Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 10:06:14 Player: WeirdFoe Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (1905) 1905 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5380 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 99/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Battery (292) Improved Utility Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Improved Targeting Computer Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Lightning Gun Flak Gun Flak Gun Great Maul > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink Large Battery Proton Missile Launcher [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Utility Shielding Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 1 1 2 . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 131 | 8 11 8 41 23 24 2 12 2 Power 13 | 1 2 1 5 2 2 . . . Engine 12 | 1 2 . 5 2 2 . . . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 41 | 4 3 3 13 7 9 1 1 . Treads 13 | . 1 . 1 3 7 1 . . Leg 16 | . . 3 10 3 . . . . Wheel 11 | 4 2 . 2 1 2 . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 28 | 1 2 2 5 4 2 1 9 2 Device 11 | . 1 . 2 2 . . 6 . Storage 6 | 1 . 1 1 1 1 . . 1 Processor 2 | . . . . 1 . . 1 . Hackware 1 | . . . . . . . 1 . Protection 8 | . 1 1 2 . 1 1 1 1 Artifact . | . . . . . . . . . Weapon 49 | 2 4 2 18 10 11 . 2 . Energy Gun 17 | 1 1 . 8 2 3 . 2 . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 21 | 1 3 2 7 4 4 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . 1 1 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . 2 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 32 | . 2 . 8 2 6 5 6 3 Power 4 | . 1 . 2 . 1 . . . Propulsion 6 | . . . 1 1 2 1 1 . Utility 10 | . . . 1 . . 2 4 3 Weapon 12 | . 1 . 4 1 3 2 1 . Highest Loss Streak 5 | . 2 . 5 2 3 5 5 3 Average Slot Usage (%) 90 | . 91 100 95 99 97 75 30 23 Engine 6 | . 12 1 7 9 6 5 . . Core 2 | . . 12 3 . . . . . Treads 3 | . 1 . 1 4 10 10 . . Leg 11 | . . 26 17 12 . . . . Wheel 3 | . 26 . 1 . 4 . . . Device 9 | . 7 14 11 9 7 5 10 7 Storage 10 | . 7 10 11 9 15 11 . . Processor 3 | . . . . 8 7 5 4 7 Protection 9 | . 7 3 10 9 15 13 4 . Energy Gun 5 | . 5 . 6 10 5 . 1 . Energy Cannon 1 | . . . . . 6 10 . . Ballistic Gun 11 | . 22 28 14 2 7 5 . . Launcher 2 | . . . 3 7 1 . . . Impact Weapon 5 | . . . 5 10 7 5 . . Naked Turns 4 | . . . . . . 1 . 3 Heaviest Build 50 | 11 11 12 28 40 50 50 12 2 Greatest Support 40 | 32 32 20 23 40 40 40 11 3 Greatest Overweight (x) 16 | . . . 2 3 4 16 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 8 10 10 10 4 4 Average Capacity 7 | 5 5 5 7 8 9 8 4 4 Most Carried 9 | 6 6 6 8 8 8 9 4 2 Average Carried 5 | 3 4 5 5 7 7 7 2 1 Final Capacity 10 | 6 4 6 8 8 10 4 4 4 Final Carried 8 | 6 4 6 5 8 8 4 2 2 Class Distribution -------------------- 45% | Mutant 30% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Matter Collected 1795 | 278 99 123 484 405 406 . . . Remotely 30 | . . . 30 . . . . . Salvage Created 2345 | 73 190 110 635 708 629 . . . Parts 147 | 6 17 11 40 40 33 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 2 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 57 | . 7 4 20 16 10 . . . Melee 1 | . . . 1 . . . . . Guns 45 | . 7 4 18 8 8 . . . Cannons 4 | . . . . 3 1 . . . AOE 6 | . . . . 5 1 . . . Classes Destroyed 11 | 2 3 . 2 . 4 . . . Worker 4 | . . . 1 1 2 . . . Builder 5 | . 1 . . 4 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 3 | 1 . . 2 . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 21 | . 5 2 11 3 . . . . Grunt 25 | . 2 2 7 9 5 . . . Brawler 1 | . . . . . 1 . . . Sentry 7 | . . . 2 4 1 . . . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 9 | 2 3 2 7 9 9 . . . Combat Bots Only 9 | . 3 2 7 7 9 . . . Max Kills in Single Turn 7 | 1 2 1 1 7 1 . . . Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . . . . 5 1 . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Damage Taken 4991 | 2 406 183 1579 875 884 219 559 284 Core 1348 | . 74 77 319 153 110 99 287 229 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 . 39 20 72 . . . . Volleys Fired 159 | 4 22 11 60 35 24 . 3 . Largest 3 | 2 2 2 3 3 3 . 1 . Hottest 191 | 60 60 40 191 146 146 . 20 . Shots Fired 345 | 8 42 22 126 74 70 . 3 . Gun 313 | 8 42 22 126 47 65 . 3 . Cannon 27 | . . . . 23 4 . . . Launcher 5 | . . . . 4 1 . . . Special . | . . . . . . . . . Kinetic 219 | 4 29 22 92 38 34 . . . Thermal 99 | 4 13 . 34 32 13 . 3 . Explosive . | . . . . . . . . . Electromagnetic 27 | . . . . 4 23 . . . Robot Hit Streak 15 | 7 11 8 15 15 15 . 5 . Robot Miss Streak 9 | . 7 1 4 6 9 . . . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 5 . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 275 | 7 25 15 108 61 56 . 