Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 20:22:12

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (56)      280
Value Destroyed (1882)     1882
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (273)                273
              TOTAL SCORE: 5675

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             548/700
Matter                     3/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (122)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Structural Scanner
                Target Analyzer
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Gauss Rifle
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
       Improved Ion Engine
                Titanium Leg
       Improved Carbon-fiber Leg
                Cesium-ion Thruster
                Xenon Bombardment Thruster
  High-capacity Matter Pod (200)
        Compact Matter Pod (150)
                Structural Scanner
                Cloak of Protection
       Improved Light Armor Plating
                Reactive Plating
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
   High-powered Shotgun
                Flak Gun
                Flak Gun
      Precision Assault Rifle
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Target Analyzer
       Improved Propulsion Shielding
                Hacking Suite
                System Restoration Module
>               --- WEAPON -----------
                Rocket Array
                Scythe
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Xenon Bombardment Thruster
  High-capacity Matter Pod
        Compact Matter Pod
                Structural Scanner
                Cloak of Protection
          Light Armor Plating
                Reactive Plating
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
   High-powered Shotgun
                Gauss Rifle
                Flak Gun
                Flak Gun
      Precision Assault Rifle
           Mini Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Light Armor Plating
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             99   | 6   14  7   .   6   42  24  
  Power                    7    | 1   1   1   .   1   3   .   
    Engine                 7    | 1   1   1   .   1   3   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               33   | 2   6   2   .   2   17  4   
    Treads                 12   | .   2   .   .   2   8   .   
    Leg                    20   | 2   4   2   .   .   9   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  26   | 1   5   1   .   2   11  6   
    Device                 5    | .   1   .   .   .   2   2   
    Storage                5    | 1   2   1   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             13   | .   2   .   .   1   9   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   2   3   .   1   11  14  
    Energy Gun             6    | 1   1   1   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          17   | 1   1   1   .   1   8   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 22   | .   2   6   .   1   10  3   
  Power                    3    | .   1   1   .   .   1   .   
  Propulsion               5    | .   .   1   .   1   3   .   
  Utility                  7    | .   .   1   .   .   4   2   
  Weapon                   7    | .   1   3   .   .   2   1   
  Highest Loss Streak      6    | .   2   4   .   1   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   94  77  57  90  97  92  
  Engine                   8    | .   13  7   .   11  9   7   
  Treads                   9    | .   7   .   .   23  19  .   
  Leg                      21   | .   21  27  28  3   15  30  
  Device                   2    | .   5   .   .   .   .   9   
  Storage                  11   | .   14  17  14  14  9   7   
  Protection               13   | .   7   1   .   10  24  15  
  Energy Gun               9    | .   3   20  14  14  4   5   
  Ballistic Gun            7    | .   20  1   .   10  12  2   
  Slashing Weapon          1    | .   .   .   .   .   .   4   
Peak Build Rating          43   | 6   9   9   6   10  30  43  
  Average Rating           16   | 3   7   7   6   9   20  33  
  On Entrance              9    | .   6   9   6   6   10  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             70   | 13  52  60  43  52  70  70  
  Greatest Support         83   | 20  40  20  20  40  83  63  
  Greatest Overweight (x)  3    | 1   2   2   2   2   3   1   
  Average Overweight (x)   .    | .   .   2   2   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 7   13  20  20  20  20  20  
  Most Carried             20   | 4   12  13  11  16  20  20  
  Average Carried          14   | 3   8   10  10  14  18  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            19   | 4   11  10  11  16  17  19  

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2293 | 219  287  155  .    534  982  116  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2095 | .    240  103  .    88   1338 326  
  Parts                    131  | .    23   3    .    4    81   20   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    1    1    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  48   | .   10  10  .   .   20  8   
  Guns                     36   | .   10  4   .   .   18  4   
  AOE                      12   | .   .   6   .   .   2   4   
Classes Destroyed          14   | .   2   2   .   1   7   2   
  Worker                   6    | .   .   .   .   .   6   .   
