Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 16:53:39 Player: Endlessblaze Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (106) 530 Value Destroyed (3812) 3812 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1864) 1864 TOTAL SCORE: 11106 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 116 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 14/100 System Corruption 5% Temperature Cool (-100) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Cryofiber Web Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shock Absorption System Relay Coupler [Grunt] (31) Improved Trap Extractor (0/6) Magnetic Acceleration Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Kinecellerator Improved Weapon Cycler Transmission Jammer > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cryofiber Web Cryofiber Web Weapon Cycler Microactuators Reaction Control System Shock Absorption System System Shield Improved Trap Extractor Improved Assault Rifle Minigun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Improved Datajack Heavy Hammer [Rating: 59] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Core Analyzer Protection Insulated Plating Weapon Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . Utility 4 | . . 2 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 91 | 3 5 9 3 2 . 24 6 1 . 16 12 10 Power 14 | 1 . 1 1 . . 4 1 . . 2 2 2 Engine 7 | 1 . 1 1 . . 2 . . . . . 2 Core 7 | . . . . . . 2 1 . . 2 2 . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 . 3 2 . . 6 2 . . 4 4 1 Treads 3 | . . . . . . 1 . . . 2 . . Leg 10 | 2 . 1 . . . 3 . . . . 4 . Wheel . | . . . . . . . . . . . . . Hover 7 | . . 2 . . . 2 . . . 2 . 1 Flight 4 | . . . 2 . . . 2 . . . . . Utility 30 | . 3 3 . 2 . 9 2 . . 5 4 2 Device 20 | . 1 1 . 2 . 7 1 . . 4 3 1 Storage 3 | . 1 . . . . 1 . . . 1 . . Processor 4 | . . 1 . . . . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . 1 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | . 2 2 . . . 5 1 1 . 5 2 5 Energy Gun 2 | . . . . . . 1 . . . . 1 . Energy Cannon 6 | . 2 1 . . . 1 1 . . . . 1 Ballistic Gun 4 | . . . . . . . . . . 2 . 2 Ballistic Cannon 4 | . . . . . . . . . . 3 1 . Launcher 4 | . . 1 . . . 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . 1 . 1 . . . . . . Parts Lost 50 | . . 3 5 . 1 6 4 . . 6 8 17 Power 8 | . . 1 1 . . 1 . . . . 2 3 Propulsion 14 | . . 1 1 . 1 2 1 . . 1 2 5 Utility 19 | . . 1 3 . . 2 2 . . 3 3 5 Weapon 9 | . . . . . . 1 1 . . 2 1 4 Highest Loss Streak 16 | . . 2 5 . 1 3 3 . . 6 4 16 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 11 | . 3 5 7 6 5 13 14 14 14 14 14 14 Power . | . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . 3 3 4 3 3 6 8 8 9 8 7 6 Weapon 4 | . . 1 2 3 2 6 5 4 4 4 6 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . . . . . . 8 1 . . . . 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . . . . 3 1 . . . . 4 Weapon 5 | . . . . . . 5 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 91 91 59 61 74 97 87 82 84 88 78 95 Engine 7 | . 14 10 3 11 11 12 4 . . . . 6 Core 5 | . . . . . . 4 10 15 15 15 9 5 Treads 2 | . . . . . . . . . . 12 7 . Leg 10 | . 28 4 . . . 12 11 . . . 7 22 Hover 6 | . . 14 3 . . 13 3 . . . . 1 Flight 2 | . . . 7 22 17 . 4 15 15 7 . . Device 20 | . 4 11 3 12 22 23 22 23 23 23 22 25 Storage 9 | . 12 11 11 11 11 9 7 7 7 11 8 5 Processor 2 | . . 5 3 . . . 3 7 7 . 5 6 Protection 2 | . 4 12 4 . . 3 3 . . . . . Energy Gun 1 | . . . . . . 2 . . . . 