Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 07:52:15 Player: Khoroshiy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (18) 90 Value Destroyed (671) 671 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 6459 Bonus ------- High Alert Combat Kills 18 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 144/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Cannon Faulty Heavy Neutron Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Triangulator Enhanced Optical Array Improved Transmission Jammer Shield Generator > --- WEAPON ----------- Mass Driver > --- INVENTORY -------- Triangulator Force Field Heavy Ion Cannon Heavy Plasma Cannon Self-destruct Interrupter [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Layered Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Slots Evolved 12 | . . 2 . . . 6 2 2 . Power 2 | . . . . . . 1 . 1 . Propulsion 5 | . . 1 . . . 1 2 1 . Utility 4 | . . 1 . . . 3 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 76 | 6 8 12 1 5 4 18 20 . 2 Power 9 | 1 1 1 . . . 4 2 . . Engine 5 | 1 1 1 . . . 1 1 . . Core 4 | . . . . . . 3 1 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 4 4 . . . 2 6 . . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 16 | . 4 4 . . . 2 6 . . Utility 28 | 1 1 5 1 2 . 8 9 . 1 Device 21 | . 1 4 . 2 . 6 7 . 1 Storage 1 | 1 . . . . . . . . . Processor 2 | . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . . 2 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 2 . 3 4 4 3 . 1 Energy Gun 2 | 1 . . . . . 1 . . . Energy Cannon 6 | . . . . . . 3 2 . 1 Ballistic Gun 5 | 1 1 1 . . 2 . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . 1 1 . . . . . . . Special Weapon 5 | . . . . 3 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . 1 . . . Parts Lost 29 | . . 1 . . 1 13 11 . 3 Power 5 | . . . . . . 3 2 . . Propulsion 7 | . . 1 . . . 1 5 . . Utility 12 | . . . . . . 6 4 . 2 Weapon 5 | . . . . . 1 3 . . 1 Highest Loss Streak 7 | . . 1 . . 1 7 4 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 92 80 87 95 94 66 53 11 6 Engine 7 | . 14 11 11 11 11 4 . . . Core 1 | . . . . . . 3 8 . . Leg 1 | . 21 . . . . . . . . Flight 25 | . 5 31 33 33 33 25 19 . . Device 17 | . 10 16 22 22 22 21 11 3 3 Storage 1 | . 14 . . . . . . . . Processor 7 | . . . 10 11 11 6 4 3 . Energy Gun 1 | . 13 . . . . . . . . Ballistic Gun 1 | . 13 9 . . . . . . . Launcher 6 | . . 9 11 11 11 . . . . Special Weapon 3 | . . . . 6 5 2 . . . Naked Turns 37 | . . . . . . . . . 37 Heaviest Build 29 | 12 15 14 13 14 15 26 29 3 3 Greatest Support 39 | 20 20 15 15 15 15 29 39 3 3 Greatest Overweight (x) 4 | 1 4 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 4 4 Average Carried 4 | . 1 4 5 4 4 4 4 2 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 3 2 4 3 Class Distribution -------------------- 55% | Infiltrator-Sprinter 20% | Mutant 15% | Sprinter 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Sprinter | -9/Mines Infiltrator-Sprinter | -7/Zion Infiltrator-Sprinter | -6/Proximity Caves Infiltrator-Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Matter Collected 775 | 193 99 26 30 64 109 76 148 . 30 Remotely . | . . . . . . . . . . Salvage Created 396 | . 161 31 . . 98 76 . . 30 Parts 29 | . 12 3 . . 5 7 . . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Combat Hostiles Destroyed 17 | . 6 1 . . 6 3 . . 1 Melee 1 | . . . . . . . . . 1 Guns 6 | . 6 . . . . . . . . Cannons 3 | . . . . . . 3 . . . AOE 6 | . . 1 . . 5 . . . . Classes Destroyed 5 | . 2 2 . . 1 . . . . Operator 1 | . . 1 . . . . . . . Drone 2 | . . . . . 2 . . . . Swarmer 10 | . 3 . . . 3 3 . . 1 Grunt 3 | . 3 . . . . . . . . Sentry 2 | . . 1 . . 1 . . . . Best Kill Streak 5 | . 5 2 . . 5 3 . . 1 Combat Bots Only 5 | . 5 1 . . 5 3 . . 1 Max Kills in Single Turn 2 | . 1 1 . . 