Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 19:44:02 Player: WetterLettuce Result: Destroyed by 01-MTF with 01-MTF's Shockpuncher Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1339) 1339 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3694 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 100/100 System Corruption 3% Temperature Warm (164) Movement Core (50) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Scrap Engine Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Aluminum Leg VSS Leg Improved Heat Sink Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Scrap Engine Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Heavy Mace > --- INVENTORY -------- Improved Ion Engine Light Treads Aluminum Leg Aluminum Leg VSS Leg Improved Heat Sink Autogun Shotgun Advanced EMP Blaster [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 46 | 6 10 5 12 12 1 Power 8 | 1 3 1 2 1 . Engine 7 | 1 3 1 1 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 2 . 4 4 . Treads 4 | 2 . . . 2 . Leg 7 | . 2 . 4 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 9 | 1 1 1 4 1 1 Device 3 | . 1 . 1 . 1 Storage 2 | 1 . . 1 . . Processor 2 | . . . 2 . . Hackware 1 | . . 1 . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 17 | 2 4 3 2 6 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 3 2 2 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . . 6 1 Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 26 | . 6 . 12 1 7 Power 6 | . 2 . 3 . 1 Propulsion 8 | . 2 . 3 1 2 Utility 2 | . . . 1 . 1 Weapon 10 | . 2 . 5 . 3 Highest Loss Streak 9 | . 5 . 9 1 7 To Critical Strikes . | . . . . . . Average Backups 6 | . 6 7 7 5 8 Power . | . . 1 1 . 1 Propulsion 1 | . . 2 1 2 3 Utility . | . . 1 . . 1 Weapon 2 | . 4 2 3 1 2 Tool/Special . | . . . . . . Unused Backups 6 | . . 3 . . 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . 2 . . . Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 81 99 95 94 92 Engine 9 | . 11 11 4 8 8 Treads 10 | . 24 . . 9 15 Leg 9 | . 2 22 17 7 . Device 3 | . . 11 8 . 1 Storage 10 | . 14 11 9 9 8 Processor 10 | . . . 17 18 16 Hackware 7 | . . 11 9 9 9 Protection 3 | . . . . 8 7 Energy Gun 1 | . 5 . . . . Ballistic Gun 19 | . 21 32 25 11 16 Impact Weapon 3 | . . . . 7 8 Peak Build Rating 38 | 6 10 16 24 29 38 Average Rating 18 | 4 6 14 18 25 29 On Entrance 11 | . 6 10 16 8 29 Avg Prop Armor Cover (%) 3 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 31 | 11 13 19 23 31 31 Greatest Support 40 | 40 40 20 24 40 40 Greatest Overweight (x) 8 | . 2 . 4 8 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 9 10 9 Most Carried 9 | 1 8 8 9 9 9 Average Carried 6 | . 6 7 7 5 8 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 9 | 1 8 8 9 9 5 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Gunner 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Matter Collected 1119 | 241 208 82 291 297 . Remotely . | . . . . . . Salvage Created 1595 | . 610 191 443 351 . Parts 109 | . 40 21 26 22 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Combat Hostiles Destroyed 37 | . 14 9 7 7 . Guns 35 | . 14 9 7 5 . AOE 2 | . . . . 2 . Classes Destroyed 10 | . 6 1 3 . . Worker 1 | . 1 . . . . Hauler 1 | . 1 . . . . Operator 2 | . 1 . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 11 | . 3 8 . . . Grunt 16 | . 11 . 2 3 . Brawler 1 | . . . 1 . . Sentry 6 | . . 1 1 4 . Specialist 2 | . . . 2 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 7 4 3 3 . Combat Bots Only 5 | . 5 4 3 3 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Hostile Shots Fired 301 | . 99 24 94 40 44 Missed 70 | . 24 5 26 10 5 Hits 231 | . 75 19 68 30 39 Projectile 231 | . 75 19 68 30 39 Critical Strikes 7 | . 2 . 3 . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 3775 | . 888 178 1355 486 868 Core 807 | . 235 14 194 81 283 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . . 48 . Core Remaining (%) 67 | 100 6 96 . . . Volleys Fired 140 | . 65 13 39 18 5 Largest 3 | . 2 3 3 2 2 Hottest 65 | . 65 63 65 56 48 Shots Fired 307 | . 