Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 21:19:22 Player: Beans Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (4294) 4294 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 10416 Bonus ------- High Alert Combat Kills 411 Follower Combat Kills 275 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -309 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Improved Targeting Computer Gauss Cannon Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Relay Coupler [Hunter] > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Mini Grenade Launcher > --- INVENTORY -------- Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Relay Coupler [NC] Gauss Cannon Gauss Cannon Remote Datajack Remote Datajack [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Hunter] Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Slots Evolved 10 | . . 2 2 . . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 1 . . . . 1 Utility 5 | . . 1 1 . . . 3 . Weapon 1 | . . . . . . . . 1 Parts Attached 125 | 7 14 11 5 19 17 8 10 34 Power 12 | 1 1 2 . 1 2 . 2 3 Engine 10 | 1 1 2 . 1 2 . 2 1 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 51 | 2 6 3 3 11 8 . 2 16 Treads 31 | . 2 3 3 10 8 . . 5 Leg 17 | 2 4 . . . . . . 11 Wheel 1 | . . . . . . . 1 . Hover 1 | . . . . . . . 1 . Flight 1 | . . . . 1 . . . . Utility 21 | 2 2 1 1 2 1 1 3 8 Device 4 | 1 . . . . . . 1 2 Storage 4 | 1 1 . . . . . . 2 Processor 5 | . 1 1 . . . 1 1 1 Hackware 2 | . . . . . . . 1 1 Protection 6 | . . . 1 2 1 . . 2 Artifact . | . . . . . . . . . Weapon 41 | 2 5 5 1 5 6 7 3 7 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | . . 3 . . . 3 . . Ballistic Cannon 23 | . 5 2 . 4 3 2 2 5 Launcher 4 | . . . . . 2 1 . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . . 1 1 1 . 1 Unidentified Prototypes 4 | . . 1 . 2 . . . 1 Parts Lost 30 | . 1 . . . 3 1 2 23 Power 7 | . 1 . . . 1 . . 5 Propulsion 14 | . . . . . 1 1 1 11 Utility 7 | . . . . . 1 . 1 5 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 12 | . 1 . . . 1 1 2 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 98 98 99 86 93 Engine 10 | . 13 11 9 9 8 9 12 9 Treads 27 | . 11 33 36 35 35 35 18 12 Leg 3 | . 16 . . . . . . 11 Device 1 | . . . . . . . 6 5 Storage 9 | . 14 11 9 9 9 9 6 5 Processor 18 | . 13 22 18 18 18 18 18 16 Protection 5 | . . . 9 8 8 9 5 4 Ballistic Gun 1 | . . 4 1 . . . . . Ballistic Cannon 15 | . 27 17 9 13 17 12 11 10 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 65 | 14 31 35 45 45 44 44 53 65 Greatest Support 80 | 20 40 60 80 80 80 80 60 75 Greatest Overweight (x) 6 | 3 1 . . . . . 5 6 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 15 15 15 5 Class Distribution -------------------- 43% | Mutant 40% | Scavenger-Mutant 9% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Matter Collected 4395 | 247 284 605 96 828 800 173 50 1312 Remotely . | . . . . . . . . . Salvage Created 3584 | 40 219 507 186 900 517 267 . 948 Parts 246 | 9 25 33 9 58 21 34 2 55 Haulers Intercepted 10 | . . 6 . 3 . . . 1 Recyclers Shooed 8 | . . 1 . 2 . 1 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 96 | . 9 11 7 15 19 18 . 17 Melee 1 | . . . . . . 1 . . Guns 2 | . . 1 . . . 1 . . Cannons 74 | . 7 10 6 15 17 4 . 15 AOE 18 | . 2 . . . 2 12 . 2 Classes Destroyed 17 | 1 5 2 1 2 2 1 . 3 Worker 15 | . 1 . . 4 . . 1 9 Builder 6 | . . . . 2 . 1 . 3 Tunneler 3 | 3 . . . . . . . . Hauler 10 | . . 6 . 3 . . . 1 Recycler 6 | . . . . 1 . 4 . 1 Operator 2 | . 1 1 . . . . . . Drone 18 | . . . . . . 18 . . Watcher 9 | . 1 3 2 2 1 . . . Swarmer 14 | . 3 3 5 . . . . 3 Cutter 2 | . . . . . 2 . . . Grunt 40 | . 6 6 . 9 12 . . 7 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 14 | . . 