Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 18:18:37

Player: alice_fexa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (120)     600
Value Destroyed (3281)     3281
Prototype IDs (62)         1240
Alien Tech Used (0)        0
Bonus (4989)               4989
              TOTAL SCORE: 19410

 Bonus
-------
Follower Combat Kills      689
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000

 Cogmind 
---------
Core Integrity             1136/1600
Matter                     274/300
Energy                     169/170
System Corruption          1%
Temperature                Cool (20)
Movement                   Flying (109) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
      Light Antimatter Reactor
>           --- PROPULSION (6) ---
   Improved Diametric Drive
            Impulse Thruster Array
>           --- UTILITY (13) -----
     Medium Storage Unit
   Advanced Visual Processing Unit
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
  Makeshift Hacking Suite
   Improved Hacking Suite
   Advanced System Shield
            Ghost Barrier
>           --- WEAPON (4) -------
            Multirail
            Multirail
            CR-A16's Behemoth Slayer
>           --- INVENTORY (10) ---
   Advanced Phase Shifter
   Enhanced Nova Cannon
            XL Autogun Subcomponent
            XL Autogun Subcomponent
            XL Autogun Subcomponent
            XL Autogun Subcomponent
            Micro-nuke Launcher
            Gravity Flail

 Peak State 
------------
>           --- POWER ------------
            Backup Power I
      Light Nuclear Core
>           --- PROPULSION -------
     Cooled Nuclear Pulse Thruster
            Field Propulsion Array
   Improved Diametric Drive
            Impulse Thruster Array
>           --- UTILITY ----------
     Medium Storage Unit
            Structural Scanner
   Advanced Visual Processing Unit
   Advanced Sensor Array
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
   Advanced Phase Shifter
  Makeshift Ablative Armor
  Makeshift Hacking Suite
   Improved Hacking Suite
   Advanced Hacking Suite
   Advanced System Shield
            Ghost Barrier
>           --- WEAPON -----------
            XL Autogun Array
>           --- INVENTORY --------
      Light Antimatter Reactor
            Impulse Thruster Array
   Advanced Weight Redist. System
   Advanced Plasma Cannon
            Micro-nuke Launcher
            Gravity Flail
            CR-A16's Behemoth Slayer
[Rating: 155]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gravity Flail
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   2   .   .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  11   | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   2   2   .   .   .   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             188  | 6   11  7   12  .   4   2   9   9   2   25  3   2   2   1   5   17  8   8   14  .   11  6   1   23  
  Power                    15   | 1   3   1   1   .   1   .   1   .   .   1   .   .   .   .   1   .   1   1   2   .   .   .   .   1   
    Engine                 6    | 1   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   1   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               48   | 2   2   .   4   .   .   2   3   4   1   7   2   .   .   .   1   7   .   3   4   .   3   2   .   1   
    Treads                 6    | 1   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   .   .   3   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  21   | .   .   .   .   .   .   .   .   3   1   7   2   .   .   .   1   4   .   2   1   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   3   .   3   2   .   1   
  Utility                  65   | 1   3   .   2   .   2   .   5   4   1   11  .   2   2   .   3   7   1   2   5   .   4   4   1   5   
    Device                 27   | .   2   .   1   .   2   .   .   2   .   5   .   2   .   .   .   3   .   .   3   .   1   2   1   3   
    Storage                5    | 1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              10   | .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   1   1   .   .   .   .   .   1   .   2   
    Hackware               13   | .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   2   .   2   1   .   2   1   .   .   
    Protection             10   | .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   1   1   1   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   3   6   5   .   1   .   .   1   .   6   1   .   .   1   .   3   6   2   3   .   4   .   .   16  
    Energy Gun             12   | .   .   4   4   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   2   .   .   3   
    Ballistic Gun          15   | 2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   3   .   2   .   1   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   5   .   2   1   1   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Lost                 31   | .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   .   9   2   4   .   .   .   .   .   11  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   3   1   2   .   .   .   .   .   3   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   2   .   .   .   .   .   6   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   9   1   3   .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  100 98  100 100 100 99  91  100 98  99  100 100 100 100 89  87  84  98  94  92  90  82  78  
  Engine                   2    | .   14  .   1   11  5   .   6   7   7   .   .   .   .   .   .   .   .   .   .   .   3   4   4   3   
  Core                     4    | .   .   13  9   .   5   11  2   .   .   6   7   7   7   7   6   4   1   .   5   5   5   4   4   3   
  Treads                   3    | .   14  14  11  11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   14  14  20  22  22  22  18  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   20  29  29  29  30  30  30  26  16  3   7   6   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   17  10  14  17  14  19  17  15  
  Device                   10   | .   10  14  11  11  11  11  9   11  7   9   15  15  15  15  7   12  11  11  10  11  10  9   8   9   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   7   6   5   5   5   5   5   5   4   4   4   
  Processor                8    | .   .   .   11  11  11  11  14  7   7   10  15  15  11  7   12  7   11  7   5   5   5   4   4   11  
  Hackware                 12   | .   .   .   .   .   .   .   2   7   15  9   7   7   10  15  20  22  17  21  28  29  31  28  26  20  
  Protection               3    | .   .   .   .   .   .   .   9   6   7   5   .   .   .   .   6   4   4   5   5   5   5   4   4   2   
  Energy Gun               4    | .   .   10  21  22  22  22  18  15  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   4   2   .   .   3   6   4   .   .   .   .   4   4   4   .   
