Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.25 @ 22:56:49 Player: slowdive Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2214) 2214 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4893 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 400/400 System Corruption 9% Temperature Cool (12) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Large Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Aluminum Leg Aluminum Leg Aluminum Leg Coolant Injector Terrain Scan Processor Improved Shield Generator Trap Extractor Flak Gun Shock Bomb Launcher Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Battery Structural Scanner Improved Sensor Array Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Lightning Gun Precision Shock Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Terrain Scan Processor Improved Propulsion Shielding Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Trap Extractor Flak Gun Flak Gun Flak Gun Flak Gun Shock Bomb Launcher Proton Missile Launcher Proton Missile Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 84 | 6 5 19 27 27 Power 7 | 1 1 2 2 1 Engine 7 | 1 1 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 1 7 4 7 Treads . | . . . . . Leg 21 | 2 1 7 4 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 3 3 10 7 Device 12 | . . 2 7 3 Storage 4 | 1 2 . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 6 | . 1 1 . 4 Artifact . | . . . . . Weapon 32 | 2 . 7 11 12 Energy Gun 5 | 1 . 2 . 2 Energy Cannon 6 | . . 2 4 . Ballistic Gun 15 | 1 . 2 5 7 Ballistic Cannon 1 | . . 1 . . Launcher 5 | . . . 2 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . . 3 2 13 Power 1 | . . 1 . . Propulsion 4 | . . . . 4 Utility 9 | . . . 2 7 Weapon 4 | . . 2 . 2 Highest Loss Streak 9 | . . 1 2 9 Average Slot Usage (%) 95 | . 97 98 98 90 Engine 9 | . 14 10 9 6 Leg 26 | . 28 32 26 20 Device 11 | . . 8 10 20 Storage 23 | . 23 22 24 23 Processor 1 | . . . 6 . Protection 3 | . 2 2 2 5 Energy Gun 4 | . 14 3 . 3 Energy Cannon 3 | . . 3 7 . Ballistic Gun 9 | . 14 7 9 8 Ballistic Cannon 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 67 | 13 41 53 58 67 Greatest Support 51 | 20 20 30 35 51 Greatest Overweight (x) 11 | 4 2 2 2 11 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 Most Carried 16 | 6 15 16 16 16 Average Carried 13 | 3 9 13 15 13 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 15 16 16 11 Class Distribution -------------------- 68% | Scavenger-Mutant 21% | Mutant 9% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1724 | 114 264 372 273 701 Remotely . | . . . . . Salvage Created 2682 | . 250 484 808 1140 Parts 140 | . 9 20 53 58 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 5 11 17 18 Guns 25 | . 5 5 6 9 Cannons 16 | . . 6 10 . AOE 9 | . . . 1 8 Classes Destroyed 12 | . 2 3 2 5 Worker 7 | . . . 1 6 Builder 2 | . . . . 2 Hauler 2 | . . 1 . 1 Recycler 1 | . . . 1 . Watcher 4 | . 1 . 1 2 Swarmer 9 | . . 1 6 2 Grunt 29 | . 5 6 8 10 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 8 | . . 4 3 1 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 7 | . 4 3 3 7 Combat Bots Only 4 | . 4 3 3 4 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4964 | . 316 949 761 2938 Core 970 | . 53 127 89 701 Absorbed by Shields 303 | . . . 133 170 Core Remaining (%) 82 | 100 78 68 83 . Volleys Fired 192 | . 24 47 59 62 Largest 2 | . 2 2 2 2 Hottest 130 | . 70 91 130 110 Shots Fired 371 | . 48 87 118 118 Gun 258 | . 48 46 51 113 Cannon 101 | . . 41 60 . Launcher 12 | . . . 7 5 Special . | . . . . . Kinetic 228 | . 24 60 51 93 Thermal 100 | . 24 16 60 . Explosive . | . . . . . Electromagnetic 43 | . . 11 7 25 Robot Hit Streak 16 | . 6 16 13 11 Robot Miss Streak 13 | . 3 3 10 13 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 274 | . 30 64 77 103 Core Hits 166 | . 14 20 41 91 Critical Hits 2 | . . 1 1 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5713 | . 366 1082 1518 2747 Guns 2641 | . 362 422 510 1347 Cannons 1398 | . . 590 808 . Explosions 1558 | . . 26 183 1349 Melee . | . . . . . Ramming 116 | . 4 44 17 51 Kinetic 2420 | . 150 679 510 1081 Thermal 1670 | . 212 255 808 395 Explosive 508 | . . . . 508 Electromagnetic 999 | . . 104 183 712 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 3 3 9 Average Corruption 3 | . . 1 2 5 Corruption Purged . | . . . . . Effects 37 | . . . 6 31 Message Errors 8 | . . . 2 6 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . . . 3 1 Parts Rejected 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Targeting Errors 15 | . . . 1 14 Overload Shots . | . . . . . Overflow Damage 143 | . . 17 28 98 Projectiles 33 | . . 17 16 . Explosions 110 | . . . 12 98 Melee . | . . . . . Knockbacks 6 | . . 