Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 18:18:37 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (120) 600 Value Destroyed (3281) 3281 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (4989) 4989 TOTAL SCORE: 19410 Bonus ------- Follower Combat Kills 689 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1136/1600 Matter 274/300 Energy 169/170 System Corruption 1% Temperature Cool (20) Movement Flying (109) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Improved Diametric Drive Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON (4) ------- Multirail Multirail CR-A16's Behemoth Slayer > --- INVENTORY (10) --- Advanced Phase Shifter Enhanced Nova Cannon XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent Micro-nuke Launcher Gravity Flail Peak State ------------ > --- POWER ------------ Backup Power I Light Nuclear Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Phase Shifter Makeshift Ablative Armor Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Advanced Weight Redist. System Advanced Plasma Cannon Micro-nuke Launcher Gravity Flail CR-A16's Behemoth Slayer [Rating: 155] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Gravity Flail Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . Utility 11 | . . . 1 . . . 2 1 . . . . . . 2 2 . . . . 1 . 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 188 | 6 11 7 12 . 4 2 9 9 2 25 3 2 2 1 5 17 8 8 14 . 11 6 1 23 Power 15 | 1 3 1 1 . 1 . 1 . . 1 . . . . 1 . 1 1 2 . . . . 1 Engine 6 | 1 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . Core 7 | . . 1 . . 1 . . . . 1 . . . . 1 . 1 1 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Propulsion 48 | 2 2 . 4 . . 2 3 4 1 7 2 . . . 1 7 . 3 4 . 3 2 . 1 Treads 6 | 1 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 . . 3 . . 2 1 . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . 3 1 7 2 . . . 1 4 . 2 1 . . . . . Flight 14 | . . . . . . . . 1 . . . . . . . 3 . 1 3 . 3 2 . 1 Utility 65 | 1 3 . 2 . 2 . 5 4 1 11 . 2 2 . 3 7 1 2 5 . 4 4 1 5 Device 27 | . 2 . 1 . 2 . . 2 . 5 . 2 . . . 3 . . 3 . 1 2 1 3 Storage 5 | 1 1 . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Processor 10 | . . . 1 . . . 2 . . 2 . . . . 1 1 . . . . . 1 . 2 Hackware 13 | . . . . . . . 1 . 1 . . . 2 . 1 2 . 2 1 . 2 1 . . Protection 10 | . . . . . . . 2 1 . 3 . . . . 1 1 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 3 6 5 . 1 . . 1 . 6 1 . . 1 . 3 6 2 3 . 4 . . 16 Energy Gun 12 | . . 4 4 . 1 . . 1 . 2 . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . 1 . . . 1 . . 1 . . . 2 . . 3 Ballistic Gun 15 | 2 3 . 1 . . . . . . . . . . . . . . . . . . . . 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 2 . . . . . . . . . . . . . . 2 2 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . 2 Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . . 2 1 . . . . 1 3 . 2 . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 4 . . . . . . 1 . . . . . 1 . . 5 . 2 1 1 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . Parts Lost 31 | . . . 1 . . . . . . 2 2 . . . . 9 2 4 . . . . . 11 Power 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 Propulsion 13 | . . . 1 . . . . . . 1 2 . . . . 3 1 2 . . . . . 3 Utility 13 | . . . . . . . . . . 1 . . . . . 4 . 2 . . . . . 6 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 9 | . . . 1 . . . . . . 1 2 . . . . 9 1 3 . . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 98 100 100 100 99 91 100 98 99 100 100 100 100 89 87 84 98 94 92 90 82 78 Engine 2 | . 14 . 1 11 5 . 6 7 7 . . . . . . . . . . . 3 4 4 3 Core 4 | . . 13 9 . 5 11 2 . . 6 7 7 7 7 6 4 1 . 5 5 5 4 4 3 Treads 3 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . . . . . . Wheel 5 | . 14 14 20 22 22 22 18 1 . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . 20 29 29 29 30 30 30 26 16 3 7 6 . . . . . Flight 4 | . . . . . . . . 3 . . . . . . . 1 17 10 14 17 14 19 17 15 Device 10 | . 10 14 11 11 11 11 9 11 7 9 15 15 15 15 7 12 11 11 10 11 10 9 8 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 Processor 8 | . . . 11 11 11 11 14 7 7 10 15 15 11 7 12 7 11 7 5 5 5 4 4 11 Hackware 12 | . . . . . . . 