Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 19:42:50 Player: TheGreatBorealis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (313) 313 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 3391 Bonus ------- Follower Combat Kills 58 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 81/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Targeting Computer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter System Shield System Shield > --- WEAPON ----------- EM Shotgun > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Xenon Bombardment Thruster Targeting Computer [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 46 | . 12 2 8 8 13 3 Power 5 | . 2 . 2 . 1 . Engine 3 | . 2 . 1 . . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 21 | . 4 1 2 4 7 3 Treads 8 | . 2 . 1 4 . 1 Leg 4 | . 2 1 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . . . . 7 2 Utility 11 | . 2 . 2 3 4 . Device 5 | . 1 . 2 1 1 . Storage 1 | . 1 . . . . . Processor 2 | . . . . 1 1 . Hackware 3 | . . . . 1 2 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | . 4 1 2 1 1 . Energy Gun 2 | . 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 3 1 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 18 | . 4 . 1 . 1 12 Power 1 | . 1 . . . . . Propulsion 8 | . 1 . 1 . . 6 Utility 7 | . . . . . 1 6 Weapon 2 | . 2 . . . . . Highest Loss Streak 12 | . 4 . 1 . 1 12 Average Slot Usage (%) 88 | . 98 100 84 94 76 48 Engine 6 | . 14 14 5 . . . Core 3 | . . . 5 9 7 2 Treads 7 | . 15 . 5 20 . 1 Leg 16 | . 11 28 26 12 . . Flight 5 | . . . . . 27 12 Device 10 | . 13 14 8 7 10 8 Storage 9 | . 14 14 11 9 . . Processor 3 | . . . . 9 9 11 Hackware 4 | . . . . 9 16 8 Energy Gun 3 | . 17 . . . . 1 Ballistic Gun 14 | . 10 28 22 12 . . Naked Turns 1 | . . . . . . 1 Heaviest Build 28 | 9 24 24 26 28 28 11 Greatest Support 62 | 20 40 20 30 62 62 28 Greatest Overweight (x) 7 | . 1 1 1 1 7 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 4 Average Capacity 8 | . 8 10 10 10 4 4 Most Carried 10 | . 9 10 10 10 10 4 Average Carried 7 | . 6 9 9 9 4 3 Final Capacity 10 | 6 10 10 10 10 4 4 Final Carried 10 | 6 9 10 10 10 4 2 Class Distribution -------------------- 70% | Mutant 12% | Scavenger-Mutant 8% | Hacker-Scout 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 585 | 200 184 46 129 26 . . Remotely . | . . . . . . . Salvage Created 455 | . 246 52 100 57 . . Parts 39 | . 23 5 6 5 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 14 | . 9 3 1 1 . . Guns 14 | . 9 3 1 1 . . Classes Destroyed 5 | . 3 . 2 . . . Worker 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Swarmer 8 | . 5 3 . . . . Grunt 4 | . 4 . . . . . Sentry 2 | . . . 1 1 . . Best Kill Streak 7 | . 7 3 1 1 . . Combat Bots Only 6 | . 6 3 1 1 . . Max Kills in Single Turn 1 | . 1 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 2161 | . 589 137 64 84 . 1287 Core 900 | . 132 46 . 15 . 707 Absorbed by Shields 14 | . . . . . . 14 Core Remaining (%) 81 | 100 . 28 100 97 . . Volleys Fired 44 | . 25 13 5 1 . . Largest 2 | . 2 2 2 2 . . Hottest 80 | . 80 40 40 40 . . Shots Fired 87 | . 49 26 10 2 . . Gun 87 | . 49 26 10 2 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 72 | . 34 26 10 2 . . Thermal 15 | . 15 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 13 5 3 2 . . Robot Miss Streak 3 | . 3 3 2 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 55 | . 35 13 5 2 . . Core Hits 28 | . 17 5 3 2 . 1 Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 509 | . 304 85 73 27 . 20 Guns 489 | . 304 85 73 27 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 20 | . . . . . . 20 Kinetic 378 | . 193 85 73 27 . . Thermal 111 | . 111 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . 1 1 Average Corruption 2 | . 2 3 . . 1 1 Corruption Purged . | . . . . . . . Effects 6 | . . 6 . . . . Matter Fused 2 | . . 2 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . . 9 Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 126 | . 126 . . . . 7 Average Temperature 60 | . 63 . . . . 4 Received Heat Transfer 414 | . 126 . 21 9 . 258 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . 250 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 202 | . 202 148 90 62 128 109 Initial 89 | . . 78 . 37 28 89 Average 78 | . 62 142 54 53 60 78 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 98 | . 89 100 100 100 100 100 Level 1 1 | . 10 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 17 3 3 1 6 24 Peak Tracking Total 22 | . 6 3 1 1 3 22 Tactical Retreats 5 | . . . . . 1 4 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 7 | . 2 . . 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 11 | . 1 . 4 1 5 . Terminals 6 | . 1 . 2 1 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 2 . 11 2 15 . Successful 11 | . 2 . 5 . 4 . Failed 19 | . . . 6 2 11 . Catastrophic 4 | . . . . 1 3 . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 17 | . 2 . 6 2 7 . Fabricators 3 | . . . . . 3 . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 3 . 4 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 2 . 1 . . . Branch Access Points 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 2 . 1 . Insert Component 2 | . . . 1 . 1 . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . . . 2 . Terminals 2 | . . . . . 2 . Assimilate 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 3 1 5 . Full Trace Events 1 | . . . . . 