2 1 Energy Cannon 9 | . 25 20 14 2 4 11 9 7 7 . . 4 Ballistic Gun 1 | . . . . . . . . . . 2 . 10 Ballistic Cannon 1 | . . . . . . . . . . 9 4 . Impact Weapon 2 | . . . . . . 4 3 . . . 6 1 Peak Build Rating 59 | 3 7 14 13 12 14 33 54 54 53 59 59 55 Average Rating 30 | 2 6 11 7 8 13 28 38 52 53 52 37 47 On Entrance 25 | . 3 7 12 8 12 14 30 51 53 53 56 34 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 5 19 22 22 19 22 48 53 45 45 66 66 67 Greatest Support 49 | 20 20 20 8 8 8 32 35 35 35 40 49 49 Greatest Overweight (x) 5 | . . 3 3 2 5 5 1 1 1 3 2 2 Average Overweight (x) 1 | . . 1 1 1 2 1 1 1 1 1 1 . Largest Inventory Capacity 15 | 5 8 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 5 7 8 8 8 8 14 15 15 15 15 15 14 Most Carried 15 | . 6 7 7 7 7 15 15 15 14 15 15 15 Average Carried 11 | . 3 5 6 6 5 13 14 14 14 14 14 14 Final Capacity 15 | 5 8 8 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | . 6 7 6 7 5 15 14 14 14 15 15 5 Class Distribution -------------------- 70% | Mutant 15% | Skirmisher 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Matter Collected 2306 | 169 86 218 20 . . 632 . . . 382 525 274 Remotely 592 | . . . . . . 592 . . . . . . Salvage Created 2984 | . 166 342 193 . 9 749 233 . . 470 286 536 Parts 191 | . 12 26 16 . 2 39 18 . . 36 8 34 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Combat Hostiles Destroyed 88 | . 9 7 10 . 3 21 5 . . 10 10 13 Melee 5 | . . . . . . 3 . . . . 2 . Guns 18 | . . . . . . 6 . . . 3 1 8 Cannons 35 | . 9 6 6 . . 8 1 . . 1 4 . AOE 22 | . . . 4 . 3 1 3 . . 6 . 5 Classes Destroyed 17 | . 2 4 3 . . 2 2 . . 2 . 2 Worker 4 | . . . . . . 1 2 . . . . 1 Builder 3 | . . . 1 . . 1 1 . . . . . Tunneler 3 | . . . 2 . . . 1 . . . . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 3 | . . 1 1 . . 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Watcher 5 | . 2 . . . . 2 1 . . . . . Swarmer 45 | . 9 3 3 . 3 11 . . . 5 3 8 Grunt 24 | . . 1 4 . . 6 4 . . 2 5 2 Brawler 2 | . . . . . . . . . . . . 2 Sentry 8 | . . 3 . . . 3 . . . . 1 1 Demolisher 1 | . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . 1 . . Hunter 2 | . . . . . . 1 . . . . 1 . Programmer 2 | . . . . . . . 1 . . 1 . . Heavy 1 | . . . . . . . . . . 1 . . Assembled 3 | . . . 3 . . . . . . . . . Best Kill Streak 13 | . 5 3 13 . 3 4 9 . . 3 4 7 Combat Bots Only 9 | . 5 3 9 . 3 4 5 . . 3 4 7 Max Kills in Single Turn 5 | . 1 1 4 . 2 2 5 . . 3 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 2 . 2 1 2 . . 3 . 4 Melee 1 | . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Hostile Shots Fired 629 | . 71 51 15 . 4 138 6 1 . 49 98 196 Missed 171 | . 21 17 1 . . 31 . 1 . 20 29 51 Hits 458 | . 50 34 14 . 4 107 6 . . 29 69 145 Melee 6 | . . . 4 . . 2 . . . . . . Projectile 452 | . 50 34 10 . 4 105 6 . . 29 69 145 Critical Strikes 14 | . . . . . . 3 2 . . 1 3 5 Damage Taken 7886 | . 486 437 348 . 102 1320 460 24 . 962 1120 2627 Core 1890 | . 86 66 98 . 8 319 142 12 . 97 193 869 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 31 | . . 28 3 . . . . . . . . . Regen/Repaired (Parts) 190 | . . 154 . . . 17 19 . . . . . Core Remaining (%) 60 | 100 65 . . . 57 42 . . . . 36 . Volleys Fired 291 | . 46 26 20 . 3 88 11 6 . 38 28 25 Largest 3 | . 2 2 2 . 1 2 2 2 . 2 2 3 Hottest 159 | . 120 120 120 . 33 120 126 93 . 93 88 159 Shots Fired 492 | . 66 51 33 . 4 143 15 9 . 56 47 68 Gun 112 | . . . . . . 46 . . . 16 7 43 Cannon 344 | . 66 50 23 . 1 97 15 5 . 26 40 21 Launcher 36 | . . 