Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.24 @ 02:52:08 Player: Heavy W0print Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (127) 635 Value Destroyed (3273) 3273 Prototype IDs (109) 2180 Alien Tech Used (11) 2200 Bonus (22203) 22203 TOTAL SCORE: 41791 Bonus ------- Triggered High Security 500 High Alert Combat Kills 300 Follower Combat Kills 3749 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1846 Cogmind --------- Core Integrity 998/1600 Matter 418/425 Energy 1542/1600 System Corruption 7% Temperature Cool (42) Movement Flying (14) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- Improved VTOL Module Diametric Drive Diametric Drive Diametric Drive Diametric Drive Electron Diverter Electron Diverter > --- UTILITY (13) ----- Coolant Network Medium Storage Unit Superbattery Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Matter Drive > --- WEAPON (3) ------- Zionite Alpha Cannon Mk. II > --- INVENTORY (10) --- Zionite Weapon Casing Phase Armor Transdimensional Reconstructor Zionite Alpha Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module Diametric Drive Diametric Drive Diametric Drive Diametric Drive Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Coolant Network Medium Storage Unit Superbattery Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Matter Drive > --- WEAPON ----------- Zionite Alpha Cannon Zionite Alpha Cannon Mk. II Improved Plasma Cutter > --- INVENTORY -------- Precision Energy Filter Zionite Shade Armor Phase Armor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Matter Drive [Rating: 220] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Cesium-ion Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Superbattery Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Light Cannon Energy Gun Zionite Laser-S Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Utility 11 | . . . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . 2 . 2 . . 2 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 331 | 8 44 5 6 10 13 3 34 19 8 4 1 5 12 1 3 16 . 10 12 . 3 9 7 7 1 20 3 3 7 3 1 16 6 31 Power 17 | 2 . . . . 1 . 4 1 . . . 1 1 . . 1 . 1 3 . . 1 . . . . . . . 1 . . . . Engine 8 | 2 . . . . 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . 1 1 . . 1 . 1 2 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . Propulsion 53 | 2 1 . 2 2 5 . 9 5 . . . 1 2 . . . . 5 2 . . 2 1 3 . 6 . . 1 . . 4 . . Treads 14 | 2 1 . 2 . 3 . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Leg 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | . . . . 2 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 26 | . . . . . . . . 5 . . . 1 2 . . . . 1 2 . . 1 1 3 . 5 . . 1 . . 4 . . Utility 148 | 2 5 1 2 5 3 1 9 11 4 2 1 2 8 1 2 10 . 4 5 . 3 3 6 4 . 10 3 1 4 2 1 10 4 19 Device 72 | 1 4 1 . 3 2 . 6 9 2 1 1 . 4 1 2 3 . 3 1 . 3 2 4 1 . 7 . . 3 1 1 . 1 5 Storage 27 | . 1 . 1 . 1 1 . . 2 1 . 1 4 . . 2 . . 1 . . 1 1 1 . 1 1 1 . 1 . 3 . 2 Processor 13 | 1 . . . . . . . 1 . . . 1 . . . 5 . 1 . . . . . . . 1 . . 1 . . . 1 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 31 | . . . 1 2 . . 2 1 . . . . . . . . . . 3 . . . 1 2 . 1 2 . . . . 5 2 9 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Weapon 113 | 2 38 4 2 3 4 2 12 2 4 2 . 1 1 . 1 5 . . 2 . . 3 . . 1 4 . 2 2 . . 2 2 12 Energy Gun 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Energy Cannon 24 | . 8 2 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Ballistic Gun 24 | 2 8 . . . . . 2 1 2 1 . 1 . . . 2 . . . . . 2 . . 1 2 . . . . . . . . Ballistic Cannon 18 | . 5 1 1 2 2 1 5 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 17 | . 6 1 1 1 . 1 2 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 15 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 1 . . 2 . . 2 . . 1 . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 1 . . 3 . . . . . . . . 6 . . 2 . 3 . . . . 6 . . . . . 5 3 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Lost 24 | . 1 . . . . 1 2 . . . . . . 1 1 . . 1 1 . . 1 2 1 1 . . 1 . . . 1 1 8 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . . . . 1 . . . 1 . . Utility 13 | . 1 . . . . 1 . . . . . . . 1 1 . . . . . . 1 1 . . . . . . . . . . 7 Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 1 Highest Loss Streak 4 | . 1 . . . . 1 2 . . . . . . 1 1 . . 1 1 . . 1 2 1 1 . . 1 . . . 1 1 4 Average Slot Usage (%) 95 | . 99 100 100 100 100 99 96 99 100 100 97 99 91 90 82 81 93 84 80 82 82 88 89 94 97 97 100 88 97 100 100 93 89 86 Engine 6 | . 14 14 11 11 11 11 7 7 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 5 6 6 6 6 5 4 5 5 4 . . . . . . . . . . . . Treads 16 | . 28 28 44 27 23 44 31 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Leg 1 | . . . . . . . 4 27 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 16 20 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 2 30 30 30 30 26 26 26 26 26 23 26 29 29 29 31 36 42 42 42 34 37 34 34 33 32 31 Device 14 | . 13 14 10 9 11 1 11 16 29 29 27 29 25 23 15 16 26 28 20 11 15 17 21 18 15 15 15 14 18 21 21 16 14 11 Storage 9 | . 13 14 11 11 11 19 13 6 1 . . . 6 6 6 4 6 . 3 5 1 . 3 7 10 9 6 9 8 8 8 5 8 7 Processor 3 | . . . . . . . . 6 7 7 7 7 6 6 6 6 6 9 6 5 5 5 5 5 5 5 5 4 5 8 8 8 11 10 Protection 4 | . . . . 1 . . 8 6 7 7 7 7 6 6 6 6 6 1 5 11 11 10 6 5 5 5 8 9 9 8 8 5 8 11 Energy Cannon 1 | . 3 12 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Ballistic Gun 6 | . 18 . . . . . 4 14 13 14 15 15 10 6 6 5 6 5 . . . . 10 10 8 8 10 9 9 8 8 . . . Ballistic Cannon 5 | . 