Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.02 @ 06:52:19 Player: Loganathor Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (337) 1685 Value Destroyed (13500) 13500 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (2431) 2431 TOTAL SCORE: 25056 Bonus ------- High Alert Combat Kills 267 Follower Combat Kills 1413 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -149 Cogmind --------- Core Integrity 0/1150 Matter 388/600 Energy 100/100 System Corruption 50% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Matter Compressor 0b10 Decoder Chip [Generic] Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Medium Storage Unit Zionite Biocell (600) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Matter Compressor 0b10 Decoder Chip [Generic] Armor Integrity Analyzer Advanced System Shield > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Plasma Rifle Light Antimatter Cannon Ionic Axe > --- INVENTORY -------- Neutrino Core Advanced Medium Treads Advanced Medium Treads Improved Cooling System Medium Storage Unit Zionite Biocell Matter Compressor Field Recycling Unit Variable Charge Gun Advanced Plasma Cannon Coil Gun Heavy Gauss Cannon Rocket Array Long-range Missile Launcher [Rating: 111] Favorites ----------- Power Enhanced Fission Core Engine Deuterium Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Bore Cannon Energy Gun Makeshift Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . 2 2 2 . 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . Utility 7 | . . . . 2 . 1 . . . . 2 . . . . 2 . . Weapon 3 | . . 2 1 . . . . . . . . . . . . . . . Parts Attached 178 | 8 8 11 9 6 8 16 6 21 13 4 7 11 8 2 6 4 5 25 Power 14 | 1 . 1 2 . 1 1 . 2 1 . 2 . . . 1 . 1 1 Engine 5 | 1 . 1 2 . . . . 1 . . . . . . . . . . Core 7 | . . . . . 1 1 . 1 1 . 2 . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 Propulsion 38 | 4 4 . 3 1 2 3 2 4 . 1 . . 4 1 2 . 3 4 Treads 28 | 2 2 . 3 1 2 2 . 3 . 1 . . 4 . 2 . 3 3 Leg 5 | . . . . . . 1 2 1 . . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 3 | . 2 . . . . . . . . . . . . 1 . . . . Utility 59 | 1 3 2 1 3 5 6 2 8 1 2 2 6 4 1 2 4 1 5 Device 21 | . . . . 1 2 4 . 3 1 . . 1 1 . . 3 . 5 Storage 11 | 1 3 1 . . . . . 1 . . 1 2 1 1 . . . . Processor 4 | . . 1 . . . . . 1 . . . 2 . . . . . . Hackware 5 | . . . . . 1 1 1 . . . 1 . . . . 1 . . Protection 18 | . . . 1 2 2 1 1 3 . 2 . 1 2 . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 1 8 3 2 . 6 2 7 11 1 3 5 . . 1 . . 15 Energy Gun 9 | 1 . . . . . . . 2 . . . . . . . . . 6 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 10 | 1 1 3 . . . 1 1 1 1 . . . . . . . . 1 Ballistic Cannon 24 | . . 5 1 2 . 1 1 1 5 . . 3 . . . . . 5 Launcher 6 | . . . 1 . . 1 . 1 2 . . . . . 1 . . . Special Weapon 11 | . . . . . . 2 . 1 3 1 . 2 . . . . . 2 Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . 4 . 4 3 . 4 . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . System Corruption 9 | . . . . . . . . 9 . . . . . . . . . . Parts Lost 86 | . . 2 1 . 5 18 . 14 . . . . 3 . 2 1 . 40 Power 6 | . . . 1 . . 2 . 1 . . . . . . . . . 2 Propulsion 19 | . . 1 . . 2 4 . 5 . . . . . . 1 . . 6 Utility 28 | . . . . . 2 5 . 5 . . . . 3 . . 1 . 12 Weapon 33 | . . 1 . . 1 7 . 3 . . . . . . 1 . . 20 Highest Loss Streak 12 | . . 1 1 . 3 11 . 12 . . . . 2 . 1 1 . 11 To Critical Strikes 4 | . . . . . . . . 2 . . . . . . . . . 2 Average Backups 11 | 5 10 11 10 14 14 9 9 7 11 14 13 12 11 12 9 10 12 10 Power . | . 1 2 1 1 . . . . . 1 1 1 1 1 . . 1 . Propulsion 2 | 3 3 2 2 3 2 . 2 . . 2 3 3 1 2 1 2 3 1 Utility 4 | . 2 3 4 6 6 6 6 5 5 5 4 3 3 4 4 3 3 4 Weapon 3 | 1 3 2 1 3 2 1 . . 5 5 4 4 4 4 3 3 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . 3 3 1 . . . . 2 2 2 2 2 . . . . . 3 Power 3 | . . 1 1 . . . . . . . . . . . . . . 1 Propulsion 5 | . 3 . . . . . . 1 . . 1 . . . . . . . Utility 6 | . . 1 . . . . . 1 . 1 1 1 . . . . . 1 Weapon 6 | . . 1 . . . . . . 2 1 . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 97 97 91 91 70 62 75 92 92 90 94 99 98 99 96 93 75 Engine 2 | . 14 11 9 7 6 . . 3 1 . . . . . . . . . Core 2 | . . . . . . 3 . . 4 6 5 5 5 5 5 5 2 . Treads 18 | . 24 20 26 23 22 14 . 14 20 25 23 23 23 23 22 21 14 7 Leg 1 | . . . . . . 2 12 5 . . . . . . . . . . Device 4 | . . . . 6 7 12 4 3 6 1 . . 3 1 . 8 12 14 Storage 7 | . 23 16 9 7 7 6 6 6 6 6 5 5 8 13 5 5 5 8 Processor 5 | . . 5 2 . . . . 2 6 6 5 10 11 11 11 10 10 8 Hackware 2 | . . . . . . . 6 1 . . 