Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 23:23:36 Player: JohnnyDongs Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (256) 1280 Value Destroyed (10349) 10349 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3926) 3926 TOTAL SCORE: 23375 Bonus ------- High Alert Combat Kills 2626 Entered DSFs 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Transmission Jammer Centrium Light Armor Plating Enhanced Quantum Rifle Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Centrium Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Mass Driver > --- INVENTORY -------- Quantum Reactor Advanced Heat Sink Advanced Heat Sink Energy Well Improved Weapon Cycler Improved Phase Shifter Centrium Light Armor Plating Experimental Thermal Defense Suite Enhanced Quantum Rifle Cooled Particle Cannon Enhanced Nova Cannon Firepult Hypervelocity Mass Driver Hypervelocity Mass Driver [Rating: 174] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Wheel Armored Huge Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Micro-nuke Launcher Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Slots Evolved 16 | . . . . . 4 2 . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . 1 1 Utility 9 | . . . . . 3 1 . . . . 1 2 . 1 1 Weapon 2 | . . . . . . 1 . . . . 1 . . . . Parts Attached 231 | 7 8 3 . 10 31 32 . 1 6 6 13 2 12 17 83 Power 20 | 1 . . . 1 4 2 . . 2 1 . . 3 1 5 Engine 5 | 1 . . . 1 1 1 . . 1 . . . . . . Core 7 | . . . . . 3 1 . . 1 1 . . 1 . . Reactor 8 | . . . . . . . . . . . . . 2 1 5 Propulsion 49 | 2 3 2 . 2 11 5 . . 1 1 . . . 6 16 Treads 5 | . . . . . 4 1 . . . . . . . . . Leg 24 | . . 2 . . 2 . . . . . . . . 5 15 Wheel 19 | 2 3 . . 2 5 4 . . 1 1 . . . 1 . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 68 | 2 2 1 . . 6 11 . . 2 3 5 2 5 4 25 Device 40 | 2 1 1 . . 3 6 . . . 1 3 1 2 2 18 Storage 2 | . 1 . . . . . . . . . . . . . 1 Processor 11 | . . . . . 1 2 . . . 1 1 . . 2 4 Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . . . . . 2 3 . . 2 1 1 1 3 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 94 | 2 3 . . 7 10 14 . 1 1 1 8 . 4 6 37 Energy Gun 19 | 1 . . . . . 3 . . . . 2 . . . 13 Energy Cannon 54 | . 2 . . 6 9 10 . 1 1 1 6 . . 5 13 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . . . . . . . 4 . 7 Launcher 5 | . . . . . 1 . . . . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 3 . . . . 3 . . 2 6 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . System Corruption 6 | . . . . 6 . . . . . . . . . . . Parts Lost 68 | . . 1 . 2 13 4 . 1 . 3 2 . 4 1 37 Power 10 | . . . . . 3 . . . . 1 . . 2 . 4 Propulsion 14 | . . 1 . . 5 . . . . . . . . . 8 Utility 25 | . . . . 1 3 3 . . . 1 1 . 2 1 13 Weapon 19 | . . . . 1 2 1 . 1 . 1 1 . . . 12 Highest Loss Streak 14 | . . 1 . 1 5 2 . 1 . 2 1 . 2 1 14 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 99 95 100 98 85 91 92 91 86 84 87 84 84 86 91 Engine 4 | . 14 14 14 14 4 2 . . 6 6 5 5 2 . . Core 2 | . . . . . 3 4 7 7 6 4 5 5 2 . . Reactor 2 | . . . . . . . . . . . . . 5 9 7 Treads 1 | . . . . . 13 . . . . . . . . . . Leg 11 | . . 21 28 18 5 . . . . . . . . 15 23 Wheel 8 | . 28 2 . 9 5 14 15 15 13 13 11 10 10 3 . Device 13 | . 14 14 14 13 13 7 7 7 6 5 11 15 18 14 19 Storage 7 | . 