Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 13:59:02

Player: Cog on my mind

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (444)     2220
Value Destroyed (20028)    20028
Prototype IDs (57)         1140
Alien Tech Used (1)        200
Bonus (13362)              13362
              TOTAL SCORE: 45450

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    9027
Follower Combat Kills      5499
Entered Garrisons          200
Network Hubs Disabled      400
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -4764

 Cogmind 
---------
Core Integrity             0/1300
Matter                     116/300
Energy                     99/100
System Corruption          65%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (10) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Matter Compressor (0)
  Experimental Matter Compressor (500)
  Experimental Thermal Shield
      Advanced Force Field
      Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Particle Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
                Biometal Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
                Structural Scanner
   Experimental Signal Interpreter
       Advanced Target Analyzer
   Experimental Target Analyzer
       Improved Medium Armor Plating
                Centrium Medium Armor Plating
       Advanced Force Field
>               --- WEAPON -----------
                Linear Accelerator
        Compact Mass Driver
        Compact Mass Driver
                Fusion Bomb Launcher
>               --- INVENTORY --------
          Light Quantum Reactor
                Biometal Medium Treads
                Biometal Leg
          Heavy Armored Exoskeleton
        Zionite Biocell
                Matter Compressor
   Experimental Matter Compressor
       Advanced Weapon Cycler
       Improved Light Armor Plating
       Improved Medium Armor Plating
   Experimental Thermal Shield
       Advanced Force Field
     Long-range Tractor Beam
                Coil Gun
                Fusion Bomb Launcher
                Fusion Bomb Launcher
       Improved Plasma Cutter
[Rating: 172]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Armored Heavy Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Authchip [R/Combat]
  Protection               Layered Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             488  | 7   1   6   24  1   21  3   16  22  2   7   6   29  14  25  .   37  43  30  12  6   9   36  63  23  45  
  Power                    45   | 1   1   1   3   .   1   1   1   2   .   .   1   3   2   2   .   4   3   5   1   1   .   2   8   1   1   
    Engine                 18   | 1   1   .   3   .   1   .   .   2   .   .   1   3   2   2   .   2   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   4   .   .   .   1   2   .   .   
    Reactor                15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   1   6   1   1   
  Propulsion               90   | 2   .   2   5   .   6   .   6   5   1   .   2   7   1   3   .   2   15  6   1   .   2   9   6   3   6   
    Treads                 19   | 2   .   2   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   4   
    Leg                    68   | .   .   .   .   .   5   .   6   5   1   .   2   7   1   3   .   2   13  6   1   .   2   9   3   .   2   
    Wheel                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  202  | 2   .   .   6   1   7   .   6   7   1   5   .   8   9   13  .   8   21  4   5   2   3   15  38  13  28  
    Device                 119  | 1   .   .   1   .   5   .   2   3   1   3   .   6   6   9   .   3   8   .   2   1   2   10  27  12  17  
    Storage                12   | 1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   1   3   
    Processor              9    | .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   2   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
    Protection             58   | .   .   .   2   1   1   .   2   4   .   2   .   1   3   4   .   4   10  4   3   1   1   4   7   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   151  | 2   .   3   10  .   7   2   3   8   .   2   3   11  2   7   .   23  4   15  5   3   4   10  11  6   10  
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          74   | 2   .   1   7   .   6   2   .   5   .   1   2   7   1   4   .   6   .   5   4   2   2   5   7   2   3   
    Ballistic Cannon       24   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   3   5   .   .   .   .   4   2   3   
    Launcher               29   | .   .   2   3   .   1   .   .   2   .   .   1   2   1   1   .   8   .   2   .   .   .   1   .   1   4   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   3   .   2   .   1   2   4   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   .   .   1   1   1   2   .   1   .   .   .   1   .   3   6   .   2   .   .   1   5   .   4   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Lost                 105  | .   .   7   3   1   2   .   3   3   .   .   .   2   1   .   .   14  4   1   .   1   1   18  12  8   24  
  Power                    18   | .   .   1   1   .   1   .   1   1   .   .   .   .   .   .   .   4   .   .   .   1   .   3   1   1   3   
  Propulsion               25   | .   .   1   2   .   .   .   1   1   .   .   .   1   .   .   .   2   3   .   .   .   .   4   3   1   6   
  Utility                  35   | .   .   1   .   1   1   .   1   1   .   .   .   .   1   .   .   4   1   1   .   .   1   5   6   2   9   
  Weapon                   27   | .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   6   2   4   6   
  Highest Loss Streak      14   | .   .   7   1   1   1   .   2   1   .   .   .   1   1   .   .   5   2   1   .   1   1   13  3   7   14  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
Average Slot Usage (%)     94   | .   99  87  89  99  98  100 99  97  92  91  92  97  99  95  100 97  97  98  100 99  99  86  87  88  81  
  Engine                   5    | .   13  4   10  11  8   5   .   6   7   7   7   10  12  12  12  7   4   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   2   5   4   5   .   .   2   3   .   .   
  Reactor                  2    | .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   2   .   4   5   9   11  6   4   8   7   
  Treads                   4    | .   28  27  21  22  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   17  15  
  Leg                      21   | .   .   .   .   .   22  27  29  29  28  28  28  30  31  31  31  30  30  32  33  33  33  20  9   .   .   
  Device                   11   | .   14  11  8   11  12  9   6   7   14  11  7   11  8   6   6   9   10  8   10  6   9   9   14  26  19  
  Storage                  6    | .   14  14  10  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   4   4   
  Processor                11   | .   .   .   8   11  4   9   14  14  14  14  14  12  12  12  12  12  11  11  11  11  11  10  13  9   8   
  Protection               8    | .   .   .   8   10  9   9   7   6   .   2   7   6   9   11  12  7   10  13  11  14  12  14  9   4   6   
  Ballistic Gun            14   | .   28  21  21  22  27  27  2   19  21  20  21  17  17  9   18  11  .   5   15  14  15  17  11  6   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   2   9   7   .   .   .   .   4   8   10  
Peak Build Rating          172  | 7   7   10  19  20  38  38  55  52  51  56  57  75  74  89  76  90  105 111 122 126 126 143 164 163 172 
  Average Rating           80   | 4   6   7   14  19  33  37  52  49  51  51  52  66  71  81  76  76  93  104 109 124 123 131 148 157 146 
  On Entrance              67   | .   7   7   3   19  20  36  38  53  51  51  52  52  73  71  76  76  79  104 101 122 126 124 91  159 162 
Naked Turns                37   | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Heaviest Build             142  | 12  14  14  35  37  49  46  75  68  66  66  64  82  86  92  85  89  95  102 109 114 121 127 142 136 142 
  Greatest Support         195  | 40  40  40  40  40  63  49  71  74  66  66  68  95  95  95  90  90  126 136 128 128 128 140 195 195 190 
  Greatest Overweight (x)  2    | .   .   .   2   .   1   .   1   1   .   .   .   1   .   1   .   .   2   1   .   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  
  Average Capacity         18   | 7   8   8   14  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 4   7   8   15  15  15  15  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 1   3   7   11  14  14  14  18  19  19  19  19  18  19  19  19  16  19  19  19  19  19  18  17  18  18  
  Final Capacity           20   | 8   8   8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   7   5   14  15  15  15  20  20  20  20  18  20  20  19  19  19  20  20  19  19  20  14  19  20  5   

 Class Distribution 
--------------------
 22% | Scavenger-Tank
 19% | Scavenger-Skirmisher
 15% | Scavenger-Mutant
 12% | Tank
  9% | Skirmisher
  8% | Scavenger-Gunner
  5% | Mutant
  4% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
                 Tank | -8/Materials
 Commander-Skirmisher | -8/Storage
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
       Scavenger-Tank | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
       Scavenger-Tank | -5/Extension
     Scavenger-Gunner | -5/Cetus
       Scavenger-Tank | -5/Archives
       Scavenger-Tank | -5/Hub_04(d)
       Scavenger-Tank | -4/Factory
     Scavenger-Gunner | -3/Research
       Scavenger-Tank | -3/Garrison
                 Tank | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Res  Gar  Res  
Matter Collected           19525 | 300  112  45   886  25   594  362  1507 653  63   70   615  676  387  497  .    1228 977  1270 225  126  309  1384 3949 1671 1594 
  Remotely                 1341  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    463  878  
Salvage Created            19627 | 106  229  96   1167 42   1020 571  825  593  164  .    455  706  327  432  .    1350 1174 675  327  131  1433 1360 4084 1142 1218 
  Parts                    961   | 9    19   3    90   2    47   33   52   35   8    .    24   32   19   23   .    54   45   30   19   9    63   64   203  39   39   
Haulers Intercepted        27    | .    2    .    4    .    3    4    5    .    .    .    .    .    .    .    .    .    2    .    .    .    2    2    2    .    1    
Recyclers Shooed           9     | .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      136   | .    .    .    .    .    .    .    .    24   8    .    24   .    15   22   .    43   .    .    .    .    .    .    .    .    .    