2 7 15 9 7 7 10 15 20 22 17 21 28 29 31 28 26 20 Protection 3 | . . . . . . . 9 6 7 5 . . . . 6 4 4 5 5 5 5 4 4 2 Energy Gun 4 | . . 10 21 22 22 22 18 15 15 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 4 2 . . 3 6 4 . . . . 4 4 4 . Ballistic Gun 4 | . 28 15 . . . . . . . . . . . . . . . . . . . . . 5 Impact Weapon 1 | . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 . Slashing Weapon 1 | . . . . . . . . . . 5 7 7 7 7 6 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 3 4 7 7 3 . . 4 4 4 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 11 31 36 35 35 35 31 39 39 22 38 29 23 23 29 32 34 25 23 29 29 38 37 37 41 Greatest Support 45 | 16 20 16 26 26 26 26 20 32 32 36 36 34 34 34 37 39 30 30 30 30 40 44 44 45 Greatest Overweight (x) 3 | . 1 2 3 1 1 1 1 1 . 1 1 . . . . 2 . . 1 . . . . 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 9 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 4 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 2 8 14 14 15 14 15 14 10 10 9 9 9 9 10 9 9 9 8 9 10 9 9 10 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 4 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 8 Class Distribution -------------------- 24% | Mutant 15% | Scavenger-Scout 15% | Hacker-Mutant 11% | Hacker-Scout 9% | Scavenger-Mutant 9% | Wizard-Mutant 7% | Wizard-Sprinter 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 3253 | 224 353 172 121 . . 60 90 27 . 275 73 20 10 10 60 121 56 201 140 . 100 70 . 1070 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5760 | 57 548 150 699 . . 107 466 27 . 501 202 76 . . . 381 138 138 . 20 155 59 . 2036 Parts 286 | . 33 15 38 . . 7 37 1 . 33 5 5 . . . 10 4 7 . 3 1 6 . 81 Haulers Intercepted 12 | . . . 2 . . . 5 . . 3 . . . . . 1 . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . . 8 5 . . . . . 5 . 33 . . . . Prevented 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 61 | . 11 9 10 . . 1 4 . . 2 2 1 . . . 1 5 5 . . . . . 10 Melee 5 | . . . . . . . . . . 2 2 1 . . . . . . . . . . . . Guns 33 | . 11 2 7 . . 1 4 . . . . . . . . . . . . . . . . 8 AOE 20 | . . 7 3 . . . . . . . . . . . . . 5 5 . . . . . . Classes Destroyed 18 | 1 4 1 2 . . 2 2 . . 1 1 . . . . 1 1 . . . . . . 2 Worker 5 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . 2 Builder 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . Tunneler 3 | . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . Hauler 12 | . . . 2 . . . 5 . . 3 . . . . . 1 . . . . 1 . . . Recycler 11 | 1 1 . 1 . . . . . . 2 . . . . . 1 . . . . . . . 5 Minesweeper 3 | . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . Mechanic 3 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . 3 . 4 . . . 1 . . 1 . . . . . 1 . . . . 1 2 . 5 Swarmer 25 | . 3 9 . . . . 3 . . . . . . . . . 5 5 . . . . . . Grunt 21 | . 8 . 8 . . . . . . . 1 1 . . . . . . . . . . . 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 4 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Decomposer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 8 | 1 2 3 8 . . 2 3 1 . 2 1 2 . . . 1 5 5 . 1 1 1 . 6 Combat Bots Only 5 | . 2 3 5 . . 1 2 . . 1 1 1 . . . 1 5 5 . . . . . 5 Max Kills in Single Turn 4 | 1 1 2 2 . . 1 1 1 . 1 1 1 . . . 1 4 4 . 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . . . . . . . . . . . . . 4 4 . . . . . . Melee 1 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 5457 | . 414 131 329 . . 14 65 . . 352 200 . . . 58 1106 328 268 10 54 . . . 2128 Core 1367 | . 116 33 114 . . . 7 . . 84 29 . . . . 367 109 34 10 . . . . 464 Absorbed by Shields 32 | . . . . . . . . . . . . . . . . . . . 10 22 . . . . Regen/Repaired (Parts) 260 | . . . . . . . . . . . . . 30 . . 90 . . 37 . 103 . . . Core Remaining (%) 82 | 100 . 40 . . . 71 98 . . . . . . 83 100 . . . . 48 100 100 100 71 Volleys Fired 254 | 4 58 13 23 . . 5 27 1 3 12 . . . 6 2 7 4 3 . . 9 2 . 75 Largest 4 | 2 2 2 2 . . 2 2 2 2 2 . . . 1 1 1 1 1 . . 1 1 . 4 Hottest 122 | 40 40 70 90 . . 106 106 122 122 122 . . . 65 65 65 90 43 . . 98 98 . 120 Shots Fired 443 | 8 116 20 46 . . 10 51 2 6 17 . . . 6 2 7 4 3 . . 9 2 . 