2 1 6 3 . . 2 Hunter 5 | . . . 1 . 1 . . 3 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 7 | 3 6 4 3 5 4 4 1 7 Combat Bots Only 6 | . 6 4 3 3 4 3 . 4 Max Kills in Single Turn 2 | 1 1 2 2 2 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . . . 1 2 . 1 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Damage Taken 7645 | . 516 431 428 624 1023 152 529 3942 Core 1406 | . 61 68 36 65 105 36 31 1004 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 306 | . . . . 306 . . . . Core Remaining (%) 82 | 100 75 83 . . . 56 96 . Volleys Fired 357 | 4 22 63 23 60 60 39 6 80 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 136 | 90 78 78 102 102 83 83 83 136 Shots Fired 687 | 8 44 124 46 118 119 57 7 164 Gun 33 | 8 . 14 3 . . 8 . . Cannon 620 | . 44 110 43 118 116 28 2 159 Launcher 27 | . . . . . 3 21 . 3 Special 7 | . . . . . . . 5 2 Kinetic 607 | . 44 124 26 100 116 36 2 159 Thermal 8 | 8 . . . . . . . . Explosive 27 | . . . . . 3 21 . 3 Electromagnetic 38 | . . . 20 18 . . . . Robot Hit Streak 22 | 2 9 15 13 13 21 22 6 13 Robot Miss Streak 5 | 2 2 3 2 3 2 5 5 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 469 | 4 20 78 33 80 89 20 6 139 Core Hits 202 | 3 13 26 10 38 39 22 2 49 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 24 | . . 3 1 6 4 . 1 9 Blast 24 | . . 3 1 6 4 . 1 9 Melee Attacks 44 | . . . . . 9 1 . 34 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 36 | . . . . . 9 . . 27 Combat Hostiles 4 | . . . . . . . . 4 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12276 | 57 615 1681 747 2031 1926 1248 73 3898 Guns 277 | 57 . 131 30 . . 59 . . Cannons 10281 | . 419 1540 716 1872 1794 292 26 3622 Explosions 1618 | . 196 . . 153 132 876 . 261 Melee . | . . . . . . . . . Ramming 100 | . . 10 1 6 . 21 47 15 Kinetic 9833 | . 419 1671 418 1532 1794 351 26 3622 Thermal 100 | 57 . . . 43 . . . . Explosive 1575 | . 196 . . 110 132 876 . 261 Electromagnetic 668 | . . . 328 340 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 2 . . . . 8 20 Average Corruption 3 | . . 2 . . . . 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . 12 . . . . 3 6 Message Errors 4 | . . 2 . . . . 2 . Matter Fused 2 | . . 1 . . . . . 1 Heat Flow Errors 4 | . . 2 . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 2 | . . 1 . . . . 1 . Data Loss (minor) 3 | . . 2 . . . . . 1 Data Loss (major) 2 | . . 2 . . . . . . Misfires 1 | . . 1 . . . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 162 | . . 26 22 15 12 16 . 71 Projectiles 140 | . . 26 22 9 12 . . 71 Explosions 22 | . . . . 6 . 16 . . Melee . | . . . . . . . . . Knockbacks 78 | . 2 14 3 10 28 4 2 15 Impact 2 | . . . . . . . 1 1 Kinetic 67 | . 2 10 3 9 26 4 1 12 Secondary 9 | . . 4 . 1 2 . . 2 Self-Inflicted Damage 388 | . 155 . . 5 72 156 . . Shots 11 | . 2 . . 1 2 6 . . Rammed 22 | . . 1 1 2 . 2 16 . Targets Rammed 28 | . . 1 1 2 . 4 17 3 Kicked 3 | . . . . . . . . 3 Crushed 3 | . . . . . . 2 1 . Highest Temperature 324 | 60 208 192 311 324 108 24 6 243 Average Temperature 56 | 24 99 39 123 63 36 7 4 46 Received Heat Transfer 1518 | . 129 183 72 387 396 . 36 315 Effects 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 161 | 161 . . . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Peak Influence 1027 | 15 429 364 348 567 862 481 1027 479 Initial 1022 | . 9 117 34 146 295 387 1022 348 Average 372 | 5 219 190 140 400 538 367 951 368 Maximum Alert Level 3 | . 2 1 1 2 3 2 3 2 Low Security (%) 19 | 100 23 54 78 6 . . . . Level 1 41 | . 65 45 21 38 30 60 . 47 Level 2 28 | . 11 . . 54 46 39 3 51 Level 3 10 | . . . . . 22 . 96 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . 1 . . . 1 6 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 7 | . 