13 14 14 14 9 7 7 7 6 6 5 5 5 4 3 Processor 13 | . . . . . 4 23 23 23 20 20 17 15 15 17 17 Protection 3 | . . . . . 8 5 7 7 6 6 4 5 3 4 1 Energy Gun 1 | . 2 . . . . 3 . . . . . . . . 5 Energy Cannon 15 | . 23 28 28 24 17 18 23 22 20 20 22 21 13 5 3 Ballistic Cannon 2 | . . . . . . . . . . . . . 6 7 5 Peak Build Rating 174 | 9 9 11 13 29 42 59 53 53 62 63 79 88 105 144 174 Average Rating 71 | 4 8 9 11 14 22 46 53 52 61 61 72 87 94 128 149 On Entrance 47 | . 9 8 11 13 13 21 53 53 52 62 61 79 88 105 138 Naked Turns 61 | . . . . . . . . . . . . . . . 61 Heaviest Build 119 | 11 32 32 32 48 58 64 54 54 64 68 73 91 115 119 115 Greatest Support 184 | 26 26 20 20 20 60 44 44 44 56 56 56 56 56 140 184 Greatest Overweight (x) 10 | . 1 10 1 3 3 3 1 1 1 1 1 1 2 7 . Average Overweight (x) . | . . 1 1 1 . 1 1 1 . 1 1 1 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | . 13 15 15 15 15 15 15 15 14 12 15 13 15 15 15 Average Carried 13 | . 8 13 14 14 14 14 15 14 11 10 9 12 13 14 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 12 14 15 15 14 15 15 14 12 10 14 12 14 15 4 Class Distribution -------------------- 56% | Gunner 18% | Mutant 12% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/DSF Gunner | -3/Research Gunner | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Matter Collected 3888 | 194 200 45 . 90 397 310 10 10 60 60 125 . 314 303 1770 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13397 | 17 629 127 . 768 1178 2463 179 449 136 496 515 . 852 684 4904 Parts 500 | 3 36 13 . 37 67 90 14 19 3 29 10 . 31 14 134 Haulers Intercepted 8 | . 1 . . . 1 2 . . 1 . 1 . . . 2 Recyclers Shooed 9 | . 1 . . 2 1 1 . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 15 19 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Combat Hostiles Destroyed 186 | . 12 5 . 9 23 34 6 9 . 8 5 . 8 9 58 Guns 13 | . 1 . . . . 4 . . . . . . . . 8 Cannons 118 | . 11 5 . 6 13 25 6 9 . 7 5 . 8 2 21 AOE 31 | . . . . 2 7 3 . . . . . . . 2 17 Classes Destroyed 22 | 1 4 1 . 2 4 3 . . . 2 . . 2 . 3 Worker 17 | . 1 . . 3 3 1 . . . . . . . . 9 Builder 15 | . . . . 4 2 2 . . . . . . . . 7 Tunneler 6 | 1 . . . 4 1 . . . . . . . . . . Hauler 8 | . 1 . . . 1 2 . . 1 . 1 . . . 2 Recycler 17 | . 1 . . 3 2 5 . . . . 1 . . . 5 Carrier 1 | . . . . . . . . . . . . . 1 . . Mechanic 3 | . . . . . . 1 . . . . . . . . 2 Operator 4 | . . . . . 1 3 . . . . . . . . . Watcher 8 | . . . . . 1 2 . . 1 . . . . 1 3 Swarmer 26 | . . 3 . . 9 3 5 1 . 3 . . . . 2 Saboteur 3 | . . . . . . . . . . . . . . . 3 Grunt 92 | . 12 2 . 8 11 22 . 5 . . 2 . 3 . 27 Brawler 3 | . . . . . . . . . . . . . 1 . 2 Duelist 6 | . . . . . 1 . . 2 . . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 13 | . . . . . 2 5 1 1 . . 1 . . 3 . Specialist 6 | . . . . . . . . . . 4 . . 1 . 1 Hunter 10 | . . . . . . 2 . . . . 2 . 2 . 4 Programmer 21 | . . . . . . 2 . . . . . . . 6 13 Heavy 3 | . . . . . . . . . . 1 . . 1 . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 20 | 1 4 3 . 10 15 8 4 5 1 4 4 . 5 3 20 Combat Bots Only 13 | . 3 3 . 2 9 4 4 5 . 4 2 . 4 3 13 Max Kills in Single Turn 4 | 1 1 1 . 3 4 2 1 2 1 1 1 . 2 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 3 2 . . . . . . . 1 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Hostile Shots Fired 1193 | . 