4 5 5 5 5 5 5 5 Protection 9 | . . . 6 15 13 4 8 9 13 13 15 11 8 5 16 13 12 3 Energy Gun 1 | . 1 . . . . . . 6 5 . . . . . . . . 7 Ballistic Gun 3 | . 26 26 . . . 1 8 5 3 . . . . . . . . . Ballistic Cannon 17 | . . 17 33 28 29 16 8 5 16 26 22 24 24 23 13 13 20 9 Launcher 1 | . . . 8 1 . . . 1 1 . . . 4 5 9 6 4 . Special Weapon 1 | . . . . . . 3 . . 1 4 5 3 . . . . . . Peak Build Rating 111 | 6 10 14 25 35 37 43 55 62 58 65 80 82 85 88 84 91 101 111 Average Rating 54 | 3 9 12 20 33 35 31 43 39 52 61 72 79 83 82 80 87 95 87 On Entrance 51 | . 6 10 12 25 35 32 35 55 43 58 64 76 80 84 84 81 91 100 Avg Prop Armor Cover (%) 5 | . . . 5 . 3 . . 3 . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 30 40 55 68 74 70 70 80 83 93 107 107 104 93 95 102 105 105 Greatest Support 140 | 20 46 46 69 68 68 80 55 71 71 91 91 91 96 96 100 100 140 140 Greatest Overweight (x) 18 | 3 1 1 . 1 2 10 2 18 1 1 1 1 1 3 1 1 1 12 Average Overweight (x) . | . . . . . . . 1 . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 8 13 15 15 15 15 13 15 15 15 15 15 15 15 15 12 12 15 15 Average Carried 11 | 5 10 11 10 14 14 9 9 7 11 14 13 12 11 12 9 10 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 10 15 15 9 7 15 6 15 13 13 15 13 12 9 11 13 4 Class Distribution -------------------- 44% | Derelict-Tank 12% | Hacker-Tank 10% | Scavenger-Tank 8% | Scientist-Tank 7% | Mutant 6% | Derelict-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scientist-Tank | -7/Factory Scientist-Tank | -7/Storage Scavenger-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Zhirov Derelict-Tank | -4/Proximity Caves Derelict-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 13664 | 205 461 621 797 650 1982 574 811 987 158 310 90 514 1311 . 668 1340 697 1488 Remotely 1696 | . . . . . . . . . . . . . . . . 387 697 612 Salvage Created 12827 | . 402 994 667 324 1396 468 152 983 . 385 37 173 965 . 608 1058 1340 2875 Parts 577 | . 40 69 42 24 67 24 5 33 . 23 6 13 32 . 21 40 17 121 Haulers Intercepted 7 | . . 1 3 . 1 1 . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . 1 1 . . . . . . . . . . . . . 5 Parts Field Recycled 36 | . . . . . . . . . . . . . . . . 32 . 4 Retrieved Matter 187 | . . . . . . . . . . . . . . . . 148 . 39 Parts Self-Destructed 140 | . . . . . . . 4 32 . 23 . 46 18 . 17 . . . Prevented 9 | . . . . . . . . 4 . 4 . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 260 | . 13 24 13 10 31 14 4 21 . 20 3 8 28 . 13 15 6 37 Melee 8 | . . . . . . 1 . . . . . . . . 2 . . 5 Guns 34 | . 13 13 . . . . . 2 . . . . . . . . . 6 Cannons 151 | . . 11 12 9 31 10 4 13 . 8 . 2 11 . 6 9 5 20 AOE 61 | . . . 1 1 . 3 . . . 12 3 6 17 . 5 6 1 6 Classes Destroyed 19 | . 4 4 1 2 1 . . 2 . . . . 2 . . . 1 2 Worker 16 | . . 2 2 2 4 1 . . . . . . . . . . . 5 Builder 19 | . . . . . 1 . . . . . 1 . . . . 2 . 15 Tunneler 2 | . 1 . . 1 . . . . . . . . . . . . . . Hauler 7 | . . 1 3 . 1 1 . . . . . . . . . . . 1 Recycler 18 | . . 3 1 1 4 . . . . . . . . . . 3 . 6 Operator 2 | . . . 1 1 . . . . . . . . . . . . . . Watcher 12 | . 1 . 5 1 . 2 . . . . . . . . . 1 . 2 Swarmer 62 | . 6 9 3 . 6 4 . 1 . 15 3 4 8 . 3 . . . Grunt 102 | . 7 8 4 8 16 3 3 9 . 1 . 2 10 . 8 5 . 18 Brawler 7 | . . . . . . . . 5 . . . . 2 . . . . . Duelist 9 | . . . . . . . . 4 . 3 . . 2 . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . Sentry 28 | . . 7 6 . 7 2 1 2 . 1 . . 2 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 22 | . . . . 1 1 2 . . . . . 2 . . 2 4 . 10 Programmer 17 | . . . . 1 1 3 . . . . . . . . . 6 . 6 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Compactor 6 | . . . . . . . . . . . . . . . . . 6 . Z-Heavy 1 | . . . . . . . . . . . . . 1 . . . . . Thug 3 | . . . . . . . . . . . . . 3 . . . . . Best Kill Streak 16 | . 4 7 11 6 5 4 2 7 . 5 4 6 7 . 7 6 2 16 Combat Bots Only 9 | . 3 7 5 3 5 3 2 7 . 5 3 6 7 . 7 3 2 9 Max Kills in Single Turn 9 | . 2 2 4 4 2 2 1 2 . 5 4 3 5 . 4 2 1 9 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 1 . 2 . . . 5 3 3 5 . 3 2 1 2 Melee 1 | . . . . . . 1 . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Hostile Shots Fired 1795 | . 64 79 50 27 236 230 35 230 . 30 6 16 64 . 66 85 1 576 Missed 584 | . 13 21 11 12 90 74 9 67 . 6 2 5 17 . 25 39 1 192 Hits 1211 | . 51 58 39 15 146 156 26 163 . 24 4 11 47 . 41 46 . 384 Melee 37 | . . . . . . . . 34 . 2 . . 1 . . . . . Projectile 1174 | . 51 58 39 15 146 156 26 129 . 22 4 11 46 . 41 46 . 384 Critical Strikes 51 | . 1 3 3 . 3 4 2 14 . . . . 