Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.17 @ 23:59:01 Player: wireframewife Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (139) 695 Value Destroyed (4853) 4853 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 9742 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Heavy Deuterium Engine Improved Cryofiber Web Triangulator Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Small Storage Unit Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Cooled Particle Cannon Heavy Plasma Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Medium Treads Improved Cryofiber Web Improved Particle Charger Medium Reactive Plating Gauss Cannon [Rating: 61] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 1 1 2 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 158 | 6 11 34 14 24 45 24 Power 16 | 1 . 5 1 2 6 1 Engine 9 | 1 . 4 . . 3 1 Core 7 | . . 1 1 2 3 . Reactor . | . . . . . . . Propulsion 39 | 2 1 8 6 4 11 7 Treads 9 | . . . . . 3 6 Leg 12 | 2 1 6 2 . . 1 Wheel 3 | . . . . . 3 . Hover 15 | . . 2 4 4 5 . Flight . | . . . . . . . Utility 42 | 1 1 3 5 10 14 8 Device 21 | . . 2 4 6 7 2 Storage 3 | 1 . . . 1 1 . Processor 7 | . 1 1 1 1 2 1 Hackware 1 | . . . . 1 . . Protection 10 | . . . . 1 4 5 Artifact . | . . . . . . . Weapon 61 | 2 9 18 2 8 14 8 Energy Gun 22 | . 1 6 1 5 6 3 Energy Cannon 8 | . . 2 . . 4 2 Ballistic Gun 17 | 2 4 7 1 2 1 . Ballistic Cannon 3 | . . . . . 1 2 Launcher 8 | . 3 3 . . 1 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 14 | . . 3 2 3 5 1 Parts Lost 51 | . 1 6 . 4 19 21 Power 4 | . . 1 . . 1 2 Propulsion 15 | . . 1 . 1 8 5 Utility 15 | . . 1 . 2 5 7 Weapon 17 | . 1 3 . 1 5 7 Highest Loss Streak 16 | . 1 3 . 2 10 16 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 98 96 99 99 95 96 Engine 6 | . 14 10 7 . 5 5 Core 1 | . . . 1 7 1 . Treads 6 | . . . . . 4 18 Leg 7 | . 28 19 12 . . . Wheel 1 | . . . . . 4 . Hover 6 | . . 2 14 22 12 . Device 7 | . . 13 9 14 7 5 Storage 8 | . 14 11 9 7 7 5 Processor 19 | . 12 6 18 17 24 25 Protection 2 | . . . . . 3 5 Energy Gun 8 | . 6 13 9 12 11 3 Energy Cannon 5 | . . . . . 7 13 Ballistic Gun 7 | . 20 16 18 7 1 . Ballistic Cannon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 57 | 12 14 24 24 25 39 57 Greatest Support 76 | 20 20 23 33 26 68 76 Greatest Overweight (x) 7 | . . 3 7 . 4 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 7 4 Class Distribution -------------------- 39% | Gunner 36% | Scavenger-Gunner 20% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 2660 | 269 237 689 371 340 488 266 Remotely . | . . . . . . . Salvage Created 6872 | 90 455 1347 642 674 2734 930 Parts 331 | 3 25 80 32 32 114 45 Haulers Intercepted 16 | . 2 4 . 3 5 2 Recyclers Shooed 3 | . . . 1 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 105 | . 10 25 10 6 39 15 Melee 3 | . . . . . 3 . Guns 68 | . 5 23 10 6 22 2 Cannons 22 | . . . . . 12 10 AOE 10 | . 5 2 . . . 3 Classes Destroyed 12 | 1 4 5 . 1 . 1 Worker 3 | . . 1 . . . 2 Builder 2 | . . 1 . . . 1 Hauler 16 | . 2 4 . 3 5 2 Recycler 10 | 1 1 1 2 2 3 . Watcher 4 | . 1 2 . . 1 . Swarmer 16 | . 6 3 . 1 . 6 Grunt 51 | . 4 16 7 1 23 . Brawler 2 | . . 1 . . 1 . Duelist 4 | . . 1 . . 3 . Sentry 25 | . . 4 3 3 10 5 Specialist 2 | . . . . . . 2 Programmer 5 | . . . . 1 2 2 Best Kill Streak 9 | 1 3 7 5 3 9 4 Combat Bots Only 7 | . 3 6 5 3 7 4 Max Kills in Single Turn 3 | 1 3 2 2 1 2 2 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . 2 2 . . . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 8163 | . 240 973 493 618 2367 3472 Core 1594 | . 52 104 46 68 466 858 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 48 | . . . . 33 15 . Core Remaining (%) 73 | 100 79 74 91 . 