Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 22:17:55

Player: lav

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (90)      450
Value Destroyed (2103)     2103
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 4380

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/550
Matter                     206/300
Energy                     0/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Shield Generator
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Heat Sink
        Compact Battery (200)
  High-capacity Matter Pod (63)
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Signal Interpreter
                Energy Filter
       Improved Shield Generator
                Remote Shield
                Tractor Beam
                Field Laser
          Heavy Particle Cannon
       Improved Assault Rifle
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON -----------
          Heavy Particle Cannon
       Improved Assault Rifle
       Improved Grenade Launcher
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Angular Momentum Engine
       Improved Heat Sink
        Compact Battery
          Large Matter Pod
       Advanced Weight Redist. System
       Improved Sensor Array
       Improved Signal Interpreter
                Energy Filter
       Improved Shield Generator
       Improved Shield Generator
                Remote Shield
                Tractor Beam
                Beam Rifle
                Field Laser
                EM Pulse Cannon
          Heavy Particle Cannon
   High-powered Shotgun
                Signal Generator
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             84   | 8   13  20  9   34  
  Power                    12   | 1   1   3   3   4   
    Engine                 11   | 1   1   3   3   3   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   2   13  4   10  
    Treads                 .    | .   .   .   .   .   
    Leg                    23   | 2   2   5   4   10  
    Wheel                  2    | .   .   2   .   .   
    Hover                  6    | .   .   6   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 3   4   .   .   4   
    Device                 5    | 2   2   .   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   6   4   2   16  
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          7    | .   1   .   1   5   
    Ballistic Gun          12   | 1   2   3   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   2   1   .   5   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 42   | .   7   5   4   26  
  Power                    5    | .   1   .   .   4   
  Propulsion               23   | .   2   5   4   12  
  Utility                  2    | .   1   .   .   1   
  Weapon                   12   | .   3   .   .   9   
  Highest Loss Streak      11   | .   4   2   3   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  92  95  86  
  Engine                   9    | .   13  10  11  4   
  Core                     1    | .   .   .   .   3   
  Leg                      24   | .   26  20  14  29  
  Wheel                    1    | .   .   4   .   .   
  Hover                    5    | .   .   13  24  .   
  Device                   2    | .   7   .   .   .   
  Storage                  11   | .   14  11  11  9   
  Processor                9    | .   3   11  11  14  
  Energy Gun               2    | .   6   .   .   1   
  Energy Cannon            4    | .   4   3   8   5   
  Ballistic Gun            9    | .   8   10  11  10  
  Launcher                 5    | .   5   7   2   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             66   | 14  51  51  56  66  
  Greatest Support         51   | 20  20  40  46  51  
  Greatest Overweight (x)  7    | 1   4   7   2   5   
  Average Overweight (x)   1    | .   2   2   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  
  Most Carried             20   | 5   8   19  20  20  
  Average Carried          12   | 3   6   13  17  17  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            19   | 5   5   16  19  14  

 Class Distribution 
--------------------
 54% | Mutant
 20% | Scavenger-Mutant
 15% | Gunner
  3% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           2261 | 293  312  471  424  761  
  Remotely                 97   | 12   85   .    .    .    
Salvage Created            2596 | 196  419  489  443  1049 
  Parts                    160  | 9    28   25   21   77   
Haulers Intercepted        3    | .    1    1    .    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  50   | .   8   8   11  23  
  Guns                     19   | .   4   3   4   8   
  Cannons                  5    | .   .   .   3   2   
  AOE                      26   | .   4   5   4   13  
Classes Destroyed          15   | 3   4   .   4   4   
  Worker                   13   | 2   3   .   1   7   
  Builder                  7    | .   1   1   .   5   
  Tunneler                 4    | 3   .   1   .   .   
  Hauler                   3    | .   1   1   .   1   
  Recycler                 5    | 1   .   2   1   1   
  Watcher                  8    | .   3   2   .   3   
  Swarmer                  8    | .   .   .   4   4   
  Cutter                   3    | .   .   .   .   3   
  Grunt                    30   | .   8   8   3   11  
  Brawler                  1    | .   .   .   1   .   