25 24 . 22 132 129 27 36 . 34 28 . 62 35 639 Missed 454 | . 9 9 . 3 34 50 9 11 . 13 9 . 24 13 270 Damage Taken 13631 | . 180 157 . 244 1265 1208 260 290 . 396 344 . 758 643 7886 Core 2164 | . . 8 . 28 202 156 51 5 . 32 . . 170 61 1451 Absorbed by Shields 905 | . . . . . . . . . . . . . 92 . 813 Redirected to Shielding 113 | . . . . . . . . . . . . . 113 . . Ignored by Resistances 632 | . . . . . . . . . . . . . . . 632 Regen/Repaired (Parts) 239 | . . . . . . 212 . . . . . . . 27 . Core Remaining (%) 86 | 100 . . . 85 63 . . 69 . 96 100 . 85 95 . Volleys Fired 566 | 2 30 12 . 38 63 110 10 13 5 14 14 . 23 55 177 Largest 4 | 2 2 2 . 2 2 3 3 3 3 3 4 . 4 3 4 Hottest 382 | 60 120 120 . 250 250 270 270 270 270 270 360 . 360 250 382 Shots Fired 1185 | 4 59 24 . 71 115 265 30 38 15 42 56 . 60 63 343 Gun 135 | 4 7 . . . . 42 . . . . . . . . 82 Cannon 1032 | . 52 24 . 71 111 223 30 38 15 42 56 . 60 63 247 Launcher 18 | . . . . . 4 . . . . . . . . . 14 Special . | . . . . . . . . . . . . . . . . Kinetic 136 | 2 3 . . . . . . . . . . . 28 12 91 Thermal 1025 | . 52 24 . 71 111 265 30 38 15 42 56 . 32 51 238 Explosive 18 | . . . . . 4 . . . . . . . . . 14 Electromagnetic 6 | 2 4 . . . . . . . . . . . . . . Robot Hit Streak 58 | 1 8 4 . 6 11 58 4 15 8 12 14 . 23 9 19 Robot Miss Streak 6 | 2 3 3 . 4 6 4 3 1 1 4 2 . 3 4 5 Penetration Max 2 | . . . . . . . . . . . . . 1 . 2 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 758 | 2 38 14 . 44 73 176 13 28 8 24 40 . 43 25 230 Core Hits 455 | 1 19 6 . 27 48 79 6 11 3 8 14 . 20 15 198 Critical Kills 25 | . . . . . . 1 . . . 1 . . 9 3 11 Critical Parts Destroyed 35 | . . . . . . . . . . . . . 6 4 25 Critical Strikes 66 | . . . . . . 4 . . . 1 . . 15 7 39 Burn 3 | . . . . . . 3 . . . . . . . . . Meltdown 2 | . . . . . . 1 . . . 1 . . . . . Destroy 61 | . . . . . . . . . . . . . 15 7 39 Melee Attacks 17 | . 4 . . 12 . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 13 | . . . . 12 . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . 4 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27475 | 40 607 242 . 1113 2087 4862 400 1003 268 882 1271 . 1241 1062 12397 Guns 2900 | 40 80 . . . . 741 . . . . . . . . 2039 Cannons 17274 | . 527 242 . 839 1434 3911 400 1003 268 882 1271 . 1241 548 4708 Explosions 7284 | . . . . 274 653 210 . . . . . . . 497 5650 Melee . | . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . 17 . Kinetic 1843 | 27 41 . . . . . . . . . . . 319 131 1325 Thermal 21631 | . 527 242 . 1113 1872 4862 400 1003 268 882 1271 . 922 914 7355 Explosive 3932 | . . . . . 215 . . . . . . . . . 3717 Electromagnetic 52 | 13 39 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . 6 5 . . . 1 1 . . . 6 39 Average Corruption 12 | . . . . 6 4 . . . 1 1 . . . 4 17 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 124 | . . . . . 8 . . . 1 3 . . . 13 99 Message Errors 18 | . . . . . 2 . . . . . . . . 3 13 Matter Fused 26 | . . . . . 4 . . . 1 . . . . 4 17 Heat Flow Errors 14 | . . . . . 1 . . . . . . . . 1 12 Energy Discharges 13 | . . . . . . . . . . 1 . . . . 12 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . . . . . 2 . . . 2 8 Data Loss (major) 12 | . . . . . . . . . . . . . . 