Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 12:52:23 Player: Zish Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (4610) 4610 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 9400 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 0/1000 Matter 43/300 Energy 59/100 System Corruption 33% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Weapon Cycler > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Gauss Rifle Mass Driver Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Light Treads Carbon-fiber Leg Improved Weapon Cycler Advanced ECM Suite High-powered Shock Rifle Mini Grenade Launcher Datajack [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . 1 . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . . . 1 1 2 1 Weapon 3 | . . . 1 . 1 . 1 Parts Attached 84 | 6 9 . 10 17 7 6 29 Power 16 | 1 2 . 4 3 . 2 4 Engine 10 | 1 1 . 4 1 . 2 1 Core 6 | . 1 . . 2 . . 3 Reactor . | . . . . . . . . Propulsion 19 | 2 2 . . 5 1 1 8 Treads 7 | 2 . . . 3 1 1 . Leg 12 | . 2 . . 2 . . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 . 1 3 3 1 8 Device 10 | . 1 . . 1 1 1 6 Storage 2 | 1 . . 1 . . . . Processor 2 | . . . . . 1 . 1 Hackware 1 | . 1 . . . . . . Protection 4 | . . . . 2 1 . 1 Artifact . | . . . . . . . . Weapon 30 | 2 3 . 5 6 3 2 9 Energy Gun 6 | 1 . . 1 . . . 4 Energy Cannon 5 | . . . 2 1 2 . . Ballistic Gun 7 | 1 . . 1 3 . 1 1 Ballistic Cannon 4 | . . . 1 . 1 1 1 Launcher 4 | . 2 . . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 61 | . 5 . 2 10 . 5 39 Power 10 | . 1 . 1 2 . 2 4 Propulsion 15 | . 1 . . 3 . 1 10 Utility 13 | . . . . 1 . . 12 Weapon 23 | . 3 . 1 4 . 2 13 Highest Loss Streak 12 | . 4 . 2 4 . 2 12 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 7 8 12 13 11 12 8 Power 1 | . 1 2 2 . 1 . . Propulsion 2 | . 1 1 1 3 3 3 2 Utility 3 | . 1 3 4 3 3 4 3 Weapon 3 | . 2 2 4 5 2 3 1 Tool/Special . | . . . . . . . . Unused Backups 17 | . 4 . 2 4 5 1 1 Power 4 | . 1 . 1 . 1 1 . Propulsion 3 | . 2 . . 1 . . . Utility 4 | . . . . 1 3 . . Weapon 6 | . 1 . 1 2 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 95 100 98 96 99 98 89 Engine 10 | . 11 . 17 14 . 7 5 Core 5 | . 2 14 4 3 15 5 3 Treads 9 | . 22 . . 4 22 19 7 Leg 11 | . 4 28 21 20 . . 6 Device 7 | . 5 . . 5 2 13 17 Storage 8 | . 14 14 11 9 7 6 5 Hackware 7 | . 5 14 11 9 7 6 2 Protection 4 | . . . . 3 10 12 7 Energy Gun 1 | . 9 . . . . . 2 Energy Cannon 7 | . . . 8 13 10 10 . Ballistic Gun 6 | . 12 14 8 4 3 . 6 Ballistic Cannon 7 | . . . 10 5 6 7 10 Launcher 1 | . 3 14 4 1 . . . Impact Weapon 2 | . . . . 1 7 6 2 Peak Build Rating 67 | 6 11 11 15 31 41 49 67 Average Rating 30 | 4 7 11 13 22 39 46 55 On Entrance 20 | . 6 11 11 14 31 41 47 Avg Prop Armor Cover (%) 7 | . . . . . 9 . 4 Naked Turns . | . . . . . . . . Heaviest Build 85 | 12 15 15 41 51 68 79 85 Greatest Support 69 | 40 40 20 20 68 69 69 66 Greatest Overweight (x) 21 | 1 4 . 2 4 21 1 9 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 15 Most Carried 15 | 4 8 8 15 15 15 14 13 Average Carried 11 | 2 7 8 12 13 11 12 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 14 | 4 8 8 13 8 14 10 1 Class Distribution -------------------- 21% | Tank 19% | Scavenger-Gunner 17% | Scavenger-Tank 17% | Mutant 9% | Scientist-Gunner 5% | Scientist-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scientist-Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 2704 | 266 173 78 450 388 267 182 900 Remotely . | . . . . . . . . Salvage Created 4816 | 86 344 158 1161 1247 259 619 942 Parts 258 | 2 23 5 73 60 22 20 53 Haulers Intercepted 3 | . . . 