134 Gun 386 | 8 116 14 46 . . 10 51 2 6 10 . . . . . . . . . . . . . 123 Cannon 45 | . . . . . . . . . . 7 . . . 6 2 7 1 . . . 9 2 . 11 Launcher 12 | . . 6 . . . . . . . . . . . . . . 3 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 256 | 8 116 7 2 . . . . . . . . . . . . . . . . . . . . 123 Thermal 95 | . . . . . . 5 27 2 6 17 . . . 6 2 7 1 . . . 9 2 . 11 Explosive 8 | . . 2 . . . . . . . . . . . . . . 3 3 . . . . . . Electromagnetic 84 | . . 11 44 . . 5 24 . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 3 8 2 11 . . 9 10 4 10 18 . . . . . . 2 2 . . . . . 9 Robot Miss Streak 8 | 1 5 3 3 . . 1 2 . . . . . . . . . 1 1 . . . . . 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 339 | 5 64 8 41 . . 8 43 1 6 26 13 3 . . . 17 7 3 . 1 5 2 . 86 Core Hits 192 | 2 25 10 30 . . 5 19 1 . 8 5 1 . . . 2 9 7 . 1 . 2 . 65 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . 1 1 . . . 3 . . . Critical Strikes 13 | . . . . . . . 3 . . 2 1 . . . . 1 1 . . . 3 1 . 1 Burn 4 | . . . . . . . 3 . . 1 . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 6 | . . . . . . . . . . . . . . . . 1 1 . . . 3 1 . . Sever 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Melee Attacks 190 | . . . . . . . . . . 53 19 6 . 4 5 42 7 2 2 4 22 12 1 11 Impact 66 | . . . . . . . . . . . . . . . . 17 2 2 2 4 21 12 1 5 Slashing 78 | . . . . . . . . . . 44 14 2 . 2 5 11 . . . . . . . . Piercing 46 | . . . . . . . . . . 9 5 4 . 2 . 14 5 . . . 1 . . 6 Sneak Attacks 28 | . . . . . . . . . . 7 1 3 . . . 7 5 1 . 1 2 . . 1 Combat Hostiles 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . 2 2 1 . . . . . . . . . . . . Damage Inflicted 12072 | 52 693 341 1087 . . 140 752 18 105 1087 516 213 . . . 1088 1060 702 . 174 410 193 . 3441 Guns 6071 | 52 693 75 681 . . 140 711 18 105 155 . . . . . . . . . . . . . 3441 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1714 | . . 266 406 . . . 39 . . . . . . . . . 501 502 . . . . . . Melee 4285 | . . . . . . . . . . 932 516 213 . . . 1088 559 200 . 174 410 193 . . Ramming 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 4243 | 52 693 43 14 . . . . . . . . . . . . . . . . . . . . 3441 Thermal 1162 | . . . 406 . . 50 428 18 105 155 . . . . . . . . . . . . . . Explosive 1154 | . . 151 . . . . . . . . . . . . . . 501 502 . . . . . . Electromagnetic 1226 | . . 147 667 . . 90 322 . . . . . . . . . . . . . . . . . Impact 2002 | . . . . . . . . . . . . . . . . 714 311 200 . 174 410 193 . . Slashing 1511 | . . . . . . . . . . 828 435 78 . . . 170 . . . . . . . . Piercing 772 | . . . . . . . . . . 104 81 135 . . . 204 248 . . . . . . . Highest Corruption 5 | . . . . . . . . . . 1 2 2 2 . . . . . . . 5 . . 1 Average Corruption 1 | . . . . . . . . . . 1 2 2 2 . . . . . . . 5 . . 1 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . . 19 . Effects 11 | . . . . . . . . . . 4 2 3 . . . . . . . . . . . 2 Message Errors 4 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . 1 1 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1670 | . . . . . . . . . . 179 46 74 . . . 447 379 197 . . 348 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 81 | . . . . . . . . . . . . . . . . . 72 9 . . . . . . Melee 1589 | . . . . . . . . . . 179 46 74 . . . 447 307 188 . . 348 . . . Knockbacks 6 | . . . . . . . . . . . . . . . . 5 . . . . 1 . . . Impact 6 | . . . . . . . . . . . . . . . . 5 . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . . 64 . . . 1 . . . . . . . . . 47 . . . . . . . Shots 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 12 . 12 . . . 55 9 153 220 272 . . 79 36 36 46 2 . . 147 88 . 255 Average Temperature 60 | . 7 . 6 . . . 15 6 81 68 145 . . 35 17 17 23 1 . . 47 45 . 86 Received Heat Transfer 885 | . 186 . 132 . . . 27 . . 36 27 . . . 45 153 9 99 . . . . . 171 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . 5 1 3 . . 1 1 . . . . . . . . 5 1 . . . 3 . . . Impact Corruptions 31 | . . . . . . . . . . . . . . . . 15 8 1 . . 7 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 3 . . 2 . . . . . . . . . . . . . . Heat Transferred 2200 | . . . 300 . . 