Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 15:46:22 Player: Jack Trades Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1244) 1244 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4569 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Improved Proton Missile Launcher Chainsword Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Compact Wheel Improved Gravmag System > --- UTILITY ---------- Advanced Sensor Array Advanced Targeting Computer Improved Heavy Armor Plating Hacking Suite Improved System Backup Module > --- WEAPON ----------- Improved Proton Missile Launcher Chainsword Heavy Pick > --- INVENTORY -------- Medium Storage Unit Improved Power Shielding [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 98 | 6 11 20 7 11 43 Power 10 | 1 1 2 1 3 2 Engine 9 | 1 1 2 1 3 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 2 4 5 3 8 Treads 1 | . . . . . 1 Leg 9 | 2 2 4 1 . . Wheel 4 | . . . . . 4 Hover 9 | . . . 4 3 2 Flight 1 | . . . . . 1 Utility 32 | 1 5 7 1 1 17 Device 15 | . 1 4 . . 10 Storage 10 | 1 4 2 . 1 2 Processor 2 | . . 1 . . 1 Hackware 1 | . . . . . 1 Protection 4 | . . . 1 . 3 Artifact . | . . . . . . Weapon 32 | 2 3 7 . 4 16 Energy Gun 15 | 2 1 6 . 4 2 Energy Cannon 10 | . 2 . . . 8 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 41 | . 1 7 1 13 19 Power 7 | . . 2 1 2 2 Propulsion 12 | . . 1 . 6 5 Utility 10 | . . 1 . 1 8 Weapon 12 | . 1 3 . 4 4 Highest Loss Streak 14 | . 1 4 1 8 14 Average Slot Usage (%) 78 | . 96 88 92 90 55 Engine 9 | . 14 10 8 11 4 Leg 12 | . 28 22 18 . . Wheel 3 | . . . . . 8 Hover 5 | . . . 11 27 2 Device 14 | . 10 16 18 14 13 Storage 9 | . 14 11 9 14 3 Processor 2 | . . 6 . . 1 Protection 2 | . . . 8 6 3 Energy Gun 9 | . 10 18 18 13 . Energy Cannon 6 | . 17 2 . . 5 Naked Turns 25 | . . . . . 25 Heaviest Build 60 | 10 20 23 30 39 60 Greatest Support 69 | 20 20 23 36 36 69 Greatest Overweight (x) 3 | . . 1 3 3 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 6 12 8 8 8 14 Average Capacity 7 | 4 7 8 8 8 6 Most Carried 8 | 3 6 8 8 8 8 Average Carried 4 | 1 4 4 7 7 3 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 8 | 2 6 8 8 8 4 Class Distribution -------------------- 74% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 926 | 229 140 100 . 66 391 Remotely . | . . . . . . Salvage Created 2088 | . 365 450 98 136 1039 Parts 103 | . 28 30 2 12 31 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 37 | . 10 19 . 1 7 Guns 15 | . 5 9 . 1 . Cannons 8 | . 5 1 . . 2 AOE 14 | . . 9 . . 5 Classes Destroyed 10 | . 5 1 1 1 2 Builder 4 | . 1 1 . . 2 Tunneler 1 | . . . . 1 . Hauler 1 | . 1 . . . . Recycler 5 | . . . 1 . 4 Operator 1 | . . . . . 1 Watcher 4 | . 2 1 . 1 . Swarmer 19 | . 6 11 . . 2 Grunt 14 | . 4 6 . . 4 Brawler 1 | . . . . . 1 Sentry 3 | . . 2 . 1 . Best Kill Streak 12 | . 3 12 1 1 4 Combat Bots Only 11 | . 3 11 . 1 3 Max Kills in Single Turn 5 | . 2 5 1 1 4 Gunslinging . | . . . . . . Exploded 5 | . . 5 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5365 | . 408 794 146 1221 2796 Core 1327 | . 66 99 29 279 854 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 73 75 94 60 . Volleys Fired 112 | . 39 26 3 22 22 Largest 3 | . 2 2 2 2 3 Hottest 195 | . 120 120 112 112 195 Shots Fired 210 | . 78 45 4 43 40 Gun 130 | . 44 39 4 43 . Cannon 69 | . 34 2 . . 33 Launcher 11 | . . 4 . . 7 Special . | . . . . . . Kinetic . | . . . . . . Thermal 189 | . 78 41 4 33 33 Explosive 5 | . . 4 . . 1 Electromagnetic 16 | . . . . 10 6 Robot Hit Streak 13 | . 5 13 5 6 8 Robot Miss Streak 5 | . 4 4 . 2 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 128 | . 43 29 3 29 24 Core Hits 85 | . 18 29 1 9 28 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3620 | . 