2 1 . . . Recyclers Shooed 4 | . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 102 | . 12 2 16 26 4 11 31 Melee 8 | . . . . 1 . . 7 Guns 13 | . 7 . 4 2 . . . Cannons 48 | . . . 12 10 3 10 13 AOE 29 | . 5 2 . 9 1 1 11 Classes Destroyed 13 | 1 3 . 6 . 2 1 . Worker 7 | . . . 4 2 . . 1 Builder 7 | . . . 1 1 1 . 4 Hauler 3 | . . . 2 1 . . . Recycler 13 | 1 . 1 4 5 . 1 1 Operator 2 | . 1 . . . 1 . . Watcher 2 | . . . 2 . . . . Swarmer 24 | . 3 . . 7 . 4 10 Grunt 53 | . 9 2 11 15 . 4 12 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . 1 . Sentry 12 | . . . 4 4 2 . 2 Hunter 4 | . . . . . 1 . 3 Programmer 7 | . . . . . 1 2 4 Best Kill Streak 14 | 1 5 3 6 6 2 4 14 Combat Bots Only 10 | . 5 2 5 6 1 4 10 Max Kills in Single Turn 4 | 1 2 2 2 2 2 3 4 Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 . 2 1 1 3 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 697 | . 85 2 51 167 37 67 288 Missed 188 | . 20 2 12 47 15 19 73 Hits 509 | . 65 . 39 120 22 48 215 Melee 3 | . . . . . . 3 . Projectile 506 | . 65 . 39 120 22 45 215 Critical Strikes 18 | . . . 2 4 1 4 7 Damage Taken 8686 | . 785 . 493 1831 217 924 4436 Core 1643 | . 219 . 73 263 . 84 1004 Absorbed by Shields 44 | . . . . . . . 44 Regen/Repaired (Parts) 186 | . . . 62 . 124 . . Core Remaining (%) 72 | 100 . 12 81 52 100 90 . Volleys Fired 224 | 2 43 2 55 41 9 23 49 Largest 4 | 2 2 2 3 3 3 3 4 Hottest 204 | 70 80 50 150 153 172 172 204 Shots Fired 567 | 4 64 4 141 116 27 65 146 Gun 178 | 4 58 2 42 17 2 3 50 Cannon 348 | . . . 99 81 25 62 81 Launcher 41 | . 6 2 . 18 . . 15 Special . | . . . . . . . . Kinetic 319 | 2 25 2 97 35 11 34 113 Thermal 127 | 2 33 . 44 36 . . 12 Explosive 41 | . 6 2 . 18 . . 15 Electromagnetic 80 | . . . . 27 16 31 6 Robot Hit Streak 13 | 1 9 1 8 13 6 10 7 Robot Miss Streak 11 | 1 2 1 4 2 3 11 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 393 | 2 56 2 75 99 14 39 106 Core Hits 231 | 1 24 7 34 43 8 24 90 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 4 . . . Critical Strikes 20 | . 1 . 2 5 1 2 9 Burn 1 | . 1 . . . . . . Destroy 1 | . . . 1 . . . . Blast 8 | . . . 1 . 1 2 4 Corrupt 1 | . . . . 1 . . . Smash 4 | . . . . 4 . . . Sever 5 | . . . . . . . 5 Melee Attacks 66 | . 8 . . 30 . 1 27 Impact 31 | . . . . 30 . 1 . Slashing 27 | . . . . . . . 27 Piercing . | . . . . . . . . Sneak Attacks 4 | . 3 . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12288 | 29 1048 171 1330 3357 384 1152 4817 Guns 1726 | 29 560 . 340 202 20 25 550 Cannons 4857 | . . . 987 1021 299 1011 1539 Explosions 3938 | . 488 171 . 1085 65 116 2013 Melee 1764 | . . . . 1049 . . 715 Ramming 3 | . . . 3 . . . . Kinetic 4080 | 29 236 . 924 300 140 526 1925 Thermal 1598 | . 324 . 403 573 65 116 117 Explosive 3637 | . 488 171 . 965 . . 2013 Electromagnetic 1206 | . . . . 470 179 510 47 Impact 1049 | . . . . 1049 . . . Slashing 715 | . . . . . . . 715 Piercing . | . . . . . . . . Highest Corruption 33 | . . . . 1 . . 33 Average Corruption 9 | . . . . 1 . . 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . 10 . . 39 Message Errors 15 | . . . . 3 . . 12 Matter Fused 12 | . . . . 3 . . 9 Heat Flow Errors 3 | . . . . 1 . . 2 Energy Discharges 4 | . . . . 1 . . 3 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 3 | . . . . 