2 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Hostile Shots Fired 637 | . 32 22 2 . 58 203 194 . 126 Missed 268 | . 8 12 1 . 33 93 80 . 41 Damage Taken 5365 | . 363 139 6 . 210 1494 1806 . 1347 Core 2464 | . 172 24 . . 28 489 592 . 1159 Absorbed by Shields 255 | . . . . . . 45 146 . 64 Redirected to Shielding 101 | . . . . . . . 81 . 20 Regen/Repaired (Parts) 59 | . . . . 59 . . . . . Core Remaining (%) 60 | 100 31 . . . 87 42 40 . . Volleys Fired 70 | . 23 8 . . 21 13 2 . 3 Largest 2 | . 2 2 . . 2 1 1 . 1 Hottest 110 | . 60 50 . . 110 65 65 . 105 Shots Fired 101 | . 46 14 . . 23 13 2 . 3 Gun 58 | . 46 8 . . . 4 . . . Cannon 14 | . . . . . . 9 2 . 3 Launcher 13 | . . 6 . . 7 . . . . Special 16 | . . . . . 16 . . . . Kinetic 32 | . 23 8 . . . . 1 . . Thermal 52 | . 23 . . . 16 9 1 . 3 Explosive 13 | . . 6 . . 7 . . . . Electromagnetic 4 | . . . . . . 4 . . . Robot Hit Streak 7 | . 7 7 . . 6 2 3 . 1 Robot Miss Streak 4 | . 2 3 . . 2 4 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 58 | . 33 11 . . 6 6 1 . 1 Core Hits 36 | . 12 5 . . 13 3 . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . Burn 2 | . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 997 | . 326 191 . . 248 151 26 . 55 Guns 412 | . 326 42 . . . 44 . . . Cannons 169 | . . . . . . 107 26 . 36 Explosions 375 | . . 149 . . 226 . . . . Melee . | . . . . . . . . . . Ramming 19 | . . . . . . . . . 19 Kinetic 192 | . 124 42 . . . . 26 . . Thermal 367 | . 202 . . . 22 107 . . 36 Explosive 375 | . . 149 . . 226 . . . . Electromagnetic 44 | . . . . . . 44 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . . 16 . . . . Projectiles . | . . . . . . . . . . Explosions 16 | . . . . . 16 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 42 | . . 21 . . 13 . . . 8 Shots 2 | . . 1 . . 1 . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 298 | . 120 18 . . 298 161 66 . 118 Average Temperature 72 | . 45 10 . . 126 63 30 . 72 Received Heat Transfer 543 | . 117 60 . . 24 63 96 . 183 Effects 2 | . . . . . 2 . . . . Energy Bleed 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 5 | . 1 . . . 3 1 . . . Heat Transferred 1115 | . 450 . . . 480 148 . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Peak Influence 641 | . 220 289 142 . . 641 598 173 313 Initial 313 | . . 92 112 . . 300 313 173 121 Average 282 | . 110 200 121 . . 391 419 173 165 Maximum Alert Level 2 | . 1 1 . . . 2 2 . 1 Low Security (%) 30 | 100 64 27 100 . . . . 100 75 Level 1 45 | . 35 72 . . . 59 51 . 24 Level 2 23 | . . . . . . 40 48 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . . 1 2 2 . . Investigation 4 | . . 1 . . 1 1 1 . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . 1 1 . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Distress Signals 2 | . . 1 . . . 1 . . . Communications Jammed 25 | . . . . . . . 25 . . Distress Signals 18 | . . . . . . . 18 . . Times Spotted 146 | . 11 11 8 . 12 50 37 . 17 Peak Tracking Total 10 | . 6 4 3 . 5 10 10 . 9 Tactical Retreats 32 | . 1 2 3 . 2 14 8 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Traps Triggered 8 | . 2 . . . . 1 . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Machines Disabled 3 | . . 2 . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Machines Accessed 13 | . 1 3 . 1 1 2 3 2 . Terminals 5 | . 1 2 . . 1 . 1 . . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 2 | . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 33 | . 2 6 . 5 3 4 11 2 . Successful 24 | . 2 3 . 5 3 2 8 1 . Failed 9 | . . 3 . . . 2 3 1 . Catastrophic 2 | . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 25 | . . . . 7 . . 18 . . Terminals 9 | . 2 3 . . 3 . 1 . . Fabricators 4 | . . . . . . 3 . 1 . Repair Stations 3 | . . . . . . 1 2 . . Recycling Units 11 | . . 3 . . . . 8 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 12 | . 