1 1 16 21 22 21 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . 1 14 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 6 6 6 6 5 8 11 11 10 5 5 5 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 10 19 18 94 94 92 53 61 63 24 18 18 19 22 22 21 26 22 22 35 35 35 39 40 48 47 47 51 55 56 58 58 67 67 75 Greatest Support 80 | 40 40 40 80 80 80 80 80 72 20 20 20 20 22 22 22 22 22 27 36 36 36 40 47 51 49 55 55 55 59 59 59 76 67 67 Greatest Overweight (x) 9 | . . . 1 9 4 . 1 2 1 . . . . . . 1 . . . . . . . 1 . 1 . 1 . . . . . 1 Average Overweight (x) . | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 8 8 25 25 25 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 5 7 8 15 25 23 20 20 19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 5 8 8 13 18 25 20 20 20 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 7 7 10 10 10 10 9 10 10 10 10 Average Carried 10 | 2 6 7 8 15 21 18 19 18 5 5 4 4 4 4 4 4 5 4 3 4 4 4 4 5 7 8 9 9 8 8 9 9 8 9 Final Capacity 25 | 5 8 8 25 25 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 5 8 8 13 18 19 19 20 5 5 5 4 5 4 5 4 5 5 4 4 4 5 3 5 7 7 10 10 9 10 8 10 9 9 5 Class Distribution -------------------- 55% | Mutant 14% | Sprinter 10% | Scavenger-Sprinter 6% | Alien-Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 5553 | 300 589 94 204 254 230 124 991 291 223 207 . 112 50 . . 117 149 120 120 . . 100 98 70 10 . 33 . 148 . . 140 123 656 Remotely 820 | . . . . . . . 144 120 187 207 . 112 50 . . . . . . . . . . . . . . . . . . . . . Salvage Created 4419 | 110 678 147 427 176 . 31 924 467 65 74 . 28 . . 5 . . 242 . . . 97 113 . . . . . 148 . . 71 123 493 Parts 250 | 7 42 4 24 20 . 11 55 26 10 4 . 2 . . . . . 10 . . . 8 3 . . . . . 3 . . 3 1 17 Haulers Intercepted 13 | . 1 . 3 . . . 4 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Recyclers Shooed 6 | . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 7 4 . 2 . . . . 5 . 7 . . 6 . 9 . . . . . . . . . . Prevented 22 | . . . . . . . . . . 1 . . . . . . 7 . . . . . . . . 14 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 69 | . 11 2 1 6 . 5 19 6 7 3 . . . . 1 . . . . . . 4 . . . . . . . . . . . 4 Melee 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Guns 10 | . 2 . . . . . 1 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 31 | . 8 . 1 2 . 1 15 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 AOE 24 | . 1 2 . 4 . 4 3 . 7 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 6 . 2 . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 Worker 10 | . 1 . 2 2 . 1 1 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Builder 7 | . 2 . . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 3 . . . 4 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Recycler 14 | 1 3 1 3 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . 2 . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 32 | . 3 . . 4 . 4 3 3 7 3 . . . . 1 . . . . . . 4 . . . . . . . . . . . . Grunt 25 | . 8 2 . 2 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 7 | . . . 1 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | 2 4 2 6 5 . 4 5 5 4 3 . 1 . . 1 . . 2 . . . 4 1 . . . . . 1 . . 1 1 4 Combat Bots Only 4 | . 4 2 1 4 . 4 3 4 4 3 . . . . 1 . . . . . . 4 . . . . . . . . . . . 4 Max Kills in Single Turn 4 | 1 1 1 2 3 . 4 2 2 3 1 . 1 . . 1 . . 1 . . . 1 1 . . . . . 1 . . 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 . 3 . 4 2 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 7258 | . 233 16 . 90 . 274 811 285 24 181 . . 146 142 44 . 22 69 57 . . 294 209 89 91 4 . 98 76 . 40 184 72 3707 Core 691 | . . . . 7 . 20 56 . 12 . . . 59 46 5 . . 23 9 . . 36 14 . . 4 . . . . . . . 400 Absorbed by Shields 603 | . . . . . . . 297 84 . . . . . . . . . . . . . . . . . 4 . . . . . . . 218 Redirected to Core 124 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Core Remaining (%) 91 | 100 . 100 . . . 93 89 . . . . 98 . . . . 87 . . . . 93 . . . . 98 . 100 . . 84 . 62 Volleys Fired 362 | 10 77 3 17 13 . 12 124 29 5 10 . 7 . . 2 . . . . . . . 1 . . . . . . . . . . 52 Largest 2 | 1 2 2 2 2 . 2 2 2 1 2 . 2 . . 1 . . . . . . . 2 . . . . . . . . . . 2 Hottest 180 | 20 136 136 70 70 . 70 112 50 36 50 . 50 . . 36 . . . . . . . 46 . . . . . . . . . . 180 Shots Fired 585 | 10 121 5 32 23 . 23 183 57 5 16 . 14 . . 2 . . . . . . . 2 . . . . . . . . . . 92 Gun 146 | 10 36 . . . . . 16 56 . 12 . 14 . . . . . . . . . . 2 . . . . . . . . . . . Cannon 382 | . 54 3 32 20 . 22 164 . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Launcher 26 | . 5 2 . 3 . 1 3 1 5 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Special 31 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 400 | 10 57 1 32 20 . 22 174 56 . 12 . 14 . . . . . . . . . . 2 . . . . . . . . . . . Thermal 72 | . 59 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Explosive 26 | . 5 2 . 3 . 1 3 1 5 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Robot Hit Streak 22 | 1 10 14 16 6 . 11 16 13 . 2 . 9 . . . . . . . . . . 1 . . . . . . . . . . 22 Robot Miss Streak 6 | 1 5 . 2 2 . 3 5 4 . 6 . 3 . . . . . . . . . . 1 . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 388 | 5 56 4 19 14 . 14 117 36 . 4 . 9 . . . . . 9 . . . 7 4 . . . . . 2 . . 5 5 78 Core Hits 195 | 3 26 5 11 11 . 7 57 17 10 7 . 3 . . 1 . . 4 . . . 4 1 . . . . . 1 . . 1 1 25 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 2 . 1 2 . . 5 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 3 Destroy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 10 | . 2 . 