  Prevented                28    | .    .    .    .    .    .    .    .    .    .    .    12   .    11   4    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Combat Hostiles Destroyed  345  | .   5   12  24  3   10  6   16  19  3   .   7   16  11  13  .   32  20  9   4   .   5   18  55  23  34  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Guns                     154  | .   5   1   14  3   10  6   .   11  3   .   6   9   7   2   .   6   .   3   4   .   5   11  34  14  .   
  Cannons                  76   | .   .   .   .   .   .   .   16  2   .   .   .   .   .   .   .   3   17  2   .   .   .   .   21  6   9   
  AOE                      101  | .   .   11  10  .   .   .   .   6   .   .   1   7   4   3   .   20  .   4   .   .   .   7   .   3   25  
Classes Destroyed          25   | 2   4   1   4   .   3   .   2   1   .   .   1   2   .   1   .   1   .   .   .   .   2   1   .   .   .   
  Worker                   10   | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   
  Builder                  12   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   2   .   3   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Hauler                   27   | .   2   .   4   .   3   4   5   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   2   .   1   
  Recycler                 11   | 1   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   1   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 7    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   
  Watcher                  21   | .   1   .   3   .   2   2   3   .   .   .   .   1   .   .   .   .   .   1   1   .   1   1   5   .   .   
  Swarmer                  69   | .   3   .   6   3   .   .   .   7   .   .   1   3   7   1   .   14  1   2   .   .   .   4   10  7   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Grunt                    123  | .   2   1   9   .   6   3   6   6   2   .   3   7   4   6   .   8   5   3   .   .   1   6   17  10  18  
  Brawler                  11   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   1   4   
  Duelist                  7    | .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   1   .   1   
  Sentry                   36   | .   .   .   8   .   2   3   4   .   .   .   1   1   .   1   .   1   .   3   .   .   2   2   4   3   1   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   2   .   2   1   .   .   .   2   .   2   .   .   3   .   .   .   .   2   2   2   .   
  Programmer               39   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   10  .   .   .   .   1   18  .   7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Z-Heavy                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Assembled                11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           16   | 2   4   11  4   3   5   2   4   5   3   .   2   9   6   4   .   5   4   5   3   2   5   9   12  8   16  
  Combat Bots Only         16   | .   4   11  4   3   3   2   3   5   3   .   2   9   6   4   .   5   3   4   2   .   2   9   11  8   16  
Max Kills in Single Turn   11   | 1   2   5   3   1   2   1   1   2   1   .   1   3   3   1   .   4   2   3   1   1   11  3   2   3   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 7    | .   .   5   3   .   .   .   .   2   .   .   1   3   3   1   .   4   .   2   .   .   .   3   .   3   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Res  Gar  Res  
Hostile Shots Fired        2395  | .    25   54   140  7    36   13   176  55   1    .    43   82   43   132  .    78   119  42   15   5    38   468  316  196  311  
  Missed                   695   | .    9    10   45   .    8    7    75   15   .    .    13   31   11   39   .    23   34   14   4    1    14   154  66   33   89   
Damage Taken               31341 | .    140  940  1190 53   413  99   1210 709  13   .    707  847  483  1263 .    1624 1301 461  249  114  821  6545 3706 2467 5986 
  Core                     3316  | .    31   176  203  6    56   43   158  35   .    .    50   97   86   121  .    161  191  26   26   .    95   446  144  34   1131 
  Absorbed by Shields      5148  | .    .    .    .    .    56   .    .    .    .    .    .    133  73   64   .    .    427  153  39   16   138  .    1771 731  1547 
  Reduced by Siege Mode    493   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    214  244  35   
  Ignored by Resistances   1041  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    357  684  .    
  Regen/Repaired (Parts)   643   | .    .    .    .    .    28   .    .    .    .    82   .    .    .    .    .    .    149  59   23   .    .    .    284  18   .    
Core Remaining (%)         60    | 100  .    17   .    47   .    82   .    .    .    .    65   .    .    .    .    45   .    .    .    .    66   61   .    .    .    
Volleys Fired              1022  | 8    36   14   121  5    40   39   72   32   3    .    32   38   20   37   .    81   64   29   10   3    21   46   147  73   51   
  Largest                  4     | 2    2    2    2    2    3    3    3    3    3    .    3    3    3    3    .    3    2    3    3    3    3    4    4    4    4    
  Hottest                  245   | 40   40   40   50   46   69   74   144  119  76   .    76   90   86   91   .    191  105  158  99   103  105  138  199  237  245  
Shots Fired                2547  | 16   72   21   240  10   120  99   209  90   9    .    94   102  54   39   .    157  121  69   31   9    60   158  466  189  112  
  Gun                      1766  | 16   72   16   235  10   120  99   10   79   9    .    93   96   51   7    .    77   .    29   31   9    60   153  374  110  10   
  Cannon                   665   | .    .    .    .    .    .    .    199  8    .    .    .    2    .    .    .    49   121  33   .    .    .    .    92   78   83   
  Launcher                 81    | .    .    5    5    .    .    .    .    3    .    .    1    4    3    6    .    22   .    7    .    .    .    5    .    1    19   
  Special                  35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    9    .    .    .    .    .    .    .    .    .    
  Kinetic                  2412  | 16   72   16   235  10   120  99   209  87   9    .    93   96   51   7    .    120  121  62   31   9    60   153  466  177  93   
  Thermal                  19    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    6    .    .    .    .    .    .    .    11   .    
  Explosive                81    | .    .    5    5    .    .    .    .    3    .    .    1    4    3    6    .    22   .    7    .    .    .    5    .    1    19   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 8    6    8    21   5    15   13   11   18   2    .    11   17   16   10   .    9    6    14   7    6    10   11   26   31   6    
  Robot Miss Streak        11    | 2    4    1    4    2    3    3    6    3    2    .    3    3    2    5    .    4    5    3    2    2    4    5    5    11   7    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    1    1    1    .    1    1    2    2    2    
  Secondary Targets        21    | .    1    .    .    .    1    1    .    2    1    .    2    1    1    .    .    .    .    1    1    .    2    2    5    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    1    1    .    1    1    1    .    .    .    .    1    1    .    1    1    1    .    .    