  Ballistic Gun            4    | .   28  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   4   4   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   7   7   7   7   6   1   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   3   4   7   7   3   .   .   4   4   4   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 11  31  36  35  35  35  31  39  39  22  38  29  23  23  29  32  34  25  23  29  29  38  37  37  41  
  Greatest Support         45   | 16  20  16  26  26  26  26  20  32  32  36  36  34  34  34  37  39  30  30  30  30  40  44  44  45  
  Greatest Overweight (x)  3    | .   1   2   3   1   1   1   1   1   .   1   1   .   .   .   .   2   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 7   9   15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | 2   8   14  14  15  14  15  14  10  10  9   9   9   9   10  9   9   9   8   9   10  9   9   10  7   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            15   | 4   15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 24% | Mutant
 15% | Scavenger-Scout
 15% | Hacker-Mutant
 11% | Hacker-Scout
  9% | Scavenger-Mutant
  9% | Wizard-Mutant
  7% | Wizard-Sprinter
  3% | Wizard-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Zion
  Scavenger-Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
  Wizard-Sprinter | -5/Warlord
    Wizard-Mutant | -4/Proximity Caves
    Wizard-Mutant | -4/Factory
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -2/Research
     Wizard-Scout | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Matter Collected           3253 | 224  353  172  121  .    .    60   90   27   .    275  73   20   10   10   60   121  56   201  140  .    100  70   .    1070 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5760 | 57   548  150  699  .    .    107  466  27   .    501  202  76   .    .    .    381  138  138  .    20   155  59   .    2036 
  Parts                    286  | .    33   15   38   .    .    7    37   1    .    33   5    5    .    .    .    10   4    7    .    3    1    6    .    81   
Haulers Intercepted        12   | .    .    .    2    .    .    .    5    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      51   | .    .    .    .    .    .    .    .    .    .    .    8    5    .    .    .    .    .    5    .    33   .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  61   | .   11  9   10  .   .   1   4   .   .   2   2   1   .   .   .   1   5   5   .   .   .   .   .   10  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     33   | .   11  2   7   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  AOE                      20   | .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   
Classes Destroyed          18   | 1   4   1   2   .   .   2   2   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   2   
  Worker                   5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   2   .   .   .   5   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 11   | 1   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   .   4   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   .   5   
  Swarmer                  25   | .   3   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   
  Grunt                    21   | .   8   .   8   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   2   3   8   .   .   2   3   1   .   2   1   2   .   .   .   1   5   5   .   1   1   1   .   6   
  Combat Bots Only         5    | .   2   3   5   .   .   1   2   .   .   1   1   1   .   .   .   1   5   5   .   .   .   .   .   5   
Max Kills in Single Turn   4    | 1   1   2   2   .   .   1   1   1   .   1   1   1   .   .   .   1   4   4   .   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Damage Taken               5457  | .    414  131  329  .    .    14   65   .    .    352  200  .    .    .    58   1106 328  268  10   54   .    .    .    2128 
  Core                     1367  | .    116  33   114  .    .    .    7    .    .    84   29   .    .    .    .    367  109  34   10   .    .    .    .    464  
  Absorbed by Shields      32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   22   .    .    .    .    
  Regen/Repaired (Parts)   260   | .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    90   .    .    37   .    103  .    .    .    