1 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Melee Attacks 78 | . . . . . . . . . . . . . . . . . . 11 . . . 15 6 5 . . . 1 7 . 6 13 6 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . . . . . . . 11 . . . 15 6 5 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . 6 13 6 8 Sneak Attacks 18 | . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . . . 1 . . 3 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 16483 | 59 1058 158 391 601 . 422 2887 712 483 188 . 155 . . 107 . . 998 . . . 265 249 . . . . . 332 . . 1013 802 5603 Guns 1385 | 59 303 . . . . . 127 639 . 85 . 155 . . . . . . . . . . 17 . . . . . . . . . . . Cannons 8180 | . 608 40 381 207 . 180 2493 . . . . . . . . . . . . . . . . . . . . . . . . . . 4271 Explosions 1787 | . 123 118 . 394 . 221 238 . 483 103 . . . . 107 . . . . . . . . . . . . . . . . . . . Melee 4928 | . . . . . . . . . . . . . . . . . . 998 . . . 265 232 . . . . . 332 . . 1013 802 1286 Ramming 157 | . 24 . 10 . . 21 29 73 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4790 | 59 510 19 381 207 . 180 2538 639 . 85 . 155 . . . . . . . . . . 17 . . . . . . . . . . . Thermal 550 | . 401 21 . . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Explosive 1787 | . 123 118 . 394 . 221 238 . 483 103 . . . . 107 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1495 | . . . . . . . . . . . . . . . . . . 998 . . . 265 232 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3433 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332 . . 1013 802 1286 Phasic 4271 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4271 Highest Corruption 7 | . . . . . . . 1 . . . . . . . . 7 . . . . . . . . . . . . . . . 1 . 7 Average Corruption 1 | . . . . . . . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Message Errors 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1725 | . 15 . . 15 . 10 50 3 40 . . . . . 38 . . 384 . . . 18 7 . . . . . 18 . . 222 473 432 Projectiles 177 | . 15 . . 7 . . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Explosions 99 | . . . . 8 . 10 3 . 40 . . . . . 38 . . . . . . . . . . . . . . . . . . . Melee 1449 | . . . . . . . . 3 . . . . . . . . . 384 . . . 18 7 . . . . . 18 . . 222 473 324 Knockbacks 44 | . 2 1 2 4 . 6 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 41 | . 2 1 2 4 . 6 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 15 | . 4 . 3 . . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | . 4 . 3 . . 2 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 225 75 . 66 . . 112 12 . 24 . 18 33 38 . . 28 . 2 . . . . 7 13 36 77 34 59 72 195 269 218 146 Average Temperature 35 | . 36 43 . 37 . . 36 9 . 11 . 9 20 24 . . 19 . 2 . . . . 3 3 6 31 20 30 31 68 55 48 47 Received Heat Transfer 1134 | . 108 9 . 30 . . 439 18 . . . . 75 87 6 . 37 . . . . . 39 9 9 . . 30 49 . 9 9 9 162 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1036 | . 703 37 . . . . 148 . . . . . . . . . . . . . . . . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 3103 | 10 207 112 192 165 . 121 393 334 . . . . 331 . . . . 138 . . . . 406 . . . . 32 91 66 168 284 305 3103 Initial 195 | . 6 57 . . . . 1 129 . . . . 2 . . . . 61 . . . . 69 . . . . . 18 51 36 94 170 195 Average 213 | 8 32 103 137 58 . 60 199 183 . . . . 119 . . . . 114 . . . . 229 . . . . 2 61 61 123 164 227 1591 Maximum Alert Level 5 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 1 5 Low Security (%) 75 | 100 99 100 100 100 . 100 51 76 . . . . 74 . . . . 100 . . . . 29 . . . . 100 100 100 100 80 6 . Level 1 15 | . . . . . . . 48 23 . . . . 25 . . . . . . . . . 68 . . . . . . . . 19 93 2 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 1 . . . 2 1 . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . 1 5 1 17 Investigation 9 | . 2 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 1 . 1 Extermination 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Reinforcement 15 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . 3 1 5 Assault 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 28 | . 3 . 2 . . 1 5 . . . . . 2 . . . . . . . . . 3 . . . . . 1 . . 1 1 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 322 | . 21 1 6 7 . 5 51 9 3 8 . . 21 5 7 . 9 1 5 2 . 7 15 11 1 4 1 5 4 1 2 11 7 92 Peak Tracking Total 32 | . 6 1 2 4 . 4 6 6 1 5 . . 10 4 6 . 4 1 3 2 . 5 8 6 1 3 1 4 3 1 1 9 4 32 Tactical Retreats 42 | . 1 . . 1 . . 11 . . . . . 4 1 1 . 1 . . . . 1 3 1 . 1 . 1 1 . . 1 3 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 9 | . . . . . . . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 24 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 5 7 . 6 Max in Single Turn 2 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 2 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 45 | . 7 . 3 . 2 . 6 4 . . 3 . 9 . . 1 . . . . 4 . 1 . . 3 . . . . 1 1 . . Terminals 21 | . 5 . 3 . . . 3 3 . . . . 7 . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 138 | . 18 . 9 . 2 . 13 10 . . 22 . 25 . . 2 . . . . 17 . 5 . . 7 . . . . 2 6 . . Successful 93 | . 8 . 1 . 2 . 6 6 . . 22 . 16 . . 2 . . . . 17 . 2 . . 7 . . . . 1 3 . . Failed 44 | . 10 . 8 . . . 7 4 . . . . 8 . . . . . . . . . 3 . . . . . . . 1 3 . . Catastrophic 9 | . 1 . 2 . . . 1 . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 98 | . 11 . 7 . 1 . 2 6 . . . . 7 . . . . 3 . . . . 12 . . 1 . . 12 5 . 12 14 5 Terminals 61 | . 15 . 9 . . . 7 8 . . . . 22 . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 2 . . . . . . . . . 5 . . . . . . . . . . . Repair Stations 5 | . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 6 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 78 | . 6 . 1 . 2 . 4 4 . . 22 . 13 . . 2 . . . . 17 . . . . 7 . . . . . . . . Record 12 | . . . . . 1 . . . . . 6 . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . 7 . 1 . . 2 . . . . 4 . . . . . . . . . . . . . Robot Schematic 7 | . 1 . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 18 | . 1 . . . . . 2 . . . 3 . 3 . . . . . . . 4 . . . . 5 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Insert Component 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . 3 . . . 5 3 . . . . 9 . . . . . . . . . 1 . . . . . . . 1 1 . . Full Trace Events 4 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . 1 . . . . . . . . . 6 . . . . . . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . 1 . . 7 . 1 . . 2 . . . . 4 . . . . . . . . . . . 9 11 Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 146 | . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . . . . . . . . Time 73 | . . . . . . . . . . . . . . . . . . . . . . . 73 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 83 | . . 3 . . . . 1 . . . . 1 . . . 4 . 2 . . . . 10 . . 1 . . . 1 . . 7 53 Largest Group 27 | . . 3 3 . . . 1 1 1 1 . 1 . . . 4 4 2 2 1 . . 7 . . 1 1 . . 1 . . 6 27 Highest-Rated Group 2583 | . . 40 40 . . . 26 26 26 26 . 95 . . . 152 152 170 170 79 . . 381 . . 65 65 . . 27 . . 684 2583 Highest-Rated Ally 269 | . . 16 16 . . . 26 26 26 26 . 95 . . . 40 40 85 85 79 . . 103 . . 65 65 . . 27 . . 114 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . 1 . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . 5 . . . . . . . . . . . . . . 1 . . 2 . . . 1 . . 1 . STAY 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Ally Attacks 490 | . . . 45 . . . . . . . . 1 . . . . 20 6 22 1 . . 49 . . . . . . . . . . 346 Total Damage 31558 | . . . 447 . . . . . . . . 47 . . . . 1012 350 968 . . . 1690 . . . . . . . . . . 27044 Kills 120 | . . . 6 . . . . . . . . . . . . . 5 2 4 . . . 8 . . . . . . . . . . 95 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . . . . . . 1 1 . 3 . 1 1 2 1 . 3 1 . 1 . 3 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 13483 | 219 2395 427 427 888 621 677 1603 477 211 153 23 166 255 131 120 586 317 126 284 154 44 565 291 176 46 257 106 37 104 53 115 353 283 793 Spaces Moved 17415 | 122 676 252 136 346 442 395 664 283 586 404 85 508 730 460 388 1486 263 275 457 330 128 527 402 541 295 871 347 91 309 236 406 715 904 2355 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2257 | 111 676 252 136 67 103 395 517 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 409 | . . . . . . . 147 262 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 618 | . . . . 279 339 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14120 | . . . . . . . . 21 586 404 85 508 730 460 388 1486 263 275 457 330 128 527 402 541 295 871 347 91 309 236 406 715 904 2355 Fastest Speed 11 | 50 160 160 160 140 116 160 120 26 26 26 26 26 26 28 28 28 28 25 25 25 25 21 19 15 15 15 15 15 15 15 15 11 11 11 Average Speed 45 | 150 160 160 183 166 132 160 152 116 26 26 26 26 26 28 28 28 28 27 25 25 25 39 20 17 15 15 15 18 15 15 15 12 11 11 Slowest Speed 260 | 160 160 160 260 260 160 160 200 186 103 26 26 26 28 28 28 105 28 37 37 25 25 45 22 93 15 88 15 90 18 15 15 18 11 82 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 91 | . . . . . . . . . . 1 . 1 12 3 . . . . 1 1 . . 7 . . . 1 . 5 2 . 3 11 43 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Time Travels 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 64 63 16 62 70 58 56 12 88 69 71 65 23 66 59 90 47 5 81 48 60 56 16 67 51 88 63 3 40 8 49 47 26 70 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 12 | . 2 . . . 1 . . . . 1 1 1 . 1 1 . 1 . . . 3 . . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . 1 . 1 . . 1 1 . 3 . . 1 5 1 . 4 1 . 1 . 3 2 . 1 . . . . . . . Spaces Dug 140 | . 31 . . 19 . 12 7 4 25 9 . . . . 19 . . . . . . . 3 5 . . . 1 4 . 1 . . . Terrain Destroyed 350 | . 38 16 . 34 . 12 37 4 61 41 . . . . 19 . . . . . . . 3 5 . . . 1 4 . 1 . . 74 Melee 14 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . . 1 4 . 1 . . . Projectile 50 | . 24 . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . 8 AOE 286 | . 14 16 . 34 . 12 19 4 61 41 . . . . 19 . . . . . . . . . . . . . . . . . . 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 22143 | 145 1801 269 278 631 475 415 1075 397 630 436 85 531 778 459 397 1654 505 309 622 399 139 862 589 614 295 988 399 111 352 251 456 967 1069 2760 Wait 3594 | . 969 8 108 258 . 1 199 29 32 20 . 7 6 . 3 130 243 1 134 71 4 311 162 52 . 72 44 15 25 7 31 183 153 316 Move 17208 | 121 675 251 135 345 441 394 663 282 585 401 84 505 705 453 387 1485 262 274 454 327 127 526 387 540 294 870 344 90 298 231 405 709 882 2276 Hop 81 | . . . . . . . . . . 1 . 1 12 3 . . . . 1 1 . . 7 . . . 1 . 5 2 . 2 10 35 Pick Up 139 | 5 16 1 8 3 13 2 13 11 . . . 2 2 . . 5 . 2 6 . 1 1 3 3 . 7 3 . 5 . 6 13 2 6 Fast Attach 120 | 7 3 . . 2 . . 20 1 . . . 2 2 . . 13 . 7 6 . 3 4 2 6 1 12 1 . 2 . 1 11 4 10 Attach 81 | . 1 . 2 . 1 1 4 11 . . 1 1 2 1 3 3 . 2 2 . 1 3 2 1 . 2 . 3 2 3 . 10 2 17 Detach 54 | . 1 . . 2 . . 5 . . . . 1 . 2 2 8 . 2 5 . 1 . 1 2 . 2 . 2 1 1 . 2 1 13 Swap 142 | 1 40 5 4 8 12 2 10 7 8 4 . 2 8 . . . . 1 4 . . 2 3 . . 6 2 . 3 . . 4 . 6 Drop 187 | 1 15 1 1 . 8 1 30 19 . . . 3 5 . . 10 . 9 10 . 2 3 1 5 . 14 4 . 4 . 7 20 3 11 Fire 362 | 10 77 3 17 13 . 12 124 29 5 10 . 7 . . 2 . . . . . . . 1 . . . . . . . . . . 