Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.11 @ 02:05:15 Player: charson Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (132) 660 Value Destroyed (3166) 3166 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 12788 Bonus ------- High Alert Combat Kills 62 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 199/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Launcher Guidance Computer Advanced Launcher Guidance Computer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Quantum Shading Machine Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Improved Transmission Jammer Improved Weapon Shielding Graphene Brace Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor ECM Suite Chronowheel [Rating: 105] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion None Utility Improved Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Improved System Shield Protection Backup Plating I Weapon Power Sword Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Fusion Bomb Launcher Impact Weapon Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 179 | 5 13 4 28 8 3 . 8 15 25 1 3 3 18 36 4 5 Power 36 | 1 6 3 7 . . . . 2 4 1 1 . 3 6 1 1 Engine 22 | 1 6 3 6 . . . . . 3 1 . . 2 . . . Core 5 | . . . 1 . . . . 2 1 . . . 1 . . . Reactor 9 | . . . . . . . . . . . 1 . . 6 1 1 Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 74 | 2 1 . 11 . 1 . 3 4 14 . 1 2 10 21 2 2 Device 43 | 1 . . 4 . 1 . 2 3 9 . 1 2 7 11 2 . Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 19 | . 1 . 3 . . . 1 1 4 . . . 2 7 . . Hackware 5 | . . . 1 . . . . . . . . . 1 2 . 1 Protection 6 | . . . 3 . . . . . 1 . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 69 | 2 6 1 10 8 2 . 5 9 7 . 1 1 5 9 1 2 Energy Gun 8 | 2 . . 2 1 . . 2 1 . . . . . . . . Energy Cannon 7 | . . . . . . . 1 . . . . . 3 . 1 2 Ballistic Gun 25 | . 4 1 5 3 . . 2 5 3 . . . . 2 . . Ballistic Cannon 4 | . 2 . 2 . . . . . . . . . . . . . Launcher 15 | . . . 1 4 1 . . 2 . . 1 . 1 5 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 3 . . . . 1 . . Slashing Weapon 4 | . . . . . . . . . 1 . . 1 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . . . . . . 2 . . 1 . . Parts Lost 59 | . 1 . 8 2 . . 4 7 3 . . . 7 15 . 12 Power 8 | . . . 1 . . . 1 . 1 . . . 2 2 . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 35 | . 1 . 4 . . . 1 4 2 . . . 5 8 . 10 Weapon 16 | . . . 3 2 . . 2 3 . . . . . 5 . 1 Highest Loss Streak 10 | . 1 . 4 2 . . 3 4 3 . . . 2 8 . 10 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 68 | . 69 71 74 71 66 66 72 46 66 58 54 56 58 77 67 59 Engine 6 | . 13 14 9 11 11 11 7 . 1 5 . . . . . . Core 1 | . . . . . . . . 3 3 . . . 3 . . . Device 13 | . 4 . 8 11 14 22 26 14 24 23 29 33 19 22 15 9 Storage 4 | . 14 14 6 . . . . . . . . . . . . . Processor 22 | . 8 14 22 22 18 11 17 17 25 23 23 23 25 37 34 31 Hackware 3 | . . . 3 11 11 11 9 3 . . . . 3 6 8 10 Energy Gun 2 | . 7 . 4 2 . . 3 . . . . . . . . . Ballistic Gun 6 | . 11 14 12 13 . . 1 4 . . . . . . . . Ballistic Cannon 3 | . 8 14 4 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 4 5 . . 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 38 | 10 17 15 15 10 8 5 12 13 23 15 15 7 21 35 36 38 Greatest Support 23 | 3 3 3 9 3 9 9 9 9 9 9 9 3 23 23 23 23 Greatest Overweight (x) 7 | 3 5 4 4 3 1 . 2 2 2 1 1 2 6 7 1 7 Average Overweight (x) 1 | 1 4 4 2 1 . . . . . 1 . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 8 8 8 5 5 5 5 5 5 4 5 5 5 5 5 5 Average Carried 5 | 2 6 8 6 4 4 4 4 4 4 3 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 5 5 4 5 5 4 5 3 5 5 4 5 5 2 Class Distribution -------------------- 26% | Mutant 24% | Scavenger-Mutant 10% | Assassin 9% | Hacker-Mutant 7% | Infiltrator-Ninja 6% | Scout 5% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Ninja | -8/Materials Scout | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Scout | -5/Waste Infiltrator-Mutant | -5/Factory Infiltrator-Assassin | -4/Factory Infiltrator-Ninja | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 3288 | 250 360 160 830 133 . 26 38 51 530 . . . 260 543 27 80 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4626 | 79 433 149 1248 48 . . 110 114 636 . . . 933 782 27 67 Parts 284 | 5 40 10 78 12 . . 5 6 25 . . . 51 45 4 3 Haulers Intercepted 7 | . 2 . 3 . . . . . 1 . . . . 1 . . Recyclers Shooed 9 | . 1 . 3 . . . 1 . 1 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 65 | . 12 5 20 6 . . 1 2 2 . . . 6 10 . 1 Melee 10 | . . . . . . . . . 2 . . . 6 2 . . Guns 31 | . 9 2 14 1 . . 1 2 . . . . . 2 . . Cannons 13 | . 3 3 6 . . . . . . . . . . . . 1 AOE 11 | . . . . 5 . . . . . . . . . 6 . . Classes Destroyed 12 | 2 8 . 1 . . . . . 1 . . . . . . . Worker 11 | . 1 . 2 . . . . 2 1 . . . 4 . 1 . Builder 17 | . 1 . 1 . . . . 1 3 . . . 3 8 . . Tunneler 4 | 1 . 1 2 . . . . . . . . . . . . . Hauler 7 | . 2 . 3 . . . . . 1 . . . . 1 . . Recycler 11 | 1 . . 3 . . . 1 . 2 . . . 3 1 . . Mechanic 3 | . 1 . 1 . . . . . 1 . . . . . . . Operator 6 | . 1 . . . . . . . . . . . 1 4 . . Watcher 8 | . 3 . 3 . . . . . . . . . . 2 . . Swarmer 27 | . 9 3 3 6 . . . 2 . . . . . 4 . . Grunt 17 | . 3 2 12 . . . . . . . . . . . . . Sentry 6 | . . . 5 . . . 1 . . . . . . . . . Programmer 15 | . . . . . . . . . 2 . . . 6 6 . 1 Best Kill Streak 6 | 2 4 3 5 3 . . 1 2 2 . . . 3 6 1 1 Combat Bots Only 4 | . 4 3 4 3 . . 1 1 1 . . . 2 3 . 1 Max Kills in Single Turn 3 | 1 1 1 2 3 . . 1 1 1 . . . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 9245 | . 240 240 1231 130 . . 266 905 473 . . . 524 2975 . 2261 Core 4026 | . 39 64 307 38 . . 75 387 251 . . . 222 1032 . 1611 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 82 | . . . . . . . . . . . . . . . . 82 Regen/Repaired (Parts) 125 | . . . 13 . . . 57 . . . . . 32 23 . . Core Remaining (%) 67 | 100 . 58 . . . 13 86 44 70 . . 100 80 20 100 . Volleys Fired 393 | 3 69 24 131 5 . . 16 37 6 . 1 . 20 35 4 42 Largest 2 | 2 2 2 2 2 . . 2 2 1 . 1 . 1 2 1 1 Hottest 130 | 90 90 62 104 70 . . 130 65 33 . 36 . 98 60 120 120 Shots Fired 537 | 6 99 35 216 8 . . 19 45 6 . 1 . 20 36 4 42 Gun 354 | 6 56 24 177 4 . . 19 41 6 . . . . 21 . . Cannon 154 | . 43 11 37 . . . . . . . . . 17 . 4 42 Launcher 29 | . . . 2 4 . . . 4 . . 1 . 3 15 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 390 | . 91 35 186 3 . . 14 34 6 . . . . 21 . . Thermal 111 | 3 4 . 28 1 . . 5 7 . . . . 17 . 4 42 Explosive 29 | . . . 2 4 . . . 4 . . 1 . 3 15 . . Electromagnetic 7 | 3 4 . . . . . . . . . . . . . . . Robot Hit Streak 31 | 2 13 6 19 3 . . 31 6 4 . . . . 13 11 4 Robot Miss Streak 4 | 2 4 3 3 1 . . 3 3 1 . . . . 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 405 | 4 50 21 164 3 4 1 18 24 25 . . . 32 51 3 5 Core Hits 184 | 3 24 9 69 5 . . 11 8 6 . . . 10 36 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . . . . 2 . . . . 1 . . Critical Strikes 10 | . . 2 1 . . . . . 2 . . . 2 3 . . Destroy 2 | . . . 1 . . . . . 1 . . . . . . . Blast 2 | . . 2 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . 1 . . . . 1 . . Sever 4 | . . . . . . . . . . . . . 