111 1123 37 222 407 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 6 . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 364 | 5 187 155 364 73 . 61 171 23 8 137 . . . . 68 133 . . . . 321 159 200 298 Initial 239 | . 3 . 60 58 . . 23 6 8 5 . . . . . 32 . . . . 239 33 89 28 Average 74 | 1 43 84 164 58 . 54 54 9 8 50 . . . . 10 49 . . . . 190 125 51 129 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 Low Security (%) 92 | 100 100 100 80 100 . 100 100 100 100 100 . . . . 100 100 . . . . 43 100 85 75 Level 1 7 | . . . 19 . . . . . . . . . . . . . . . . . 56 . 14 24 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . 1 . . . . . 12 . . . . 4 2 . . . . . . 2 4 Investigation 11 | . . . . 1 . . . . . 6 . . . . 3 . . . . . . . . 1 Extermination 7 | . . . . . . . . . . 2 . . . . 1 2 . . . . . . . 2 Reinforcement 7 | . 1 . . . . . . . . 3 . . . . . . . . . . . . 2 1 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 20 | . 4 . 2 . . . 2 . . 5 . . . . 1 . . . . . 1 . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 209 | . 19 9 20 3 . 1 6 . 6 24 2 2 . . 13 7 12 14 23 16 6 4 3 19 Peak Tracking Total 11 | . 3 3 5 3 . 1 3 . 6 6 1 2 . . 10 2 5 5 11 5 3 2 2 5 Tactical Retreats 26 | . 2 . . . . . . . . 6 . 1 . . 2 2 1 7 . 1 2 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 9 | . 1 . . . . . . 1 . 5 1 . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Triggered 14 | . 2 . . . . . . . . 2 1 1 . . . . 2 . 6 . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 7 | . . 1 2 . . . 1 . . . . . . . . 2 . . 1 . . . . . Max in Single Turn 2 | . . 1 2 . . . 1 . . . . . . . . 1 . . 1 . . . . . Garrison Access 10 | . . . . . . . . . . 4 . . . . . 2 . . . . 2 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 88 | . 5 1 6 1 2 2 2 2 . 25 . 1 . . 5 14 . . 3 . 8 3 3 5 Terminals 50 | . 5 . 5 . . 2 1 2 . 14 . . . . 2 8 . . . . 2 2 2 5 Fabricators 6 | . . . . . . . . . . 4 . . . . 2 . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . Recycling Units 8 | . . . . . . . 1 . . 3 . . . . 1 2 . . . . 1 . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . 3 . . . . . 2 . . . . 2 1 1 . Total Hacks 268 | . 19 1 28 1 2 4 3 6 . 72 . 4 . . 20 40 . . 8 . 18 11 11 20 Successful 172 | . 10 1 19 1 2 4 1 2 . 39 . 4 . . 14 26 . . 8 . 15 9 7 10 Failed 96 | . 9 . 9 . . . 2 4 . 33 . . . . 6 14 . . . . 3 2 4 10 Catastrophic 14 | . 2 . . . . . . . . 5 . . . . . 3 . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 15 . 15 . 1 1 2 2 . 37 . . . . 9 20 . . . . 5 3 3 9 Terminals 193 | . 19 . 24 . . 4 2 6 . 51 . . . . 10 31 . . . . 8 9 9 20 Fabricators 17 | . . . . . . . . . . 12 . . . . 5 . . . . . . . . . Repair Stations 10 | . . . . . . . . . . . . . . . . 5 . . . . 5 . . . Recycling Units 13 | . . . . . . . 1 . . 3 . . . . 5 2 . . . . 2 . . . Scanalyzers 6 | . . . 4 . . . . . . 2 . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . . . 4 . . . . . 2 . . . . 3 2 2 . Terminal Hacks 107 | . 8 1 11 1 2 4 . 1 . 17 . 4 . . 8 15 . . 8 . 6 7 6 8 Record 9 | . . . . . 1 2 . . . . . 4 . . . . . . 2 . . . . . Part Schematic 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . 1 2 1 . Prototype ID Bank 12 | . 2 . 1 . . . . . . 1 . . . . 1 1 . . 5 . . 1 . . Open Door 4 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 Level Access Points 5 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 Branch Access Points 4 | . . . 1 . . . . 1 . 1 . . . . . 1 . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Terminal Index 6 | . . . 1 . . . . . . 1 . . . . 1 1 . . . . 1 . . 1 Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . . Unreport Threat 9 | . 2 . 1 . . . . . . 2 . . . . 1 . . . . . 1 . 2 . Locate Traps 15 | . 1 . 4 . . . . . . 2 . . . . 1 3 . . . . . 2 . 2 Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Recall Extermination 4 | . . . . . . . . . . . . . . . 1 1 . . . . 1 . . 1 Hauler Manifests 6 | . . . 1 . . . . . . 1 . . . . 1 2 . . . . . . . 1 Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 11 | . . . 1 . . 2 . . . 2 . . . . . 3 . . . . 1 . 1 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 4 . . . . 