Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.05 @ 20:26:07 Player: Storm Mk9 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (557) 557 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2862 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 253/400 Matter 300/300 Energy 135/265 System Corruption 0% Temperature Cool (146) Movement Hovering (60) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Hover Unit Improved Hover Unit > --- UTILITY (3) ------ Weight Redist. System Experimental Sensor Array Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Hover Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Improved Hover Unit > --- UTILITY ---------- Weight Redist. System Experimental Sensor Array Hacking Drone Bay > --- WEAPON ----------- Shotgun Mining Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Hover Unit Particle Gun [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Weight Redist. System Device Weight Redist. System Processor Targeting Computer Protection Light Armor Plating Weapon Mining Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . 1 . . . . Weapon . | . . . . . . Parts Attached 27 | 7 8 8 2 1 1 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 4 3 1 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 8 | . 4 3 1 . . Flight . | . . . . . . Utility 6 | 2 2 . 1 1 . Device 4 | . 2 . 1 1 . Storage . | . . . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 3 . . 1 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 9 | . 1 5 . . 3 Power . | . . . . . . Propulsion 4 | . . 2 . . 2 Utility 2 | . 1 1 . . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 5 | . 1 5 . . 3 Average Slot Usage (%) 88 | . 89 75 89 90 93 Engine 10 | . 12 10 10 10 10 Leg 2 | . 11 . . . . Hover 33 | . 13 33 40 40 39 Device 19 | . 10 10 19 20 30 Protection 2 | . 12 3 . . . Energy Gun 3 | . 12 6 . . . Ballistic Gun 7 | . 12 5 10 10 3 Special Weapon 7 | . . 5 10 10 10 Naked Turns . | . . . . . . Heaviest Build 13 | 10 10 11 12 13 13 Greatest Support 30 | 20 20 30 14 14 20 Greatest Overweight (x) 4 | 2 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 Average Carried 2 | 1 1 1 4 4 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 1 3 4 4 4 3 Class Distribution -------------------- 95% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 561 | 304 81 62 38 20 56 Remotely . | . . . . . . Salvage Created 933 | 312 391 144 10 . 76 Parts 65 | 23 29 11 1 . 1 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 6 3 1 . 2 Melee 2 | . . 2 . . . Guns 8 | . 6 1 1 . . Cannons 2 | . . . . . 2 Classes Destroyed 8 | 3 3 1 1 . . Worker 6 | 4 1 1 . . . Tunneler 9 | 9 . . . . . Hauler 2 | . 2 . . . . Recycler 1 | 1 . . . . . Watcher 3 | . 2 1 . . . Swarmer 3 | . . . 1 . 2 Grunt 8 | . 6 2 . . . Sentry 1 | . . 1 . . . Best Kill Streak 6 | 5 6 3 1 . 2 Combat Bots Only 4 | . 4 3 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 864 | . 267 316 5 . 276 Core 185 | . 38 84 . . 63 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 129 | 34 46 18 11 . 20 Largest 2 | 2 2 2 2 . 2 Hottest 165 | 60 60 165 123 . 165 Shots Fired 218 | 59 90 32 13 . 24 Gun 191 | 59 90 26 11 . 5 Cannon . | . . . . . . Launcher . | . . . . . . Special 27 | . . 6 2 . 19 Kinetic 109 | 34 46 15 11 . 3 Thermal 109 | 25 44 17 2 . 21 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 22 | 16 22 15 3 . 13 Robot Miss Streak 2 | 1 2 1 2 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 157 | 47 71 26 3 . 10 Core Hits 63 | 21 26 10 1 . 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1765 | 483 646 344 63 . 229 Guns 1476 | 483 646 247 39 . 61 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | . . 25 . . . Kinetic 688 | 204 257 127 39 . 61 Thermal 1052 | 279 389 192 24 . 168 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . 11 . . . Shots . | . . . . . . Rammed 5 | . . 5 . . . Targets Rammed 5 | . . 5 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 356 | 70 356 277 16 . 146 Average Temperature 77 | 19 120 107 10 . 51 Received Heat Transfer 504 | . 249 216 . . 39 Effects 4 | . 4 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 2337 | 625 900 412 50 . 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 227 | 50 227 159 78 . . Initial 68 | . 9 68 43 . . Average 66 | 21 117 101 70 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 87 100 100 . . Level 1 3 | . 12 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 12 9 2 . 11 Peak Tracking Total 7 | . 7 5 2 . 6 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 9 . 1 . . Successful 9 | . 8 . 1 . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 238 | . 238 . . . . Retrieved Matter 238 | . 238 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 148 | . . . . 148 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2547 | 661 381 267 143 570 525 Spaces Moved 2255 | 243 266 152 187 885 522 Core 28 | 26 . . . . 