52 Melee 75 | . . . . . . . . . . . . . . . . . . 11 . . . 12 6 5 . . . 1 7 . 6 13 6 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 4 . 3 . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . . . . . . . 36 . . . . . . . . . 14 . . . . . . 7 . . 6 10 Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 931 | -10/Materials | Discovered new exit (range 4) 2540 | -10/Materials | Discovered new exit (range 9) 2580 | -10/Materials | Discovered new exit (range 10) 2615 | -10/Materials | Entered Mines 2781 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2785 | -10/Mines | Found Prototype Device 2867 | -10/Mines | Learned Materials garrison access intel 2898 | -10/Mines | Discovered new exit (range 9) 2920 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3042 | -10/Mines | Entered Materials 3042 | -9/Materials | Accompanied by 3 allies 3042 | -9/Materials | Evolved 2 slots: Propulsion x2 3057 | -9/Materials | Identified exit to Mines 3469 | -9/Materials | Entered Mines 3469 | -9/Mines | Identified Exp. Sensor Array 3481 | -9/Mines | Discovered new exit (range 11) 3861 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4350 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4352 | -9/Mines | Discovered new exit (range 5) 4357 | -9/Mines | Entered Exiles 4376 | -9/Exiles | Discovered new exit (range 15) 4401 | -9/Exiles | Met 8R-AWN 4421 | -9/Exiles | Met EX-HEX 4511 | -9/Exiles | Met EX-DEC 4539 | -9/Exiles | Learned location of Zion (-6) 4650 | -9/Exiles | Met EX-BIN 4666 | -9/Exiles | Aligned with FarCom system 4667 | -9/Exiles | Given EX-Vault access code 4694 | -9/Exiles | Opened EX-Vault 4703 | -9/Exiles | Found Superbattery 4706 | -9/Exiles | Found Chronowheel 4708 | -9/Exiles | Found Latent Energy Streamer 4734 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4861 | -9/Exiles | Discovered new exit (range 12) 4978 | -9/Exiles | Stole three prototypes: Superbattery, Chronowheel, Latent Energy Streamer 4978 | -9/Exiles | Entered Mines 5285 | -8/Mines | Discovered new exit (range 3) 5655 | -8/Mines | Entered Materials 5655 | -8/Materials | Evolved 2 slots: Utility x2 5656 | -8/Materials | Loaded intel: 1 garrison access location 7171 | -8/Materials | Discovered new exit (range 7) 7258 | -8/Materials | Entered Factory 7258 | -7/Factory | Accompanied by 1 ally 7258 | -7/Factory | Evolved 2 slots: Utility x2 7260 | -7/Factory | FarCom data flow suspended 7376 | -7/Factory | Identified exit to Storage 7376 | -7/Factory | Identified exit to Lower Caves 7735 | -7/Factory | Entered Lower Caves 7735 | -7/Lower Caves | Accompanied by 1 ally 7736 | -7/Lower Caves | Spotted B-75 Beast 7754 | -7/Lower Caves | Learned Factory stockpile data 7913 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7935 | -7/Lower Caves | Discovered new exit (range 6) 7937 | -7/Lower Caves | Identified exit to Lower Caves 7946 | -7/Lower Caves | Entered another Lower Caves area 7946 | -7/Lower Caves | Accompanied by 1 ally 7960 | -7/Lower Caves | Learned location of Extension (-5) 8016 | -7/Lower Caves | Encountered a Warlord checkpoint 8020 | -7/Lower Caves | Build established: Sprinter 8083 | -7/Lower Caves | Discovered new exit (range 13) 8083 | -7/Lower Caves | Spotted 4F-H12(f) 8083 | -7/Lower Caves | Spotted U3-R39(f) 8083 | -7/Lower Caves | Spotted Q0-CG6(f) 8084 | -7/Lower Caves | Spotted EV-VOA(f) 8084 | -7/Lower Caves | Spotted 0M-3ZU(f) 8085 | -7/Lower Caves | Encountered a Master Thief 8085 | -7/Lower Caves | Encountered a Master Thief 8085 | -7/Lower Caves | Encountered a Master Thief 8087 | -7/Lower Caves | Encountered a Master Thief 8099 | -7/Lower Caves | Identified exit to Data Miner 8099 | -7/Lower Caves | Entered Data Miner 8099 | -7/Data Miner | Discovered new exit (range 6) 8104 | -7/Data Miner | Met Data Miner 8109 | -7/Data Miner | Learned location of Section 7 (-2) 8109 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8113 | -7/Data Miner | Received God Mode back door access code from Data Miner 8116 | -7/Data Miner | Activated Chronowheel 8116 | -7/Data Miner | Spacetime reconverged on an earlier point 8121 | -7/Data Miner | Identified exit to Proximity Caves 8122 | -7/Data Miner | Entered Proximity Caves 8192 | -6/Proximity Caves | Learned Factory emergency access door positions 8223 | -6/Proximity Caves | Learned Factory stockpile data 8268 | -6/Proximity Caves | Spotted B-75 Beast 8283 | -6/Proximity Caves | Discovered new exit (range 5) 8284 | -6/Proximity Caves | Identified exit to Factory 8288 | -6/Proximity Caves | Entered Factory 8288 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8338 | -6/Factory | Spotted B-75 Beast 8391 | -6/Factory | Identified exit to Lower Caves 8518 | -6/Factory | Central database locked down 8543 | -6/Factory | Entered Lower Caves 8673 | -6/Lower Caves | Discovered new exit (range 3) 8674 | -6/Lower Caves | Identified exit to Lower Caves 8674 | -6/Lower Caves | Entered another Lower Caves area 8682 | -6/Lower Caves | Encountered a Warlord checkpoint 8686 | -6/Lower Caves | Discovered new exit (range 13) 8747 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8776 | -6/Lower Caves | Discovered new exit (range 10) 8777 | -6/Lower Caves | Spotted D1-PF8(f) 8777 | -6/Lower Caves | Spotted 1T-N1X(f) 8777 | -6/Lower Caves | Spotted 6E-C82(f) 8779 | -6/Lower Caves | Encountered a Master Thief 8779 | -6/Lower Caves | Encountered a Master Thief 8779 | -6/Lower Caves | Spotted MG-HU1(f) 8780 | -6/Lower Caves | Encountered a Master Thief 8787 | -6/Lower