2 1 . 5 3 . 1 . . Record 4 | . 1 . . . 3 . . . . Part Schematic 5 | . . . . 5 . . . . . Open DSF 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks 8 | . . 2 . . . . 6 . . Recycle Component 2 | . . . . . . . 2 . . Process 2 | . . . . . . . 2 . . Retrieve Matter 3 | . . 1 . . . . 2 . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 3 . . 1 2 2 2 . Full Trace Events 3 | . . 1 . . 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . . . . . . 2 . . Recycled Matter 84 | . . . . . . . 84 . . Retrieved Matter 47 | . . . . . . . 47 . . Retrieved Components 1 | . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Total Allies 4 | . . . . 4 . . . . . Largest Group 4 | . . . . 4 . . . . . Highest-Rated Group 156 | . . . . 156 . . . . . Highest-Rated Ally 40 | . . . . 40 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 5 . . Prototype Stockpiles 1 | . . . . . . . 1 . . Trap Installations 1 | . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Turns Passed 3402 | 39 286 190 107 1005 573 494 483 42 183 Spaces Moved 7625 | 28 166 249 362 2556 1511 1112 1291 79 271 Core 542 | 8 4 . . . . 125 55 79 271 Treads . | . . . . . . . . . . Legs 139 | 20 119 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6944 | . 43 249 362 2556 1511 987 1236 . . Fastest Speed 24 | 50 37 29 29 29 29 26 24 50 50 Average Speed 33 | 108 122 44 29 29 29 29 30 50 50 Slowest Speed 280 | 120 280 117 29 29 29 99 50 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 34 | . . 1 1 . . 7 25 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 32 21 64 93 98 22 42 2 41 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 16 | . . . 1 1 1 . 13 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 3 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 46 | . . 31 . . 12 1 1 . 1 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 1 1 . 1 AOE 43 | . . 31 . . 12 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Gar Total 8343 | 33 204 320 361 2819 1592 1261 1359 80 314 Wait 494 | . . 30 . 252 53 113 46 . . Move 7552 | 27 165 246 359 2555 1510 1099 1244 78 269 Hop 28 | . . 1 1 . . 5 21 . . Pick Up 35 | . 6 6 . 4 1 8 7 2 1 Fast Attach 38 | 6 7 4 1 . 1 4 15 . . Attach 32 | . 1 7 . 2 2 13 5 . 2 Detach 17 | . . 8 . . 2 4 3 . . Swap 6 | . . 1 . 3 1 1 . . . Drop 32 | . 2 9 . 3 1 1 16 . . Fire 70 | . 23 8 . . 21 13 2 . 3 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . 35 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Core integrity fell below 50% 287 | -10/Materials | Discovered new exit (range 12) 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 499 | -9/Materials | Discovered new exit (range 16) 516 | -9/Materials | Entered Mines 586 | -9/Mines | Discovered new exit (range 16) 590 | -9/Mines | Learned location of Storage (-9) 621 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 623 | -9/Mines | Entered Zion 660 | -7/Zion | Discovered new exit (range 15) 732 | -7/Zion | Found Prototype Special Weapon 733 | -7/Zion | Identified RU-N14's Throwing Claymores 748 | -7/Zion | Learned location of 1 exit from Factory 794 | -7/Zion | Build established: Infiltrator-Sprinter 835 | -7/Zion | Visited the Megawrench Repair Shop 835 | -7/Zion | Megawrench repaired 3 parts 901 | -7/Zion | Imprinted 903 | -7/Zion | Declared Zion's savior 1078 | -7/Zion | Received a visual enhancement algorithm 1117 | -7/Zion | Given the Hacking Drone Bay 1118 | -7/Zion | Found Prototype Device 1119 | -7/Zion | Identified Hacking Drone Bay 1628 | -7/Zion | Entered Proximity Caves 1630 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1741 | -6/Proximity Caves | Spotter reported a threat 1742 | -6/Proximity Caves | Spotter reported a threat 1816 | -6/Proximity Caves | Spotted B-75 Beast 2087 | -6/Proximity Caves | Discovered new exit (range 7) 2201 | -6/Proximity Caves | Entered Factory 2201 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2202 | -6/Factory | Identified exit to Lower Caves 2496 | -6/Factory | Lost 7 parts (2p3u2w) 2551 | -6/Factory | Search patrols dispatched 2612 | -6/Factory | Core integrity fell below 50% 2646 | -6/Factory | Lost 3 parts (1n2u) 2666 | -6/Factory | Garrison activated, responded to threat 2691 | -6/Factory | Discovered new exit (range 10) 2695 | -6/Factory | Entered another Factory area 2695 | -5/Factory | Evolved 2 slots: Propulsion x2 2892 | -5/Factory | Spotted B-75 Beast 2895 | -5/Factory | Retrieved Zion intel report: Active Garrisons 2901 | -5/Factory | Discovered new exit (range 19) 2933 | -5/Factory | Build established: Sprinter 2995 | -5/Factory | Search patrols dispatched 3064 | -5/Factory | Retrieved Zion intel report: Trap Installations 3068 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3070 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3141 | -5/Factory | Lost 4 parts (1p1n2u) 3151 | -5/Factory | Discovered new exit (range 22) 3153 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3170 | -5/Factory | Core integrity fell below 50% 3178 | -5/Factory | Entered another Factory area 3178 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3191 | -4/Factory | Lost 3 parts (3n) 3193 | -4/Factory | Identified exit to Garrison 3220 | -4/Factory | Entered Garrison 3268 | -4/Garrison | Triggered checkpoint 3286 | -4/Garrison | Spotted B-86 Titan 3328 | -4/Garrison | Triggered checkpoint 3330 | -4/Garrison | Triggered checkpoint 3347 | -4/Garrison | Discovered new exit (range 10) 3352 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3358 | -4/Garrison | Triggered checkpoint 3365 | -4/Garrison | Core integrity fell below 50% 3370 | -4/Garrison | Garrison Relay disabled 3383 | -4/Garrison | Core integrity fell below 20% 3403 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Transmission Jammer destroyed. Field strength at 55. Field strength at 49. Field strength at 39. Field strength at 19. Field strength at 8. Stasis field depleted. Garrison Relay disabled. Relay Coupler [Duelist] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Matter Neutralizer destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. [Achievement: Fist Fight] Destabilizing: System corrupted (+1). Acquired 30 matter. G-67 Veteran suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# < #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ????????????????????????###################### #? | | ????????????????????????# g #? | | ????????????????????????#@ #? | | ????????????????????????# ######################? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????#??????????# #?????????????????????? | | ?????????????# ?????????# #?????????????????????? | | ?????????????# ??####??#ss#?????????????????????? | | ?????????????# ?# ?# #?????????????????????? | | ?????????????# ## ## ##????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" g #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ?# ## ##########???????????? | | ?????????????# #???????????? | | ?????????????# #???????????? | | ?????????????# ####### #???????????? | | ?????????????# ##""""## ##?????# #???????????? | | ?????????????# ???????# #??????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Core Shielding 30 Utility Shielding 33 Evasion (%) 74 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Fist Fight I'm Back, Baby! It's Just You Robot Respite The One Total Silence Tourist Challenges ------------ None Game ------ Seed WardroneExplosiveMediator Manual? 0 Play Time 01:59:47 Cumulative 4.4 hours Start 2024.04.22 @ 05:24:30 End 2024.04.22 @ 07:52:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4e9b51dc-f05e-47d0-84b8-99ab4554b1aa