Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 02:08:00 Player: 277 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (127) 635 Value Destroyed (4134) 4134 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (917) 917 TOTAL SCORE: 9566 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 659 Cogmind --------- Core Integrity 0/850 Matter 535/550 Energy 39/100 System Corruption 10% Temperature Cool (43) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Armored Scrap Engine Matter Compressor (fused) Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Target Analyzer Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Hpw. EM Shock Construct/G > --- INVENTORY (5) ---- Advanced Heat Sink Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Compressor-Deuterium Core > --- PROPULSION ------- Flexi-carbon Leg FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Matter Compressor Visual Processing Unit Advanced Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Thermal Construct/G > --- INVENTORY -------- Improved Cooling System Advanced EMP Blaster Improved Grenade Launcher [Rating: 78] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Titanium Leg Leg Titanium Leg Utility Visual Processing Unit Device Armored Scrap Engine Storage Matter Compressor Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Constructs Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Slots Evolved 8 | . . 2 2 . . 4 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 2 . . 4 . Weapon . | . . . . . . . . Parts Attached 66 | 7 4 6 13 11 5 20 . Power 7 | 1 1 1 1 2 . 1 . Engine 7 | 1 1 1 1 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 2 2 4 2 . Treads . | . . . . . . . . Leg 12 | 2 . . 2 2 4 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 1 5 8 4 1 14 . Device 17 | 1 1 2 3 2 1 7 . Storage 2 | . . 1 . . . 1 . Processor 8 | . . 2 2 1 . 3 . Hackware 3 | . . . . . . 3 . Protection 4 | . . . 3 1 . . . Artifact . | . . . . . . . . Weapon 13 | 3 2 . 2 3 . 3 . Energy Gun 4 | 3 . . . 1 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 5 | . 2 . 2 . . 1 . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 20 | . . . 1 1 . 14 4 Power 2 | . . . . . . 2 . Propulsion 6 | . . . 1 . . 3 2 Utility 7 | . . . . 1 . 6 . Weapon 5 | . . . . . . 3 2 Highest Loss Streak 4 | . . . 1 1 . 4 4 To Critical Strikes . | . . . . . . . . Average Backups 4 | . 4 4 4 4 5 3 2 Power . | . . . . . . . . Propulsion . | . . . . . 1 . . Utility 1 | . 1 1 1 2 1 . 2 Weapon 2 | . 3 3 2 1 2 2 . Tool/Special . | . . . . . . . . Unused Backups 9 | . . 1 2 3 . 1 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 1 1 . . 2 Weapon 5 | . . 1 1 2 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 99 97 96 99 95 77 81 Engine 5 | . 14 10 9 9 9 2 5 Core 1 | . . . . . . 3 . Leg 14 | . 28 22 16 17 18 9 6 Device 17 | . 16 15 16 17 13 18 8 Storage 2 | . . . . . . 5 6 Processor 20 | . . 16 28 27 27 16 26 Hackware 2 | . . . . . . 6 13 Protection 5 | . 10 9 6 9 9 1 . Energy Gun 1 | . 12 . . . . 1 13 Energy Cannon 3 | . . . . 4 9 2 . Ballistic Cannon 9 | . 15 22 18 13 9 4 . Peak Build Rating 78 | 8 10 17 35 40 52 78 73 Average Rating 49 | 6 9 15 27 36 44 66 68 On Entrance 29 | . 8 10 17 34 40 52 73 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 . Naked Turns . | . . . . . . . . Heaviest Build 36 | 8 15 23 27 36 36 35 26 Greatest Support 39 | 20 20 20 36 34 38 39 36 Greatest Overweight (x) 9 | . . 1 2 2 9 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 3 Average Carried 4 | . 