2 . 2 2 . 15 Actively Blocked 2 | . . . . . . . . . . . . . 1 . . . . 1 Damage Taken 16704 | . 420 500 460 150 1534 1871 182 2173 . 376 66 166 1715 . 763 656 . 5672 Core 3152 | . 96 73 46 . 374 190 . 232 . 12 . 18 881 . 70 55 . 1105 Absorbed by Shields 609 | . . . . 55 308 98 45 103 . . . . . . . . . . Reduced by Siege Mode 151 | . . . . . . . . . . . . . . . . . . 151 Redirected to Shielding 351 | . . . . . . . . . . 6 . 68 204 . . . . 73 Ignored by Resistances 4762 | . 134 149 132 58 402 575 193 742 . 107 19 47 259 . 220 182 . 1543 Regen/Repaired (Parts) 949 | . . . . . . 238 . . 711 . . . . . . . . . Core Remaining (%) 61 | 100 61 81 91 . 46 . . . . 48 . . . . 2 . . . Volleys Fired 509 | . 50 47 31 21 68 44 12 35 . 12 2 5 27 . 10 27 22 96 Largest 5 | . 2 4 5 4 4 5 3 4 . 4 1 5 5 . 5 4 5 5 Hottest 366 | . 70 123 156 160 160 234 122 150 . 192 . 243 243 . 240 193 241 366 Shots Fired 1585 | . 100 188 116 78 224 113 24 109 . 33 4 13 101 . 30 84 70 298 Gun 385 | . 100 111 . . . 4 11 55 . . . . . . . . . 104 Cannon 1132 | . . 77 114 78 224 96 13 50 . 28 2 10 92 . 23 70 66 189 Launcher 43 | . . . 2 . . 1 . 3 . . . . 9 . 7 14 3 4 Special 25 | . . . . . . 12 . 1 . 5 2 3 . . . . 1 1 Kinetic 1396 | . 98 188 114 78 224 100 24 103 . 28 2 10 92 . 23 70 66 176 Thermal 128 | . 2 . . . . 12 . 2 . . . . . . . . . 112 Explosive 49 | . . . 2 . . . . . . 5 2 3 9 . 7 14 3 4 Electromagnetic 9 | . . . . . . 1 . 3 . . . . . . . . . 5 Robot Hit Streak 38 | . 15 24 34 16 10 15 18 12 . 10 12 8 11 . 10 13 14 38 Robot Miss Streak 8 | . 5 5 6 2 5 7 1 4 . 6 1 1 8 . 3 3 3 5 Penetration Max 2 | . . . . . 1 . . 1 . 1 . . . . . . . 2 Secondary Targets 6 | . 2 . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 956 | . 71 111 62 44 116 69 18 95 . 15 3 8 44 . 15 48 39 198 Core Hits 626 | . 30 56 33 23 58 50 6 27 . 25 3 11 93 . 25 44 11 131 Critical Kills 53 | . . . . . . . . . . 6 . 1 10 . 6 14 5 11 Critical Parts Destroyed 40 | . . . . . . . . 4 . . . 1 9 . 1 13 4 8 Critical Strikes 148 | . . 2 7 1 6 . 2 8 . 6 1 4 22 . 7 27 19 36 Burn 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 102 | . . . . . . . . . . 6 . 2 22 . 7 27 19 19 Blast 35 | . . 2 7 1 6 . 2 4 . . . . . . . . . 13 Smash 4 | . . . . . . . . 4 . . . . . . . . . . Sever 6 | . . . . . . . . . . . 1 2 . . . . . 3 Melee Attacks 70 | . . . . . . 3 . 34 1 . 4 1 . . 4 1 . 22 Impact 37 | . . . . . . 3 . 34 . . . . . . . . . . Slashing 33 | . . . . . . . . . 1 . 4 1 . . 4 1 . 22 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 35333 | . 620 1514 1617 2075 3930 1955 670 3120 . 2002 594 1091 3378 . 1350 2028 1306 8083 Guns 3348 | . 620 559 . . . 32 51 552 . . . . . . . . . 1534 Cannons 17455 | . . 920 1375 1472 3896 1564 619 1449 . 256 31 94 902 . 183 708 718 3268 Explosions 11552 | . . . 242 603 . 216 . 22 . 1576 477 887 2476 . 971 1320 588 2174 Melee 2492 | . . . . . . 95 . 1097 . . . . . . 196 . . 1104 Ramming 88 | . . 35 . . 34 3 . . . . 13 . . . . . . 3 Kinetic 19005 | . 608 1479 1375 1472 3896 1596 670 1983 . 256 31 94 902 . 183 708 718 3034 Thermal 2194 | . 12 . . . . 45 . 18 . . . . . . 372 . . 1747 Explosive 10965 | . . . 242 603 . 143 . . . 1576 477 887 2476 . 599 1320 588 2054 Electromagnetic 236 | . . . . . . 73 . 22 . . . . . . . . . 141 Impact 1192 | . . . . . . 95 . 1097 . . . . . . . . . . Slashing 1653 | . . . . . . . . . . 170 73 110 . . 196 . . 1104 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 50 | . 1 . . . . 5 5 30 30 . 5 5 5 5 5 1 45 50 Average Corruption 10 | . 1 . . . . 1 5 23 30 . 4 5 5 5 5 1 25 46 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 501 | . 6 . . . . 15 69 98 5 . 9 82 47 11 22 4 36 97 Message Errors 111 | . 4 . . . . 1 17 29 3 . 3 18 12 1 4 . 6 13 Matter Fused 113 | . . . . . . 5 18 18 1 . 1 22 9 5 5 1 9 19 Heat Flow Errors 42 | . 1 . . . . . 7 12 1 . . 8 3 . 2 . 2 6 Energy Discharges 60 | . . . . . . 3 7 9 . . 1 12 6 4 7 2 4 5 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 70 | . 1 . . . . 2 15 16 . . 2 11 8 1 1 . 3 10 Data Loss (major) 19 | . . . . . . 1 2 6 . . . 4 1 . 1 . 1 3 Misfires 24 | . . . . . . 2 . 3 . . 2 2 4 . 2 . 2 7 Alerts 13 | . . . . . . . 1 1 . . . 5 1 . . . 3 2 Misdirections 7 | . . . . . . . . 1 . . . . . . . . . 6 Weapon Failures 37 | . . . . . . 1 1 1 . . . . 3 . . 1 5 25 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1214 | . . 9 31 132 196 36 6 260 . 9 62 66 26 . 80 27 . 274 Projectiles 473 | . . 9 22 38 196 20 6 . . . 10 34 17 . . 