Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.30 @ 18:34:52 Player: Tama Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (228) 1140 Value Destroyed (6031) 6031 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 10924 Bonus ------- High Alert Combat Kills 276 Friendly Fire -123 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Improved Heavy Armor Plating Shock Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Cloaking Device Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Fusion Compressor Large Storage Unit Improved Trap Scanner Hardened Medium Armor Plating Improved Heavy Armor Plating Dynamic Insulation System Shock Rifle Heavy Beamcaster Matter Neutralizer Heavy Rocket Launcher Neutron Missile Launcher Heavy Pick [Rating: 69] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 2 . . 1 . . Utility 5 | . . . 2 2 1 . . Weapon . | . . . . . . . . Parts Attached 170 | 6 11 28 39 39 18 8 21 Power 23 | 1 1 9 3 4 4 . 1 Engine 18 | 1 1 9 3 3 1 . . Core 4 | . . . . 1 2 . 1 Reactor 1 | . . . . . 1 . . Propulsion 44 | 2 2 7 10 5 6 3 9 Treads 12 | . . 4 5 2 . 1 . Leg 11 | . 2 . . . 4 . 5 Wheel 21 | 2 . 3 5 3 2 2 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | 1 5 5 12 8 5 4 5 Device 21 | . 1 4 7 4 2 . 3 Storage 7 | 1 2 . 1 . 2 . 1 Processor 7 | . 2 1 . 2 1 . 1 Hackware . | . . . . . . . . Protection 10 | . . . 4 2 . 4 . Artifact . | . . . . . . . . Weapon 58 | 2 3 7 14 22 3 1 6 Energy Gun 17 | 2 2 2 . 5 1 1 4 Energy Cannon 12 | . . . 4 8 . . . Ballistic Gun 2 | . 1 . . . 1 . . Ballistic Cannon 5 | . . 3 2 . . . . Launcher 19 | . . . 8 9 . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 2 | . . 2 . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 35 | . 1 1 2 13 8 . 10 Power 6 | . . . . 3 2 . 1 Propulsion 12 | . . . . 2 4 . 6 Utility 9 | . . . 1 5 1 . 2 Weapon 8 | . 1 1 1 3 1 . 1 Highest Loss Streak 8 | . 1 1 1 8 4 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 99 99 92 38 67 79 Engine 7 | . 14 10 9 6 . . . Treads 6 | . . 11 9 6 . . 5 Leg 3 | . 15 . . . 6 11 5 Wheel 21 | . 12 33 27 20 7 7 12 Device 12 | . 9 11 18 17 3 6 11 Storage 8 | . 14 11 9 6 4 6 5 Processor 3 | . 2 . . 10 4 6 5 Protection 5 | . . . 8 6 . 13 16 Energy Gun 5 | . 27 2 . 2 1 . 7 Energy Cannon 4 | . . . 11 8 . . . Ballistic Cannon 5 | . . 18 3 . . . . Launcher 1 | . . . 2 2 . . 1 Naked Turns 95 | . . . . 79 . . 16 Heaviest Build 75 | 14 30 37 46 48 38 71 75 Greatest Support 100 | 26 26 36 36 40 56 40 100 Greatest Overweight (x) 10 | 1 1 1 1 1 10 3 6 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 14 12 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 12 | 2 12 13 14 14 6 14 12 Final Capacity 15 | 8 15 15 15 5 15 15 15 Final Carried 15 | 6 15 14 15 5 15 13 4 Class Distribution -------------------- 64% | Mutant 29% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 3685 | 216 159 1119 752 611 525 97 206 Remotely . | . . . . . . . . Salvage Created 7243 | . 594 1692 1664 1952 541 . 800 Parts 444 | . 37 131 94 105 34 . 43 Haulers Intercepted 12 | . 1 6 4 1 . . . Recyclers Shooed 5 | . . 2 . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 131 | . 10 29 33 32 10 . 17 Melee 5 | . . . . . 5 . . Guns 24 | . 10 2 . . 5 . 7 Cannons 55 | . . 25 17 13 . . . AOE 45 | . . 1 16 19 . . 9 Classes Destroyed 16 | . 7 3 1 4 1 . . Worker 32 | . 3 17 3 4 4 . 1 Builder 4 | . . . 2 1 . . 1 Tunneler 9 | . 1 4 2 . . . 2 Hauler 12 | . 1 6 4 1 . . . Recycler 20 | . 2 4 5 9 . . . Mechanic 2 | . . 1 . . . . 1 Operator 3 | . . 2 . 1 . . . Drone 1 | . . . . . 1 . . Watcher 15 | . 2 5 5 3 . . . Swarmer 34 | . 6 6 10 5 3 . 4 Grunt 58 | . 4 15 14 12 5 . 8 Duelist 2 | . . . . 1 . . 1 Protector 2 | . . . . 1 . . 1 Sentry 25 | . . 8 9 6 . . 2 Hunter 2 | . . . . 2 . . . Programmer 8 | . . . . 5 2 . 1 Best Kill Streak 9 | . 4 9 9 8 4 . 6 Combat Bots Only 6 | . 4 4 6 5 4 . 5 Max Kills in Single Turn 4 | . 1 2 4 3 2 . 4 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 1 3 3 . . 3 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 8063 | . 208 942 870 2344 1539 . 2160 Core 1725 | . 36 163 106 569 262 . 589 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 203 | . . . 187 16 . . . Regen/Repaired (Parts) 502 | . . 14 265 92 . . 