Shots Hit Robots           1648  | 11   40   17   155  5    80   65   117  65   4    .    67   67   32   28   .    119  81   45   21   8    38   97   328  107  51   
  Core Hits                914   | 5    14   31   70   3    40   24   46   33   4    .    26   43   26   8    .    78   40   26   14   3    40   59   144  52   85   
  Critical Kills           50    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    5    34   3    2    
  Critical Parts Destroyed 55    | .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    6    36   2    5    
  Critical Strikes         155   | .    1    .    1    .    1    1    9    .    .    .    .    1    .    .    .    6    11   5    3    .    3    11   76   14   12   
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                115   | .    1    .    1    .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    3    .    3    11   76   8    8    
    Blast                  34    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    5    8    4    .    .    .    .    .    4    4    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Melee Attacks              70    | .    .    .    .    .    .    .    .    1    .    1    .    2    .    1    .    24   27   3    .    2    4    5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 70    | .    .    .    .    .    .    .    .    1    .    1    .    2    .    1    .    24   27   3    .    2    4    5    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    2    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           57067 | 121  419  1014 2259 90   1208 1061 3297 1601 66   .    1299 1900 1071 1198 .    5846 3149 2330 611  400  2972 4270 9036 3845 8004 
  Guns                     24617 | 121  419  119  1754 90   1208 1061 121  1021 66   .    1141 1304 596  80   .    921  .    515  611  176  1143 2665 7593 1776 116  
  Cannons                  12424 | .    .    .    .    .    .    .    3176 103  .    .    .    .    .    .    .    1002 2284 770  .    .    .    .    1443 1767 1879 
  Explosions               17185 | .    .    895  485  .    .    .    .    477  .    .    158  559  475  1118 .    2443 70   788  .    .    1829 1577 .    302  6009 
  Melee                    2793  | .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    1480 795  257  .    224  .    .    .    .    .    
  Ramming                  48    | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    
  Kinetic                  36817 | 121  419  119  1754 90   1208 1061 3297 1124 66   .    1141 1304 596  80   .    1789 2284 1285 611  176  1143 2665 9036 3453 1995 
  Thermal                  502   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  .    248  .    .    .    30   .    90   .    
  Explosive                15078 | .    .    895  485  .    .    .    .    477  .    .    158  559  475  1118 .    2443 70   540  .    .    .    1547 .    302  6009 
  Electromagnetic          1829  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1829 .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2793  | .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    1480 795  257  .    224  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         65    | .    .    .    .    .    .    .    4    4    .    .    .    1    1    .    .    .    10   14   17   2    5    23   27   35   65   
  Average Corruption       17    | .    .    .    .    .    .    .    3    3    .    .    .    1    1    .    .    .    4    13   8    1    4    9    15   34   42   
  Corruption Purged        22    | .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    15   2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  373   | .    .    .    .    .    .    .    9    6    .    .    .    6    1    .    .    .    16   35   14   3    2    7    100  101  73   
    Message Errors         83    | .    .    .    .    .    .    .    1    2    .    .    .    3    1    .    .    .    6    11   3    1    .    1    21   21   12   
    Matter Fused           82    | .    .    .    .    .    .    .    2    2    .    .    .    1    .    .    .    .    3    9    4    .    .    1    18   25   17   
    Heat Flow Errors       32    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    2    9    15   3    
    Energy Discharges      41    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    2    3    3    2    .    1    12   4    11   
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    
    Parts Fused            8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    2    2    1    
    Data Loss (minor)      38    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    3    3    .    1    .    8    11   7    
    Data Loss (major)      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    5    5    2    
    Misfires               23    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    1    .    .    1    8    4    5    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    
    Weapon Failures        38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    14   11   10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1060  | .    .    28   .    .    .    .    19   52   .    .    .    .    30   65   .    155  197  115  .    149  36   26   49   14   125  
  Projectiles              172   | .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    1    68   21   .    .    .    .    49   14   .    
  Explosions               417   | .    .    28   .    .    .    .    .    52   .    .    .    .    30   65   .    25   30   .    .    .    36   26   .    .    125  
  Melee                    471   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  99   94   .    149  .    .    .    .    .    
Knockbacks                 77    | .    .    .    .    .    .    .    16   1    .    .    .    .    .    .    .    2    18   2    .    .    .    1    12   9    16   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  72    | .    .    .    .    .    .    .    15   1    .    .    .    .    .    .    .    2    18   2    .    .    .    .    11   8    15   
  Secondary                4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Self-Inflicted Damage      1628  | .    .    103  31   .    .    .    .    91   .    .    .    44   .    .    .    77   54   66   .    .    155  41   .    .    966  
  Shots                    31    | .    .    4    1    .    .    .    .    2    .    .    .    1    .    .    .    2    1    1    .    .    2    3    .    .    14   
  Rammed                   12    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    6    28   29   .    108  33   305  101  7    .    111  165  212  217  .    304  338  167  139  .    276  357  389  452  190  
  Average Temperature      86    | .    6    12   4    .    28   8    90   25   4    .    31   57   87   74   .    81   140  54   67   .    91   98   127  125  69   
  Received Heat Transfer   4765  | .    30   135  285  .    179  45   291  135  9    .    159  196  200  379  .    102  127  84   18   .    78   1155 281  422  455  
  Effects                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    6    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    4    .    
Siege Activations          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   5    2    
  Total Turns              298   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    171  109  18   
  Longest Duration         44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   44   15   
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    27   .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Heat Transferred         676   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  .    75   .    .    .    50   .    400  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Res  Gar  Res  
Peak Influence             2996 | 15   280  93   497  224  305  533  500  .    .    .    .    830  .    .    .    .    833  2029 1457 682  2449 1908 2049 2874 2996 
  Initial                  1616 | .    9    31   3    164  87   128  72   .    .    .    .    11   .    .    .    .    115  408  1136 502  238  1199 973  1557 1616 
  Average                  909  | 6    155  51   312  176  182  254  271  .    .    .    .    539  .    .    .    .    435  1020 1293 655  1009 1441 1381 2286 1994 
Maximum Alert Level        5    | .    1    .    2    1    1    2    2    .    .    .    .    3    .    .    .    .    3    5    4    2    5    5    5    5    5    
  Low Security (%)         17   | 100  56   100  21   80   63   33   22   .    .    .    .    10   .    .    .    .    24   .    .    .    .    .    .    .    .    
  Level 1                  20   | .    43   .    39   20   36   53   59   .    .    .    .    15   .    .    .    .    33   .    .    .    16   .    .    .    .    
  Level 2                  14   | .    .    .    38   .    .    13   17   .    .    .    .    37   .    .    .    .    19   38   .    100  14   .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    22   15   .    .    36   .    20   .    .    
  Level 4                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   100  .    18   86   54   1    1    
  Level 5                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    13   13   25   98   63   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          97   | .    2    .    2    .    2    1    10   .    .    .    .    8    .    .    .    1    8    4    .    .    7    10   18   .    24   
  Investigation            16   | .    1    .    2    .    1    1    2    .    .    .    .    3    .    .    .    .    2    1    .    .    1    2    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    7    .    1    
  Reinforcement            21   | .    1    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    3    1    .    .    5    2    2    .    2    
  Assault                  34   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    2    .    .    1    4    5    .    18   
  Garrison                 11   | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    5    2    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    1    .    1    
Haulers Reinforced         6    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Distress Signals           47   | .   .   .   1   .   2   1   1   .   .   .   .   .   .   .   .   32  2   2   2   .   .   .   2   .   2   
Communications Jammed      28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  11  4   .   .   