Core Remaining (%)         82    | 100  .    40   .    .    .    71   98   .    .    .    .    .    .    83   100  .    .    .    .    48   100  100  100  71   
Volleys Fired              254   | 4    58   13   23   .    .    5    27   1    3    12   .    .    .    6    2    7    4    3    .    .    9    2    .    75   
  Largest                  4     | 2    2    2    2    .    .    2    2    2    2    2    .    .    .    1    1    1    1    1    .    .    1    1    .    4    
  Hottest                  122   | 40   40   70   90   .    .    106  106  122  122  122  .    .    .    65   65   65   90   43   .    .    98   98   .    120  
Shots Fired                443   | 8    116  20   46   .    .    10   51   2    6    17   .    .    .    6    2    7    4    3    .    .    9    2    .    134  
  Gun                      386   | 8    116  14   46   .    .    10   51   2    6    10   .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Cannon                   45    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    6    2    7    1    .    .    .    9    2    .    11   
  Launcher                 12    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  256   | 8    116  7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
  Thermal                  95    | .    .    .    .    .    .    5    27   2    6    17   .    .    .    6    2    7    1    .    .    .    9    2    .    11   
  Explosive                8     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Electromagnetic          84    | .    .    11   44   .    .    5    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 3    8    2    11   .    .    9    10   4    10   18   .    .    .    .    .    .    2    2    .    .    .    .    .    9    
  Robot Miss Streak        8     | 1    5    3    3    .    .    1    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           339   | 5    64   8    41   .    .    8    43   1    6    26   13   3    .    .    .    17   7    3    .    1    5    2    .    86   
  Core Hits                192   | 2    25   10   30   .    .    5    19   1    .    8    5    1    .    .    .    2    9    7    .    1    .    2    .    65   
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    
  Critical Strikes         13    | .    .    .    .    .    .    .    3    .    .    2    1    .    .    .    .    1    1    .    .    .    3    1    .    1    
    Burn                   4     | .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    1    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              190   | .    .    .    .    .    .    .    .    .    .    53   19   6    .    4    5    42   7    2    2    4    22   12   1    11   
  Impact                   66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   2    2    2    4    21   12   1    5    
  Slashing                 78    | .    .    .    .    .    .    .    .    .    .    44   14   2    .    2    5    11   .    .    .    .    .    .    .    .    
  Piercing                 46    | .    .    .    .    .    .    .    .    .    .    9    5    4    .    2    .    14   5    .    .    .    1    .    .    6    
  Sneak Attacks            28    | .    .    .    .    .    .    .    .    .    .    7    1    3    .    .    .    7    5    1    .    1    2    .    .    1    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12072 | 52   693  341  1087 .    .    140  752  18   105  1087 516  213  .    .    .    1088 1060 702  .    174  410  193  .    3441 
  Guns                     6071  | 52   693  75   681  .    .    140  711  18   105  155  .    .    .    .    .    .    .    .    .    .    .    .    .    3441 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1714  | .    .    266  406  .    .    .    39   .    .    .    .    .    .    .    .    .    501  502  .    .    .    .    .    .    
  Melee                    4285  | .    .    .    .    .    .    .    .    .    .    932  516  213  .    .    .    1088 559  200  .    174  410  193  .    .    
  Ramming                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4243  | 52   693  43   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3441 
  Thermal                  1162  | .    .    .    406  .    .    50   428  18   105  155  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1154  | .    .    151  .    .    .    .    .    .    .    .    .    .    .    .    .    .    501  502  .    .    .    .    .    .    
  Electromagnetic          1226  | .    .    147  667  .    .    90   322  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2002  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    714  311  200  .    174  410  193  .    .    
  Slashing                 1511  | .    .    .    .    .    .    .    .    .    .    828  435  78   .    .    .    170  .    .    .    .    .    .    .    .    
  Piercing                 772   | .    .    .    .    .    .    .    .    .    .    104  81   135  .    .    .    204  248  .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    .    1    2    2    2    .    .    .    .    .    .    .    5    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    1    2    2    2    .    .    .    .    .    .    .    5    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
  Effects                  11    | .    .    .    .    .    .    .    .    .    .    4    2    3    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1670  | .    .    .    .    .    .    .    .    .    .    179  46   74   .    .    .    447  379  197  .    .    348  .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   9    .    .    .    .    .    .    
  Melee                    1589  | .    .    .    .    .    .    .    .    .    .    179  46   74   .    .    .    447  307  188  .    .    348  .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112   | .    .    .    64   .    .    .    1    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272   | .    12   .    12   .    .    .    55   9    153  220  272  .    .    79   36   36   46   2    .    .    147  88   .    255  
  Average Temperature      60    | .    7    .    6    .    .    .    15   6    81   68   145  .    .    35   17   17   23   1    .    .    47   45   .    86   
  Received Heat Transfer   885   | .    186  .    132  .    .    .    27   .    .    36   27   .    .    .    45   153  9    99   .    .    .    .    .    171  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    5    1    3    .    .    1    1    .    .    .    .    .    .    .    .    5    1    .    .    .    3    .    .    .    