4 4 4 4 5 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 5 5 3 2 Scrap Engine Consumption 112 | . . . . . 26 85 1 Constructs Created 7 | . . . . . . 7 . Constructs Modified 36 | . . . . . . 35 1 Class Distribution -------------------- 34% | Commander-Skirmisher 27% | Skirmisher 17% | Hacker-Mutant 12% | Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Matter Collected 3301 | 220 64 517 374 596 162 1368 . Remotely . | . . . . . . . . Salvage Created 3999 | 25 64 594 331 742 180 1990 73 Parts 242 | 3 5 40 30 50 9 101 4 Haulers Intercepted 4 | . . 1 1 1 . 1 . Recyclers Shooed 10 | 1 . 1 . . . 8 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Combat Hostiles Destroyed 84 | . 2 14 9 18 4 36 1 Guns 9 | . . . . . . 8 1 Cannons 64 | . 2 14 9 18 4 17 . AOE 11 | . . . . . . 11 . Classes Destroyed 19 | 1 2 7 3 . 2 4 . Worker 14 | . . 4 2 2 . 6 . Builder 4 | . . . 1 1 . 2 . Tunneler 1 | 1 . . . . . . . Hauler 4 | . . 1 1 1 . 1 . Recycler 6 | . . 2 . . . 4 . Mechanic 2 | . . 1 . . . 1 . Operator 2 | . . . . . . 2 . Watcher 10 | . 1 2 . 2 . 5 . Swarmer 20 | . . 4 . 3 . 13 . Cutter 3 | . . . 3 . . . . Grunt 20 | . 2 4 2 6 . 6 . Brawler 4 | . . 1 1 . . 1 1 Sentry 24 | . . 5 2 9 3 5 . Specialist 2 | . . . . . . 2 . Hunter 2 | . . . 1 . . 1 . Programmer 7 | . . . . . . 7 . Behemoth 1 | . . . . . . 1 . Scientist 1 | . . . . . 1 . . Scrapper 1 | . . . . . 1 . . Best Kill Streak 9 | 1 1 9 5 5 2 8 1 Combat Bots Only 4 | . 1 4 4 3 2 4 1 Max Kills in Single Turn 4 | 1 1 2 2 2 1 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Hostile Shots Fired 599 | . 1 48 29 45 15 427 34 Missed 207 | . 1 14 9 12 5 161 5 Hits 392 | . . 34 20 33 10 266 29 Melee 12 | . . . 9 . . . 3 Projectile 380 | . . 34 11 33 10 266 26 AOE 2 | . . . . . . 2 . Critical Strikes 9 | . . . 2 2 . 4 1 Damage Taken 5856 | . . 366 361 398 168 4030 533 Core 1092 | . . 72 94 54 13 708 151 Absorbed by Shields 319 | . . . . 73 . 246 . Regen/Repaired (Parts) 1349 | . 3 5 . 113 . 1228 . Core Remaining (%) 88 | 100 100 82 . . 70 . . Volleys Fired 318 | 11 6 45 25 39 16 167 9 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 202 | 90 80 66 80 140 140 202 108 Shots Fired 571 | 22 12 90 50 78 28 273 18 Gun 115 | 22 4 . . . . 71 18 Cannon 449 | . 8 90 50 78 28 195 . Launcher 7 | . . . . . . 7 . Special . | . . . . . . . . Kinetic 391 | . 8 90 50 69 14 160 . Thermal 149 | 11 . . . 9 14 106 9 Explosive 4 | . . . . . . 4 . Electromagnetic 27 | 11 4 . . . . 3 9 Robot Hit Streak 17 | 8 4 13 8 15 5 17 7 Robot Miss Streak 6 | 2 1 2 5 2 2 6 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 374 | 16 6 60 27 45 20 185 15 Core Hits 216 | 2 3 25 17 28 9 129 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | 2 . 2 3 2 . 4 1 Burn 4 | 2 . . . . . 1 1 Blast 10 | . . 2 3 2 . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11586 | 221 125 1317 720 1350 757 6751 345 Guns 1592 | 221 40 . . . . 986 345 Cannons 8328 | . 85 1317 720 1350 756 4100 . Explosions 1658 | . . . . . . 1658 . Melee . | . . . . . . . . Ramming 8 | . . . . . 1 7 . Kinetic 6287 | . 85 1317 720 1128 337 2700 . Thermal 3342 | 125 . . . 222 419 2433 143 Explosive 1455 | . . . . . . 1455 . Electromagnetic 494 | 96 40 . . . . 156 202 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 3 . . . . 10 10 Average Corruption 4 | . 2 . . . . 4 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . . . . . . 62 5 Message Errors 14 | . . . . . . 13 1 Matter Fused 16 | . . . . . . 