Caves | Encountered a Master Thief 8794 | -6/Lower Caves | Identified exit to Zion 8794 | -6/Lower Caves | Entered Zion 8811 | -6/Zion | Discovered new exit (range 11) 8910 | -6/Zion | Received a visual enhancement algorithm 8960 | -6/Zion | Given A8's code to call for help 8974 | -6/Zion | Given the Hacking Drone Bay 8974 | -6/Zion | Found Prototype Device 8974 | -6/Zion | Identified Hacking Drone Bay 8995 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9031 | -6/Zion | Found Prototype Processor 9031 | -6/Zion | Identified Spectral Analyzer 9034 | -6/Zion | Found Prototype Processor 9034 | -6/Zion | Identified Exp. Signal Interpreter 9037 | -6/Zion | Found Prototype Processor 9037 | -6/Zion | Identified Exp. Melee Analysis Suite 9039 | -6/Zion | Found Prototype Processor 9039 | -6/Zion | Identified Exp. Armor Integrity Analyzer 9042 | -6/Zion | Found Prototype Processor 9042 | -6/Zion | Identified Exp. Targeting Computer 9050 | -6/Zion | System corruption cleaned by Quarantine Array 9096 | -6/Zion | Learned location of 1 exit from Proximity Caves 9106 | -6/Zion | Imprinted 9108 | -6/Zion | Declared Zion's savior 9222 | -6/Zion | Found Prototype Energy Gun 9253 | -6/Zion | Identified exit to Proximity Caves 9380 | -6/Zion | Entered Proximity Caves 9380 | -5/Proximity Caves | Accompanied by 4 allies 9381 | -5/Proximity Caves | Identified exit to Factory 9384 | -5/Proximity Caves | Learned location of Armory (-3) 9697 | -5/Proximity Caves | Entered Factory 9697 | -5/Factory | Evolved 2 slots: Propulsion x2 9698 | -5/Factory | Identified exit to Extension 9716 | -5/Factory | Zion Heavy squad teleported in 9738 | -5/Factory | Discovered new exit (range 10) 9740 | -5/Factory | Discovered new exit (range 11) 9741 | -5/Factory | Identified exit to Upper Caves 9823 | -5/Factory | Entered Upper Caves 9823 | -5/Upper Caves | Accompanied by 2 allies 9823 | -5/Upper Caves | Spotted FR-4O9(f) 9823 | -5/Upper Caves | Spotted SC-OEY(f) 9824 | -5/Upper Caves | Encountered a Master Thief 9824 | -5/Upper Caves | Encountered a Master Thief 9824 | -5/Upper Caves | Spotted OS-66D(f) 9824 | -5/Upper Caves | Latent Energy Streamer stolen by Master Thief 9825 | -5/Upper Caves | Encountered a Master Thief 9883 | -5/Upper Caves | Allies destroyed OS-66D(f) 9906 | -5/Upper Caves | Learned Factory terminal intel 9929 | -5/Upper Caves | Learned location of 1 exit from Factory 10002 | -5/Upper Caves | Found Prototype Protection 10002 | -5/Upper Caves | Identified Zio. Heavy Carapace 10029 | -5/Upper Caves | Learned 12 Factory zone layouts 10037 | -5/Upper Caves | Discovered new exit (range 16) 10040 | -5/Upper Caves | Identified exit to Upper Caves 10107 | -5/Upper Caves | Entered another Upper Caves area 10107 | -5/Upper Caves | Accompanied by 1 ally 10168 | -5/Upper Caves | Build established: Scavenger-Sprinter 10259 | -5/Upper Caves | Discovered new exit (range 7) 10260 | -5/Upper Caves | Identified exit to Zhirov 10261 | -5/Upper Caves | Entered Zhirov 10261 | -5/Zhirov | Discovered new exit (range 3) 10266 | -5/Zhirov | Met Zhirov 10272 | -5/Zhirov | Found Alien Artifact 10272 | -5/Zhirov | Identified Integrated Dissipator 10272 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10286 | -5/Zhirov | Found Alien Artifact 10292 | -5/Zhirov | Learned location of Quarantine (-2) 10292 | -5/Zhirov | Learned location of Testing (-3) 10292 | -5/Zhirov | Learned location of Command (-1) 10295 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10301 | -5/Zhirov | Identified exit to Proximity Caves 10305 | -5/Zhirov | Entered Proximity Caves 10344 | -4/Proximity Caves | Learned Research trap positions 10619 | -4/Proximity Caves | Build established: Scavenger-Mutant 10851 | -4/Proximity Caves | Spotted B-86 Titan 10869 | -4/Proximity Caves | Discovered new exit (range 4) 10869 | -4/Proximity Caves | Identified exit to Factory 10870 | -4/Proximity Caves | Entered Factory 10870 | -4/Factory | Evolved 2 slots: Propulsion x2 10871 | -4/Factory | Identified exit to Upper Caves 10873 | -4/Factory | Zion Heavy squad teleported in 10874 | -4/Factory | Loaded intel: 19 terminal locations 10949 | -4/Factory | Zion Hacker squad teleported in 11013 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 11034 | -4/Factory | Zion Fire squad teleported in 11114 | -4/Factory | Zion Offense Resupply teleported in 11125 | -4/Factory | Build established: Scavenger-Sprinter 11161 | -4/Factory | Entered Upper Caves 11245 | -4/Upper Caves | Encountered a Warlord checkpoint 11267 | -4/Upper Caves | Learned Research emergency access door positions 11285 | -4/Upper Caves | Learned Research stockpile data 11313 | -4/Upper Caves | Learned location of 1 exit from Research 11331 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11335 | -4/Upper Caves | Discovered new exit (range 9) 11337 | -4/Upper Caves | Identified exit to Upper Caves 11337 | -4/Upper Caves | Entered another Upper Caves area 11344 | -4/Upper Caves | Identified exit to Research 11376 | -4/Upper Caves | Spotted B-86 Titan 11382 | -4/Upper Caves | Discovered new exit (range 4) 11383 | -4/Upper Caves | Identified exit to Warlord 11383 | -4/Upper Caves | Entered Warlord 11403 | -4/Warlord | Opened side exit 11503 | -4/Warlord | Visited the Vortex Lab 11504 | -4/Warlord | Found Prototype Energy Gun 11504 | -4/Warlord | Identified Vortex Rifle 11506 | -4/Warlord | Found Prototype Piercing Weapon 11506 | -4/Warlord | Identified Vortex Lance 11508 | -4/Warlord | Found Vortex