Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 20:22:12 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1882) 1882 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 5675 Bonus ------- Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 548/700 Matter 3/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Titanium Leg Improved Carbon-fiber Leg Cesium-ion Thruster Xenon Bombardment Thruster High-capacity Matter Pod (200) Compact Matter Pod (150) Structural Scanner Cloak of Protection Improved Light Armor Plating Reactive Plating Particle Gun Light Assault Rifle Light Assault Rifle High-powered Shotgun Flak Gun Flak Gun Precision Assault Rifle Rocket Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Target Analyzer Improved Propulsion Shielding Hacking Suite System Restoration Module > --- WEAPON ----------- Rocket Array Scythe > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Aluminum Leg Xenon Bombardment Thruster High-capacity Matter Pod Compact Matter Pod Structural Scanner Cloak of Protection Light Armor Plating Reactive Plating Particle Gun Light Assault Rifle Light Assault Rifle High-powered Shotgun Gauss Rifle Flak Gun Flak Gun Precision Assault Rifle Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 99 | 6 14 7 . 6 42 24 Power 7 | 1 1 1 . 1 3 . Engine 7 | 1 1 1 . 1 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 2 6 2 . 2 17 4 Treads 12 | . 2 . . 2 8 . Leg 20 | 2 4 2 . . 9 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 26 | 1 5 1 . 2 11 6 Device 5 | . 1 . . . 2 2 Storage 5 | 1 2 1 . 1 . . Processor 1 | . . . . . . 1 Hackware 2 | . . . . . . 2 Protection 13 | . 2 . . 1 9 1 Artifact . | . . . . . . . Weapon 33 | 2 2 3 . 1 11 14 Energy Gun 6 | 1 1 1 . . 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 17 | 1 1 1 . 1 8 5 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 . . 1 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 22 | . 2 6 . 1 10 3 Power 3 | . 1 1 . . 1 . Propulsion 5 | . . 1 . 1 3 . Utility 7 | . . 1 . . 4 2 Weapon 7 | . 1 3 . . 2 1 Highest Loss Streak 6 | . 2 4 . 1 6 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 94 77 57 90 97 92 Engine 8 | . 13 7 . 11 9 7 Treads 9 | . 7 . . 23 19 . Leg 21 | . 21 27 28 3 15 30 Device 2 | . 5 . . . . 9 Storage 11 | . 14 17 14 14 9 7 Protection 13 | . 7 1 . 10 24 15 Energy Gun 9 | . 3 20 14 14 4 5 Ballistic Gun 7 | . 20 1 . 10 12 2 Slashing Weapon 1 | . . . . . . 4 Peak Build Rating 43 | 6 9 9 6 10 30 43 Average Rating 16 | 3 7 7 6 9 20 33 On Entrance 9 | . 6 9 6 6 10 30 Naked Turns . | . . . . . . . Heaviest Build 70 | 13 52 60 43 52 70 70 Greatest Support 83 | 20 40 20 20 40 83 63 Greatest Overweight (x) 3 | 1 2 2 2 2 3 1 Average Overweight (x) . | . . 2 2 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 Most Carried 20 | 4 12 13 11 16 20 20 Average Carried 14 | 3 8 10 10 14 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 19 | 4 11 10 11 16 17 19 Class Distribution -------------------- 59% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2293 | 219 287 155 . 534 982 116 Remotely . | . . . . . . . Salvage Created 2095 | . 240 103 . 88 1338 326 Parts 131 | . 23 3 . 4 81 20 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 4 | . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 48 | . 10 10 . . 20 8 Guns 36 | . 10 4 . . 18 4 AOE 12 | . . 6 . . 2 4 Classes Destroyed 14 | . 2 2 . 1 7 2 Worker 6 | . . . . . 6 . Builder 2 | . . . . . . 2 Hauler 1 | . . . . . 1 . Recycler 5 | . . . . 1 3 1 Operator 1 | . . . . . 1 . Swarmer 9 | . 6 . . . 3 . Grunt 19 | . 4 2 . . 7 6 Sentry 4 | . . . . . 4 . Demolisher 1 | . . 1 . . . . Specialist 4 | . . . . . 4 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . 1 . Assembled 7 | . . 7 . . . . Best Kill Streak 7 | . 3 7 . 1 5 4 Combat Bots Only 7 | . 3 7 . . 4 3 Max Kills in Single Turn 4 | . 1 4 . 1 2 3 Gunslinging 1 | . . . . . 1 . Exploded 4 | . . 4 . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 321 | . 73 32 . 7 139 70 Missed 83 | . 20 5 . 2 35 21 Damage Taken 4070 | . 585 558 . 55 2127 745 Core 496 | . 104 78 . 20 142 152 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 . . . 19 74 . Volleys Fired 214 | . 