2 . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . . . . 3 Misdirections 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 510 | . 43 . 15 376 . 24 52 Projectiles 80 | . . . 15 17 . 24 24 Explosions 92 | . 43 . . 21 . . 28 Melee 338 | . . . . 338 . . . Knockbacks 26 | . . . 3 5 . 5 13 Impact 3 | . . . . 3 . . . Kinetic 22 | . . . 3 1 . 5 13 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 351 | . 65 . . 103 . 51 132 Shots 12 | . 2 . . 4 . 1 5 Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 424 | 18 186 . 386 424 406 54 313 Average Temperature 103 | 10 71 . 110 113 135 21 70 Received Heat Transfer 2301 | . 351 . 252 801 30 216 651 Effects 10 | . . . 3 5 2 . . Shutdowns 2 | . . . 1 . 1 . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . . 3 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 3 | . . . 1 1 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . 5 . . . Combat Hostiles 4 | . . . . 4 . . . Parts Fried 9 | . . . . 8 . 1 . Impact Corruptions 14 | . . . . 14 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 . 2 3 . . 1 Heat Transferred 3371 | . 1036 . 851 1162 50 50 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 2 1 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 1 2 1 1 1 Low Security (%) 79 | 100 100 100 96 56 80 75 75 Level 1 14 | . . . 3 15 19 24 24 Level 2 5 | . . . . 27 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 614 | 5 152 113 223 614 273 278 300 Initial 273 | . . 40 39 90 273 26 128 Average 119 | . 36 72 56 220 145 108 121 Influence Increases 3601 | 5 321 83 529 1030 138 484 1011 Destroy 0b10 Robot/C 2040 | . 240 40 320 520 80 220 620 Destroy 0b10 Robot/NC 170 | 5 5 5 65 45 10 5 30 Destroy Leader 430 | . 50 10 78 112 40 30 110 Successful Hack 39 | . 4 . 18 12 5 . . Disable Machine 345 | . . 15 45 75 . 105 105 Destroy Structure 292 | . 22 13 3 86 3 49 116 Lose Combat Pursuer 285 | . . . . 180 . 75 30 Influence Decreases 3355 | 5 217 84 417 643 685 277 1027 Entered New Map 745 | . . 64 64 125 329 29 134 Time Decay 2011 | 5 167 20 347 390 356 208 518 Lost Part 571 | . 50 . 6 100 . 40 375 Purge Threat 28 | . . . . 28 . . . Squads Dispatched 20 | . 2 . 2 6 2 2 6 Investigation 4 | . . . 1 3 . . . Extermination 6 | . . . . . 2 2 2 Reinforcement 8 | . 2 . 1 2 . . 3 Assault 1 | . . . . 1 . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 11 | . 1 . 3 4 1 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 16 2 27 43 10 16 46 Peak Tracking Total 12 | . 7 2 4 7 5 4 12 Tactical Retreats 10 | . . . . 5 . 2 3 ECM-based Alert Blocks 4 | . . . . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 8 | . . . 1 1 . 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 23 | . . 1 3 5 . 7 7 Max in Single Turn 5 | . . 1 1 2 . 5 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 18 | . 3 . 5 5 5 . . Terminals 10 | . 1 . 3 3 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 4 | . 2 . . 2 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 44 | . 5 . 15 16 8 . . Successful 31 | . 3 . 12 9 7 . . Failed 13 | . 2 . 3 7 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 24 | . 3 . 7 10 4 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 3 . 2 . . Recycling Units 8 | . 2 . . 6 . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 15 | . 1 . 5 6 3 . . Record 2 | . . . . 2 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Recall Assault 1 | . . . . 