Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.27 @ 07:43:50 Player: Puzzlebark Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (92) 460 Value Destroyed (4542) 4542 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (8863) 8863 TOTAL SCORE: 24565 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 136 Follower Combat Kills 227 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 234/300 Energy 98/100 System Corruption 6% Temperature Cool (2) Movement Flying (37) Location -3/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Impulse Thruster > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Sensor Array Relay Coupler [NC] (24) Relay Coupler [Sentry] (16) Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved Force Field Improved Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Transdimensional Reconstructor Force Lance [Rating: 111] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . . . 4 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Utility 12 | . . . . . 3 . 2 . . . 2 . . . . 2 . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 191 | 6 5 1 2 1 10 9 25 4 13 12 19 3 6 . . 23 1 4 8 2 11 2 1 . 3 17 1 2 Power 21 | 1 . 1 . . . 1 4 . 2 . 1 . 2 . . 3 . . 2 1 1 . . . . 2 . . Engine 4 | 1 . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Core 13 | . . 1 . . . . 3 . 2 . . . 2 . . 3 . . 1 1 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . Propulsion 37 | 2 . . . . 1 3 7 2 1 1 5 . 1 . . 5 . . . . 1 . . . . 5 1 2 Treads 6 | 2 . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Flight 27 | . . . . . . . 7 2 1 1 5 . 1 . . 5 . . . . 1 . . . . 2 . 2 Utility 83 | 1 2 . 2 . 2 . 7 2 7 5 9 2 3 . . 11 1 4 6 1 7 1 1 . 1 8 . . Device 29 | . . . . . 2 . 1 . 2 1 2 1 . . . 2 1 1 2 1 6 1 1 . 1 4 . . Storage 5 | 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . . 1 2 2 . 1 . . 1 . 2 . . . . . . . . . . Hackware 21 | . . . . . . . 4 2 1 2 4 . 2 . . 4 . . 1 . . . . . . 1 . . Protection 19 | . . . . . . . 2 . 3 . 1 1 . . . 4 . 1 3 . 1 . . . . 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 3 . . 1 7 5 7 . 3 6 4 1 . . . 4 . . . . 2 1 . . 2 2 . . Energy Gun 8 | 1 1 . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . 1 . . . 2 2 1 . . 4 1 . . . . . . . . . . . . . . 1 . . Special Weapon 8 | . . . . . . . 1 . 2 . 1 . . . . 3 . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 . 1 2 1 . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . 1 . . . . . . . . 1 . . . . 2 1 . . 1 1 . . Special Melee Weapon 3 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 2 . 3 . . . 1 . . . . 2 . . 3 . . . . . 1 1 1 . Parts Lost 41 | . . . . . . 3 . 3 1 5 4 . 3 . 1 . . . . . 2 . . . 8 6 3 2 Power 4 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . Propulsion 14 | . . . . . . 1 . 2 1 1 1 . 1 . 1 . . . . . . . . . 3 2 1 . Utility 20 | . . . . . . . . 1 . 3 1 . 1 . . . . . . . 2 . . . 4 4 2 2 Weapon 3 | . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . 2 . 1 1 4 2 . 2 . 1 . . . . . 1 . . . 6 4 3 1 Average Slot Usage (%) 88 | . 96 100 100 100 79 78 80 88 88 80 89 93 92 93 87 90 100 99 100 100 94 89 94 94 88 55 16 5 Engine 2 | . 14 9 . . . 8 . . . . 3 6 4 . . . . . . . . . . . . . . . Core 4 | . . 4 14 14 9 . 6 7 6 7 2 . 1 6 6 5 5 5 5 5 2 . . . . . . . Treads 10 | . 28 28 28 28 26 24 2 . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . 20 23 16 14 18 20 19 20 16 14 17 17 17 17 21 21 21 21 20 2 . . Device 5 | . . . . . 8 9 1 . 6 6 11 5 . . . . 11 10 6 11 10 10 15 15 14 6 . . Storage 9 | . 24 28 28 28 18 18 1 . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . . 4 16 15 20 24 26 26 23 23 22 23 23 21 21 21 21 21 18 13 5 Hackware 15 | . . . . . . . 24 33 29 21 25 33 27 26 26 30 29 29 29 29 25 21 21 21 20 13 2 . Protection 1 | . . . . . . . 5 7 7 2 . . 6 6 3 4 . . 3 . 4 5 5 5 1 2 . . Energy Gun 4 | . 6 14 14 14 13 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . 12 14 14 14 3 7 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 7 6 2 1 . . . . 