1 . Feedback Events 2 | . . . . . 2 . Corruption 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 80 | . . . 80 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies 4 | . . 3 . . 1 . Largest Group 3 | . . 3 3 1 1 . Highest-Rated Group 40 | . . 40 40 16 26 . Highest-Rated Ally 26 | . . 16 16 16 26 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . 15 1 . . Total Damage 142 | . . . 142 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 1753 | . 298 406 380 259 289 121 Spaces Moved 1437 | 1 145 240 172 148 492 239 Core 26 | . . . . . 1 25 Treads 171 | . 60 . . 102 7 2 Legs 544 | 1 85 240 172 46 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 696 | . . . . . 484 212 Fastest Speed 29 | 120 120 150 120 150 29 34 Average Speed 91 | 120 141 150 133 153 37 43 Slowest Speed 400 | 120 160 150 150 160 400 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 17 | . . . . . 1 16 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 1 35 52 20 24 16 58 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 1797 | . 194 269 317 176 603 238 Wait 203 | . 3 3 116 18 60 3 Move 1401 | . 144 239 171 147 489 211 Hop 10 | . . . . . 1 9 Pick Up 25 | . 6 6 7 . 6 . Fast Attach 10 | . 1 . 3 2 4 . Attach 18 | . 5 . 2 3 6 2 Detach 2 | . 1 . . 1 . . Swap 18 | . 6 2 3 3 3 1 Drop 38 | . 3 6 10 1 16 2 Fire 44 | . 25 13 5 1 . . Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 18 6 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 15) 242 | -10/Materials | Core integrity fell below 50% 258 | -10/Materials | Lost 4 parts (1p1n2w) 299 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 408 | -10/Mines | Learned location of Storage (-8) 474 | -10/Mines | Learned Materials trap positions 516 | -10/Mines | Learned location of Zion (-6) 539 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 548 | -10/Mines | Found Prototype Device 683 | -10/Mines | Discovered new exit (range 8) 698 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 705 | -10/Mines | Entered Materials 705 | -9/Materials | Accompanied by 3 allies 705 | -9/Materials | Evolved 2 slots: Propulsion x2 706 | -9/Materials | Identified exit to Mines 707 | -9/Materials | Loaded intel: 14 trap records 725 | -9/Materials | Identified Exp. Sensor Array 1008 | -9/Materials | Repaired Exp. Sensor Array 1047 | -9/Materials | Discovered new exit (range 7) 1085 | -9/Materials | Entered another Materials area 1085 | -8/Materials | Accompanied by 1 ally 1085 | -8/Materials | Evolved 2 slots: Utility x2 1333 | -8/Materials | Discovered new exit (range 4) 1337 | -8/Materials | Identified exit to Factory 1344 | -8/Materials | Entered Factory 1344 | -7/Factory | Evolved 2 slots: Utility x2 1447 | -7/Factory | System Shield fried by hacking feedback 1633 | -7/Factory | Identified exit to Garrison 1633 | -7/Factory | Entered Garrison 1666 | -7/Garrison | Triggered checkpoint 1670 | -7/Garrison | Triggered checkpoint 1671 | -7/Garrison | Triggered checkpoint 1693 | -7/Garrison | Discovered new exit (range 10) 1696 | -7/Garrison | Identified exit to Factory 1697 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1705 | -7/Garrison | Core integrity fell below 50% 1739 | -7/Garrison | Core integrity fell below 20% 1740 | -7/Garrison | Triggered checkpoint 1752 | -7/Garrison | Discovered exit to Factory (range 14) 1754 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01697_ Attempting to access garrison exit controls... 01697_ Remote lockdown engaged. 01700_ Exp. Sensor Array destroyed. 01701_ System Shield destroyed. 01702_ G-47 Trooper destroyed. 01702_ Imp. Heat Sink destroyed. 01703_ Flight Unit destroyed. 01703_ Adv. Signal Interpreter destroyed. 01703_ Slammed into L-41 Fighter. 01704_ Slammed into G-47 Trooper. 01704_ Enh. Optical Array permanently disabled. 01704_ Destabilizing: Short circuit. 01717_ Slammed into S-27 Virus. 01721_ Cesium-ion Thruster destroyed. 01740_ Beams of light sweep through the air. An alarm sounds. 01748_ C-30 ARC bursts open, deploying its payload. 01748_ S-27 Virus unfolds itself. 01748_ Broken Enh. Optical Array destroyed. 01752_ EXIT=FOUND: FACTORY 01753_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????# ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ????????? #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ?????????#" #????????????????????????????????? | | ?????????#%"#????????????????????????????????? | | ?????????"" #????????????????????????????????? | | ?????????" #????????????????????????????????? | | ?????????" #????????????????????????????????? | | ?????????# #????????????????????????????????? | | ########## #################### < #?????????? | | ss #?????????? | | s @ #?????????? | | s #?????????? | | #################################?????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###???????????????????????????????????????? | | ###########???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ######## #???????????????????????????????? | | ####?# #??# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 64 Recoil Reduction 3 Defensive Hacking 30 Item Schematics ----------------- System Shield | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassSpikedApparatus Manual? 0 Play Time 00:24:19 Cumulative 100.8 hours Start 2021.10.22 @ 19:19:56 End 2021.10.22 @ 19:42:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bf84475-80b4-474c-bb47-f59a44ad535e