2 . . . . . . . . . Load Schematic 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Build 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . . . 4 . . . . 5 . . . Scan Component 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Repair 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . . . . . . . 1 . . 3 . . . . . 2 . . . . 1 . . . Retrieve Components 7 | . . . . . . . 1 . . 3 . . . . . 2 . . . . 1 . . . Scanalyzer 5 | . . . 3 . . . . . . 2 . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Analyze 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . . . . 3 . . . . . 2 . . . . 2 1 1 . Seal Access 9 | . . . . . . . . . . 3 . . . . . 2 . . . . 2 1 1 . Unauthorized Hacks 29 | . 2 . 5 . . . . 1 . 10 . . . . 4 3 . . . . 1 1 . 2 Terminals 26 | . 2 . 5 . . . . 1 . 9 . . . . 2 3 . . . . 1 1 . 2 Track 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Assimilate 6 | . . . . . . . . . . 5 . . . . 1 . . . . . . . . . Botnet 13 | . 1 . 3 . . . . 1 . 2 . . . . 1 2 . . . . 1 1 . 1 Operators 6 | . 1 . 2 . . . . . . 1 . . . . . 1 . . . . . . . 1 Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 5 . 5 . . 1 1 2 . 16 . . . . 4 8 . . . . 2 2 3 5 Full Trace Events 8 | . . . . . . . . . . 4 . . . . 3 . . . . . . . . 1 Feedback Events 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . 2 . . . . . 1 . . . . . . . . Parts Built 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 167 | . . . . . . . . . . 131 . . . . 36 . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . 17 . . . . 3 . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . Time 215 | . . . . . . . . . . . . . . . . 60 . . . . 155 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . . . . . 4 . . 13 . . . . . 7 . . . . 3 . . . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . 5 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 13 | . . . . . . . . . . 3 . . 3 . 1 . . . 5 1 . . . . Largest Group 5 | . . . . . . . . . . 2 . . 3 1 1 . . . 5 5 . . . . Highest-Rated Group 268 | . . . . . . . . . . 36 . . 59 31 26 . . . 268 264 . . . . Highest-Rated Ally 68 | . . . . . . . . . . 26 . . 31 31 26 . . . 68 68 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 63 | . . . . . . . . . . . . . . 4 . . . . 27 32 . . . . Total Damage 2344 | . . . . . . . . . . . . . . 35 . . . . 1171 1138 . . . . Kills 21 | . . . . . . . . . . . . . . . . . . . 6 15 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . 1 2 1 . Derelict Logs Recovered 9 | . . 2 . . . . . . . . 1 1 1 1 . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 11941 | 62 1257 617 603 122 232 248 818 95 100 1846 264 261 304 136 344 1246 348 416 562 338 702 206 289 525 Spaces Moved 13689 | 39 897 415 404 53 213 209 631 137 151 2391 330 436 559 203 513 1418 331 470 752 454 865 439 606 773 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Treads 37 | . 36 . 1 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2832 | 38 861 415 403 53 213 209 631 9 . . . . . . . . . . . . . . . . Hover 6608 | . . . . . . . . 128 151 2391 330 436 559 203 513 1305 . 339 253 . . . . . Flight 4211 | . . . . . . . . . . . . . . . . 113 331 131 499 454 865 439 606 773 Fastest Speed 28 | 50 100 115 105 105 105 95 95 52 52 48 48 48 48 48 48 39 39 39 32 34 30 28 28 28 Average Speed 56 | 98 108 128 106 105 105 96 95 54 52 49 48 48 48 48 48 50 39 51 40 34 33 28 28 28 Slowest Speed 240 | 100 240 130 240 105 105 105 95 95 52 108 116 48 48 48 48 205 39 56 110 34 34 28 28 109 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . 3 1 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 92 98 40 17 61 58 52 5 79 59 55 63 80 51 13 33 58 68 91 53 23 16 13 16 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 5 | . . . . . 1 . . . . . . 1 1 . . . . . . 2 . . . . Known Exits Taken 16 | . . . 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 2 . . . 3 . . . . 1 1 3 1 . . 1 4 . 3 . . . . Spaces Dug 86 | . . . . . . . . . . 27 . 1 . 5 6 13 1 1 1 1 17 9 1 3 Terrain Destroyed 192 | . . 18 20 . . . 3 . . 29 . 1 . 8 6 16 16 31 1 1 25 10 1 6 Melee 76 | . . . . . . . . . . 24 . 1 . 3 5 13 1 1 1 1 16 9 1 . Projectile 30 | . . . . . . . . . . 5 . . . 