1 . . . Registered Components 1 | . . . 1 . . . . Zone Layout 4 | . . . 2 . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . Scan Component 2 | . . . 1 . 1 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks 5 | . 2 . . 3 . . . Report Inventory 4 | . 2 . . 2 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 5 | . . . 5 . . . . Retrieve Study 5 | . . . 5 . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 9 | . . . 2 4 3 . . Full Trace Events 4 | . . . . 4 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . . 5 . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 58 | . . . 26 . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . 3 . . . . . . Non-combat 3 | . 3 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . parse_system 2 | . 2 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 89 | . . . . . . . 89 ECM 89 | . . . . . . . 89 Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 6669 | 84 799 58 1382 1440 801 669 1436 Spaces Moved 2890 | 43 420 44 601 586 435 239 522 Core 9 | 3 1 . . . 2 . 3 Treads 1353 | 40 316 . . 72 433 239 253 Legs 1528 | . 103 44 601 514 . . 266 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 175 152 155 160 120 Average Speed 185 | 153 150 120 188 177 163 238 223 Slowest Speed 1100 | 160 250 120 245 385 1100 240 595 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 22 | 3 58 19 34 46 9 5 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 257 | . 19 15 . 102 3 50 68 Melee . | . . . . . . . . Projectile 28 | . . . . . 1 9 18 AOE 229 | . 19 15 . 102 2 41 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3653 | 54 522 45 736 846 511 285 654 Wait 232 | . 15 . 40 132 32 11 2 Move 2883 | 42 419 43 600 585 434 238 522 Hop . | . . . . . . . . Pick Up 88 | 4 15 . 14 21 16 4 14 Fast Attach 27 | 6 3 . 4 2 2 . 10 Attach 67 | . 8 . 5 16 6 7 25 Detach 14 | . 3 . 2 3 4 . 2 Swap 6 | . . . 4 . . . 2 Drop 45 | . 8 . 11 16 8 1 1 Fire 224 | 2 43 2 55 41 9 23 49 Melee 66 | . 8 . . 30 . 1 27 Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 3) 693 | -10/Materials | Core integrity fell below 50% 734 | -10/Materials | Lost 4 parts (1p1n2w) 744 | -10/Materials | Core integrity fell below 20% 833 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Entered Mines 926 | -10/Mines | Discovered new exit (range 9) 942 | -10/Mines | Entered Materials 942 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1242 | -9/Materials | Build established: Scavenger-Gunner 1561 | -9/Materials | Discovered new exit (range 5) 1925 | -9/Materials | Repaired Aluminum Leg 2324 | -9/Materials | Entered another Materials area 2324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2636 | -8/Materials | Build established: Scientist-Tank 3014 | -8/Materials | Build established: Scientist-Gunner 3393 | -8/Materials | Lost 3 parts (1p1n1w) 3477 | -8/Materials | Lost 4 parts (2n2w) 3524 | -8/Materials | First assault squad dispatched 3575 | -8/Materials | Lost 3 parts (1p1u1w) 3747 | -8/Materials | Discovered new exit (range 7) 3754 | -8/Materials | Build established: Mutant 3764 | -8/Materials | Entered Factory 3764 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3854 | -7/Factory | Identified exit to Garrison 3982 | -7/Factory | Identified exit to DSF 4069 | -7/Factory | Build established: Tank 4107 | -7/Factory | Repaired Imp. Treads 4540 | -7/Factory | Discovered new exit (range 16) 4565 | -7/Factory | Entered