  Distress Signals         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   4   .   .   
Times Spotted              642  | .   13  25  41  3   20  14  28  21  2   .   13  29  11  17  .   37  38  38  9   4   23  55  89  31  81  
  Peak Tracking Total      27   | .   5   15  6   3   4   3   4   4   2   .   3   7   4   4   .   8   6   11  5   3   3   14  10  10  27  
  Tactical Retreats        45   | .   2   2   2   .   1   .   3   2   .   .   .   1   1   3   .   6   4   3   .   .   1   5   6   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Traps Triggered            26   | .   1   .   1   .   .   1   4   .   .   .   .   5   .   .   .   .   1   4   .   .   .   1   2   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Machines Disabled          68   | .   .   .   2   .   1   4   2   .   .   .   .   2   1   1   .   4   7   7   1   2   17  6   3   4   4   
  Max in Single Turn       15   | .   .   .   2   .   1   1   1   .   .   .   .   1   1   1   .   1   3   1   1   1   15  5   2   2   1   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Machines Accessed          64   | .   3   .   7   .   4   8   12  1   3   .   .   2   1   2   4   .   5   1   3   .   .   3   3   .   2   
  Terminals                32   | .   3   .   5   .   3   8   7   1   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   1   
  Repair Stations          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   1   .   .   
Total Hacks                204  | .   13  .   23  .   14  17  37  3   7   .   .   4   4   3   27  .   13  1   8   .   .   13  9   .   8   
  Successful               128  | .   6   .   12  .   8   11  15  3   7   .   .   2   4   3   27  .   11  1   3   .   .   7   3   .   5   
  Failed                   76   | .   7   .   11  .   6   6   22  .   .   .   .   2   .   .   .   .   2   .   5   .   .   6   6   .   3   
    Catastrophic           14   | .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   2   .   .   3   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   177  | .   8   .   9   .   9   11  20  .   .   .   .   24  .   1   .   .   17  7   1   .   35  13  13  6   3   
  Terminals                106  | .   13  .   20  .   12  17  27  3   .   .   .   .   4   2   .   .   .   .   8   .   .   .   .   .   .   
  Fabricators              28   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   8   .   5   
  Repair Stations          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Garrison Access          17   | .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   6   1   .   .   
Terminal Hacks             72   | .   1   .   6   .   3   8   7   3   7   .   .   .   4   3   27  .   .   .   3   .   .   .   .   .   .   
  Record                   28   | .   .   .   .   .   .   .   .   3   5   .   .   .   4   2   11  .   .   .   3   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   3   .   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   1   .   4   
  Network Status           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         26   | .   5   .   5   .   3   3   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Terminals                18   | .   5   .   4   .   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  4    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   3   .   1   .   2   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   3   .   6   .   3   7   12  1   .   .   .   1   1   .   .   .   4   .   3   .   .   1   3   .   1   
  Full Trace Events        6    | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Time                   204  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   204 
  Total Robot Build Rating 32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
Part Schematics Acquired   83   | .   .   .   .   .   .   .   .   .   .   14  .   12  .   .   8   .   12  .   .   .   35  2   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Time                   405  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   405 .   .   .   .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     88   | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   2   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   1   .   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   9   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Res  Gar  Res  
Total Allies               89    | .    .    2    .    .    .    10   .    .    2    8    1    4    .    2    .    2    4    21   5    .    4    8    1    9    6    
  Largest Group            17    | .    .    2    .    .    .    10   8    .    2    8    9    3    1    1    .    2    5    17   17   17   14   6    1    9    6    
  Highest-Rated Group      1058  | .    .    41   .    .    .    173  141  .    62   268  297  153  47   54   .    98   308  747  1058 1058 956  231  28   348  282  
  Highest-Rated Ally       180   | .    .    31   .    .    .    29   29   .    31   40   40   51   47   54   .    49   180  159  159  159  96   46   28   56   56   
Zionite Dispatches         14    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    2    .    .    3    2    1    .    1    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Recon                    3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               18    | .    .    .    .    .    .    .    .    .    3    .    .    .    2    3    .    2    3    .    .    .    .    1    4    .    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  EXPLORE                  12    | .    .    .    .    .    .    .    .    .    3    .    .    .    2    3    .    2    .    .    .    .    .    .    2    .    .    
Ally Attacks               809   | .    .    7    .    .    .    55   48   .    14   .    72   33   8    6    .    2    63   161  25   23   87   28   .    106  71   
  Total Damage             22622 | .    .    42   .    .    .    693  506  .    208  .    1223 1574 248  136  .    58   1646 3361 834  830  3694 763  .    2941 3865 
  Kills                    152   | .    .    1    .    .    .    7    8    .    .    .    8    11   2    .    .    1    10   29   5    5    29   7    .    15   14   
Allies Corrupted           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    4    1    .    .    2    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Res Gar Res 
Robot Analysis Total       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   2   .   .   .   1   1   .   1   .   2   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             13   | .   .   .   .   .   .   .   .   .   3   .   .   .   2   4   .   2   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     18   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   1   .   .   7   2   .   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Res  Gar  Res  
Turns Passed               27915 | 91   429  303  1909 335  781  881  1790 1551 927  1339 1432 1095 1330 1770 83   1806 1666 735  435  225  684  1184 2306 1671 1157 
Spaces Moved               17181 | 45   197  161  927  198  400  549  1181 1143 675  1049 1051 733  893  1093 77   1290 1056 393  250  150  497  724  1043 833  573  
  Core                     79    | 17   .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Treads                   3439  | 28   197  161  888  198  48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    589  833  497  
  Legs                     13621 | .    .    .    .    .    352  549  1181 1143 675  1049 1051 733  893  1093 77   1290 1027 393  250  150  497  724  454  .    40   
  Wheels                   42    | .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  50   160  126  126  120  120  120  120  120  120  120  108  108  108  108  112  115  115  115  115  120  161  50   
  Average Speed            127   | 118  160  160  156  160  131  126  122  120  120  120  120  120  120  120  108  108  113  115  115  115  115  124  152  161  151  
  Slowest Speed            260   | 160  160  160  160  160  240  126  192  190  120  120  120  190  120  186  108  108  185  188  115  115  115  130  260  173  237  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Exploration Rate (%)       63    | 5    41   53   71   62   31   83   36   92   96   90   97   24   94   98   68   95   21   66   83   95   70   26   33   88   24   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     13    | .    .    .    1    .    .    .    .    1    .    1    1    6    1    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    .    .    1    .    .    .    3    6    4    5    .    4    3    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 540   | .    .    .    .    .    .    .    1    21   .    .    .    3    .    .    .    20   4    113  .    .    299  6    4    34   35   
Terrain Destroyed          1722  | .    .    33   49   .    .    2    31   52   .    .    11   66   45   42   .    274  42   169  1    2    325  126  20   145  287  
  Melee                    14    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    3    .    .    .    4    5    .    .    .    