5 1 3 1 . . . 9 1 . 5 AOE 85 | . . 18 20 . . . 3 . . . . . . . . . 14 30 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Total 17299 | 52 1082 482 538 120 222 246 799 157 165 2958 407 481 594 229 602 1868 533 635 1010 631 1233 501 724 1030 Wait 2720 | . 80 31 75 66 . 29 122 1 8 442 57 35 30 17 70 367 182 151 193 171 316 36 114 127 Move 13655 | 38 896 414 403 52 212 208 630 137 150 2390 329 435 558 202 512 1417 330 463 749 453 864 438 605 770 Hop 5 | . . . . . . . . . . . . . . . . . . 3 1 . . . . 1 Pick Up 100 | 4 20 7 8 1 1 . 2 2 . 13 1 1 2 . 3 8 1 2 8 1 2 3 1 9 Fast Attach 83 | 6 1 3 6 . . . 4 3 2 8 1 2 . . 1 10 3 4 10 . 6 2 1 10 Attach 42 | . . . 2 . 2 . 1 6 . 2 1 . 1 . 2 5 1 3 2 . 1 3 . 10 Detach 19 | . . . 2 . 1 . 2 . . 1 . . . . 1 1 1 2 1 . 1 1 . 5 Swap 63 | . 10 4 4 . 2 2 4 . . 15 1 . 1 1 2 2 4 1 2 . 4 1 . 3 Drop 150 | . 17 10 15 1 4 2 6 7 2 24 . 3 2 . 4 9 1 1 18 1 8 3 2 10 Fire 254 | 4 58 13 23 . . 5 27 1 3 12 . . . 6 2 7 4 3 . . 9 2 . 75 Melee 181 | . . . . . . . . . . 51 17 4 . 3 5 42 6 2 2 4 22 12 1 10 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . . . . . . . . . . . 24 1 . . . . Trap 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 63 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 3) 915 | -10/Materials | Discovered new exit (range 16) 1320 | -10/Materials | Entered Mines 1336 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1473 | -10/Mines | Discovered new exit (range 11) 1579 | -10/Mines | Learned Materials garrison access intel 1601 | -10/Mines | Learned 2 Materials zone layouts 1839 | -10/Mines | Core integrity fell below 50% 1899 | -10/Mines | Discovered new exit (range 6) 1937 | -10/Mines | Entered Materials 1937 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1938 | -9/Materials | Identified exit to Materials 2156 | -9/Materials | Identified exit to Mines 2156 | -9/Materials | Identified exit to Storage 2540 | -9/Materials | Entered Mines 2544 | -9/Mines | Met a Derelict shopkeep closing up shop 2587 | -9/Mines | Assembled infested the area 2604 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2604 | -9/Mines | Discovered new exit (range 5) 2662 | -9/Mines | Entered Exiles 2689 | -9/Exiles | Met 8R-AWN 2706 | -9/Exiles | Met EX-HEX 2734 | -9/Exiles | Met EX-BIN 2746 | -9/Exiles | Aligned with FarCom system 2748 | -9/Exiles | Given EX-Vault access code 2772 | -9/Exiles | Opened EX-Vault 2788 | -9/Exiles | Found XL Autogun Array 2812 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2844 | -9/Exiles | Met EX-DEC 2851 | -9/Exiles | Learned location of Zion (-7) 2884 | -9/Exiles | Discovered new exit (range 10) 2894 | -9/Exiles | Left Exiles lab with XL Autogun Array 2894 | -9/Exiles | Entered Mines 3071 | -8/Mines | Discovered exit to Materials (range 10) 3075 | -8/Mines | Build established: Scavenger-Mutant 3142 | -8/Mines | Entered Materials 3142 | -8/Materials | Evolved 2 slots: Utility x2 3143 | -8/Materials | Loaded intel: 1 garrison access location 3506 | -8/Materials | Discovered new exit (range 11) 3915 | -8/Materials | Discovered new exit (range 17) 3960 | -8/Materials | Entered Factory 3960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4054 | -7/Factory | Identified exit to Lower Caves 4055 | -7/Factory | Sucked down chute 4055 | -7/Factory | Entered Waste 4091 | -7/Waste | Spotted C-40 Crusher 4104 | -7/Waste | Spotted C-40 Crusher 4108 | -7/Waste | Spotted C-40 Crusher 4116 | -7/Waste | Spotted C-40 Crusher 4123 | -7/Waste | Spotted C-40 Crusher 4136 | -7/Waste | Spotted C-40 Crusher 4149 | -7/Waste | Discovered new exit (range 11) 4155 | -7/Waste | Entered Factory 4349 | -7/Factory | Build established: Hacker-Mutant 4831 | -7/Factory | Hacking Suite fried by hacking feedback 5134 | -7/Factory | Fabricated Imp. Gyrokinetic Inverter? 