Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.30 @ 21:14:04 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (252) 1260 Value Destroyed (10222) 10222 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (1090) 1090 TOTAL SCORE: 20792 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 110 Met Data Miner 300 Met Zhirov 300 Friendly Fire -68 Cogmind --------- Core Integrity 711/1450 Matter 300/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (1400) Ox27 Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Lance > --- INVENTORY (25) --- Light Antimatter Reactor Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Medium Treads Armored Medium Treads Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Matter Filter Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Advanced System Shield > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Quantum Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Compact Wheel Improved Matter Compressor Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Transdimensional Reconstructor Coil Gun Coil Gun Coil Gun Hypervelocity Gauss Rifle Heavy Machine Gun Railgun Fusion Bomb Launcher Lance Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 127] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Deuterium Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Phase Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 2 . . . . . . . . Utility 10 | . . 1 1 1 . . . . . 2 . . . . 2 2 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 Parts Attached 238 | 6 5 13 12 17 2 3 . . 33 16 7 1 7 15 21 20 60 Power 13 | 1 . 1 1 1 . . . . 5 1 . . 1 . . . 2 Engine 7 | 1 . 1 1 1 . . . . 3 . . . . . . . . Core 3 | . . . . . . . . . 2 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . . 2 Propulsion 80 | 2 2 7 2 5 2 . . . 18 5 . 1 . 4 6 6 20 Treads 28 | . . . . 2 1 . . . 3 1 . . . 3 4 4 10 Leg 5 | 2 . 3 . . . . . . . . . . . . . . . Wheel 47 | . 2 4 2 3 1 . . . 15 4 . 1 . 1 2 2 10 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 68 | 1 3 1 3 7 . 1 . . 4 7 2 . 4 4 9 6 16 Device 23 | . 1 1 . 3 . . . . 2 4 2 . 1 1 2 . 6 Storage 6 | 1 1 . . 1 . . . . . . . . 1 . . . 2 Processor 9 | . 1 . . 1 . . . . . 1 . . . . 4 . 2 Hackware 1 | . . . . . . . . . . . . . . . 1 . . Protection 29 | . . . 3 2 . 1 . . 2 2 . . 2 3 2 6 6 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 77 | 2 . 4 6 4 . 2 . . 6 3 5 . 2 7 6 8 22 Energy Gun 6 | . . . 1 . . . . . . . . . . 1 . . 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 50 | 2 . 4 2 4 . 1 . . 5 2 3 . 1 4 4 5 13 Ballistic Cannon 3 | . . . 3 . . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 . . . . 2 . . 2 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 1 . . 1 . 1 . . Piercing Weapon 7 | . . . . . . . . . . . . . . . 1 3 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 2 . . . . 1 1 1 . 4 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 System Corruption 17 | . . . . . . . . . . . . . . . . . 17 Parts Lost 118 | . . 7 5 . 1 2 . . 15 2 1 2 . 8 8 5 62 Power 7 | . . . 1 . . . . . 3 . . . . . . . 3 Propulsion 45 | . . 4 1 . 1 . . . 8 2 . 2 . 3 2 2 20 Utility 33 | . . . 1 . . 1 . . 3 . . . . 2 3 3 20 Weapon 33 | . . 3 2 . . 1 . . 1 . 1 . . 3 3 . 19 Highest Loss Streak 29 | . . 3 1 . 1 2 . . 6 1 1 2 . 4 5 3 29 Average Slot Usage (%) 94 | . 99 96 99 99 100 99 100 100 98 96 94 88 87 86 89 91 89 Engine 3 | . 14 11 9 6 7 7 7 7 5 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 2 5 5 4 3 Treads 9 | . . . . 12 15 15 15 15 12 10 11 11 11 13 10 9 11 Wheel 17 | . 9 26 27 17 14 15 15 15 25 22 23 17 17 9 10 13 11 Device 10 | . 