2 5 5 5 5 . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 3 . 6 6 6 6 6 6 6 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 7 . . . . . . . 4 5 5 5 5 4 5 5 5 3 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 10 42 43 75 76 79 79 78 20 19 19 21 22 22 18 18 25 15 22 23 15 36 28 30 30 33 49 . . Greatest Support 60 | 40 40 40 40 40 60 60 60 20 19 19 28 24 24 24 24 27 27 27 27 27 36 36 36 36 36 51 17 20 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 12 . . 1 . . . . . 1 . . . . . . . . . 5 . . Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 20 20 20 20 20 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 9 | 5 13 16 19 20 20 20 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 20 | 2 8 12 15 18 20 19 19 4 4 4 4 4 4 2 3 4 4 4 4 4 4 4 2 2 3 4 4 4 Average Carried 7 | . 6 10 13 17 15 15 5 3 3 2 2 4 2 2 2 2 4 4 3 4 3 3 2 2 1 3 4 4 Final Capacity 20 | 6 16 16 20 20 20 20 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 19 | 2 8 12 15 18 16 19 4 2 4 2 4 4 2 2 3 4 4 4 4 4 4 3 2 2 3 4 4 4 Class Distribution -------------------- 23% | Mutant 20% | Hauler-Mutant 16% | Hacker-Mutant 12% | Wizard-Sprinter 12% | Hacker-Sprinter 5% | Bothacker-Mutant 4% | Scavenger-Mutant 3% | Bothacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Sprinter | -7/Factory Bothacker-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 2735 | 59 20 118 . 279 60 330 233 246 140 67 317 74 75 . . 205 56 40 50 31 109 29 . . . 197 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4185 | . 48 234 . 336 170 526 56 522 227 93 391 . 161 . 101 135 176 40 229 . 171 . . . 69 500 . . Parts 213 | . 3 13 . 13 6 30 3 30 17 5 18 . 15 . 4 10 . . 3 . 10 . . . 2 31 . . Haulers Intercepted 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . . 3 15 . 5 . . 8 2 . . . . . 1 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 65 | . 3 9 . 5 3 16 . 9 3 3 1 . 5 . 2 . . . . . . . . . 1 5 . . Melee 28 | . . . . . . . . 9 3 2 1 . 5 . 2 . . . . . . . . . 1 5 . . Guns 14 | . . 1 . 2 3 8 . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 20 | . 1 8 . 2 . 8 . . . 1 . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 2 1 . 4 2 2 . 1 . . 2 . . . . . . 1 . . . . . . . . . . Worker 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 16 | . 1 . . . . . 2 . 1 . 2 . . . . 3 . . . . 4 . . . . 3 . . Swarmer 20 | . 3 6 . . . 5 . . . 2 . . 4 . . . . . . . . . . . . . . . Grunt 22 | . . 3 . 4 1 7 . 3 1 . . . . . 1 . . . . . . . . . . 2 . . Brawler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . . . 2 . . 4 1 1 . . . . . . . . . . . . . . . 1 . . Hunter 6 | . . . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . Programmer 5 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . 2 . . Best Kill Streak 6 | . 3 4 . 4 1 6 1 2 1 2 4 . 4 . 1 1 . 1 . . 1 . . . 1 2 . . Combat Bots Only 6 | . 3 4 . 3 1 6 . 2 1 2 1 . 4 . 1 . . . . . . . . . 1 2 . . Max Kills in Single Turn 3 | . 1 3 . 1 1 2 1 1 1 1 1 . 1 . 1 1 . 1 . . 1 . . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 3 . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 1 . 1 . 1 . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Damage Taken 7361 | . 53 68 . 157 223 601 . 544 240 575 463 36 288 . 296 51 91 129 . . 456 . . 51 786 1212 727 314 Core 2736 | . . 17 . . 29 130 . 176 96 105 229 18 40 . 119 . 50 37 . . 119 . . . 254 487 606 224 Absorbed by Shields 339 | . . . . . . . . 23 . 35 . . . . . . . . . . 39 . . . 21 171 50 . Core Remaining (%) 74 | 100 . . . 93 . 71 . . . 46 . . . . 52 . . . . 91 . . . . 67 . . . Volleys Fired 158 | . 15 12 . 21 20 49 . 15 8 13 1 . . . . 2 1 . . . . . . . 1 . . . Largest 2 | . 1 1 . 1 2 2 . 1 1 1 1 . . . . 1 1 . . . . . . . 1 . . . Hottest 80 | . 40 40 . 65 80 80 . 30 30 36 36 . . . . 40 40 . . . . . . . . . . . Shots Fired 177 | . 15 12 . 21 30 58 . 15 8 13 1 . . . . 2 1 . . . . . . . 1 . . . Gun 78 | . 3 2 . 