16 . Heat Flow Errors 8 | . . . . . . 7 1 Energy Discharges 4 | . . . . . . 4 . Parts Rejected 2 | . . . . . . 1 1 Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 9 | . . . . . . 7 2 Data Loss (major) 4 | . . . . . . 4 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 323 | . . 19 . . 8 296 . Projectiles 151 | . . 19 . . 8 124 . Explosions 172 | . . . . . . 172 . Melee . | . . . . . . . . Knockbacks 49 | . 1 3 7 4 4 30 . Impact . | . . . . . . . . Kinetic 45 | . 1 3 6 4 3 28 . Secondary 4 | . . . 1 . 1 2 . Self-Inflicted Damage 674 | . . . . . . 674 . Shots 14 | . . . . . . 14 . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 1 1 1 . Kicked 3 | . . . . 1 1 1 . Crushed . | . . . . . . . . Highest Temperature 300 | 300 42 69 99 147 211 284 193 Average Temperature 60 | 140 13 24 43 40 72 72 71 Received Heat Transfer 1156 | . . 54 36 186 57 571 252 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . 2 5 . Heat Transferred 5061 | 518 . . . 250 415 3545 333 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . . . 1 Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Maximum Alert Level 3 | . . 1 . 1 . 3 . Low Security (%) 62 | 100 100 81 100 44 100 43 . Level 1 18 | . . 18 . 55 . 15 . Level 2 10 | . . . . . . 22 . Level 3 8 | . . . . . . 18 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 980 | 5 36 246 177 366 139 980 . Initial 139 | . . . 94 64 139 19 . Average 216 | . 8 83 64 208 44 345 . Influence Increases 4165 | 5 100 478 328 992 301 1931 30 Destroy 0b10 Robot/C 2020 | . 40 280 180 460 120 920 20 Destroy 0b10 Robot/NC 220 | 5 5 50 20 30 . 110 . Destroy Leader 568 | . 2 76 52 156 . 272 10 Allied During Kill 432 | . . . . 240 96 96 . Successful Hack 219 | . 22 21 33 55 12 76 . Select Force Hacks 30 | . . 30 . . . . . Disable Machine 360 | . 15 15 15 15 60 240 . Destroy Structure 196 | . 1 6 13 21 13 142 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 105 | . 15 . 15 15 . 60 . Influence Decreases 3615 | 5 99 255 399 787 612 1009 449 Entered New Map 826 | . . 1 130 89 219 28 359 Time Decay 2179 | 5 99 254 249 538 353 631 50 Lost Part 200 | . . . 10 10 . 140 40 Lost Ally 260 | . . . 10 . 40 210 . Purge Threat 150 | . . . . 150 . . . Squads Dispatched 25 | . . 1 2 5 . 17 . Investigation 3 | . . 1 . 2 . . . Extermination 7 | . . . . . . 7 . Reinforcement 7 | . . . 1 . . 6 . Assault . | . . . . . . . . Garrison 8 | . . . 1 3 . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Distress Signals 7 | . . 1 . 1 . 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 4 19 11 23 10 69 5 Peak Tracking Total 5 | . 2 5 3 3 2 5 4 Tactical Retreats 7 | . 1 . 1 1 . 4 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Traps Triggered 11 | . 2 . . 1 . 8 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . . 3 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Machines Disabled 25 | . 1 1 1 1 5 16 . Max in Single Turn 6 | . 1 1 1 1 1 6 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Machines Accessed 63 | . 5 8 8 16 5 21 . Terminals 35 | . 3 6 5 12 2 7 . Fabricators 2 | . . . . . . 2 . Repair Stations 9 | . 1 1 1 2 . 4 . Recycling Units 8 | . 1 . 1 1 1 4 . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 5 | . . . 1 1 . 3 . Total Hacks 195 | . 15 25 25 48 36 46 . Successful 116 | . 8 10 13 28 33 24 . Failed 79 | . 7 15 12 20 3 22 . Catastrophic 14 | . 1 1 1 7 1 3 . Database Lockouts . | . . . . . . . . Manual 97 | . 9 13 22 23 9 21 . Terminals 104 | . 8 19 22 32 7 16 . Fabricators 4 | . . . . . . 