1 10 9 13 15 13 7 7 11 18 11 11 11 8 13 9 7 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 6 Processor 10 | . 11 11 9 7 7 7 7 7 6 6 11 11 11 11 12 14 17 Hackware 1 | . . . . . . . . . . . . . . . 4 4 4 Protection 8 | . . . 8 7 7 7 15 15 7 5 5 5 4 11 8 15 9 Ballistic Gun 17 | . 28 21 20 20 23 22 23 23 18 16 16 17 16 15 13 12 12 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 12 87 95 109 120 116 121 121 121 121 127 134 131 139 144 135 150 144 Greatest Support 144 | 20 26 36 30 40 26 26 26 26 64 58 58 54 54 56 60 60 144 Greatest Overweight (x) 9 | 1 8 9 3 5 5 4 4 4 4 4 2 5 2 5 4 3 8 Average Overweight (x) 2 | . 2 3 3 4 4 4 4 4 2 2 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 13 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 14 24 25 25 25 25 24 24 25 25 25 25 25 25 25 25 25 Average Carried 21 | 3 8 19 23 24 24 24 24 24 23 24 24 24 24 17 21 24 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 22 24 25 24 24 24 24 25 25 25 25 25 21 25 23 2 Class Distribution -------------------- 30% | Gunner 24% | Scavenger-Gunner 12% | Mutant 10% | Scavenger-Tank 10% | Tank 4% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 7632 | 222 209 404 748 232 173 102 . . 1092 401 217 94 370 461 554 776 1577 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11926 | . 288 929 1080 275 383 303 . . 1742 729 340 410 210 568 703 1130 2836 Parts 518 | . 13 51 60 16 13 9 . . 77 37 12 12 . 11 24 52 131 Haulers Intercepted 6 | . . 1 3 . . . . . 1 . 1 . . . . . . Recyclers Shooed 8 | . . 2 . . . . . . 3 . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . 7 13 . . . . 16 10 . 12 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 191 | . 6 10 22 3 7 11 . . 24 15 14 7 . 10 8 16 38 Melee 3 | . . . . . . . . . . . . . . . . . 3 Guns 161 | . 6 10 18 3 7 3 . . 24 15 6 7 . 8 8 16 30 Cannons 4 | . . . 4 . . . . . . . . . . . . . . AOE 23 | . . . . . . 8 . . . . 8 . . 2 . . 5 Classes Destroyed 21 | . 4 4 2 1 2 . . . 3 1 . . . 2 . 1 1 Worker 20 | . 1 5 3 2 . . . . 2 1 . . . . . 1 5 Builder 6 | . . . . . . . . . 3 . . . . . . . 3 Tunneler 1 | . . 1 . . . . . . . . . . . . . . . Hauler 6 | . . 1 3 . . . . . 1 . 1 . . . . . . Recycler 17 | . 1 4 . 1 . . . . 4 1 . . . . 1 1 4 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . Operator 3 | . . . 2 . . . . . . . . . . . . . 1 Watcher 6 | . . 1 2 . . . . . . . . . . . 1 . 2 Swarmer 60 | . 3 3 7 . 1 5 . . 9 9 8 . . . . 5 10 Grunt 59 | . 3 4 7 2 . 4 . . 8 2 5 6 . 6 2 2 8 Brawler 1 | . . . . . . . . . . . . . . 1 . . . Duelist 4 | . . . . . . . . . 2 1 . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 20 | . . 3 6 . . 1 . . 1 1 1 . . . 2 3 2 Specialist 1 | . . . . . . . . . . . . . . . . 1 . Hunter 16 | . . . 2 . . 1 . . 1 2 . . . 2 2 . 6 Programmer 21 | . . . . 1 . . . . 1 . . . . 1 2 5 11 Heavy 1 | . . . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . Butcher 5 | . . . . . 5 . . . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | . 4 4 9 2 5 8 . . 5 6 6 3 . 3 3 5 14 Combat Bots Only 8 | . 3 3 6 2 5 8 . . 5 5 5 3 . 3 2 5 7 Max Kills in Single Turn 5 | . 1 2 2 1 1 3 . . 2 2 3 2 . 2 1 2 5 Gunslinging 2 | . . 1 . . . . . . 1 . 1 1 . 1 . 1 2 Exploded 3 | . . . . . . 3 . . . . 3 . . 1 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 21311 | . 265 643 935 175 589 417 . . 2412 650 378 466 . 1417 1682 2055 9227 Core 1565 | . 34 87 63 19 35 52 . . 117 45 66 54 . 91 73 90 739 Absorbed by Shields 76 | . . . . . . . . . . . . . . . . . 76 Core Remaining (%) 86 | 100 86 78 88 . . . . 84 86 . . . . 74 93 93 . Volleys Fired 549 | . 