  Projectile               222   | .    .    .    .    .    .    2    31   1    .    .    .    3    1    .    .    2    28   13   1    2    27   43   19   21   28   
  AOE                      1484  | .    .    33   49   .    .    .    .    50   .    .    11   62   44   42   .    272  11   156  .    .    294  77   .    124  259  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Res  Gar  Res  
Total                      21158 | 67   247  186  1169 206  571  670  1369 1249 787  1127 1158 870  1110 1480 76   1527 1370 598  367  191  555  888  1483 1066 771  
  Wait                     1724  | 2    6    3    59   2    84   68   62   35   103  61   56   41   174  304  .    59   136  56   75   25   18   47   136  57   55   
  Move                     17153 | 44   196  160  926  197  399  548  1180 1142 674  1046 1050 732  892  1092 76   1289 1055 392  249  149  496  723  1043 830  573  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  207   | 6    6    2    15   1    9    5    13   7    2    4    5    10   2    6    .    17   10   5    4    3    3    11   44   11   6    
  Fast Attach              153   | 3    1    1    11   1    11   1    5    5    .    2    2    3    3    1    .    3    23   18   3    2    1    12   17   6    18   
  Attach                   115   | 4    .    4    3    .    3    .    5    5    .    1    .    4    2    4    .    15   4    1    2    .    .    12   25   8    13   
  Detach                   22    | .    .    .    1    .    1    .    1    1    .    .    .    .    1    1    .    2    1    .    1    .    .    1    7    2    2    
  Swap                     221   | .    .    1    10   .    7    2    6    13   2    4    4    22   9    20   .    19   16   11   7    4    8    12   21   9    14   
  Drop                     248   | .    2    1    11   .    17   7    11   8    3    7    9    13   6    13   .    6    25   11   8    3    4    14   43   7    19   
  Fire                     1022  | 8    36   14   121  5    40   39   72   32   3    .    32   38   20   37   .    81   64   29   10   3    21   46   147  73   51   
  Melee                    70    | .    .    .    .    .    .    .    .    1    .    1    .    2    .    1    .    24   27   3    .    2    4    5    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Crush                    12    | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            39    | .    .    .    .    .    .    .    14   .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Rewire                   139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    64   .    .    .    .    .    63   .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    8    8    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory (discovered 5 exits: *Res x4 / Arm)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
    92 | -11/Scrapyard      | Entered Materials
   189 | -10/Materials      | Discovered new exit (range 9)
   271 | -10/Materials      | Discovered new exit (range 4)
   304 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 7)
   443 | -10/Materials      | Discovered new exit (range 15)
   521 | -10/Materials      | Entered Mines
   737 | -10/Mines          | Assembled infested the area
   763 | -10/Mines          | Core integrity fell below 50%
   779 | -10/Mines          | Destroyed 11 combat bots
   793 | -10/Mines          | Core integrity fell below 20%
   799 | -10/Mines          | Discovered new exit (range 10)
   824 | -10/Mines          | Entered Materials
   824 | -9/Materials       | Evolved 2 slots: Utility x2
   825 | -9/Materials       | Lost 7 parts (1p1n1u4w)
   866 | -9/Materials       | Released all parts (2)
  1194 | -9/Materials       | Discovered new exit (range 19)
  1242 | -9/Materials       | Build established: Scavenger-Mutant
  1473 | -9/Materials       | Discovered new exit (range 15)
  1942 | -9/Materials       | Core integrity fell below 50%
  1959 | -9/Materials       | Discovered new exit (range 17)
  2733 | -9/Materials       | Entered Mines
  2764 | -9/Mines           | Learned Materials stockpile data
  2786 | -9/Mines           | Learned location of 1 exit from Lower Caves
  2979 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2983 | -9/Mines           | Discovered new exit (range 12)
  2991 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3011 | -9/Mines           | Discovered new exit (range 11)
  3068 | -9/Mines           | Entered Materials
  3068 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3362 | -8/Materials       | Build established: Scavenger-Skirmisher
  3481 | -8/Materials       | Discovered new exit (range 15)
  3795 | -8/Materials       | Repaired Hardlight Generator
  3849 | -8/Materials       | Identified exit to Storage
  3849 | -8/Materials       | Entered Storage
  3946 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4224 | -8/Storage         | Identified exit to Factory
  4237 | -8/Storage         | Build established: Commander-Skirmisher
  4362 | -8/Storage         | Met 01-MTF
  4730 | -8/Storage         | Entered Factory
  4730 | -7/Factory         | Accompanied by 9 allies (01-MTF)
  4730 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4733 | -7/Factory         | 01-MTF left
  4805 | -7/Factory         | Lost 4 allies
  5240 | -7/Factory         | Lost 3 allies
  5502 | -7/Factory         | Build established: Skirmisher
  5893 | -7/Factory         | Garrison activated, responded to threat
  6347 | -7/Factory         | Identified exit to Lower Caves
  6484 | -7/Factory         | Build established: Scavenger-Skirmisher
  6520 | -7/Factory         | Entered Lower Caves
  6521 | -7/Lower Caves     | Identified exit to Lower Caves
  7200 | -7/Lower Caves     | Build established: Skirmisher
  7331 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  7382 | -7/Lower Caves     | Learned location of Extension (-5)
  7382 | -7/Lower Caves     | Learned location of 2 exits from Upper Caves
  7474 | -7/Lower Caves     | Learned Factory terminal intel
  7530 | -7/Lower Caves     | Ambushed by wild Derelicts
  7621 | -7/Lower Caves     | Found Alien Artifact
  7632 | -7/Lower Caves     | Identified Core Expander
  7632 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  8071 | -7/Lower Caves     | Entered another Lower Caves area
  8072 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8173 | -7/Lower Caves     | Discovered new exit (range 15)
  8190 | -7/Lower Caves     | Identified exit to Factory
  8306 | -7/Lower Caves     | A Commander dispatched an escort
  8320 | -7/Lower Caves     | Learned Factory stockpile data
  8320 | -7/Lower Caves     | Learned Research security intel
  8434 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8626 | -7/Lower Caves     | Discovered new exit (range 44)
  8792 | -7/Lower Caves     | Identified exit to Zion
  8998 | -7/Lower Caves     | Entered Zion
  9005 | -7/Zion            | Build established: Scavenger-Skirmisher
  9067 | -7/Zion            | Discovered new exit (range 11)
  9079 | -7/Zion            | Identified exit to Proximity Caves
  9233 | -7/Zion            | Learned Factory emergency access door positions
  9245 | -7/Zion            | Received a hallucinogenic algorithm
  9615 | -7/Zion            | Gained Derelict followers
  9817 | -7/Zion            | Found Prototype Device
  9817 | -7/Zion            | Identified Bomb Factory No. 2
  9856 | -7/Zion            | Given the Hacking Drone Bay
  9898 | -7/Zion            | Given A8's code to call for help
  9947 | -7/Zion            | Met Imprinter
  9966 | -7/Zion            | Imprinted
  9968 | -7/Zion            | Declared Zion's savior
 10337 | -7/Zion            | Entered Proximity Caves
 10337 | -6/Proximity Caves | Accompanied by 8 allies
 10502 | -6/Proximity Caves | Spotted B-75 Beast
 10531 | -6/Proximity Caves | Destroyed B-75 Beast
 11045 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11640 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 11769 | -6/Proximity Caves | Entered Factory