  Builder                  2    | .   .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 5    | .   .   .   .   1   3   1   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  9    | .   6   .   .   .   3   .   
  Grunt                    19   | .   4   2   .   .   7   6   
  Sentry                   4    | .   .   .   .   .   4   .   
  Demolisher               1    | .   .   1   .   .   .   .   
  Specialist               4    | .   .   .   .   .   4   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                7    | .   .   7   .   .   .   .   
Best Kill Streak           7    | .   3   7   .   1   5   4   
  Combat Bots Only         7    | .   3   7   .   .   4   3   
Max Kills in Single Turn   4    | .   1   4   .   1   2   3   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 4    | .   .   4   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        321  | .    73   32   .    7    139  70   
  Missed                   83   | .    20   5    .    2    35   21   
Damage Taken               4070 | .    585  558  .    55   2127 745  
  Core                     496  | .    104  78   .    20   142  152  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    .    19   74   .    
Volleys Fired              214  | .    48   22   .    6    109  29   
  Largest                  2    | .    2    2    .    1    2    2    
  Hottest                  105  | .    85   105  .    65   93   95   
Shots Fired                392  | .    82   40   1    7    211  51   
  Gun                      375  | .    82   35   1    7    210  40   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 17   | .    .    5    .    .    1    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  292  | .    76   6    .    .    192  18   
  Thermal                  78   | .    6    24   1    7    18   22   
  Explosive                17   | .    .    5    .    .    1    11   
  Electromagnetic          5    | .    .    5    .    .    .    .    
  Robot Hit Streak         21   | .    8    8    1    2    21   5    
  Robot Miss Streak        7    | .    4    4    .    1    7    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           244  | .    55   18   1    4    141  25   
  Core Hits                137  | .    21   19   .    2    70   25   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    
  Critical Strikes         8    | .    1    2    1    .    1    3    
    Burn                   5    | .    .    2    1    .    .    2    
    Destroy                3    | .    1    .    .    .    1    1    
Melee Attacks              4    | .    .    .    .    .    2    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    2    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4808 | .    580  560  13   62   2314 1279 
  Guns                     3483 | .    580  238  13   62   2150 440  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1260 | .    .    318  .    .    103  839  
  Melee                    61   | .    .    .    .    .    61   .    
  Ramming                  4    | .    .    4    .    .    .    .    
  Kinetic                  2852 | .    546  28   .    .    2055 223  
  Thermal                  655  | .    34   189  13   62   95   262  
  Explosive                1215 | .    .    318  .    .    103  794  
  Electromagnetic          21   | .    .    21   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 61   | .    .    .    .    .    61   .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    5    5    .    4    
  Average Corruption       4    | .    4    5    5    5    .    3    
  Corruption Purged        4    | .    .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  92   | .    10   37   19   17   .    9    
    Message Errors         21   | .    2    10   1    5    .    3    
    Matter Fused           20   | .    1    11   4    3    .    1    
    Heat Flow Errors       17   | .    2    5    4    4    .    2    
    Energy Discharges      9    | .    2    3    3    1    .    .    
    Parts Rejected         5    | .    2    1    .    1    .    1    
    Parts Fused            3    | .    .    1    .    1    .    1    
    Data Loss (minor)      7    | .    .    3    4    .    .    .    
    Data Loss (major)      5    | .    1    1    1    1    .    1    
    Misfires               4    | .    .    2    1    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    16   .    .    .    13   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               29   | .    .    16   .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    31   24   .    .    .    .    