131 Core Remaining (%) 68 | 100 85 59 80 18 . . . Volleys Fired 377 | . 30 124 77 79 38 . 29 Largest 2 | . 2 2 2 2 1 . 2 Hottest 162 | . 90 80 126 149 69 . 162 Shots Fired 696 | . 59 246 152 146 38 . 55 Gun 192 | . 59 30 . 19 38 . 46 Cannon 441 | . . 216 130 95 . . . Launcher 63 | . . . 22 32 . . 9 Special . | . . . . . . . . Kinetic 279 | . 5 216 26 . 32 . . Thermal 250 | . 28 . 62 108 6 . 46 Explosive 63 | . . . 22 32 . . 9 Electromagnetic 104 | . 26 30 42 6 . . . Robot Hit Streak 51 | . 15 25 38 51 11 . 9 Robot Miss Streak 4 | . 2 4 4 3 2 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 526 | . 39 176 110 106 58 . 37 Core Hits 302 | . 26 76 69 80 23 . 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 20 | . 2 10 3 . 2 . 3 Burn 5 | . 2 . . . . . 3 Blast 12 | . . 10 2 . . . . Corrupt 1 | . . . 1 . . . . Impale 2 | . . . . . 2 . . Melee Attacks 32 | . . 3 . . 29 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 29 | . . . . . 29 . . Sneak Attacks 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18517 | . 511 3761 4588 4761 1599 . 3297 Guns 2672 | . 511 363 . 301 715 . 782 Cannons 7632 | . . 3307 2460 1865 . . . Explosions 7324 | . . 91 2128 2590 . . 2515 Melee 884 | . . . . . 884 . . Ramming 5 | . . . . 5 . . . Kinetic 4403 | . 43 3307 448 . 605 . . Thermal 4678 | . 173 91 1354 2026 110 . 924 Explosive 6867 | . . . 1904 2590 . . 2373 Electromagnetic 1680 | . 295 363 882 140 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 884 | . . . . . 884 . . Highest Corruption 5 | . . . 1 4 2 2 5 Average Corruption 2 | . . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . 1 6 1 1 16 Message Errors 8 | . . . . 3 . . 5 Matter Fused 8 | . . . 1 2 1 1 3 Energy Discharges 3 | . . . . 1 . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 585 | . . 29 234 141 27 . 154 Projectiles 101 | . . 29 25 47 . . . Explosions 457 | . . . 209 94 . . 154 Melee 27 | . . . . . 27 . . Knockbacks 24 | . . 21 3 . . . . Impact . | . . . . . . . . Kinetic 23 | . . 21 2 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 477 | . . 10 126 39 . . 302 Shots 11 | . . 1 4 2 . . 4 Rammed 3 | . . . . 2 1 . . Targets Rammed 3 | . . . . 2 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 237 228 378 291 75 . 453 Average Temperature 73 | . 73 38 93 71 32 . 156 Received Heat Transfer 2769 | . 84 396 441 855 711 . 282 Effects 14 | . . . 2 4 . . 8 Shutdowns 3 | . . . 1 . . . 2 Energy Bleed 1 | . . . . 1 . . . Interference 4 | . . . . 3 . . 1 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 12 | . . 3 8 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 24 | . 1 . 3 13 . . 7 Heat Transferred 7830 | . 629 50 2063 3341 222 . 1525 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 2 3 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 730 | . 148 574 370 730 326 63 416 Initial 123 | . . 52 69 123 112 63 38 Average 232 | . 62 346 199 328 198 63 182 Maximum Alert Level 3 | . . 2 1 3 1 . 2 Low Security (%) 45 | 100 100 11 50 20 53 100 59 Level 1 41 | . . 65 49 48 46 . 26 Level 2 12 | . . 23 . 30 . . 14 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . . 3 4 18 2 . 8 Investigation 13 | . . 1 2 7 . . 3 Extermination 9 | . . . . 5 2 . 2 Reinforcement 7 | . . 2 2 2 . . 1 Assault 3 | . . . . 1 . . 2 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 9 | . . 4 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 223 | . 13 46 44 70 14 . 36 Peak Tracking Total 18 | . 3 5 5 18 5 . 10 Tactical Retreats 15 | . . 1 1 7 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 7 | . . 2 1 1 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 25 | . . 5 1 5 2 . 12 Max in Single Turn 6 | . . 1 1 1 1 . 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 45 | . 6 11 10 13 . . 5 Terminals 36 | . 6 9 7 11 . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . 1 2 2 . . 1 Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 153 | . 19 35 46 39 . . 14 Successful 100 | . 13 23 36 22 . . 6 Failed 53 | . 6 12 10 17 . . 8 Catastrophic 5 | . . 1 . 2 . . 2 Database Lockouts . | . . . . . . . . Manual 72 | . 13 19 19 17 . . 4 Terminals 112 | . 19 30 26 29 . . 8 Fabricators 2 | . . . . . . . 2 Repair Stations 27 | . . 2 11 10 . . 4 Recycling Units 3 | . . 3 . . . . . Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 44 | . 8 12 11 11 . . 2 Record 2 | . . 1 . 1 . . . Robot Analysis 7 | . 4 . 1 2 . . . Prototype ID Bank 7 | . 1 5 1 . . . . Open DSF 2 | . . . . 2 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 3 | . 1 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 3 | . 1 1 . 1 . . . Recycling Unit Index 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Unreport Threat 6 | . . 1 2 3 . . . Locate Traps 2 | . . 1 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 21 | . . 2 10 7 . . 2 Scan Component 11 | . . 1 5 4 . . 1 Repair 10 | . . 1 5 3 . . 1 Recycling Unit Hacks 3 | . . 3 . . . . . Recycle Component 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer 9 | . . . 9 . . . . Insert Component 5 | . . . 5 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 21 | . 5 6 6 4 . . . Terminals 21 | . 5 6 6 4 . . . Botnet 21 | . 5 6 6 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 39 | . 4 9 10 11 . . 5 Full Trace Events 12 | . . 1 1 7 . . 3 Feedback Events 2 | . . . 1 . . . 1 Corruption 2 | . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 62 | . . . . . . . 62 Total Part Build Rating 2 | . . . . . . . 2 Parts Repaired 10 | . . 1 5 3 . . 1 Time 295 | . . 26 128 92 . . 49 Parts Recycled 1 | . . 1 . . . . . Recycled Matter 149 | . . 149 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . 2 . . . . . Non-combat 2 | . . 2 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . parse_system 1 | . . 1 . . . . . no_distress 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 7 | . 4 . 1 2 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 8823 | 61 1152 2066 1801 1708 729 319 987 Spaces Moved 5484 | 52 677 1454 963 1096 437 227 578 Core 350 | 2 . . . 154 119 . 75 Treads . | . . . . . . . . Legs 625 | . 253 . . . 225 88 59 Wheels 4509 | 50 424 1454 963 942 93 139 444 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 50 50 95 50 Average Speed 104 | 89 133 91 102 97 101 120 112 Slowest Speed 550 | 100 190 105 105 115 550 125 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 49 | 4 79 97 76 33 9 86 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 65 | . . . 50 15 . . . Terrain Destroyed 616 | . . 30 182 177 . . 227 Melee . | . . . . . . . . Projectile 10 | . . 3 7 . . . . AOE 606 | . . 27 175 177 . . 227 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 7826 | 63 868 1942 1624 1580 621 273 855 Wait 1557 | . 128 290 495 336 75 26 207 Move 5477 | 51 676 1453 962 1095 437 226 577 Hop . | . . . . . . . . Pick Up 99 | 6 14 14 23 14 17 6 5 Fast Attach 50 | 6 4 5 6 2 12 5 10 Attach 43 | . 4 8 5 10 6 3 7 Detach 24 | . 4 7 3 . 3 1 6 Swap 77 | . 3 15 28 27 . . 4 Drop 82 | . 5 23 25 15 3 6 5 Fire 377 | . 30 124 77 79 38 . 29 Melee 32 | . . 3 . . 29 . . Ram 3 | . . . . 2 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire 4 | . . . . . . . 4 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 6) 192 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered exit to Materials (range 9) 387 | -10/Materials | Identified exit to Mines 828 | -10/Materials | Discovered exit to Materials (range 9) 1214 | -10/Materials | Entered another Materials area 1214 | -9/Materials | Evolved 2 slots: Propulsion x2 1386 | -9/Materials | Repaired Lgt. Ion Engine 1426 | -9/Materials | Discovered new exit (range 9) 1808 | -9/Materials | Discovered new exit (range 15) 1951 | -9/Materials | Discovered new exit (range 5) 2384 | -9/Materials | Discovered new exit (range 16) 2423 | -9/Materials | Identified exit to Mines 2423 | -9/Materials | Identified exit to Storage 2749 | -9/Materials | Discovered new exit (range 5) 3280 | -9/Materials | Entered another Materials area 3280 | -8/Materials | Evolved 2 slots: Utility x2 4013 | -8/Materials | Discovered new exit (range 10) 4145 | -8/Materials | Repaired Arm. Wheel 4145 | -8/Materials | Repaired Arm. Wheel 4177 | -8/Materials | Repaired Arm. Wheel 4274 | -8/Materials | Build established: Scavenger-Mutant 4596 | -8/Materials | Repaired Arm. Wheel 4616 | -8/Materials | Repaired Arm. Wheel 4910 | -8/Materials | Build established: Mutant 5081 | -8/Materials | Entered Factory 5081 | -7/Factory | Evolved 2 slots: Utility x2 5506 | -7/Factory | Build