Lance 11509 | -4/Warlord | Found Prototype Energy Cannon 11516 | -4/Warlord | Warlord's base attacked by MAIN.C 11528 | -4/Warlord | Rebuked by Warlord 11530 | -4/Warlord | Opened Warlord's prototype stash 11545 | -4/Warlord | Found Prototype Processor 11545 | -4/Warlord | Identified Exp. Target Analyzer 11548 | -4/Warlord | Found Prototype Device 11548 | -4/Warlord | Identified Exp. Focal Shield 11571 | -4/Warlord | Found Exp. Targeting Computer 11598 | -4/Warlord | Discovered new exit (range 14) 11600 | -4/Warlord | Identified exit to Proximity Caves 11640 | -4/Warlord | Entered Proximity Caves 11640 | -3/Proximity Caves | Accompanied by 1 ally 11709 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11743 | -3/Proximity Caves | Discovered exit to Research (range 12) 11746 | -3/Proximity Caves | Entered Research 11746 | -3/Research | Evolved 2 slots: Utility x2 11747 | -3/Research | Identified exit to Testing 11748 | -3/Research | Loaded intel: 55 trap records 11754 | -3/Research | Discovered exit to Testing (range 5) 11778 | -3/Research | Incoming investigation squad redirected 11783 | -3/Research | Entered Testing 11822 | -3/Testing | Retrieved Zion intel report: Main Access 11822 | -3/Testing | Identified exit to Research 11824 | -3/Testing | Retrieved Zion intel report: Emergency Access 11832 | -3/Testing | Spotted PY-K9ZNY4Q1Y9 11856 | -3/Testing | Spotted PG-IK9ZCCU00V 11862 | -3/Testing | Found Exp. Melee Analysis Suite 11864 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 11887 | -3/Testing | Entered Research 11887 | -2/Research | Evolved 2 slots: Utility x2 11911 | -2/Research | Zion Infowar Resupply teleported in 11926 | -2/Research | Discovered new exit (range 10) 11932 | -2/Research | Identified exit to Quarantine 11940 | -2/Research | Entered Quarantine 11945 | -2/Quarantine | Found Alien Artifact 11959 | -2/Quarantine | Cryocooling Duct disabled 11961 | -2/Quarantine | Cryocooling Duct disabled 11972 | -2/Quarantine | Incoming investigation squad redirected 11974 | -2/Quarantine | Ambient heat levels rising (+20) 11974 | -2/Quarantine | Non-combat units ordered to evacuate 11976 | -2/Quarantine | Ambient heat levels rising (+20) 11976 | -2/Quarantine | Combat units ordered to evacuate 12005 | -2/Quarantine | Discovered new exit (range 19) 12015 | -2/Quarantine | Found Alien Artifact 12021 | -2/Quarantine | Found Alien Artifact 12029 | -2/Quarantine | Found Alien Artifact 12041 | -2/Quarantine | Spotted Fortress 12054 | -2/Quarantine | Discovered new exit (range 6) 12055 | -2/Quarantine | Identified exit to Section 7 12055 | -2/Quarantine | Entered Section 7 12095 | -2/Section 7 | Identified Matter Drive 12106 | -2/Section 7 | Found Alien Artifact 12154 | -2/Section 7 | Identified Phase Armor 12154 | -2/Section 7 | Identified Transdimensional Reconstructor 12154 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 12154 | -2/Section 7 | Warped through subspace 12159 | -2/Section 7 | Identified Subatomic Replicator 12175 | -2/Section 7 | Incoming investigation squad redirected 12180 | -2/Section 7 | Build established: Scavenger-Scout 12199 | -2/Section 7 | Identified Core Reset Matrix 12199 | -2/Section 7 | Used Core Reset Matrix 12203 | -2/Section 7 | Sensed 17 artifacts in vicinity 12203 | -2/Section 7 | Found Microwarp Drive 12270 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 12278 | -2/Section 7 | Spotted B-99 Colossus 12286 | -2/Section 7 | Found Integrated Reactor 12286 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12291 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 12295 | -2/Section 7 | Found LRC Matter Compressor 12295 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 12297 | -2/Section 7 | Found LRC Boosters 12297 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 12345 | -2/Section 7 | Found Transdimensional Reconstructor 12349 | -2/Section 7 | Found Matter Drive 12357 | -2/Section 7 | Found Matter Drive 12363 | -2/Section 7 | Warped through subspace 12363 | -2/Section 7 | Spotted Executioner 12363 | -2/Section 7 | Spotted Executioner 12366 | -2/Section 7 | Found Transdimensional Reconstructor 12374 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 12384 | -2/Section 7 | Spotted B-90 Cyclops 12394 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 12397 | -2/Section 7 | Found Integrity Redistributor 12407 | -2/Section 7 | Discovered new exit (range 10) 12407 | -2/Section 7 | Identified exit to Access 12408 | -2/Section 7 | Entered Access 12408 | -1/Access | Evolved 2 slots: Utility x2 12472 | -1/Access | Zion Zionite Resupply teleported in 12483 | -1/Access | Found Prototype Energy Cannon 12483 | -1/Access | Identified Zio. Alpha Cannon 12486 | -1/Access | Found Prototype Protection 12486 | -1/Access | Identified Zio. Shade Armor 12507 | -1/Access | Build established: Alien-Scout 12515 | -1/Access | Discovered new exit (range 7) 12538 | -1/Access | Retrieved Zion intel report: Prototype Schematics 12684 | -1/Access | Zion Light squad teleported in 12685 | -1/Access | Zion Light squad teleported in 12685 | -1/Access | Identified exit to Command 12691 | -1/Access | Entered Command 12691 | -1/Command | Accompanied by 5 allies 12716 | -1/Command | Phase Generator disabled 12720 | -1/Command | Incoming investigation squad redirected 12760 | -1/Command | Disengaged cave seal 12760 | -1/Command | Zionites emerged from the dark tunnel 12782 | -1/Command | Found Prototype Protection 12782 | -1/Command | Identified Zio. Weapon