2 10 Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . . 1 2 Misdirections 8 | . . . . . . . . . . . . . . . 8 Weapon Failures 15 | . . . . . . . . . . . . . . . 15 Overload Shots 127 | . . . . . . 25 3 11 4 15 8 . 10 33 18 Effects 7 | . . . . . . 2 . 1 . 2 . . . 2 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Heat Surge 4 | . . . . . . 1 . 1 . . . . . 2 . Short Circuit 2 | . . . . . . . . . . 2 . . . . . Overflow Damage 699 | . . . . 6 22 187 1 86 17 10 . . 58 11 301 Projectiles 505 | . . . . 6 5 187 1 86 17 10 . . 58 . 135 Explosions 194 | . . . . . 17 . . . . . . . . 11 166 Melee . | . . . . . . . . . . . . . . . . Knockbacks 21 | . . . . . . . . . . . . . . 1 20 Impact . | . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . . . . 1 19 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 187 | . . . . 13 15 . . . . . . . . 45 114 Shots 22 | . . . . 2 1 . . . . . . . . 8 11 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 465 | 20 246 273 . 326 414 455 117 251 129 150 207 . 150 380 465 Average Temperature 107 | 20 61 112 . 59 162 92 63 101 49 54 71 . 57 109 133 Received Heat Transfer 2385 | . 99 63 . 156 576 411 . 108 . 9 72 . 21 18 852 Effects 18 | . . . . . 4 2 . . . . . . . 1 11 Shutdowns 5 | . . . . . 1 1 . . . . . . . . 3 Energy Bleed 3 | . . . . . 1 . . . . . . . . . 2 Interference 4 | . . . . . . 1 . . . . . . . . 3 Matter Decay 2 | . . . . . 1 . . . . . . . . . 1 Damage (minor) 4 | . . . . . 1 . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 26 | . . . . 1 3 2 . . . 1 . . . 5 14 Combat Hostiles 24 | . . . . 1 3 2 . . . 1 . . . 5 12 Parts Melted 162 | . . . . 12 16 23 1 . 1 2 9 . . 27 71 Heat Transferred 45853 | . 1110 518 . 3517 5677 8563 507 1177 322 1005 1595 . 1066 2998 17798 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Peak Influence 1733 | 5 332 204 . 155 577 941 . . 422 463 379 112 275 336 1733 Initial 405 | . 3 79 . . 56 250 . . 405 295 242 112 78 154 189 Average 488 | . 168 174 . 81 307 542 . . 409 386 282 112 163 151 1063 Maximum Alert Level 5 | . 1 1 . . 2 3 . . 2 2 1 . 1 1 5 Low Security (%) 31 | 100 61 41 . 100 27 . . . . . 19 100 71 67 5 Level 1 24 | . 38 58 . . 51 19 . . . 60 80 . 28 32 4 Level 2 22 | . . . . . 21 58 . . 100 39 . . . . 20 Level 3 8 | . . . . . . 22 . . . . . . . . 16 Level 4 12 | . . . . . . . . . . . . . . . 51 Level 5 . | . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . Squads Dispatched 57 | . 6 . . . 3 11 . . 1 1 2 . . 7 26 Investigation 15 | . 4 . . . . 6 . . . . 2 . . 2 1 Extermination 9 | . . . . . . 2 . . . . . . . 3 4 Reinforcement 18 | . 2 . . . 3 1 . . 1 1 . . . 1 9 Assault 9 | . . . . . . . . . . . . . . 1 8 Garrison 6 | . . . . . . 2 . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Distress Signals 11 | . 1 . . 1 1 1 . . . . . . . . 7 Communications Jammed 62 | . . . . . . . . . . . 2 . 4 19 37 Distress Signals 56 | . . . . . . . . . . . . . . 19 37 Times Spotted 274 | . 16 5 . 8 33 42 7 9 . 8 5 . 7 15 119 Peak Tracking Total 21 | . 5 3 . 2 7 4 5 5 . 3 2 . 3 3 21 Tactical Retreats 17 | . 1 . . 1 1 2 1 2 . . . . . . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Traps Triggered 17 | . . . . 1 3 2 . . 3 3 . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Machines Disabled 11 | . . . . . 