Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 22:54:55 Player: PE-P51 Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (147) 735 Value Destroyed (3717) 3717 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 6255 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 110 Friendly Fire -67 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 6% Temperature Cool (6) Movement Treading (325) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine (fused) > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beamcaster Advanced Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Improved Utility Shielding Shield Generator Light Cannon Mini Grenade Launcher Mini Grenade Launcher Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Light Angular Momentum Engine Improved Treads Armored Treads Armored Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink Huge Storage Unit Improved Utility Shielding Shield Generator Advanced Beam Cannon Advanced Beam Cannon Light Cannon Mini Grenade Launcher Mini Grenade Launcher Datajack Plasma Cutter Hammer [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 57 | . 22 2 21 12 Power 8 | . 3 1 3 1 Engine 7 | . 3 . 3 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 16 | . 11 . 2 3 Treads 7 | . 2 . 2 3 Leg 9 | . 9 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 4 1 4 2 Device 5 | . 1 . 3 1 Storage 1 | . 1 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 22 | . 4 . 12 6 Energy Gun 5 | . 1 . 2 2 Energy Cannon 5 | . . . 4 1 Ballistic Gun 3 | . 1 . 2 . Ballistic Cannon 2 | . 2 . . . Launcher 3 | . . . 1 2 Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 6 | . . . 6 . Parts Lost 17 | . 7 1 . 9 Power 3 | . 2 . . 1 Propulsion 5 | . 2 . . 3 Utility 5 | . 1 1 . 3 Weapon 4 | . 2 . . 2 Highest Loss Streak 6 | . 3 1 . 6 To Critical Strikes 1 | . . . . 1 Average Backups 21 | . 10 15 24 23 Power 1 | . . 1 1 2 Propulsion 9 | . 5 7 11 8 Utility 2 | . . 1 3 3 Weapon 5 | . 2 5 6 5 Tool/Special . | . . . . . Unused Backups 38 | . 8 . 9 21 Power 5 | . 1 . 1 3 Propulsion 22 | . 4 . 5 13 Utility 3 | . 1 . . 2 Weapon 8 | . 2 . 3 3 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 96 94 97 92 Engine 9 | . 13 3 8 10 Core 2 | . . 10 2 . Treads 21 | . 12 28 21 20 Leg 1 | . 14 . . . Device 10 | . 11 3 10 12 Storage 11 | . 14 14 11 11 Processor 6 | . . . 9 7 Protection 7 | . . 5 10 6 Energy Gun 2 | . 2 . . 6 Energy Cannon 12 | . . . 18 12 Ballistic Gun 1 | . 13 . . . Ballistic Cannon 6 | . 11 28 2 . Peak Build Rating 35 | . 10 12 30 35 Average Rating 23 | . 8 10 27 28 On Entrance 12 | 6 6 10 12 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 102 | 12 92 94 100 102 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 32 | . 4 2 32 4 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 23 | . 15 25 25 25 Most Carried 25 | . 15 15 25 25 Average Carried 21 | . 10 15 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 15 15 25 21 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1976 | 200 538 149 649 440 Remotely . | . . . . . Salvage Created 5213 | . 654 53 2151 2355 Parts 279 | . 56 1 117 105 Haulers Intercepted 13 | . 1 . 6 6 Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 94 | . 15 2 37 40 Guns 19 | . 14 . . 5 Cannons 52 | . 1 2 31 18 AOE 19 | . . . 4 15 Classes Destroyed 13 | . 7 . 4 2 Worker 8 | . . . 3 5 Builder 8 | . 2 . 4 2 Tunneler 4 | . 2 1 1 . Hauler 13 | . 1 . 6 6 Recycler 10 | . . . 5 5 Mechanic 3 | . 1 . . 2 Operator 3 | . 1 . 2 . Watcher 4 | . . . 3 1 Swarmer 14 | . 3 . 10 1 Grunt 55 | . 12 2 17 24 Brawler 3 | . . . . 3 Protector 2 | . . . . 2 Sentry 20 | . . . 10 10 Best Kill Streak 11 | . 8 2 7 11 Combat Bots Only 9 | . 8 2 4 9 Max Kills in Single Turn 5 | . 2 1 5 3 Gunslinging 1 | . 1 . . . Exploded 4 | . . . 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 448 | . 119 12 148 169 Missed 108 | . 24 3 45 36 Hits 340 | . 95 9 103 133 Melee 7 | . . . . 7 Projectile 333 | . 95 9 103 126 Critical Strikes 6 | . 1 . 2 3 Damage Taken 4422 | . 1056 137 1163 2066 Core 602 | . 