  Impact Corruptions       31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   8    1    .    .    7    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2200  | .    .    .    300  .    .    111  1123 37   222  407  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Peak Influence             364  | 5   187 155 364 73  .   61  171 23  8   137 .   .   .   .   68  133 .   .   .   .   321 159 200 298 
  Initial                  239  | .   3   .   60  58  .   .   23  6   8   5   .   .   .   .   .   32  .   .   .   .   239 33  89  28  
  Average                  74   | 1   43  84  164 58  .   54  54  9   8   50  .   .   .   .   10  49  .   .   .   .   190 125 51  129 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Low Security (%)         92   | 100 100 100 80  100 .   100 100 100 100 100 .   .   .   .   100 100 .   .   .   .   43  100 85  75  
  Level 1                  7    | .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   14  24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   .   1   .   .   .   .   .   12  .   .   .   .   4   2   .   .   .   .   .   .   2   4   
  Investigation            11   | .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Distress Signals           20   | .   4   .   2   .   .   .   2   .   .   5   .   .   .   .   1   .   .   .   .   .   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   19  9   20  3   .   1   6   .   6   24  2   2   .   .   13  7   12  14  23  16  6   4   3   19  
  Peak Tracking Total      11   | .   3   3   5   3   .   1   3   .   6   6   1   2   .   .   10  2   5   5   11  5   3   2   2   5   
  Tactical Retreats        26   | .   2   .   .   .   .   .   .   .   .   6   .   1   .   .   2   2   1   7   .   1   2   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Traps Triggered            9    | .   1   .   .   .   .   .   .   1   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   2   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   2   .   6   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Machines Disabled          7    | .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Machines Accessed          88   | .   5   1   6   1   2   2   2   2   .   25  .   1   .   .   5   14  .   .   3   .   8   3   3   5   
  Terminals                50   | .   5   .   5   .   .   2   1   2   .   14  .   .   .   .   2   8   .   .   .   .   2   2   2   5   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   2   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   1   1   .   
Total Hacks                268  | .   19  1   28  1   2   4   3   6   .   72  .   4   .   .   20  40  .   .   8   .   18  11  11  20  
  Successful               172  | .   10  1   19  1   2   4   1   2   .   39  .   4   .   .   14  26  .   .   8   .   15  9   7   10  
  Failed                   96   | .   9   .   9   .   .   .   2   4   .   33  .   .   .   .   6   14  .   .   .   .   3   2   4   10  
    Catastrophic           14   | .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   .   .   .   .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   122  | .   15  .   15  .   1   1   2   2   .   37  .   .   .   .   9   20  .   .   .   .   5   3   3   9   
  Terminals                193  | .   19  .   24  .   .   4   2   6   .   51  .   .   .   .   10  31  .   .   .   .   8   9   9   20  
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   
  Recycling Units          13   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   5   2   .   .   .   .   2   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   3   2   2   .   
Terminal Hacks             107  | .   8   1   11  1   2   4   .   1   .   17  .   4   .   .   8   15  .   .   8   .   6   7   6   8   
  Record                   9    | .   .   .   .   .   1   2   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Prototype ID Bank        12   | .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   5   .   .   1   .   .   
  Open Door                4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminal Index           6    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   2   .   
  Locate Traps             15   | .   1   .   4   .   .   .   .   .   .   2   .   .   .   .   1   3   .   .   .   .   .   2   .   2   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Hauler Manifests         6    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              11   | .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   1   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Retrieve Components      7    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Scanalyzer                 5    | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   1   1   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   2   1   1   .   
Unauthorized Hacks         29   | .   2   .   5   .   .   .   .   1   .   10  .   .   .   .   4   3   .   .   .   .   1   1   .   2   
  Terminals                26   | .   2   .   5   .   .   .   .   1   .   9   .   .   .   .   2   3   .   .   .   .   1   1   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             6    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   1   .   3   .   .   .   .   1   .   2   .   .   .   .   1   2   .   .   .   .   1   1   .   1   
    Operators              6    | .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   5   .   5   .   .   1   1   2   .   16  .   .   .   .   4   8   .   .   .   .   2   2   3   5   
  Full Trace Events        8    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   167  | .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   36  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Time                     215  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   60  .   .   .   .   155 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   .   .   .   .   .   .   4   .   .   13  .   .   .   .   .   7   .   .   .   .   3   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total Allies               13   | .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    1    .    .    .    5    1    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    2    .    .    3    1    1    .    .    .    5    5    .    .    .    .    