2 2 . . Melee Attacks 156 | . . . . . 4 1 3 11 36 . . 1 50 50 . . Impact 39 | . . . . . . . . 11 11 . . . . 17 . . Slashing 109 | . . . . . . . . . 25 . . 1 50 33 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . 4 1 3 2 11 . . . 11 3 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11896 | 51 903 286 2349 250 . . 169 561 1245 . 222 . 1939 3501 124 296 Guns 3378 | 51 626 194 1514 20 . . 169 367 34 . . . . 403 . . Cannons 1444 | . 277 92 690 . . . . . . . . . . . 124 261 Explosions 2232 | . . . 145 230 . . . . . . 222 . 70 1565 . . Melee 4765 | . . . . . . . . 194 1211 . . . 1869 1491 . . Ramming 77 | . . . . . . . . . . . . . . 42 . 35 Kinetic 3908 | . 801 286 1954 8 . . 84 338 34 . . . . 403 . . Thermal 821 | 24 36 . 250 12 . . 85 29 . . . . . . 124 261 Explosive 2232 | . . . 145 230 . . . . . . 222 . 70 1565 . . Electromagnetic 93 | 27 66 . . . . . . . . . . . . . . . Impact 1065 | . . . . . . . . 194 311 . . . . 560 . . Slashing 3700 | . . . . . . . . . 900 . . . 1869 931 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 2 2 2 2 . 2 1 . 10 13 6 15 . 17 Average Corruption 4 | . . . 2 2 2 2 . 2 1 . 10 11 4 7 . 7 Corruption Purged 10 | . . . . . . . . . . . . . . 10 . . Corruption Blocked 2 | . . . . . . . . . . . . . . 2 . . Effects 102 | . . . 14 10 3 2 . 5 2 . 1 3 26 21 . 15 Message Errors 29 | . . . 2 3 2 2 . 2 . . . . 6 9 . 3 Matter Fused 17 | . . . 5 2 . . . 1 . . . . 3 3 . 3 Heat Flow Errors 20 | . . . 1 . 1 . . 2 1 . 1 1 6 4 . 3 Energy Discharges 14 | . . . 2 1 . . . . 1 . . 2 6 1 . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . 3 2 . . . . . . . . 3 . . 2 Data Loss (major) 4 | . . . . 1 . . . . . . . . 1 1 . 1 Misfires 1 | . . . . 1 . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . 2 . 2 Weapon Failures 2 | . . . 1 . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1373 | . . . 4 23 . . . 129 353 . . . 481 354 29 . Projectiles 29 | . . . . . . . . . . . . . . . 29 . Explosions 170 | . . . 4 23 . . . . . . . . . 143 . . Melee 1174 | . . . . . . . . 129 353 . . . 481 211 . . Knockbacks 9 | . 1 . . . . . . 1 1 . . . . 5 . 1 Impact 8 | . . . . . . . . 1 1 . . . . 5 . 1 Kinetic 1 | . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . 12 28 . . . . . . . . . 149 . 14 Shots 6 | . . . 1 2 . . . . . . . . . 3 . . Rammed 21 | . 1 . . . . . . . . . . . . 9 . 11 Targets Rammed 21 | . 1 . . . . . . . . . . . . 9 . 11 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 295 | 30 72 59 186 . 190 . 91 255 251 . 127 62 263 260 126 295 Average Temperature 51 | 12 20 27 33 . 98 . 46 87 135 . 67 42 91 106 54 51 Received Heat Transfer 843 | . 36 18 441 . . . 18 186 72 . . . . . . 72 Effects 2 | . . . . . . . . . 1 . . . 1 . . . Energy Bleed 2 | . . . . . . . . . 1 . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 13 | . 2 . . . . . . 2 3 . . . . 6 . . Impact Corruptions 17 | . . . . . . . . 4 5 . . . . 8 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1238 | 74 111 . 548 25 . . 110 74 . . . . . . 111 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 566 | 10 136 148 421 218 . . 70 192 239 46 47 34 243 566 341 228 Initial 318 | . 6 28 1 145 . . . . 1 46 16 32 16 127 318 204 Average 124 | 6 57 41 189 158 . . 19 62 51 46 33 32 79 302 327 145 Maximum Alert Level 2 | . . . 2 1 . . . . 1 . . . 1 2 1 1 Low Security (%) 72 | 100 100 100 47 58 . 100 100 100 97 100 100 100 92 19 . 36 Level 1 24 | . . . 47 41 . . . . 2 . . . 7 61 100 63 Level 2 3 | . . . 5 . . . . . . . . . . 18 . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 . . . . 