Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 11:33:40 Player: Err. String Expected Got Nil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (161) 805 Value Destroyed (5823) 5823 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1942) 1942 TOTAL SCORE: 11010 Bonus ------- High Alert Combat Kills 794 Follower Combat Kills 448 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 120/550 Matter 200/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle Enhanced Autogun Rocket Launcher > --- INVENTORY (15) --- Improved Sensor Array Target Analyzer Improved Medium Armor Plating Hacking Suite Hacking Suite Authchip [R/Combat] Relay Coupler [NC] (29) Relay Coupler [Grunt] (29) Advanced Beam Rifle Plasma Cannon Improved Assault Rifle Improved Assault Rifle Remote Datajack Katana Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Relay Coupler [Sentry] > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Remote Datajack > --- INVENTORY -------- Light Treads Improved Sensor Array Target Analyzer Improved Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Advanced Beam Rifle Plasma Cannon Rocket Launcher Katana [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Sentry] Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 79 | 7 6 28 16 12 3 7 Power 6 | 1 . 2 1 2 . . Engine 5 | 1 . 1 1 2 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 28 | 2 . 12 5 6 . 3 Treads 28 | 2 . 12 5 6 . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 6 5 . 2 . Device 7 | 1 . 3 3 . . . Storage 3 | 1 1 1 . . . . Processor 5 | . . 2 2 . 1 . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 5 8 5 4 1 4 Energy Gun 12 | 2 3 3 2 2 . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 11 | . . 3 3 . 1 4 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . 1 . . Special Weapon 2 | . 1 . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 2 . 1 1 Parts Lost 11 | . 1 2 . 2 . 6 Power 2 | . . 1 . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . 1 . 1 Weapon 3 | . 1 1 . 1 . . Highest Loss Streak 5 | . 1 2 . 1 . 5 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 7 10 14 13 14 14 Power . | . 1 1 1 . . . Propulsion 2 | . 1 2 2 1 1 . Utility 4 | . 1 2 5 6 9 8 Weapon 3 | . 3 3 4 3 3 3 Tool/Special . | . . . . . . . Unused Backups 23 | . . 3 8 1 . 11 Power 4 | . . 1 3 . . . Propulsion . | . . . . . . . Utility 12 | . . 1 2 1 . 8 Weapon 7 | . . 1 3 . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 100 95 Engine 8 | . 14 6 9 9 9 8 Core 1 | . . 4 . . . . Treads 28 | . 28 32 27 27 27 25 Device 10 | . 14 11 13 9 8 8 Storage 10 | . 14 11 9 9 9 9 Processor 12 | . . 10 13 18 18 18 Energy Gun 11 | . 25 5 7 14 13 10 Energy Cannon 2 | . . 5 3 . . . Ballistic Gun 9 | . . 10 13 9 9 14 Peak Build Rating 33 | 7 8 18 30 30 33 32 Average Rating 21 | 5 7 16 26 28 31 29 On Entrance 17 | . 7 8 18 29 29 32 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 19 37 44 43 41 37 Greatest Support 63 | 40 40 63 63 60 60 60 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 12 | 6 9 10 15 15 15 15 Most Carried 15 | 2 10 12 15 15 15 15 Average Carried 11 | 1 7 10 14 13 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 2 10 12 15 15 14 14 Class Distribution -------------------- 35% | Mutant 17% | Scavenger-Mutant 14% | Gunner 10% | Scavenger-Gunner 8% | Skirmisher 6% | Commander-Gunner 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Commander-Skirmisher | -8/Materials Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Matter Collected 2683 | 253 93 716 741 535 147 198 Remotely . | . . . . . . . Salvage Created 6220 | 97 565 2334 1494 934 124 672 Parts 382 | 4 52 145 80 59 5 37 Haulers Intercepted 11 | . 1 6 3 . . 1 Recyclers Shooed 5 | . . 3 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 118 | . 13 39 26 24 3 13 Guns 94 | . 7 28 25 18 3 13 Cannons 8 | . . 7 1 . . . AOE 16 | . 