516 914 52 393 1745 Guns 1115 | . 273 397 52 393 . Cannons 965 | . 243 18 . . 704 Explosions 1434 | . . 499 . . 935 Melee 99 | . . . . . 99 Ramming 7 | . . . . . 7 Kinetic . | . . . . . . Thermal 2362 | . 516 415 52 335 1044 Explosive 750 | . . 499 . . 251 Electromagnetic 402 | . . . . 58 344 Impact . | . . . . . . Slashing 99 | . . . . . 99 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged 4 | . . . . . 4 Effects 9 | . . . . . 9 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 259 | . 5 30 . . 224 Projectiles 5 | . 5 . . . . Explosions 195 | . . 30 . . 165 Melee 59 | . . . . . 59 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 306 | . . . . . 306 Shots 4 | . . . . . 4 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 806 | . 243 390 . 60 806 Average Temperature 112 | . 69 132 . 24 188 Received Heat Transfer 1086 | . 111 171 45 288 471 Effects 6 | . . . . . 6 Shutdowns 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 4 2 . . 2 Heat Transferred 4274 | . 1225 1036 111 740 1162 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 342 | . 308 342 159 196 230 Initial 144 | . . 56 144 72 58 Average 120 | . 107 213 149 125 68 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 82 | 100 86 35 100 100 99 Level 1 17 | . 13 64 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 2 . 3 5 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 6 | . . 2 . 3 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 14 26 1 14 33 Peak Tracking Total 11 | . 3 11 1 7 11 Tactical Retreats 14 | . . 1 . 3 10 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 9 | . 3 1 . . 5 Max in Single Turn 2 | . 1 1 . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 5 7 3 1 7 Terminals 12 | . 4 3 1 . 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 2 . 1 . Scanalyzers 3 | . . 2 1 . . Garrison Access 2 | . . . 1 . 1 Total Hacks 44 | . 8 15 6 2 13 Successful 24 | . 7 10 3 . 4 Failed 20 | . 1 5 3 2 9 Catastrophic 4 | . . 1 . 1 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 7 8 2 . 8 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units 6 | . 1 3 . 2 . Scanalyzers 6 | . . 4 2 . . Garrison Access 4 | . . . 2 . 2 Terminal Hacks 13 | . 6 3 1 . 3 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 1 . . . Alert Level 2 | . . 2 . . . Locate Traps 3 | . 2 . . . 1 Maintenance Status 1 | . . . . . 1 Investigation Status 1 | . 1 . . . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . Report Inventory 3 | . 1 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 6 | . . 4 2 . . Insert Component 3 | . . 2 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 19 | . 3 5 3 1 7 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 3 | . . 2 1 . . Part Schematics Acquired 3 | . . 2 1 . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3018 | 69 650 655 233 370 1041 Spaces Moved 2274 | 49 409 391 159 308 958 Core 209 | 5 . . . . 204 Treads 8 | . . . . . 8 Legs 941 | 44 409 391 97 . . Wheels 532 | . . . . . 532 Hover 546 | . . . 62 308 176 Flight 38 | . . . . . 38 Fastest Speed 40 | 50 120 120 48 48 40 Average Speed 98 | 112 120 130 111 66 83 Slowest Speed 240 | 120 120 150 240 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 58 38 15 12 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 53 | . . 25 . . 28 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 52 | . . 25 . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2855 | 62 493 495 210 429 1166 Wait 236 | . 12 21 34 80 89 Move 2269 | 48 408 390 158 307 958 Hop . | . . . . . . Pick Up 74 | 8 12 23 3 7 21 Fast Attach 10 | . . . 5 . 5 Attach 70 | 6 7 12 2 8 35 Detach 27 | . 5 3 1 1 17 Swap 18 | . 4 8 . 3 3 Drop 37 | . 6 12 4 1 14 Fire 112 | . 39 26 3 22 22 Melee 1 | . . . . . 