Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 17:06:09

Player: celerysam

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (61)      305
Value Destroyed (1858)     1858
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 5976

 Bonus
-------
Follower Combat Kills      70
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/1000
Matter                     414/550
Energy                     90/125
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
           Matter Compressor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Power Amplifier
  Improved Actuator Array
     Heavy Flak Cannon
           Remote Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Fission Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
           Cryofiber Web
    Medium Storage Unit
  Improved Medium Armor Plating
           Hacking Suite
           Drone Bay
>          --- WEAPON -----------
    Cooled Particle Cannon
  Improved Heavy Machine Gun
      Mini Assault Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
   Armored Huge Wheel
   Armored Huge Wheel
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Gatling Laser
      Mini Grenade Launcher
           Remote Datajack
           Powered Hammer
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   .   2   
  Utility                  3    | .   .   1   1   .   1   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             100  | 6   8   17  16  23  15  15  
  Power                    18   | 1   .   3   4   2   4   4   
    Engine                 13   | 1   .   3   4   .   3   2   
    Core                   5    | .   .   .   .   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   7   6   5   4   5   
    Treads                 3    | .   2   1   .   .   .   .   
    Leg                    12   | .   .   .   5   5   2   .   
    Wheel                  12   | 2   .   6   1   .   2   1   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   .   .   .   3   
  Utility                  23   | 1   3   2   4   5   4   4   
    Device                 13   | .   2   1   3   1   3   3   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             6    | .   .   1   1   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   5   2   11  3   2   
    Energy Gun             6    | .   1   2   1   2   .   .   
    Energy Cannon          3    | .   1   .   .   1   .   1   
    Ballistic Gun          10   | 2   1   3   .   2   1   1   
    Ballistic Cannon       5    | .   .   .   .   4   1   .   
    Launcher               1    | .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   1   2   1   1   
Parts Lost                 56   | .   2   6   12  5   15  16  
  Power                    13   | .   1   1   3   2   3   3   
  Propulsion               18   | .   1   3   4   1   4   5   
  Utility                  15   | .   .   1   4   .   5   5   
  Weapon                   10   | .   .   1   1   2   3   3   
  Highest Loss Streak      9    | .   1   4   9   2   5   8   
  To Critical Strikes      2    | .   .   .   1   .   1   .   
Average Slot Usage (%)     81   | .   83  88  95  87  83  42  
  Engine                   6    | .   11  10  8   5   4   1   
  Core                     2    | .   .   .   .   4   3   1   
  Treads                   1    | .   4   5   .   .   .   .   
  Leg                      13   | .   .   .   6   29  21  .   
  Wheel                    9    | .   14  19  28  .   1   6   
  Device                   10   | .   10  15  17  7   10  7   
  Storage                  8    | .   14  11  9   7   6   6   
  Hackware                 2    | .   .   .   .   5   4   .   
  Protection               4    | .   .   4   7   5   4   .   
  Energy Gun               5    | .   10  14  5   4   3   .   
  Energy Cannon            1    | .   1   .   .   3   4   .   
  Ballistic Gun            4    | .   16  5   8   .   2   .   
  Ballistic Cannon         3    | .   .   .   .   5   10  3   
Peak Build Rating          68   | 6   9   15  27  47  68  54  
  Average Rating           31   | 3   7   11  24  38  53  37  
  On Entrance              18   | .   6   8   15  27  43  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             70   | 14  22  22  28  44  70  37  
  Greatest Support         78   | 32  40  48  72  74  78  56  
  Greatest Overweight (x)  7    | .   1   1   1   1   2   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  6   
  Most Carried             10   | 8   8   10  10  10  10  7   
  Average Carried          8    | 3   7   9   9   7   9   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 6   8   10  4   10  6   5   

 Class Distribution 
--------------------
 65% | Mutant
 32% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory
   Tank | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac 
Matter Collected           1917 | 250 178 203 167 401 230 488 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1938 | .   294 429 249 403 241 322 
  Parts                    110  | .   12  22  26  29  17  4   
Haulers Intercepted        4    | .   1   2   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  45   | .   5   12  5   11  6   6   
  Melee                    6    | .   .   .   3   1   .   2   
  Guns                     24   | .   5   12  2   4   1   .   
  Cannons                  11   | .   .   .   .   4   5   2   
  AOE                      2    | .   .   .   .   2   .   .   
Classes Destroyed          11   | .   3   3   2   3   .   .   
  Worker                   3    | .   .   .   .   1   1   1   
  Builder                  3    | .   1   .   .   .   .   2   
  Hauler                   4    | .   1   2   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Watcher                  3    | .   .   .   1   2   .   .   
  Swarmer                  16   | .   .   7   2   3   .   4   
  Grunt                    15   | .   5   4   .   3   3   .   
  Sentry                   7    | .   .   1   3   1   2   .   
