Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 22:23:58 Player: KuFish Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1804) 1804 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5294 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Great Axe Great Axe Great Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Visual Processing Unit Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Minigun High-powered Shotgun Greatsword > --- INVENTORY -------- Light Nuclear Core Transmission Jammer Flak Gun [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . 1 . 1 . . Propulsion 2 | . . . . . . 2 Utility 2 | . . 1 . . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 53 | 6 . 3 11 16 9 8 Power 13 | 1 . 1 2 6 2 1 Engine 10 | 1 . 1 2 5 1 . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 . . 4 4 2 1 Treads 9 | 2 . . 2 2 2 1 Leg 4 | . . . 2 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . 2 1 . 2 2 Device 3 | . . 1 . . 1 1 Storage 2 | 1 . 1 . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 19 | 2 . . 4 6 3 4 Energy Gun 2 | . . . 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 . . 3 5 2 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 43 | . . . 8 12 7 16 Power 13 | . . . 2 5 2 4 Propulsion 9 | . . . 3 2 2 2 Utility 5 | . . . . . 1 4 Weapon 16 | . . . 3 5 2 6 Highest Loss Streak 16 | . . . 6 4 4 16 To Critical Strikes . | . . . . . . . Average Backups 5 | 3 5 6 7 6 5 2 Power . | . . . . . . . Propulsion 1 | 1 2 2 1 1 1 . Utility 2 | . . . 1 4 2 . Weapon 1 | . 2 3 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 14 | . 1 . 3 6 3 1 Power 1 | . 1 . . . . . Propulsion 3 | . . . . 2 1 . Utility 5 | . . . . 3 2 . Weapon 5 | . . . 3 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 85 98 94 81 95 70 Engine 14 | . 14 22 19 9 15 11 Core 3 | . . . . 4 5 5 Treads 9 | . 28 22 12 7 1 11 Leg 7 | . . . 7 8 11 . Device 3 | . . 10 4 . 6 5 Storage 13 | . 14 21 22 18 6 . Processor 7 | . . . 6 9 7 12 Protection 2 | . . . . . 6 4 Energy Gun 3 | . . . 2 5 5 . Ballistic Gun 19 | . 28 22 19 18 22 10 Peak Build Rating 36 | 6 7 11 13 25 35 36 Average Rating 20 | 4 6 10 11 16 33 30 On Entrance 13 | . 6 7 11 12 25 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 12 12 19 22 30 46 45 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 15 | 3 . . 3 4 15 9 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 7 5 Most Carried 8 | 5 8 7 8 8 8 4 Average Carried 5 | 3 5 6 7 6 6 2 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 4 8 7 8 8 4 3 Class Distribution -------------------- 34% | Scavenger-Mutant 24% | Mutant 20% | Scavenger-Tank 15% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1443 | 211 79 122 340 461 161 69 Remotely . | . . . . . . . Salvage Created 1970 | . 100 98 658 666 394 54 Parts 140 | . 8 7 51 48 21 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 53 | . 2 4 17 20 9 1 Melee 3 | . . . . . 2 1 Guns 49 | . 2 4 17 20 6 . AOE 1 | . . . . . 1 . Classes Destroyed 9 | . 1 2 2 1 3 . Worker 2 | . . . 2 . . . Recycler 1 | . . . . . 1 . Watcher 2 | . . . 2 . . . Swarmer 21 | . . 3 7 9 2 . Grunt 13 | . 2 . 4 2 5 . Brawler 1 | . . . . . 1 . Sentry 14 | . . 1 6 7 . . Hunter 3 | . . . . 2 . 1 Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 2 3 5 5 5 1 Combat Bots Only 5 | . 2 3 5 5 4 1 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging 1 | . . . . 1 1 . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 583 | . 10 15 134 161 71 192 Missed 158 | . 3 3 41 52 16 43 Hits 425 | . 7 12 93 109 55 149 Melee 2 | . . . . . 2 . Projectile 423 | . 7 12 93 109 53 149 AOE 2 | . . . . 1 . 1 Critical Strikes 15 | . 1 1 2 3 4 4 Damage Taken 5985 | . 88 117 1034 1495 1070 2181 Core 1477 | . 36 28 152 257 143 861 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 218 | . . . . . . 218 Core Remaining (%) 74 | 100 85 . 55 53 79 . Volleys Fired 154 | . 5 7 60 59 22 1 Largest 4 | . 2 2 2 3 4 2 Hottest 132 | . 40 40 73 104 132 53 Shots Fired 371 | . 10 14 104 158 83 2 Gun 371 | . 10 14 104 158 83 2 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 320 | . 10 14 89 134 71 2 Thermal 51 | . . . 15 24 12 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 2 7 12 13 6 4 Robot Miss Streak 14 | . 3 5 4 6 14 1 Penetration Max . | . . . . . . . Secondary Targets 12 | . 1 1 3 6 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 233 | . 4 9 73 99 42 6 Core Hits 116 | . 4 5 31 42 30 4 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 7 | . 1 . 2 4 . . Burn 4 | . . . 2 2 . . Destroy 3 | . 1 . . 2 . . Melee Attacks 8 | . . . . . 2 6 Impact . | . . . . . . . Slashing 8 | . . . . . 2 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3850 | . 49 107 1103 1280 1091 220 Guns 3357 | . 49 107 1103 1280 781 37 Cannons . | . . . . . . . Explosions 209 | . . . . . 209 . Melee 284 | . . . . . 101 183 Ramming . | . . . . . . . Kinetic 2980 | . 49 107 966 1089 732 37 Thermal 586 | . . . 137 191 258 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 284 | . . . . . 101 183 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 8 . Average Corruption 6 | . . . . . 