 11769 | -6/Factory         | Accompanied by 3 allies
 11769 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11770 | -6/Factory         | Identified exit to Lower Caves
 11770 | -6/Factory         | Identified exit to Factory
 11773 | -6/Factory         | Loaded intel: 26 terminal locations
 11809 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 11853 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 11868 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-6
 11900 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 11932 | -6/Factory         | Lost 3 allies
 11956 | -6/Factory         | Garrison activated, responded to threat
 12119 | -6/Factory         | First assault squad dispatched
 12186 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12187 | -6/Factory         | Zion Hacker squad teleported in
 12258 | -6/Factory         | Zion Recon squad teleported in
 12318 | -6/Factory         | Local machine network offline
 12340 | -6/Factory         | Build established: Scavenger-Tank
 12367 | -6/Factory         | Destroyed 9 combat bots
 12864 | -6/Factory         | Entered Lower Caves
 12864 | -6/Lower Caves     | Accompanied by 1 ally
 12942 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13032 | -6/Lower Caves     | Learned Factory garrison access intel
 13091 | -6/Lower Caves     | Build established: Tank
 13325 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 13414 | -6/Lower Caves     | Identified exit to Lower Caves
 13414 | -6/Lower Caves     | Learned location of 1 exit from Lower Caves
 13414 | -6/Lower Caves     | Learned Extension stockpile data
 13832 | -6/Lower Caves     | Spotted B-75 Beast
 14194 | -6/Lower Caves     | Entered another Lower Caves area
 14463 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 14473 | -6/Lower Caves     | Found Prototype Special Weapon
 14660 | -6/Lower Caves     | Identified Molecular Deconstructor
 15281 | -6/Lower Caves     | Learned Factory emergency access door positions
 15344 | -6/Lower Caves     | Discovered new exit (range 16)
 15360 | -6/Lower Caves     | Identified exit to Data Miner
 15527 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 15710 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15793 | -6/Lower Caves     | Build established: Scavenger-Tank
 15964 | -6/Lower Caves     | Entered Data Miner
 15964 | -6/Data Miner      | Discovered new exit (range 6)
 15969 | -6/Data Miner      | Identified exit to Proximity Caves
 15985 | -6/Data Miner      | Met Data Miner
 16003 | -6/Data Miner      | Learned location of Section 7 (-2)
 16003 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16020 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16047 | -6/Data Miner      | Entered Proximity Caves
 16192 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16403 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 16491 | -5/Proximity Caves | Spotted B-75 Beast
 17057 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w)
 17099 | -5/Proximity Caves | Lost 4 allies
 17288 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17323 | -5/Proximity Caves | Learned Factory garrison access intel
 17324 | -5/Proximity Caves | Found DCF Scrap (15 items)
 17524 | -5/Proximity Caves | Core integrity fell below 50%
 17549 | -5/Proximity Caves | Lost 3 parts (1p1u1w)
 17673 | -5/Proximity Caves | Found Rocket Array
 17751 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 17853 | -5/Proximity Caves | Entered Factory
 17853 | -5/Factory         | Accompanied by 2 allies
 17853 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17855 | -5/Factory         | Loaded intel: 4 garrison access locations
 17896 | -5/Factory         | Discovered new exit (range 5)
 17901 | -5/Factory         | Identified exit to Upper Caves
 18077 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 18104 | -5/Factory         | Build established: Scavenger-Mutant
 18118 | -5/Factory         | Incoming investigation squad redirected
 18168 | -5/Factory         | Fabricated Enh. Flexi-carbon Leg (x1)
 18234 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 18239 | -5/Factory         | Discovered exit to Upper Caves (range 13)
 18337 | -5/Factory         | Fabricated Centrium Leg?
 18425 | -5/Factory         | Retrieved Zion intel report: Branch Access
 18425 | -5/Factory         | Identified exit to Extension
 18426 | -5/Factory         | Zion hero teleported in (7V-RTL)
 18466 | -5/Factory         | Repaired Imp. VSS Leg?
 18851 | -5/Factory         | Build established: Derelict-Mutant
 18868 | -5/Factory         | Fabricated Med. Armored Exoskeleton (x1)
 19060 | -5/Factory         | Zion Light squad teleported in
 19072 | -5/Factory         | Zion Recon squad teleported in
 19104 | -5/Factory         | Terminal network hard line cut
 19171 | -5/Factory         | Build established: Scavenger-Mutant
 19356 | -5/Factory         | Found Prototype Protection
 19356 | -5/Factory         | Identified Zio. Weapon Casing
 19499 | -5/Factory         | System corruption reached 10%
 19519 | -5/Factory         | Entered Extension
 19737 | -5/Extension       | Rescued a captive Derelict
 19739 | -5/Extension       | Rescued a captive Derelict
 19789 | -5/Extension       | Rescued A7
 19793 | -5/Extension       | Build established: Scavenger-Tank
 19805 | -5/Extension       | Energy Cycler disabled
 19805 | -5/Extension       | Rescued a captive Derelict
 19806 | -5/Extension       | Rescued a captive Derelict
 19806 | -5/Extension       | Rescued a captive Derelict
 19806 | -5/Extension       | Rescued a captive Derelict
 19807 | -5/Extension       | Rescued a captive Derelict
 19808 | -5/Extension       | Rescued a captive Derelict
 19808 | -5/Extension       | Rescued a captive Derelict
 19810 | -5/Extension       | Rescued a captive Derelict
 19811 | -5/Extension       | Rescued a captive Derelict
 19813 | -5/Extension       | Rescued a captive Derelict
 19816 | -5/Extension       | Rescued a captive Derelict
 19819 | -5/Extension       | First assault squad dispatched
 19831 | -5/Extension       | Retrieved Zion intel report: Unaware Analyses
 19832 | -5/Extension       | Zion Thermal Resupply teleported in
 19841 | -5/Extension       | Zion Heavy squad teleported in
 20147 | -5/Extension       | Incoming assault squad redirected
 20195 | -5/Extension       | Discovered new exit (range 10)
 20196 | -5/Extension       | Discovered new exit (range 6)
 20203 | -5/Extension       | Identified exit to Cetus
 20216 | -5/Extension       | Disrupted transfer network
 20254 | -5/Extension       | Entered Cetus
 20254 | -5/Cetus           | Accompanied by 14 allies (A7)
 20259 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 20271 | -5/Cetus           | Spotted Cetus Guard
 20271 | -5/Cetus           | Spotted Cetus Guard
 20273 | -5/Cetus           | Allies destroyed Cetus Guard
 20273 | -5/Cetus           | Spotted Cetus Guard
 20273 | -5/Cetus           | Spotted Cetus Guard
 20281 | -5/Cetus           | Destroyed Cetus Guard
 20289 | -5/Cetus           | Allies destroyed Cetus Guard
 20291 | -5/Cetus           | Destroyed Cetus Guard
 20384 | -5/Cetus           | Started Cetus Manufacturing Module
 20409 | -5/Cetus           | Manufactured an Enhanced Grunt
 20412 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 20434 | -5/Cetus           | Manufactured an Enhanced Grunt
 20459 | -5/Cetus           | Manufactured an Enhanced Grunt
 20484 | -5/Cetus           | Manufactured an Enhanced Grunt
 20509 | -5/Cetus           | Manufactured an Enhanced Grunt
 20537 | -5/Cetus           | Discovered new exit (range 15)
 20553 | -5/Cetus           | Identified exit to Archives
 20577 | -5/Cetus           | Spotted Cetus Guard
 20577 | -5/Cetus           | Spotted Cetus Guard
 20577 | -5/Cetus           | Allies destroyed Cetus Guard
 20578 | -5/Cetus           | Destroyed Cetus Guard
 20580 | -5/Cetus           | Spotted Cetus Guard
 20580 | -5/Cetus           | Spotted Cetus Guard
 20583 | -5/Cetus           | Allies destroyed Cetus Guard