another Factory area 4565 | -6/Factory | Evolved 2 slots: Utility x2 4962 | -6/Factory | Discovered new exit (range 15) 5234 | -6/Factory | Entered another Factory area 5234 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5534 | -5/Factory | Build established: Scavenger-Tank 5954 | -5/Factory | Crushed by falling debris 5954 | -5/Factory | System corruption reached 10% 6006 | -5/Factory | Lost 11 parts (2p2n4u3w) 6228 | -5/Factory | Lost 3 parts (1n2u) 6496 | -5/Factory | System corruption reached 30% 6531 | -5/Factory | Lost 5 parts (2n2u1w) 6587 | -5/Factory | Garrison activated, responded to threat 6598 | -5/Factory | Core integrity fell below 50% 6633 | -5/Factory | Destroyed 10 combat bots 6639 | -5/Factory | Lost 12 parts (2p3n2u5w) 6649 | -5/Factory | Core integrity fell below 20% 6670 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06659_ Manufacturing Mainframe disabled. 06661_ K-01 Serf collects debris. 06661_ U-05 Engineer lays Concrete. 06662_ Coolant Injector destroyed. 06662_ U-05 Engineer lays Concrete. 06662_ Slug penetrates Manufacturing Mainframe. 06663_ U-05 Engineer lays Concrete. 06665_ K-01 Serf collects debris. 06665_ U-05 Engineer lays Concrete. 06665_ Tesla Rifle destroyed. 06665_ Penetrated by Slug. 06666_ U-05 Engineer lays Concrete. 06668_ Y-64 Sentinel IFF system glitched. 06668_ Slug penetrates G-50 Soldier. 06668_ K-01 Serf cleans the Manufacturing Mainframe. 06668_ Slug penetrates Manufacturing Mainframe. 06669_ U-05 Engineer lays Concrete. 06669_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????######+?#####????????????????? | | #???????????????# ????????????????? | | """ #???????????????# ?????????????????? | | """ #???????????????# """" """"?????????????????? | | """ #???????????????# """" """"?????????????????? | | #???????????????# """ """" ????????????????? | | """ #???????????????# "" """" #???????????????? | | """ #???????????????# @ #???????????????? | | """ #???????????????# k " """" #???????????????? | | #???????????????# R"""" ????????????????? | | """ #?????????????? u " """"?????????????????? | | """ #?????????????# " """" #???????????????? | | """ #?????????????# % k #???????????????? | | #??????######## #####?????????????????? | | ! #??????# # # ??##########?????????? | | ############ # #h Y #### #?????????? | | #### g ## #= """" #?????????? | | #??# ##* % """" #?????????? | | " """ """ """ """ #??#| = """ #?????????? | | " """ """ """ """ #??#^ """ + ????????? | | " """ """ """ """ #??# % #?????????? | | #??# " #?????????? | | #??# " #????????? | | ########+#### ####^ " #????????? | | ??????? ??# * "" # ##????????? | | ?????? ?"??# ## ????????? | | ?????? ?????# ##### #???????? | | ????????????# / ??????? | | ????????????+ ######### % # "?????? | | ????????????# #???????# " ????? | | ????????????# #???????### ###?#/#???? | | ????????????############## #?????????#%#???? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 32 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 375 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 31% | -9/Materials Imp. Treads | 20% | -7/Factory Studied --------- Beam Cannon | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed ThrusterNullCyclogen Manual? 0 Play Time 00:53:12 Cumulative 21.7 hours Start 2026.02.12 @ 11:59:12 End 2026.02.12 @ 12:52:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1a34917-f274-4915-bccd-0351b98fcfbf