Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 01:35:32 Player: Togure Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (74) 370 Value Destroyed (2655) 2655 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1270) 1270 TOTAL SCORE: 8115 Bonus ------- High Alert Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Warm (151) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Machine Analyzer Improved Melee Analysis Suite Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON ----------- Particle Cannon Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Treads Medium Treads High-capacity Matter Pod Machine Analyzer Improved Melee Analysis Suite Advanced Assault Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Particle Charger Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . . . . 4 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 2 2 . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 94 | 6 5 3 1 2 28 4 28 5 12 Power 15 | 1 1 1 . . 5 . 5 . 2 Engine 10 | 1 1 1 . . 2 . 3 . 2 Core 5 | . . . . . 3 . 2 . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 1 . . 10 . 18 . 5 Treads 15 | . . . . . . . 10 . 5 Leg 17 | 2 . 1 . . 6 . 8 . . Wheel 4 | . . . . . 4 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 1 2 . 1 . 10 2 3 1 2 Device 3 | . 1 . . . 1 . . 1 . Storage 4 | 1 . . 1 . 1 . . . 1 Processor 7 | . 1 . . . 3 . 2 . 1 Hackware . | . . . . . . . . . . Protection 8 | . . . . . 5 2 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 1 . 2 3 2 2 4 3 Energy Gun . | . . . . . . . . . . Energy Cannon 3 | . 1 . . 1 . . . . 1 Ballistic Gun 6 | 2 . 1 . . 1 1 . 1 . Ballistic Cannon 3 | . . . . . . . 2 1 . Launcher 6 | . 1 . . 1 . . . 2 2 Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 44 | . 2 . . 1 11 . 13 1 16 Power 10 | . . . . . 4 . 3 . 3 Propulsion 15 | . . . . 1 5 . 3 . 6 Utility 7 | . . . . . 1 . 4 . 2 Weapon 12 | . 2 . . . 1 . 3 1 5 Highest Loss Streak 14 | . 1 . . 1 4 . 5 1 14 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 87 | . 96 100 100 93 74 84 77 80 75 Engine 8 | . 14 14 14 14 1 . 2 . 7 Core 2 | . . . . . 6 7 2 6 . Treads 4 | . . . . . . . 19 26 22 Leg 18 | . 28 28 28 22 15 . 8 . . Wheel 3 | . . . . . 11 15 . . . Device 1 | . 4 . . . . . . 5 1 Storage 11 | . 14 14 14 14 9 7 7 6 6 Processor 13 | . 8 14 14 14 11 7 16 20 22 Protection 3 | . . . . . 5 30 7 . . Energy Cannon 6 | . 8 14 14 14 . . . . 1 Ballistic Gun 8 | . 16 14 14 8 1 6 . 5 4 Ballistic Cannon 1 | . . . . . . . 5 3 5 Launcher 1 | . . . . 5 1 . . 4 . Slashing Weapon 3 | . . . . . 8 7 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 14 16 14 18 21 38 44 43 46 68 Greatest Support 112 | 20 20 20 20 20 64 32 112 112 112 Greatest Overweight (x) 7 | . . . . 2 2 1 3 . 7 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Average Capacity 10 | 6 8 8 9 10 11 15 15 15 15 Most Carried 12 | 5 8 8 8 9 10 9 12 11 10 Average Carried 7 | . 4 7 8 8 8 8 9 7 8 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Final Carried 12 | . 8 8 8 9 10 9 12 10 3 Class Distribution -------------------- 95% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Matter Collected 2210 | 177 211 73 . 163 343 . 578 349 316 Remotely . | . . . . . . . . . . Salvage Created 2407 | . 157 150 . 53 931 . 436 329 351 Parts 142 | . 17 9 . 6 53 . 24 17 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 67 | . 8 5 . 3 25 . 12 4 10 Melee 27 | . . . . . 23 . 4 . . Guns 13 | . 6 . . . 1 . . 2 4 Cannons 21 | . . 5 . . 1 . 7 2 6 AOE 5 | . 2 . . 3 . . . . . Classes Destroyed 14 | . 3 . . 1 3 . 5 2 . Worker 2 | . . . . . . . . 2 . Builder 1 | . . . . 1 . . . . . Recycler 1 | . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . 1 . Swarmer 21 | . 6 3 . . 7 . . . 5 Grunt 21 | . 2 2 . 3 9 . 3 . 2 Brawler 2 | . . . . . 1 . . . 1 Duelist 1 | . . . . . . . 1 . . Sentry 13 | . . . . . 8 . . 3 2 Specialist 5 | . . . . . . . 5 . . Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . . . 1 1 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 3 3 . 4 4 . 3 4 3 Combat Bots Only 4 | . 3 3 . 3 4 . 3 2 3 Max Kills in Single Turn 2 | . 2 1 . 2 1 . 1 2 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . 1 . . 1 . . . . . Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Damage Taken 8751 | . 427 170 . 171 1712 . 3225 708 2338 Core 2025 | . 59 26 . 26 424 . 636 38 816 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 46 | 100 . . . 55 22 . 9 . . Volleys Fired 128 | . 17 10 . 8 18 . 24 20 31 Largest 3 | . 2 2 . 1 1 . 2 2 3 Hottest 149 | . 76 76 . 33 100 . 96 81 149 Shots Fired 214 | . 23 20 . 8 18 . 46 39 60 Gun 79 | . 17 10 . . 11 . . 18 23 Cannon 112 | . 1 10 . . 1 . 46 18 36 Launcher 17 | . 5 . . 8 . . . 3 1 Special 6 | . . . . . 6 . . . . Kinetic 167 | . 17 10 . . 11 . 46 36 47 Thermal 19 | . . . . . 7 . . . 12 Explosive 14 | . 5 . . 8 . . . 1 . Electromagnetic 14 | . 1 10 . . . . . 2 1 Robot Hit Streak 13 | . 4 4 . 3 8 . 6 6 13 Robot Miss Streak 5 | . 3 2 . 3 2 . 3 3 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 225 | . 13 11 . 4 74 . 48 29 46 Core Hits 145 | . 10 7 . 9 26 . 17 32 44 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 10 | . . . . . 4 . 4 . 2 Destroy 2 | . . . . . . . . . 2 Blast 1 | . . . . . . . 1 . . Sever 7 | . . . . . 4 . 3 . . Melee Attacks 110 | . . . . . 83 . 27 . . Impact . | . . . . . . . . . . Slashing 110 | . . . . . 83 . 27 . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks 3 | . . . . . . . 3 . . Damage Inflicted 7036 | . 447 293 . 332 2529 . 1496 860 1079 Guns 926 | . 145 46 . . 119 . . 257 359 Cannons 2081 | . . 167 . . . . 759 461 694 Explosions 882 | . 302 80 . 332 . . . 142 26 Melee 3003 | . . . . . 2266 . 737 . . Ramming . | . . . . . . . . . . Kinetic 2654 | . 145 46 . . 119 . 759 718 867 Thermal 410 | . . 80 . . 144 . . . 186 Explosive 681 | . 302 . . 332 . . . 47 . Electromagnetic 288 | . . 167 . . . . . 95 26 Impact . | . . . . . . . . . . Slashing 3003 | . . . . . 2266 . 737 . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 4 4 Average Corruption 3 | . . . . . . . 4 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . 9 2 5 Message Errors 5 | . . . . . . . 3 1 1 Matter Fused 3 | . . . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 270 | . 106 25 . . 138 . . 1 . Projectiles 1 | . . . . . . . . 1 . Explosions 131 | . 106 25 . . . . . . . Melee 138 | . . . . . 138 . . . . Knockbacks 22 | . . . . . . . 12 2 8 Impact . | . . . . . . . . . . Kinetic 20 | . . . . . . . 11 2 7 Secondary 2 | . . . . . . . 1 . 1 Self-Inflicted Damage 285 | . 209 21 . 27 . . . 28 . Shots 5 | . 2 1 . 1 . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1920 | . 15 117 . 24 30 . 1920 41 438 Average Temperature 222 | . 7 51 . 7 12 . 652 21 162 Received Heat Transfer 2055 | . 42 18 . 99 630 . 234 138 894 Effects 24 | . . . . . . . 20 . 4 Shutdowns 5 | . . . . . . . 4 . 1 Energy Bleed 6 | . . . . . . . 5 . 1 Interference 2 | . . . . . . . 2 . . Matter Decay 3 | . . . . . . . 3 . . Short Circuit 4 | . . . . . . . 2 . 2 Damage (minor) 2 | . . . . . . . 2 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . . . . 10 . . Heat Transferred 783 | . . 150 . . 300 . . . 333 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Peak Influence 475 | . 426 202 . 158 414 188 385 422 475 Initial 295 | . . 93 . . . 188 135 201 295 Average 161 | . 273 61 . 