1 10 . 3 . . 4 . 14 . 4 Special . | . . . . . . . . . . . . . Kinetic 120 | . . . . . . . . . . 37 40 43 Thermal 309 | . 66 50 23 . 1 141 . . . . 7 21 Explosive 26 | . . 1 10 . 3 . . 4 . 7 . 1 Electromagnetic 37 | . . . . . . 2 15 5 . 12 . 3 Robot Hit Streak 13 | . 3 8 8 . 3 13 3 12 . 13 12 9 Robot Miss Streak 7 | . 6 3 1 . . 5 3 . . 6 3 7 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . Shots Hit Robots 259 | . 17 30 19 . 1 89 5 9 . 29 37 23 Core Hits 155 | . 11 11 17 . 3 33 11 1 . 23 9 36 Critical Kills 2 | . . . . . . 1 . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 2 . . . . 3 . Critical Strikes 14 | . . . . . . 6 . . . . 6 2 Burn 3 | . . . . . . 3 . . . . . . Destroy 2 | . . . . . . . . . . . . 2 Blast 3 | . . . . . . . . . . . 3 . Smash 6 | . . . . . . 3 . . . . 3 . Melee Attacks 27 | . . . . . . 11 . . . . 13 3 Impact 27 | . . . . . . 11 . . . . 13 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9607 | . 386 545 987 . 241 2094 1155 290 . 1178 1230 1501 Guns 1220 | . . . . . . 556 . . . 215 70 379 Cannons 3500 | . 386 545 243 . . 970 134 10 . 386 667 159 Explosions 3943 | . . . 744 . 241 161 1021 280 . 577 . 919 Melee 944 | . . . . . . 407 . . . . 493 44 Ramming . | . . . . . . . . . . . . . Kinetic 1581 | . . . . . . . . . . 535 667 379 Thermal 3541 | . 386 545 243 . . 1501 96 . . 4 70 696 Explosive 2892 | . . . 744 . 241 161 925 280 . 427 . 114 Electromagnetic 649 | . . . . . . 25 134 10 . 212 . 268 Impact 944 | . . . . . . 407 . . . . 493 44 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . 15 15 15 . . 15 15 15 15 4 Average Corruption 13 | . . . 14 15 15 . . 5 15 15 15 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 132 | . . . 5 14 3 . . 5 1 39 57 8 Message Errors 29 | . . . 1 2 1 . . 1 . 5 19 . Matter Fused 30 | . . . 1 . . . . 1 . 17 8 3 Heat Flow Errors 21 | . . . 1 3 . . . 1 . 6 9 1 Energy Discharges 16 | . . . . . . . . . 1 6 6 3 Parts Fused 2 | . . . . 1 . . . . . 1 . . Data Loss (minor) 15 | . . . 2 4 1 . . 1 . 1 6 . Data Loss (major) 8 | . . . . 4 . . . . . 1 3 . Misfires 4 | . . . . . 1 . . . . 1 2 . Alerts 3 | . . . . . . . . . . . 3 . Weapon Failures 4 | . . . . . . . . 1 . 1 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 609 | . . . 38 . 22 167 133 . . 38 147 64 Projectiles 100 | . . . 28 . . 3 20 . . 38 11 . Explosions 228 | . . . 10 . 22 2 113 . . . 17 64 Melee 281 | . . . . . . 162 . . . . 119 . Knockbacks 14 | . . . . . . . . . . 4 10 . Impact 4 | . . . . . . . . . . . 4 . Kinetic 10 | . . . . . . . . . . 4 6 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 694 | . . . 79 . 72 . 348 24 . 65 106 . Shots 15 | . . . 3 . 2 . 5 1 . 3 1 . Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 528 | . 318 7 222 251 19 528 328 189 . 234 304 313 Average Temperature 134 | . 135 4 77 98 14 170 148 80 . 64 116 119 Received Heat Transfer 1095 | . 66 105 18 . . 342 90 . . 45 345 84 Effects 15 | . 2 . . . . 11 . . . . . 2 Shutdowns 2 | . . . . . . 2 . . . . . . Energy Bleed 5 | . 2 . . . . 1 . . . . . 2 Interference 3 | . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 7 | . . . . . . 3 1 . . . 3 . Combat Hostiles 6 | . . . . . . 2 1 . . . 3 . Parts Fried 8 | . . . . . . 7 . . . . 1 . Impact Corruptions 11 | . . . . . . 7 . . . . 4 . Robots Melted 2 | . . 1 . . . 1 . . . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . . . Parts Melted 13 | . 2 5 . . . 6 . . . . . . Heat Transferred 6620 | . 814 1147 518 . . 