  Highest-Rated Group      268  | .    .    .    .    .    .    .    .    .    .    36   .    .    59   31   26   .    .    .    268  264  .    .    .    .    
  Highest-Rated Ally       68   | .    .    .    .    .    .    .    .    .    .    26   .    .    31   31   26   .    .    .    68   68   .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    27   32   .    .    .    .    
  Total Damage             2344 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    1171 1138 .    .    .    .    
  Kills                    21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    15   .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               11941 | 62   1257 617  603  122  232  248  818  95   100  1846 264  261  304  136  344  1246 348  416  562  338  702  206  289  525  
Spaces Moved               13689 | 39   897  415  404  53   213  209  631  137  151  2391 330  436  559  203  513  1418 331  470  752  454  865  439  606  773  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   37    | .    36   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2832  | 38   861  415  403  53   213  209  631  9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6608  | .    .    .    .    .    .    .    .    128  151  2391 330  436  559  203  513  1305 .    339  253  .    .    .    .    .    
  Flight                   4211  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  331  131  499  454  865  439  606  773  
  Fastest Speed            28    | 50   100  115  105  105  105  95   95   52   52   48   48   48   48   48   48   39   39   39   32   34   30   28   28   28   
  Average Speed            56    | 98   108  128  106  105  105  96   95   54   52   49   48   48   48   48   48   50   39   51   40   34   33   28   28   28   
  Slowest Speed            240   | 100  240  130  240  105  105  105  95   95   52   108  116  48   48   48   48   205  39   56   110  34   34   28   28   109  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    92   98   40   17   61   58   52   5    79   59   55   63   80   51   13   33   58   68   91   53   23   16   13   16   
  Regions Visited          24
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    2    .    .    .    3    .    .    .    .    1    1    3    1    .    .    1    4    .    3    .    .    .    .    
Spaces Dug                 86    | .    .    .    .    .    .    .    .    .    .    27   .    1    .    5    6    13   1    1    1    1    17   9    1    3    
Terrain Destroyed          192   | .    .    18   20   .    .    .    3    .    .    29   .    1    .    8    6    16   16   31   1    1    25   10   1    6    
  Melee                    76    | .    .    .    .    .    .    .    .    .    .    24   .    1    .    3    5    13   1    1    1    1    16   9    1    .    
  Projectile               30    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    5    1    3    1    .    .    .    9    1    .    5    
  AOE                      85    | .    .    18   20   .    .    .    3    .    .    .    .    .    .    .    .    .    14   30   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      17299 | 52   1082 482  538  120  222  246  799  157  165  2958 407  481  594  229  602  1868 533  635  1010 631  1233 501  724  1030 
  Wait                     2720  | .    80   31   75   66   .    29   122  1    8    442  57   35   30   17   70   367  182  151  193  171  316  36   114  127  
  Move                     13655 | 38   896  414  403  52   212  208  630  137  150  2390 329  435  558  202  512  1417 330  463  749  453  864  438  605  770  
  Hop                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    1    
  Pick Up                  100   | 4    20   7    8    1    1    .    2    2    .    13   1    1    2    .    3    8    1    2    8    1    2    3    1    9    
  Fast Attach              83    | 6    1    3    6    .    .    .    4    3    2    8    1    2    .    .    1    10   3    4    10   .    6    2    1    10   
  Attach                   42    | .    .    .    2    .    2    .    1    6    .    2    1    .    1    .    2    5    1    3    2    .    1    3    .    10   
  Detach                   19    | .    .    .    2    .    1    .    2    .    .    1    .    .    .    .    1    1    1    2    1    .    1    1    .    5    
  Swap                     63    | .    10   4    4    .    2    2    4    .    .    15   1    .    1    1    2    2    4    1    2    .    4    1    .    3    
  Drop                     150   | .    17   10   15   1    4    2    6    7    2    24   .    3    2    .    4    9    1    1    18   1    8    3    2    10   
  Fire                     254   | 4    58   13   23   .    .    5    27   1    3    12   .    .    .    6    2    7    4    3    .    .    9    2    .    75   
  Melee                    181   | .    .    .    .    .    .    .    .    .    .    51   17   4    .    3    5    42   6    2    2    4    22   12   1    10   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   1    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 4 exits: *Res x3 / Qua)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 13)