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 11 . Message Errors 1 | . . . . . 1 . Matter Fused 6 | . . . . . 6 . Energy Discharges 3 | . . . . . 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . . 59 . Projectiles . | . . . . . . . Explosions 59 | . . . . . 59 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 148 | . . . . . 148 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 467 | . 20 . 63 99 467 28 Average Temperature 93 | . 11 . 15 29 197 16 Received Heat Transfer 1140 | . 66 27 369 396 270 12 Effects 7 | . . . . . 7 . Shutdowns 7 | . . . . . 7 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 3 . . Heat Transferred 1469 | . . . 555 703 211 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 191 | . 40 60 191 160 171 80 Initial 80 | . . . 16 44 2 80 Average 51 | . 6 18 101 73 30 13 Influence Increases 1506 | . 50 100 467 545 321 23 Destroy 0b10 Robot/C 1060 | . 40 80 340 400 180 20 Destroy 0b10 Robot/NC 25 | . . . 20 . 5 . Destroy Leader 284 | . 10 20 104 110 40 . Successful Hack 3 | . . . . . . 3 Disable Machine 90 | . . . . 30 60 . Destroy Structure 29 | . . . 3 5 21 . Lose Combat Pursuer 15 | . . . . . 15 . Influence Decreases 1496 | . 50 60 400 647 161 178 Entered New Map 175 | . . . 24 63 3 85 Time Decay 1051 | . 50 60 296 464 98 83 Lost Part 270 | . . . 80 120 60 10 Squads Dispatched 12 | . . . 2 5 5 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . 2 1 . . Assault . | . . . . . . . Garrison 7 | . . . . 4 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . 1 1 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 3 5 19 40 10 3 Peak Tracking Total 6 | . 3 5 5 6 4 3 Tactical Retreats 2 | . . . . . 2 . ECM-based Alert Blocks 1 | . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 6 | . . . . 2 4 . Max in Single Turn 4 | . . . . 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 5 | . 1 . 1 . 1 2 Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 1 . 1 . 1 4 Successful 7 | . 1 . 1 . 1 4 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 76 | . . . . . . 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 2998 | . . . 471 1286 739 502 Optics 2998 | . . . 471 1286 739 502 Jamming 8 | . . . . . . 8 ECM 1151 | . . . . . 649 502 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 4237 | 120 280 188 781 1286 1029 553 Spaces Moved 2068 | 72 156 92 327 740 447 234 Core 79 | 21 . . 9 10 2 37 Treads 1056 | 51 156 92 231 275 54 197 Legs 933 | . . . 87 455 391 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 160 50 Average Speed 168 | 146 160 160 162 139 202 215 Slowest Speed 800 | 200 160 160 200 250 800 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 3 28 8 50 35 10 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . . . 26 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 26 | . . . . . 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2532 | 87 177 119 474 884 520 271 Wait 158 | . 11 16 58 35 27 11 Move 2062 | 71 155 91 326 739 446 234 Hop . | . . . . . . . Pick Up 73 | 10 5 2 14 24 9 9 Fast Attach . | . . . . . . . Attach 53 | 6 . 3 10 15 9 10 Detach . | . . . . . . . Swap 3 | . . . 1 2 . . Drop 21 | . 1 . 5 10 5 . Fire 154 | . 5 7 60 59 22 1 Melee 8 | . . . . . 2 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 436 | -9/Materials | Discovered new exit (range 13) 589 | -9/Materials | Entered Storage 917 | -9/Storage | Lost 6 parts (2p2n2w) 1266 | -9/Storage | Build established: Scavenger-Mutant 1346 | -9/Storage | Discovered new exit (range 7) 1370 | -9/Storage | Entered Materials 1370 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1852 | -8/Materials | Lost 4 parts (1p1n2w) 2000 | -8/Materials | Garrison activated, responded to threat 2576 | -8/Materials | Garrison activated, responded to threat 2614 | -8/Materials | Discovered new exit (range 15) 2656 | -8/Materials | Entered Factory 2656 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2957 | -7/Factory | Build established: Scavenger-Tank 3358 | -7/Factory | Discovered new exit (range 13) 3376 | -7/Factory | Garrison activated, responded to threat 3525 | -7/Factory | Lost 4 parts (2n2w) 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Propulsion x2 3764 | -6/Factory | Repaired Imp. Light Armor Plating 3853 | -6/Factory | Build established: Scavenger-Mutant 3879 | -6/Factory | Repaired Minigun 4194 | -6/Factory | Core integrity fell below 50% 4225 | -6/Factory | Core integrity fell below 20% 4238 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Adv. ECM Suite destroyed. Acquired Great Axe. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Great Axe destroyed. Penetrated by Slug. Slug penetrates Wall. H-66 Slayer destroyed. Slug penetrates Wall. Penetrated by Slug. Great Axe destroyed. Acquired 54 matter. Acquired Gauss Rifle. Penetrated by Slug. 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Light Armor Plating | 13% | -6/Factory Minigun | 50% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisUtilityModule Manual? 0 Play Time 00:39:14 Cumulative 13.8 hours Start 2026.07.06 @ 21:45:34 End 2026.07.06 @ 22:23:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c7a406c-6e39-4561-9c81-13b8b1bc28fc