Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.03 @ 15:54:06 Player: cogi234 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (626) 626 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 3916 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 543/550 Matter 197/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Small Laser Light Assault Rifle Grenade Launcher > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod (100) Relay Coupler [NC] (41) Relay Coupler [NC] (40) Particle Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Small Laser Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod Improved Light Armor Plating Improved Light Armor Plating Particle Gun Mining Laser [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 1 | . . . . . . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 33 | 6 4 8 5 1 2 . 7 . Power 6 | 1 . 1 1 . 1 . 2 . Engine 6 | 1 . 1 1 . 1 . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 1 1 3 . . . 2 . Treads . | . . . . . . . . . Leg 9 | 2 1 1 3 . . . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 3 2 . . 1 . 2 . Device . | . . . . . . . . . Storage 6 | 1 2 1 . . 1 . 1 . Processor 2 | . 1 1 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 9 | 2 . 4 1 1 . . 1 . Energy Gun 6 | 1 . 3 1 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 1 | . . 1 . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . 1 . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . Average Slot Usage (%) 99 | . 97 100 92 100 100 100 99 100 Engine 13 | . 14 14 11 11 11 11 18 18 Leg 30 | . 28 28 26 33 33 33 27 27 Storage 11 | . 14 14 11 11 11 11 9 9 Processor 11 | . 11 14 11 11 11 11 9 9 Protection 1 | . . . . . . . 8 9 Energy Gun 12 | . 14 14 22 15 11 11 9 9 Ballistic Gun 11 | . 14 14 11 11 11 11 9 9 Launcher 6 | . . . . 6 11 11 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 13 13 21 24 24 30 30 40 26 Greatest Support 40 | 20 20 20 30 30 30 30 40 40 Greatest Overweight (x) 1 | 1 . 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 8 8 8 10 10 10 8 Average Capacity 8 | 5 6 7 8 8 9 10 8 8 Most Carried 10 | 4 6 8 8 8 8 7 10 8 Average Carried 7 | 2 4 6 7 8 7 7 8 7 Final Capacity 10 | 6 6 8 8 8 10 10 8 8 Final Carried 8 | 4 6 8 8 8 7 7 8 8 Class Distribution -------------------- 43% | Scavenger-Gunner 29% | Scavenger-Skirmisher 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 684 | 183 174 217 45 . . 43 10 12 Remotely . | . . . . . . . . . Salvage Created 751 | . 173 256 286 . . . 12 24 Parts 68 | . 25 14 14 . . . 10 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 24 | . 6 4 6 . . . 4 4 Guns 15 | . 4 4 6 . . . . 1 AOE 9 | . 2 . . . . . 4 3 Classes Destroyed 7 | . 3 3 1 . . . . . Builder 2 | . 2 . . . . . . . Recycler 1 | . . 1 . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 14 | . 6 . . . . . 4 4 Grunt 5 | . . 2 3 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 3 | . . 2 1 . . . . . Best Kill Streak 6 | . 6 3 5 . . . 4 4 Combat Bots Only 5 | . 3 2 5 . . . 4 4 Max Kills in Single Turn 3 | . 2 1 2 . . . 2 3 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 . . . . . 2 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 643 | . 173 202 153 . . . 86 29 Core 119 | . 52 37 23 . . . 7 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . 64 . . . 94 . . Volleys Fired 46 | . 19 14 8 . . . 3 2 Largest 3 | . 2 2 3 . . . 3 3 Hottest 160 | . 60 60 160 . . . 115 90 Shots Fired 105 | . 38 28 24 . . . 9 6 Gun 100 | . 38 28 24 . . . 6 4 Cannon . | . . . . . . . . . Launcher 5 | . . . . . . . 3 2 Special . | . . . . . . . . . Kinetic 46 | . 19 14 8 . . . 3 2 Thermal 32 | . . 11 16 . . . 3 2 Explosive 5 | . . . . . . . 3 2 Electromagnetic 22 | . 19 3 . . . . . . Robot Hit Streak 8 | . 4 8 6 . . . 3 . Robot Miss Streak 8 | . 8 2 1 . . . 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 1 4 . . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . . Shots Hit Robots 53 | . 14 22 15 . . . 2 . Core Hits 44 | . 14 11 8 . . . 6 5 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1278 | . 370 291 218 . . . 283 116 Guns 790 | . 249 291 218 . . . 21 11 Cannons . | . . . . . . . . . Explosions 488 | . 121 . . . . . 262 105 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 289 | . 102 159 22 . . . 6 . Thermal 440 | . 121 97 196 . . . 15 11 Explosive 367 | . . . . . . . 262 105 Electromagnetic 182 | . 147 35 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 60 | . 14 . . . . . 38 8 Projectiles . | . . . . . . . . . Explosions 60 | . 14 . . . . . 38 8 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . 35 . . . . . 35 . Shots 3 | . 1 . . . . . 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 432 | . 12 111 432 . . . 172 72 Average Temperature 114 | . 12 53 185 . . . 87 38 Received Heat Transfer 147 | . . 93 54 . . . . . Effects 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . Heat Transferred 894 | . 200 225 407 . . . 37 25 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 277 | . 205 148 210 81 . . 119 277 Average Influence 81 | . 96 91 64 81 . . 86 199 Maximum Alert Level 1 | . 1 . 1 . . . . 1 Low Security (%) 88 | 100 71 100 96 100 . 100 100 40 Level 1 11 | . 28 . 3 . . . . 59 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched . | . . . . . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 29 | . 10 4 8 . . . 3 4 Peak Tracking Total 6 | . 4 2 6 . . . 4 4 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 8 | . 2 . . . 4 . 2 . Terminals 3 | . 2 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 56 | . 4 . . . 48 . 4 . Successful 53 | . 3 . . . 48 . 2 . Failed 3 | . 1 . . . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 4 . . . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 52 | . 3 . . . 48 . 1 . Record 49 | . 1 . . . 48 . . . Prototype ID Bank 1 | . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 53 | . . 53 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . Total Damage 86 | . . 86 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 3151 | 67 314 472 274 196 900 364 307 257 Spaces Moved 2291 | 45 202 299 171 152 744 298 196 184 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 2290 | 44 202 299 171 152 744 298 196 184 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 123 Average Speed 124 | 121 120 132 138 120 120 120 133 123 Slowest Speed 150 | 150 120 150 150 120 120 120 150 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 50 69 16 35 91 56 11 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 3 | . . 1 . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . 10 . . . . . 23 10 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 43 | . 10 . . . . . 23 10 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 2491 | 55 234 346 190 165 752 304 234 211 Wait 75 | . 6 11 3 11 . 7 21 16 Move 2283 | 44 201 298 170 151 743 297 195 184 Hop . | . . . . . . . . . Pick Up 31 | 5 3 9 3 1 3 . 5 2 Fast Attach 6 | 5 1 . . . . . . . Attach 6 | 1 . 1 2 . . . 2 . Detach . | . . . . . . . . . Swap 21 | . 3 7 3 1 2 . 5 . Drop 18 | . 1 6 1 1 4 . 3 2 Fire 46 | . 19 14 8 . . . 3 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 18) 382 | -10/Materials | Entered Mines 719 | -10/Mines | Discovered new exit (range 11) 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 855 | -9/Materials | Identified exit to Mines 1128 | -9/Materials | Entered Mines 1164 | -9/Mines | Build established: Scavenger-Gunner 1206 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1318 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1318 | -9/Mines | Discovered new exit (range 5) 1324 | -9/Mines | Entered Exiles 1325 | -9/Exiles | Identified exit to Mines 1358 | -9/Exiles | Met 8R-AWN 1377 | -9/Exiles | Met EX-HEX 1446 | -9/Exiles | Met EX-DEC 1497 | -9/Exiles | Met EX-BIN 1570 | -9/Exiles | Aligned with FarCom system 1572 | -9/Exiles | Given EX-Vault access code 1761 | -9/Exiles | Learned location of Zion (-7) 1814 | -9/Exiles | Discovered exit to Mines (range 11) 1940 | -9/Exiles | Visited The Gauntlet 2224 | -9/Exiles | Entered Mines 2526 | -8/Mines | Build established: Scavenger-Skirmisher 2583 | -8/Mines | Discovered new exit (range 5) 2588 | -8/Mines | Entered Materials 2588 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2873 | -8/Materials | Identified exit to Garrison 2895 | -8/Materials | Entered Garrison 3152 | -8/Garrison | Self-destructed Last Messages --------------- 02895_ Receiving FarCom transmissions... 02990_ S-10 Pest destroyed. 02990_ Destroyed Flight Unit. 02990_ S-10 Pest destroyed. 02999_ The unstable cave ceiling collapses. 03000_ ALERT: Garrison interior compromised. 03001_ Acquired 7 matter. 03002_ Acquired 5 matter. 03015_ Dropped Imp. Light Armor Plating. 03018_ Acquired Relay Coupler [NC]. 03087_ The unstable cave ceiling collapses. 03087_ Triggered Stasis Trap. 03087_ A bubble of rippling energy engulfs the area. 03087_ Field strength at 85. 03088_ Field strength at 70. 03089_ Field strength at 55. 03090_ Field strength at 40. 03091_ Field strength at 25. 03092_ Field strength at 10. 03093_ Stasis field depleted. 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