24 64 68 11 23 8 . . 73 35 19 14 . 30 32 47 101 Largest 4 | . 2 2 3 3 3 3 . . 3 3 3 3 . 3 3 3 4 Hottest 300 | . 40 46 117 117 74 74 . . 88 60 73 73 . 112 84 76 300 Shots Fired 1554 | . 48 128 203 33 69 18 . . 219 105 41 42 . 75 95 141 337 Gun 1499 | . 48 128 179 30 69 15 . . 219 105 33 42 . 68 95 141 327 Cannon 27 | . . . 24 3 . . . . . . . . . . . . . Launcher 28 | . . . . . . 3 . . . . 8 . . 7 . . 10 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1474 | . 48 128 202 33 69 15 . . 219 105 33 42 . 66 95 141 278 Thermal 52 | . . . 1 . . . . . . . . . . 2 . . 49 Explosive 28 | . . . . . . 3 . . . . 8 . . 7 . . 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 8 15 32 9 20 8 . . 15 27 7 10 . 16 22 14 28 Robot Miss Streak 10 | . 6 3 6 2 2 3 . . 10 3 4 3 . 2 3 3 4 Penetration Max 2 | . . . 1 . . . . . 1 2 . 1 . 1 1 1 1 Secondary Targets 38 | . . 3 1 1 3 . . . 1 2 2 4 . 3 1 5 12 Max Gunslinging Chain 2 | . . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 2 Shots Hit Robots 1128 | . 29 94 122 23 56 11 . . 155 69 22 33 3 59 78 106 268 Core Hits 562 | . 16 43 51 11 20 22 . . 80 33 31 18 2 33 28 43 131 Critical Kills 15 | . . 1 . . . . . . 3 . . 1 . . 2 2 6 Critical Parts Destroyed 21 | . . . 1 . . . . . 5 . . . . . 1 1 13 Critical Strikes 45 | . . 1 1 . . . . . 8 . . 1 . . 3 3 28 Burn 6 | . . . . . . . . . . . . . . . . . 6 Destroy 38 | . . 1 1 . . . . . 8 . . 1 . . 3 3 21 Puncture 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 51 | . . . . . . . . . 3 1 . . 3 . 4 14 26 Impact . | . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 3 1 . . 3 . 1 . . Piercing 43 | . . . . . . . . . . . . . . . 3 14 26 Sneak Attacks 2 | . . . . . . . . . 1 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 28651 | . 218 918 1998 428 1040 866 . . 3731 1498 1909 780 368 2244 1584 2492 8577 Guns 22318 | . 218 918 1785 409 1040 203 . . 3648 1498 445 768 . 1299 1584 2488 6015 Cannons 232 | . . . 213 19 . . . . . . . . . . . . . Explosions 5170 | . . . . . . 663 . . . . 1464 . . 945 . . 2098 Melee 915 | . . . . . . . . . 83 . . . 368 . . . 464 Ramming 16 | . . . . . . . . . . . . 12 . . . 4 . Kinetic 21217 | . 218 918 1998 428 1040 203 . . 3648 1498 445 768 . 1299 1584 2488 4682 Thermal 1333 | . . . . . . . . . . . . . . . . . 1333 Explosive 5170 | . . . . . . 663 . . . . 1464 . . 945 . . 2098 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 451 | . . . . . . . . . 83 . . . 368 . . . . Piercing 464 | . . . . . . . . . . . . . . . . . 464 Highest Corruption 37 | . . . . . . . . . . . . . . . 3 22 37 Average Corruption 5 | . . . . . . . . . . . . . . . 2 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 78 | . . . . . . . . . . . . . . . 9 31 38 Message Errors 18 | . . . . . . . . . . . . . . . 3 8 7 Matter Fused 14 | . . . . . . . . . . . . . . . 1 6 7 Heat Flow Errors 8 | . . . . . . . . . . . . . . . . 3 5 Energy Discharges 11 | . . . . . . . . . . . . . . . 3 4 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 11 | . . . . . . . . . . . . . . . 1 5 5 Misfires 3 | . . . . . . . . . . . . . . . . 2 1 Weapon Failures 11 | . . . . . . . . . . . . . . . 1 2 8 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 271 | . . . . . . . . . . . 45 . 78 24 . . 124 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 193 | . . . . . . . . . . . 45 . . 24 . . 124 Melee 78 | . . . . . . . . . . . . . 78 . . . . Knockbacks 3 | . . . 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 17 . . . . . 6 . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 1 . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 12 12 235 203 316 104 . . 198 210 79 230 . 390 10 217 353 Average Temperature 71 | . 7 5 30 75 161 36 . . 48 60 32 93 . 150 10 104 89 Received Heat Transfer 2378 | . 72 186 297 90 60 60 . . 282 63 72 216 . 223 154 135 468 Effects 6 | . . . . . . . . . . 1 . 1 . 1 . . 3 Energy Bleed 3 | . . . . . . . . . . 1 . 1 . 1 . . . Interference 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . . . . . . . 9 Heat Transferred 2072 | . . . . . . . . . . . . . . . . . 2072 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 672 | . 195 230 375 311 . . . . 672 630 . . . . 157 250 542 Initial 272 | . . 81 . 164 . . . . . 272 . . . . 2 23 64 Average 192 | . 112 94 172 170 . . . . 198 471 . . . . 79 140 302 Maximum Alert Level 2 | . . 1 1 1 . . . . 2 2 . . . . . 1 2 Low Security (%) 65 | 100 100 87 55 78 . . . . 71 . . . . . 100 74 28 Level 1 20 | . . 12 44 21 . . . . 8 22 . . . . . 25 39 Level 2 13 | . . . . . . . . . 19 77 . . . . . . 31 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 2 2 1 . . . . 8 1 . . . . 2 3 13 Investigation 3 | . . 1 1 . . . . . 1 . . . . . . . . Extermination 9 | . . . . 1 . . . . 1 . . . . . 2 2 3 Reinforcement 17 | . 1 1 1 . . . . . 6 1 . . . . . 1 6 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 11 | . 1 2 1 . . . . . 3 . . . . . . 2 2 Communications Jammed 13 | . . . . . . . . . 11 2 . . . . . . . Distress Signals 13 | . . . . . . . . . 11 2 . . . . . . . Times Spotted 275 | . 11 15 36 8 7 12 . . 35 18 14 9 . 11 10 28 61 Peak Tracking Total 9 | . 5 4 5 4 5 9 . . 6 5 5 5 . 4 3 5 9 Tactical Retreats 9 | . . . 3 . . . . . . . . 1 . . 1 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 12 | . 1 1 . . . . . . 3 . . . . . 1 5 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . 1 2 Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . 1 4 Triggered 6 | . . . . . . . . . 1 . . . . . . 1 4 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 5 | . . . 1 . . . . . . 2 . . . . 1 1 . Max in Single Turn 2 | . . . 1 . . . . . . 2 . . . . 1 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 40 | . . 2 5 1 1 1 4 . 6 6 1 . 4 . 5 4 . Terminals 18 | . . 2 4 1 1 1 . . 2 3 . . . . 3 1 . Fabricators 5 | . . . . . . . . . 1 1 . . . . 2 1 . Repair Stations 3 | . . . . . . . . . 1 1 . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 1 1 . . . . . . . Total Hacks 113 | . . 6 15 3 1 1 29 . 8 10 1 . 17 . 14 8 . Successful 75 | . . 3 8 1 1 1 29 . 2 4 1 . 17 . 6 2 . Failed 38 | . . 3 7 2 . . . . 6 6 . . . . 8 6 . Catastrophic 9 | . . . 3 . . . . . 3 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 32 | . . 3 13 3 . . . . 3 5 . . . . 4 1 . Terminals 40 | . . 6 13 3 1 1 . . 2 5 . . . . 8 1 . Fabricators 12 | . . . . . . . . . 2 1 . . . . 6 3 . Repair Stations 5 | . . . . . . . . . 1 2 . . . . . 2 . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . 2 . Garrison Access 4 | . . . . . . . . . 2 2 . . . . . . . Terminal Hacks 54 | . . 2 2 . 1 1 29 . . . 1 . 17 . 1 . . Record 19 | . . . . . 1 1 11 . . . . . 5 . 1 . . Part Schematic 14 | . . . . . . . 10 . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . 2 2 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 1 . . . . . 3 . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . Build 2 | . . . . . . . . . 1 . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . . . 2 . Insert Component 2 | . . . 1 . . . . . . . . . . . . 1 . Analyze 2 | . . . 1 . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 10 | . . 1 4 1 . . . . 1 1 . . . . 2 . . Terminals 9 | . . 1 4 1 . . . . . 1 . . . . 