4 2 . . 1 5 7 . 2 Investigation 2 | . . . . . . . . . . . . . 1 1 . . Extermination 8 | . . . . . . . . . 2 . . . 3 2 . 1 Reinforcement 10 | . 1 . 1 . . . . 1 . . . 1 1 4 . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 9 | . . . 5 . . . 1 . . . . . 1 2 . . Communications Jammed 8 | . . . . . . . . . . . . . . 8 . . Distress Signals 8 | . . . . . . . . . . . . . . 8 . . Times Spotted 174 | . 22 5 38 6 . . 3 10 15 . 6 . 13 37 1 18 Peak Tracking Total 13 | . 4 3 6 3 . . 2 7 5 . 6 . 4 9 1 13 Tactical Retreats 23 | . 3 . 3 . . . . 4 4 . . . 3 4 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 10 | . 1 . 1 . . . . 1 3 1 . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 11 | . . . 1 . . . . 2 1 . . . 1 6 . . Max in Single Turn 2 | . . . 1 . . . . 1 1 . . . 1 2 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 55 | . 6 . 9 . 2 . 7 3 7 . . 1 10 9 1 . Terminals 34 | . 5 . 6 . . . 4 3 4 . . . 4 7 1 . Fabricators 3 | . . . . . . . . . . . . . 3 . . . Repair Stations 6 | . . . 1 . . . 1 . 1 . . . 2 1 . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . Scanalyzers 5 | . . . 2 . . . 1 . 1 . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 . . Total Hacks 151 | . 17 . 29 . 2 . 20 7 16 . . 3 28 24 5 . Successful 61 | . 7 . 17 . 2 . 11 1 2 . . 2 13 6 . . Failed 89 | . 10 . 11 . . . 9 6 14 . . 1 15 18 5 . Catastrophic 17 | . . . 2 . . . . 1 1 . . . 3 7 3 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 67 | . 10 . 10 . 1 . 9 5 8 . . . 6 13 5 . Terminals 100 | . 14 . 19 . . . 14 7 11 . . . 9 21 5 . Fabricators 8 | . . . . . . . . . . . . . 8 . . . Repair Stations 18 | . . . 4 . . . 2 . 1 . . . 9 2 . . Recycling Units 5 | . 3 . . . . . . . 2 . . . . . . . Scanalyzers 13 | . . . 6 . . . 2 . 2 . . 3 . . . . Garrison Access 5 | . . . . . . . 2 . . . . . 2 1 . . Terminal Hacks 28 | . 6 . 7 . 2 . 5 1 1 . . . 4 2 . . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . Robot Analysis 7 | . 4 . 1 . . . 1 . . . . . 1 . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . 1 1 . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 3 . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 12 | . . . 4 . . . 2 . . . . . 4 2 . . Scan Component 6 | . . . 2 . . . 1 . . . . . 2 1 . . Repair 6 | . . . 2 . . . 1 . . . . . 2 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 6 . . . 2 . . . . 2 . . . . Insert Component 5 | . . . 3 . . . 1 . . . . 1 . . . . Analyze 5 | . . . 3 . . . 1 . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . . . . . . . 2 . 1 . . . 2 1 . . Terminals 4 | . . . . . . . 2 . 1 . . . . 1 . . Assimilate 2 | . . . . . . . 1 . 1 . . . . . . . Botnet 1 | . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . Prioritize 2 | . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . Hacking Detections 47 | . 6 . 9 . . . 6 3 7 . . . 8 7 1 . Full Trace Events 3 | . . . . . . . 1 . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . . 1 . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . 102 . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . Parts Repaired 6 | . . . 2 . . . 1 . . . . . 2 1 . . Time 212 | . . . 58 . . . 26 . . . . . 100 28 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 1 . . . . 1 . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 . . . . 1 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 4 1 2 . . . . . . . . . Non-combat 6 | . . . . . 3 1 2 . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . 4 1 2 . . . . . . . . . parse_system 6 | . . . . . 4 1 1 . . . . . . . . . no_distress 1 | . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . Highest-Rated Group 26 | . . . . . . . 26 . . . . . . . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 7 | . 4 . 1 . . . 1 . . . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 11918 | 89 2026 693 2018 600 190 199 332 516 1207 41 63 168 1417 1581 152 626 Spaces Moved 7600 | 48 693 247 784 523 234 166 270 491 947 38 92 179 1018 1382 145 343 Core 7600 | 48 693 247 784 523 234 166 270 491 947 38 92 179 1018 1382 145 343 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 200 250 50 100 50 50 50 50 50 100 50 50 50 50 50 50 Average Speed 111 | 147 255 250 183 110 75 50 61 70 85 100 53 74 89 56 82 101 Slowest Speed 400 | 200 300 250 250 200 100 50 150 150 150 100 100 150 350 400 100 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 3 Time Travels 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 3 96 39 55 91 67 44 33 19 22 2 79 6 24 56 4 13 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . . . . 1 . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 . . . 1 1 1 1 . . . 1 . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . . . . Spaces Dug 177 | . 6 . . 9 . . . 13 12 . . 1 42 60 . 34 Terrain Destroyed 474 | . 7 . 15 37 . . . 31 12 . 11 1 104 218 1 37 Melee 47 | . . . . . . . . 8 12 . . 1 11 15 . . Projectile 64 | . 7 . 1 . . . . 1 . . . . 17 . 1 37 AOE 363 | . . . 14 37 . . . 22 . . 11 . 76 203 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 10326 | 59 863 295 1165 537 244 281 418 592 1272 42 104 213 1427 2061 173 580 Wait 1840 | 1 58 17 202 . . 114 114 30 242 . 5 27 312 526 19 173 Move 7585 | 47 692 246 783 522 233 165 269 490 946 38 91 178 1017 1381 144 343 Hop . | . . . . . . . . . . . . . . . . . Pick Up 46 | 2 14 . 7 . 2 . 3 3 4 1 . 1 3 4 1 1 Fast Attach 106 | 5 8 1 12 3 . . 7 7 19 . 2 1 10 28 1 2 Attach 36 | . 1 . 4 1 2 . 1 6 2 1 1 2 7 4 1 3 Detach 30 | 1 . . 1 1 . 1 . 3 5 . 3 2 5 6 . 2 Swap 37 | . 4 3 12 4 1 . . 2 4 . . . 1 4 2 . Drop 76 | . 16 4 13 1 2 . 5 3 8 2 1 1 2 14 1 3 Fire 393 | 3 69 24 131 5 . . 16 37 6 . 1 . 20 35 4 42 Melee 156 | . . . . . 4 1 3 11 36 . . 1 50 50 . . Ram 21 | . 1 . . . . . . . . . . . . 9 . 11 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 90 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 7) 786 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 16) 1552 | -10/Materials | Discovered new exit (range 15) 1594 | -10/Materials | Identified exit to Materials 2116 | -10/Materials | Entered Mines 2239 | -10/Mines | Learned Materials security intel 2272 | -10/Mines | Discovered exit to Materials (range 8) 2504 | -10/Mines | Learned location of Storage (-9) 2809 | -10/Mines | Entered Materials 2809 | -9/Materials | Evolved 2 slots: Utility x2 3103 | -9/Materials | Build established: Scavenger-Mutant 3686 | -9/Materials | Discovered new exit (range 7) 3691 | -9/Materials | Identified exit to Mines 4053 | -9/Materials | Core integrity fell below 50% 4098 | -9/Materials | Lost 4 parts (2u2w) 4342 | -9/Materials | Central database locked down 4570 | -9/Materials | Repaired Lgt. Ion Engine 4603 | -9/Materials | Repaired Weight Redist. System 4827 | -9/Materials | Entered Mines 4908 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4910 | -9/Mines | Identified exit to Zion 4941 | -9/Mines | Learned Materials emergency access door positions 4961 | -9/Mines | Discovered new exit (range 10) 4971 | -9/Mines | Core integrity fell below 20% 5025 | -9/Mines | Found a hidden stash of uninstalled traps 5116 | -9/Mines | Discovered new exit (range 11) 5422 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5422 | -9/Mines | Discovered new exit (range 6) 5426 | -9/Mines | Identified exit to Exiles 5427 | -9/Mines | Entered Exiles 5445 | -9/Exiles | Discovered new exit (range 15) 5457 | -9/Exiles | Met 8R-AWN 5473 | -9/Exiles | Met EX-HEX 5506 | -9/Exiles | Met EX-BIN 5522 | -9/Exiles | Aligned with FarCom system 5523 | -9/Exiles | Given EX-Vault access code 5548 | -9/Exiles | Opened EX-Vault 5558 | -9/Exiles | Found Chronowheel 5569 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5582 | -9/Exiles | Met EX-DEC 5596 | -9/Exiles | Learned location of Zion (-7) 5612 | -9/Exiles | Discovered new exit (range 10) 5617 | -9/Exiles | Left Exiles lab with Chronowheel 5617 | -9/Exiles | Entered Mines 5814 | -8/Mines | Discovered new exit (range 4) 5816 | -8/Mines | Entered Materials 5816 | -8/Materials | Evolved 2 slots: Utility x2 6046 | -8/Materials | Discovered new exit (range 16) 6115 | -8/Materials | Repaired Grenade Launcher 6148 | -8/Materials | Entered Factory 6148 | -7/Factory | Evolved 2 slots: Utility x2 6149 | -7/Factory | Identified exit to Lower Caves 6174 | -7/Factory | Lost 3 parts (1u2w) 6360 | -7/Factory | Lost 4 parts (1u3w) 6398 | -7/Factory | Core integrity fell below 50% 6404 | -7/Factory | Lost 3 parts (3u) 6662 | -7/Factory | Discovered new exit (range 5) 6664 | -7/Factory | Entered another Factory area 6664 | -6/Factory | Evolved 2 slots: Utility x2 6750 | -6/Factory | Build established: Scout 6880 | -6/Factory | Identified exit to Factory 7264 | -6/Factory | Build established: Assassin 7339 | -6/Factory | Discovered new exit (range 15) 7871 | -6/Factory | Entered another Factory area 7871 | -5/Factory | Evolved 2 slots: Utility x2 7895 | -5/Factory | Lost 3 parts (1p2u) 7899 | -5/Factory | Discovered new exit (range 10) 7912 | -5/Factory | Sucked down chute 7912 | -5/Factory | Entered Waste 7922 | -5/Waste | Spotted C-40 Crusher 7923 | -5/Waste | Spotted C-40 Crusher 7927 | -5/Waste | EMP discharged 7927 | -5/Waste | System corruption reached 10% 7936 | -5/Waste | Spotted C-40 Crusher 7937 | -5/Waste | Spotted C-40 Crusher 7939 | -5/Waste | Spotted C-40 Crusher 7950 | -5/Waste | Spotted C-40 Crusher 7966 | -5/Waste | Discovered new exit (range 10) 7971 | -5/Waste | Found Prototype Reactor 7971 | -5/Waste | Identified Zero-point Reactor 7975 | -5/Waste | Entered Factory 7977 | -5/Factory | Discovered new exit (range 14) 8143 | -5/Factory | Entered another Factory area 8143 | -4/Factory | Evolved 2 slots: Utility x2 8222 | -4/Factory | Repaired Broken Quantum Shading Machine 8400 | -4/Factory | Repaired Weight Redist. System 8607 | -4/Factory | Spotted B-86 Titan 8816 | -4/Factory | Build established: Infiltrator-Assassin 8933 | -4/Factory | Fabricated Quantum Shading Machine (x1) 9268 | -4/Factory | Identified exit to Upper Caves 9328 | -4/Factory | Identified exit to Research 9560 | -4/Factory | Entered Research 9560 | -3/Research | Evolved 2 slots: Utility x2 9839 | -3/Research | Found Fusion Bomb Launcher 9906 | -3/Research | Spotted B-86 Titan 9929 | -3/Research | Build established: Infiltrator-Ninja 10081 | -3/Research | Spotted B-86 Titan 10665 | -3/Research | System corruption reached 10% 10707 | -3/Research | Found Fusion Bomb Launcher 10725 | -3/Research | Lost 8 parts (1p6u1w) 10788 | -3/Research | Repaired Imp. Transmission Jammer 10950 | -3/Research | Core integrity fell below 50% 10975 | -3/Research | Build established: Hacker-Mutant 11137 | -3/Research | Discovered new exit (range 13) 11141 | -3/Research | Identified exit to Research 11141 | -3/Research | Entered another Research area 11141 | -2/Research | Evolved 2 slots: Utility x2 11164 | -2/Research | Lost 3 parts (1u2w) 11192 | -2/Research | Discovered new exit (range 9) 11200 | -2/Research | Identified exit to Access 11293 | -2/Research | Entered Access 11293 | -1/Access | Evolved 2 slots: Utility x2 11486 | -1/Access | Crushed by falling debris 11518 | -1/Access | Crushed by falling debris 11838 | -1/Access | Crushed by falling debris 11838 | -1/Access | System corruption reached 10% 11844 | -1/Access | Spotted B-99 Colossus 11879 | -1/Access | Core integrity fell below 50% 11893 | -1/Access | Activated Chronowheel 11893 | -1/Access | Spacetime reconverged on an earlier point 11897 | -1/Access | Core integrity fell below 20% 11919 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11886_ Penetrated by Slug. 11886_ P-80 Master destroyed. 11887_ Slammed into H-88 Terminator. 11887_ Penetrated by Slug. 11890_ Slug penetrates Wall. 11893_ System corrupted: Heat flow error (+224). 11893_ Spacetime feels normal again. 11893_ Spacetime reconverges on this point. 11895_ Slug penetrates Wall. 11899_ Triggered Gamma Bomb Trap. 11899_ A bubble of electromagnetic force engulfs the area. 11899_ Gamma Bomb Trap short circuited. 11899_ A bubble of electromagnetic force engulfs the area. 11899_ Door malfunctions. 11904_ Penetrated by Slug. 11904_ Adv. Melee Analysis Suite destroyed. 11909_ System corrupted: Matter fused (-5). 11911_ Slammed into G-73 Enforcer. 11919_ Slug penetrates G-73 Enforcer. 11919_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# """ #### | | ?????????????????????????????????# """ [ + | | ?????????????????????????????????# " #### | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ??????????????????########+#############+######### | | ?????????????????? | | ????????????????? | | ????????????????? | | ????????????????? | | ???????????????? g g | | ???????????????? g hh | | ????????????????? gg | | ???????????????????????## g#/########## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????#t # ## | | ????????????????????????# # ## | | ????????????????????????# # ]! ## | | ????????????????????????# # ]! ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # + | | ????????????????????????#@ # ## | | ????????????????????????+ # ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# # ## | | ????????????????????????# ############ | | ????????????????????????# #??????????# | | ????????????????????????# #??????????# | | ????????????????????????# #??????????# | | ????????????????????????? #??????????####### | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????h ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????h???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 285 ECM Strength 1 Jamming Range 14 Additional Mass Support 20 Corruption Block 20 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 16 Launcher Accuracy 100 Target Analysis 6 Offensive Hacking 12 Defensive Hacking 26 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Quantum Shading Machine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Shading Machine | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedHypervelocityBox Manual? 0 Play Time 01:44:13 Cumulative 64.7 hours Start 2023.12.11 @ 00:20:34 End 2023.12.11 @ 02:05:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1df3fa66-a9c6-4952-9310-9f18972fdae5