6 4 . 6 . . Classes Destroyed 17 | 2 7 2 2 3 . 1 Worker 6 | . 2 2 . . . 2 Builder 4 | . 1 . 1 . . 2 Tunneler 3 | 1 1 . 1 . . . Hauler 11 | . 1 6 3 . . 1 Recycler 5 | 1 . 4 . . . . Operator 4 | . 2 2 . . . . Watcher 10 | . 3 3 4 . . . Swarmer 23 | . 8 6 4 4 1 . Cutter 2 | . . . . 2 . . Grunt 64 | . 5 23 16 10 2 8 Brawler 2 | . . . 1 . . 1 Duelist 2 | . . 1 . . . 1 Protector 1 | . . . . . . 1 Sentry 19 | . . 9 4 4 . 2 Specialist 1 | . . . . 1 . . Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 3 . . Best Kill Streak 11 | 1 7 8 11 5 2 8 Combat Bots Only 9 | . 5 5 9 5 2 5 Max Kills in Single Turn 4 | 1 4 3 2 4 2 2 Gunslinging 1 | . 1 . 1 . 1 1 Exploded 4 | . 3 3 . 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Hostile Shots Fired 452 | . 36 129 80 114 24 69 Missed 131 | . 15 39 24 37 7 9 Hits 321 | . 21 90 56 77 17 60 Melee 7 | . . 2 . 2 . 3 Projectile 314 | . 21 88 56 75 17 57 AOE 2 | . . . . 2 . . Critical Strikes 14 | . . . 2 4 1 7 Damage Taken 4434 | . 233 1249 668 1112 195 977 Core 636 | . 40 166 120 127 14 169 Absorbed by Shields 252 | . . . 116 124 . 12 Regen/Repaired (Parts) 337 | . 157 50 91 . 39 . Core Remaining (%) 80 | 100 84 58 . . . . Volleys Fired 362 | 2 41 120 67 88 10 34 Largest 3 | 2 2 2 3 3 3 3 Hottest 157 | 80 100 100 157 150 147 147 Shots Fired 786 | 4 75 234 197 169 25 82 Gun 699 | 4 68 183 179 162 24 79 Cannon 63 | . . 45 18 . . . Launcher 12 | . 1 1 . 7 . 3 Special 12 | . 6 5 . . 1 . Kinetic 327 | . . 99 122 43 9 54 Thermal 349 | . 9 106 75 119 15 25 Explosive 12 | . 1 1 . 7 . 3 Electromagnetic 97 | 4 65 28 . . . . Robot Hit Streak 23 | 3 10 23 18 11 3 11 Robot Miss Streak 5 | . 3 5 4 4 3 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 20 | . 2 3 4 5 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 500 | 3 41 157 135 93 12 59 Core Hits 248 | 2 30 73 61 44 4 34 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 19 | . 1 3 4 8 . 3 Burn 14 | . . 1 4 6 . 3 Destroy 4 | . . 2 . 2 . . Corrupt 1 | . 1 . . . . . Melee Attacks 27 | . . 9 6 12 . . Impact . | . . . . . . . Slashing 27 | . . 9 6 12 . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 2 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10405 | 51 893 2864 2612 2139 283 1563 Guns 8020 | 40 566 1922 2322 1785 273 1112 Cannons 854 | . . 625 229 . . . Explosions 1298 | . 325 171 . 354 . 448 Melee 194 | . . 134 60 . . . Ramming 39 | 11 2 12 1 . 10 3 Kinetic 3847 | . . 1054 1448 562 51 732 Thermal 4436 | . 273 1235 1103 1223 222 380 Explosive 1006 | . 92 112 . 354 . 448 Electromagnetic 883 | 40 526 317 . . . . Impact . | . . . . . . . Slashing 194 | . . 134 60 . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . 3 3 3 Average Corruption 2 | . . 2 . 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . 1 . 21 9 8 Message Errors 10 | . . . . 8 2 . Matter Fused 9 | . . . . 4 3 2 Heat Flow Errors 6 | . . . . 4 1 1 Energy Discharges 4 | . . . . 1 2 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . 1 . 1 . 1 Data Loss (major) 1 | . . . . 1 . . Misfires 5 | . . . . 2 1 2 Overload Shots . | . . . . . . . Overflow Damage 69 | . . 31 38 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 69 | . . 31 38 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 115 | . 39 29 . 47 . . Shots 3 | . 1 1 . 1 . . Rammed 13 | 5 1 2 1 . 1 3 Targets Rammed 14 | 6 1 2 1 . 1 3 Kicked . | . . . . . . . Crushed 1 | 1 . . . . . . Highest Temperature 454 | 36 160 63 190 365 269 454 Average Temperature 71 | 20 39 21 62 75 104 150 Received Heat Transfer 1848 | . 45 468 318 402 90 525 Effects 3 | . . . . 1 . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | 1 1 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . 4 1 8 . 1 Heat Transferred 9577 | . 511 2579 2590 2565 407 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 5 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Maximum Alert Level 5 | . 