2 . . Botnet 9 | . . 1 4 1 . . . . . 1 . . . . 2 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . . 2 5 1 . 1 . . 6 5 . . . . 5 3 . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . 10 . . . . . 4 . . 1 . Parts Built 3 | . . . . . . . . . 2 . . . . . 1 . . Matter 475 | . . . . . . . . . 190 . . . . . 285 . . Time 145 | . . . . . . . . . 95 . . . . . 50 . . Total Part Build Rating 15 | . . . . . . . . . 10 . . . . . 5 . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 19 | . . . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 1 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 3 | . . . . 1 2 . . . . . . . . . . . . Largest Group 2 | . . . . 1 2 2 . . . . . . . . . . . Highest-Rated Group 51 | . . . . 30 51 51 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 30 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . 13 1 4 . . . . . . . . . . . Total Damage 444 | . . . . 378 . 66 . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . . . . 1 . . . . . . 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 12337 | 67 388 815 923 869 765 334 111 326 1348 684 982 306 231 692 930 1342 1224 Spaces Moved 7243 | 47 177 415 479 523 414 200 75 218 848 466 787 206 167 414 530 772 505 Core 6 | 6 . . . . . . . . . . . . . . . . . Treads 27 | . . . . . . . . . . . . . . . . 1 26 Legs 158 | 41 117 . . . . . . . . . . . . . . . . Wheels 7052 | . 60 415 479 523 414 200 75 218 848 466 787 206 167 414 530 771 479 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 116 125 110 150 150 150 150 101 115 115 115 123 123 128 128 120 Average Speed 130 | 113 146 137 125 146 152 150 150 150 113 115 115 123 123 135 130 128 137 Slowest Speed 370 | 120 200 215 125 155 155 150 150 150 145 140 115 165 123 175 160 370 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 32 36 60 17 63 35 68 44 26 20 93 46 61 75 10 21 13 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 7 | . . . . . 1 . 1 . . . . . 3 2 . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . . . 1 1 . . . . 2 3 . 2 . . . Spaces Dug 55 | . . . . . . . . . 2 1 30 . . . 4 9 9 Terrain Destroyed 331 | . . . 6 . . 32 . . 5 20 96 . . 77 4 9 82 Melee 25 | . . . . . . . . . 2 1 . . . . 4 9 9 Projectile 17 | . . . 6 . . . . . 3 1 3 . . . . . 4 AOE 288 | . . . . . . 32 . . . 18 93 . . 77 . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total 9049 | 58 267 555 652 620 506 221 74 217 1102 560 833 230 188 487 694 1007 778 Wait 616 | . 47 31 77 12 11 10 . . 110 27 16 7 1 20 83 109 55 Move 7226 | 46 176 414 478 522 413 199 74 217 847 465 786 205 166 413 529 771 505 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 154 | 6 11 24 10 23 1 1 . . 17 4 2 2 2 6 17 10 18 Fast Attach 61 | 6 1 1 4 3 . 1 . . 8 8 2 . 6 . 4 2 15 Attach 96 | . . 9 6 1 1 1 . . 10 2 1 1 . 10 11 8 35 Detach 10 | . . 1 . . . . . . 1 . . . 1 2 2 1 2 Swap 82 | . 4 3 2 13 1 1 . . 15 6 4 . 2 5 6 10 10 Drop 111 | . 4 8 7 28 1 . . . 18 12 3 . 7 1 6 9 7 Fire 549 | . 24 64 68 11 23 8 . . 73 35 19 14 . 30 32 47 101 Melee 51 | . . . . . . . . . 3 1 . . 3 . 4 14 26 Ram 1 | . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . Escape Stasis 24 | . . . . . . . . . . . . . . . . 24 . Rewire 62 | . . . . 7 55 . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . 1 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -9/Materials | Lost 3 parts (3n) 1229 | -9/Materials | Discovered new exit (range 11) 1262 | -9/Materials | Discovered new exit (range 16) 1271 | -9/Materials | Entered another Materials area 1271 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1569 | -8/Materials | Build established: Gunner 2163 | -8/Materials | Discovered new exit (range 9) 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2879 | -7/Factory | Discovered new exit (range 14) 3063 | -7/Factory | Entered Lower Caves 3063 | -7/Lower Caves | Accompanied by 1 ally 3337 | -7/Lower Caves | Attacked by a faux Warlord 3806 | -7/Lower Caves | Discovered new exit (range 11) 3828 | -7/Lower Caves | Entered another Lower Caves area 3828 | -7/Lower Caves | Accompanied by 2 allies 3917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4088 | -7/Lower Caves | Discovered new exit (range 15) 4115 | -7/Lower Caves | Destroyed 8 combat bots 4162 | -7/Lower Caves | Entered Data Miner 4162 | -7/Data Miner | Discovered new exit (range 6) 4191 | -7/Data Miner | Met Data Miner 4219 | -7/Data Miner | Learned location of Section 7 (-2) 4219 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4240 | -7/Data Miner | Received God Mode back door access code from Data Miner 4273 | -7/Data Miner | Entered Proximity Caves 4594 | -6/Proximity Caves | Discovered new exit (range 3) 4599 | -6/Proximity Caves | Entered Factory 4599 | -6/Factory | Evolved 2 slots: Propulsion x2 5504 | -6/Factory | Build established: Scavenger-Gunner 5602 | -6/Factory | Spotted B-75 Beast 5675 | -6/Factory | Lost 5 parts (1p3n1u) 5684 | -6/Factory | Cargo convoy interrupted 5704 | -6/Factory | Incoming assault squad redirected 5767 | -6/Factory | Destroyed B-75 Beast 5786 | -6/Factory | Lost 6 parts (2p4n) 5828 | -6/Factory | Discovered new exit (range 8) 5873 | -6/Factory | Fabricated Fission Core (x2) 5947 | -6/Factory | Entered another Factory area 5947 | -5/Factory | Evolved 2 slots: Utility x2 6153 | -5/Factory | Repaired Arm. Treads 6540 | -5/Factory | Discovered new exit (range 9) 6631 | -5/Factory | Entered Upper Caves 6730 | -5/Upper Caves | Found Imp. Powered Armor 7444 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7588 | -5/Upper Caves | Discovered new exit (range 6) 7613 | -5/Upper Caves | Entered another Upper Caves area 7727 | -5/Upper Caves | Learned Factory interactive machine intel 7898 | -5/Upper Caves | Discovered new exit (range 18) 7919 | -5/Upper Caves | Entered Zhirov 7919 | -5/Zhirov | Discovered new exit (range 3) 7924 | -5/Zhirov | Build established: Gunner 7942 | -5/Zhirov | Met Zhirov 7969 | -5/Zhirov | Learned location of Quarantine (-2) 7969 | -5/Zhirov | Learned location of Testing (-3) 7969 | -5/Zhirov | Learned location of Command (-1) 7976 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7995 | -5/Zhirov | Found Alien Artifact 8011 | -5/Zhirov | Found Alien Artifact 8011 | -5/Zhirov | Identified Integrated Reactor 8011 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8150 | -5/Zhirov | Entered Proximity Caves 8195 | -4/Proximity Caves | Lost 4 parts (2n1u1w) 8468 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 8497 | -4/Proximity Caves | Build established: Tank 8580 | -4/Proximity Caves | Learned Research terminal intel 8833 | -4/Proximity Caves | Discovered new exit (range 8) 8842 | -4/Proximity Caves | Entered Factory 8842 | -4/Factory | Evolved 2 slots: Utility x2 8843 | -4/Factory | Loaded intel: 45 interactive machine locations 9001 | -4/Factory | Discovered new exit (range 21) 9062 | -4/Factory | Fabricated Exp. Targeting Computer? 