23 . Volleys Fired 287 | 3 24 59 31 34 93 43 Largest 4 | 1 2 3 3 3 3 4 Hottest 243 | 20 73 144 111 183 140 243 Shots Fired 780 | 3 48 165 93 78 264 129 Gun 581 | 3 45 163 93 75 170 32 Cannon 187 | . . . . . 94 93 Launcher 9 | . 3 2 . . . 4 Special 3 | . . . . 3 . . Kinetic 272 | 3 30 93 62 32 15 37 Thermal 427 | . . 62 31 19 239 76 Explosive 5 | . 3 2 . . . . Electromagnetic 73 | . 15 8 . 24 10 16 Robot Hit Streak 24 | 3 9 22 13 20 24 12 Robot Miss Streak 7 | . 3 3 5 5 2 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 8 | . 1 1 2 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 520 | 3 39 107 58 59 188 66 Core Hits 246 | 2 17 48 30 23 89 37 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 29 | . 1 4 1 . 17 6 Burn 21 | . . 4 1 . 14 2 Meltdown 1 | . . . . . 1 . Destroy 1 | . 1 . . . . . Blast 4 | . . . . . . 4 Corrupt 1 | . . . . . 1 . Sever 1 | . . . . . 1 . Melee Attacks 16 | . 4 . . . 12 . Impact . | . . . . . . . Slashing 12 | . . . . . 12 . Piercing . | . . . . . . . Sneak Attacks 6 | . 4 . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11577 | 41 847 2242 920 1021 4333 2173 Guns 7082 | 41 457 1756 920 1021 2488 399 Cannons 2829 | . . . . . 1408 1421 Explosions 1155 | . 390 486 . . . 279 Melee 437 | . . . . . 437 . Ramming 74 | . . . . . . 74 Kinetic 3124 | 41 308 1018 577 460 234 486 Thermal 6491 | . 155 899 343 234 3498 1362 Explosive 437 | . 235 202 . . . . Electromagnetic 1014 | . 149 123 . 327 164 251 Impact . | . . . . . . . Slashing 437 | . . . . . 437 . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 6 13 Average Corruption 1 | . . . . . 1 2 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 10 12 Message Errors 5 | . . . . . 2 3 Matter Fused 6 | . . . . . 3 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 2 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots 4 | . . . . . . 4 Overflow Damage 149 | . 46 53 . . 10 40 Projectiles 40 | . . . . . . 40 Explosions 99 | . 46 53 . . . . Melee 10 | . . . . . 10 . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 160 | . 48 88 . . . 24 Shots 4 | . 2 2 . . . . Rammed 26 | . . . . . . 26 Targets Rammed 32 | . . . . . . 32 Kicked 6 | . . . . . . 6 Crushed . | . . . . . . . Highest Temperature 179 | . 12 101 115 147 173 179 Average Temperature 32 | . 7 22 33 51 20 49 Received Heat Transfer 1857 | . 69 378 288 156 888 78 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 27 | . 1 3 . 1 18 4 Heat Transferred 12558 | . 200 1866 777 456 7056 2203 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 776 | 5 254 776 493 328 753 634 Initial 342 | . 3 66 200 118 132 342 Average 337 | 3 76 410 299 210 384 441 Maximum Alert Level 3 | . 1 3 2 1 3 2 Low Security (%) 28 | 100 94 31 . 37 30 . Level 1 32 | . 5 11 86 62 20 41 Level 2 34 | . . 45 13 . 38 58 Level 3 4 | . . 10 . . 10 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 4 1 1 9 4 Investigation 4 | . 1 1 1 . 1 . Extermination 4 | . . . . . 2 2 Reinforcement 9 | . . 2 . 1 4 2 Assault 3 | . . 1 . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 8 | . 3 2 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 154 | . 15 33 16 13 53 24 Peak Tracking Total 8 | . 4 8 6 5 8 5 Tactical Retreats 6 | . . 2 . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . 1 1 . 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 24 | . . 4 . 2 5 13 Max in Single Turn 5 | . . 3 . 1 1 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 44 | . 7 7 4 10 11 5 Terminals 37 | . 7 6 4 7 9 4 Fabricators 2 | . . . . 1 . 1 Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 116 | . 19 19 16 23 29 10 Successful 69 | . 9 10 10 16 18 6 Failed 45 | . 9 9 5 7 11 4 Catastrophic 5 | . . 3 . 