    63 | -11/Scrapyard      | Entered Materials
   161 | -10/Materials      | Discovered new exit (range 16)
   311 | -10/Materials      | Build established: Mutant
   533 | -10/Materials      | Discovered new exit (range 3)
   915 | -10/Materials      | Discovered new exit (range 16)
  1320 | -10/Materials      | Entered Mines
  1336 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1473 | -10/Mines          | Discovered new exit (range 11)
  1579 | -10/Mines          | Learned Materials garrison access intel
  1601 | -10/Mines          | Learned 2 Materials zone layouts
  1839 | -10/Mines          | Core integrity fell below 50%
  1899 | -10/Mines          | Discovered new exit (range 6)
  1937 | -10/Mines          | Entered Materials
  1937 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1938 | -9/Materials       | Identified exit to Materials
  2156 | -9/Materials       | Identified exit to Mines
  2156 | -9/Materials       | Identified exit to Storage
  2540 | -9/Materials       | Entered Mines
  2544 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2587 | -9/Mines           | Assembled infested the area
  2604 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2604 | -9/Mines           | Discovered new exit (range 5)
  2662 | -9/Mines           | Entered Exiles
  2689 | -9/Exiles          | Met 8R-AWN
  2706 | -9/Exiles          | Met EX-HEX
  2734 | -9/Exiles          | Met EX-BIN
  2746 | -9/Exiles          | Aligned with FarCom system
  2748 | -9/Exiles          | Given EX-Vault access code
  2772 | -9/Exiles          | Opened EX-Vault
  2788 | -9/Exiles          | Found XL Autogun Array
  2812 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2844 | -9/Exiles          | Met EX-DEC
  2851 | -9/Exiles          | Learned location of Zion (-7)
  2884 | -9/Exiles          | Discovered new exit (range 10)
  2894 | -9/Exiles          | Left Exiles lab with XL Autogun Array
  2894 | -9/Exiles          | Entered Mines
  3071 | -8/Mines           | Discovered exit to Materials (range 10)
  3075 | -8/Mines           | Build established: Scavenger-Mutant
  3142 | -8/Mines           | Entered Materials
  3142 | -8/Materials       | Evolved 2 slots: Utility x2
  3143 | -8/Materials       | Loaded intel: 1 garrison access location
  3506 | -8/Materials       | Discovered new exit (range 11)
  3915 | -8/Materials       | Discovered new exit (range 17)
  3960 | -8/Materials       | Entered Factory
  3960 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4054 | -7/Factory         | Identified exit to Lower Caves
  4055 | -7/Factory         | Sucked down chute
  4055 | -7/Factory         | Entered Waste
  4091 | -7/Waste           | Spotted C-40 Crusher
  4104 | -7/Waste           | Spotted C-40 Crusher
  4108 | -7/Waste           | Spotted C-40 Crusher
  4116 | -7/Waste           | Spotted C-40 Crusher
  4123 | -7/Waste           | Spotted C-40 Crusher
  4136 | -7/Waste           | Spotted C-40 Crusher
  4149 | -7/Waste           | Discovered new exit (range 11)
  4155 | -7/Waste           | Entered Factory
  4349 | -7/Factory         | Build established: Hacker-Mutant
  4831 | -7/Factory         | Hacking Suite fried by hacking feedback
  5134 | -7/Factory         | Fabricated Imp. Gyrokinetic Inverter?
  5384 | -7/Factory         | Build established: Scavenger-Scout
  5633 | -7/Factory         | Fabricated Hacking Suite (x1)
  5727 | -7/Factory         | Cargo convoy interrupted
  6001 | -7/Factory         | Entered Lower Caves
  6162 | -7/Lower Caves     | Learned Factory interactive machine intel
  6217 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6263 | -7/Lower Caves     | Discovered new exit (range 7)
  6265 | -7/Lower Caves     | Identified exit to Lower Caves
  6265 | -7/Lower Caves     | Entered another Lower Caves area
  6380 | -7/Lower Caves     | Learned Research trap positions
  6380 | -7/Lower Caves     | Learned Research stockpile data
  6426 | -7/Lower Caves     | Learned location of Extension (-4)
  6523 | -7/Lower Caves     | Discovered new exit (range 7)
  6526 | -7/Lower Caves     | Identified exit to Zion
  6526 | -7/Lower Caves     | Entered Zion
  6555 | -7/Zion            | System corruption cleaned by Quarantine Array
  6569 | -7/Zion            | Received a hallucinogenic algorithm
  6579 | -7/Zion            | Learned Factory stockpile data
  6630 | -7/Zion            | Learned Factory garrison access intel
  6667 | -7/Zion            | Given A8's code to call for help
  6687 | -7/Zion            | Found CR-A16's Pointy Stick
  6803 | -7/Zion            | Gained Derelict followers
  6809 | -7/Zion            | Discovered new exit (range 15)
  6820 | -7/Zion            | Identified exit to Proximity Caves
  6830 | -7/Zion            | Entered Proximity Caves
  6830 | -6/Proximity Caves | Accompanied by 3 allies
  6962 | -6/Proximity Caves | Discovered new exit (range 9)
  6965 | -6/Proximity Caves | Identified exit to Factory
