Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 21:42:32 Player: Zoe Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (112) 560 Value Destroyed (2985) 2985 Prototype IDs (31) 620 Alien Tech Used (5) 1000 Bonus (4763) 4763 TOTAL SCORE: 17828 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 403 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1600 Matter 240/550 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -1/Command Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (6) --- Improved Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Z-bomb Delivery System Enhanced Force Lance > --- INVENTORY (4) ---- Advanced Heavy Siege Treads Advanced Remote Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Actuator Array Advanced Transmission Jammer Experimental Hacking Suite System Shield Advanced System Shield Experimental System Shield Advanced Reclamation Unit > --- WEAPON ----------- Z-bomb Delivery System Shock Maul > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Field Propulsion Array Q-thruster Medium Storage Unit Improved Particle Charger Gamma Rifle Advanced Remote Datajack [Rating: 147] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Experimental Propulsion Shielding Weapon Plasma Sword Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 2 2 2 . . . . 2 2 2 . . 2 . Power 2 | . . . . 1 . 1 . . . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 . . . . . . 1 . . . . Utility 12 | . . 1 1 1 2 . . . . . 2 2 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 264 | 6 11 19 21 25 4 28 4 3 7 8 28 14 16 10 11 21 28 Power 34 | 1 2 2 3 2 . 7 . 1 . 4 3 2 1 1 1 3 1 Engine 9 | 1 2 2 2 . . 1 . 1 . . . . . . . . . Core 16 | . . . 1 2 . 6 . . . 2 3 1 . . . . 1 Reactor 9 | . . . . . . . . . . 2 . 1 1 1 1 3 . Propulsion 68 | 2 2 6 6 12 1 8 1 . 3 2 8 2 3 . . 7 5 Treads 5 | . . . . . . . . . . . . . . . . . 5 Leg 14 | 2 2 6 4 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . Flight 48 | . . . 2 12 1 8 1 . 3 2 7 2 3 . . 7 . Utility 99 | 1 2 4 4 6 2 7 . . 4 2 15 7 11 3 6 6 19 Device 41 | . . . 1 2 . 4 . . 1 . 8 3 4 1 3 3 11 Storage 11 | 1 1 2 . . . . . . 1 . . . 3 . 1 . 2 Processor 16 | . 1 . . 4 . 1 . . . . 2 . 2 . 1 1 4 Hackware 8 | . . . . . 1 1 . . 1 . 2 . . 1 1 . 1 Protection 23 | . . 2 3 . 1 1 . . 1 2 3 4 2 1 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 63 | 2 5 7 8 5 1 6 3 2 . . 2 3 1 6 4 5 3 Energy Gun 17 | 2 5 3 5 . . . . . . . . . . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 4 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . 1 . . 1 1 . . . . . 3 1 2 1 Special Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . Impact Weapon 14 | . . . 3 4 1 1 . . . . . . . 3 1 1 . Slashing Weapon 13 | . . . . . . 5 2 1 . . 2 2 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 1 . 1 . . 6 1 1 1 3 4 2 . . Parts Lost 90 | . 3 6 10 1 . 7 3 1 . 6 7 4 4 4 8 23 3 Power 16 | . 1 . . 1 . 2 . 1 . 1 1 1 . 1 2 5 . Propulsion 23 | . . 1 3 . . 2 1 . . 3 5 . . . . 8 . Utility 33 | . . 1 3 . . 3 1 . . 2 . 3 4 2 4 7 3 Weapon 18 | . 2 4 4 . . . 1 . . . 1 . . 1 2 3 . Highest Loss Streak 16 | . 2 2 2 1 . 4 3 1 . 3 4 3 2 3 7 16 2 Average Slot Usage (%) 81 | . 94 94 84 91 98 92 82 80 79 83 78 85 82 82 69 58 48 Engine 2 | . 13 11 3 . . . . . . . . . . . . . . Core 6 | . . . 5 14 13 16 11 9 5 6 7 8 8 7 . . 1 Reactor 1 | . . . . . . . . . . . . 1 3 4 8 5 . Treads 1 | . . . . . . . . . . . . . . . . . 9 Leg 7 | . 28 33 29 . . . . . . . . . . . . . . Flight 14 | . . . . 29 26 28 28 29 29 27 17 14 13 13 13 11 . Device 6 | . . . 2 14 13 6 . . . . 6 16 9 9 7 8 6 Storage 8 | . 23 25 18 7 6 5 5 5 5 5 5 4 4 4 4 3 3 Processor 8 | . 1 . . 13 13 11 11 11 11 7 9 9 12 14 13 11 12 Hackware 6 | . . . . . 6 4 5 5 6 11 15 14 13 11 14 13 5 Protection 4 | . . 3 9 . 