Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 06:35:07 Player: Demo Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (783) 783 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1470) 1470 TOTAL SCORE: 6553 Bonus ------- Pacifist 470 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (21) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Hardened Heavy Armor Plating Plasma Cutter CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Microactuators > --- WEAPON ----------- Maul Heavy Mace > --- INVENTORY -------- Light Ion Engine Gravity Neutralizer Stasis Canceller System Shield Datajack Plasma Cutter CPS Tube [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Melee Analysis Suite Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Heavy Mace Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Slots Evolved 10 | . . 2 . . . 6 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 8 | . . . . . . 6 2 . Weapon . | . . . . . . . . . Parts Attached 43 | . 1 4 2 2 3 21 10 . Power 4 | . . . 2 . . 1 1 . Engine 3 | . . . 2 . . 1 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 15 | . . 2 . 2 2 6 3 . Treads 3 | . . 1 . 1 . 1 . . Leg 5 | . . . . . 1 3 1 . Wheel 6 | . . 1 . 1 1 1 2 . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 19 | . . 2 . . 1 12 4 . Device 5 | . . . . . . 4 1 . Storage 1 | . . . . . 1 . . . Processor 10 | . . 1 . . . 6 3 . Hackware . | . . . . . . . . . Protection 3 | . . 1 . . . 2 . . Artifact . | . . . . . . . . . Weapon 5 | . 1 . . . . 2 2 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . 2 . . 1 . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 3 | . . . . . . . 3 . Parts Lost 30 | . . . . 1 . 10 11 8 Power 3 | . . . . . . 1 1 1 Propulsion 10 | . . . . . . 4 6 . Utility 14 | . . . . 1 . 5 2 6 Weapon 3 | . . . . . . . 2 1 Highest Loss Streak 6 | . . . . 1 . 6 5 5 To Critical Strikes . | . . . . . . . . . Average Backups 6 | . . 1 3 5 8 6 6 4 Power . | . . . . 1 . 1 . . Propulsion . | . . . . . . . . . Utility 3 | . . 1 3 3 5 2 2 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | . . . . 1 2 . 2 2 Power 2 | . . . . 1 . . 1 . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 2 . 1 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 65 | . 11 34 44 36 64 91 72 47 Engine 2 | . . . . . 4 5 . . Treads 8 | . . 9 11 12 14 4 . . Leg 4 | . . . . . 2 11 7 . Wheel 14 | . . 7 11 12 26 5 4 . Device 3 | . . . . . . 10 3 6 Storage 4 | . . . . . 5 6 4 . Processor 21 | . . 4 11 11 11 29 40 36 Impact Weapon 3 | . . . . . . 12 5 . Peak Build Rating 59 | . 1 6 10 9 19 55 59 41 Average Rating 24 | . . 4 6 6 12 44 42 30 On Entrance 15 | . . 1 6 7 9 19 55 41 Avg Prop Armor Cover (%) 29 | . . 24 21 37 33 12 18 . Naked Turns 5 | . 5 . . . . . . . Heaviest Build 51 | . 2 5 3 3 28 51 38 7 Greatest Support 71 | 3 3 3 3 3 38 71 71 15 Greatest Overweight (x) 2 | . . 1 . . . 2 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 5 Average Capacity 10 | 5 5 5 5 5 9 15 13 5 Most Carried 15 | . . 3 5 5 15 14 7 5 Average Carried 6 | . . 1 3 5 8 6 6 5 Final Capacity 15 | 5 5 5 5 5 15 15 5 5 Final Carried 15 | . . 3 5 5 15 7 5 5 Class Distribution -------------------- 73% | Mutant 16% | Gladiator 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gladiator | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Matter Collected 594 | 129 . . . 153 30 212 70 . Remotely . | . . . . . . . . . Salvage Created 844 | . . . . . . 469 375 . Parts 19 | . . . . . . 9 10 . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Combat Hostiles Destroyed 17 | . . . . . . 10 7 . Melee 9 | . . . . . . 6 3 . Cannons 1 | . . . . . . . 1 . Classes Destroyed 12 | . . . . . . 7 5 . Worker 4 | . . . . . . 1 3 . Builder 3 | . . . . . . . 3 . Tunneler 1 | . . . . . . 1 . . Hauler 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 1 | . . . . . . . 1 . Swarmer 10 | . . . . . . 6 4 . Cutter 1 | . . . . . . . 1 . Grunt 2 | . . . . . . 2 . . Sentry 1 | . . . . . . . 1 . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 8 | . . . . . . 