12 23 38 . . . . . . . . . . . . . . . . . . . . . . Cannon 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 56 | . 2 10 . 9 7 20 . . . 7 1 . . . . . . . . . . . . . . . . . Special 33 | . . . . . . . . 15 8 6 . . . . . 2 1 . . . . . . . 1 . . . Kinetic 42 | . 12 . . . . 30 . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 26 | . . . . . 7 11 . . . 7 1 . . . . . . . . . . . . . . . . . Electromagnetic 71 | . 3 12 . 16 23 17 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 2 3 . 7 6 13 . 10 6 2 . . . . . 4 5 . . . . . . . 6 . . . Robot Miss Streak 3 | . 3 2 . 2 2 2 . 2 1 3 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 226 | . 6 5 . 16 15 32 5 36 18 7 16 . 8 . 7 10 6 2 4 . 7 . . . 4 22 . . Core Hits 135 | . 4 11 . 16 8 29 2 13 5 4 7 . 5 . 4 4 2 1 3 . 4 . . . 1 12 . . Critical Hits 4 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Melee Attacks 220 | . . . . . . . 13 39 25 9 34 . 10 . 9 19 6 2 4 2 19 . . . 4 25 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 93 | . . . . . . . 7 . 24 9 34 . 10 . 9 . . . . . . . . . . . . . Piercing 122 | . . . . . . . 1 39 1 . . . . . . 19 6 2 4 2 19 . . . 4 25 . . Sneak Attacks 19 | . . . . . . . . 9 1 . 4 . 1 . 1 1 . 1 . . 1 . . . . . . . Combat Hostiles 11 | . . . . . . . . 9 . . . . 1 . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11036 | . 168 346 . 479 251 1355 111 1325 644 237 1104 . 444 . 409 596 704 191 580 . 572 . . . 166 1354 . . Guns 699 | . . 24 . 130 181 364 . . . . . . . . . . . . . . . . . . . . . . Cannons 129 | . 129 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1823 | . 39 322 . 349 70 991 . . . 52 . . . . . . . . . . . . . . . . . . Melee 8373 | . . . . . . . 111 1325 644 185 1104 . 444 . 409 596 704 191 580 . 572 . . . 166 1342 . . Ramming 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Kinetic 423 | . 129 . . . . 294 . . . . . . . . . . . . . . . . . . . . . . Thermal 255 | . . 40 . 95 54 66 . . . . . . . . . . . . . . . . . . . . . . Explosive 661 | . . . . . 16 593 . . . 52 . . . . . . . . . . . . . . . . . . Electromagnetic 1312 | . 39 306 . 384 181 402 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2789 | . . . . . . . 111 . 536 185 1104 . 444 . 409 . . . . . . . . . . . . . Piercing 5584 | . . . . . . . . 1325 108 . . . . . . 596 704 191 580 . 572 . . . 166 1342 . . Highest Corruption 14 | . . . . . . . . 1 2 2 5 3 . . . . . . . . . . . . 1 14 14 6 Average Corruption 3 | . . . . . . . . 1 1 1 3 2 . . . . . . . . . . . . 1 9 8 4 Corruption Purged 8 | . . . . . . . . . . 2 3 3 . . . . . . . . . . . . . . . . Effects 56 | . . . . . . . . 3 6 1 12 9 . . . . . . . . . . . . . 18 6 1 Message Errors 19 | . . . . . . . . 2 2 . 5 5 . . . . . . . . . . . . . 5 . . Matter Fused 12 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . . 5 3 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Discharges 9 | . . . . . . . . 1 3 . 2 1 . . . . . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . . . 1 1 3 1 . . . . . . . . . . . . . 1 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Targeting Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1311 | . 5 . . . . 41 . 64 21 . 244 . 21 . 98 201 297 104 126 . 3 . . . . 86 . . Projectiles 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 53 | . . . . . . 41 . . . . 12 . . . . . . . . . . . . . . . . . Melee 1253 | . . . . . . . . 64 21 . 232 . 21 . 98 201 297 104 126 . 3 . . . . 86 . . Knockbacks 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 202 | . . . . 18 33 31 . . . 57 57 . . . . . . . . . . . . . . 6 . . Shots 9 | . . . . 2 1 2 . . . 3 1 . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . . . . 91 . . . 36 28 16 246 . . . . 13 11 . . . . . . 270 . 14 . . Average Temperature 48 | . . . . 21 . . . 13 12 9 126 . . . . 10 11 . . . . . . 160 . 14 . . Received Heat Transfer 1143 | . . . . 39 63 234 . 140 69 16 15 18 27 . 21 9 9 18 . . 40 . . . 88 217 63 57 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 425 | . . 