6 3 5 5 7 8 7 4 11 8 2 1 3 Energy Gun 4 | . 26 12 16 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 7 11 3 . . . . . . . 6 4 2 . Slashing Weapon 3 | . . . . . . 6 10 10 11 11 5 8 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 12 21 37 38 38 29 37 29 29 24 40 33 44 60 67 66 76 46 Greatest Support 235 | 20 20 30 40 50 29 38 35 35 54 42 42 54 73 73 73 80 235 Greatest Overweight (x) 3 | 1 1 1 1 . . . . . . . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 10 18 14 14 8 8 8 8 8 8 8 8 14 10 10 10 4 Average Capacity 8 | 5 8 14 14 8 8 8 8 8 8 8 8 8 9 10 10 8 4 Most Carried 16 | 4 10 16 14 13 8 8 7 6 8 8 8 8 9 9 10 10 4 Average Carried 7 | 1 8 13 13 7 7 6 5 5 5 6 6 6 6 7 8 7 3 Final Capacity 14 | 6 10 14 14 8 8 8 8 8 8 8 8 8 10 10 10 4 4 Final Carried 14 | 4 10 14 13 8 8 7 5 5 8 7 4 6 9 8 10 4 4 Class Distribution -------------------- 18% | Scavenger-Mutant 15% | Scavenger-Scout 11% | Hacker-Scout 11% | Hacker-Mutant 11% | Hacker-Sprinter 9% | Sprinter 7% | Mutant 6% | Alien-Mutant 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Gladiator | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Hacker-Sprinter | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Matter Collected 3541 | 260 110 217 200 185 100 215 105 179 . 373 196 153 205 . 166 181 696 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4174 | 142 406 673 555 227 126 257 120 141 . 160 332 222 205 . 166 17 425 Parts 223 | 4 28 53 39 7 6 11 6 7 . 11 14 7 16 . 3 . 11 Haulers Intercepted 7 | . 1 2 1 . 1 1 . . . . . 1 . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 6 4 . 8 . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Combat Hostiles Destroyed 60 | . 4 18 13 1 . 3 4 5 . 2 1 1 1 . 1 4 2 Melee 16 | . . . 1 1 . 3 2 1 . 2 1 1 1 . . 1 2 Guns 32 | . 3 17 12 . . . . . . . . . . . . . . AOE 11 | . 1 1 . . . . 2 4 . . . . . . . 3 . Classes Destroyed 14 | 2 4 4 2 1 . . . . . . . . . . 1 . . Worker 6 | . . . 1 1 . . . . . . 1 1 1 . 1 . . Builder 7 | . 3 . . 1 . . . . . . 1 . 1 . . 1 . Tunneler 8 | 3 . . . 1 . . . . . . 4 . . . . . . Hauler 7 | . 1 2 1 . 1 1 . . . . . 1 . . . . . Recycler 6 | 1 1 1 . . . . . . . . 1 . . . . . 2 Operator 9 | . . 1 1 4 . 1 . . . . . 1 1 . . . . Watcher 8 | . 1 . 1 1 1 1 . . . . 1 . 2 . . . . Swarmer 30 | . . 11 6 . . . 4 5 . . . . . . . 4 . Grunt 13 | . 4 5 3 . . . . . . . . . . . . . 1 Brawler 1 | . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . Sentry 6 | . . 1 3 . . . . . . 1 1 . . . . . . Hunter 3 | . . . 1 . . 1 . . . 1 . . . . . . . Programmer 7 | . . . . 1 . 2 . . . . . 1 1 . 1 . 1 Best Kill Streak 6 | 2 6 6 3 3 1 2 4 4 . 1 4 2 2 . 2 4 2 Combat Bots Only 4 | . 4 4 3 1 . 2 4 4 . 1 1 1 1 . 1 4 1 Max Kills in Single Turn 4 | 1 2 2 2 1 1 1 1 4 . 1 1 1 1 . 1 3 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . Exploded 4 | . 1 1 . . . . 1 4 . . . . . . . 3 . Melee 1 | . . . 1 1 . 1 1 1 . 1 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Damage Taken 12561 | 3 331 864 720 207 . 995 285 195 . 635 1331 617 938 423 911 3118 988 Core 3454 | 3 100 118 77 96 . 218 88 13 . 96 402 92 248 28 248 1422 205 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 98 58 70 86 86 100 . . . . 53 65 92 . . 63 . . Volleys Fired 162 | 8 34 57 48 . . . 3 3 . . . . . 1 2 3 3 Largest 2 | 2 2 2 2 . . . 1 1 . . . . . 1 1 1 1 Hottest 130 | 80 80 90 130 . . . 46 46 . . . . . 30 50 75 30 Shots Fired 273 | 16 61 101 80 . . . 3 3 . . . . . 1 2 3 3 Gun 259 | 16 61 101 80 . . . . . . . . . . . . 1 . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . 3 3 . . . . . 1 1 2 3 Special 1 | . . . . . . . . . . . . . . . 1 . . Kinetic 45 | . . 45 . . . . . . . . . . . . . . . Thermal 80 | 8 18 . 54 . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . . . 1 . 2 3 Electromagnetic 141 | 8 43 56 26 . . . 