Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 17:58:27 Player: Maynard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2021) 2021 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 6364 Bonus ------- Pacifist 200 Entered DSFs 500 Acquired ECA 300 Friendly Fire -407 Cogmind --------- Core Integrity 18/850 Matter 297/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Encrypted Comm Array > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Light Ion Engine Field Laser Beamcaster Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced ECM Suite Experimental Weapon Shielding > --- WEAPON ----------- Hypervelocity Gauss Rifle Shock Bomb Launcher Chainsword > --- INVENTORY -------- Titanium Leg Flexi-carbon Leg High-capacity Matter Pod Field Recycling Unit Field Laser Gauss Rifle Hypervelocity Gauss Rifle Shock Bomb Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher Missile Launcher Powered Hammer Chainsword [Rating: 68] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Missile Launcher Energy Gun Advanced Beam Rifle Ballistic Gun Hypervelocity Gauss Rifle Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power 2 | . . . 1 . . 1 . Propulsion 3 | . . . 1 1 . 1 . Utility 2 | . . 2 . . . . . Weapon 1 | . . . . 1 . . . Parts Attached 60 | 7 . 9 13 . 8 16 7 Power 11 | 1 . . 4 . 1 4 1 Engine 6 | 1 . . 3 . . 1 1 Core 5 | . . . 1 . 1 3 . Reactor . | . . . . . . . . Propulsion 15 | 2 . 2 2 . 3 5 1 Treads 2 | . . 2 . . . . . Leg 13 | 2 . . 2 . 3 5 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 . 5 5 . 1 5 1 Device 5 | . . 2 1 . . 1 1 Storage 3 | 1 . 2 . . . . . Processor 3 | . . 1 1 . . 1 . Hackware 1 | . . . . . . 1 . Protection 6 | . . . 3 . 1 2 . Artifact . | . . . . . . . . Weapon 16 | 3 . 2 2 . 3 2 4 Energy Gun 4 | 1 . 1 1 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . . . . 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 1 1 . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . Parts Lost 38 | . . 1 1 . 9 9 18 Power 8 | . . . 1 . 2 2 3 Propulsion 12 | . . . . . 1 5 6 Utility 12 | . . 1 . . 4 1 6 Weapon 6 | . . . . . 2 1 3 Highest Loss Streak 6 | . . 1 1 . 5 4 6 To Critical Strikes 1 | . . . . . . 1 . Average Backups 12 | 2 4 8 14 13 14 13 10 Power . | . 1 1 . . . . . Propulsion 2 | . 2 2 3 3 3 3 . Utility 2 | . . . 4 5 4 2 1 Weapon 6 | . 1 3 4 4 5 8 7 Tool/Special . | . . . . . . . . Unused Backups 13 | . . 2 1 . 5 1 4 Power . | . . . . . . . . Propulsion 3 | . . 2 . . . 1 . Utility 1 | . . . . . 1 . . Weapon 8 | . . . 1 . 3 . 4 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 84 | . 85 90 99 97 85 94 59 Engine 7 | . 14 11 15 7 . 3 3 Core 5 | . . . 1 7 6 11 5 Treads 2 | . . 19 . . . . . Leg 22 | . 28 2 26 30 28 32 16 Device 5 | . . 8 10 7 8 2 2 Storage 8 | . 14 22 10 7 7 6 4 Processor 4 | . . 4 6 7 . 5 4 Protection 6 | . . . 7 7 11 6 4 Energy Gun 4 | . 14 11 9 12 2 1 . Ballistic Gun 2 | . 14 . . . 5 4 2 Launcher 7 | . . 10 9 7 6 5 7 Impact Weapon 1 | . . . . . . . 4 Slashing Weapon 2 | . . . . . 3 6 1 Peak Build Rating 68 | 6 6 20 29 33 43 68 66 Average Rating 35 | 4 6 18 25 32 37 58 36 On Entrance 24 | . 6 6 19 29 33 39 66 Avg Prop Armor Cover (%) 4 | . . 14 . . 4 3 4 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 12 43 52 53 57 67 62 Greatest Support 95 | 20 20 40 37 47 70 95 80 Greatest Overweight (x) 4 | 1 . 1 1 1 4 . 4 Average Overweight (x) . | . . . 1 1 . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 15 11 Most Carried 15 | 5 6 10 15 14 15 15 15 Average Carried 12 | 2 4 8 14 13 14 13 10 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 6 10 15 13 15 15 5 Class Distribution -------------------- 68% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Matter Collected 2064 | 182 90 182 320 . 331 731 228 Remotely . | . . . . . . . . Salvage Created 1751 | . . 103 380 . 455 605 208 Parts 111 | . . 8 35 . 