1 . 1 . . . . 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 1 Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Distress Signals 4 | . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 13 19 14 22 25 28 4 43 Peak Tracking Total 15 | . 4 5 4 3 5 4 4 15 Tactical Retreats 12 | . 1 1 1 5 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Traps Triggered 3 | . 1 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 35 | . . . . 35 . . . . Triggered 1 | . . . . 1 . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Machines Disabled 15 | . 4 2 1 1 3 3 . 1 Max in Single Turn 2 | . 2 1 1 1 1 2 . 1 Garrison Relay 3 | . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Machines Accessed 38 | . 5 11 . 8 . 11 . 3 Terminals 27 | . 4 10 . 4 . 6 . 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . Recycling Units 7 | . 1 . . 1 . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 130 | . 14 41 . 28 . 39 . 8 Successful 88 | . 8 34 . 20 . 23 . 3 Failed 42 | . 6 7 . 8 . 16 . 5 Catastrophic 4 | . . 1 . . . 2 . 1 Database Lockouts . | . . . . . . . . . Manual 82 | . 12 25 . 11 . 27 . 7 Terminals 94 | . 12 39 . 14 . 21 . 8 Fabricators . | . . . . . . . . . Repair Stations 11 | . . 2 . 9 . . . . Recycling Units 23 | . 2 . . 3 . 18 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 34 | . 2 20 . 5 . 5 . 2 Record 1 | . . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . Open Door 1 | . . . . 1 . . . . Terminal Index 4 | . 1 1 . . . 1 . 1 Alert Level 3 | . . 3 . . . . . . Unreport Threat 4 | . . 1 . . . 3 . . Locate Traps 2 | . . 1 . 1 . . . . Security Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Coupling Status 1 | . . 1 . . . . . . Hauler Manifests 3 | . . 2 . 1 . . . . Zone Layout 9 | . 1 5 . 1 . 1 . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . 2 . 9 . . . . Scan Component 6 | . . 1 . 5 . . . . Repair 5 | . . 1 . 4 . . . . Recycling Unit Hacks 8 | . 1 . . . . 7 . . Process 2 | . . . . . . 2 . . Report Inventory 5 | . 1 . . . . 4 . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 34 | . 5 12 . 5 . 11 . 1 Terminals 26 | . 4 12 . 3 . 6 . 1 Track 1 | . . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 24 | . 4 10 . 3 . 6 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . 1 . 5 . . Monitor 7 | . 1 . . 1 . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Watchers 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 5 10 . 7 . 11 . 3 Full Trace Events 6 | . . . . 1 . 5 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 4 . . . . Time 160 | . . 32 . 128 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 6 | . . . . . . 6 . . Retrieved Matter 3 | . . . . . . 3 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 12 | . . . . . . . 2 10 Non-combat 9 | . . . . . . . . 9 Combat 3 | . . . . . . . 2 1 Robot Hacks Applied 22 | . . . . . . . 2 20 parse_system 2 | . . . . . . . . 2 no_distress 8 | . . . . . . . . 8 find_chute 1 | . . . . . . . . 1 ignore_repairs 1 | . . . . . . . . 1 find_fabricator 1 | . . . . . . . . 1 find_dsf 1 | . . . . . . . . 1 find_recycling 1 | . . . . . . . . 1 ignore_parts 4 | . . . . . . . . 4 streamctrl_high 1 | . . . . . . . . 1 formatsys_high 2 | . . . . . . . 2 . Relay Couplers Released 13 | . . . . . 13 . . . Machine Destruction 13 | . . . . . 13 . . . Attached 2 | . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . 5 . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Total Allies 11 | . . 1 . . 5 . 2 3 Largest Group 5 | . . 1 . . 5 . 2 3 Highest-Rated Group 102 | . . 10 . . 77 . 58 102 Highest-Rated Ally 49 | . . 10 . . 16 . 29 49 Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . . . 9 . 6 32 Total Damage 1321 | . . . . . 152 . 106 1063 Kills 8 | . . . . . 