8 6 . Combat Bots Only 6 | . . . . . . 6 5 . Max Kills in Single Turn 1 | . . . . . . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Hostile Shots Fired 338 | . 21 12 6 8 . 148 63 80 Missed 110 | . 11 5 1 3 . 39 18 33 Hits 228 | . 10 7 5 5 . 109 45 47 Melee 4 | . . . . . . . 4 . Projectile 224 | . 10 7 5 5 . 109 41 47 AOE 2 | . . . . . . 1 1 . Critical Strikes 15 | . . 2 . . . 2 7 4 Damage Taken 4093 | . 123 103 73 71 . 1779 1030 914 Core 1547 | . 85 16 . 14 . 414 314 704 Absorbed by Shields 93 | . . . . . . 49 . 44 Regen/Repaired (Parts) 72 | . . . . . . 72 . . Core Remaining (%) 77 | 100 66 . . . 92 51 . . Volleys Fired 3 | . . . . . . . 3 . Largest 1 | . . . . . . . 1 . Hottest 20 | . . . . . . . 20 . Shots Fired 3 | . . . . . . . 3 . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 3 | . . . . . . . 3 . Kinetic . | . . . . . . . . . Thermal 3 | . . . . . . . 3 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 1 | . . . . . . . 1 . Robot Miss Streak 1 | . . . . . . . 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 60 | . . . . . . 36 24 . Core Hits 8 | . . . . . . 4 4 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 10 | . . . . . . 5 5 . Critical Strikes 11 | . . . . . . 5 6 . Smash 11 | . . . . . . 5 6 . Melee Attacks 85 | . . . . . . 48 37 . Impact 85 | . . . . . . 48 37 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . . . . 4 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 9 | . . . . . . 6 3 . Damage Inflicted 3259 | . . 3 . . . 1843 1395 18 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 3196 | . . . . . . 1841 1355 . Ramming 33 | . . 3 . . . 2 10 18 Kinetic . | . . . . . . . . . Thermal 30 | . . . . . . . 30 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 3196 | . . . . . . 1841 1355 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 Average Corruption 3 | . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . 5 3 Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1210 | . . . . . . 537 673 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1210 | . . . . . . 537 673 . Knockbacks 11 | . . . . . . 7 4 . Impact 11 | . . . . . . 7 4 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . . 1 . . . 1 4 9 Shots . | . . . . . . . . . Rammed 9 | . . 1 . . . 2 3 3 Targets Rammed 9 | . . 1 . . . 2 3 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 186 | . . 2 . . . . 186 115 Average Temperature 81 | . . 2 . . . . 106 67 Received Heat Transfer 594 | . 69 60 18 27 . 126 66 228 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 14 | . . . . . . 7 7 . Combat Hostiles 7 | . . . . . . 4 3 . Parts Fried 23 | . . . . . . 11 12 . Impact Corruptions 46 | . . . . . . 22 24 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 91 | 100 100 100 100 100 . 74 100 100 Level 1 8 | . . . . . . 25 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 242 | . 15 5 45 17 . 242 143 107 Initial 78 | . . 5 . 17 . . 78 27 Average 78 | . . 1 8 2 . 144 78 61 Influence Increases 964 | . 15 . 64 15 . 436 309 125 Destroy 0b10 Robot/C 340 | . . . . . . 200 140 . Destroy 0b10 Robot/NC 55 | . . . . . . 20 35 . Destroy Leader 64 | . . . . . . 32 32 . Successful Hack 4 | . . . 4 . . . . . Select Force Hacks 50 | . . . . . . . 50 . Disable Machine 45 | . . . . . . 30 15 . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 26 | . . . . . . 4 22 . Partial Spotted 30 | . 15 . 15 . . . . . Lose Combat Pursuer 300 | . . . 45 15 . 150 15 75 Influence Decreases 892 | . . 15 19 60 . 275 431 92 Entered New Map 133 | . . 10 . 28 . . 83 12 Time Decay 498 | . . 5 19 22 . 214 238 . Lost Part 261 | . . . . 10 . 61 110 80 Squads Dispatched 14 | . 1 1 3 . . 3 6 . Investigation 7 | . 1 . 2 . . 2 2 . Extermination 2 | . . . . . . 1 1 . Reinforcement 5 | . . 1 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 8 5 2 1 . 24 22 14 Peak Tracking Total 10 | . 6 5 5 1 . 10 8 7 Tactical Retreats 9 | . . . 1 1 . 4 1 2 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Traps Triggered 7 | . 1 . 2 . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Machines Disabled 3 | . . . . . . 2 1 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Machines Accessed 10 | . . . 1 . 2 2 4 1 Terminals 2 | . . . 1 . . . . 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 23 | . . . 2 . 8 3 6 4 Successful 14 | . . . 1 . 8 1 4 . Failed 9 | . . . 1 . . 2 2 4 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 9 | . . . 1 . 2 3 3 . Terminals 6 | . . . 2 . . . . 4 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 4 | . . . . . . 2 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 9 | . . . 1 . 8 . . . Record 3 | . . . . . 3 . . . Robot Analysis 5 | . . . . . 5 . . . Open Door 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . 1 2 . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . 1 . Overload 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Patch 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . . 1 . Fedlink 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 . . 1 1 1 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Active Infowar (turns) 565 | . . . . . . 281 232 52 Sensors 243 | . . . . . . . 191 52 Terrain 322 | . . . . . . 281 41 . Robot Analysis Total 5 | . . . . . 5 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Turns Passed 2619 | 9 59 65 94 198 1052 503 516 123 Spaces Moved 3223 | 18 114 100 151 387 1627 258 400 168 Core 2123 | 18 114 100 151 387 1086 . 99 168 Treads 7 | . . . . . . 7 . . Legs 270 | . . . . . . 175 95 . Wheels 823 | . . . . . 541 76 206 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 90 50 50 Average Speed 69 | 50 50 54 50 50 63 142 94 50 Slowest Speed 260 | 50 50 100 50 50 90 260 190 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 31 15 30 68 84 9 16 30 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 7 . . . Spaces Dug 15 | . . . . . . 4 11 . Terrain Destroyed 15 | . . . . . . 4 11 . Melee 15 | . . . . . . 4 11 . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Gar Total 3458 | 17 114 109 169 390 1649 335 469 206 Wait 38 | . . . 13 . 2 8 12 3 Move 3215 | 17 113 100 150 386 1626 257 400 166 Hop . | . . . . . . . . . Pick Up 21 | . . 4 1 1 13 1 1 . Fast Attach 32 | . 1 3 2 2 3 13 8 . Attach 15 | . . 1 . . 1 10 3 . Detach 4 | . . . 2 . . 1 1 . Swap . | . . . . . . . . . Drop 15 | . . 1 1 1 4 4 4 . Fire 3 | . . . . . . . 3 . Melee 73 | . . . . . . 39 34 . Ram 8 | . . . . . . 2 3 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 34 | . . . . . . . . 34 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Propulsion x2 127 | -9/Materials | Discovered new exit (range 14) 134 | -9/Materials | Entered Storage 209 | -9/Storage | Used back door to open Recycling access 209 | -9/Storage | Discovered new exit (range 3) 228 | -9/Storage | Entered Recycling 286 | -9/Recycling | Discovered new exit (range 16) 312 | -9/Recycling | Build established: Mutant 414 | -9/Recycling | Scanned before Scraplab entrance 421 | -9/Recycling | Entered Scraplab 425 | -9/Recycling | Discovered new exit (range 2) 426 | -9/Recycling | Entered Scraptown 493 | -9/Scraptown | Visited UFD Registry 493 | -9/Scraptown | Registered with UFD as "Metasplitter" 500 | -9/Scraptown | Visited Cave Peace 506 | -9/Scraptown | Visited Junk Repository 558 | -9/Scraptown | Visited Assassins FH 566 | -9/Scraptown | Received an X-ray algorithm 567 | -9/Scraptown | Visited Fellowship of the Rings 614 | -9/Scraptown | Ran an X-ray algorithm 665 | -9/Scraptown | Discovered new exit (range 11) 719 | -9/Scraptown | Ran an X-ray algorithm 746 | -9/Scraptown | Visited Scrap Suit Storage 764 | -9/Scraptown | Visited Science Testing Area 774 | -9/Scraptown | Visited Curators Association 846 | -9/Scraptown | Visited Botcube Research 854 | -9/Scraptown | Visited Analyses Database 866 | -9/Scraptown | Visited Junk Repository 878 | -9/Scraptown | Visited DA-N13 Charitable Foundation 880 | -9/Scraptown | Found DCF Scrap (28 items) 893 | -9/Scraptown | Visited Abandonware Association 904 | -9/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 916 | -9/Scraptown | Visited Chapter 10 1398 | -9/Scraptown | Met Optimus 1398 | -9/Scraptown | Accepted into 0bPrime 1474 | -9/Scraptown | Discovered new exit (range 3) 1478 | -9/Scraptown | Entered Factory 1478 | -6/Factory | Evolved 6 slots: Utility x6 1594 | -6/Factory | Lost 4 parts (1n3u) 1680 | -6/Factory | Lost 6 parts (1p3n2u) 1942 | -6/Factory | Discovered new exit (range 12) 1981 | -6/Factory | Entered another Factory area 1981 | -5/Factory | Evolved 2 slots: Utility x2 2053 | -5/Factory | Lost 5 parts (1p2n2u) 2185 | -5/Factory | Loaded intel: 8 recycling unit locations 2205 | -5/Factory | Discovered new exit (range 11) 2497 | -5/Factory | Identified exit to Garrison 2497 | -5/Factory | Entered Garrison 2527 | -5/Garrison | Spotted B-75 Beast 2531 | -5/Garrison | Triggered checkpoint 2541 | -5/Garrison | Triggered checkpoint 2560 | -5/Garrison | Discovered new exit (range 10) 2564 | -5/Garrison | Identified exit to Factory 2566 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2580 | -5/Garrison | Lost 3 parts (1p1u1w) 2585 | -5/Garrison | Triggered checkpoint 2586 | -5/Garrison | Core integrity fell below 50% 2601 | -5/Garrison | Triggered checkpoint 2612 | -5/Garrison | Core integrity fell below 20% 2620 | -5/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02596_ Field strength at 5. 02597_ Stasis field depleted. 02599_ System corrupted: Heat flow error (+155). 02601_ Beams of light sweep through the air. An alarm sounds. 02601_ Penetrated by Slug. 02601_ Slug penetrates Wall. 02603_ Slammed into H-66 Slayer. 02604_ Melee Analysis Suite destroyed. 02605_ Penetrated by Slug. 02608_ G-50 Soldier knocked back. 02608_ Penetrated by Slug. 02608_ Melee Analysis Suite destroyed. 02610_ Critical hit (Burn: +37). 02617_ Knocked back. 02618_ Slammed into B-75 Beast. 02619_ Destabilizing: System interference. 02619_ Imp. Signal Interpreter temporarily disabled. 02620_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????#????????????????" | | ?????????????????????????#""??????????????# ## | | ?????????????????????????## ############# ## | | ?????????????????????????# | | ?????????????????????????# % | | ?????????????????????????####### ######## | | ???????????????????????????????# ???????## ## | | ???????????????????????????????###?????????# ## | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ??????????????????????###################### #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# ####################"#?? | | ??????????????????????# #??????????????????? #?? | | ??????????????????????# #??????????????????? #?? | | ??????????????????????# #??????????????????? #?? | | ??????????????????????# Y#??????????????????? #?? | | ??????????????????????# #??????????????????? #?? | | ??????????????????????# #??????????????????? #?? | | ??????????????????????#BB#??????????????????? #?? | | ??????????????????????#BB###??????????????????#?? | | ????????###???????????# @%%#????????????????????? | | ????????# #??????????# <%#????????????????????? | | ????????# #??????????# #????????????????????? | | ??????### #??????????#%s###????????????????????? | | ??????#"# ##?????????#=g#??????????????????????? | | ??????#" ?????????#% #??????????????????????? | | ??????#" ??????????# #??????????????????????? | | ???????" ??????????#g #??????????????????????? | | ????????# #????#####?# #??????????????????????? | | ????????# #????# #?#h #??????????????????????? | | ????????# ###### ### #??????????????????????? | | ????????# % ^ #??????????????????????? | | ????????# ^^ #??????????????????????? | | ????????##################??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 26 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearShockFilter Manual? 0 Play Time 00:19:19 Cumulative 342.9 hours Start 2025.10.31 @ 06:17:05 End 2025.10.31 @ 06:35:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 301 Rogue 301 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 81 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a78fe2a2-01c8-4585-bd08-d5f21ba61dfe