152 49 73 328 Absorbed by Shields 59 | . . . 59 . Regen/Repaired (Parts) 543 | . . . 202 341 Core Remaining (%) 59 | 100 . 19 . . Volleys Fired 312 | . 84 8 120 100 Largest 2 | . 2 2 2 2 Hottest 150 | . 60 60 136 150 Shots Fired 593 | . 158 16 229 190 Gun 172 | . 140 . 3 29 Cannon 400 | . 18 16 224 142 Launcher 20 | . . . 1 19 Special 1 | . . . 1 . Kinetic 233 | . 139 16 78 . Thermal 339 | . 19 . 149 171 Explosive 20 | . . . 1 19 Electromagnetic 1 | . . . 1 . Robot Hit Streak 19 | . 16 3 11 19 Robot Miss Streak 5 | . 2 2 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 358 | . 104 8 136 110 Core Hits 174 | . 35 3 59 77 Critical Kills 5 | . . . 3 2 Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . 1 . 9 6 Burn 4 | . . . . 4 Meltdown 5 | . . . 3 2 Blast 7 | . 1 . 6 . Melee Attacks 19 | . . . 16 3 Impact 16 | . . . 16 . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9067 | . 1423 182 3539 3923 Guns 1644 | . 1180 . 19 445 Cannons 5087 | . 239 164 2888 1796 Explosions 1891 | . . . 269 1622 Melee 304 | . . . 256 48 Ramming 128 | . 4 18 94 12 Kinetic 2208 | . 1269 164 775 . Thermal 4536 | . 150 . 2145 2241 Explosive 1891 | . . . 269 1622 Electromagnetic . | . . . . . Impact 256 | . . . 256 . Slashing 48 | . . . . 48 Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 6 | . . . . 6 Matter Fused 10 | . . . . 10 Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . . . . 5 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 4 | . . . . 4 Alerts 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 197 | . . . 116 81 Projectiles 31 | . . . 20 11 Explosions 70 | . . . . 70 Melee 96 | . . . 96 . Knockbacks 15 | . 4 1 10 . Impact 3 | . . . 3 . Kinetic 12 | . 4 1 7 . Secondary . | . . . . . Self-Inflicted Damage 180 | . . . 32 148 Shots 7 | . . . 1 6 Rammed 20 | . . 1 16 3 Targets Rammed 24 | . 2 2 17 3 Kicked 2 | . 2 . . . Crushed 2 | . . 1 1 . Highest Temperature 333 | . 20 45 264 333 Average Temperature 65 | . 7 29 54 83 Received Heat Transfer 1854 | . 573 75 342 864 Effects 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles . | . . . . . Parts Fried 7 | . . . 7 . Impact Corruptions 6 | . . . 6 . Robots Melted 5 | . . . 3 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 29 | . 1 . 16 12 Heat Transferred 7932 | . 300 . 3626 4006 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 3 | . . . 2 3 Low Security (%) 47 | . 100 100 34 25 Level 1 29 | . . . 40 37 Level 2 15 | . . . 25 11 Level 3 7 | . . . . 25 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 855 | . 196 30 666 855 Initial 280 | . . . . 280 Average 264 | . 75 . 293 403 Influence Increases 3447 | . 520 55 1307 1565 Destroy 0b10 Robot/C 1920 | . 300 40 740 840 Destroy 0b10 Robot/NC 275 | . 35 5 120 115 Destroy Leader 504 | . 72 10 208 214 Allied During Kill 17 | . . . . 17 Successful Hack 65 | . 18 . 37 10 Select Force Hacks 60 | . 30 . 30 . Disable Machine 120 | . 15 . 15 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 126 | . 5 . 22 99 Partial Spotted 45 | . . . 30 15 Lose Combat Pursuer 165 | . 45 . 105 15 Influence Decreases 2597 | . 520 55 641 1381 Entered New Map 386 | . . . . 386 Time Decay 1851 | . 450 45 641 715 Lost Part 170 | . 70 10 . 90 Lost Ally 40 | . . . . 40 Purge Threat 150 | . . . . 150 Squads Dispatched 23 | . 4 . 6 13 Investigation 9 | . 3 . 4 2 Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault 7 | . . . . 7 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 11 | . 2 . 6 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 185 | . 31 2 82 70 Peak Tracking Total 7 | . 5 2 7 6 Tactical Retreats 6 | . 1 . 4 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 8 | . 2 . 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 9 | . 1 . 1 7 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 27 | . 7 1 14 5 Terminals 17 | . 5 . 8 4 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 95 | . 20 1 56 18 Successful 55 | . 10 1 34 10 Failed 39 | . 9 . 22 8 Catastrophic 7 | . 3 . 2 2 Database Lockouts 1 | . 