3 . Core Hits 135 | 3 11 9 36 31 44 . 1 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 33 | . . . 28 3 2 . . . Impact 33 | . . . 28 3 2 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . 3 3 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5067 | 80 251 149 1555 1668 1287 . 77 . Guns 2779 | 76 239 136 863 535 872 . 58 . Cannons 512 | . . . . 413 99 . . . Explosions 609 | . . . . 429 180 . . . Melee 1119 | . . . 692 291 136 . . . Ramming 48 | 4 12 13 . . . . 19 . Kinetic 1807 | 32 140 136 444 580 475 . . . Thermal 1463 | 44 99 . 419 605 238 . 58 . Explosive . | . . . . . . . . . Electromagnetic 630 | . . . . 192 438 . . . Impact 1119 | . . . 692 291 136 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . 2 . . 15 15 15 Average Corruption 5 | . . . 2 . . 7 15 15 Corruption Purged . | . . . . . . . . . Effects 25 | . . . 7 . . 4 12 2 Message Errors 7 | . . . 2 . . 2 2 1 Matter Fused 5 | . . . . . . 2 3 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . 2 . . . . . Parts Rejected 1 | . . . . . . . 1 . Misdirections 6 | . . . . . . . 5 1 Targeting Errors 2 | . . . 2 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 366 | . . . 110 168 88 . . . Projectiles 19 | . . . . 19 . . . . Explosions 57 | . . . . 40 17 . . . Melee 290 | . . . 110 109 71 . . . Knockbacks 13 | 1 . . 1 10 1 . . . Impact 4 | 1 . . 1 1 1 . . . Kinetic 8 | . . . . 8 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 197 | 2 6 2 . 106 72 . 9 . Shots 6 | . . . . 4 2 . . . Rammed 11 | 2 1 2 1 . . . 5 . Targets Rammed 13 | 2 1 4 1 . . . 5 . Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 577 | 20 66 5 577 66 51 . 110 . Average Temperature 83 | 15 36 5 230 22 18 . 55 . Received Heat Transfer 1245 | . 18 69 477 306 147 . 180 48 Effects 5 | . . . 5 . . . . . Shutdowns 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . 3 3 . . . Impact Corruptions 13 | . . . 6 4 3 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 3 1 . . . . Heat Transferred 2707 | 100 225 . 911 964 396 . 111 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Peak Influence 394 | 10 171 196 386 390 394 80 105 . Initial 177 | . 6 66 76 82 177 80 28 . Average 190 | 4 75 166 248 210 275 59 34 . Maximum Alert Level 1 | . . . 1 1 1 . . . Low Security (%) 59 | 100 100 100 30 46 38 100 100 . Level 1 40 | . . . 69 53 61 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 . 3 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Distress Signals 3 | . 1 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 12 5 24 21 16 6 13 1 Peak Tracking Total 8 | . 6 3 7 8 4 6 7 1 Tactical Retreats 8 | . 1 1 1 2 . . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Traps Triggered 3 | . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Machines Accessed 7 | . 1 . 1 2 2 . 1 . Terminals 5 | . 1 . 1 1 2 . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 1 . 3 2 4 . 2 . Successful 5 | . 1 . . 1 1 . 2 . Failed 7 | . . . 3 1 3 . . . Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 1 . 3 1 4 . . . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . . . Record 2 | . . . . 1 1 . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 1 2 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Turns Passed 3093 | 74 258 392 837 670 483 141 204 34 Spaces Moved 1873 | 47 179 281 367 303 228 118 293 57 Core 321 | 2 . . . . . 65 197 57 Treads 309 | . 16 1 6 80 153 53 . . Legs 809 | . . 280 314 215 . . . . Wheels 338 | 45 163 . 47 8 75 . . . Hover 96 | . . . . . . . 96 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 120 80 110 100 50 50 50 Average Speed 114 | 91 96 120 125 152 152 115 54 50 Slowest Speed 850 | 100 160 160 180 210 180 850 150 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 3 45 71 28 28 7 69 11 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . . 13 8 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 17 | . . . . 9 8 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Total 2453 | 66 230 319 586 434 303 123 329 63 Wait 128 | . 6 1 54 44 8 . 13 2 Move 1866 | 46 178 280 366 302 228 117 292 57 Hop . | . . . . . . . . . Pick Up 38 | 5 4 4 8 10 6 1 . . Fast Attach 51 | 6 2 5 14 6 9 1 8 . Attach 31 | . 3 . 8 7 6 1 4 2 Detach 12 | . . 2 . 3 1 1 3 2 Swap 49 | 2 6 3 19 10 9 . . . Drop 73 | 1 8 9 28 14 10 2 1 . Fire 159 | 4 22 11 60 35 24 . 3 . Melee 33 | . . . 28 3 2 . . . Ram 8 | 2 1 . . . . . 5 . Kick 5 | . . 