11 . 110 Explosions 358 | . . . 9 94 . . . . . 9 52 32 9 . 80 16 . 57 Melee 383 | . . . . . . 16 . 260 . . . . . . . . . 107 Knockbacks 114 | . . 2 8 11 18 25 6 6 . 1 . 1 4 . 2 4 . 26 Impact 3 | . . . . . 1 . . 2 . . . . . . . . . . Kinetic 102 | . . 2 7 10 16 22 6 4 . 1 . 1 4 . 2 4 . 23 Secondary 9 | . . . 1 1 1 3 . . . . . . . . . . . 3 Self-Inflicted Damage 576 | . . . 32 . . 75 . 27 . . . . 146 . 197 . . 99 Shots 32 | . . . 1 . . 4 . 2 . . . . 9 . 8 . . 8 Rammed 15 | . . 5 . . 6 1 . . . . 2 . . . . . . 1 Targets Rammed 16 | . . 5 . . 6 2 . . . . 2 . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . Highest Temperature 1266 | . 281 176 420 228 758 282 242 689 269 438 18 267 1266 . 485 102 372 797 Average Temperature 170 | . 63 60 117 77 201 89 82 238 143 189 10 90 399 . 159 30 143 212 Received Heat Transfer 3885 | . 180 240 288 78 593 402 168 644 . 36 9 27 309 . 129 63 . 719 Effects 146 | . 2 . 4 . 31 2 1 32 . 2 . . 46 . 6 . . 20 Shutdowns 19 | . . . . . 6 . . 6 . 1 . . 5 . . . . 1 Energy Bleed 18 | . 1 . 1 . 3 . . 5 . . . . 7 . . . . 1 Interference 35 | . 1 . . . 7 2 1 7 . . . . 12 . 1 . . 4 Matter Decay 13 | . . . 1 . 3 . . 2 . . . . 4 . 2 . . 1 Short Circuit 14 | . . . 2 . 2 . . 4 . . . . 2 . 3 . . 1 Damage (minor) 5 | . . . . . 1 . . 2 . . . . 1 . . . . 1 Damage (major) 32 | . . . . . 7 . . 6 . 1 . . 9 . . . . 9 Damage (core) 10 | . . . . . 2 . . . . . . . 6 . . . . 2 Siege Activations 4 | . . . . . . . . . . . . . . . . . 3 1 Total Turns 134 | . . . . . . . . . . . . . . . . . 68 66 Longest Duration 66 | . . . . . . . . . . . . . . . . . 48 66 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . 6 . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . 6 . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . . . . . . . . Impact Corruptions 13 | . . . . . 1 1 . 11 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . . . . 7 Heat Transferred 4014 | . 37 . . . . 124 . 37 . . . . . . 400 . . 3416 Parts Sabotaged 3 | . . . . . . . . 3 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Maximum Alert Level 2 | . . 1 1 1 2 . . . . . . . . . . 1 . 2 Low Security (%) 80 | 100 100 57 69 53 65 100 . . . . 100 . . . . 91 100 66 Level 1 15 | . . 42 30 46 24 . . . . . . . . . . 8 . 8 Level 2 3 | . . . . . 9 . . . . . . . . . . . . 25 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 656 | . 70 302 271 298 456 177 . . . . 197 . . . . 230 64 656 Initial 177 | . . 20 94 22 52 177 . . . . . . . . . . 64 . Average 110 | . 19 176 158 143 145 41 . . . . 64 . . . . 111 10 229 Influence Increases 8821 | . 347 762 485 482 1012 517 90 510 . 591 609 522 545 . 280 527 68 1474 Destroy 0b10 Robot/C 5720 | . 260 480 260 200 620 280 80 420 . 520 320 440 480 . 260 300 . 800 Destroy 0b10 Robot/NC 390 | . 10 30 60 30 50 20 . . . . 5 . 10 . . 30 . 145 Destroy Leader 1088 | . 62 142 96 42 162 86 10 30 . 50 80 40 40 . 20 62 . 166 Allied During Kill 138 | . . . . . . . . . . 21 67 42 . . . . . 8 Successful Hack 86 | . . 46 1 . 6 12 . . . . 21 . . . . . . . Disable Machine 315 | . . . 36 153 18 54 . . . . 9 . . . . 9 . 36 Destroy Structure 709 | . . 4 32 57 66 50 . . . . 62 . . . . 126 68 244 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 345 | . 15 60 . . 90 15 . 60 . . 45 . 15 . . . . 45 Influence Decreases 8277 | . 290 557 688 406 691 973 90 510 . 591 586 545 545 . 280 307 288 930 Entered New Map 772 | . . 37 168 37 83 279 . . . . . 12 . . . . 156 . Time Decay 6590 | . 290 500 510 369 558 633 90 360 . 517 546 513 535 . 260 287 132 490 Lost Part 711 | . . 20 10 . 50 61 . 130 . . . . 10 . 20 10 . 400 Lost Ally 204 | . . . . . . . . 20 . 74 40 20 . . . 10 . 40 Squads Dispatched 46 | . 3 4 1 3 8 6 . 1 . . 5 . 1 . . 4 . 10 Investigation 11 | . 3 1 1 1 . 2 . . . . 2 . . . . . . 1 Extermination 12 | . . . . 1 1 4 . . . . 2 . . . . 1 . 3 Reinforcement 19 | . . 3 . 1 5 . . . . . 1 . . . . 3 . 6 Assault 3 | . . . . . 1 . . 1 . . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 3 . . . . . 1 . . . . 1 . 4 Haulers Reinforced 2 | . . . . 1 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 10 | . 2 1 2 . 2 . . . . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 353 | . 20 32 20 12 44 20 4 30 . 20 17 15 29 . 12 17 7 54 Peak Tracking Total 11 | . 5 4 6 4 8 4 3 9 . 8 5 11 7 . 4 4 3 8 Tactical Retreats 21 | . 1 4 . . 5 1 . 5 . . 1 . 1 . . . 2 1 ECM-based Alert Blocks 3 | . . . . . . . . 3 . . . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 8 | . 2 . 