3 3 . . . 1 1 . 1 1 1 Max in Single Turn 1 | . . . . . 1 1 . . . 1 1 . 1 1 1 Garrison Access 3 | . . . . . . 1 . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Machines Accessed 43 | . 6 . 1 1 4 16 1 . 1 . 5 1 . 6 1 Terminals 25 | . 4 . . . 3 8 . . 1 . 3 1 . 4 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 3 . . . . . . . 1 . Recycling Units 7 | . 2 . . . 1 4 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 2 . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 98 | . 18 . 1 1 11 35 1 . 1 . 12 1 . 14 3 Successful 41 | . 6 . 1 1 4 14 1 . 1 . 6 1 . 6 . Failed 57 | . 12 . . . 7 21 . . . . 6 . . 8 3 Catastrophic 6 | . . . . . . 4 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 14 . 1 . 7 20 . . . . 1 . . 5 . Terminals 57 | . 13 . . . 9 16 . . 1 . 4 1 . 10 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . 8 . . . . . . . 1 . Recycling Units 15 | . 5 . . . 2 8 . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . 8 . . 3 . Garrison Access 3 | . . . . . . 3 . . . . . . . . . Terminal Hacks 17 | . 1 . 1 1 1 4 1 . 1 . 3 1 . 3 . Record 3 | . . . . . . . . . . . 1 . . 2 . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . 1 . . . . . . . . Open DSF 5 | . . . . . . 1 . . 1 . 1 1 . 1 . Alert Level 2 | . . . . . . 1 . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 1 2 . . . . . . . . . Report Inventory 5 | . 2 . . . 1 2 . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 3 . . 1 . Insert Component 2 | . . . . . . . . . . . 1 . . 1 . Analyze 2 | . . . . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 3 . . . 2 5 . . . . . . . 2 . Terminals 6 | . 2 . . . 2 1 . . . . . . . 1 . Botnet 6 | . 2 . . . 2 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . . . . . . . 1 . Patch 3 | . . . . . . 2 . . . . . . . 1 . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . Tunnel 3 | . 1 . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . . . 4 13 . . . . 4 . . 4 1 Full Trace Events 10 | . 3 . . . 1 2 . . . . 2 . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . 4 . . . . . . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . . . . find_recycling 2 | . 2 . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 1 3 Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Programmers 3 | . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Total Allies 1 | . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . Highest-Rated Group 49 | . . . . . . . . . . . 49 . . . . Highest-Rated Ally 49 | . . . . . . . . . . . 49 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 . . . . Total Damage 48 | . . . . . . . . . . . 48 . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Turns Passed 10141 | 62 454 195 816 779 720 1789 461 240 212 151 630 70 260 1141 2161 Spaces Moved 6252 | 52 319 77 428 421 268 1197 370 170 157 74 472 59 112 762 1314 Core 124 | 4 . 2 . . . . . . . . . . . . 118 Treads 141 | . . . . . 141 . . . . . . . . . . Legs 2407 | . . 70 428 195 64 . . . . . . . . 485 1165 Wheels 3549 | 48 319 5 . 226 63 1197 370 170 157 74 472 59 112 277 . Hover . | . . . . . . . . . . . . . . . . Flight 31 | . . . . . . . . . . . . . . . 