1 . . . Manual 51 | . 15 . 28 8 Terminals 55 | . 16 . 28 11 Fabricators . | . . . . . Repair Stations 15 | . . . 8 7 Recycling Units 12 | . 4 . 8 . Scanalyzers 12 | . . . 12 . Garrison Access . | . . . . . Terminal Hacks 25 | . 8 1 11 5 Part Schematic 5 | . 1 . 4 . Robot Analysis 6 | . 3 . 3 . Open Door 3 | . . 1 . 2 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Recycling Unit Index 1 | . . . 1 . Alert Level 3 | . 1 . . 2 Unreport Threat 1 | . . . . 1 Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 5 3 Scan Component 5 | . . . 3 2 Repair 3 | . . . 2 1 Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer 9 | . . . 9 . Insert Component 3 | . . . 3 . Analyze 6 | . . . 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 . 7 2 Terminals 4 | . . . 3 1 Botnet 2 | . . . 1 1 Operators 1 | . . . 1 . Skim 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Patch 1 | . . . . 1 Recycling Units 4 | . 1 . 3 . Monitor 1 | . . . 1 . Recyclers 1 | . . . 1 . Mask 1 | . . . 1 . Tunnel 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 5 . 13 4 Full Trace Events 6 | . 2 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 14 | . 1 . 13 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . 2 1 Time 142 | . . . 89 53 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . 3 . 15 . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 23 | . . . . 23 Total Damage 297 | . . . . 297 Kills 4 | . . . . 4 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 7000 | . 13 . 4951 2036 Optics 6987 | . . . 4951 2036 Machine Analysis 13 | . 13 . . . Robot Analysis Total 6 | . 3 . 3 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 11570 | . 1299 1403 5587 3281 Spaces Moved 3190 | 1 525 429 1428 807 Core 1 | . . . 1 . Treads 2835 | . 172 429 1427 807 Legs 354 | 1 353 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 320 320 325 Average Speed 308 | 120 186 320 330 344 Slowest Speed 1650 | 120 400 320 1650 490 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 74 | 1 91 91 98 89 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 125 | . . . 12 113 Melee 4 | . . . 4 . Projectile . | . . . . . AOE 121 | . . . 8 113 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4246 | . 686 440 2010 1110 Wait 533 | . 34 . 351 148 Move 3186 | . 524 428 1427 807 Hop . | . . . . . Pick Up 47 | . 11 . 24 12 Fast Attach 18 | . 6 1 7 4 Attach 9 | . 2 . 1 6 Detach 1 | . . . 1 . Swap 52 | . 14 1 27 10 Drop 39 | . 9 . 19 11 Fire 312 | . 84 8 120 100 Melee 19 | . . . 16 3 Ram . | . . . . . Kick 2 | . 2 . . . Crush 22 | . . 2 17 3 Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Lost 3 parts (1p1n1u) 164 | -10/Materials | Destroyed 8 combat bots 229 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Discovered new exit (range 5) 559 | -10/Materials | Lost 3 parts (1p2w) 619 | -10/Materials | Discovered new exit (range 11) 643 | -10/Materials | Central database locked down 778 | -10/Materials | Discovered new exit (range 14) 957 | -10/Materials | Core integrity fell below 50% 988 | -10/Materials | Build established: Mutant 1249 | -10/Materials | Discovered new exit (range 15) 1300 | -10/Materials | Entered Mines 1310 | -10/Mines | Met a Derelict bent on vengeance 1629 | -10/Mines | Core integrity fell below 20% 1928 | -10/Mines | Discovered new exit (range 5) 2020 | -10/Mines | Learned 2 Materials zone layouts 2153 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2687 | -10/Mines | Discovered new exit (range 2) 2703 | -10/Mines | Entered Materials 2703 | -9/Materials | Evolved 2 slots: Utility x2 2703 | -9/Materials | Discovered new exit (range 7) 2704 | -9/Materials | Identified exit to Materials 3688 | -9/Materials | Discovered new exit (range 5) 4732 | -9/Materials | Repaired Imp. Light Armor Plating 4784 | -9/Materials | Repaired Adv. Beam Cannon 5701 | -9/Materials | Discovered exit to Materials (range 9) 6026 | -9/Materials | Identified exit to Mines 6026 | -9/Materials | Identified exit to Storage 8290 | -9/Materials | Entered Storage 