2 Treads . | . . . . . . Legs 305 | 217 88 . . . . Wheels . | . . . . . . Hover 1922 | . 178 152 187 885 520 Flight . | . . . . . . Fastest Speed 48 | 50 56 48 60 60 56 Average Speed 67 | 115 77 56 60 60 57 Slowest Speed 250 | 150 120 60 60 60 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 15 37 17 52 75 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 5 | . . . 1 2 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3022 | 569 358 289 199 923 684 Wait 589 | 282 28 101 . 38 140 Move 2250 | 242 265 151 186 884 522 Hop . | . . . . . . Pick Up 18 | 4 8 6 . . . Fast Attach 7 | 4 . . 2 1 . Attach 11 | 3 2 5 . . 1 Detach . | . . . . . . Swap 9 | . 6 3 . . . Drop 4 | . 3 . . . 1 Fire 129 | 34 46 18 11 . 20 Melee . | . . . . . . Ram 5 | . . 5 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 662 | -11/Scrapyard | Entered Materials 662 | -10/Materials | Evolved 1 slot: Utility x1 663 | -10/Materials | Build established: Hacker-Mutant 938 | -10/Materials | Identified exit to Materials 938 | -10/Materials | Discovered exit to Materials (range 10) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x2 1195 | -9/Materials | Lost 5 parts (2n1u2w) 1261 | -9/Materials | Identified exit to Mines 1261 | -9/Materials | Discovered exit to Mines (range 16) 1310 | -9/Materials | Entered Mines 1325 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1326 | -9/Mines | Found Prototype Device 1326 | -9/Mines | Identified Exp. Sensor Array 1329 | -9/Mines | Met a Derelict bent on vengeance 1346 | -9/Mines | Met a Derelict shopkeep closing up shop 1451 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1453 | -9/Mines | Entered Zion 1502 | -7/Zion | System corruption cleaned by Quarantine Array 1662 | -7/Zion | Imprinted 1664 | -7/Zion | Declared Zion's savior 1910 | -7/Zion | Learned Factory interactive machine intel 2006 | -7/Zion | Given the Hacking Drone Bay 2008 | -7/Zion | Found Prototype Device 2008 | -7/Zion | Identified Hacking Drone Bay 2017 | -7/Zion | Identified exit to Proximity Caves 2017 | -7/Zion | Discovered exit to Proximity Caves (range 10) 2023 | -7/Zion | Entered Proximity Caves 2228 | -6/Proximity Caves | Learned 8 Factory zone layouts 2231 | -6/Proximity Caves | Learned location of Extension (-5) 2548 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02037_ G-50 Soldier destroyed. 02042_ Acquired 26 matter. 02190_ Dropped Shotgun. 02228_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 02231_ Acquired derelict log, extracted data. World map updated: -5/Extension. 02234_ Searching scrap... 02234_ Found Terrain Scan Processor. 02234_ Found 24 Matter. 02247_ Searching scrap... 02247_ Found Barrage Gun. 02247_ Found Mak. Sword. 02247_ Found 14 Matter. 02300_ S-27 Virus destroyed. 02316_ VTOL Module melted. 02316_ S-27 Virus destroyed. 02539_ Hover Unit destroyed. 02542_ Particle Gun destroyed. 02544_ Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# ## ##?# | | ???????????????????????????????## ####??# | | ??????###???????????????????????#### #####?????# | | ??????""##?????????????????????????# ##???####### | | ??????"""##????????????????????????# ##????# | | ?????##"""#????????????????????????# ###???# | | ?#####"" #???????########?????????# % #??## ## | | ?# ##?????## ####??????# /[#?## ## | | ??# ##????# ###????## ### | | ??# ##???# #?????# | | ??# ### #???#### #####?# | | ### #?# #?????## ## ########## | | # #?# ##????# ##??????## | | #?## ####### ### #???????# | | ##??#### ######## #####???## | | ##??????### ## ## ## ###### | | ##?????????## #### | | #???????????# ##### #??# | | #??????????## ?##??## #??# ## ## | | ####????#### ##??## #### ## ## | | # ###### ?###?# ## ### ## ## | | ? #### ###### ##### | | ### ##### #?## #???? | | # #### ###?## ##?### ##???##???? | | # ##??# ##????## ss ##### ##?????#??? | | #???# ##?????## s@ ## ### ##?? | | #??## ######?## #?? | | ##### ##?# #? | | #### #?# #? | | #### ### ####### # | | ##?# ## ##??????#### | | #?## #???????????? | | ??# ##????????????? ? | | ### ## ##???????????????? | | ##### #????????????????? | | ##???## ## ##???????????????? | | # ##?????###### ##??????????????? | | ### ## #???????????### ##?????????????? | | ??##### #?????????????## #?????????????? | | ###### [#######?????????# ##?????????????? | | #### ##???????# #??????????????? | | ## ##?????# #?????????????? | | ####### #?????## #### #????????????? | | ##?????## ### ##??????##???## ##????????????? | | ?????????#####??###?????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed SiegeAlertFacilitator Manual? 0 Play Time 00:41:08 Cumulative 4.2 hours Start 2021.01.05 @ 19:45:55 End 2021.01.05 @ 20:26:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1dd5464-a955-47cc-b6ba-8f3f2d92efd0