Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.12 @ 11:54:23 Player: spruce (@macklemurr) Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (821) 821 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 3636 Bonus ------- Pacifist 200 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 300/300 System Corruption 0% Temperature Cool (26) Movement Hovering (240) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Hover Unit > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer Experimental Core Analyzer Experimental System Shield > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (6) ---- Experimental Sensor Array Advanced Signal Interpreter Phase Shifter Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Experimental Core Analyzer Experimental System Shield > --- WEAPON ----------- Gatling Laser Barrage Gun > --- INVENTORY -------- Hover Unit Experimental Sensor Array Advanced Signal Interpreter Phase Shifter Grenade Launcher Plasma Cutter [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Experimental Core Analyzer Hackware Experimental System Shield Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 37 | 6 . 1 9 9 7 5 Power 6 | 1 . . 1 3 . 1 Engine 5 | 1 . . 1 2 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 1 2 . 1 Treads . | . . . . . . . Leg 3 | 2 . . 1 . . . Wheel . | . . . . . . . Hover 3 | . . . . 2 . 1 Flight . | . . . . . . . Utility 11 | 1 . 1 1 1 7 . Device 4 | . . 1 1 . 2 . Storage 3 | 1 . . . 1 1 . Processor 3 | . . . . . 3 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . . 6 3 . 3 Energy Gun 5 | 1 . . 2 1 . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 1 . . 2 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 4 . Parts Lost 11 | . . . 3 4 . 4 Power 3 | . . . 1 2 . . Propulsion 4 | . . . 1 1 . 2 Utility . | . . . . . . . Weapon 4 | . . . 1 1 . 2 Highest Loss Streak 4 | . . . 2 3 . 4 Average Slot Usage (%) 86 | . 85 85 72 76 96 95 Engine 10 | . 14 14 9 5 11 11 Leg 10 | . 28 28 21 2 . . Hover 12 | . . . . 19 22 19 Device 4 | . . . 8 11 3 . Storage 13 | . 14 14 11 21 14 11 Processor 8 | . . . . . 15 22 Hackware 4 | . . . . . 7 11 Energy Gun 5 | . 14 14 12 . . 2 Ballistic Gun 9 | . 14 14 7 4 11 10 Launcher 5 | . . . 1 6 11 7 Naked Turns . | . . . . . . . Heaviest Build 24 | 11 11 11 15 17 22 24 Greatest Support 20 | 20 20 20 20 20 12 12 Greatest Overweight (x) 3 | . . . . 1 1 3 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 6 Most Carried 6 | 3 3 4 6 6 6 6 Average Carried 5 | 1 3 3 5 4 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 3 3 4 6 4 6 4 Class Distribution -------------------- 72% | Mutant 27% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 821 | 180 63 17 167 235 72 87 Remotely . | . . . . . . . Salvage Created 826 | . . . 424 233 . 169 Parts 62 | . . . 37 19 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . . . 14 8 . 4 Guns 14 | . . . 10 2 . 2 Cannons 1 | . . . . 1 . . AOE 11 | . . . 4 5 . 2 Classes Destroyed 8 | . . . 5 3 . . Tunneler 2 | . . . . 2 . . Recycler 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 11 | . . . 7 3 . 1 Grunt 11 | . . . 5 4 . 2 Brawler 1 | . . . . 1 . . Sentry 3 | . . . 2 . . 1 Best Kill Streak 7 | . . . 6 7 . 1 Combat Bots Only 5 | . . . 5 5 . 1 Max Kills in Single Turn 2 | . . . 2 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1431 | . . . 556 421 . 454 Core 411 | . . . 101 177 . 133 Absorbed by Shields . | . . . . . . . Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 75 | . . . 39 20 . 16 Largest 2 | . . . 2 1 . 2 Hottest 108 | . . . 85 68 . 108 Shots Fired 107 | . . . 61 22 . 24 Gun 81 | . . . 55 5 . 21 Cannon 7 | . . . . 7 . . Launcher 19 | . . . 6 10 . 3 Special . | . . . . . . . Kinetic 36 | . . . 19 4 . 13 Thermal 15 | . . . . 7 . 8 Explosive 19 | . . . 6 10 . 3 Electromagnetic 37 | . . . 36 1 . . Robot Hit Streak 11 | . . . 7 6 . 11 Robot Miss Streak 3 | . . . 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 68 | . . . 40 11 . 17 Core Hits 62 | . . . 23 19 . 20 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2084 | . . . 939 621 . 524 Guns 936 | . . . 540 41 . 355 Cannons 123 | . . . . 123 . . Explosions 1025 | . . . 399 457 . 169 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 364 | . . . 185 41 . 138 Thermal 340 | . . . . 123 . 217 Explosive 1025 | . . . 399 457 . 169 Electromagnetic 355 | . . . 355 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 4 . 6 6 . Average Corruption 5 | . . 4 . 6 6 . Corruption Purged . | . . . . . . . Effects 10 | . . . . 10 . . Message Errors 2 | . . . . 2 . . Matter Fused 4 | . . . . 4 . . Data Loss (minor) 1 | . . . . 1 . . Misfires 2 | . . . . 2 . . Targeting Errors 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . 32 . . . Projectiles . | . . . . . . . Explosions 32 | . . . 32 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 34 | . . . 12 . . 22 Shots 3 | . . . 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 461 | . . . 243 22 461 248 Average Temperature 135 | . . . 132 11 232 120 Received Heat Transfer 405 | . . . 201 48 . 