5 . 1 Impact 1 | . . . . 1 Kinetic 4 | . . 4 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 328 | . 2 64 24 238 Shots 8 | . . 1 1 6 Rammed 13 | . 2 5 . 6 Targets Rammed 21 | . 2 6 3 10 Kicked 8 | . . 1 3 4 Crushed . | . . . . . Highest Temperature 248 | . 208 162 248 201 Average Temperature 61 | . 93 45 63 38 Received Heat Transfer 1449 | . 174 306 213 756 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 9 | . . 1 . 8 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 2670 | . 629 470 1221 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 453 | . 212 212 407 453 Average Influence 142 | . 76 68 178 223 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 74 | 100 93 99 61 51 Level 1 23 | . 6 . 37 41 Level 2 2 | . . . . 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 3 1 8 Investigation 3 | . . 1 . 2 Extermination 1 | . . . . 1 Reinforcement 6 | . 1 2 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 1 3 1 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 82 | . 10 20 22 30 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 11 | . . 4 . 7 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . . . 6 2 Indirectly 3 | . . . 3 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . 1 1 3 3 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 2 2 1 3 Terminals 5 | . 2 1 1 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 23 | . 5 7 2 9 Successful 12 | . 2 5 1 4 Failed 11 | . 3 2 1 5 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 5 3 2 3 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 3 | . . . . 3 Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 5 | . 2 1 1 1 Record 2 | . 1 . . 1 Emergency Access Points 1 | . . 1 . . Locate Traps 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 1 3 Full Trace Events 4 | . 1 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3534 | 83 460 1002 948 1041 Spaces Moved 1392 | 54 188 428 379 343 Core 26 | 24 . . . 2 Treads . | . . . . . Legs 1366 | 30 188 428 379 341 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 150 Average Speed 150 | 125 152 150 150 155 Slowest Speed 600 | 250 180 180 180 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 35 35 34 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . 4 14 44 Melee . | . . . . . Projectile 14 | . . . 14 . AOE 48 | . . 4 . 44 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2452 | 67 313 698 645 729 Wait 642 | . 80 175 125 262 Move 1389 | 53 188 427 378 343 Hop . | . . . . . Pick Up 51 | 8 10 10 18 5 Fast Attach 32 | 4 4 8 10 6 Attach 37 | 2 . 7 10 18 Detach 18 | . 1 1 6 10 Swap 15 | . 1 4 7 3 Drop 56 | . 4 13 29 10 Fire 192 | . 24 47 59 62 Melee . | . . . . . Ram 1 | . . . . 1 Kick 19 | . 1 6 3 9 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 13) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 845 | -9/Materials | Build established: Scavenger-Mutant 1198 | -9/Materials | Discovered new exit (range 14) 1393 | -9/Materials | Repaired Aluminum Leg 1426 | -9/Materials | Repaired Particle Cannon 1543 | -9/Materials | Discovered new exit (range 3) 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Utility x2 2475 | -8/Materials | Discovered new exit (range 4) 2494 | -8/Materials | Entered Factory 2494 | -7/Factory | Evolved 2 slots: Utility x2 2961 | -7/Factory | Build established: Infiltrator-Mutant 3022 | -7/Factory | Garrison activated, responded to threat 3075 | -7/Factory | Lost 3 parts (1n2u) 3457 | -7/Factory | Core integrity fell below 50% 3487 | -7/Factory | Lost 9 parts (3n4u2w) 3500 | -7/Factory | Core integrity fell below 20% 3535 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03446_ U-05 Engineer lays Concrete. 03448_ K-01 Serf collects debris. 03448_ Aluminum Leg destroyed. 03449_ U-05 Engineer lays Concrete. 03451_ K-01 Serf collects debris. 03451_ U-05 Engineer lays Concrete. 03455_ K-01 Serf collects debris. 03456_ U-05 Engineer lays Concrete. 03456_ Imp. Sensor Array destroyed. 03456_ Aluminum Leg destroyed. 03456_ U-05 Engineer builds a Wall. 03457_ U-05 Engineer lays Concrete. 03462_ U-05 Engineer builds a Wall. 03463_ Slammed into Y-54 Guardian. 03463_ U-05 Engineer lays Concrete. 03466_ U-05 Engineer builds a Wall. 03468_ U-05 Engineer lays Concrete. 03477_ System corrupted: Matter fused (-8). 03495_ U-05 Engineer lays Concrete. 03497_ XNGMD1XANE3I,TOHDFP,ZP0NPBHI019PAL S< Map ----- +----------------------------------------------------+ | ??????????????????????# ##?????????????????? | | ??????????????????????# #??????????????? ? | | ??????????????????????/ #??????"" ? ??? ? | | ??????????????????????# #? "???"" ? ?? ?? | | ??????????????????????# #? 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