5384 | -7/Factory | Build established: Scavenger-Scout 5633 | -7/Factory | Fabricated Hacking Suite (x1) 5727 | -7/Factory | Cargo convoy interrupted 6001 | -7/Factory | Entered Lower Caves 6162 | -7/Lower Caves | Learned Factory interactive machine intel 6217 | -7/Lower Caves | Encountered a Warlord checkpoint 6263 | -7/Lower Caves | Discovered new exit (range 7) 6265 | -7/Lower Caves | Identified exit to Lower Caves 6265 | -7/Lower Caves | Entered another Lower Caves area 6380 | -7/Lower Caves | Learned Research trap positions 6380 | -7/Lower Caves | Learned Research stockpile data 6426 | -7/Lower Caves | Learned location of Extension (-4) 6523 | -7/Lower Caves | Discovered new exit (range 7) 6526 | -7/Lower Caves | Identified exit to Zion 6526 | -7/Lower Caves | Entered Zion 6555 | -7/Zion | System corruption cleaned by Quarantine Array 6569 | -7/Zion | Received a hallucinogenic algorithm 6579 | -7/Zion | Learned Factory stockpile data 6630 | -7/Zion | Learned Factory garrison access intel 6667 | -7/Zion | Given A8's code to call for help 6687 | -7/Zion | Found CR-A16's Pointy Stick 6803 | -7/Zion | Gained Derelict followers 6809 | -7/Zion | Discovered new exit (range 15) 6820 | -7/Zion | Identified exit to Proximity Caves 6830 | -7/Zion | Entered Proximity Caves 6830 | -6/Proximity Caves | Accompanied by 3 allies 6962 | -6/Proximity Caves | Discovered new exit (range 9) 6965 | -6/Proximity Caves | Identified exit to Factory 6966 | -6/Proximity Caves | Entered Factory 6966 | -6/Factory | Evolved 2 slots: Utility x2 6968 | -6/Factory | Loaded intel: 51 interactive machine locations 6969 | -6/Factory | Loaded intel: 4 garrison access locations 7042 | -6/Factory | Identified exit to Factory 7121 | -6/Factory | Discovered new exit (range 15) 7155 | -6/Factory | Identified exit to Lower Caves 7225 | -6/Factory | Fabricated Hacking Suite (x1) 7274 | -6/Factory | Build established: Hacker-Scout 7310 | -6/Factory | Entered another Factory area 7310 | -5/Factory | Evolved 2 slots: Utility x2 7311 | -5/Factory | Identified exit to Upper Caves 7349 | -5/Factory | Repaired Gravmag System 7405 | -5/Factory | Repaired Imp. Light Armor Plating 7662 | -5/Factory | Discovered new exit (range 5) 7665 | -5/Factory | Identified exit to Factory 7899 | -5/Factory | Spotted B-75 Beast 8392 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 8397 | -5/Factory | Destroyed B-75 Beast 8426 | -5/Factory | Lost 9 parts (1p3n4u1w) 8556 | -5/Factory | Entered Upper Caves 8677 | -5/Upper Caves | Build established: Hacker-Mutant 8862 | -5/Upper Caves | Discovered new exit (range 6) 8904 | -5/Upper Caves | Identified exit to Upper Caves 8904 | -5/Upper Caves | Entered another Upper Caves area 8908 | -5/Upper Caves | Discovered exit to Factory (range 8) 9088 | -5/Upper Caves | Lost 3 parts (2n1u) 9261 | -5/Upper Caves | Core integrity fell below 50% 9314 | -5/Upper Caves | Discovered new exit (range 11) 9320 | -5/Upper Caves | Identified exit to Warlord 9320 | -5/Upper Caves | Entered Warlord 9470 | -5/Warlord | Met Warlord 9491 | -5/Warlord | Found Prototype Device 9491 | -5/Warlord | Identified Thermal Barrier 9495 | -5/Warlord | Warlord's base attacked by MAIN.C 9507 | -5/Warlord | Found Prototype Hackware 9723 | -5/Warlord | Spotted B-75 Beast 9734 | -5/Warlord | Spotted B-86 Titan 9740 | -5/Warlord | Allies destroyed B-86 Titan 9778 | -5/Warlord | Warlord forces counterattacked 9814 | -5/Warlord | Spotted Striker 9816 | -5/Warlord | Spotted Executioner 9850 | -5/Warlord | Discovered new exit (range 12) 9853 | -5/Warlord | Identified exit to Proximity Caves 9882 | -5/Warlord | Entered Proximity Caves 9882 | -4/Proximity Caves | Accompanied by 5 allies 9885 | -4/Proximity Caves | Learned location of Quarantine (-3) 10021 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10137 | -4/Proximity Caves | Build established: Wizard-Mutant 10159 | -4/Proximity Caves | Discovered exit to Factory (range 12) 10220 | -4/Proximity Caves | Entered Factory 10220 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10226 | -4/Factory | Identified Ghost Barrier 10361 | -4/Factory | Repaired Field Propulsion Drive 10522 | -4/Factory | Repaired Gravity Flail 10586 | -4/Factory | Discovered new exit (range 6) 10588 | -4/Factory | Identified exit to Upper Caves 10753 | -4/Factory | Identified exit to Research 10791 | -4/Factory | Discovered exit to Upper Caves (range 