established: Scavenger-Mutant 5654 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5683 | -7/Factory | Repaired Seismic Detector 5711 | -7/Factory | Garrison activated, responded to threat 6048 | -7/Factory | Repaired Arm. Wheel 6225 | -7/Factory | Discovered new exit (range 9) 6437 | -7/Factory | Cargo convoy interrupted 6681 | -7/Factory | First assault squad dispatched 6710 | -7/Factory | Released all parts (5) 6736 | -7/Factory | Lost 8 parts (2p2n2u2w) 6738 | -7/Factory | Identified exit to Factory 6774 | -7/Factory | Core integrity fell below 50% 6789 | -7/Factory | Core integrity fell below 20% 6789 | -7/Factory | Entered another Factory area 6789 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6978 | -6/Factory | Build established: Mutant 7170 | -6/Factory | Lost 3 parts (1p1n1u) 7260 | -6/Factory | Lost 4 parts (3n1w) 7518 | -6/Factory | Sucked down chute 7518 | -6/Factory | Entered Waste 7518 | -6/Waste | The area was eerily silent 7815 | -6/Waste | Discovered new exit (range 10) 7835 | -6/Waste | Identified exit to Factory 7837 | -6/Waste | Entered Factory 7937 | -6/Factory | Repaired Neutron Missile Launcher 7947 | -6/Factory | Build established: Scavenger-Mutant 8537 | -6/Factory | First assault squad dispatched 8631 | -6/Factory | Fabricated Visual Processing Unit? 8684 | -6/Factory | Core integrity fell below 50% 8697 | -6/Factory | Released all parts (7) 8705 | -6/Factory | Crushed by falling debris 8706 | -6/Factory | Core integrity fell below 20% 8725 | -6/Factory | Lost 8 parts (1p4n2u1w) 8824 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08705_ The unstable cave ceiling collapses. 08705_ Crushed by falling debris. 08706_ Slug penetrates Wall. 08710_ Slug penetrates Fabricator. 08711_ Fabricator disabled. 08713_ Acquired Visual Processing Unit. 08714_ Slug penetrates Fabricator. 08715_ Penetrated by Slug. 08715_ Slug penetrates Fabricator. 08719_ Slug penetrates T-07 Excavator. 08720_ System corrupted: Energy discharge (-26). 08720_ ALERT: Cargo convoy en route, clear transfer corridor. 08721_ Slug penetrates Wall. 08739_ Acquired Flexi-carbon Leg. 08763_ System corrupted: Matter fused (-10). 08775_ Triggered Proton Bomb Trap. 08775_ A bubble of electromagnetic force engulfs the area. 08776_ Slug penetrates Wall. 08803_ Critical hit (Burn: +37). 08815_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????##???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????" *???????????????????????????????????? | | ???????????" ??????????????????????????????????? | | ???????????" ???????????????????????????????????? | | ?????#????"" ??????????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# """" """" #??????????????????????????????? | | ?????# """" """" #??????????????????????????????? | | ?????# """" """" #??????????????????????????????? | | ?????? """" """" #??????????????????????????????? | | ???????? ????????????????????????????????? | | ?????????? !??????????????????????????????????? | | ????????####+#################???????????????????? | | ######### + #???????????????????? | | # # #???????????????????? | | """ # # """"""" + ??????????????? | | """ # # """"""" #???????????????????? | | / """ / / g""""""" ! #???????????????????? | | # # g""""""" #???????????????????? | | / # gp @ #???????????????????? | | # # """"""" #???????????????????? | | +######## # """"""" #???????????????????? | | # """"""" #???????????????????? | | # """"""" #???????????????????? | | # #???????????????????? | | ##############???????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ##########????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | T #????????????????????????????????????????? | | "" #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | # ###????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | | ? #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Visual Processing Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key GoHome() Party Time Challenges ------------ None Game ------ Seed CombatReinforcedScrap Manual? 0 Play Time 02:11:00 Cumulative 66.5 hours Start 2022.08.30 @ 12:11:38 End 2022.08.30 @ 18:34:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cb60d91-b52c-45f5-a080-914f2125adc8