3 3 . . . . . . 1 1 . Robot Hit Streak 21 | 7 21 13 12 . . . 2 5 . . . . . . 7 . 3 Robot Miss Streak 4 | 1 2 4 3 . . . 1 . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 341 | 13 45 61 56 16 2 22 4 4 . 10 33 16 18 . 19 13 9 Core Hits 137 | 5 15 35 25 2 1 6 4 5 . 4 11 5 5 . 1 8 5 Critical Hits 3 | . . 1 . . . 1 . . . . . . 1 . . . . Critical Kills 3 | . . 1 . . . 1 . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 513 | . . . 3 71 7 67 4 1 . 12 99 60 75 12 42 50 10 Impact 202 | . . . 3 71 7 30 . . . . . . . 10 42 39 . Slashing 290 | . . . . . . 37 4 1 . 12 99 60 75 2 . . . Piercing 21 | . . . . . . . . . . . . . . . . 11 10 Sneak Attacks 29 | . . . 1 4 2 3 . 1 . . 7 2 3 . 2 1 3 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 13 | . . . . . . 3 . . . 1 . 3 1 . 4 . 1 Damage Inflicted 14590 | 167 583 812 958 825 167 942 341 320 . 490 2284 951 1831 . 916 1628 1375 Guns 2100 | 160 482 699 759 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2482 | . 101 113 31 . . . 242 196 . . . . . . 51 998 750 Melee 9952 | . . . 168 825 167 942 99 124 . 490 2263 951 1831 . 865 602 625 Ramming 56 | 7 . . . . . . . . . . 21 . . . . 28 . Kinetic 273 | . . 273 . . . . . . . . . . . . . . . Thermal 876 | 81 185 113 497 . . . . . . . . . . . . . . Explosive 1748 | . . . . . . . . . . . . . . . . 998 750 Electromagnetic 1685 | 79 398 426 293 . . . 242 196 . . . . . . 51 . . Impact 3131 | . . . 168 825 167 504 . . . . . . . . 865 602 . Slashing 6196 | . . . . . . 438 99 124 . 490 2263 951 1831 . . . . Piercing 625 | . . . . . . . . . . . . . . . . . 625 Highest Corruption 27 | . . 5 . 4 . 24 25 25 25 27 1 3 1 1 6 . . Average Corruption 12 | . . 5 . 3 . 14 24 25 25 25 1 2 1 1 3 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 145 | . . 11 . 5 . 48 11 19 9 39 . 1 . 1 1 . . Message Errors 23 | . . 3 . 1 . 9 1 1 1 6 . 1 . . . . . Matter Fused 12 | . . 2 . . . 1 2 5 . 1 . . . . 1 . . Heat Flow Errors 14 | . . 2 . 1 . 5 2 3 . 1 . . . . . . . Energy Discharges 12 | . . . . 1 . 4 1 . 3 2 . . . 1 . . . Data Loss (minor) 13 | . . . . 1 . 7 2 . 1 2 . . . . . . . Data Loss (major) 5 | . . 1 . . . 1 . 2 . 1 . . . . . . . Alerts 2 | . . . . . . 1 . . 1 . . . . . . . . Misdirections 54 | . . . . . . 17 3 8 3 23 . . . . . . . Targeting Errors 10 | . . 3 . 1 . 3 . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2137 | . 16 . 17 290 34 156 24 . . . 521 105 340 . 312 184 138 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 147 | . 16 . 17 . . . 24 . . . . . . . 12 78 . Melee 1990 | . . . . 290 34 156 . . . . 521 105 340 . 300 106 138 Knockbacks 15 | . . . . 6 1 2 . . . . . . . . 2 4 . Impact 15 | . . . . 6 1 2 . . . . . . . . 2 4 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 403 | 3 72 36 31 . . . 33 . . . 21 . . . 24 183 . Shots 9 | . 2 1 1 . . . 3 . . . . . . . 1 1 . Rammed 9 | 1 . . . . . . . . . . . . . . . 8 . Targets Rammed 9 | 1 . . . . . . . . . . . . . . . 8 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 489 | 54 352 262 394 124 6 489 411 204 8 130 9 . . . 29 . . Average Temperature 98 | 23 136 48 103 5 3 149 152 52 3 33 7 . . . 8 . . Received Heat Transfer 915 | . 144 198 171 . . 18 . . . 63 60 9 126 18 72 9 27 Effects 33 | . . 2 5 . . 20 6 . . . . . . . . . . Shutdowns 9 | . . . 1 . . 7 1 . . . . . . . . . . Energy Bleed 9 | . . 1 . . . 7 1 . . . . . . . . . . Interference 6 | . . 1 3 . . 1 1 . . . . . . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . 1 . . . . . . . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 27 | 1 2 2 2 10 2 4 1 . . . . . . . 2 1 . Impact Corruptions 37 | . . . . 15 1 4 . . . . . . . . 10 7 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . Heat Transferred 1872 | 175 400 100 1197 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 3 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Peak Influence 851 | 20 116 266 299 218 114 373 . . . . 