1 2 2 5 3 2 Low Security (%) 19 | 100 68 27 4 . . . Level 1 28 | . 31 29 84 5 . 14 Level 2 24 | . . 42 10 13 . 85 Level 3 14 | . . . . 32 100 . Level 4 7 | . . . . 29 . . Level 5 5 | . . . . 18 . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1761 | 5 274 654 598 1761 961 526 Initial 858 | . . 74 273 382 858 402 Average 557 | . 153 357 293 1129 824 453 Influence Increases 4931 | 10 564 1285 806 1399 365 502 Destroy 0b10 Robot/C 2640 | . 260 780 520 560 200 320 Destroy 0b10 Robot/NC 235 | 10 50 85 45 . 10 35 Destroy Leader 536 | . 78 218 114 20 44 62 Allied During Kill 175 | . . . . 52 96 27 Successful Hack 114 | . 25 28 29 23 . 9 Disable Machine 240 | . 90 60 60 . 15 15 Anti-Garrison Action 550 | . . . . 550 . . Destroy Structure 261 | . 16 24 8 179 . 34 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 165 | . 45 75 30 15 . . Influence Decreases 4421 | 10 386 814 866 227 1173 945 Entered New Map 2141 | . . 104 376 207 903 551 Time Decay 2050 | 10 376 690 490 . 230 254 Lost Part 110 | . 10 20 . 20 . 60 Lost Ally 120 | . . . . . 40 80 Squads Dispatched 20 | . 3 5 4 . 5 3 Investigation 7 | . 1 3 2 . . 1 Extermination . | . . . . . . . Reinforcement 9 | . 2 2 2 . 3 . Assault 3 | . . . . . 2 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Distress Signals 12 | . 3 3 4 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 168 | . 23 60 34 24 11 16 Peak Tracking Total 6 | . 5 6 5 4 5 5 Tactical Retreats 8 | . 2 4 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Traps Triggered 11 | . 1 6 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Disabled 22 | . 7 4 4 5 1 1 Max in Single Turn 2 | . 2 1 1 1 . 1 Garrison Relay 6 | . . . . 6 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Accessed 37 | . 6 10 7 4 2 8 Terminals 30 | . 5 8 5 4 1 7 Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 1 . 1 . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 110 | . 31 34 22 4 4 15 Successful 68 | . 20 19 13 4 4 8 Failed 42 | . 11 15 9 . . 7 Catastrophic 4 | . . 2 1 . . 1 Database Lockouts . | . . . . . . . Manual 66 | . 18 21 14 . 2 11 Terminals 94 | . 25 31 18 4 2 14 Fabricators . | . . . . . . . Repair Stations 13 | . 6 2 3 . 2 . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 25 | . 7 8 4 4 . 2 Part Schematic 1 | . . 1 . . . . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 4 | . 1 2 1 . . . Open Door 3 | . . . . 1 . 2 Emergency Access Points 1 | . . . . 1 . . Locate Traps 2 | . 1 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 3 | . 1 1 1 . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 2 | . 2 . . . . . Patrol Navigation 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 6 2 2 . 2 . Scan Component 6 | . 3 1 1 . 1 . Repair 6 | . 3 1 1 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 Unlock Access 2 | . . . 1 . . 1 Unauthorized Hacks 29 | . 7 9 6 . 2 5 Terminals 28 | . 7 8 6 . 2 5 Botnet 11 | . 2 3 3 . 1 2 Skim 17 | . 5 5 3 . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Recyclers 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 7 4 . 1 6 Full Trace Events 3 | . . . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 3 1 1 . 1 . Time 213 | . 98 32 51 . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . formatsys_high 1 | . . . . . 1 . Relay Couplers Released 24 | . . . . 24 . . Machine Destruction 24 | . . . . 24 . . Attached 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . 4 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Total Allies 7 | . . . . 6 1 . Largest Group 7 | . . . . 6 7 4 Highest-Rated Group 161 | . . . . 146 161 91 Highest-Rated Ally 31 | . . . . 31 31 28 Total Orders . | . . . . . . . Ally Attacks 77 | . . . . 17 40 20 Total Damage 1401 | . . . . 342 646 413 Kills 19 | . . . . 4 10 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Active Infowar (turns) 3173 | 15 968 287 1016 . 