2 . . 2 . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 44 | . . . 4 17 2 6 . . . . 1 4 1 . 4 1 . 4 Max in Single Turn 5 | . . . 2 5 1 2 . . . . 1 2 1 . 4 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 31 | . 3 2 2 2 2 3 1 . . 1 3 3 1 6 . . . 2 Terminals 9 | . 2 . . 2 1 1 . . . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 6 | . 1 . 1 . 1 1 . . . . . . . . . . . 2 Scanalyzers 4 | . . 2 1 . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 90 | . 8 9 9 4 3 13 1 . . 1 9 6 1 19 . . . 7 Successful 60 | . 3 6 9 4 2 6 1 . . 1 2 6 1 19 . . . . Failed 30 | . 5 3 . . 1 7 . . . . 7 . . . . . . 7 Catastrophic 4 | . . . . . . 2 . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 24 | . . . . . . . . . 4 1 14 . . . . 3 . 2 Terminals 23 | . 4 . . 4 2 6 . . . 1 2 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 3 . . . . 4 . . . . . . . Recycling Units 17 | . 4 . 1 . 1 4 . . . . . . . . . . . 7 Scanalyzers 20 | . . 9 8 . . . . . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 37 | . 1 . . 4 1 2 1 . . 1 1 6 1 19 . . . . Record 18 | . 1 . . 2 . 2 . . . 1 . 5 . 7 . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . . 1 . 1 . . . . 1 1 . . . . . Open DSF 2 | . . . . 1 . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 2 . . . . 1 . . . . . . . Scan Component 2 | . . . . . . 1 . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 . 1 2 . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer 14 | . . 6 8 . . . . . . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . Retrieve Study 9 | . . 2 7 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 15 | . 2 2 1 1 1 3 . . . 1 2 . . . . . . 2 Full Trace Events 11 | . 2 2 1 1 . 2 . . . . 2 . . . . . . 1 Feedback Events 2 | . 1 . . . . . . . . . 1 . . . . . . . Corruption 2 | . 1 . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . . . . . . 15 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . 2 7 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 345 | . 345 . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 18 | . . . . . . . . . 4 . 11 . . . . 1 . 2 Largest Group 9 | . . . . . . . . . 4 4 9 5 . . . 1 . 2 Highest-Rated Group 618 | . . . . . . . . . 157 157 618 356 . . . 27 . 206 Highest-Rated Ally 103 | . . . . . . . . . 42 42 85 85 . . . 27 . 103 Zionite Dispatches 7 | . . . . . . . . . . . 5 . . . . 1 . 1 Heavy 3 | . . . . . . . . . . . 2 . . . . . . 1 Light 2 | . . . . . . . . . . . 2 . . . . . . . Offense Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . PICKUP 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 147 | . . . . . . . . . . 22 76 37 1 . . . . 11 Total Damage 4964 | . . . . . . . . . . 348 1841 1888 95 . . . . 792 Kills 36 | . . . . . . . . . . 6 13 14 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Active Infowar (turns) 16381 | . . . . . . 519 . 991 3186 2068 1397 2738 1758 375 904 635 644 1166 Sensors 519 | . . . . . . 519 . . . . . . . . . . . . Decoding 15842 | . . . . . . . . 971 3186 2068 1397 2738 1758 375 904 635 644 1166 ECM 3793 | . . . . . . . . 990 2209 594 . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . 1 2 . 2 2 . . . . . Drone Launches 4 | . . . . . . . . 4 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . . . . . . Decoded 0b10 Intel 106 | . . . . . . . . . . . 45 . . . . 18 5 38 Traps 14 | . . . . . . . . . . . 9 . . . . 2 . 3 Emergency Access 3 | . . . . . . . . . . . . . . . . . . 3 Items 67 | . . . . . . . . . . . 29 . . . . 12 5 21 Machines 12 | . . . . . . . . . . . 4 . . . . 3 . 5 Patrols 7 | . . . . . . . . . . . 1 . . . . . . 6 Guards 3 | . . . . . . . . . . . 2 . . . . 1 . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 27195 | 67 941 1059 1023 943 1316 1715 3065 2113 3186 2068 1397 2738 1840 375 904 635 644 1166 Spaces Moved 12893 | 49 522 524 558 456 404 784 1414 1106 1646 1087 557 1161 1001 219 502 285 263 355 Core 53 | 32 . . . . . 7 . 1 . . . . . . . . . 13 Treads 10865 | . 431 524 558 456 404 508 . 934 1646 1087 557 1161 1001 219 502 285 263 329 Legs 1867 | . . . . . . 269 1414 171 . . . . . . . . . 13 Wheels 108 | 17 91 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 155 155 155 160 190 125 160 162 162 222 162 165 165 165 160 100 Average Speed 182 | 98 146 164 156 180 183 181 211 161 182 183 216 222 165 166 168 173 183 179 Slowest Speed 950 | 200 160 200 160 195 240 550 260 950 213 222 222 222 229 400 246 245 245 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 56 | 4 77 42 39 13 55 19 97 92 92 97 12 97 97 60 63 8 93 7 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . . . 2 . . 1 . 3 . . . . Known Exits Taken 3 | . . 1 . . . . . . . . 1 . . . 1 . . . Unknown Exits Taken 13 | 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 28 | . . . . . . . 10 7 1 3 . 2 3 . 2 . . . Spaces Dug 20 | . . . . 1 9 . . . . . 4 . . . . 1 5 . Terrain Destroyed 917 | . . 1 26 54 67 73 2 20 . 45 13 32 194 . 134 85 56 115 Melee 5 | . . . . . . . . . . . 4 . . . . 1 . . Projectile 250 | . . 1 5 6 67 8 2 20 . 16 . 3 36 . 11 6 12 57 AOE 661 | . . . 21 48 . 65 . . . 29 9 29 158 . 123 77 44 58 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Total 15265 | 65 623 629 636 518 799 966 1460 1309 1825 1138 738 1309 1122 230 528 360 381 629 Wait 1194 | . 13 17 11 23 295 95 15 79 135 18 126 101 75 . 4 31 65 91 Move 12876 | 48 521 523 557 455 403 783 1413 1105 1645 1086 556 1160 1000 218 501 285 262 355 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 203 | 9 18 10 18 6 6 14 13 17 17 7 16 12 6 4 . 8 7 15 Fast Attach 16 | 3 . . . . . . . 2 . 1 . . . . . . . 10 Attach 132 | 3 6 7 5 2 7 17 3 24 3 4 8 5 4 2 2 3 6 21 Detach 22 | . . 1 . . 2 3 . 3 1 . 3 . . . . . 7 2 Swap 116 | 2 5 7 5 6 5 4 3 3 15 2 8 16 6 3 6 3 5 12 Drop 111 | . 10 12 9 5 7 1 1 7 8 8 13 9 4 3 1 2 7 4 Fire 509 | . 50 47 31 21 68 44 12 35 . 12 2 5 27 . 10 27 22 96 Melee 70 | . . . . . . 3 . 34 1 . 4 1 . . 4 1 . 22 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 16 | . . 5 . . 6 2 . . . . 2 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 14) 940 | -10/Materials | Discovered new exit (range 3) 1009 | -10/Materials | Entered another Materials area 1009 | -9/Materials | Evolved 2 slots: Weapon x2 1231 | -9/Materials | Destroyed 7 combat bots 1306 | -9/Materials | Build established: Gunner 1448 | -9/Materials | Discovered new exit (range 16) 1538 | -9/Materials | Identified exit to Mines 1771 | -9/Materials | Discovered new exit (range 9) 1785 | -9/Materials | Identified exit to Materials 2068 | -9/Materials | Entered another Materials area 2068 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2612 | -8/Materials | Discovered new exit (range 3) 2634 | -8/Materials | Build established: Tank 3091 | -8/Materials | Entered Factory 3091 | -7/Factory | Evolved 2 slots: Utility x2 3113 | -7/Factory | Build established: Scientist-Tank 3343 | -7/Factory | Discovered new exit (range 11) 4034 | -7/Factory | Entered Storage 4916 | -7/Storage | Garrison activated, responded to threat 5109 | -7/Storage | Crushed by falling debris 5234 | -7/Storage | First assault squad dispatched 5235 | -7/Storage | Core integrity fell below 50% 5250 | -7/Storage | Lost 3 parts (1n2u) 5322 | -7/Storage | Discovered new exit (range 13) 5350 | -7/Storage | Entered Factory 5350 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5643 | -6/Factory | Build established: Scavenger-Tank 6266 | -6/Factory | Lost 6 parts (1n1u4w) 6469 | -6/Factory | Lost 11 parts (2p3n3u3w) 6548 | -6/Factory | Repaired Broken Hvy. Assault Cannon 6962 | -6/Factory | Found Hvy. Reflective Plating 7044 | -6/Factory | Discovered new exit (range 9) 7065 | -6/Factory | Entered Lower Caves 7130 | -6/Lower Caves | Learned Factory garrison access intel 7297 | -6/Lower Caves | Build established: Hacker-Tank 8024 | -6/Lower Caves | Discovered new exit (range 14) 9580 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10130 | -6/Lower Caves | Entered another Lower Caves area 10439 | -6/Lower Caves | Discovered new exit (range 13) 10478 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10548 | -6/Lower Caves | Destroyed 7 combat bots 10571 | -6/Lower Caves | System corruption reached 10% 10642 | -6/Lower Caves | Lost 12 parts (1p4n4u3w) 10789 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10870 | -6/Lower Caves | System corruption reached 30% 10890 | -6/Lower Caves | Build established: Mutant 10931 | -6/Lower Caves | Spotted B-75 Beast 11540 | -6/Lower Caves | Build established: Derelict-Tank 11799 | -6/Lower Caves | Encountered a Warlord checkpoint 11971 | -6/Lower Caves | Discovered new exit (range 8) 12243 | -6/Lower Caves | Entered Zion 12288 | -6/Zion | Found CR-A16's Pointy Stick 12337 | -6/Zion | System corruption cleaned by Quarantine Array 12487 | -6/Zion | Found Prototype Device 12488 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 12791 | -6/Zion | Met Imprinter 12823 | -6/Zion | Imprinted 12826 | -6/Zion | Declared Zion's savior 13024 | -6/Zion | Learned location of Warlord (-4) 13056 | -6/Zion | Learned Factory emergency access door positions 13453 | -6/Zion | Found Prototype Launcher 13455 | -6/Zion | Identified Gui. Missile Launcher 13462 | -6/Zion | Found Prototype Launcher 13463 | -6/Zion | Identified Rocket Array 13627 | -6/Zion | Visited the Megawrench Repair Shop 13627 | -6/Zion | Megawrench repaired 13 parts 13659 | -6/Zion | Discovered new exit (range 15) 14363 | -6/Zion | Found Prototype Special Weapon 14364 | -6/Zion | Identified RU-N14's Throwing Claymores 14368 | -6/Zion | Found RU-N14's Throwing Claymores 14372 | -6/Zion | Found RU-N14's Throwing Claymores 14375 | -6/Zion | Found RU-N14's Throwing Claymores 15429 | -6/Zion | Entered Proximity Caves 15429 | -5/Proximity Caves | Accompanied by 4 allies 15551 | -5/Proximity Caves | Core integrity fell below 50% 15592 | -5/Proximity Caves | Lost 3 allies 15898 | -5/Proximity Caves | Learned location of 1 exit from Factory 16280 | -5/Proximity Caves | Learned Factory emergency access door positions 16778 | -5/Proximity Caves | Discovered new exit (range 16) 17266 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17497 | -5/Proximity Caves | Entered Factory 17497 | -5/Factory | Evolved 2 slots: Utility x2 17498 | -5/Factory | Identified exit to Factory 17500 | -5/Factory | Loaded intel: 4 garrison access locations 17663 | -5/Factory | Retrieved Zion intel report: Branch Access 17663 | -5/Factory | Identified exit to Upper Caves 17663 | -5/Factory | Identified exit to Extension 17664 | -5/Factory | Zion Light squad teleported in 18133 | -5/Factory | Zion Heavy squad teleported in 18197 | -5/Factory | Spotted B-75 Beast 18320 | -5/Factory | Zion Light squad teleported in 18414 | -5/Factory | Zion Offense Resupply teleported in 18834 | -5/Factory | Zion Heavy squad teleported in 18894 | -5/Factory | Entered Upper Caves 18894 | -5/Upper Caves | Accompanied by 5 allies 19132 | -5/Upper Caves | Found Prototype Protection 19142 | -5/Upper Caves | Identified Zio. Weapon Casing 19198 | -5/Upper Caves | Learned Factory stockpile data 19206 | -5/Upper Caves | Entered a destroyed Warlord outpost 19820 | -5/Upper Caves | Discovered new exit (range 9) 20856 | -5/Upper Caves | Found Zio. Weapon Casing 20897 | -5/Upper Caves | Learned location of Armory (-4) 20963 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 20963 | -5/Upper Caves | Learned Extension trap positions 20970 | -5/Upper Caves | Attracted the attention of an 0b10 base 21632 | -5/Upper Caves | Entered another Upper Caves area 21632 | -5/Upper Caves | Accompanied by 1 ally 21659 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21685 | -5/Upper Caves | Core integrity fell below 50% 21706 | -5/Upper Caves | Core integrity fell below 20% 22031 | -5/Upper Caves | Build established: Scavenger-Tank 22310 | -5/Upper Caves | Learned 4 Factory zone layouts 22326 | -5/Upper Caves | Discovered new exit (range 14) 22481 | -5/Upper Caves | Build established: Derelict-Gunner 22726 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22759 | -5/Upper Caves | Destroyed 7 combat bots 23472 | -5/Upper Caves | Entered Zhirov 23472 | -5/Zhirov | Discovered new exit (range 3) 23540 | -5/Zhirov | Met Zhirov 23595 | -5/Zhirov | Found Alien Artifact 23596 | -5/Zhirov | Identified Integrated Reactor 23596 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23625 | -5/Zhirov | Found Alien Artifact 23626 | -5/Zhirov | Identified Transdimensional Reconstructor 23626 | -5/Zhirov | Warped through subspace 23790 | -5/Zhirov | Learned location of Quarantine (-2) 23790 | -5/Zhirov | Learned location of Testing (-3) 23790 | -5/Zhirov | Learned location of Command (-1) 23800 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23847 | -5/Zhirov | Entered Proximity Caves 23993 | -4/Proximity Caves | Attracted the attention of an 0b10 base 24051 | -4/Proximity Caves | Destroyed 7 combat bots 24133 | -4/Proximity Caves | Build established: Derelict-Tank 24751 | -4/Proximity Caves | Entered Factory 24751 | -4/Factory | Evolved 2 slots: Utility x2 24752 | -4/Factory | Identified exit to Research 25100 | -4/Factory | Zion Hacking Resupply teleported in 25386 | -4/Factory | Sucked down chute 25386 | -4/Factory | Entered Waste 25387 | -4/Waste | Identified exit to Factory 25401 | -4/Waste | EMP discharged 25408 | -4/Waste | Spotted C-40 Crusher 25430 | -4/Waste | Spotted C-40 Crusher 25501 | -4/Waste | EMP discharged 25501 | -4/Waste | System corruption reached 10% 25511 | -4/Waste | Build established: Scavenger-Tank 25551 | -4/Waste | Spotted C-40 Crusher 25556 | -4/Waste | Destroyed C-40 Crusher 25589 | -4/Waste | Spotted C-40 Crusher 25601 | -4/Waste | EMP discharged 25615 | -4/Waste | Attached CPS modules to C-40 Crusher. 