273 91 661 602 649 851 470 Initial 393 | . 13 . 111 55 53 55 . . . . 94 39 51 366 338 388 393 Average 184 | 7 60 162 180 80 68 210 . . . . 162 50 304 466 432 624 99 Maximum Alert Level 3 | . . 1 1 1 . 1 . . . . 1 . 2 2 2 3 2 Low Security (%) 65 | 100 100 61 61 89 100 50 . . . . 71 100 39 . . . 77 Level 1 23 | . . 38 38 10 . 49 . . . . 28 . 31 47 43 . 20 Level 2 9 | . . . . . . . . . . . . . 29 52 56 61 2 Level 3 2 | . . . . . . . . . . . . . . . . 38 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 1 8 . 2 . . . . 5 2 2 2 2 6 2 Investigation 5 | . 1 . . 2 . 1 . . . . . 1 . . . . . Extermination 9 | . . . . 1 . 1 . . . . 2 . 1 . 1 1 2 Reinforcement 16 | . . 1 1 5 . . . . . . 3 1 1 2 1 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 . Intercept 3 | . . . . . . . . . . . . . . . . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Distress Signals 13 | . . 4 1 . . 1 . . . . 1 1 2 2 . 1 . Communications Jammed 23 | . . . . . . . . . . . . . . . 8 15 . Distress Signals 23 | . . . . . . . . . . . . . . . 8 15 . Times Spotted 262 | . 5 24 21 17 1 25 4 5 . 12 25 19 36 18 15 28 7 Peak Tracking Total 12 | . 4 5 3 3 1 10 4 5 . 6 10 12 9 12 10 7 4 Tactical Retreats 48 | . . . . 4 . 8 . 1 . 4 4 2 7 4 4 10 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Traps Triggered 11 | . 1 1 . 2 . . . . . . 3 2 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Machines Disabled 6 | . . 1 . . . . . . . 1 . . . 1 2 1 . Max in Single Turn 1 | . . 1 . . . . . . . 1 . . . 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Machines Sabotaged 1 | . . . . . . 1 . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Machines Accessed 67 | . 1 3 1 5 1 10 1 . 9 1 9 9 4 2 3 6 2 Terminals 38 | . 1 3 1 4 1 4 . . . . 6 5 2 2 3 4 2 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Stations 8 | . . . . . . 3 . . . . 2 2 . . . 1 . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . 1 . . . . . 1 1 . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 . . 1 . Total Hacks 193 | . 6 7 3 13 2 23 1 . 48 1 25 18 11 2 12 15 6 Successful 115 | . 1 3 1 5 1 16 1 . 48 1 13 9 5 . 4 6 1 Failed 77 | . 4 4 2 8 1 7 . . . . 12 9 6 2 8 9 5 Catastrophic 14 | . 1 . . . . 3 . . . . 1 3 1 . 1 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 55 | . 6 7 3 8 . 7 . . . . 11 7 3 2 1 . . Terminals 91 | . 6 7 3 10 2 7 . . . . 17 8 4 2 12 7 6 Fabricators 4 | . . . . . . 1 . . . . 3 . . . . . . Repair Stations 27 | . . . . . . 9 . . . . 5 6 . . . 7 . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . Scanalyzers 14 | . . . . 3 . 3 . . . . . 3 5 . . . . Garrison Access 4 | . . . . . . . . . . . . 1 2 . . 1 . Terminal Hacks 76 | . 1 2 . 2 1 2 1 . 48 1 7 2 1 . 4 3 1 Record 44 | . . . . 1 . . . . 36 1 2 . 1 . 2 . 1 Part Schematic 4 | . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . 4 . . . . . . . . Open Door 5 | . . . . . . . 1 . . . 1 . . . . 3 . Level Access Points 2 | . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 3 | . . 1 . 1 . . . . . . . . . . 1 . . Terminal Index 2 | . . 1 . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 3 | . . . . . 1 . . . . . 2 . . . . . . Unreport Threat 3 | . . . . . . 1 . . . . 1 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 17 | . . . . . . 7 . . . . 4 3 . . . 3 . Scan Component 10 | . . . . . . 4 . . . . 2 2 . . . 2 . Repair 7 | . . . . . . 3 . . . . 2 1 . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 10 | . . . . 2 . 2 . . . . . 2 4 . . . . Insert Component 5 | . . . . 1 . 1 . . . . . 1 2 . . . . Analyze 5 | . . . . 1 . 1 . . . . . 1 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . . 1 1 1 . 3 . . . . . 1 . . . . . Terminals 7 | . . 1 1 1 . 3 . . . . . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . Operators 4 | . . 1 1 1 . 1 . . . . . . . . . . . Sabotage 2 | . . . . . . 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . Hacking Detections 39 | . 1 2 . 4 1 8 . . . . 7 5 3 1 1 4 2 Full Trace Events 2 | . . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . 1 . . 4 . . 1 2 . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . Matter 168 | . . . . . . . . . . . 168 . . . . . . Time 42 | . . . . . . . . . . . 42 . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . . Parts Repaired 5 | . . . . . . 2 . . . . 1 1 . . . 1 . Time 228 | . . . . . . 114 . . . . 66 28 . . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 1 . 1 . . . . . 1 2 . . . . Part Schematics Acquired 5 | . . . . 1 . 1 . . . . . 1 2 . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Total Allies 38 | . . . . . . 1 . . . . . . . . . 15 22 Largest Group 14 | . . . . . . 1 . . . . . . . . . 12 14 Highest-Rated Group 204 | . . . . . . 10 . . . . . . . . . 163 204 Highest-Rated Ally 15 | . . . . . . 10 . . . . . . . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 116 | . . . . . . . . . . . . . . . . 46 70 Total Damage 2693 | . . . . . . . . . . . . . . . . 1075 1618 Kills 13 | . . . . . . . . . . . . . . . . 8 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Turns Passed 9405 | 140 548 681 946 1198 142 816 193 196 143 283 885 610 649 162 267 528 1018 Spaces Moved 11462 | 86 293 305 489 1567 318 1297 286 296 279 778 1200 845 1036 333 397 889 768 Core 546 | 14 . . . . . . . . . . . . . . . 214 318 Treads 450 | . . . . . . . . . . . . . . . . . 450 Legs 1163 | 72 293 305 489 4 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9303 | . . . . 1563 318 1297 286 296 279 778 1200 845 1036 333 397 675 . Fastest Speed 15 | 50 120 120 120 27 28 26 27 27 15 25 26 32 34 34 34 28 50 Average Speed 47 | 113 139 146 144 27 28 26 27 27 26 25 33 33 34 34 34 35 114 Slowest Speed 200 | 120 150 150 150 120 28 27 27 27 27 28 108 34 34 34 34 50 200 Overloaded Moves 1 | . . . . . . . . . 1 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . 4 4 3 2 1 . Cave-ins Triggered 3 | . . . . . . 2 . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 34 | 4 35 25 35 36 13 29 58 45 62 79 29 23 32 47 19 31 20 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . . . 3 1 . . . . . . . Known Exits Taken 13 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 3 . 4 . . . . . . . Spaces Dug 283 | . . . . 47 2 33 . . . . 57 34 48 7 18 35 2 Terrain Destroyed 329 | . 6 9 1 47 2 33 . . . . 58 34 48 7 18 55 11 Melee 283 | . . . . 47 2 33 . . . . 57 34 48 7 18 35 2 Projectile . | . . . . . . . . . . . . . . . . . . AOE 45 | . 6 9 1 . . . . . . . . . . . . 20 9 Terrain Rammed 1 | . . . . . . . . . . . 1 . . . . . . Walls Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Sec Acc Com Total 14342 | 110 372 447 641 2212 357 1669 393 407 349 845 1534 1089 1199 360 466 1013 879 Wait 1721 | 5 20 38 62 526 24 259 95 101 53 41 187 152 61 4 2 31 60 Move 11419 | 85 292 304 488 1566 317 1296 285 295 278 777 1199 837 1028 326 392 886 768 Hop 12 | . . . . . . . . . . . . 3 3 3 2 1 . Pick Up 102 | 5 7 16 6 6 2 10 . 1 4 3 7 12 10 5 3 3 2 Fast Attach 121 | 5 5 10 10 4 1 11 . . 5 4 14 4 5 1 9 8 25 Attach 90 | 1 1 4 8 8 3 8 4 2 2 4 9 6 8 5 3 12 2 Detach 60 | . 2 . 6 6 2 8 2 2 3 2 7 2 5 1 3 8 1 Swap 58 | . 5 5 3 13 . 9 . 1 2 1 5 4 3 4 1 1 1 Drop 91 | . 6 13 7 13 1 13 . 1 2 2 6 7 6 1 1 2 10 Fire 162 | 8 34 57 48 . . . 3 3 . . . . . 1 2 3 3 Melee 474 | . . . 3 70 7 55 4 1 . 11 99 52 70 9 36 50 7 Ram 9 | . . . . . . . . . . . 1 . . . . 8 . Kick 1 | 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . 10 . . 