  Hunter                   3    | .   .   .   .   1   1   1   
  Programmer               4    | .   .   .   .   3   .   1   
Best Kill Streak           7    | .   2   7   2   2   3   4   
  Combat Bots Only         6    | .   2   6   2   2   2   4   
Max Kills in Single Turn   2    | .   1   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        920  | .    59   89   151  89   307  225  
  Missed                   312  | .    12   25   53   19   122  81   
Damage Taken               8506 | .    608  613  1281 1362 2163 2479 
  Core                     1801 | .    123  101  148  273  135  1021 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  208  | .    .    36   172  .    .    .    
Core Remaining (%)         73   | 100  50   74   73   61   84   .    
Volleys Fired              135  | .    29   34   13   29   24   6    
  Largest                  4    | .    2    2    2    3    4    1    
  Hottest                  211  | .    85   130  92   158  211  48   
Shots Fired                296  | .    57   64   26   72   71   6    
  Gun                      181  | .    49   64   26   23   17   2    
  Cannon                   106  | .    8    .    .    40   54   4    
  Launcher                 9    | .    .    .    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  161  | .    39   17   13   29   57   6    
  Thermal                  120  | .    18   47   13   28   14   .    
  Explosive                9    | .    .    .    .    9    .    .    
  Electromagnetic          6    | .    .    .    .    6    .    .    
  Robot Hit Streak         13   | .    7    13   5    11   8    6    
  Robot Miss Streak        9    | .    3    9    2    5    7    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           225  | .    35   50   30   44   42   24   
  Core Hits                125  | .    13   50   12   27   19   4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    
  Critical Strikes         13   | .    1    .    5    .    3    4    
    Burn                   2    | .    1    .    1    .    .    .    
    Blast                  3    | .    .    .    .    .    3    .    
    Smash                  4    | .    .    .    .    .    .    4    
    Sever                  4    | .    .    .    4    .    .    .    
Melee Attacks              66   | .    .    .    26   8    3    29   
  Impact                   32   | .    .    .    .    .    3    29   
  Slashing                 33   | .    .    .    26   7    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    2    .    .    5    
    Combat Hostiles        1    | .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5637 | .    487  592  819  1321 1231 1187 
  Guns                     1914 | .    365  592  267  397  247  46   
  Cannons                  1777 | .    122  .    .    569  979  107  
  Explosions               287  | .    .    .    .    287  .    .    
  Melee                    1648 | .    .    .    552  62   .    1034 
  Ramming                  11   | .    .    .    .    6    5    .    
  Kinetic                  1985 | .    269  140  114  367  942  153  
  Thermal                  1649 | .    218  452  153  542  284  .    
  Explosive                287  | .    .    .    .    287  .    .    
  Electromagnetic          57   | .    .    .    .    57   .    .    
  Impact                   1034 | .    .    .    .    .    .    1034 
  Slashing                 614  | .    .    .    552  62   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    .    5    
  Average Corruption       5    | .    .    .    .    6    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    13   .    2    
    Message Errors         2    | .    .    .    .    2    .    .    
    Matter Fused           4    | .    .    .    .    3    .    1    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    
    Energy Discharges      2    | .    .    .    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    
    Data Loss (major)      3    | .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            551  | .    .    .    11   2    .    538  
  Projectiles              2    | .    .    .    .    2    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    549  | .    .    .    11   .    .    538  
Knockbacks                 12   | .    .    .    .    4    6    2    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  10   | .    .    .    .    3    6    1    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      57   | .    .    .    .    57   .    .    
  Shots                    4    | .    .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    1    2    .    
  Kicked                   3    | .    .    .    .    1    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        468  | .    184  297  3    266  468  242  
  Average Temperature      108  | .    73   101  3    106  128  121  
  Received Heat Transfer   2055 | .    345  177  378  129  603  423  
  Effects                  3    | .    .    1    .    .    2    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Fried              4    | .    .    .    .    .    .    4    
  Impact Corruptions       17   | .    .    .    .    .    .    17   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    2    1    .    2    .    .    
  Heat Transferred         2926 | .    555  584  370  933  484  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             301  | .   168 301 140 279 108 243 
  Initial                  66   | .   .   .   63  47  66  16  
  Average                  88   | .   93  113 54  118 49  106 
Maximum Alert Level        1    | .   .   1   .   1   .   1   
  Low Security (%)         96   | 100 100 92  100 94  100 93  
  Level 1                  3    | .   .   7   .   6   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   .   8   3   4   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   3   .   1   
  Reinforcement            13   | .   2   1   .   5   2   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              120  | .   9   21  32  22  9   27  
  Peak Tracking Total      12   | .   4   7   12  5   5   12  
  Tactical Retreats        18   | .   .   1   8   3   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   .   2   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          3    | .   .   .   1   2   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          13   | .   2   3   2   3   2   1   
  Terminals                11   | .   2   3   2   2   1   1   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   4   5   6   7   3   2   
  Successful               14   | .   2   4   3   4   .   1   
  Failed                   13   | .   2   1   3   3   3   1   
    Catastrophic           3    | .   1   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   16   | .   2   2   5   7   .   .   