2 . 2 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Turns Passed 6800 | 114 759 1333 334 979 1081 782 485 933 Spaces Moved 3174 | 73 449 681 150 344 514 392 223 348 Core 13 | 9 . . . . . . . 4 Treads 2589 | . 184 681 150 344 514 392 151 173 Legs 470 | 64 265 . . . . . . 141 Wheels 102 | . . . . . . . 72 30 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 162 162 162 125 50 Average Speed 158 | 120 145 160 160 162 162 162 157 166 Slowest Speed 400 | 200 240 160 162 162 163 163 165 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 37 | 6 48 54 22 49 65 84 4 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 44 | . . . . . . 44 . . Terrain Destroyed 335 | . 58 7 . 18 12 198 . 42 Melee . | . . . . . . . . . Projectile 58 | . 2 7 . 9 . 3 . 37 AOE 277 | . 56 . . 9 12 195 . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Gar Rec Fac Fac Total 4249 | 87 514 804 198 649 645 477 339 536 Wait 390 | . 10 28 16 172 35 30 79 20 Move 3166 | 72 448 680 150 343 512 391 222 348 Hop . | . . . . . . . . . Pick Up 37 | 4 7 9 1 3 4 2 3 4 Fast Attach 42 | 7 5 2 1 7 2 . 5 13 Attach 26 | . 2 3 2 1 2 . 3 13 Detach 17 | . 6 1 1 1 . . 1 7 Swap 57 | . 7 6 2 11 13 8 2 8 Drop 51 | . 7 11 2 14 8 2 1 6 Fire 357 | 4 22 63 23 60 60 39 6 80 Melee 44 | . . . . . 9 1 . 34 Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 24 | . . 1 . 2 . 4 17 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 35 | . . . . 35 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 851 | -10/Materials | Discovered new exit (range 9) 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -9/Materials | Discovered new exit (range 16) 1612 | -9/Materials | Discovered new exit (range 18) 2207 | -9/Materials | Entered another Materials area 2207 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2508 | -8/Materials | Discovered new exit (range 4) 2541 | -8/Materials | Entered Storage 2641 | -8/Storage | Repaired Imp. Light Cannon 3297 | -8/Storage | Build established: Scavenger-Mutant 3376 | -8/Storage | Identified exit to Garrison 3408 | -8/Storage | Repaired Lgt. Armor Plating 3447 | -8/Storage | Repaired Arm. Treads 3481 | -8/Storage | Repaired Imp. Light Cannon 3520 | -8/Storage | Entered Garrison 3606 | -8/Garrison | Triggered checkpoint 3607 | -8/Garrison | Triggered checkpoint 3698 | -8/Garrison | Triggered checkpoint 3769 | -8/Garrison | Discovered new exit (range 12) 3942 | -8/Garrison | Discovered new exit (range 12) 3975 | -8/Garrison | Installed Relay Interface Framework 4030 | -8/Garrison | Triggered checkpoint 4102 | -8/Garrison | Garrison Relay disabled 4312 | -8/Garrison | Triggered checkpoint 4355 | -8/Garrison | Garrison Relay disabled 4395 | -8/Garrison | Triggered checkpoint 4446 | -8/Garrison | Garrison Relay disabled 4601 | -8/Garrison | Entered Recycling 4624 | -8/Recycling | Spotter reported a threat 4624 | -8/Recycling | Spotter reported a threat 4631 | -8/Recycling | Spotter reported a threat 4640 | -8/Recycling | Spotter reported a threat 4648 | -8/Recycling | Spotter reported a threat 4686 | -8/Recycling | Spotter reported a threat 4719 | -8/Recycling | Spotter reported a threat 4802 | -8/Recycling | Spotter reported a threat 4916 | -8/Recycling | Spotter reported a threat 4917 | -8/Recycling | Spotter reported a threat 4945 | -8/Recycling | Spotter reported a threat 5031 | -8/Recycling | Spotter reported a threat 5055 | -8/Recycling | Spotter reported a threat 5134 | -8/Recycling | Spotter reported a threat 5174 | -8/Recycling | Spotter reported a threat 5220 | -8/Recycling | Spotter reported a threat 5245 | -8/Recycling | Spotter reported a threat 5251 | -8/Recycling | Discovered new exit (range 20) 5254 | -8/Recycling | Spotter reported a threat 5305 | -8/Recycling | Spotter reported a threat 5305 | -8/Recycling | Spotter reported a threat 5380 | -8/Recycling | Spotter reported a threat 5383 | -8/Recycling | Entered Factory 5383 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5733 | -6/Factory | Search patrols dispatched 5864 | -6/Factory | Discovered new exit (range 3) 5866 | -6/Factory | Identified exit to Factory 5868 | -6/Factory | Entered another Factory area 5868 | -5/Factory | Accompanied by 2 allies 5868 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5983 | -5/Factory | Discovered new exit (range 8) 6168 | -5/Factory | Search patrols dispatched 6227 | -5/Factory | Build established: Scavenger-Assassin 6634 | -5/Factory | Crushed by falling debris 6634 | -5/Factory | Core integrity fell below 50% 6665 | -5/Factory | Lost 12 parts (2p5n3u2w) 6771 | -5/Factory | Cargo convoy interrupted 6771 | -5/Factory | System corruption reached 10% 6796 | -5/Factory | Core integrity fell below 20% 6799 | -5/Factory | Released all parts (5) 6801 | -5/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- 06795_ R-10 Processor collects Tesla Rifle. 06797_ System corrupted: Component data lost. 06797_ M-28 Smith repairs Y-64 Sentinel. 06798_ K-01 Serf collects debris. 06798_ R-10 Processor shuts down. 06798_ Carbon-fiber Leg destroyed. 06799_ Lgt. Angular Momentum Engine destroyed. 06799_ Penetrated by Slug. 06799_ Flexi-carbon Leg destroyed. 06799_ Enh. Optical Array destroyed. 06799_ System corrupted by crushing effect (+5). 06799_ Knocked back. 06799_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 06799_ Penetrated by Slug. 06799_ Carbon-fiber Leg destroyed. 06799_ Released Relay Coupler [Hunter]. 06799_ Released Adv. Signal Interpreter. 06799_ Released Imp. Targeting Computer. 06799_ Released Lrg. Storage Unit. 06799_ Released Imp. Sensor Array. Map ----- +----------------------------------------------------+ | ??? #?????????????????????????????????????????? | | #????# #?????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????# ?#?#?????????????????????????????????????? | | ??##############?????????????????????????????????? | | ?## #?????????????????????????????????? | | ??+% #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #??????????????? ????????????????? | | ??# #??????????????? #???????????????? | | ??# #?????????????? ????????????????? | | ??# % = #????????????? ?????????????????? | | ??# %%! #????????????""" ?????????????????? | | ??# % #??????????? ???????????????????? | | #########/#################+#######+######???????? | | ! xx % @ k ???????? | | ??????? | | hY % ??????? | | =|! !|! ?????? | | =[*p m Rp !!! % g %% ?????? | | !!%%% k p ]]] % ?????? | | !=[!* = b g % ?????? | | +#########+############# #########?????????? | | ??????#% [!= != ! ## # % ##????????????????? | | ???????#% = * ##?# #?????????????????? | | ???????# %!! %= #??# #?????????????????? | | ???????# ** #??# #?????????????????? | | ???????# " " " ##?# #?????????????????? | | ???????# """"" ##?? #?????????????????? | | ???????# """ """ #??? #?????????????????? | | ???????# """ #??? #?????????????????? | | ???????# "S """ #??? #?????????????????? | | ???????# """ """ #???? ??? ?#?????????????????? | | ???????# "" """ #????????????????????????????? | | ???????# #????????????????????????????? | | ???????##############????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 495 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed BiocellSeismicInsulator Manual? 0 Play Time 02:11:43 Cumulative 68.3 hours Start 2023.01.24 @ 19:01:14 End 2023.01.24 @ 21:19:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae68b364-5e13-4842-b29a-9aa718c7eddb