  6966 | -6/Proximity Caves | Entered Factory
  6966 | -6/Factory         | Evolved 2 slots: Utility x2
  6968 | -6/Factory         | Loaded intel: 51 interactive machine locations
  6969 | -6/Factory         | Loaded intel: 4 garrison access locations
  7042 | -6/Factory         | Identified exit to Factory
  7121 | -6/Factory         | Discovered new exit (range 15)
  7155 | -6/Factory         | Identified exit to Lower Caves
  7225 | -6/Factory         | Fabricated Hacking Suite (x1)
  7274 | -6/Factory         | Build established: Hacker-Scout
  7310 | -6/Factory         | Entered another Factory area
  7310 | -5/Factory         | Evolved 2 slots: Utility x2
  7311 | -5/Factory         | Identified exit to Upper Caves
  7349 | -5/Factory         | Repaired Gravmag System
  7405 | -5/Factory         | Repaired Imp. Light Armor Plating
  7662 | -5/Factory         | Discovered new exit (range 5)
  7665 | -5/Factory         | Identified exit to Factory
  7899 | -5/Factory         | Spotted B-75 Beast
  8392 | -5/Factory         | Revealed the true nature of CR-A16's Pointy Stick
  8397 | -5/Factory         | Destroyed B-75 Beast
  8426 | -5/Factory         | Lost 9 parts (1p3n4u1w)
  8556 | -5/Factory         | Entered Upper Caves
  8677 | -5/Upper Caves     | Build established: Hacker-Mutant
  8862 | -5/Upper Caves     | Discovered new exit (range 6)
  8904 | -5/Upper Caves     | Identified exit to Upper Caves
  8904 | -5/Upper Caves     | Entered another Upper Caves area
  8908 | -5/Upper Caves     | Discovered exit to Factory (range 8)
  9088 | -5/Upper Caves     | Lost 3 parts (2n1u)
  9261 | -5/Upper Caves     | Core integrity fell below 50%
  9314 | -5/Upper Caves     | Discovered new exit (range 11)
  9320 | -5/Upper Caves     | Identified exit to Warlord
  9320 | -5/Upper Caves     | Entered Warlord
  9470 | -5/Warlord         | Met Warlord
  9491 | -5/Warlord         | Found Prototype Device
  9491 | -5/Warlord         | Identified Thermal Barrier
  9495 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9507 | -5/Warlord         | Found Prototype Hackware
  9723 | -5/Warlord         | Spotted B-75 Beast
  9734 | -5/Warlord         | Spotted B-86 Titan
  9740 | -5/Warlord         | Allies destroyed B-86 Titan
  9778 | -5/Warlord         | Warlord forces counterattacked
  9814 | -5/Warlord         | Spotted Striker
  9816 | -5/Warlord         | Spotted Executioner
  9850 | -5/Warlord         | Discovered new exit (range 12)
  9853 | -5/Warlord         | Identified exit to Proximity Caves
  9882 | -5/Warlord         | Entered Proximity Caves
  9882 | -4/Proximity Caves | Accompanied by 5 allies
  9885 | -4/Proximity Caves | Learned location of Quarantine (-3)
 10021 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10137 | -4/Proximity Caves | Build established: Wizard-Mutant
 10159 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 10220 | -4/Proximity Caves | Entered Factory
 10220 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10226 | -4/Factory         | Identified Ghost Barrier
 10361 | -4/Factory         | Repaired Field Propulsion Drive
 10522 | -4/Factory         | Repaired Gravity Flail
 10586 | -4/Factory         | Discovered new exit (range 6)
 10588 | -4/Factory         | Identified exit to Upper Caves
 10753 | -4/Factory         | Identified exit to Research
 10791 | -4/Factory         | Discovered exit to Upper Caves (range 3)
 10922 | -4/Factory         | Entered Research
 10922 | -3/Research        | Evolved 2 slots: Propulsion x2
 10923 | -3/Research        | Identified exit to Quarantine
 10924 | -3/Research        | Loaded intel: 81 trap records
 10956 | -3/Research        | Identified exit to Research
 10973 | -3/Research        | Found Prototype Hackware
 10973 | -3/Research        | Identified Exp. Hacking Suite
 11103 | -3/Research        | Build established: Wizard-Sprinter
 11128 | -3/Research        | Entered another Research area
 11128 | -2/Research        | Warlord forces began assault on 0b10
 11128 | -2/Research        | Evolved 2 slots: Utility x2
 11147 | -2/Research        | Identified exit to Access
 11238 | -2/Research        | Research machine network offline
 11402 | -2/Research        | Borebot progress halted
 11417 | -2/Research        | Entered Access
 11417 | -1/Access          | Evolved 2 slots: Weapon x2
 11431 | -1/Access          | Identified exit to Surface
 11453 | -1/Access          | Spotted B-99 Colossus
 11529 | -1/Access          | Exp. Hacking Suite fried by hacking feedback
 11740 | -1/Access          | Build established: Wizard-Scout
 11859 | -1/Access          | Lost 4 parts (2p2n)
 11901 | -1/Access          | Spotted B-99 Colossus
 11902 | -1/Access          | Spotted B-99 Colossus
 11902 | -1/Access          | Destroyed B-99 Colossus
 11910 | -1/Access          | Destroyed B-99 Colossus
 11914 | -1/Access          | Found Prototype Ballistic Gun
 11914 | -1/Access          | Identified Multirail
 11918 | -1/Access          | Found Multirail
 11942 | ***                | Escaped!