  Duelist                  2    | .   .   .   2   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   .   2   
  Specialist               1    | .   .   .   .   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           10   | 3   8   6   7   10  
  Combat Bots Only         6    | .   2   4   6   5   
Max Kills in Single Turn   4    | 1   3   1   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   1   3   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        348  | .    65   43   32   208  
  Missed                   85   | .    12   13   5    55   
Damage Taken               4996 | 34   720  664  400  3178 
  Core                     981  | 34   171  107  115  554  
  Absorbed by Shields      66   | .    .    .    .    66   
  Regen/Repaired (Parts)   349  | .    .    93   .    256  
Core Remaining (%)         49   | 86   18   .    44   .    
Volleys Fired              191  | 13   40   31   31   76   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  163  | 60   80   83   83   163  
Shots Fired                363  | 26   59   61   55   162  
  Gun                      216  | 26   41   31   28   90   
  Cannon                   87   | .    9    9    25   44   
  Launcher                 60   | .    9    21   2    28   
  Special                  .    | .    .    .    .    .    
  Kinetic                  179  | 13   27   31   28   80   
  Thermal                  85   | .    9    9    25   42   
  Explosive                54   | .    9    21   2    22   
  Electromagnetic          45   | 13   14   .    .    18   
  Robot Hit Streak         14   | 8    7    6    6    14   
  Robot Miss Streak        5    | 3    3    2    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           212  | 17   34   36   34   91   
  Core Hits                148  | 10   27   22   23   66   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | 1    1    .    .    .    
    Meltdown               1    | .    1    .    .    .    
    Corrupt                1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6724 | 214  848  1354 847  3461 
  Guns                     1900 | 181  250  280  284  905  
  Cannons                  1024 | .    89   71   284  580  
  Explosions               3796 | 33   508  1003 276  1976 
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    1    .    3    .    
  Kinetic                  1630 | 49   138  280  284  879  
  Thermal                  1203 | 33   89   221  284  576  
  Explosive                3284 | .    508  853  276  1647 
  Electromagnetic          603  | 132  112  .    .    359  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            200  | .    38   90   .    72   
  Projectiles              .    | .    .    .    .    .    
  Explosions               200  | .    38   90   .    72   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      679  | 34   33   310  1    301  
  Shots                    23   | 1    1    12   .    9    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             3    | .    2    .    1    .    
  Kicked                   2    | .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        508  | 32   120  68   508  471  
  Average Temperature      107  | 15   36   19   205  112  
  Received Heat Transfer   1767 | .    426  204  213  924  
  Effects                  14   | .    .    .    7    7    
    Shutdowns              5    | .    .    .    3    2    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           4    | .    .    .    .    4    
    Matter Decay           3    | .    .    .    3    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | 1    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    4    1    1    .    
  Heat Transferred         2082 | .    185  298  574  1025 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             383  | 30  210 250 318 383 
  Initial                  97   | .   19  7   97  45  
  Average                  123  | 13  46  61  230 212 
Maximum Alert Level        1    | .   1   1   1   1   
  Low Security (%)         71   | 100 99  92  34  41  
  Level 1                  28   | .   .   7   65  58  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   1   1   9   
  Investigation            6    | .   2   .   .   4   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   5   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              80   | .   14  19  12  35  
  Peak Tracking Total      5    | .   2   2   5   4   
  Tactical Retreats        8    | .   1   5   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   .   1   .   1   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          6    | .   .   2   .   4   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          12   | .   5   4   .   3   
  Terminals                8    | .   4   3   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   16  9   .   11  
  Successful               22   | .   5   7   .   10  
  Failed                   14   | .   11  2   .   1   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                20   | .   13  5   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   3   4   .   5   
  Recycling Units          4    | .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   4   3   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Locate Traps             3    | .   1   2   .   .   
  Disarm Traps             1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   1   4   .   5   
  Scan Component           6    | .   1   2   .   3   
  Repair                   4    | .   .   2   .   2   
Recycling Unit Hacks       4    | .   .   .   .   4   
  Recycle Component        3    | .   .   .   .   3   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   5   2   .   2   
  Full Trace Events        5    | .   3   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   .   2   .   2   
  Time                     171  | .   .   83  .   88  
Parts Recycled             3    | .   .   .   .   3   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   1   
  Highest-Rated Group      78   | .   .   .   78  16  
  Highest-Rated Ally       31   | .   .   .   31  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               21   | .   .   .   21  .   