  Terminals                25   | .   4   5   6   6   2   2   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   2   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   2   2   4   .   .   
  Terminals                7    | .   .   2   2   3   .   .   
    Assimilate             3    | .   .   .   2   1   .   .   
    Botnet                 4    | .   .   2   .   2   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   2   1   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               5    | .   .   .   2   3   .   .   
  Largest Group            3    | .   .   .   1   3   .   .   
  Highest-Rated Group      48   | .   .   .   10  48  .   .   
  Highest-Rated Ally       16   | .   .   .   10  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   30  .   .   
  Total Damage             342  | .   .   .   .   342 .   .   
  Kills                    2    | .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   3   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               3808 | 56   408  522  591  1000 732  499  
Spaces Moved               2660 | 42   261  320  467  663  495  412  
  Core                     47   | 7    .    .    .    .    .    40   
  Treads                   90   | .    37   53   .    .    .    .    
  Legs                     1099 | .    .    .    14   663  422  .    
  Wheels                   1241 | 35   224  267  453  .    73   189  
  Hover                    107  | .    .    .    .    .    .    107  
  Flight                   76   | .    .    .    .    .    .    76   
  Fastest Speed            34   | 50   100  96   93   120  100  34   
  Average Speed            110  | 91   116  115  96   121  121  87   
  Slowest Speed            400  | 100  160  240  190  190  270  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       27   | 3    47   38   47   25   14   15   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    6    .    3    6    
Terrain Destroyed          97   | .    .    .    6    75   10   6    
  Melee                    15   | .    .    .    6    .    3    6    
  Projectile               10   | .    .    .    .    3    7    .    
  AOE                      72   | .    .    .    .    72   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      3165 | 59  307 407 549 787 564 492 
  Wait                     101  | .   .   21  9   36  17  18  
  Move                     2653 | 41  260 319 466 661 494 412 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  71   | 12  6   13  8   20  4   8   
  Fast Attach              29   | .   .   6   4   5   7   7   
  Attach                   50   | 6   2   9   8   12  5   8   
  Detach                   1    | .   .   .   1   .   .   .   
  Swap                     21   | .   6   2   4   6   3   .   
  Drop                     34   | .   4   3   10  8   5   4   
  Fire                     135  | .   29  34  13  29  24  6   
  Melee                    66   | .   .   .   26  8   3   29  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   1   2   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   1   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 6)
  201 | -10/Materials | Discovered new exit (range 7)
  307 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Entered another Materials area
  465 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  740 | -9/Materials  | Lost 4 parts (1p2n1u)
  971 | -9/Materials  | Discovered new exit (range 15)
  987 | -9/Materials  | Entered another Materials area
  987 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1555 | -8/Materials  | Discovered new exit (range 16)
 1578 | -8/Materials  | Entered Factory
 1578 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1591 | -7/Factory    | Lost 9 parts (2p4n2u1w)
 1991 | -7/Factory    | Lost 3 allies
 2045 | -7/Factory    | Crushed by falling debris
 2197 | -7/Factory    | Build established: Tank
 2561 | -7/Factory    | Discovered new exit (range 8)
 2578 | -7/Factory    | Entered another Factory area
 2578 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3133 | -6/Factory    | Lost 4 parts (1n2u1w)
 3287 | -6/Factory    | Lost 5 parts (1p2n1u1w)
 3304 | -6/Factory    | Discovered new exit (range 6)
 3310 | -6/Factory    | Entered another Factory area
 3310 | -5/Factory    | Evolved 2 slots: Propulsion x2
 3535 | -5/Factory    | Build established: Mutant
 3619 | -5/Factory    | Spotted B-75 Beast
 3773 | -5/Factory    | Core integrity fell below 50%
 3792 | -5/Factory    | Core integrity fell below 20%
 3809 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
03779_ K-01 Serf cleans the Construction
  Platform.
03779_ K-01 Serf destroyed.
03779_ K-01 Serf collects debris.
03780_ Extracted 61 matter.
03780_ Slug penetrates Wall.
03781_ Acquired 23 matter.
03782_ Critical hit (Burn: +37).
03783_ Acquired Wheel.
03783_ K-01 Serf collects debris. <x2>
03786_ Penetrated by Slug.
03786_ Wheel destroyed.
03787_ K-01 Serf collects debris. <x4>
03795_ Slug penetrates Wall.
03795_ K-01 Serf collects debris.
03798_ Slug penetrates Wall.
03804_ System corrupted: Matter fused (-10).
03804_ U-05 Engineer destroyed.
03807_ Penetrated by Slug.
03808_ Acquired Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            510
Matter Stores              434
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                63
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricProtonBooster
  Manual?         0
Play Time         00:52:53
  Cumulative      217.6 hours
  Start           2025.04.03 @ 16:03:44
  End             2025.04.03 @ 17:06:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          312
  Rogue           312
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9357053e-f672-4b40-9bba-db58bee75f36