3293 50 . . 50 148 600 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Maximum Alert Level 3 | . . . 1 . . 1 2 1 . 1 3 3 Low Security (%) 64 | 100 100 100 77 . 100 91 89 70 100 30 . . Level 1 14 | . . . 22 . . 8 . 29 . 69 17 14 Level 2 16 | . . . . . . . 9 . . . 65 64 Level 3 4 | . . . . . . . . . . . 16 20 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Peak Influence 840 | . 173 67 216 . 80 264 622 209 111 383 840 756 Initial 441 | . . 39 3 . . 27 78 209 111 63 287 441 Average 209 | . 56 21 114 . 38 99 109 190 105 215 545 569 Influence Increases 4076 | . 240 244 231 . 90 768 778 10 . 380 653 682 Destroy 0b10 Robot/C 1780 | . 180 140 140 . 60 420 100 . . 200 260 280 Destroy 0b10 Robot/NC 115 | . 10 10 20 . . 25 30 . . 15 . 5 Destroy Leader 312 | . 34 50 10 . 10 84 24 . . 40 20 40 Allied During Kill 57 | . . . . . . . . . . . 26 31 Successful Hack 105 | . . 18 . . . 47 12 . . . 16 12 Disable Machine 840 | . . 15 . . . 60 495 . . 30 . 240 Anti-Garrison Action 200 | . . . . . . . . . . . 200 . Destroy Structure 367 | . 1 11 46 . 20 12 117 10 . 35 56 59 Lose Combat Pursuer 300 | . 15 . 15 . . 120 . . . 60 75 15 Influence Decreases 3513 | . 146 329 64 176 20 665 353 449 68 88 196 959 Entered New Map 1335 | . . 55 6 176 . 43 95 389 48 28 96 399 Time Decay 1485 | . 146 244 55 . 20 412 218 60 20 . . 310 Lost Part 443 | . . 30 3 . . 60 40 . . 60 80 170 Lost Ally 100 | . . . . . . . . . . . 20 80 Purge Threat 150 | . . . . . . 150 . . . . . . Squads Dispatched 14 | . . 3 . . . 3 1 . . 1 . 6 Investigation 4 | . . 1 . . . 1 . . . . . 2 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 7 | . . 2 . . . 2 . . . 1 . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Distress Signals 6 | . . 1 3 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 154 | . 20 15 9 . 3 56 4 6 . 14 13 14 Peak Tracking Total 7 | . 5 4 3 . 3 7 3 6 . 3 6 6 Tactical Retreats 15 | . 1 . 1 . . 5 . . . 4 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Traps Triggered 10 | . 1 . . . . . 1 . . 2 4 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Machines Disabled 59 | . . 1 . . . 4 33 . . 2 3 16 Max in Single Turn 12 | . . 1 . . . 2 7 . . 1 2 12 Garrison Access 1 | . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Machines Accessed 27 | . 4 3 . 1 . 12 3 . 1 . 1 2 Terminals 15 | . 3 1 . . . 8 1 . 1 . 1 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 4 | . . 1 . . . 1 1 . . . . 1 Recycling Units 4 | . 1 1 . . . 1 . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 101 | . 9 10 . 1 . 62 5 . 3 . 3 8 Successful 58 | . 2 7 . 1 . 41 3 . 1 . 1 2 Failed 43 | . 7 3 . . . 21 2 . 2 . 2 6 Catastrophic 6 | . . 1 . . . 3 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 7 2 . 1 . 20 . . . . 2 . Terminals 50 | . 7 3 . . . 33 1 . 3 . 3 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 18 | . . 5 . . . 5 3 . . . . 5 Recycling Units 10 | . 2 2 . . . 3 . . . . . 3 Scanalyzers 19 | . . . . . . 19 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 11 | . . 1 . 1 . 6 1 . 1 . 1 . Robot Analysis 2 | . . . . . . 2 . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . . . 1 . Proto ID Catalog 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . . 4 . . . 3 2 . . . . 1 Scan Component 6 | . . 2 . . . 2 1 . . . . 1 Repair 4 | . . 2 . . . 1 1 . . . . . Recycling Unit Hacks 4 | . . 1 . . . 2 . . . . . 1 Report Inventory 2 | . . . . . . 1 . . . . . 1 Retrieve Components 2 | . . 1 . . . 1 . . . . . . Scanalyzer 17 | . . . . . . 