128 39 107 23 10 Gun 305 | . 128 39 107 21 10 Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 293 | . 116 39 107 21 10 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 14 | . 12 . . 2 . Robot Hit Streak 18 | . 18 8 7 12 9 Robot Miss Streak 6 | . 6 6 3 5 1 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 217 | . 90 22 77 20 8 Core Hits 100 | . 39 13 29 18 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 3 | . 1 . . 1 1 Destroy 2 | . . . . 1 1 Corrupt 1 | . 1 . . . . Melee Attacks 4 | . . 1 . 3 . Impact 3 | . . . . 3 . Slashing 1 | . . 1 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2529 | . 830 210 810 518 161 Guns 2311 | . 830 210 810 312 149 Cannons . | . . . . . . Explosions 206 | . . . . 206 . Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 2200 | . 719 210 810 312 149 Thermal 76 | . . . . 76 . Explosive . | . . . . . . Electromagnetic 241 | . 111 . . 130 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 . 3 3 Average Corruption 1 | . . 1 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 8 3 Message Errors 4 | . . . . 4 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 1 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . . . . 19 6 Shots 2 | . . . . 2 . Rammed 3 | . . . . . 3 Targets Rammed 4 | . 1 . . . 3 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 192 | . 187 2 10 153 192 Average Temperature 47 | . 44 2 3 35 108 Received Heat Transfer 1379 | . 474 18 261 162 464 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 188 | . 183 188 80 77 7 Initial 68 | . . 68 64 . 7 Average 48 | . 49 135 43 26 . Influence Increases 1151 | . 393 265 193 300 . Destroy 0b10 Robot/C 740 | . 280 180 140 140 . Destroy 0b10 Robot/NC 30 | . 20 . 10 . . Destroy Leader 196 | . 64 40 42 50 . Successful Hack 57 | . 14 14 . 29 . Disable Machine 60 | . 15 15 . 30 . Destroy Structure 8 | . . 1 1 6 . Lose Combat Pursuer 60 | . . 15 . 45 . Influence Decreases 1151 | . 229 276 346 280 20 Entered New Map 198 | . . 96 89 . 13 Time Decay 797 | . 169 180 177 264 7 Lost Part 150 | . 60 . 80 10 . Purge Threat 6 | . . . . 6 . Squads Dispatched 8 | . 3 . 2 3 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Distress Signals 5 | . 3 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 21 11 15 20 4 Peak Tracking Total 7 | . 7 4 5 4 6 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Traps Triggered 5 | . 1 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Machines Disabled 5 | . 1 1 . 2 1 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Machines Accessed 22 | . 4 4 1 12 1 Terminals 16 | . 2 3 1 10 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 59 | . 8 11 2 36 2 Successful 37 | . 5 8 1 21 2 Failed 22 | . 3 3 1 15 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 34 | . 7 9 1 17 . Terminals 48 | . 5 10 2 31 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 6 | . 3 . . 3 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 19 | . 1 3 . 13 2 Part Schematic 3 | . . . . 3 . Robot Analysis 1 | . . . . 1 . Open Door 3 | . . . . 3 . Branch Access Points 1 | . . . . 1 . Terminal Index 3 | . 1 1 . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Registered Components 2 | . . 1 . 1 . Release Object 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . Retrieve Components 2 | . 1 . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 3 5 1 7 . Terminals 14 | . 3 4 1 6 . Botnet 12 | . 2 3 1 6 . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units 1 | . . . . 1 . Mask 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 17 | . 4 3 1 9 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 3 . . 6 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Turns Passed 2490 | 60 586 363 370 969 142 Spaces Moved 1240 | 37 244 259 170 455 75 Core 14 | 7 2 . 3 1 1 Treads 645 | 30 215 . . 326 74 Legs 581 | . 27 259 167 128 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 105 50 Average Speed 160 | 139 156 120 144 192 160 Slowest Speed 450 | 160 190 120 250 450 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 48 21 20 72 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 8 | . . . . 