23 34 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled 70 | . . 10 32 . 27 1 . Retrieved Matter 608 | . . 33 278 . 266 31 . Parts Self-Destructed 6 | . . . . . . . 6 Prevented 7 | . . . . . . . 7 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 44 | . . 3 19 . 12 6 4 Melee 4 | . . . . . . 3 1 Guns 6 | . . . . . 4 2 . AOE 33 | . . 3 19 . 8 1 2 Classes Destroyed 14 | . . 4 5 . 5 . . Worker 2 | . . . 1 . . 1 . Builder 4 | . . . 2 . . 2 . Recycler 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 4 | . . 1 1 . . 2 . Swarmer 12 | . . . 10 . . 1 1 Grunt 13 | . . 1 5 . 6 1 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . 1 . . . . Sentry 6 | . . 2 3 . . 1 . Specialist 2 | . . . . . 2 . . Hunter 5 | . . . . . 1 2 2 Programmer 3 | . . . . . 1 1 1 Heavy 1 | . . . . . 1 . . Thug 2 | . . . . . . 2 . Best Kill Streak 6 | . . 2 6 . 4 3 3 Combat Bots Only 5 | . . 2 5 . 4 2 3 Max Kills in Single Turn 3 | . . 1 3 . 2 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 . 1 1 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Hostile Shots Fired 318 | . 5 13 29 . 93 93 85 Missed 95 | . 2 1 4 . 32 28 28 Hits 223 | . 3 12 25 . 61 65 57 Projectile 223 | . 3 12 25 . 61 65 57 Critical Strikes 7 | . . . . . 2 3 2 Part Disruptions 2 | . . . . . . 1 1 Damage Taken 5700 | . 33 168 332 . 1295 1227 2645 Core 902 | . . . 25 . 45 184 648 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 240 | . . . . . 39 148 53 Core Remaining (%) 97 | 100 100 100 95 . 93 . . Volleys Fired 151 | . 2 11 27 . 45 49 17 Largest 2 | . 1 1 1 . 2 2 1 Hottest 106 | . 20 61 36 . 106 99 43 Shots Fired 169 | . 2 11 27 . 58 53 18 Gun 70 | . 2 3 . . 31 34 . Cannon . | . . . . . . . . Launcher 99 | . . 8 27 . 27 19 18 Special . | . . . . . . . . Kinetic 40 | . 2 . . . 16 22 . Thermal 28 | . . 3 . . 13 12 . Explosive 63 | . . 8 27 . 27 1 . Electromagnetic 38 | . . . . . 2 18 18 Robot Hit Streak 10 | . . 3 7 . 10 7 5 Robot Miss Streak 4 | . 2 1 2 . 4 3 1 Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 98 | . . 4 11 . 32 42 9 Core Hits 125 | . . 8 36 . 45 27 9 Critical Kills 5 | . . . . . 2 3 . Critical Parts Destroyed 10 | . . . . . 1 9 . Critical Strikes 17 | . . . . . 3 14 . Burn 1 | . . . . . . 1 . Destroy 15 | . . . . . 3 12 . Sever 1 | . . . . . . 1 . Melee Attacks 60 | . . . . . . 11 49 Impact 49 | . . . . . . . 49 Slashing 11 | . . . . . . 11 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5611 | . . 249 1560 . 1890 1375 537 Guns 553 | . . 60 . . 283 210 . Cannons . | . . . . . . . . Explosions 4558 | . . 189 1560 . 1607 808 394 Melee 500 | . . . . . . 357 143 Ramming . | . . . . . . . . Kinetic 205 | . . . . . 80 125 . Thermal 514 | . . 60 . . 175 279 . Explosive 3458 | . . 189 1560 . 1607 102 . Electromagnetic 934 | . . . . . 28 512 394 Impact 143 | . . . . . . . 143 Slashing 357 | . . . . . . 357 . Piercing . | . . . . . . . . Highest Corruption 38 | . . . . . . 3 38 Average Corruption 15 | . . . . . . 2 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . . 7 50 Message Errors 13 | . . . . . . 2 11 Matter Fused 12 | . . . . . . 3 9 Heat Flow Errors 10 | . . . . . . . 10 Energy Discharges 9 | . . . . . . 1 8 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 165 | . . . 18 . 1 95 51 Projectiles . | . . . . . . . . Explosions 53 | . . . 18 . 1 22 12 Melee 112 | . . . . . . 73 39 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 218 | . . . 54 . . 144 20 Shots 11 | . . . 1 . . 8 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 272 | . . 26 68 . 8 272 244 Average Temperature 64 | . . 10 21 . 8 74 105 Received Heat Transfer 675 | . 18 51 63 . 333 69 141 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 9 | . . . . . . 3 6 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . Heat Transferred 953 | . . 111 . . 