1 1 . Database Lockouts 2 | . 1 . 1 . . . Manual 66 | . 11 14 13 12 14 2 Terminals 101 | . 19 17 16 16 24 9 Fabricators 2 | . . . . 1 . 1 Repair Stations 6 | . . . . 2 4 . Recycling Units 1 | . . . . . 1 . Scanalyzers 6 | . . 2 . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 35 | . 4 6 6 5 11 3 Record 5 | . . . . 2 2 1 Robot Analysis 4 | . 2 . 1 . 1 . Prototype ID Bank 3 | . . . 1 1 1 . Open Door 4 | . . . . . 4 . Open DSF 4 | . . . . 2 . 2 Emergency Access Points 2 | . . 2 . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 5 | . 1 2 1 . 1 . Locate Traps 3 | . 1 . . . 2 . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks 2 | . . . . 1 . 1 Network Status 2 | . . . . 1 . 1 Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 6 | . . 2 . 4 . . Insert Component 3 | . . 1 . 2 . . Analyze 3 | . . 1 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 21 | . 5 2 4 4 4 2 Terminals 21 | . 5 2 4 4 4 2 Botnet 21 | . 5 2 4 4 4 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 36 | . 7 6 4 8 8 3 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 82 | . . . . 38 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 3 | . . 1 . 2 . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . 1 . . 2 . . Non-combat 2 | . 1 . . 1 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 5 | . 2 . . 3 . . parse_system 3 | . 1 . . 2 . . no_distress 1 | . 1 . . . . . find_recycling 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . 22 . Total Damage 300 | . . . . . 300 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 5573 | 69 672 866 432 608 1329 1597 Spaces Moved 3608 | 44 458 464 363 792 649 838 Core 25 | 8 . . 1 . 11 5 Treads 1001 | . . . . . 179 822 Legs 1051 | 36 458 415 131 . . 11 Wheels 147 | . . . . . 147 . Hover 1384 | . . 49 231 792 312 . Flight . | . . . . . . . Fastest Speed 48 | 50 120 116 48 48 48 50 Average Speed 107 | 107 120 120 77 48 114 159 Slowest Speed 400 | 120 120 240 400 48 250 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 82 56 44 29 94 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . 6 . . . . . Terrain Destroyed 198 | . 31 70 . . 27 70 Melee . | . . . . . . . Projectile 47 | . . . . . 27 20 AOE 151 | . 31 70 . . . 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 4655 | 60 530 643 447 960 1013 1002 Wait 372 | . 17 50 19 77 168 41 Move 3601 | 43 457 463 362 790 648 838 Hop . | . . . . . . . Pick Up 82 | 8 8 12 7 15 23 9 Fast Attach 50 | 6 2 9 5 6 16 6 Attach 43 | . 1 7 2 9 16 8 Detach 3 | . . 1 . . 2 . Swap 65 | . 8 18 7 9 13 10 Drop 103 | . 9 24 14 19 22 15 Fire 287 | 3 24 59 31 34 93 43 Melee 16 | . 4 . . . 12 . Ram 26 | . . . . . . 26 Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis 1 | . . . . 1 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 9) 406 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Central database locked down 562 | -10/Materials | Discovered new exit (range 15) 713 | -10/Materials | Discovered new exit (range 12) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 945 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Lost 3 parts (1p1n1w) 1542 | -9/Materials | First assault squad dispatched 1559 | -9/Materials | Discovered new exit (range 5) 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1660 | -8/Materials | Build established: Gunner 1760 | -8/Materials | Central database locked down 1842 | -8/Materials | Discovered new exit (range 11) 1965 | -8/Materials | Discovered new exit (range 14) 2040 | -8/Materials | Entered Factory 2040 | -7/Factory | Evolved 2 slots: Utility x2 2168 | -7/Factory | Discovered new exit (range 12) 2355 | -7/Factory | Repaired Airjet 2486 | -7/Factory | Discovered new exit (range 15) 2648 | -7/Factory | Entered Storage 2697 | -7/Storage | Repaired Gravmag System 2715 | -7/Storage | Met a pair of Derelict thieves 2896 | -7/Storage | Lost 10 parts (1p4n2u3w) 2898 | -7/Storage | Destroyed 7 combat bots 3137 | -7/Storage | Core integrity fell below 50% 3204 | -7/Storage | Lost 3 parts (2n1u) 3285 | -7/Storage | Build established: Scavenger-Gunner 3840 | -7/Storage | Found Prototype Launcher 3840 | -7/Storage | Identified Scatter Rocket Array 3909 | -7/Storage | Discovered new exit (range 18) 3977 | -7/Storage | Entered Factory 3977 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4254 | -6/Factory | Discovered new exit (range 3) 5097 | -6/Factory | Build established: Gunner 5425 | -6/Factory | Lost 3 parts (2n1w) 5557 | -6/Factory | Core integrity fell below 50% 5565 | -6/Factory | System corruption reached 10% 5568 | -6/Factory | Core integrity fell below 20% 5574 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05560_ Slammed into P-60 Hacker. 05562_ Destabilizing: System corrupted (+1). 05563_ Slammed into P-60 Hacker. 05563_ Destabilizing: System corrupted (+1). 05564_ Slug penetrates Wall. 05564_ Penetrated by Slug. 05564_ Slammed into P-60 Hacker. 05564_ Slug penetrates Wall. 05565_ SNG&XOMEA0JLN2W6VUGUJWM 05565_ Slammed into P-60 Hacker. 05567_ Penetrated by Slug. 05567_ Imp. Target Analyzer destroyed. 05567_ Slammed into P-60 Hacker. 05568_ Broken Core Analyzer destroyed. 05568_ System corrupted by crushing effect (+2). 05569_ Slammed into P-60 Hacker. 05570_ Slug penetrates Wall. 05570_ Penetrated by Slug. 05570_ Slammed into P-60 Hacker. 05573_ Destabilizing: Core damaged (-17). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# ??? | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# | | ??????????????????????????????????????######## | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????? ?????????"" """ "" | | ??????????????????????????? ??????????" """ "" | | ??????????????????????????# "?????? """ """ "" | | ??????????????????????????# %% | | ??????????????????????????# %""" ??? """ """ "" | | ??????????????????????????# """ ??? ??" """ "" | | ??????????????????????????#!* % %"" ??? """ """ "" | | ??????????????????????????#%| | | ??????????????????????????#!% """ "?" """ """ "" | | ??????????????????????????" % """ """ "?" """ "" | | ??????????????????????????# % """ """ """ """ "" | | ??????????????????????????# !!*% | | ??????????????????????????# !%!=""" """ """ """ "" | | ?????????####+############# ! """ """ """ """ "" | | ?????????# R hh """ """ """ """ "" | | ?????????# | | ?????????# """ """ """ """ "" | | ?????????# p """ """ """ """ "" | | ?? ### %%% %%% %"" """ "" | | ?? @ %|* | | ?? p =%! | | ?? "" ####;############;####+###### | | ?????"" """ "" # ! ## #???# | | ????????""" F" ?# ## #???# | | ??????????" ""??# ## #???# | | ??????????? ???# ## ##### | | ???????????? ????# ## + | | ??????????? ?????# ## ##### | | ??????????"??????# ## #???# | | ?????????????????# ## #???# | | ?????????????????# ## #???##### | | ?????????????????# ## #???????? | | ?????????????????# ## #????#### | | ?????????????????# ## #????# | | ?????????????????############### = ###### | | ???????????????????????????????# + | | ???????????????????????????????# ###### | | ???????????????????????????????# #????# | | ???????????????????????????????###########????###+ | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Airjet | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticMinesnifferTendrils Manual? 0 Play Time 02:05:05 Cumulative 47.2 hours Start 2022.03.17 @ 20:06:55 End 2022.03.17 @ 23:59:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cce29469-8725-47c9-bda3-034b0dc90ffb