48 22 . 6 109 29 Largest 2 | . 2 2 . 1 2 2 Hottest 105 | . 85 105 . 65 93 95 Shots Fired 392 | . 82 40 1 7 211 51 Gun 375 | . 82 35 1 7 210 40 Cannon . | . . . . . . . Launcher 17 | . . 5 . . 1 11 Special . | . . . . . . . Kinetic 292 | . 76 6 . . 192 18 Thermal 78 | . 6 24 1 7 18 22 Explosive 17 | . . 5 . . 1 11 Electromagnetic 5 | . . 5 . . . . Robot Hit Streak 21 | . 8 8 1 2 21 5 Robot Miss Streak 7 | . 4 4 . 1 7 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 244 | . 55 18 1 4 141 25 Core Hits 137 | . 21 19 . 2 70 25 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 8 | . 1 2 1 . 1 3 Burn 5 | . . 2 1 . . 2 Destroy 3 | . 1 . . . 1 1 Melee Attacks 4 | . . . . . 2 2 Impact . | . . . . . . . Slashing 4 | . . . . . 2 2 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4808 | . 580 560 13 62 2314 1279 Guns 3483 | . 580 238 13 62 2150 440 Cannons . | . . . . . . . Explosions 1260 | . . 318 . . 103 839 Melee 61 | . . . . . 61 . Ramming 4 | . . 4 . . . . Kinetic 2852 | . 546 28 . . 2055 223 Thermal 655 | . 34 189 13 62 95 262 Explosive 1215 | . . 318 . . 103 794 Electromagnetic 21 | . . 21 . . . . Impact . | . . . . . . . Slashing 61 | . . . . . 61 . Piercing . | . . . . . . . Highest Corruption 5 | . 5 5 5 5 . 4 Average Corruption 4 | . 4 5 5 5 . 3 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 92 | . 10 37 19 17 . 9 Message Errors 21 | . 2 10 1 5 . 3 Matter Fused 20 | . 1 11 4 3 . 1 Heat Flow Errors 17 | . 2 5 4 4 . 2 Energy Discharges 9 | . 2 3 3 1 . . Parts Rejected 5 | . 2 1 . 1 . 1 Parts Fused 3 | . . 1 . 1 . 1 Data Loss (minor) 7 | . . 3 4 . . . Data Loss (major) 5 | . 1 1 1 1 . 1 Misfires 4 | . . 2 1 1 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . 16 . . . 13 Projectiles . | . . . . . . . Explosions 29 | . . 16 . . . 13 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . 31 24 . . . . Shots 2 | . 1 1 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 267 | . 129 258 260 265 204 267 Average Temperature 59 | . 23 98 107 89 30 95 Received Heat Transfer 996 | . 219 45 . 30 495 207 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 1864 | . 75 629 111 148 222 679 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 338 | . 255 179 . 5 338 287 Initial 72 | . . 72 . . . 65 Average 95 | . 119 36 . 1 128 146 Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 84 | 100 89 100 . 100 75 70 Level 1 15 | . 10 . . . 24 29 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . . . 4 8 Investigation 4 | . 1 . . . . 3 Extermination 3 | . . . . . . 3 Reinforcement 5 | . . . . . 4 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 23 13 . 3 36 12 Peak Tracking Total 9 | . 5 9 . 3 6 5 Tactical Retreats 7 | . 3 . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed 10 | . 4 . . . . 6 Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 8 | . 1 1 . . . 6 Max in Single Turn 3 | . 1 1 . . . 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 9 | . 1 . 1 . 4 3 Terminals 5 | . 1 . . . 3 1 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 31 | . 1 . 1 . 16 13 Successful 17 | . 1 . 1 . 10 5 Failed 14 | . . . . . 6 8 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 14 | . . . 1 . 10 3 Terminals 21 | . 1 . . . 14 6 Fabricators 7 | . . . . . . 7 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 . 1 . 8 3 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Unreport Threat 1 | . . . . . 1 . Locate Traps 3 | . . . . . 2 1 Disarm Traps 1 | . . . . . 1 . Reprogram Traps 2 | . 1 . . . . 1 Hauler Manifests 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . . . 3 3 Full Trace Events 3 | . . . . . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 39 | . . 39 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7747 | 46 756 1697 560 744 2575 1369 Spaces Moved 3462 | 33 370 624 216 295 1235 689 Core 12 | 12 . . . . . . Treads 985 | . 75 . . 255 655 . Legs 2465 | 21 295 624 216 40 580 689 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 260 240 122 122 Average Speed 197 | 102 162 260 260 242 170 174 Slowest Speed 330 | 120 260 260 260 260 330 192 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 49 95 61 66 56 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . . . . . 1 2 Terrain Destroyed 92 | . . 38 . . 7 47 Melee 3 | . . . . . 1 2 Projectile 1 | . . . . . . 1 AOE 88 | . . 38 . . 6 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3974 | 42 449 661 216 316 1491 799 Wait 100 | . 2 5 . 3 50 40 Move 3456 | 32 369 623 215 294 1234 689 Hop . | . . . . . . . Pick Up 54 | 4 10 2 1 6 24 7 Fast Attach 28 | 6 3 . . 4 10 5 Attach 29 | . 4 5 . 2 15 3 Detach 12 | . 2 1 . 1 6 2 Swap 42 | . 7 2 . . 17 16 Drop 34 | . 4 . . . 24 6 Fire 214 | . 48 22 . 6 109 29 Melee 4 | . . . . . 2 2 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 803 | -10/Materials | Entered Mines 933 | -10/Mines | Assembled infested the area 956 | -10/Mines | Core integrity fell below 50% 996 | -10/Mines | Destroyed 7 combat bots 1208 | -10/Mines | Build established: Scavenger-Mutant 1309 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1370 | -10/Mines | Discovered new exit (range 10) 1809 | -10/Mines | Discovered new exit (range 13) 1828 | -10/Mines | Lost 4 parts (1p1n2w) 1960 | -10/Mines | Learned 4 Materials zone layouts 2020 | -10/Mines | Identified exit to Subcaves 2087 | -10/Mines | Build established: Mutant 2487 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2490 | -10/Mines | Discovered new exit (range 5) 2500 | -10/Mines | Entered Exiles 2500 | -10/Exiles | Accompanied by 1 ally 2530 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2550 | -10/Exiles | Discovered new exit (range 15) 2584 | -10/Exiles | Met 8R-AWN 2628 | -10/Exiles | Met EX-HEX 2703 | -10/Exiles | Met EX-BIN 2734 | -10/Exiles | Aligned with FarCom system 2737 | -10/Exiles | Given EX-Vault access code 2797 | -10/Exiles | Opened EX-Vault 2815 | -10/Exiles | Found Cloak of Protection 2868 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2943 | -10/Exiles | Met EX-DEC 3029 | -10/Exiles | Discovered new exit (range 14) 3060 | -10/Exiles | Left Exiles lab with Cloak of Protection 3060 | -10/Exiles | Entered Mines 3072 | -9/Mines | Met a Derelict bent on vengeance 3178 | -9/Mines | Core integrity fell below 20% 3323 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3550 | -9/Mines | Build established: Scavenger-Mutant 3699 | -9/Mines | Discovered new exit (range 15) 3731 | -9/Mines | Learned location of Zion (-7) 3804 | -9/Mines | Entered Materials 3804 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3805 | -8/Materials | Identified exit to Factory 4757 | -8/Materials | Build established: Mutant 5318 | -8/Materials | Build established: Scavenger-Mutant 5809 | -8/Materials | Lost 6 parts (1p1n3u1w) 5876 | -8/Materials | Lost 4 parts (2n1u1w) 6379 | -8/Materials | Entered Factory 6379 | -7/Factory | Evolved 2 slots: Utility x2 7472 | -7/Factory | Found Prototype Launcher 7472 | -7/Factory | Identified Rocket Array 7748 | -7/Factory | Self-destructed Last Messages --------------- 07656_ Dropped Lgt. Treads. 07656_ Acquired Titanium Leg. 07669_ R-06 Scavenger collects Lgt. Treads. 07678_ Dropped Lgt. Armor Plating. 07678_ Acquired Imp. Light Armor Plating. 07679_ ALERT: Rogue bot located, Programmers report to Factory Zone 1K. 07693_ R-06 Scavenger collects Lgt. Armor Plating. 07714_ Discarded Scythe. 07720_ P-60 Hacker suffers critical hit (Destroy). 07720_ Destroyed Shock Rifle. 07722_ C-30 ARC bursts open, deploying its payload. 07722_ G-50 Soldier unfolds itself. 07722_ G-47 Trooper unfolds itself. 07722_ System Restoration Module destroyed. 07726_ G-47 Trooper destroyed. 07726_ R-06 Scavenger destroyed. 07726_ Slug penetrates G-47 Trooper. 07731_ U-05 Engineer lays Concrete. 07732_ U-05 Engineer builds a Wall. 07745_ Slug penetrates P-60 Hacker. 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""" """ "" | | ????????????????## ! ##????## """ """ "" | | ????????????????################????############## | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpMobileRouter Manual? 0 Play Time 00:44:38 Cumulative 39.4 hours Start 2024.11.01 @ 19:05:38 End 2024.11.01 @ 20:22:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 47 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1011ed47-f855-4c61-aff7-72d00c2f8ad7