9693 | -4/Factory | Lost 5 parts (1n1u3w) 9770 | -4/Factory | Identified exit to Research 9772 | -4/Factory | Entered Research 9772 | -3/Research | Evolved 2 slots: Utility x2 9773 | -3/Research | Loaded intel: 18 terminal locations 10138 | -3/Research | Found Fusion Bomb Launcher 10153 | -3/Research | Build established: Scavenger-Tank 10556 | -3/Research | Spotted B-86 Titan 10657 | -3/Research | Lost 3 parts (3u) 10974 | -3/Research | Discovered new exit (range 7) 11034 | -3/Research | System corruption reached 10% 11113 | -3/Research | Identified exit to Research 11114 | -3/Research | Entered another Research area 11114 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11289 | -2/Research | Garrison activated, responded to threat 11389 | -2/Research | Lost 9 parts (1n5u3w) 11412 | -2/Research | Spotted B-90 Cyclops 11615 | -2/Research | Lost 9 parts (1p2n2u4w) 11676 | -2/Research | Lost 4 parts (3n1w) 11914 | -2/Research | Destroyed 7 combat bots 11916 | -2/Research | Lost 5 parts (1n3u1w) 12077 | -2/Research | Lost 4 parts (1p1n2w) 12084 | -2/Research | Build established: Scavenger-Gunner 12155 | -2/Research | First assault squad dispatched 12226 | -2/Research | System corruption reached 10% 12308 | -2/Research | System corruption reached 30% 12331 | -2/Research | Core integrity fell below 50% 12338 | -2/Research | Self-destructed Last Messages --------------- 12321_ Arm. Medium Treads destroyed. 12322_ G-73 Enforcer destroyed. 12322_ Destroyed Com. Wheel. 12323_ System corrupted: Imp. Core Shielding rejected. 12324_ G-73 Enforcer IFF system glitched. 12324_ Acquired Imp. Core Shielding. 12326_ Fusion Bomb Launcher destroyed. 12326_ Med. Treads destroyed. 12326_ Knocked back. 12327_ The unstable cave ceiling collapses. 12329_ I-47 Archangel destroyed. 12330_ The unstable cave ceiling collapses. 12330_ Imp. Core Shielding destroyed. 12330_ Knocked back. 12333_ Adv. Heat Sink destroyed. 12338_ Com. Wheel destroyed. 12338_ Adv. System Shield destroyed. 12338_ Imp. Matter Compressor destroyed. 12338_ Exp. Targeting Computer destroyed. 12338_ G-73 Enforcer IFF system glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ????????????#?###?????????????????????????? | | ?????????#### # ########??????????????????? | | ?????????# # # @% #??????????????##### | | ?????????# %%# ######????????????? ^^ | | ?????????# %" ##????????????????? ^^ | | ?????##### *! % #?######?##+###+#? | | ?????# %%%! #?# # ?? | | ?????# ! Hg #?# # #???????# # | | ?????# #?# + #########+# | | ?????# %% #?# | # *##=* | | ?????# !g = #?# # = = +=% | | ?????# % ###?# ?# = %%##== | | ?????#+ = [ ???######## %= ## | | ?????# *= x % #???# " """ ## | | ?###### ???# # """ ## | | ?# *# #???# %# """ # | | ?# # # ##??# # ###/ | | ?# # #!% % #??# ! # ? | | ?# # # ! % #?## # | | ?# + /%=! % #?########## | | ?# | #%####"######"#####??# ##### ##### | | ??####+#" #??? #?# #??# #???# #???## | | ?????# #???##?# #??# #???#+#????? | | ?????# #??##### #??#+#??????????? | | ?????# # # #???????????????? | | ?????# + # """ #???????????????? | | ######### # # """ #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 41 Energy Capacity 350 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1225 Core Shielding 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 6 Recoil Reduction 5 Matter Filtering 50 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Centrium Wheel | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Fission Core | x2 | -6/Factory | Preloaded Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothMappingSaw Manual? 0 Play Time 01:51:29 Cumulative 158.1 hours Start 2021.09.29 @ 19:14:59 End 2021.09.30 @ 21:14:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 72 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fca65f66-d8e3-410d-979d-6f0a8b64633e