4 . Repair Stations 25 | . 4 3 1 7 . 10 . Recycling Units 20 | . 3 . 1 5 3 8 . Scanalyzers 6 | . . 3 . . . 3 . Garrison Access 10 | . . . 1 4 . 5 . Terminal Hacks 59 | . 2 4 4 15 28 6 . Record 24 | . . . . . 24 . . Robot Analysis 7 | . . 1 1 3 1 1 . Prototype ID Bank 10 | . 2 2 2 2 . 2 . Open Door 4 | . . . . 4 . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 4 | . . 1 1 1 1 . . Alert Level 3 | . . . . 1 . 2 . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . Reprogram Traps 1 | . . . . 1 . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . 3 2 . 4 . 8 . Scan Component 8 | . 1 1 . 2 . 4 . Repair 7 | . 1 1 . 2 . 3 . Refit 2 | . 1 . . . . 1 . Recycling Unit Hacks 5 | . . . . 2 . 3 . Report Inventory 2 | . . . . 1 . 1 . Retrieve Components 3 | . . . . 1 . 2 . Scanalyzer 3 | . . 2 . . . 1 . Insert Component 1 | . . . . . . 1 . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 32 | . 3 2 9 7 5 6 . Terminals 17 | . 3 1 7 2 4 . . Track 4 | . 1 . 1 1 1 . . Assimilate 2 | . . . 2 . . . . Botnet 7 | . 2 1 2 . 2 . . Detonate 1 | . . . 1 . . . . Disrupt 1 | . . . . . 1 . . Operators 2 | . . . 1 1 . . . Fabricators 3 | . . . . . . 3 . Fabnet 2 | . . . . . . 2 . Haulers 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Mechanics 1 | . . . . 1 . . . Recycling Units 3 | . . . 1 1 1 . . Mask 3 | . . . 1 1 1 . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access 7 | . . . 1 3 . 3 . Broadcast 2 | . . . . 1 . 1 . Decoy 2 | . . . 1 . . 1 . Redirect 1 | . . . . 1 . . . Watchers 2 | . . . . 1 . 1 . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 47 | . 3 7 6 13 3 15 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired 7 | . 1 1 . 2 . 3 . Time 274 | . 38 32 . 82 . 122 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . . 2 . 10 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 14 | . . . . 1 13 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Total Allies 24 | . . . 1 10 13 . . Largest Group 17 | . . . 1 10 17 17 . Highest-Rated Group 319 | . . . 10 173 319 319 . Highest-Rated Ally 34 | . . . 10 29 34 34 . Total Orders 19 | . . . . 11 5 3 . STAY 3 | . . . . 1 1 1 . FOLLOW 6 | . . . . 4 1 1 . TUNNEL 1 | . . . . . . 1 . EXPLORE 6 | . . . . 4 2 . . RETURN 3 | . . . . 2 1 . . Ally Attacks 189 | . . . . 48 34 107 . Total Damage 3053 | . . . . 661 446 1946 . Kills 24 | . . . . 5 6 13 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted 2 | . . . . . 2 . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Active Infowar (turns) 8696 | 55 55 591 568 1521 1617 4183 106 Optics 8526 | . . 531 568 1521 1617 4183 106 Sensors 2680 | . . . . . . 2680 . Terrain 5708 | 55 55 590 568 1521 888 2031 . ECM 17 | . . . . . . 17 . Robot Analysis Total 7 | . . 1 1 3 1 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches 12 | . . . . 12 . . . Drone Recoveries 2 | . . . . 1 1 . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Turns Passed 8997 | 94 305 603 568 1521 1617 4183 106 Spaces Moved 5160 | 41 211 374 397 805 803 2489 40 Core 8 | 3 . . 2 . 1 . 2 Treads . | . . . . . . . . Legs 4996 | 38 211 374 395 805 802 2333 38 Wheels 156 | . . . . . . 156 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 125 100 100 164 Average Speed 132 | 114 120 107 111 136 173 126 170 Slowest Speed 500 | 120 120 175 245 260 500 206 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 39 46 24 94 99 69 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 3 . 1 . Terrain Destroyed 105 | . 1 3 12 15 . 