31 Fastest Speed 32 | 50 90 125 190 95 95 90 115 115 100 115 115 115 115 110 32 Average Speed 121 | 86 103 196 190 141 175 107 115 115 114 115 115 115 115 114 107 Slowest Speed 550 | 90 105 550 190 260 330 125 115 115 115 115 115 115 130 205 118 Overloaded Moves 30 | . . . . . . . . . . . . . . . 30 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 54 24 78 70 32 38 72 16 5 87 14 2 81 15 37 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 4 | . 1 . . . . 2 1 . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 . . 1 . . 1 . Scrap Searched 6 | . . 1 . 1 . . 3 1 . . . . . . . Spaces Dug 75 | . . . . 3 . 9 1 . 1 . 2 . 1 31 27 Terrain Destroyed 363 | . . . . 31 64 18 8 5 3 3 8 . 2 34 187 Melee 4 | . . . . 3 . 1 . . . . . . . . . Projectile 128 | . . . . 2 10 17 8 5 3 3 8 . 2 33 37 AOE 231 | . . . . 26 54 . . . . . . . . 1 150 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Fac DSF Res Res Total 7858 | 61 379 97 433 516 403 1506 383 185 176 109 526 61 206 979 1838 Wait 502 | 1 2 . . 20 13 100 4 2 7 . 9 . 19 127 198 Move 6235 | 51 318 76 427 420 267 1196 369 169 156 73 471 58 111 761 1312 Hop 1 | . . . . . . . . . . . . . . . 1 Pick Up 106 | . 11 2 3 7 10 24 . . 1 4 8 . 12 6 18 Fast Attach 115 | 7 4 3 . 2 16 13 . . 4 2 4 . 7 10 43 Attach 91 | . . . . 5 13 15 . 1 2 4 8 2 5 4 32 Detach 50 | . 1 2 . . 8 9 . . . . 6 1 1 2 20 Swap 26 | . 4 . . 3 2 5 . . . . 1 . . 3 8 Drop 122 | . 5 2 3 9 11 33 . . 1 4 4 . 12 10 28 Fire 566 | 2 30 12 . 38 63 110 10 13 5 14 14 . 23 55 177 Melee 17 | . 4 . . 12 . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . 8 . . 16 . 1 Rewire 1 | . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 7) 517 | -10/Materials | Entered Mines 691 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 704 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 704 | -10/Mines | Discovered new exit (range 5) 712 | -10/Mines | Entered Exiles 758 | -10/Exiles | Met 8R-AWN 790 | -10/Exiles | Met EX-HEX 882 | -10/Exiles | Met EX-DEC 917 | -10/Exiles | Visited The Gauntlet 1111 | -10/Exiles | Discovered new exit (range 10) 1265 | -10/Exiles | Met EX-BIN 1288 | -10/Exiles | Aligned with FarCom system 1290 | -10/Exiles | Given EX-Vault access code 1333 | -10/Exiles | Opened EX-Vault 1345 | -10/Exiles | Found Firepult 1390 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1528 | -10/Exiles | Left Exiles lab with Firepult 1528 | -10/Exiles | Entered Mines 1821 | -9/Mines | Excavation squad dispatched 1821 | -9/Mines | A large section of the Mines collapsed 2031 | -9/Mines | Build established: Scavenger-Mutant 2071 | -9/Mines | Excavation squad dispatched 2129 | -9/Mines | Learned location of 1 exit from Lower Caves 2268 | -9/Mines | Discovered new exit (range 6) 2282 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2307 | -9/Mines | Entered Materials 2307 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2574 | -8/Materials | Lost 5 parts (1p2n1u1w) 2718 | -8/Materials | Destroyed 9 combat bots 3011 | -8/Materials | Discovered new exit (range 12) 3016 | -8/Materials | Lost 5 parts (3n1u1w) 3027 | -8/Materials | Entered Factory 3027 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3441 | -7/Factory | Build established: Gunner 3892 | -7/Factory | Garrison activated, responded to threat 4058 | -7/Factory | Repaired Arm. Huge Wheel 4791 | -7/Factory | Discovered