12 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Discovered new exit (range 12) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -9/Materials | Discovered new exit (range 9) 763 | -9/Materials | Identified exit to Mines 763 | -9/Materials | Identified exit to Storage 877 | -9/Materials | Discovered new exit (range 15) 985 | -9/Materials | Build established: Scavenger-Mutant 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2293 | -8/Materials | Discovered new exit (range 16) 2316 | -8/Materials | Entered Factory 2316 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2372 | -7/Factory | Discovered new exit (range 4) 2516 | -7/Factory | Discovered new exit (range 14) 2636 | -7/Factory | Build established: Scavenger-Scout 3199 | -7/Factory | Identified exit to Lower Caves 3507 | -7/Factory | Discovered new exit (range 4) 3508 | -7/Factory | Identified exit to Factory 3514 | -7/Factory | Entered another Factory area 3514 | -6/Factory | Evolved 2 slots: Utility x2 3647 | -6/Factory | Discovered new exit (range 8) 3655 | -6/Factory | Identified exit to Factory 3656 | -6/Factory | Entered another Factory area 3656 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3795 | -5/Factory | Crushed by falling debris 3795 | -5/Factory | System corruption reached 10% 3826 | -5/Factory | Lost 4 parts (1p1n2u) 3895 | -5/Factory | Discovered new exit (range 6) 3899 | -5/Factory | Identified exit to Upper Caves 4159 | -5/Factory | Build established: Sprinter 4211 | -5/Factory | Repaired Imp. Terrain Scanner 4300 | -5/Factory | Repaired Xenon Bombardment Thruster 4409 | -5/Factory | Crushed by falling debris 4440 | -5/Factory | Lost 3 parts (1p1n1u) 4472 | -5/Factory | Entered Upper Caves 4520 | -5/Upper Caves | Lost 3 parts (1n1u1w) 4598 | -5/Upper Caves | Learned Factory garrison access intel 4662 | -5/Upper Caves | Discovered new exit (range 13) 4665 | -5/Upper Caves | Identified exit to Upper Caves 4665 | -5/Upper Caves | Entered another Upper Caves area 4717 | -5/Upper Caves | Learned Factory terminal intel 4732 | -5/Upper Caves | Discovered new exit (range 7) 4734 | -5/Upper Caves | Identified exit to Factory 4829 | -5/Upper Caves | Learned Factory stockpile data 4856 | -5/Upper Caves | Discovered new exit (range 6) 4857 | -5/Upper Caves | Identified exit to Zhirov 4861 | -5/Upper Caves | Entered Zhirov 4861 | -5/Zhirov | Discovered new exit (range 3) 4863 | -5/Zhirov | Identified exit to Proximity Caves 4872 | -5/Zhirov | Met Zhirov 4890 | -5/Zhirov | Learned location of Quarantine (-3) 4890 | -5/Zhirov | Learned location of Testing (-2) 4890 | -5/Zhirov | Learned location of Command (-1) 4895 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4909 | -5/Zhirov | Found Alien Artifact 4910 | -5/Zhirov | Identified Transdimensional Reconstructor 4910 | -5/Zhirov | Warped through subspace 4946 | -5/Zhirov | Found Alien Artifact 4947 | -5/Zhirov | Identified Integrated Reactor 4947 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5004 | -5/Zhirov | Entered Proximity Caves 5025 | -4/Proximity Caves | Found Alien Artifact 5026 | -4/Proximity Caves | Identified Dimensional Node Initializer 5026 | -4/Proximity Caves | Initialized slip node 5148 | -4/Proximity Caves | Lost 3 parts (1n2u) 5235 | -4/Proximity Caves | Spotted B-86 Titan 5238 | -4/Proximity Caves | Build established: Hacker-Sprinter 5246 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5274 | -4/Proximity Caves | Discovered exit to Factory (range 8) 5287 | -4/Proximity Caves | Entered Factory 5287 | -4/Factory | Evolved 2 slots: Utility x2 5289 | -4/Factory | Loaded intel: 22 terminal locations 5290 | -4/Factory | Loaded intel: 4 garrison access locations 5469 | -4/Factory | Repaired Lyr. Medium Armor Plating 5779 | -4/Factory | Found Prototype Hackware 5780 | -4/Factory | Identified Exp. Hacking Suite 5843 | -4/Factory | Discovered new exit (range 6) 5844 | -4/Factory | Identified exit to Extension 5939 | -4/Factory | Fabricated Xenon Bombardment Thruster (x2) 6078 | -4/Factory | Discovered new exit (range 13) 6082 | -4/Factory | Identified exit to Research 6112 | -4/Factory | Build established: Hacker-Scout 6172 | -4/Factory | Entered Research 6172 | -3/Research | Evolved 2 slots: Utility x2 6180 | -3/Research | Lost 4 parts (3n1w) 6223 | -3/Research | Repaired Mic. Fission Core 6540 | -3/Research | Identified exit to Research 6692 | -3/Research | Spotted B-86 Titan 6699 | -3/Research | Lost 3 parts (3u) 6782 | -3/Research | Entered another Research area 6782 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6835 | -2/Research | Spotted B-90 Cyclops 7046 | -2/Research | Found Prototype Slashing Weapon 7071 | -2/Research | Identified Centrium Greatsword 7105 | -2/Research | Found Prototype Launcher 7220 | -2/Research | Spotted B-90 Cyclops 7352 | -2/Research | Build established: Hacker-Gladiator 7395 | -2/Research | Found Prototype Processor 7396 | -2/Research | Identified Exp. Terrain Scan Processor 7403 | -2/Research | Discovered new exit (range 8) 7430 | -2/Research | Identified exit to Testing 7431 | -2/Research | Entered Testing 7437 | -2/Testing | Spotted Alpha 7 7437 | -2/Testing | Spotted B2-D8C(L) 7445 | -2/Testing | Spotted XJ-CK6(L) 7451 | -2/Testing | Identified Hellfire Missile Launcher 7452 | -2/Testing | Spotted PL-6TOD3BSIUF 7473 | -2/Testing | Found Prototype Hackware 7473 | -2/Testing | Identified Exp. System Shield 7480 | -2/Testing | Lost 3 parts (2u1w) 7524 | -2/Testing | Found Prototype Launcher 7554 | -2/Testing | Spotted Fortress 7579 | -2/Testing | Discovered new exit (range 12) 7581 | -2/Testing | Identified exit to Section 7 7582 | -2/Testing | Identified Z-bomb Delivery System 7593 | -2/Testing | Entered Section 7 7630 | -2/Section 7 | Scanned by Researcher 7688 | -2/Section 7 | Found Alien Artifact 7689 | -2/Section 7 | Identified Core Reset Matrix 7689 | -2/Section 7 | Used Core Reset Matrix 7693 | -2/Section 7 | Sensed 22 artifacts in vicinity 7703 | -2/Section 7 | Lost 7 parts (2p3u2w) 7753 | -2/Section 7 | Build established: Hacker-Mutant 7769 | -2/Section 7 | Spotted S7 Guard 7785 | -2/Section 7 | Identified exit to Access 7836 | -2/Section 7 | Spotted S7 Guard 7841 | -2/Section 7 | Found Core Membrane 7841 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7860 | -2/Section 7 | Entered Access 7860 | -1/Access | Evolved 2 slots: Utility x2 7883 | -1/Access | Repaired Field Propulsion Array 7972 | -1/Access | Spotted B-99 Colossus 8084 | -1/Access | Found Unknown Protection 8084 | -1/Access | Identified Hvy. Reflective Plating 8154 | -1/Access | Lost 3 parts (1p2n) 8185 | -1/Access | Found Unknown Piercing Weapon 8185 | -1/Access | Identified Enh. Force Lance 8196 | -1/Access | Spotted B-99 Colossus 8199 | -1/Access | Intercept squad dispatched 8207 | -1/Access | Build established: Hacker-Sprinter 8245 | -1/Access | Spotted Tracker 8252 | -1/Access | Spotted Tracker 8266 | -1/Access | Core integrity fell below 50% 8267 | -1/Access | Spotted Combat Programmer 8272 | -1/Access | Emitted hypermatrix ping 8277 | -1/Access | Assembled emerged from beneath the floor 8293 | -1/Access | Assembled emerged from beneath the floor 8297 | -1/Access | Lost 16 parts (2p4n7u3w) 8332 | -1/Access | Spotted B-99 Colossus 8339 | -1/Access | Garrison activated, responded to threat 8348 | -1/Access | Core integrity fell below 20% 8385 | -1/Access | Discovered new exit (range 7) 8387 | -1/Access | Identified exit to Command 8388 | -1/Access | Entered Command 8389 | -1/Command | Emitted hypermatrix ping 8394 | -1/Command | Assembled emerged from beneath the floor 8402 | -1/Command | Assembled emerged from beneath the floor 8451 | -1/Command | Found Unknown Device 8451 | -1/Command | Identified Launcher Loader 8540 | -1/Command | Spotted B-99 Colossus 8544 | -1/Command | Assembled emerged from beneath the floor 8568 | -1/Command | Build established: Alien-Mutant 8586 | -1/Command | Allies destroyed B-99 Colossus 8621 | -1/Command | Found Enh. Force Lance 8624 | -1/Command | Found Enh. Force Lance 9182 | -1/Command | Build established: Hacker-Mutant 9252 | -1/Command | Crushed by falling debris 9395 | -1/Command | Spotted B-99 Colossus 9406 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 09345_ Identified Adv. Phase Shifter. 09347_ Dropped Adv. Phase Shifter. 09376_ G-73 Enforcer destroyed. 09380_ Acquired 10 matter. 09384_ Sneak attack on R-10 Processor. 09384_ R-10 Processor destroyed. 09388_ ALERT: Rogue bot located, Programmers report to Command Zone 2J. 09399_ Hvy. Reflective Plating destroyed. 09399_ Penetrated by Slug. 09399_ Slug penetrates Wall. 09399_ Penetrated by Slug. 09399_ Slug penetrates Wall. 09402_ Penetrated by Slug. 09402_ Slug penetrates Wall. 09402_ Penetrated by Slug. 09402_ Slug penetrates Wall. 09404_ B-99 Colossus activates siege mode. 09404_ Penetrated by Slug. 09404_ Slug penetrates Door. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# ! #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ############## | | ???????????????????????# * + | | ????????????? ?????????# # | | ?????????????? ???????# # | | ??????????????? ??????# + | | ???????????????##;#????# ########## | | ????????????#### ???# "" #????????# | | ????????????? ??# """" #??####??# | | ???????????????# ?# """" #??# #??# | | ???????????????# %= # "" #??# #??# " | | ??????????????## ![% ;;##+############ #??# " | | ?????????? Y %%%% % %@ %!!%%+%!= # #??# | | ?????????? g %%%% %!#####==T"" # #??# | | ?????????????# % % % % ##???#="""" + #### | | ?????????????# #????# """" # | | ?????????????# " ????# """ # | | ?????????????# """" ????# # | | ?????????????# """" BB???######## = | | ?????????????# ? "" BB??????????# ######## | | ?????????????# ???? ?????????# ## ! | | ???????????????????? ###?????????# ## ! | | ??????????????????? #???????????# ## | | ?????????????????? "" ############# ## | | ?????????????????? """" # ## ## | | ?????????????????? ??"" # ## ######## | | ?????????????????????? # """" ## | | ?????????????????????? # """" ## ######## | | ???????????????????????? # """" ## ##?????? | | ???????????????????????????# """" # #?????? | | ???????????????????????????# + #?????? | | ???????????????????????????# # #?????? | | ???????????????????????????# """" # #?????? | | ???????????????????????????# """" ######?????? | | ???????????????????????????# """" #??????????? | | ???????????????????????????# """" #??????????? | | ???????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 61 Energy Capacity 440 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1110 Jamming Range 16 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 90 Reclamation Efficiency 20 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 12 Offensive Hacking 42 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Dimensional Node Initializer Core Reset Matrix Core Membrane Achievements -------------- Alien Roots Alien Tech Can't Catch Me Deadly Force Denied? Dodgeball, But With Guns Hard Hitter No Signal Nope Ooh, Shiny! Origins Signature Confirmed Slippery One Subspace Traveler The Science Guy This Is Interesting... Total Silence Challenges ------------ None Game ------ Seed StealthLightFlakker Manual? 0 Play Time 03:30:08 Cumulative 28.0 hours Start 2021.05.16 @ 11:38:21 End 2021.05.16 @ 21:42:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fd1496a-271e-4270-a2ee-ba400ad3152b