74 . Melee . | . . . . . . . . Projectile 48 | . 1 3 12 15 . 17 . AOE 57 | . . . . . . 57 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Total 6713 | 62 250 486 473 1141 992 3249 60 Wait 966 | 3 23 47 19 246 88 530 10 Move 5153 | 40 210 373 396 804 802 2488 40 Hop . | . . . . . . . . Pick Up 35 | 1 5 4 6 9 2 8 . Fast Attach 38 | 6 1 4 6 3 2 16 . Attach 14 | . . 3 1 2 . 7 1 Detach 2 | . . . . . . 2 . Swap 37 | 1 3 3 9 12 3 6 . Drop 53 | . 2 7 11 12 7 14 . Fire 318 | 11 6 45 25 39 16 167 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . 1 1 1 . Crush . | . . . . . . . . Escape Stasis 15 | . . . . 5 . 10 . Rewire 74 | . . . . 3 71 . . Trap . | . . . . . . . . Miscellaneous 5 | . . . . 5 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: [*Fac x3] / *Low) -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Repaired Imp. Terrain Scanner 306 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 5) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 676 | -9/Materials | Discovered new exit (range 17) 710 | -9/Materials | Repaired Imp. Ion Engine 921 | -9/Materials | Build established: Skirmisher 966 | -9/Materials | Discovered new exit (range 18) 1003 | -9/Materials | Entered another Materials area 1003 | -8/Materials | Evolved 2 slots: Utility x2 1038 | -8/Materials | Discovered new exit (range 11) 1104 | -8/Materials | Identified exit to Storage 1268 | -8/Materials | Discovered exit to Storage (range 17) 1408 | -8/Materials | Garrison activated, responded to threat 1571 | -8/Materials | Entered Storage 1715 | -8/Storage | Repaired Adv. Assault Cannon 1978 | -8/Storage | Discovered new exit (range 9) 2176 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2203 | -8/Storage | Garrison activated, responded to threat 2330 | -8/Storage | Met 01-MTF 2346 | -8/Storage | Discovered new exit (range 8) 2455 | -8/Storage | Repaired Titanium Leg 2476 | -8/Storage | Build established: Commander-Skirmisher 3092 | -8/Storage | Entered Recycling 3092 | -8/Recycling | Accompanied by 18 allies (01-MTF) 3093 | -8/Recycling | Met a Zionite searching for Scraptown 3540 | -8/Recycling | Scanned before Scraplab entrance 3585 | -8/Recycling | Entered Scraplab 3590 | -8/Recycling | Lost 5 allies 3604 | -8/Recycling | Discovered new exit (range 3) 3806 | -8/Recycling | Discovered new exit (range 62) 3976 | -8/Recycling | Angered Scraplab inhabitants 3981 | -8/Recycling | Found Prototype Device 3981 | -8/Recycling | Identified Scrap Engine 4278 | -8/Recycling | Build established: Commander-Mutant 4709 | -8/Recycling | Entered Factory 4709 | -6/Factory | Accompanied by 17 allies 4709 | -6/Factory | Evolved 4 slots: Utility x4 4855 | -6/Factory | Discovered new exit (range 8) 5009 | -6/Factory | Build established: Commander-Skirmisher 5521 | -6/Factory | Garrison activated, responded to threat 5829 | -6/Factory | Repaired Adv. Sensor Array 5962 | -6/Factory | Lost 3 allies 6006 | -6/Factory | Spotted B-75 Beast 6057 | -6/Factory | Destroyed B-75 Beast 6062 | -6/Factory | Lost 10 allies 6302 | -6/Factory | Build established: Skirmisher 6805 | -6/Factory | Discovered new exit (range 13) 6853 | -6/Factory | Garrison activated, responded to threat 6992 | -6/Factory | Repaired Flexi-carbon Leg 7249 | -6/Factory | Build established: Hacker-Mutant 8026 | -6/Factory | Core integrity fell below 50% 8060 | -6/Factory | Lost 4 parts (1p2u1w) 8426 | -6/Factory | Core integrity fell below 20% 8550 | -6/Factory | System corruption reached 10% 8552 | -6/Factory | Repaired Flak Gun 8595 | -6/Factory | Build established: Mutant 8674 | -6/Factory | Allied Derelicts emerged from ambush trap array 8741 | -6/Factory | Discovered new exit (range 16) 8836 | -6/Factory | Discovered new exit (range 16) 8890 | -6/Factory | Identified exit to Lower Caves 8892 | -6/Factory | Entered Lower Caves 8998 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08923_ Imp. Cooling System ripped off. 08930_ N3DDERBHTI0ZOLMMPZ53 08965_ System corrupted: Component data lost. 08974_ B-48 Gladiator suffers critical hit (Burn). 08981_ System corrupted: Imp. Deuterium Engine rejected. 08982_ Arm. Scrap Engine consumes Imp. Deuterium Engine. 08983_ B-48 Gladiator destroyed. 08983_ Switching to secondary target: G-50 Soldier. 08983_ Critical hit (Burn: +37). 08987_ Lgt. Treads fries itself beyond repair. 08987_ Imp. Light Armor Plating fries itself beyond repair. 08989_ FC Exoskeleton destroyed. 08989_ FC Exoskeleton core remains intact and functional. 08991_ Thermal Construct/G destroyed. 08991_ Arm. Scrap Engine damaged due to network destabilization (-7). 08991_ FC Exoskeleton destroyed. 08991_ Arm. Scrap Engine damaged due to network destabilization (-9). 08996_ Rnf. Deuterium Engine fries itself beyond repair. 08996_ Adv. EMP Blaster destroyed. 08997_ Mace fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????####????????????????????????? | | ??????????????# #??## ##???????????????????????? | | ?????????????## ### ##??????????????????????? | | ?????????##### ##?????????????????????? | | ?????????# ##????????????????????? | | ?????????# g ###??????????????????? | | ?????????????## g ####???????????????? | | ????????????## ##g ##??????????????? | | ????????????# ####@### #??????????????? | | ????????????## #??###?# #??????????????? | | ?????????????##### #?????## ##??????????????? | | ?????????????????# ##????# ##???????????????? | | ????????????????## ##???# ##????????????????? | | ????????????????# #???## ##?????????????????? | | ????????????? #????###??????????????????? | | ????????? #?????????????????????????? | | ?????# ????????????????????????? | | ????# ### #??????????????????????? | | ????# ## ##?? ?????????????????????? | | ????###### #?## #??? ???????????????????? | | ?????????####???# #????## ?????????????????? | | ????????????????# #?????? ????????????????? | | ????????????????# #??????? ????????????????? | | ????????????????# ???????? ####?????????????????? | | ????????????????# ?????????#????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 19 Energy Capacity 397 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 24 Item Schematics ----------------- Trap Extractor | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Med. Battery | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 86% | -10/Materials Imp. Ion Engine | 92% | -9/Materials Adv. Assault Cannon | 65% | -8/Storage Titanium Leg | 60% | -8/Storage Adv. Sensor Array | 45% | -6/Factory Flexi-carbon Leg | 41% | -6/Factory Flak Gun | 18% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Fitting Room Frienemies Heavy Suspicion Item+ Not So Scrappy Overwhelming Plot Armor Scrappetite You May Approach The Wall Challenges ------------ None Game ------ Seed ParticlePrecisionFrame Manual? 0 Play Time 02:41:46 Cumulative 336.8 hours Start 2025.11.10 @ 23:15:58 End 2025.11.11 @ 02:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 62 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5e7ebdb-8c83-446e-948d-3d3bf89c083d