new exit (range 7) 4816 | -7/Factory | Entered Lower Caves 4817 | -7/Lower Caves | Identified exit to Lower Caves 5204 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5232 | -7/Lower Caves | Encountered a Warlord checkpoint 5244 | -7/Lower Caves | Learned location of Zion (-6) 5277 | -7/Lower Caves | Entered another Lower Caves area 5302 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5345 | -7/Lower Caves | Learned Factory stockpile data 5413 | -7/Lower Caves | Discovered new exit (range 8) 5452 | -7/Lower Caves | Learned Factory non-interactive machine intel 5458 | -7/Lower Caves | Encountered a Warlord checkpoint 5517 | -7/Lower Caves | Entered Factory 5517 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5519 | -6/Factory | Loaded intel: 245 non-interactive machine locations 5729 | -6/Factory | Identified exit to DSF 5729 | -6/Factory | Entered DSF 5746 | -6/DSF | Additional patrols routed to DSF 5815 | -6/DSF | Discovered new exit (range 14) 5847 | -6/DSF | Sterilization system engaged 5867 | -6/DSF | Ambient heat levels rising (+10) 5880 | -6/DSF | Entered Factory 5880 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6369 | -5/Factory | Discovered new exit (range 14) 6510 | -5/Factory | Entered another Factory area 6510 | -4/Factory | Evolved 2 slots: Utility x2 6573 | -4/Factory | Identified exit to DSF 6580 | -4/Factory | Entered DSF 6608 | -4/DSF | Additional patrols routed to DSF 6798 | -4/DSF | Discovered new exit (range 15) 6840 | -4/DSF | Entered Research 6840 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7162 | -3/Research | Found Prototype Processor 7162 | -3/Research | Identified Exp. Terrain Scan Processor 7957 | -3/Research | Discovered new exit (range 12) 7981 | -3/Research | Entered another Research area 7981 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8018 | -2/Research | Found Prototype Processor 8018 | -2/Research | Identified Exp. Core Analyzer 8155 | -2/Research | Spotted B-90 Cyclops 8173 | -2/Research | Garrison activated, responded to threat 8201 | -2/Research | Destroyed B-90 Cyclops 8254 | -2/Research | Destroyed 13 combat bots 8286 | -2/Research | Build established: Scavenger-Gunner 8520 | -2/Research | First assault squad dispatched 8664 | -2/Research | Crushed by falling debris 8664 | -2/Research | System corruption reached 10% 8703 | -2/Research | Lost 14 parts (1p4n4u5w) 8711 | -2/Research | Found Prototype Device 8711 | -2/Research | Identified Exp. Thermal Defense Suite 8850 | -2/Research | Garrison activated, responded to threat 8943 | -2/Research | Build established: Gunner 9814 | -2/Research | Lost 4 parts (3u1w) 10006 | -2/Research | Spotted B-90 Cyclops 10044 | -2/Research | System corruption reached 30% 10070 | -2/Research | Released all parts (12) 10078 | -2/Research | Core integrity fell below 50% 10100 | -2/Research | Lost 11 parts (2p5u4w) 10110 | -2/Research | Spotted B-90 Cyclops 10114 | -2/Research | Spotted B-90 Cyclops 10117 | -2/Research | Core integrity fell below 20% 10142 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10112_ U-05 Engineer destroyed. 10113_ Slug penetrates Wall. 10113_ Penetrated by Slug. 10116_ Slug penetrates Wall. 10116_ Cld. Nuclear Pulse Thruster destroyed. 