370 472 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 78 | 100 100 100 56 100 68 97 . Level 1 21 | . . . 43 . 31 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 395 | . 15 73 360 138 395 207 . Initial 207 | . . 5 16 138 89 207 . Average 115 | . 1 14 175 135 187 65 . Influence Increases 1534 | . 15 133 706 . 396 189 95 Destroy 0b10 Robot/C 880 | . . 60 380 . 240 120 80 Destroy 0b10 Robot/NC 80 | . . 10 25 . 20 25 . Destroy Leader 178 | . . 22 82 . 40 34 . Disable Machine 90 | . . . 90 . . . . Destroy Structure 261 | . . 41 129 . 81 10 . Lose Combat Pursuer 45 | . 15 . . . 15 . 15 Influence Decreases 1524 | . . 107 441 178 129 584 85 Entered New Map 430 | . . 10 25 168 39 188 . Time Decay 897 | . . 87 406 10 . 346 48 Lost Part 197 | . . 10 10 . 90 50 37 Squads Dispatched 10 | . 1 . 4 . 1 4 . Investigation 1 | . . . . . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 1 . 1 . 1 2 . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 1 5 19 . 13 13 12 Peak Tracking Total 7 | . 2 2 4 . 4 4 7 Tactical Retreats 6 | . 1 . 1 . 2 . 2 ECM-based Alert Blocks 3 | . . . 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Disabled 6 | . . . 6 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Accessed 6 | . 1 3 1 1 . . . Terminals 6 | . 1 3 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 1 7 2 2 . . . Successful 9 | . 1 6 1 1 . . . Failed 3 | . . 1 1 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 1 7 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 6 1 1 . . . Record 4 | . . 4 . . . . . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Active Infowar (turns) 2124 | . . . 1122 24 496 208 274 ECM 2124 | . . . 1122 24 496 208 274 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Turns Passed 4586 | 63 116 468 1183 24 608 927 1197 Spaces Moved 2329 | 35 91 219 559 11 236 582 596 Core 139 | 9 . . . . . . 130 Treads 201 | . . 201 . . . . . Legs 1989 | 26 91 18 559 11 236 582 466 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 192 120 120 120 Average Speed 162 | 131 120 185 192 192 189 120 162 Slowest Speed 400 | 190 120 250 193 192 400 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 46 | . . . . . . . 46 Cave-ins Triggered 7 | . . . . . . . 7 Exploration Rate (%) 34 | 3 26 24 41 . 84 14 48 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 46 | . . . . . . . 46 Terrain Destroyed 393 | . . 50 159 . 124 14 46 Melee 46 | . . . . . . . 46 Projectile . | . . . . . . . . AOE 345 | . . 50 159 . 122 14 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total 2841 | 51 96 268 628 13 332 736 717 Wait 115 | . 2 9 4 . 12 53 35 Move 2318 | 34 90 218 558 11 235 581 591 Hop . | . . . . . . . . Pick Up 70 | 10 2 10 11 . 16 15 6 Fast Attach 6 | . . 3 1 . . 2 . Attach 39 | 6 . 1 3 2 7 13 7 Detach . | . . . . . . . . Swap 53 | 1 . 9 19 . 10 9 5 Drop 24 | . . 7 5 . 7 3 2 Fire 151 | . 2 11 27 . 45 49 17 Melee 60 | . . . . . . 11 49 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 39 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 160 | -10/Materials | Discovered new exit (range 12) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 308 | -9/Materials | Build established: Mutant 578 | -9/Materials | Discovered new exit (range 16) 648 | -9/Materials | Entered another Materials area 648 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1819 | -8/Materials | Discovered new exit (range 5) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1855 | -7/Factory | Identified exit to DSF 1855 | -7/Factory | Entered DSF 1911 | -7/DSF | Additional patrols routed to DSF 1966 | -7/DSF | Lost 5 parts (1n2u2w) 2415 | -7/DSF | Sterilization system engaged 2432 | -7/DSF | Discovered new exit (range 16) 2435 | -7/DSF | Ambient heat levels rising (+10) 2450 | -7/DSF | Ambient heat levels rising (+10) 2463 | -7/DSF | Entered Factory 2463 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2550 | -6/Factory | Lost 4 parts (2n1u1w) 2843 | -6/Factory | Build established: Scavenger-Mutant 3080 | -6/Factory | Allied Derelicts emerged from ambush trap array 3355 | -6/Factory | Discovered new exit (range 13) 3390 | -6/Factory | Entered Lower Caves 3396 | -6/Lower Caves | Met a Warlord Commander 3397 | -6/Lower Caves | Learned location of Warlord (-4) 3399 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3402 | -6/Lower Caves | Found Encrypted Comm Array 3481 | -6/Lower Caves | Learned location of 2 exits from Factory 3510 | -6/Lower Caves | Ambushed by research squad 3593 | -6/Lower Caves | Spotted B-75 Beast 3781 | -6/Lower Caves | Crushed by falling debris 3781 | -6/Lower Caves | System corruption reached 10% 3797 | -6/Lower Caves | Crushed by falling debris 3828 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 4067 | -6/Lower Caves | Core integrity fell below 50% 4167 | -6/Lower Caves | Crushed by falling debris 4213 | -6/Lower Caves | Crushed by falling debris 4214 | -6/Lower Caves | System corruption reached 30% 4244 | -6/Lower Caves | Lost 4 parts (2n2u) 4261 | -6/Lower Caves | Crushed by falling debris 4262 | -6/Lower Caves | Core integrity fell below 20% 4266 | -6/Lower Caves | Crushed by falling debris 4287 | -6/Lower Caves | Crushed by falling debris 4366 | -6/Lower Caves | Build established: Mutant 4398 | -6/Lower Caves | Learned Factory garrison access intel 4587 | -6/Lower Caves | Self-destructed Last Messages --------------- 04513_ Acquired 15 matter. 04515_ System corrupted: Matter fused (-5). 04515_ Acquired 5 matter. 04530_ System corrupted: Matter fused (-8). 04545_ System corrupted: Heat flow error (+255). 04560_ System corrupted: Heat flow error (+266). 04571_ G-50 Soldier springs to life. 04571_ Critical hit (Burn: +37). 04571_ G-50 Soldier springs to life. 04575_ System corrupted: Lgt. Ion Engine rejected. 04576_ Acquired Lgt. Ion Engine. 04577_ Destroyed VTOL Module. 04577_ S-27 Virus system corrupted by crushing effect. 04577_ VTOL Module fried. 04577_ Autogun fried. 04577_ S-27 Virus destroyed. 04580_ G-50 Soldier knocked back. 04585_ Imp. Proton Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????????? 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"#### = | | ???????????????????????## ????????# "???# %%%% # | | ??????????????????????? #??????## ##??# " | | ????????????????######?# #??????# #??# "## | | ????????????????#""""bg# #?????## #???####??#" | | ??????##????????# # #?????# #??????????## | | ?????? ??????# Y #????## #???????????## | | ????? ????##+# #l#?#### "#??????###### | | ???????? ?????# ??#g### ##??????# | | ??????????? ???????# @## ##?????# ## | | ??????????????# ###### ! ####### ## | | ??????????????# s %% ### | | ?????????????# ######## ## ###?## | | ????????????????????????# ## ## #????# # | | ???????????????????????# #### ### ### ######## | | ???????????????????????# ##??########## ## | | ??????????????????????# #??????# # | | ?????????????????????# ##??????# | | ?????????????????????####????????# ## | | ?????????????????????????????????# """"" ## # | | ?????????????????????????????????# """""""""## # | | ?????????????????????????????????# #"""""""""# # | | ?????????????????????????????????# ##" """ " # | | ?????????????????????????????????# ##" """"""" # | | ?????????????????????????????????# ##" """ # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 51 Energy Capacity 280 Matter Stores 409 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Weapon Shielding 90 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab I Like You, Cogmind This Is My Hole Challenges ------------ None Game ------ Seed AbsorptionIonGreatsword Manual? 0 Play Time 01:22:05 Cumulative 18.5 hours Start 2026.09.19 @ 07:42:49 End 2026.09.19 @ 17:58:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d94a97c8-0a54-4404-8644-451122154ed6