  Shots                    2    | .    1    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        267  | .    129  258  260  265  204  267  
  Average Temperature      59   | .    23   98   107  89   30   95   
  Received Heat Transfer   996  | .    219  45   .    30   495  207  
  Effects                  1    | .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         1864 | .    75   629  111  148  222  679  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             338  | .   255 179 .   5   338 287 
  Initial                  72   | .   .   72  .   .   .   65  
  Average                  95   | .   119 36  .   1   128 146 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         84   | 100 89  100 .   100 75  70  
  Level 1                  15   | .   10  .   .   .   24  29  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   4   8   
  Investigation            4    | .   1   .   .   .   .   3   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            5    | .   .   .   .   .   4   1   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   2   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   23  13  .   3   36  12  
  Peak Tracking Total      9    | .   5   9   .   3   6   5   
  Tactical Retreats        7    | .   3   .   .   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   
  Reprogrammed             10   | .   4   .   .   .   .   6   
  Reused                   1    | .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   1   1   .   .   .   6   
  Max in Single Turn       3    | .   1   1   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          9    | .   1   .   1   .   4   3   
  Terminals                5    | .   1   .   .   .   3   1   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   1   .   1   .   16  13  
  Successful               17   | .   1   .   1   .   10  5   
  Failed                   14   | .   .   .   .   .   6   8   
    Catastrophic           3    | .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   1   .   10  3   
  Terminals                21   | .   1   .   .   .   14  6   
  Fabricators              7    | .   .   .   .   .   .   7   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   1   .   1   .   8   3   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             3    | .   .   .   .   .   2   1   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Reprogram Traps          2    | .   1   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   3   3   
  Full Trace Events        3    | .   .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   
  Highest-Rated Group      39   | .   .   39  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7747 | 46   756  1697 560  744  2575 1369 
Spaces Moved               3462 | 33   370  624  216  295  1235 689  
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   985  | .    75   .    .    255  655  .    
  Legs                     2465 | 21   295  624  216  40   580  689  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  260  240  122  122  
  Average Speed            197  | 102  162  260  260  242  170  174  
  Slowest Speed            330  | 120  260  260  260  260  330  192  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    49   95   61   66   56   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 3    | .    .    .    .    .    1    2    
Terrain Destroyed          92   | .    .    38   .    .    7    47   
  Melee                    3    | .    .    .    .    .    1    2    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      88   | .    .    38   .    .    6    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      3974 | 42   449  661  216  316  1491 799  
  Wait                     100  | .    2    5    .    3    50   40   
  Move                     3456 | 32   369  623  215  294  1234 689  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | 4    10   2    1    6    24   7    
  Fast Attach              28   | 6    3    .    .    4    10   5    
  Attach                   29   | .    4    5    .    2    15   3    
  Detach                   12   | .    2    1    .    1    6    2    
  Swap                     42   | .    7    2    .    .    17   16   
  Drop                     34   | .    4    .    .    .    24   6    
  Fire                     214  | .    48   22   .    6    109  29   
  Melee                    4    | .    .    .    .    .    2    2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 9)
  302 | -10/Materials | Build established: Mutant
  803 | -10/Materials | Entered Mines
  933 | -10/Mines     | Assembled infested the area
  956 | -10/Mines     | Core integrity fell below 50%
  996 | -10/Mines     | Destroyed 7 combat bots
 1208 | -10/Mines     | Build established: Scavenger-Mutant
 1309 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1370 | -10/Mines     | Discovered new exit (range 10)
 1809 | -10/Mines     | Discovered new exit (range 13)