25617 | -4/Waste | Destroyed C-40 Crusher 25666 | -4/Waste | Spotted C-40 Crusher 25681 | -4/Waste | Destroyed C-40 Crusher 25684 | -4/Waste | Destroyed C-40 Crusher 25701 | -4/Waste | EMP discharged 25785 | -4/Waste | Spotted C-40 Crusher 25794 | -4/Waste | Destroyed C-40 Crusher 25801 | -4/Waste | EMP discharged 25801 | -4/Waste | System corruption reached 30% 25876 | -4/Waste | Destroyed C-40 Crusher 25901 | -4/Waste | EMP discharged 26001 | -4/Waste | EMP discharged 26030 | -4/Waste | Entered Factory 26451 | -4/Factory | Lost 7 parts (1n2u4w) 26567 | -4/Factory | Discovered exit to Research (range 10) 26593 | -4/Factory | Zion Heavy squad teleported in 26802 | -4/Factory | Core integrity fell below 50% 26858 | -4/Factory | Destroyed 9 combat bots 26858 | -4/Factory | Lost 8 parts (1p1n4u2w) 26931 | -4/Factory | Lost 3 parts (1n2w) 27046 | -4/Factory | Destroyed 7 combat bots 27079 | -4/Factory | Lost 10 parts (2n2u6w) 27155 | -4/Factory | Core integrity fell below 20% 27196 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. K-01 Serf collects debris. >> DECODED: Linear Gravjet location. U-05 Engineer builds a Door. R-10 Processor collects Structural Scanner. R-10 Processor collects Hpw. Shotgun. K-01 Serf collects debris. R-10 Processor collects Coil Gun. Penetrated by Slug. Adv. Heat Sink destroyed. Slug penetrates U-05 Engineer. Slug penetrates Wall. Ionic Axe destroyed. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer destroyed. Acquired 1 matter. Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???]?????????????# #??????? ???????????????????? | | ?????????????????# #??????? #??????????????????? | | ?????????????????# +??????+ +??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #?????=# #??????????????????? | | ##################!"####### #??????????????????? | | # # """ +[ % #??##??????????????? | | # # """ #%######## ##? ##?????????????? | | # # """ #|####?#?# # # # ?????????????? | | # # # ## # # %# # ###??????????? | | #+##+###### #+######## %##########?????????? | | # + #% #% %#= *%!=#?????????? | | # ############### #[=%#=%! ! #?????????? | | # # #???# u #%%%#%%% [ #?????????? | | # """"""" #??## !% %#%%%# %=! #?????????? | | # """"""" #??## %+![ +%% #?????????? | | + """"""" #??## % @#%%%# !! #?????????? | | # """"""" #??## #%%*#= % #?????!???? | | # #??## #%%=# %]] #?????????? | | # " " !#??##! # %# #?????????? | | # " " #???########## %##########?????????? | | ###########????????! # ! #######????????????? | | #?????????????????? # #???!!?????????????? | | ##???????????????? ?# #???!!!????????????? | | #???????????????= ??# #???!!?????????????? | | % #######????????! ???# +???? ?????????????? | | = < #?####???# #???? !????????????? | | % ### ### #??????????? #?????+????????????? | | #????????????????????? ##??????????????????? | | #####?!??????????????????? ????????????????????? | | ?????????????!???????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????]????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 31 Energy Capacity 950 Matter Stores 600 Matter Capacity 850 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 45 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Hardlight Generator | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Cannon | 4% | -6/Factory | Broken Studied --------- Imp. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Mining Laser | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 20k Club A Problem For Future Me Adventurer Alien Tech Armchair Analyst Backstab DIY Cooler Deadly Precision Decoder Ring Fancy Inventory Freedom! Immobile And Lovin' It Just Browsing Leap Before You Look Like A Rock Subspace Traveler That Tickles The Science Guy Use The Force Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CarbideStealthBay Manual? 0 Play Time 04:56:21 Cumulative 24.4 hours Start 2026.03.02 @ 01:09:07 End 2026.03.02 @ 06:52:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 5 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 112x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2dfb8fe4-a4cd-4150-aa98-3a1ce0da89dd