3) 10922 | -4/Factory | Entered Research 10922 | -3/Research | Evolved 2 slots: Propulsion x2 10923 | -3/Research | Identified exit to Quarantine 10924 | -3/Research | Loaded intel: 81 trap records 10956 | -3/Research | Identified exit to Research 10973 | -3/Research | Found Prototype Hackware 10973 | -3/Research | Identified Exp. Hacking Suite 11103 | -3/Research | Build established: Wizard-Sprinter 11128 | -3/Research | Entered another Research area 11128 | -2/Research | Warlord forces began assault on 0b10 11128 | -2/Research | Evolved 2 slots: Utility x2 11147 | -2/Research | Identified exit to Access 11238 | -2/Research | Research machine network offline 11402 | -2/Research | Borebot progress halted 11417 | -2/Research | Entered Access 11417 | -1/Access | Evolved 2 slots: Weapon x2 11431 | -1/Access | Identified exit to Surface 11453 | -1/Access | Spotted B-99 Colossus 11529 | -1/Access | Exp. Hacking Suite fried by hacking feedback 11740 | -1/Access | Build established: Wizard-Scout 11859 | -1/Access | Lost 4 parts (2p2n) 11901 | -1/Access | Spotted B-99 Colossus 11902 | -1/Access | Spotted B-99 Colossus 11902 | -1/Access | Destroyed B-99 Colossus 11910 | -1/Access | Destroyed B-99 Colossus 11914 | -1/Access | Found Prototype Ballistic Gun 11914 | -1/Access | Identified Multirail 11918 | -1/Access | Found Multirail 11942 | *** | Escaped! Last Messages --------------- 11925_ Acquired 12 matter. 11925_ R-10 Processor collects Hpw. Tractor Beam. 11928_ R-10 Processor collects Com. Wheel. 11932_ R-10 Processor collects Adv. Heat Sink. 11933_ Slug penetrates M-28 Smith. 11933_ Slug penetrates Wall. 11934_ M-28 Smith sends out distress signal. 11935_ R-10 Processor collects Myomer Leg. 11936_ Slug penetrates G-73 Enforcer. 11936_ Slug penetrates R-10 Processor. 11936_ Slug penetrates Wall. 11936_ Slug penetrates G-73 Enforcer. 11936_ Slug penetrates R-10 Processor. 11938_ Wall collapses. 11939_ Adv. Hacking Suite destroyed. 11939_ Slug penetrates Wall. 11939_ Slug penetrates Terminal. 11939_ R-10 Processor collects Med. Storage Unit. 11941_ Impulse Thruster Array destroyed. 11941_ G-73 Enforcer destroyed. Map ----- +----------------------------------------------------+ | ########## ## ##????????????????????? | | * ##????????????????????? | | ## ##????????????????????? | | ######+### ###+##### ##????????????????????? | | " ## ## ## ?????????????????? | | ???????? ## ## ##? ????????????? | | ?????????## ## || ##?#############????????????? | | ?????????## ## || ##?#############????????????? | | ?????????## ##########??????????????????????????? | | ?????????## # ??????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## + ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##############################???? ## | | ?????????## ####### ######################???? # | | ?????????## """T""" """"!!! ##??? # | | ?????????## """ """ "??" %!! ### # | | ?????????## g%! "??"!*! ### # | | ?????????## g "??" # | | ?????????#; g "" "??"% # | | ?????????## @" *"??" + | | ?????????## =*""""!! # | | ?????????## ![!""="*%! ### # | | ?????????## % %/%"=!! ### # | | ?????????## * R R*"""=!! ##??? #? | | ?????????## ####### ######################?????#? | | ?????????## ##############################??????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????#! #??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ????????## #??????????????????????????????????? | | ????????#######??????????????????????????????????? | | ????????#######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 53 Defensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Imp. Gyrokinetic Inverter | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Lance | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTitaniumRay Manual? 0 Play Time 01:53:33 Cumulative 1166.9 hours Start 2022.07.09 @ 16:25:19 End 2022.07.09 @ 18:18:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 851 Rogue 811 Adventurer 40 Explorer 0 Win Type 0 Total 134 Types 63/5/42/2/1/4/14/2/1 Lore% 91 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33584c9c-de68-4968-a5e1-6dbea384f801