 1828 | -10/Mines     | Lost 4 parts (1p1n2w)
 1960 | -10/Mines     | Learned 4 Materials zone layouts
 2020 | -10/Mines     | Identified exit to Subcaves
 2087 | -10/Mines     | Build established: Mutant
 2487 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2490 | -10/Mines     | Discovered new exit (range 5)
 2500 | -10/Mines     | Entered Exiles
 2500 | -10/Exiles    | Accompanied by 1 ally
 2530 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2550 | -10/Exiles    | Discovered new exit (range 15)
 2584 | -10/Exiles    | Met 8R-AWN
 2628 | -10/Exiles    | Met EX-HEX
 2703 | -10/Exiles    | Met EX-BIN
 2734 | -10/Exiles    | Aligned with FarCom system
 2737 | -10/Exiles    | Given EX-Vault access code
 2797 | -10/Exiles    | Opened EX-Vault
 2815 | -10/Exiles    | Found Cloak of Protection
 2868 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2943 | -10/Exiles    | Met EX-DEC
 3029 | -10/Exiles    | Discovered new exit (range 14)
 3060 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 3060 | -10/Exiles    | Entered Mines
 3072 | -9/Mines      | Met a Derelict bent on vengeance
 3178 | -9/Mines      | Core integrity fell below 20%
 3323 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3550 | -9/Mines      | Build established: Scavenger-Mutant
 3699 | -9/Mines      | Discovered new exit (range 15)
 3731 | -9/Mines      | Learned location of Zion (-7)
 3804 | -9/Mines      | Entered Materials
 3804 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3805 | -8/Materials  | Identified exit to Factory
 4757 | -8/Materials  | Build established: Mutant
 5318 | -8/Materials  | Build established: Scavenger-Mutant
 5809 | -8/Materials  | Lost 6 parts (1p1n3u1w)
 5876 | -8/Materials  | Lost 4 parts (2n1u1w)
 6379 | -8/Materials  | Entered Factory
 6379 | -7/Factory    | Evolved 2 slots: Utility x2
 7472 | -7/Factory    | Found Prototype Launcher
 7472 | -7/Factory    | Identified Rocket Array
 7748 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07656_ Dropped Lgt. Treads.
07656_ Acquired Titanium Leg.
07669_ R-06 Scavenger collects Lgt. Treads.
07678_ Dropped Lgt. Armor Plating.
07678_ Acquired Imp. Light Armor Plating.
07679_ ALERT: Rogue bot located, Programmers report to Factory Zone 1K.
07693_ R-06 Scavenger collects Lgt. Armor Plating.
07714_ Discarded Scythe.
07720_ P-60 Hacker suffers critical hit (Destroy).
07720_ Destroyed Shock Rifle.
07722_ C-30 ARC bursts open, deploying its payload.
07722_ G-50 Soldier unfolds itself.
07722_ G-47 Trooper unfolds itself. <x2>
07722_ System Restoration Module destroyed.
07726_ G-47 Trooper destroyed.
07726_ R-06 Scavenger destroyed.
07726_ Slug penetrates G-47 Trooper.
07731_ U-05 Engineer lays Concrete.
07732_ U-05 Engineer builds a Wall.
07745_ Slug penetrates P-60 Hacker.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????/         ##??     #  "???????? |
| ????????????????????##       ####   ^ #! "???????? |
| ????????????????????##       ####   % #  " ??????? |
| ????????????????????##       ####          ??????? |
| ????????????????????##       ####           ?????? |
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| ????????????????????##       ####*%=           # ? |
| ????????????????????##       ####%==   ######### ? |
| ????????????????????##          !!             ##? |
| ??????????????Y?????##           !             ##? |
| ????????????????????##                   """"  T#? |
| ????????????????????##                   """"   ## |
| ????????????????????##                   """"  ### |
| ????????????????????##                         # " |
| ????????????????????##     g             """"  # " |
| ????????????????######    gg             """"  # " |
| ????????????????##########p####          """"  # " |
| ????????????????##       @    #########        #   |
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| ????????????????##  """"""""" ##????###       !#   |
| ????????????????##            ##????###/####+##### |
| ????????????????##            ##????##             |
| ????????????????##   //[   ]  ##????##             |
| ????????????????##   //[      ##????## !           |
| ????????????????##   /[       ##????##  """ """ "" |
| ????????????????##           *##????##! """ """ "" |
| ????????????????## !          ##????##  """ """ "" |
| ????????????????################????############## |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            280
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             20
Propulsion Shielding       66
Evasion (%)                55
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpMobileRouter
  Manual?         0
Play Time         00:44:38
  Cumulative      39.4 hours
  Start           2024.11.01 @ 19:05:38
  End             2024.11.01 @ 20:22:12
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           47
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          24
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1011ed47-f855-4c61-aff7-72d00c2f8ad7