10116_ Slug penetrates Wall. 10116_ Penetrated by Slug. 10117_ R-10 Processor collects Terrain Scan Processor. 10117_ Dark Matter Chamber disabled. 10119_ P-80 Master resets P-80 Master, system corruption cleaned. 10122_ Slug penetrates Wall. 10135_ Acquired 5 matter. 10141_ Triggered Stasis Trap. 10141_ A bubble of rippling energy engulfs the area. 10141_ Field strength at 94. 10141_ Field strength at 88. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????????????????????# #???# # | | ????????????????????################## # | | ????????????????????????# + # """ | | ????????????????????????# # # """ | | ????????????????????????# """ """ # # """ | | ????????????????????????# """ """ # # | | ????????????????????????# """ """ # # | | ????????????????????????# """ """ # ######## | | ????????????????????????# """ """ # ?? | | ?????????"""T???????????# """ """ + ??? | | ????????? ?????????# """ """ # ????? | | ???????? ? ?????# # ???? | | ???????? ????# # #####??? | | ???????? ???# # #??????? | | ??????? = ############+#### #??????? | | ??????? #??????? | | ?????? #??????? | | ?????? *| #??????? | | ?????????# !%= #??????? | | ???????????#######+##### ######""#######??????? | | ???????????????????????# %#????# ##????????????? | | ???????????????????????# #????#g#?????????????? | | ???????????????????????# #????# ##????????????? | | ???????????????????????# %#????# #????????????? | | ???????????????????????#t ##########???????????? | | ???????????????????????#k@ ^# ![%! #???????????? | | ???????????????????????# % # = % #???????????? | | ???????????????????????# # "" #???????????? | | ???????????????????????#u% # ""#???????????? | | ???????????????????????# %+ T"#???????????? | | ???????????????????????# % #! """#???????????? | | ??????????????########## %% # "" #???????????? | | ??????????????# # # #???????????? | | ??????????????# # # [ #???????????? | | ??????????????#"" # #######"##???????????? | | ??????????????#"" #% % # ??? ???????????? | | ??????????????#"T +% + #??????????? | | ??????????????#"" # # #??????????? | | ??????????????#"" #p #?? #??????????? | | ??????????????# #k #????? #??????????? | | ??????????????# #k p #???????? #??????????? | | ?????????###############ss #???????? #??????????? | | ?????????# #s p#???????? #??????????? | | ?????????# + #?????????#??????????? | | ????????# " " # ###########??????????? | | ????????## ""G"" ??# # """"" #??????????? | | ??????????? ????# # ""Y"" #??????????? | | ?????????# !??????# # #??????????? | | ?????????######????????# # #??????????? | | ??###################### # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 65 Energy Generation 45 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 24 Launcher Accuracy 40 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Cld. Particle Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Dodgeball, But With Guns Leap Before You Look Oh No You Don't! Overkill Preemptive Strike Pyromaniac Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed DisassembledAutogunKatana Manual? 0 Play Time 04:26:09 Cumulative 34.1 hours Start 2024.08.25 @ 04:41:24 End 2024.08.25 @ 23:23:36 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 185055e6-4af6-476f-83f6-4d275718a755