8 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 6 | . . . . 6 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Total 1511 | 43 341 290 229 520 88 Wait 28 | . 10 2 3 10 3 Move 1233 | 36 243 258 169 454 73 Hop 1 | . . . . . 1 Pick Up 23 | 1 10 5 3 4 . Fast Attach 23 | 6 4 . 3 9 1 Attach 17 | . 3 2 4 8 . Detach 4 | . . . . 4 . Swap 14 | . 3 4 7 . . Drop 15 | . 2 5 1 5 2 Fire 140 | . 65 13 39 18 5 Melee 4 | . . 1 . 3 . Ram 3 | . . . . . 3 Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 13) 532 | -10/Materials | Core integrity fell below 50% 573 | -10/Materials | Core integrity fell below 20% 610 | -10/Materials | Lost 5 parts (1p2n2w) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 886 | -9/Materials | Discovered new exit (range 5) 896 | -9/Materials | Build established: Scavenger-Gunner 1010 | -9/Materials | Entered another Materials area 1010 | -8/Materials | Evolved 2 slots: Utility x2 1344 | -8/Materials | Discovered new exit (range 12) 1378 | -8/Materials | Identified exit to Storage 1380 | -8/Materials | Entered Storage 1408 | -8/Storage | Lost 9 parts (1p2n1u5w) 1425 | -8/Storage | Found Prototype Protection 1425 | -8/Storage | Identified Lgt. Regenerative Plating 1461 | -8/Storage | Identified exit to Recycling 1821 | -8/Storage | Met 01-MTF 1928 | -8/Storage | Build established: Scavenger-Mutant 2125 | -8/Storage | Discovered new exit (range 13) 2198 | -8/Storage | Garrison activated, responded to threat 2349 | -8/Storage | Entered Recycling 2349 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2407 | -8/Recycling | Scanned before Scraplab entrance 2419 | -8/Recycling | Core integrity fell below 50% 2432 | -8/Recycling | Build established: Mutant 2461 | -8/Recycling | Entered Scraplab 2466 | -8/Recycling | Angered Scraplab inhabitants 2469 | -8/Recycling | Found Prototype Device 2469 | -8/Recycling | Identified Scrap Engine 2488 | -8/Recycling | Core integrity fell below 20% 2491 | -8/Recycling | Destroyed by 01-MTF with 01-MTF's Shockpuncher Last Messages --------------- Destroyed Ovr. Titanium Leg. Lgt. Treads destroyed. VZ-WG5(j): "Defend the Scraplab!" Med. Storage Unit destroyed. Critical hit (Burn: +50). Machine disabled. Enh. Autogun destroyed. Imp. Assault Rifle destroyed. Slammed into 5M-9U5(j). 51-O3U(j) heat damages Mak. Microdissipator Network. VZ-WG5(j) heat short circuits Mak. Salvage Targeting Computer. Hvy. Mace destroyed. Hvy. Ion Engine destroyed. VZ-WG5(j) heat damages Broken Mak. Salvage Targeting Computer. Slammed into 01-MTF. Destabilizing: System interference. Signal Interpreter temporarily disabled. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | #########?????????????????????? | | #?????????????????????? | | #?????????????????????? | | / #?????????????????????? | | = #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | #+#######??????######?????????? | | #???????# #?????????? | | #???????# #??###????? | | #??###### #### ##???? | | #+######??#" " #???? | | #???## ### ##### #???? | | #????# #?# #???#p#???? | | #????# ### #???#@#???? | | #????# [[######???# #???? | | ###### [[#????#####j####? | | + [[#????#"" ]j["#? | | ###### ###????#"& = "#? | | #????# #??????# ! "#? | | #######????# #??????#"" c X"#? | | ???????????# #??????#"& "#? | | ???????????# #??????#" c ""#? | | ???????????# #??????#"X "#? | | ???????????# #??????#" ###? | | ???????????# #??????# "" j#??? | | ????????????+???????# """ ??? | | ???????????? ???????##?#####??? | | ???????????? ?????????????????? | | ???????????? ?????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Trap Scanner | -8/Storage | Hacked Coil Gun | -8/Storage | Hacked Ion Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frienemies Challenges ------------ None Game ------ Seed TrackerChipConstruct Manual? 0 Play Time 00:24:02 Cumulative 97.0 hours Start 2025.10.26 @ 10:34:38 End 2025.10.26 @ 19:44:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ac44848-93e5-4b99-9092-1386825c9623