  Total Damage             276  | .   .   .   276 .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               4996 | 182  1501 1122 481  1710 
Spaces Moved               2070 | 104  526  490  273  677  
  Core                     6    | 6    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1519 | 98   526  136  82   677  
  Wheels                   159  | .    .    159  .    .    
  Hover                    386  | .    .    195  191  .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  108  108  186  
  Average Speed            198  | 120  262  182  134  198  
  Slowest Speed            500  | 190  400  500  260  470  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 5    60   43   59   51   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          344  | 5    51   106  18   164  
  Melee                    .    | .    .    .    .    .    
  Projectile               11   | .    .    .    .    11   
  AOE                      333  | 5    51   106  18   153  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2620 | 135 589 656 331 909 
  Wait                     168  | .   .   83  5   80  
  Move                     2066 | 103 525 489 272 677 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  87   | 10  8   27  10  32  
  Fast Attach              4    | 3   .   1   .   .   
  Attach                   50   | 4   7   11  4   24  
  Detach                   .    | .   .   .   .   .   
  Swap                     30   | 1   6   8   5   10  
  Drop                     21   | 1   1   6   3   10  
  Fire                     191  | 13  40  31  31  76  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     2    | .   2   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  183 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 15)
  638 | -10/Materials | Discovered new exit (range 16)
  902 | -10/Materials | Core integrity fell below 50%
  928 | -10/Materials | Lost 4 parts (1p1n2w)
 1003 | -10/Materials | Core integrity fell below 20%
 1684 | -10/Materials | Entered another Materials area
 1684 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1972 | -9/Materials  | Build established: Scavenger-Mutant
 2152 | -9/Materials  | Discovered new exit (range 9)
 2508 | -9/Materials  | Build established: Mutant
 2630 | -9/Materials  | Repaired Imp. Ion Engine
 2683 | -9/Materials  | Repaired Imp. Assault Rifle
 2806 | -9/Materials  | Entered Mines
 2999 | -9/Mines      | Met a Derelict testing a Signal Generator
 3008 | -9/Mines      | Found Signal Generator
 3100 | -9/Mines      | Core integrity fell below 50%
 3102 | -9/Mines      | Lost 3 parts (3n)
 3278 | -9/Mines      | Discovered new exit (range 6)
 3287 | -9/Mines      | Entered Materials
 3287 | -8/Materials  | Accompanied by 1 ally
 3287 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3405 | -8/Materials  | Build established: Scavenger-Mutant
 3562 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 3718 | -8/Materials  | Repaired Hrd. Medium Armor Plating?
 3973 | -8/Materials  | Lost 5 parts (3n2w)
 4177 | -8/Materials  | Lost 3 parts (1p1n1w)
 4524 | -8/Materials  | Build established: Gunner
 4879 | -8/Materials  | Lost 3 parts (1p1n1u)
 4879 | -8/Materials  | Core integrity fell below 50%
 4934 | -8/Materials  | Discovered new exit (range 7)
 4975 | -8/Materials  | Core integrity fell below 20%
 4997 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04975_ X-62 Marksman destroyed.
04975_ U-05 Engineer destroyed.
04975_ Destroyed Imp. Deuterium Engine.
04975_ U-05 Engineer destroyed.
04977_ Overheating: Energy bleed (-16).
04978_ Penetrated by Slug.
04978_ Imp. Grenade Launcher destroyed.
04978_ Destroyed Imp. Grenade Launcher.
04979_ The unstable cave ceiling collapses.
04980_ Penetrated by Slug.
04980_ Knocked back.
04981_ K-01 Serf collects debris.
04982_ Rnf. Ion Engine destroyed.
04988_ X-62 Marksman IFF system glitched.
04992_ Destroyed Com. Wheel.
04994_ X-62 Marksman IFF system glitched.
04994_ R-06 Scavenger suffers critical hit
  (Burn).
04997_ Penetrated by Slug.
04997_ Minigun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????####   #         #??#         |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              ImprinterIonicBooster
  Manual?         0
Play Time         00:43:16
  Cumulative      8.0 hours
  Start           2024.05.18 @ 07:38:15
  End             2024.05.29 @ 22:17:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a732ec7e-c784-4f9c-a7a5-3bc7201eff6f