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            7    | .   .   .   .   2   3   .   2   .   .   
  Reinforcement            5    | .   .   .   1   .   2   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Distress Signals           7    | .   1   1   1   .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   5   21  15  8   19  35  16  9   14  
  Peak Tracking Total      9    | .   4   4   4   2   4   4   4   4   9   
  Tactical Retreats        14   | .   .   .   .   .   .   7   2   3   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Machines Disabled          7    | .   .   .   1   .   4   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Machines Accessed          28   | .   2   4   4   4   3   8   2   .   1   
  Terminals                22   | .   2   3   3   2   3   8   1   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   1   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   3   6   15  10  7   14  5   .   6   
  Successful               34   | .   1   5   7   6   3   8   1   .   3   
  Failed                   32   | .   2   1   8   4   4   6   4   .   3   
    Catastrophic           4    | .   1   1   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                47   | .   3   4   10  6   7   14  3   .   .   
  Fabricators              4    | .   .   .   .   2   .   .   2   .   .   
  Repair Stations          7    | .   .   2   5   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   6   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   1   3   4   2   3   8   1   .   .   
  Record                   3    | .   .   .   .   1   2   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   1   5   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   1   .   .   1   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       5    | .   .   2   3   .   .   .   .   .   .   
  Scan Component           3    | .   .   1   2   .   .   .   .   .   .   
  Repair                   2    | .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   
Hacking Detections         21   | .   2   2   3   3   2   6   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   
    Matter                 146  | .   .   .   .   146 .   .   .   .   .   
    Time                   73   | .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   6   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   .   .   .   .   
  Time                     54   | .   .   32  22  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          9    | .   .   .   .   .   .   .   .   .   9   
  Retrieved Matter         9    | .   .   .   .   .   .   .   .   .   9   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Total Allies               7    | .   .   .   .   .   .   6   .   1   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   1   .   
  Highest-Rated Group      57   | .   .   .   .   .   .   57  .   31  .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   37  .   31  .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   
Ally Attacks               59   | .   .   .   .   .   .   37  .   22  .   
  Total Damage             1093 | .   .   .   .   .   .   678 .   415 .   
  Kills                    2    | .   .   .   .   .   .   1   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  
Turns Passed               8735 | 51   190  885  803  1708 1698 1645 1350 240  165  
Spaces Moved               3589 | 32   88   373  347  689  672  409  479  206  294  
  Core                     462  | 9    .    .    .    .    .    .    .    170  283  
  Treads                   3116 | 23   88   373  347  689  672  409  479  36   .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    11   | .    .    .    .    .    .    .    .    .    11   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  180  160  160  160  50   50   
  Average Speed            156  | 129  160  160  168  180  178  176  162  72   50   
  Slowest Speed            180  | 160  160  160  180  180  180  180  180  180  70   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    23   37   34   18   23   43   10   72   12   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    1    .    1    .    .    .    .    
Terrain Destroyed          76   | .    .    .    6    2    54   9    4    1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    6    2    10   9    4    1    .    
  AOE                      44   | .    .    .    .    .    44   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  
Total                      6216 | 42   117  575  509  1131 1095 1192 991  253  311  
  Wait                     2084 | .    8    122  89   394  353  667  443  8    .    
  Move                     3581 | 31   87   372  346  688  671  408  479  205  294  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 6    6    11   18   9    9    12   6    3    7    
  Fast Attach              21   | .    2    1    4    4    2    3    4    .    1    
  Attach                   51   | 5    2    3    6    5    3    11   7    4    5    
  Detach                   6    | .    .    .    .    1    .    .    1    3    1    
  Swap                     60   | .    .    10   4    9    9    12   15   1    .    