 Last Messages 
---------------
11925_ Acquired 12 matter.
11925_ R-10 Processor collects Hpw. Tractor Beam.
11928_ R-10 Processor collects Com. Wheel.
11932_ R-10 Processor collects Adv. Heat Sink.
11933_ Slug penetrates M-28 Smith.
11933_ Slug penetrates Wall.
11934_ M-28 Smith sends out distress signal.
11935_ R-10 Processor collects Myomer Leg.
11936_ Slug penetrates G-73 Enforcer.
11936_ Slug penetrates R-10 Processor.
11936_ Slug penetrates Wall. <x3>
11936_ Slug penetrates G-73 Enforcer.
11936_ Slug penetrates R-10 Processor.
11938_ Wall collapses.
11939_ Adv. Hacking Suite destroyed.
11939_ Slug penetrates Wall.
11939_ Slug penetrates Terminal.
11939_ R-10 Processor collects Med. Storage Unit.
11941_ Impulse Thruster Array destroyed.
11941_ G-73 Enforcer destroyed.

 Map 
-----
+----------------------------------------------------+
| ##########    ##           ##????????????????????? |
|                 *          ##????????????????????? |
|               ##           ##????????????????????? |
| ######+###    ###+#####    ##????????????????????? |
|     "    ##  ##      ##         ?????????????????? |
| ???????? ##  ##      ##?             ????????????? |
| ?????????##  ##  ||  ##?#############????????????? |
| ?????????##  ##  ||  ##?#############????????????? |
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| ?????????##  # ??????????????????????????????????? |
| ?????????##  # ??????????????????????????????????? |
| ?????????##  + ??????????????????????????????????? |
| ?????????##  # ??????????????????????????????????? |
| ?????????##  # ??????????????????????????????????? |
| ?????????##  ##???#####??????????????????????????? |
| ?????????##  ##############################???? ## |
| ?????????##  ####### ######################???? #  |
| ?????????##  """T"""          """"!!!    ##???  #  |
| ?????????##  """ """          "??" %!!   ###    #  |
| ?????????## g%!               "??"!*!    ###    #  |
| ?????????## g                 "??"              #  |
| ?????????#; g            ""   "??"%             #  |
| ?????????##              @"  *"??"              +  |
| ?????????##                 =*""""!!            #  |
| ?????????##                ![!""="*%!    ###    #  |
| ?????????##    %              %/%"=!!    ###    #  |
| ?????????##   * R           R*"""=!!     ##???  #? |
| ?????????##  ####### ######################?????#? |
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| ????????##    #??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          21
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          53
Defensive Hacking          34
Authchip Count             1

 Item Schematics 
-----------------
                    Airjet | -9/Materials | Scanalyzed
 Imp. Gyrokinetic Inverter | -7/Factory   | Scanalyzed
             Hacking Suite | -7/Factory   | Hacked
                     Lance | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -7/Factory 
             Hacking Suite | x1 | -7/Factory 
             Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonTitaniumRay
  Manual?         0
Play Time         01:53:33
  Cumulative      1166.9 hours
  Start           2022.07.09 @ 16:25:19
  End             2022.07.09 @ 18:18:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          851
  Rogue           811
  Adventurer      40
  Explorer        0
Win Type          0
  Total           134
  Types           63/5/42/2/1/4/14/2/1
Lore%             91
Gallery%          95
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33584c9c-de68-4968-a5e1-6dbea384f801