8700 | -9/Storage | Repaired Broken Arm. Treads 8828 | -9/Storage | Garrison activated, responded to threat 9407 | -9/Storage | Used back door to open Recycling access 9407 | -9/Storage | Discovered new exit (range 4) 9604 | -9/Storage | Met a pair of Derelict thieves 9958 | -9/Storage | Discovered exit to Materials (range 19) 10325 | -9/Storage | Garrison activated, responded to threat 10404 | -9/Storage | Core integrity fell below 50% 10447 | -9/Storage | Lost 6 parts (1p2n1u2w) 10690 | -9/Storage | First assault squad dispatched 10718 | -9/Storage | Core integrity fell below 20% 10746 | -9/Storage | Destroyed 9 combat bots 11416 | -9/Storage | Build established: Scavenger-Mutant 11571 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 11495_ Triggered Stasis Trap. 11495_ A bubble of rippling energy engulfs the area. 11495_ Field strength at 70. 11498_ Field strength at 40. 11499_ Field strength at 10. 11500_ Stasis field depleted. 11502_ E5LAEQDV3SP|WSUJ|ZYJJ0 11507_ U-05 Engineer lays Concrete. 11532_ Connecting with Terminal... 11551_ System corrupted: Energy discharge (-70). 11566_ C-45 Heavy ARC bursts open, deploying its payload. 11566_ G-47 Trooper unfolds itself. 11566_ G-34 Mercenary unfolds itself. 11566_ I-25 Savior unfolds itself. 11567_ C-45 Heavy ARC bursts open, deploying its payload. 11567_ G-47 Trooper unfolds itself. 11567_ G-34 Mercenary unfolds itself. 11567_ B-36 Bruiser unfolds itself. 11567_ G-34 Mercenary unfolds itself. 11569_ 8ZWII#UOQFOSS>OJRZFJAKE UGBVSFPY#IWHR,7 Map ----- +----------------------------------------------------+ | ??????????????????? ## ?# # | | ???????????######### ??# # | | ???######??# #? ???# | | ???# #??# #?## ##??## # | | ???# #??# = ### ##### # # | | ???# #??# !+ % | | ???# #??# ### ###### # # ## | | ???# #??# = #?## ##??###[### | | ???# ##+########+##### # # #?# | | ???# +* + + # #?## | | ???# # # # """# #??# | | ???# # [ = # """ # ????# #??# | | ???# # ![ # """ #?????# #??# | | ???#^######+#### """ #?????# #??##### | | ???# ##### ### #?????# #??##### | | ???# T #?????? ???# | | ???#### ## ###+##### ??????? ???# | | ??????# ######????? #? ??????? ???# """ | | ??????# #????????? #? ??????? ???# "=[ | | ??????# #????????? #? ???#??? ???# " * | | ??????# #????????" #? ?? ###? ???# """ | | ??????# ######???" ???? ? ???# "" | | ??????# ##"""#?? ???? ???# " | | ??????# ##"T"###Y##### #??# | | ??????# # == g "%" ???##### | | ??????# # = @#%" ##/###???? ???????? | | ??????# # #" #??? ???? #???#### | | ??????# # ! # #??? ??? #???#] ] | | ??????# ##T## ## #???? ??# #???# ]] | | ???#### ######## # """ ??# #???# | | ???# !% [ # """ #?# #???#] | | ???# ##+#####=^= #? """ ## #???# ] | | ???# # % ##^^!! #?## #####]] | | ???# + ## [!! ### % ##### | | ???# # |## ! ##"" #?### | | ???# # ## ##"Y ### | | ???# #[ + ##"" " # | | ???# # ## ##+##+#?# !!G"# | | ???# # ! ## #????????# % "" ### | | ???# ######## ?????????# = ### | | ???# #??????# #????????# % #?# | | ???# ######## #????????######+#####?# | | ???# ????????????# ##??# | | ???# ###????????????# ##### | | ???# #??????????????# % + | | ???# #??????????????# % ##### | | ???# ###%#??????????????# #???# | | ???# ###+########" ???#### %%##???### | | ???# + ## ??? ## #??????? | | ?###+### % #? """ # ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Imp. Light Armor Plating | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Propulsion Shielding | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Extracted Mining Claw | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 13% | -9/Materials Adv. Beam Cannon | 63% | -9/Materials Arm. Treads | 2% | -9/Storage | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed NuclearStasisField Manual? 0 Play Time 00:37:14 Cumulative 224.3 hours Start 2025.12.22 @ 22:17:49 End 2025.12.22 @ 22:54:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 302 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 62 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c474d08-8264-48a7-9eee-d5ea4eebd632