 20584 | -5/Cetus           | Destroyed Cetus Guard
 20598 | -5/Cetus           | Discovered new exit (range 15)
 20603 | -5/Cetus           | Scared off Revision 17
 20650 | -5/Cetus           | Build established: Scavenger-Gunner
 20689 | -5/Cetus           | Entered Archives
 20689 | -5/Archives        | Accompanied by 17 allies (A7)
 20694 | -5/Archives        | Received a hacking code to weaken MAIN.C
 20729 | -5/Archives        | Unable to access archive contents
 20742 | -5/Archives        | Discovered new exit (range 16)
 20743 | -5/Archives        | Lost 5 allies
 20756 | -5/Archives        | Discovered new exit (range 13)
 20769 | -5/Archives        | Identified exit to Hub_04(d)
 20797 | -5/Archives        | Discovered new exit (range 15)
 20813 | -5/Archives        | Identified exit to Factory
 20914 | -5/Archives        | Entered Hub_04(d)
 20914 | -5/Hub_04(d)       | Accompanied by 11 allies
 20944 | -5/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 20945 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 20955 | -5/Hub_04(d)       | Discovered exit to Factory (range 11)
 21057 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 21137 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
 21245 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
 21259 | -5/Hub_04(d)       | Build established: Scavenger-Tank
 21269 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
 21375 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
 21376 | -5/Hub_04(d)       | Spotted B-75 Beast
 21383 | -5/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 21384 | -5/Hub_04(d)       | Zion Recon squad teleported in
 21394 | -5/Hub_04(d)       | Allies destroyed B-75 Beast
 21468 | -5/Hub_04(d)       | Crushed by falling debris
 21476 | -5/Hub_04(d)       | Found Powered Armor
 21495 | -5/Hub_04(d)       | Discovered exit to Factory (range 5)
 21514 | -5/Hub_04(d)       | First assault squad dispatched
 21523 | -5/Hub_04(d)       | Retrieved Zion intel report: Trap Installations
 21562 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
 21588 | -5/Hub_04(d)       | Network Hub disabled
 21588 | -5/Hub_04(d)       | Network Hub disabled
 21598 | -5/Hub_04(d)       | Entered Factory
 21598 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 21599 | -4/Factory         | Identified exit to Armory
 21600 | -4/Factory         | Loaded intel: 4 garrison access locations
 21614 | -4/Factory         | Murdered 6 allies
 21622 | -4/Factory         | Lost 4 allies
 21848 | -4/Factory         | First assault squad dispatched
 21878 | -4/Factory         | Incoming assault squad redirected
 21907 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 22136 | -4/Factory         | Discovered new exit (range 15)
 22236 | -4/Factory         | Identified exit to Research
 22244 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 22377 | -4/Factory         | Incoming assault squad redirected
 22416 | -4/Factory         | Retrieved Zion intel report: Main Access
 22417 | -4/Factory         | Zion Fire squad teleported in
 22445 | -4/Factory         | Zion Infowar Resupply teleported in
 22450 | -4/Factory         | Found Prototype Processor
 22450 | -4/Factory         | Identified Exp. Signal Interpreter
 22522 | -4/Factory         | Lost 3 allies
 22619 | -4/Factory         | Incoming assault squad redirected
 22649 | -4/Factory         | Incoming assault squad redirected
 22664 | -4/Factory         | Incoming assault squad redirected
 22674 | -4/Factory         | Destroyed 9 combat bots
 22704 | -4/Factory         | System corruption reached 10%
 22729 | -4/Factory         | Lost 13 parts (2p3n4u4w)
 22782 | -4/Factory         | Entered Research
 22782 | -3/Research        | Evolved 2 slots: Utility x2
 22892 | -3/Research        | Zion Heavy Resupply teleported in
 23053 | -3/Research        | Build established: Scavenger-Gunner
 23339 | -3/Research        | System corruption reached 10%
 23640 | -3/Research        | Lost 3 parts (1n2u)
 23792 | -3/Research        | Found Prototype Device
 23792 | -3/Research        | Identified Exp. Thermal Shield
 23825 | -3/Research        | Garrison activated, responded to threat
 24011 | -3/Research        | Spotted B-86 Titan
 24066 | -3/Research        | Terminal network hard line cut
 24217 | -3/Research        | Build established: Scavenger-Tank
 24249 | -3/Research        | Destroyed B-86 Titan
 24441 | -3/Research        | Garrison activated, responded to threat
 24532 | -3/Research        | First assault squad dispatched
 24828 | -3/Research        | Incoming assault squad redirected
 24892 | -3/Research        | Destroyed 11 combat bots
 25087 | -3/Research        | Incoming assault squad redirected
 25088 | -3/Research        | Identified exit to Garrison
 25088 | -3/Research        | Entered Garrison
 25135 | -3/Garrison        | System corruption reached 30%
 25163 | -3/Garrison        | Triggered checkpoint
 25179 | -3/Garrison        | Lost 7 parts (1p1n2u3w)
 25198 | -3/Garrison        | Destroyed 8 combat bots
 25245 | -3/Garrison        | Found Fusion Bomb Launcher
 25248 | -3/Garrison        | Found Fusion Bomb Launcher
 25251 | -3/Garrison        | Found Fusion Bomb Launcher
 25289 | -3/Garrison        | Phase Generator disabled
 25466 | -3/Garrison        | Triggered checkpoint
 25476 | -3/Garrison        | Triggered checkpoint
 25646 | -3/Garrison        | Triggered checkpoint
 25851 | -3/Garrison        | Spotted B-86 Titan
 25858 | -3/Garrison        | Triggered checkpoint
 25860 | -3/Garrison        | Allies destroyed B-86 Titan
 25872 | -3/Garrison        | Triggered checkpoint
 25876 | -3/Garrison        | Triggered checkpoint
 25929 | -3/Garrison        | Lost 4 allies
 25953 | -3/Garrison        | Discovered new exit (range 8)
 26017 | -3/Garrison        | Identified exit to Research
 26070 | -3/Garrison        | Triggered checkpoint
 26226 | -3/Garrison        | Discovered exit to Research (range 14)
 26307 | -3/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 26473 | -3/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 26564 | -3/Garrison        | Triggered checkpoint
 26632 | -3/Garrison        | Discovered exit to Research (range 5)
 26674 | -3/Garrison        | Triggered checkpoint
 26722 | -3/Garrison        | Retrieved Zion intel report: Unaware Analyses
 26759 | -3/Garrison        | Entered Research
 26759 | -3/Research        | Accompanied by 2 allies
 26873 | -3/Research        | Fabricated X-82 Rainmaker (x2)
 26975 | -3/Research        | Fabricated X-82 Rainmaker?
 27045 | -3/Research        | Garrison activated, responded to threat
 27249 | -3/Research        | Lost 3 allies
 27308 | -3/Research        | First assault squad dispatched
 27462 | -3/Research        | Found Prototype Processor
 27462 | -3/Research        | Identified Exp. Target Analyzer
 27469 | -3/Research        | Zion Demo squad teleported in
 27486 | -3/Research        | Build established: Tank
 27513 | -3/Research        | High security lockdown imminent
 27593 | -3/Research        | High security lockdown engaged
 27693 | -3/Research        | Crushed by falling debris
 27694 | -3/Research        | Crushed by falling debris
 27700 | -3/Research        | Destroyed 7 combat bots
 27725 | -3/Research        | Lost 7 parts (1p2n4u)
 27797 | -3/Research        | Spotted Executioner
 27811 | -3/Research        | Core integrity fell below 50%
 27832 | -3/Research        | Destroyed 16 combat bots
 27860 | -3/Research        | Lost 14 parts (2p3n5u4w)
 27873 | -3/Research        | Scanned by Researcher
 27874 | -3/Research        | Spotted Investigator
 27881 | -3/Research        | Spotted Executioner
 27881 | -3/Research        | Spotted Striker
 27888 | -3/Research        | Released all parts (5)
 27891 | -3/Research        | Core integrity fell below 20%
 27912 | -3/Research        | Lost 3 parts (1n2w)
 27916 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
27889_ Slug penetrates Earth.