41 125 188 223 301 370 Maximum Alert Level 2 | . 2 1 . . 2 . 1 2 2 Low Security (%) 65 | 100 19 99 . 100 77 100 54 . . Level 1 26 | . 42 . . . 20 . 45 83 73 Level 2 8 | . 37 . . . 2 . . 16 26 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 7 | . . . . . 3 . 2 2 . Investigation 2 | . . . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . . . 1 . 2 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Distress Signals 11 | . 2 . . . 8 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 13 5 . 4 45 . 16 5 18 Peak Tracking Total 8 | . 8 3 . 3 6 . 4 3 8 Tactical Retreats 14 | . . . . . 9 . 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Traps Triggered 2 | . . . . . 1 . . . 1 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Machines Disabled 4 | . 2 . . . . . . 2 . Max in Single Turn 1 | . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Machines Accessed 11 | . . . 4 . 4 2 . 1 . Terminals 3 | . . . . . 2 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 14 | . . . 4 . 7 2 . 1 . Successful 10 | . . . 4 . 4 1 . 1 . Failed 4 | . . . . . 3 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . . 4 1 . . . Terminals 5 | . . . . . 4 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 6 | . . . 4 . 1 1 . . . Record 5 | . . . 4 . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 3 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Turns Passed 5169 | 57 607 826 728 463 1324 155 496 230 283 Spaces Moved 3023 | 46 403 567 606 187 698 129 203 91 93 Core 17 | 13 . . . . . . . . 4 Treads 298 | . . . . . . . 118 91 89 Legs 2306 | 33 403 567 606 187 437 . 73 . . Wheels 402 | . . . . . 261 129 12 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 115 97 160 160 Average Speed 127 | 100 120 120 120 172 120 115 144 160 171 Slowest Speed 400 | 120 120 120 120 260 260 115 330 160 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 60 95 93 51 49 4 89 3 27 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 181 | . 87 3 . 78 . . . 13 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 181 | . 87 3 . 78 . . . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Total 3958 | 57 503 695 607 320 1028 135 317 137 159 Wait 509 | . 67 106 . 123 159 . 22 13 19 Move 3014 | 45 402 566 605 186 697 128 202 90 93 Hop . | . . . . . . . . . . Pick Up 59 | 6 11 4 . 1 23 2 5 5 2 Fast Attach 33 | . . . . . 12 . 19 . 2 Attach 31 | 6 3 . . . 8 2 2 3 7 Detach 1 | . . . . . 1 . . . . Swap 30 | . 2 3 1 2 8 2 7 2 3 Drop 46 | . 1 6 1 . 19 1 12 4 2 Fire 128 | . 17 10 . 8 18 . 24 20 31 Melee 107 | . . . . . 83 . 24 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 3) 406 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Discovered new exit (range 11) 655 | -10/Materials | Identified exit to Mines 665 | -10/Materials | Entered Mines 707 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 943 | -10/Mines | Discovered exit to Materials (range 15) 1002 | -10/Mines | Identified exit to Exiles 1131 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1182 | -10/Mines | Learned location of Storage (-8) 1486 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1491 | -10/Mines | Entered Exiles 1491 | -10/Exiles | Found Exiles lab abandoned 2064 | -10/Exiles | Discovered new exit (range 14) 2077 | -10/Exiles | Identified exit to Mines 2205 | -10/Exiles | Discovered exit to Mines (range 14) 2219 | -10/Exiles | Entered Mines 2274 | -9/Mines | Learned Materials stockpile data 2640 | -9/Mines | Discovered new exit (range 5) 2653 | -9/Mines | Identified exit to Materials 2682 | -9/Mines | Entered Materials 2682 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3073 | -8/Materials | Lost 3 parts (1p1n1w) 3209 | -8/Materials | Lost 4 parts (1p2n1u) 3218 | -8/Materials | Discovered new exit (range 4) 3221 | -8/Materials | Identified exit to Factory 3636 | -8/Materials | Core integrity fell below 50% 3992 | -8/Materials | Discovered exit to Factory (range 10) 4006 | -8/Materials | Entered Factory 4006 | -7/Factory | Evolved 2 slots: Utility x2 4035 | -7/Factory | Discovered new exit (range 9) 4161 | -7/Factory | Identified exit to DSF 4161 | -7/Factory | Entered DSF 4187 | -7/DSF | Additional patrols routed to DSF 4321 | -7/DSF | Lost 5 parts (2n3u) 4326 | -7/DSF | Discovered new exit (range 14) 4422 | -7/DSF | Lost 4 parts (1p1u2w) 4450 | -7/DSF | Core integrity fell below 50% 4519 | -7/DSF | Sterilization system engaged 4539 | -7/DSF | Ambient heat levels rising (+10) 4554 | -7/DSF | Ambient heat levels rising (+10) 4569 | -7/DSF | Ambient heat levels rising (+10) 4584 | -7/DSF | Ambient heat levels rising (+10) 4599 | -7/DSF | Ambient heat levels rising (+10) 4614 | -7/DSF | Ambient heat levels rising (+10) 4629 | -7/DSF | Ambient heat levels rising (+10) 4644 | -7/DSF | Ambient heat levels rising (+10) 4657 | -7/DSF | Core integrity fell below 20% 4657 | -7/DSF | Entered Factory 4657 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4720 | -6/Factory | Garrison activated, responded to threat 4829 | -6/Factory | Garrison activated, responded to threat 4882 | -6/Factory | Identified exit to Garrison 4887 | -6/Factory | Entered Garrison 4895 | -6/Garrison | Installed Relay Interface Framework 4922 | -6/Garrison | Triggered checkpoint 5111 | -6/Garrison | Triggered checkpoint 5160 | -6/Garrison | Core integrity fell below 50% 5166 | -6/Garrison | Core integrity fell below 20% 5170 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05132_ Hvy. Flak Cannon destroyed. 05139_ Med. Treads destroyed. 05147_ Critical hit (Burn: +37). 05149_ Particle Cannon destroyed. 05149_ Med. Treads destroyed. 05149_ Imp. Proton Missile Launcher destroyed. 05150_ Adv. Visual Processing Unit broken. 05150_ Overheating: Short circuit. 05151_ Power failure, Rnf. Deuterium Engine shutdown. 05151_ Lgt. Angular Momentum Engine broken. 05151_ Overheating: Short circuit. 05152_ Stasis Trap short circuited. 05152_ A bubble of rippling energy engulfs the area. 05153_ Imp. Proton Missile Launcher destroyed. 05153_ Broken Lgt. Angular Momentum Engine destroyed. 05156_ Lgt. Treads destroyed. 05156_ Rnf. Deuterium Engine destroyed. 05165_ G-50 Soldier IFF system glitched. 05167_ Hcp. Matter Pod destroyed. 05167_ G-50 Soldier suffers critical hit (Burn). 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[ =#???????????????? | | ?? *%=* #???????????????? | | ???????## ## ##[[*###########???????????????? | | ????????# ## ## ###???????????????????????? | | ????????" #???????????????????????? | | ????????" #???????????????????????? | | ????????" % = #???????????????????????? | | ????????" * #???????????????????????? | | ????????# ## ##[ ###???????????????????????? | | ?????#### ## ##%g ###########???????????????? | | g ^^g^ *g Y #???????????????? | | g @ #???????????????? | | ????##### g ######## #???????????????? | | ????????## ## ######?????????????????????????? | | ?????????# ?# ???????????????????????????????? | | ?????????# ??##"#????????????????????????????????? | | ?????????#????# ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 479 Matter Capacity 500 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed DecoyCarbideClaw Manual? 0 Play Time 01:22:19 Cumulative 25.5 hours Start 2022.04.23 @ 23:37:21 End 2022.04.25 @ 01:35:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52b41a2a-10f6-48e6-bfc5-f3854cefb1e8