417 470 Sensors 2104 | . . 201 1016 . 417 470 Seismic 1069 | 15 968 86 . . . . Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Turns Passed 8394 | 93 968 2793 1284 2220 490 546 Spaces Moved 3813 | 42 349 1338 526 1085 226 247 Core 4 | 4 . . . . . . Treads 3809 | 38 349 1338 526 1085 226 247 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 149 160 160 160 160 160 161 Slowest Speed 240 | 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 61 89 54 95 26 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . 4 7 4 . . . Terrain Destroyed 91 | . 16 16 4 20 . 35 Melee 10 | . . 6 4 . . . Projectile 9 | . 5 4 . . . . AOE 72 | . 11 6 . 20 . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Total 5368 | 61 668 1734 821 1412 337 335 Wait 841 | 3 254 181 144 137 91 31 Move 3806 | 41 348 1337 525 1083 225 247 Hop . | . . . . . . . Pick Up 64 | 2 12 15 21 9 2 3 Fast Attach 24 | 7 1 9 2 1 1 3 Attach 13 | . 1 4 3 3 . 2 Detach 6 | . . 2 3 . . 1 Swap 93 | . 8 28 28 19 5 5 Drop 68 | . 2 27 21 10 2 6 Fire 362 | 2 41 120 67 88 10 34 Melee 27 | . . 9 6 12 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | 6 1 2 1 . 1 3 Escape Stasis . | . . . . . . . Rewire 50 | . . . . 50 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: [*Rec] / Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Identified exit to Subcaves 780 | -10/Materials | Repaired EM Pulse Gun 818 | -10/Materials | Repaired Corrupted Lgt. Treads 855 | -10/Materials | Repaired Corrupted Lgt. Treads 879 | -10/Materials | Learned Storage garrison access intel 1062 | -10/Materials | Entered another Materials area 1062 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -9/Materials | Build established: Scavenger-Mutant 2254 | -9/Materials | Discovered new exit (range 7) 2559 | -9/Materials | Repaired Hvy. Assault Rifle 2620 | -9/Materials | Discovered new exit (range 5) 2630 | -9/Materials | Build established: Mutant 3098 | -9/Materials | Discovered new exit (range 15) 3282 | -9/Materials | Learned location of Zion (-7) 3320 | -9/Materials | Learned Storage stockpile data 3347 | -9/Materials | Learned Storage interactive machine intel 3363 | -9/Materials | Identified exit to Materials 3419 | -9/Materials | Learned 8 Materials zone layouts 3855 | -9/Materials | Entered another Materials area 3855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3856 | -8/Materials | Identified exit to Storage 4272 | -8/Materials | Discovered new exit (range 10) 4278 | -8/Materials | Build established: Gunner 4513 | -8/Materials | Repaired Adv. Beam Cannon 4924 | -8/Materials | Discovered new exit (range 5) 4928 | -8/Materials | Identified exit to Factory 5064 | -8/Materials | Destroyed 9 combat bots 5109 | -8/Materials | Identified exit to Garrison 5109 | -8/Materials | Discovered exit to Factory (range 15) 5139 | -8/Materials | Entered Garrison 5195 | -8/Garrison | Learned Materials security intel 5234 | -8/Garrison | Triggered checkpoint 5260 | -8/Garrison | Garrison Relay disabled 5331 | -8/Garrison | Triggered checkpoint 5347 | -8/Garrison | Triggered checkpoint 5420 | -8/Garrison | Triggered checkpoint 5423 | -8/Garrison | Build established: Scavenger-Gunner 5424 | -8/Garrison | Triggered checkpoint 5539 | -8/Garrison | Triggered checkpoint 5668 | -8/Garrison | Garrison Relay disabled 5709 | -8/Garrison | Garrison Relay disabled 5883 | -8/Garrison | Discovered new exit (range 5) 5907 | -8/Garrison | Build established: Scavenger-Mutant 5913 | -8/Garrison | Triggered checkpoint 5963 | -8/Garrison | Installed Relay Interface Framework 5995 | -8/Garrison | Garrison Relay disabled 6208 | -8/Garrison | Build established: Gunner 6248 | -8/Garrison | Discovered new exit (range 11) 6249 | -8/Garrison | Triggered checkpoint 6311 | -8/Garrison | Rescued a captive Derelict 6314 | -8/Garrison | Rescued a captive Derelict 6397 | -8/Garrison | Triggered checkpoint 6600 | -8/Garrison | Identified exit to Materials 6641 | -8/Garrison | Triggered checkpoint 6676 | -8/Garrison | Garrison Relay disabled 6804 | -8/Garrison | Build established: Commander-Gunner 7249 | -8/Garrison | Build established: Scavenger-Gunner 7359 | -8/Garrison | Entered Materials 7359 | -8/Materials | Accompanied by 6 allies 7427 | -8/Materials | Repaired Rocket Launcher 7759 | -8/Materials | First assault squad dispatched 7818 | -8/Materials | Discovered exit to Storage (range 8) 7844 | -8/Materials | Discovered exit to Factory (range 15) 7849 | -8/Materials | Entered Storage 7849 | -8/Storage | Accompanied by 4 allies 7851 | -8/Storage | Loaded intel: 21 interactive machine locations 7852 | -8/Storage | Loaded intel: 1 garrison access location 8013 | -8/Storage | Core integrity fell below 50% 8048 | -8/Storage | Lost 4 allies 8190 | -8/Storage | Used back door to open Recycling access 8190 | -8/Storage | Discovered new exit (range 4) 8217 | -8/Storage | Identified exit to Garrison 8249 | -8/Storage | First assault squad dispatched 8323 | -8/Storage | Garrison activated, responded to threat 8387 | -8/Storage | Lost 5 parts (1p3n1u) 8395 | -8/Storage | Self-destructed Last Messages --------------- 08347_ Switching to secondary target: Y-45 Defender. 08347_ K-01 Serf destroyed. 08350_ G-47 Trooper destroyed. 08351_ The unstable cave ceiling collapses. 08356_ Lgt. Treads destroyed. 08356_ Critical hit (Burn: +37). 08366_ Y-45 Defender destroyed. 08367_ R-06 Scavenger collects Aluminum Leg. 08369_ Acquired 26 matter. 08371_ R-06 Scavenger collects Particle Gun. 08375_ R-06 Scavenger collects Imp. Aluminum Leg. 08378_ R-06 Scavenger collects Imp. Ion Engine. 08383_ R-06 Scavenger collects Hvy. Assault Rifle. 08384_ Acquired Lgt. Treads. 08387_ Acquired 58 matter. 08388_ R-06 Scavenger collects Imp. Ion Engine. 08390_ Slammed into R-06 Scavenger. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###############?????????????? | | ?????????#### #?????????????? | | ?????????#""" " #?????????????? | | ?????????#"G> """ """ T ###########???? | | ??? ?????#""" """ """ " + #???? | | ??? ?????#### """ """ ######### #???? | | ??? ????????# !###?##### #???? | | ??? ????################+##T# ## #???? | | ??? ????# #??# @ < ## #???? | | ??? ????#! "T" #??# ## #???? | | ??? ???##= #??# ### ##### #???? | | ??# #??#%! ##r ######### #???? | | ??# #??######+## # %= #???? | | ??# ####### %% * #???? | | ??# # # % %%##########+####? | | ??# # # # # ### ????????# T#? | | ??# # ## % # T#?"????????# ! ##? | | ??# # # % #?#### ##?"????????#[[ #?? | | ### # ## #???#! !#??"????????#[[[#?? | | # ## ##??#! !#?? ????????#####?? | | + % # #??#! !#??"??????????????? | | ! # + #??#! !#?????????????????? | | ##### ] # T #??#####?????????????????? | | % #?# # #????????????????????????? | | % #?# [######????????????????????????? | | = #?# !#?????????????????????????????? | | #?#######?????????????????????????????? | | "%#?????????????????????????????T???????? | | " #?????????????????????????????????????? | | " #?????????????????????????????????????? | | %%#?????????????????????????????????????? | | #?????????????????????????????????????? | | ###?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 18 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 17% | -10/Materials Lgt. Treads | 53% | -10/Materials | Corrupted Lgt. Treads | 60% | -10/Materials | Corrupted Hvy. Assault Rifle | 56% | -9/Materials Adv. Beam Cannon | 30% | -8/Materials Rocket Launcher | 44% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalMolecularShotgun Manual? 0 Play Time 01:12:08 Cumulative 108.6 hours Start 2025.07.12 @ 10:13:32 End 2025.07.12 @ 11:33:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd0a0c10-d692-4b76-8a24-24a67174fb1e