17 . . . . . . Insert Component 8 | . . . . . . 8 . . . . . . Analyze 9 | . . . . . . 9 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 15 | . 2 1 . . . 12 . . . . . . Terminals 15 | . 2 1 . . . 12 . . . . . . Assimilate 5 | . 1 . . . . 4 . . . . . . Botnet 10 | . 1 1 . . . 8 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 4 2 . . . 12 2 . . . 1 2 Full Trace Events 4 | . . 1 . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . 2 . . . 1 1 . . . . . Time 107 | . . 52 . . . 36 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 17 | . . 9 . . . 8 . . . . . . Parts Scanalyzed 8 | . . . . . . 8 . . . . . . Part Schematics Acquired 8 | . . . . . . 8 . . . . . . Parts Damaged 2 | . . . . . . 2 . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 6 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Total Allies 6 | . . . . . . . . . . . 6 . Largest Group 6 | . . . . . . . . . . . 6 5 Highest-Rated Group 72 | . . . . . . . . . . . 72 60 Highest-Rated Ally 12 | . . . . . . . . . . . 12 12 Initial Warlord ECA Mod 10 | . . . . . . . . . . . 10 . Total Orders 2 | . . . . . . . . . . . 1 1 GUARD 2 | . . . . . . . . . . . 1 1 Ally Attacks 37 | . . . . . . . . . . . 21 16 Total Damage 417 | . . . . . . . . . . . 259 158 Kills 4 | . . . . . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Active Infowar (turns) 3737 | . . 402 46 290 76 1343 . . . 711 869 . Optics 448 | . . 402 46 . . . . . . . . . Terrain 1709 | . . . . 290 76 1343 . . . . . . Jamming 1580 | . . . . . . . . . . 711 869 . Robot Analysis Total 2 | . . . . . . 2 . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Turns Passed 9270 | 61 672 752 170 372 76 3320 717 125 41 847 1435 682 Spaces Moved 4276 | 59 424 389 73 286 29 1410 362 91 36 262 527 328 Core 38 | 20 . . 14 . . . . . . . . 4 Treads 505 | . . . . . . . . . . 231 274 . Legs 1944 | 39 424 59 . . . 604 250 . . . 253 315 Wheels . | . . . . . . . . . . . . . Hover 1134 | . . 330 14 . . 781 . . . . . 9 Flight 655 | . . . 45 286 29 25 112 91 36 31 . . Fastest Speed 50 | 50 120 116 117 117 117 116 117 117 117 117 120 50 Average Speed 172 | 96 120 147 149 128 247 176 167 117 117 256 231 166 Slowest Speed 440 | 120 120 240 240 197 440 440 190 117 117 330 330 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . . . 1 . . Exploration Rate (%) 36 | 4 56 25 18 61 6 74 12 71 1 90 45 8 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 504 | . . 12 80 . 38 14 152 15 . 38 94 61 Melee . | . . . . . . . . . . . . . Projectile 17 | . . . . . . . . . . 2 3 12 AOE 486 | . . 12 80 . 38 14 152 15 . 36 91 48 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Total 5671 | 61 518 511 100 291 33 2076 458 99 35 387 684 418 Wait 805 | . 38 79 4 . . 486 71 . . 52 48 27 Move 4264 | 58 423 388 72 285 28 1409 362 90 35 261 525 328 Hop . | . . . . . . . . . . . . . Pick Up 50 | . 6 3 . . . 27 3 1 . 4 1 5 Fast Attach 47 | 3 4 4 2 2 . 13 3 . . 7 8 1 Attach 29 | . . 2 1 1 2 3 3 1 . 4 2 10 Detach 7 | . . . . 2 . 1 . . . 1 . 3 Swap 49 | . 1 6 1 . . 16 2 1 . 10 4 8 Drop 43 | . . 2 . 1 . 22 3 . . 6 1 8 Fire 291 | . 46 26 20 . 3 88 11 6 . 38 28 25 Melee 27 | . . . . . . 11 . . . . 13 3 Ram 1 | . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 2 8 . Rewire 48 | . . . . . . . . . . 