27889_ Slug penetrates Wall. <x3>
27890_ System corrupted: Component data lost.
27890_ Knocked back.
27892_ Penetrated by Slug.
27892_ Slug penetrates Wall.
27900_ Held in stasis.
27900_ Investigator is analyzing...
27903_ Held in stasis.
27903_ Investigator is analyzing...
27906_ System corrupted: Matter fused (-10).
27906_ Held in stasis.
27906_ Investigator is analyzing...
27908_ P-80 Master resets Striker, system
  corruption cleaned.
27911_ Held in stasis.
27911_ Investigator is analyzing...
27912_ Penetrated by Slug.
27912_ Slug penetrates Investigator.
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
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| ??????????????#                         ?????????? |
| ??????????????#                        s ????????? |
| ??????????????#      w                so ????????? |
| ??????????????#      K   @               ????????? |
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| ??????????????#    #????   ??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          100
Energy Generation          54
Energy Capacity            1165
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Armor Coverage             1950
Resistance: TH             30
Point Defense Rating       160
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           6
Kinecelleration            40
Authchip Count             2

 Item Schematics 
-----------------
           Imp. Particle Charger | -7/Zion       | Archive
                 Hvy. Ion Cannon | -7/Zion       | Archive
                Disruptor Cannon | -7/Zion       | Archive
             Transmission Jammer | -7/Zion       | Archive
                    Plasma Rifle | -7/Zion       | Archive
      Launcher Guidance Computer | -7/Zion       | Archive
                        Coil Gun | -7/Zion       | Archive
       System Restoration Module | -7/Zion       | Archive
       Adv. Melee Analysis Suite | -7/Zion       | Archive
                   Arc Projector | -7/Zion       | Archive
               Imp. Focal Shield | -7/Zion       | Archive
             EM Disruption Field | -7/Zion       | Archive
             Adv. Assault Cannon | -7/Zion       | Archive
                     Energy Well | -7/Zion       | Archive
    Magnetic Acceleration Cannon | -6/Factory    | Z-intel
    Lgt. Angular Momentum Engine | -6/Factory    | Z-intel
                  Actuator Array | -6/Factory    | Z-intel
     Adv. Terrain Scan Processor | -6/Factory    | Z-intel
                Machine Analyzer | -6/Factory    | Z-intel
                    Com. Battery | -6/Factory    | Z-intel
                  Microactuators | -6/Factory    | Z-intel
                  Core Shielding | -6/Factory    | Z-intel
                Flexi-carbon Leg | -6/Factory    | Z-intel
               Matter Compressor | -6/Factory    | Z-intel
                   Force Booster | -6/Factory    | Z-intel
            Melee Analysis Suite | -6/Factory    | Z-intel
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Flexi-carbon Leg | -6/Data Miner | Free
      Imp. Thermal Defense Suite | -6/Data Miner | Free
                    Plasma Sword | -6/Data Miner | Free
             Imp. Linear Gravjet | -6/Data Miner | Free
           Adv. Coolant Injector | -6/Data Miner | Free
                   Adv. Datajack | -6/Data Miner | Free
                   Neutrino Core | -5/Factory    | Z-intel
                   System Shield | -5/Factory    | Z-intel
                    Gauss Cannon | -5/Factory    | Z-intel
                    Recalibrator | -5/Factory    | Z-intel
                     Mass Driver | -5/Factory    | Z-intel
        Med. Armored Exoskeleton | -5/Factory    | Z-intel
 Adv. Salvage Targeting Computer | -5/Factory    | Z-intel
             Variable Charge Gun | -5/Factory    | Z-intel
                  Adv. Heat Sink | -5/Factory    | Z-intel
          Imp. Utility Shielding | -5/Factory    | Z-intel
        Imp. Hardlight Generator | -5/Factory    | Z-intel
                    Focal Shield | -5/Factory    | Z-intel
              Hvy. Gatling Laser | -5/Hub_04(d)  | Z-intel
                Gui. EMP Blaster | -5/Hub_04(d)  | Z-intel
         Exp. Targeting Computer | -5/Hub_04(d)  | Z-intel
                   Kinetic Spear | -5/Hub_04(d)  | Z-intel
                Cld. VTOL Module | -5/Hub_04(d)  | Z-intel
            Prc. Rocket Launcher | -5/Hub_04(d)  | Z-intel
               Cld. Fission Core | -5/Hub_04(d)  | Z-intel
            Cld. Particle Cannon | -5/Hub_04(d)  | Z-intel
          Imp. Matter Compressor | -5/Hub_04(d)  | Z-intel
                Imp. Energy Well | -5/Hub_04(d)  | Z-intel
                    Phase Cannon | -5/Hub_04(d)  | Z-intel
               Hyp. Gauss Cannon | -5/Hub_04(d)  | Z-intel
                  Adv. ECM Suite | -5/Hub_04(d)  | Z-intel
               Adv. Sensor Array | -5/Hub_04(d)  | Z-intel
                      Great Maul | -5/Hub_04(d)  | Z-intel
             Adv. Cooling System | -5/Hub_04(d)  | Z-intel
                  Thermal Shield | -5/Hub_04(d)  | Z-intel
              Hvy. Plasma Cannon | -5/Hub_04(d)  | Z-intel
                  Gravmag System | -5/Hub_04(d)  | Z-intel
   Imp. Component Analysis Suite | -5/Hub_04(d)  | Z-intel
              Arm. Medium Treads | -5/Hub_04(d)  | Z-intel
                   Gravmag Array | -5/Hub_04(d)  | Z-intel
              Adv. Plasma Cannon | -5/Hub_04(d)  | Z-intel
    Imp. Reaction Control System | -5/Hub_04(d)  | Z-intel
               Mic. Nuclear Core | -5/Hub_04(d)  | Z-intel
                     Tesla Rifle | -5/Hub_04(d)  | Z-intel
                   Matter Filter | -5/Hub_04(d)  | Z-intel
                 Remote Datajack | -5/Hub_04(d)  | Z-intel
                   Phase Shifter | -5/Hub_04(d)  | Z-intel
               Hpw. Tractor Beam | -5/Hub_04(d)  | Z-intel
                Recoil Nullifier | -5/Hub_04(d)  | Z-intel
                 Target Analyzer | -5/Hub_04(d)  | Z-intel
               Huge Storage Unit | -5/Hub_04(d)  | Z-intel
                           Wheel | -5/Hub_04(d)  | Z-intel
                Hpw. Shock Rifle | -5/Hub_04(d)  | Z-intel
   Centrium Medium Armor Plating | -4/Factory    | Scanalyzed
             Imp. Kinecellerator | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion       | Archive
   L-41 Fighter | -7/Zion       | Archive
 X-82 Rainmaker | -7/Zion       | Archive
 B-48 Gladiator | -6/Data Miner | Free
    P-60 Hacker | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory  | Authchip
     Enh. Flexi-carbon Leg | x1 | -5/Factory  | Authchip
              Centrium Leg | x1 | -5/Factory  | Preloaded
  Med. Armored Exoskeleton | x1 | -5/Factory  
            X-82 Rainmaker | x2 | -3/Research | Authchip
            X-82 Rainmaker | x2 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Freeware
Friend Of Zion
Heroic Deeds
Punisher
Turtlemind
Use The Force
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              SegregatorSmartbombAnalyzer
  Manual?         0
Play Time         06:17:07
  Cumulative      116.4 hours
  Start           2025.01.09 @ 18:49:39
  End             2025.01.11 @ 13:59:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             45
Gallery%          56
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b16df68-d3cb-44c7-be6d-cd36fbbda72e