  Drop                     85   | .    2    14   15   10   13   13   9    7    2    
  Fire                     240  | .    10   42   27   11   35   66   27   22   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 6)
  242 | -10/Materials | Entered another Materials area
  242 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  382 | -9/Materials  | Repaired Hvy. Assault Rifle
  505 | -9/Materials  | Discovered new exit (range 12)
  680 | -9/Materials  | Build established: Tank
 1113 | -9/Materials  | Discovered new exit (range 9)
 1127 | -9/Materials  | Entered another Materials area
 1127 | -8/Materials  | Evolved 2 slots: Utility x2
 1136 | -8/Materials  | Identified exit to Factory
 1637 | -8/Materials  | Repaired Broken Imp. Treads
 1716 | -8/Materials  | Build established: Gunner
 1930 | -8/Materials  | Entered Factory
 1930 | -7/Factory    | Evolved 2 slots: Utility x2
 2241 | -7/Factory    | Build established: Skirmisher
 2747 | -7/Factory    | Fabricated Com. Battery (x2)
 3467 | -7/Factory    | Discovered new exit (range 15)
 3492 | -7/Factory    | Identified exit to Factory
 3638 | -7/Factory    | Entered another Factory area
 3638 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3858 | -6/Factory    | Destroyed 7 combat bots
 5328 | -6/Factory    | Discovered new exit (range 6)
 5334 | -6/Factory    | Identified exit to Extension
 5336 | -6/Factory    | Entered Extension
 5445 | -6/Extension  | Rescued a captive Derelict
 5506 | -6/Extension  | Rescued a captive Derelict
 5507 | -6/Extension  | Rescued a captive Derelict
 5985 | -6/Extension  | Build established: Gunner
 6319 | -6/Extension  | Rescued a captive Derelict
 6505 | -6/Extension  | Rescued a captive Derelict
 6505 | -6/Extension  | Rescued a captive Derelict
 6525 | -6/Extension  | Build established: Skirmisher
 6636 | -6/Extension  | Disrupted transfer network
 6671 | -6/Extension  | Spotted B-75 Beast
 6697 | -6/Extension  | Destroyed B-75 Beast
 6704 | -6/Extension  | Spotted B-75 Beast
 6787 | -6/Extension  | Lost 4 parts (1p1u2w)
 6872 | -6/Extension  | Destroyed B-75 Beast
 6948 | -6/Extension  | Discovered new exit (range 3)
 6949 | -6/Extension  | Identified exit to Factory
 6981 | -6/Extension  | Entered Factory
 6981 | -5/Factory    | Evolved 2 slots: Utility x2
 7758 | -5/Factory    | Build established: Scavenger-Skirmisher
 8331 | -5/Factory    | Sucked down chute
 8331 | -5/Factory    | Entered Waste
 8332 | -5/Waste      | Met a frightened Derelict
 8346 | -5/Waste      | EMP discharged
 8346 | -5/Waste      | Spotted C-40 Crusher
 8361 | -5/Waste      | Allies destroyed C-40 Crusher
 8365 | -5/Waste      | Spotted C-40 Crusher
 8407 | -5/Waste      | Destroyed C-40 Crusher
 8407 | -5/Waste      | Spotted C-40 Crusher
 8407 | -5/Waste      | Spotted C-40 Crusher
 8424 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8426 | -5/Waste      | Destroyed C-40 Crusher
 8446 | -5/Waste      | EMP discharged
 8446 | -5/Waste      | System corruption reached 10%
 8458 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8468 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8471 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8502 | -5/Waste      | Lost 3 parts (1u2w)
 8526 | -5/Waste      | Spotted C-40 Crusher
 8539 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8546 | -5/Waste      | EMP discharged
 8560 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8566 | -5/Waste      | Discovered new exit (range 11)
 8571 | -5/Waste      | Entered Factory
 8701 | -5/Factory    | Core integrity fell below 50%
 8728 | -5/Factory    | Core integrity fell below 20%
 8736 | -5/Factory    | Destroyed by Proton Bomb Trap

 Last Messages 
---------------
08674_ Adv. Heat Sink destroyed.
08676_ T-07 Excavator destroyed.
08688_ Triggered Blade Trap.
08688_ Massive razor-sharp blades shoot up from within the floor.
08698_ U-05 Engineer lays Concrete.
08707_ =PGJ7VQGFX WIK OA,AGWSUU D&PQ07W
08716_ Slammed into S-27 Virus.
08726_ Acquired Lgt. Angular Momentum Engine. <x2>
08731_ S-27 Virus destroyed.
08733_ System corrupted: Component data lost.
08733_ S-27 Virus destroyed.
08736_ Triggered Proton Bomb Trap.
08736_ A bubble of electromagnetic force engulfs the area.
08736_ Proton Bomb Trap short circuited.
08736_ K-01 Serf destroyed.
08736_ Door malfunctions.
08736_ A bubble of electromagnetic force engulfs the area.
08736_ Proton Bomb Trap short circuited.
08736_ K-01 Serf destroyed.
08736_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          34
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Heat Shielding             100
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                50
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Com. Battery | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Com. Battery | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              ThunderHackingRigger
  Manual?         0
Play Time         01:46:47
  Cumulative      18.9 hours
  Start           2021.12.04 @ 10:13:49
  End             2021.12.04 @ 12:25:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           30
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c3934dd-ff0f-4a33-9d42-7b07dadcdbf2