2 46 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/DSF -7/Garrison -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 3) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x2 961 | -9/Materials | Repaired Beam Cannon 988 | -9/Materials | Repaired Beam Cannon 1022 | -9/Materials | Discovered new exit (range 15) 1031 | -9/Materials | Discovered new exit (range 15) 1347 | -9/Materials | Discovered new exit (range 12) 1348 | -9/Materials | Identified exit to Mines 1348 | -9/Materials | Identified exit to Storage 1486 | -9/Materials | Entered Mines 1507 | -9/Mines | Excavation squad dispatched 1507 | -9/Mines | A large section of the Mines collapsed 1539 | -9/Mines | System corruption reached 10% 1545 | -9/Mines | Crushed by falling debris 1572 | -9/Mines | Lost 5 parts (1p1n3u) 1588 | -9/Mines | Destroyed 9 combat bots 1610 | -9/Mines | Learned 2 Materials zone layouts 1618 | -9/Mines | Learned Materials emergency access door positions 1644 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1646 | -9/Mines | Discovered new exit (range 5) 1656 | -9/Mines | Entered Exiles 1708 | -9/Exiles | Discovered new exit (range 15) 1733 | -9/Exiles | Met 8R-AWN 1771 | -9/Exiles | Met EX-HEX 1821 | -9/Exiles | Met EX-BIN 1841 | -9/Exiles | Aligned with FarCom system 1842 | -9/Exiles | Given EX-Vault access code 1877 | -9/Exiles | Opened EX-Vault 1883 | -9/Exiles | Found Prototype Device 1883 | -9/Exiles | Identified Skeleton Box 1910 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1950 | -9/Exiles | Met EX-DEC 2007 | -9/Exiles | Discovered new exit (range 14) 2028 | -9/Exiles | Left Exiles lab with Skeleton Box 2028 | -9/Exiles | Entered Mines 2060 | -8/Mines | Discovered new exit (range 9) 2104 | -8/Mines | Entered Materials 2104 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2354 | -8/Materials | Repaired Broken Tractor Beam 2382 | -8/Materials | Build established: Skirmisher 3147 | -8/Materials | Discovered new exit (range 10) 3586 | -8/Materials | Discovered new exit (range 10) 3791 | -8/Materials | Build established: Mutant 3878 | -8/Materials | Lost 3 parts (2n1w) 3905 | -8/Materials | Core integrity fell below 50% 5424 | -8/Materials | Entered Factory 5424 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5736 | -7/Factory | Repaired Adv. Weight Redist. System 5850 | -7/Factory | Lost 3 parts (1n2u) 6141 | -7/Factory | Sucked down chute 6141 | -7/Factory | Entered Waste 6156 | -7/Waste | EMP discharged 6156 | -7/Waste | Spotted C-40 Crusher 6187 | -7/Waste | Spotted C-40 Crusher 6201 | -7/Waste | Spotted C-40 Crusher 6203 | -7/Waste | Spotted C-40 Crusher 6211 | -7/Waste | Spotted C-40 Crusher 6235 | -7/Waste | Spotted C-40 Crusher 6256 | -7/Waste | EMP discharged 6256 | -7/Waste | System corruption reached 10% 6256 | -7/Waste | Discovered new exit (range 10) 6266 | -7/Waste | Entered Factory 6306 | -7/Factory | Identified exit to DSF 6307 | -7/Factory | Entered DSF 6322 | -7/DSF | Additional patrols routed to DSF 6387 | -7/DSF | Lost 6 parts (1n3u2w) 6392 | -7/DSF | Discovered new exit (range 14) 6579 | -7/DSF | Crushed by falling debris 7118 | -7/DSF | Sterilization system engaged 7138 | -7/DSF | Ambient heat levels rising (+10) 7153 | -7/DSF | Ambient heat levels rising (+10) 7154 | -7/DSF | Entered Garrison 7208 | -7/Garrison | Triggered checkpoint 7412 | -7/Garrison | Phase Generator disabled 7679 | -7/Garrison | Learned Factory security intel 8020 | -7/Garrison | Core integrity fell below 50% 8054 | -7/Garrison | Lost 4 parts (1p2u1w) 8344 | -7/Garrison | Triggered checkpoint 8349 | -7/Garrison | Triggered checkpoint 8381 | -7/Garrison | Build established: Scavenger-Mutant 8476 | -7/Garrison | Discovered new exit (range 13) 8493 | -7/Garrison | Garrison Relay disabled 8554 | -7/Garrison | Installed Relay Interface Framework 8589 | -7/Garrison | Entered Factory 8589 | -6/Factory | Accompanied by 5 allies 8589 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8939 | -6/Factory | First assault squad dispatched 9017 | -6/Factory | Build established: Scavenger-Gunner 9031 | -6/Factory | Lost 4 allies 9121 | -6/Factory | Destroyed 7 combat bots 9256 | -6/Factory | Core integrity fell below 50% 9267 | -6/Factory | Core integrity fell below 20% 9271 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- Mni. Grenade Launcher destroyed. P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. Slug penetrates Wall. Lgt. Nuclear Core destroyed. Penetrated by Slug. Microactuators destroyed. Penetrated by Slug. Cmb. Airjet destroyed. Penetrated by Slug. Dropped Lrg. Storage Unit. Reaction Control System destroyed. Dropped Particle Gun. Penetrated by Slug. Dropped Coil Gun. Penetrated by Slug. Weapon Cycler destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Knocked back. Map ----- +----------------------------------------------------+ | ?# #??####?#+#######??????????????????? | | ## = * #?!] #????????????????????????????? | | +% *%]%= #?]] #????????????????????????????? | | ?# [ # #????????????????????????????? | | ?# % = # """ +????????????????????????????? | | ?# / + """ #????????????????????????????? | | ?# # """ #????????????????????????????? | | ?# # #????????????????????????????? | | ?# #?#####????????????????????????????? | | ?##########+###???####?H?????????????????????????? | | ?????????## #???? # ????????????????????????? | | ?????????## #???? ! # "???????????????????????? | | ?????????## #???! # ""??????????????????????? | | ??????????# #?? ! + ??????????????????????? | | ?????????## ## " " # ???????????????????????? | | ??????#### # "Y" !# #???????????????????????? | | ####### " """ # #???????????????????????? | | # # #???????????????????????? | | ######## # ######## #???????????????????????? | | ??????# # [ ##???### ###?????????????????????? | | # #???# #?????????????????????? | | ##### #?????????????????????? | | #?????????????????????? | | / % h % +?????????????????????? | | # h px #?????????????????????? | | ???????# ! #####x![ @ #?????????????????????? | | ???????# =% #???#[! #?????????????????????? | | ???????#" =##???#########?????????????????????? | | ???????## "??????????????????????????????????? | | ??????? =%= #??????????????????????????????????? | | ?????? #??????????????????????????????????? | | ????? #??????????????????????????????????? | | ???? ???????????????????????????????????? | | ???? ???????????????????????????????????? | | ?????? #######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 33 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Imp. Field Recycling Unit | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Kinecellerator | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Cannon | 24% | -9/Materials Beam Cannon | 22% | -9/Materials Tractor Beam | 32% | -8/Materials | Broken Adv. Weight Redist. System | 20% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed ConceptGlidesysBarrier Manual? 0 Play Time 01:38:40 Cumulative 22.8 hours Start 2025.08.08 @ 14:44:48 End 2025.08.08 @ 16:53:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49d4c6fc-cb58-4d90-8092-4fb4b29a215f