1 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Utility x2 919 | -9/Materials | Lost 3 parts (1p1u1w) 1196 | -9/Materials | Destroyed 11 combat bots 1206 | -9/Materials | Lost 4 parts (1p1n2w) 1331 | -9/Materials | Discovered new exit (range 8) 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Propulsion x2 1582 | -8/Materials | Discovered new exit (range 5) 1608 | -8/Materials | Entered Factory 1608 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1889 | -7/Factory | Lost 4 parts (1p2n1w) 1972 | -7/Factory | Discovered new exit (range 5) 1978 | -7/Factory | Entered another Factory area 1978 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1983 | -6/Factory | Lost 8 parts (1p4n1u2w) 2557 | -6/Factory | Lost 14 parts (2p3n5u4w) 2932 | -6/Factory | Garrison activated, responded to threat 2966 | -6/Factory | Core integrity fell below 50% 3002 | -6/Factory | Core integrity fell below 20% 3009 | -6/Factory | Lost 5 parts (2n3u) 3014 | -6/Factory | Discovered new exit (range 11) 3019 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02959_ Dropped Imp. Gravmag System. 02959_ Slug penetrates G-50 Soldier. 02959_ Dropped Imp. Medium Treads. 02960_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 02960_ Dropped Lgt. Fission Core. 02962_ T,Q2XA5JVNG ,XI9EPRKCU7/LBSKVVNKT 02962_ Acquired Cesium-ion Thruster. 02964_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 02965_ U-05 Engineer lays Concrete. 02966_ Adv. Sensor Array destroyed. 02978_ Triggered Heavy Explosive Trap. 02978_ An explosion rips through the floor. 02978_ Cesium-ion Thruster destroyed. 02978_ Hacking Suite destroyed. 02983_ Slammed into G-50 Soldier. 02983_ G-50 Soldier knocked back. 02988_ K-01 Serf cleans the Matter Pump. 02992_ Matter Pump disabled. 03005_ K-01 Serf cleans the Matter Pump. 03014_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########+#########????????????????????????????? | | ######???????????????????????? | | #???????????????????????? | | [[= #???????????????????????? | | "" [[= """ """ #???????????????????????? | | "" [= """ """ #????#########??????????? | | "" """ """ #?? #??????????? | | # #??????????? | | "" """ """ """ """ + ] #??????????? | | "" """ """ """ """ # #??????????? | | "" """ """ """ """ ^#?? #??????????? | | s #???? #??????????? | | "" """ """ """ """p s #?????? #??????????? | | "" """ """ """ """ #???????? ???????????? | | "" """ """ """ """ #?????????? ???????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #+####### k #????????####???????????? | | ????????# #?????? ## ?????????? | | ????????# A k##### ????????? | | ????????# t ] ????????? | | ????????# @ Y< ????????? | | ????????# t ????????? | | ????????# ##+####### ????????? | | ????????# # #?? ###?????????? | | ????????# ?# "" #??? ###???????????? | | ????????? ?# ""S #????? #?????????????? | | ????????? ??# "" #??????#?????????????? | | ????????? ??# #????????????????????? | | ????????? ?# #????????????????????? | | #####???? ?# #????????????????????? | | ] #???? # #????????????????????? | | #???? #########????????????????????? | | ] #???? #????????????????????????????? | | #???? #????????????????????????????? | | ##### ?????????????????????????????? | | #+### #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | """ """ ########???????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | """ """ #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 21 Armor Coverage 600 Power Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed HeartMinesnifferNanovents Manual? 0 Play Time 01:08:32 Cumulative 7.9 hours Start 2022.03.13 @ 14:28:30 End 2022.03.13 @ 15:46:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e50294f2-d3b6-481f-a58e-06134f548d85