Casing 12795 | -1/Command | Found Zio. Weapon Casing 12805 | -1/Command | Found Zio. Weapon Casing 12969 | -1/Command | First assault squad dispatched 13048 | -1/Command | Retrieved Zion intel report: Prototype Schematics 13072 | -1/Command | Found Zio. Shade Armor 13082 | -1/Command | Spotted B-99 Colossus 13102 | -1/Command | Found Zio. Shade Armor 13113 | -1/Command | High security lockdown imminent 13125 | -1/Command | Disengaged cave seal 13168 | -1/Command | Spotted Executioner 13178 | -1/Command | Spotted Executioner 13184 | -1/Command | Allies destroyed Executioner 13193 | -1/Command | High security lockdown engaged 13214 | -1/Command | Found Corrupted Prototype Energy Cannon 13214 | -1/Command | Identified Zio. Alpha Cannon Mk. II 13217 | -1/Command | Found Prototype Device 13217 | -1/Command | Identified Exp. Weapon Cycler 13222 | -1/Command | Spotted M Guard 13222 | -1/Command | Spotted M Guard 13222 | -1/Command | Spotted Combat Programmer 13233 | -1/Command | Spotted Combat Programmer 13234 | -1/Command | Allies destroyed Combat Programmer 13235 | -1/Command | Allies destroyed Combat Programmer 13249 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-114) 13250 | -1/Command | Allies destroyed M Guard 13265 | -1/Command | Allies destroyed M Guard 13265 | -1/Command | All MAIN.C guards destroyed 13266 | -1/Command | Found Zio. Weapon Casing 13288 | -1/Command | Met MAIN.C 13351 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-88) 13358 | -1/Command | Allies destroyed MAIN.C Shell 13359 | -1/Command | MAIN.C activated Command garrisons 13419 | -1/Command | Spotted Investigator 13457 | -1/Command | Scanned by Researcher 13459 | -1/Command | Lost 4 parts (4u) 13483 | -1/Command | Discovered new exit (range 10) 13484 | *** | Heading to fleet! Last Messages --------------- 13466_ Stasis bubble strength at 42. 13467_ Stasis bubble strength at 21. 13467_ Knocked back. 13468_ Stasis bubble bursts. 13469_ C-30 ARC bursts open, deploying its payload. 13469_ G-73 Enforcer unfolds itself. 13469_ B-74 Champion unfolds itself. 13469_ G-73 Enforcer unfolds itself. 13469_ L-61 Swordsman unfolds itself. 13469_ M-36 Artificer unfolds itself. 13470_ Acquired 25 matter. 13475_ Wave Inhibitor disabled. 13479_ System corrupted: Matter fused (-7). 13479_ Zio. Shade Armor destroyed. 13480_ Door malfunctions. 13480_ Operations Mainframe disabled. 13482_ C-30 ARC bursts open, deploying its payload. 13482_ G-73 Enforcer unfolds itself. 13482_ Imp. Plasma Cutter destroyed. 13483_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????# #?????????# [ ## ### """" "#???? | | ???????# #?????????# # "## """" ##???? | | ???????# ##########? #"""## "" #????? | | ???????# "## #??? ##"### #????? | | ???????# ######/"## # #????? | | ???????+ "" # "" #????" | | ???????# "T + """" #????" | | ???????# ########## # """" #???#" | | ???????# ### #????????## ## "" #???#" | | ???????# #?########?????????# ## #???# | | ???????# #??????????????????# ## #???# | | ???????# #??????????????????# ## #???# | | ????#+?# ???????????????????# ## #???#" | | ????# ? ???????????????????+ ## " #???#" | | ????# ???????????????????# + %" #?### | | #####/### ???????????????????# H####"""###### " | | ! ## ????????############ # "#####""" | | ## ????????? # | | """" ## ?????????? # | | """" #?? ????????????? # | | """" #?????????????????? # #####"### | | """" ####?????????????????# ##???###?# | | ##"##???????????###### #????????# | | %/" "#???????????# #????????## | | """" ## ##???????????# #?????????? | | """"" ## #??? ??| ?# @ ## ##### #?????????? | | ######### ##?# ## ## #???#" "#?????????? | | ##??#####+"### = ####### #???## ##?????????? | | ####! # ####### #????# #??????????? | | / ?# # #????# #??????????? | | #??# """ # #????# #??????????? | | #??# """ # ######+#######????? | | #??# R" + ?+ #????? | | #??#* """ # #?# #????? | | #??# "" # """" """ #?# #????? | | #??# |# """" """" ### """" #????? | | ##??# " """" """" # """" !#????? | | ????########"# """" """" + """" #????? | | ?????# # """" ""#????? | | ?????# " ""#????? | | ?????# [ # ""#????? | | ###### "#"#######"/####"## ^ # """" T#????? | | ## ######## ####/#### """" ""#????? | | ## #" """"# #? ?# """" ""#????? | | ## " """# ## # """" ""?????? | | ## / """# ##"" # ?????????? | | ## / """# ##"" # ?????????? | | ## #""""""# ##"" #######?????????? | | " ############ ##T #???????????????? | | "" #??????????# ""#?"" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 100 Energy Generation 45 Energy Capacity 1870 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 67 Targeting Accuracy 12 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Gravity Flail | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Ragnarok Missile Launcher | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Point Singularity Launcher | -1/Access | Z-intel Molecular Scythe | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Matter Drive High-powered Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Integrated Reactor LRC Matter Compressor LRC Boosters Transdimensional Reconstructor Integrity Redistributor Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldNetworkTorch Manual? 0 Play Time 02:44:48 Cumulative 2007.6 hours Start 2021.07.23 @ 23:28:39 End 2021.07.24 @ 02:52:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2605 Rogue 2597 Adventurer 0 Explorer 8 Win Type 2 Total 222 Types 42/30/84/3/3/5/52/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ea5aaf2-bf79-4dc4-9cf6-8ce5f1689b14