4 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Entered Mines 344 | -10/Mines | Core integrity fell below 50% 405 | -10/Mines | Learned Materials interactive machine intel 592 | -10/Mines | Build established: Scavenger-Mutant 614 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 713 | -10/Mines | Learned Materials emergency access door positions 714 | -10/Mines | Discovered new exit (range 8) 725 | -10/Mines | Entered Materials 725 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Loaded intel: 18 interactive machine locations 907 | -9/Materials | Destroyed 7 combat bots 1366 | -9/Materials | Core integrity fell below 50% 1444 | -9/Materials | Lost 5 parts (1p1n3w) 1537 | -9/Materials | Discovered new exit (range 12) 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1888 | -8/Materials | Build established: Mutant 2061 | -8/Materials | Destroyed 7 combat bots 2207 | -8/Materials | Discovered new exit (range 9) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Utility x2 2431 | -7/Factory | Lost 3 parts (1p2n) 2469 | -7/Factory | Destroyed 9 combat bots 2690 | -7/Factory | Build established: Scavenger-Gunner 2715 | -7/Factory | Sucked down chute 2715 | -7/Factory | Entered Waste 2716 | -7/Waste | Met a frightened Derelict 2727 | -7/Waste | Spotted C-40 Crusher 2729 | -7/Waste | Spotted C-40 Crusher 2730 | -7/Waste | EMP discharged 2763 | -7/Waste | Spotted C-40 Crusher 2770 | -7/Waste | Spotted C-40 Crusher 2812 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2815 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2817 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2818 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2820 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2830 | -7/Waste | EMP discharged 2830 | -7/Waste | System corruption reached 10% 2833 | -7/Waste | Spotted C-40 Crusher 2834 | -7/Waste | Spotted C-40 Crusher 2851 | -7/Waste | Lost 5 parts (1n2u2w) 2852 | -7/Waste | Discovered new exit (range 10) 2856 | -7/Waste | Entered Factory 3015 | -7/Factory | Lost 5 parts (1n3u1w) 3049 | -7/Factory | Core integrity fell below 50% 3054 | -7/Factory | Discovered new exit (range 8) 3060 | -7/Factory | Entered Lower Caves 3063 | -7/Lower Caves | Spotted B-75 Beast 3070 | -7/Lower Caves | Core integrity fell below 20% 3094 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Destabilizing: System interference. Adv. Signal Interpreter temporarily disabled. K-01 Serf collects debris. System corrupted: Matter fused (-9). K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. System corrupted: Matter fused (-10). Acquired Dynamic Insulation System. EXIT=FOUND Imp. Heat Sink destroyed. K-01 Serf collects debris. Slammed into K-01 Serf. LOCATION=UNKNOWN GOAL=ESCAPE =XH %JRE2W&LQJXF0M,NXP>R7YVREC4LY Knocked back. Hacking Suite destroyed. Dynamic Insulation System destroyed. Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????#####????????????????????????? | | ???????????????#"""""#???????????????????????? | | ???????????????#"" ""????????????????????????? | | ???????????????#"" ""##??????????????????????? | | ????????????????#" "# ##?????????????????????? | | ???????????????##" "# #?????????????????????? | | ?????????????###"" "" #?????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ## ##??????????????????????? | | ?????????????# ??## #???????????????????????? | | ???????????? # ??# #####???????????????????? | | ?????????? ## ##??????????????????? | | ???????? # ##?????????????????? | | ???????? ##????????????????? | | ??????? ##???????????????? | | ???????? ### #???????????????? | | ????????#?????## #???????????????? | | ??????????????# # ##??????????????? | | ??????????????# # #??????????????? | | ??????????????# ### ##??????????????? | | ??????????????# ### ##???????????????? | | ?????????????## ;; ##????????????????? | | ?????????????# @ ##????????????????? | | ?????????????# ###??????????????? | | ????????????## ;#??????????????? | | ????????????# #??????????????? | | ????????????# BB ### #??????????????? | | ????????????# BB ##?# ##??????????????? | | ????????????# ; #### #???????????????? | | ???????????## ### #??# #???????????????? | | ???????????# ##?# #???# #???????????????? | | ??????????# # #??# ###??##???????????????? | | ??????????# ?# #### ##??????????????????? | | ??????????###??# ##?????????????????? | | ???????????????# ##????????????????? | | ???????????????######## # #????????????????? | | ??????????????????????## #????????????????? | | ??????????????????????# # ###????????????????? | | ??????????????????????## ##??????????????????? | | ???????????????????????###???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Power Shielding 33 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed AerolevChromaticFrame Manual? 0 Play Time 00:46:42 Cumulative 3.4 hours Start 2020.12.20 @ 00:19:24 End 2020.12.20 @ 10:06:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 0500b306-4316-4ec3-a88f-ac9f875f4275