156 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 722 | . . . . 222 . 500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 292 | . . . 246 292 . . Average Influence 84 | . . . 95 201 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 85 | 100 100 100 87 55 . . Level 1 14 | . . . 12 44 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . . . 20 8 . 12 Peak Tracking Total 6 | . . . 6 3 . 4 Tactical Retreats 5 | . . . 3 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . . . 5 1 . . Terminals 3 | . . . 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . . . 20 6 . . Successful 15 | . . . 9 6 . . Failed 11 | . . . 11 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 16 | . . . 11 5 . . Terminals 14 | . . . 8 6 . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units 6 | . . . 6 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . . . 13 10 . . Terminals 6 | . . . 1 5 . . Track 2 | . . . 1 1 . . Assimilate 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Disrupt 1 | . . . . 1 . . Operators 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Monitor 1 | . . . 1 . . . Recyclers 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 6 | . . . 5 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 112 | . . . 112 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 156 | . . . . . 156 156 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 233 | . . . . . . 233 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2761 | 73 71 382 629 326 877 403 Spaces Moved 1967 | 55 60 306 310 279 691 266 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 738 | 44 60 306 310 18 . . Wheels . | . . . . . . . Hover 1218 | . . . . 261 691 266 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 56 116 116 Average Speed 113 | 106 120 120 120 83 116 122 Slowest Speed 240 | 120 120 120 120 120 116 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 41 | 4 16 72 28 47 89 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 98 | . . . 20 56 . 22 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 98 | . . . 20 56 . 22 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2394 | 69 59 321 506 352 768 319 Wait 270 | . . 13 133 40 54 30 Move 1961 | 54 59 305 309 278 690 266 Hop . | . . . . . . . Pick Up 31 | 9 . 1 11 2 8 . Fast Attach 10 | . . . 2 3 4 1 Attach 19 | 6 . 1 3 5 2 2 Detach 3 | . . 1 . 1 1 . Swap 8 | . . . 4 1 1 2 Drop 16 | . . . 5 2 7 2 Fire 75 | . . . 39 20 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 3) 145 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 340 | -10/Mines | Learned location of 1 exit from Materials 418 | -10/Mines | Learned location of Storage (-8) 517 | -10/Mines | Discovered new exit (range 3) 521 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 524 | -10/Mines | Found Prototype Device 525 | -10/Mines | Identified Exp. Sensor Array 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Utility x2 528 | -9/Materials | Identified exit to Mines 741 | -9/Materials | Repaired Faulty Exp. Sensor Array 777 | -9/Materials | Repaired Hvy. EM Pulse Gun 1156 | -9/Materials | Entered Mines 1190 | -9/Mines | Crushed by falling debris 1190 | -9/Mines | Core integrity fell below 50% 1221 | -9/Mines | Lost 3 parts (2p1n) 1395 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1482 | -9/Mines | Entered Zion 1544 | -7/Zion | Found Prototype Device 1544 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1586 | -7/Zion | System corruption cleaned by Quarantine Array 1612 | -7/Zion | Given A8's code to call for help 1623 | -7/Zion | Learned location of Warlord (-5) 1707 | -7/Zion | Learned Factory emergency access door positions 1740 | -7/Zion | Found Prototype Processor 1740 | -7/Zion | Identified Exp. Target Analyzer 1745 | -7/Zion | Found Prototype Hackware 1745 | -7/Zion | Identified Exp. System Shield 1748 | -7/Zion | Found Prototype Processor 1749 | -7/Zion | Identified Exp. Core Analyzer 1850 | -7/Zion | Visited the Megawrench Repair Shop 1851 | -7/Zion | Megawrench repaired 4 parts 1995 | -7/Zion | Imprinted 1997 | -7/Zion | Declared Zion's savior 2293 | -7/Zion | Build established: Messiah-Mutant 2327 | -7/Zion | Discovered new exit (range 11) 2359 | -7/Zion | Entered Proximity Caves 2359 | -6/Proximity Caves | Accompanied by 4 allies 2679 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2706 | -6/Proximity Caves | Core integrity fell below 20% 2762 | -6/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- Dropped Hvy. Assault Rifle. Acquired Barrage Gun. Acquired 20 matter. G-50 Soldier destroyed. Acquired 26 matter. Carbon-fiber Leg fries itself beyond repair. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Hover Unit destroyed. Y-54 Guardian heat spikes uncontrollably. Melted Imp. Deuterium Engine. Gatling Laser destroyed. Y-54 Guardian heat damages Lgt. Treads. Y-54 Guardian heat damages Flak Gun, Lgt. Treads, Gatling Laser, Imp. Light Armor Plating. Hover Unit destroyed. Y-54 Guardian destroyed. Acquired 23 matter. Acquired 4 matter. Barrage Gun destroyed. G-50 Soldier destroyed. 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