50 . 175 100 100 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 3 . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Peak Influence 1727 | . 95 160 . 105 113 741 478 645 533 470 345 . . . . 415 . . . . 194 . . . . 199 1727 1605 Initial 1100 | . . . . . . 76 388 245 338 272 241 . . . . 75 . . . . . . . . . 13 74 1100 Average 221 | . 39 38 . 21 35 423 371 463 402 367 185 . . . . 85 . . . . 62 . . . . 91 1623 1580 Maximum Alert Level 5 | . . . . . . 3 2 2 2 2 1 . . . . 2 . . . . . . . . . . 5 5 Low Security (%) 65 | 100 100 100 . 100 100 37 . . . . 62 . . . . 90 . . . . 100 . . . . 100 . . Level 1 16 | . . . . . . 3 60 33 57 90 37 . . . . 6 . . . . . . . . . . . . Level 2 13 | . . . . . . 44 39 66 42 9 . . . . . 2 . . . . . . . . . . . . Level 3 1 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 99 Squads Dispatched 18 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 6 6 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Reinforcement 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Assault 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert ID Control Effect 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 4 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 7 8 . 6 4 16 4 18 13 7 13 4 17 . 8 13 15 6 . . 23 . . 4 20 22 19 9 Peak Tracking Total 22 | . 3 3 . 3 1 5 2 3 5 4 3 4 8 . 6 3 12 3 . . 12 . . 4 10 12 22 21 Tactical Retreats 35 | . . . . 1 1 1 1 . . . 3 1 5 . 2 1 5 2 . . 2 . . . 6 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 25 | . 1 . . . . 3 1 8 1 3 2 . . . . . . . . . . . . 1 . 4 1 . Indirectly 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 17 | . 1 . . 2 1 4 . 2 . 4 1 . . . . 1 . . . . . . . . 1 . . . Max in Single Turn 2 | . 1 . . 1 1 2 . 1 . 1 1 . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Garrison Relay 6 | . . . . . . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 69 | . 5 1 4 1 3 . 10 . 4 . 3 . 2 4 . 11 1 1 7 1 7 . . . . 4 . . Terminals 31 | . 3 . . 1 2 . 9 . 1 . 2 . . . . 7 . . . 1 4 . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Garrison Access 8 | . . . . . 1 . 1 . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . Total Hacks 224 | . 12 1 28 3 10 . 20 . 8 . 6 . 4 29 . 35 1 1 29 1 26 . . . . 10 . . Successful 177 | . 10 1 28 1 7 . 10 . 4 . 3 . 4 29 . 27 1 1 29 1 16 . . . . 5 . . Failed 47 | . 2 . . 2 3 . 10 . 4 . 3 . . . . 8 . . . . 10 . . . . 5 . . Catastrophic 4 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 7 . 1 . 5 . 14 . 1 . 4 . . . . 22 . . . . 12 . . . 1 1 . . Terminals 90 | . 10 . . 3 7 . 19 . 1 . 4 . . . . 26 . . . 1 17 . . . . 2 . . Fabricators 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . Repair Stations 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . . . . . 1 . . . . . . . . . . . 8 . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 5 . . Garrison Access 11 | . . . . . 3 . 1 . 1 . 2 . . . . 2 . . . . 1 . . . . 1 . . Terminal Hacks 129 | . 4 1 28 1 2 . 5 . . . . . 4 29 . 14 1 1 29 1 9 . . . . . . . Record 61 | . . . 27 . . . 2 . . . . . 3 11 . . . . 17 1 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . . . . . 1 . . . . . . 3 . 1 . . 4 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Terminal Index 4 | . 1 . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Locate Traps 5 | . 2 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 10 | . 1 . . 1 . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . 3 . . Insert Component 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Analyze 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . Garrison Access Hacks 9 | . . . . . 2 . 1 . 1 . 2 . . . . 2 . . . . 1 . . . . . . . Unlock Access 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . Coupler Status 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 4 . . . 3 . 4 . . . 1 . . . . 5 . . . . 3 . . . . 1 . . Terminals 19 | . 4 . . . 3 . 4 . . . 1 . . . . 4 . . . . 3 . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . 1 . . . . . . . . 3 . . . . 1 . . . . . . . Botnet 8 | . 2 . . . 1 . 2 . . . 1 . . . . 1 . . . . 1 . . . . . . . Operators 4 | . 1 . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Eject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . . 1 2 . 10 . 3 . 2 . . . . 6 . . . 1 3 . . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . 8 . 1 . . 4 . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . 285 . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 22 | . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . . . 2 8 7 3 . . . . . 2 1 . . . . . . . . . . . Non-combat 5 | . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . Combat 18 | . . . . . . . . 8 4 3 . . . . . 2 1 . . . . . . . . . . . Robot Hacks Applied 27 | . . . . . . . 2 12 7 3 . . . . . 2 1 . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . generate_anomaly 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . map_route 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . overload_power 10 | . . . . . . . . 3 4 3 . . . . . . . . . . . . . . . . . . disable_weapons 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . reboot_system 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . formatsys_high 5 | . . . . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . Relay Couplers Released 30 | . . . . . . 10 . 7 . 9 . . . . . . . . . . . . . . . 4 . . Ejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 26 | . . . . . . 10 . 7 . 9 . . . . . . . . . . . . . . . . . . Attached 9 | . . . . . . . 3 2 1 2 . . . . . 1 . . . . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 31 | . . 1 . 1 . . 1 2 1 . . . 3 . 1 5 . . . . 1 . . . . . 7 8 Largest Group 8 | . . 1 . 1 . . 1 1 1 . . . 3 . 1 3 . . . . 1 . . . . . 7 8 Highest-Rated Group 114 | . . 8 . 31 . . 26 32 26 . . . 60 . 94 85 . . . . 44 . . . . . 99 114 Highest-Rated Ally 94 | . . 8 . 31 . . 26 32 26 . . . 20 . 94 49 . . . . 44 . . . . . 15 15 Total Orders 6 | . . 1 . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . STAY 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 95 | . . . . . . . . 12 . . . . 13 . 5 10 . . . . . . . . . . 20 35 Total Damage 2548 | . . . . . . . . 364 . . . . 244 . 228 386 . . . . . . . . . . 554 772 Kills 13 | . . . . . . . . 4 . . . . . . 1 5 . . . . . . . . . . 1 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 1 . . . . . . . 1 . . 1 . 1 . . 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 15547 | 89 882 1250 1003 1094 731 1098 744 596 582 298 1129 847 339 27 101 1040 603 141 102 389 649 75 98 276 482 529 197 156 Spaces Moved 17697 | 52 369 672 556 581 264 513 1496 782 1009 346 1601 352 571 79 221 1754 811 321 248 690 1532 196 243 145 786 836 363 308 Core 677 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . 36 341 296 Treads 3037 | 48 369 672 556 581 264 513 34 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 242 | . . . . . . . . . . . . . . . . . . . . . . . . . . 220 22 . Flight 13741 | . . . . . . . 1462 782 1009 346 1601 352 571 79 221 1754 811 321 248 690 1532 196 243 145 786 580 . 12 Fastest Speed 26 | 50 160 180 180 180 180 180 29 32 32 34 32 34 34 34 34 29 29 29 29 29 26 26 26 26 26 34 50 37 Average Speed 57 | 151 172 180 180 180 180 180 34 33 33 35 32 34 34 34 35 32 29 29 29 29 26 26 26 26 26 42 50 49 Slowest Speed 915 | 160 180 180 180 180 180 180 915 34 34 109 40 34 37 34 37 102 29 29 29 29 26 26 26 26 35 300 60 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . 5 . 2 . 5 . . . . 11 1 . . . 1 . . . . 12 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 51 96 92 99 21 54 35 70 22 42 35 49 62 69 43 39 82 58 62 82 36 46 46 19 82 19 52 20 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 7 | . . 1 1 . . . . . . . . . . 1 . . . . 3 . . 1 . . . . . . Known Exits Taken 20 | . . . . . 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 2 . 3 . . . . . . . 3 2 . 2 . 3 1 . 2 . 2 2 . . . . . Spaces Dug 141 | . . . . . 57 . 4 1 10 27 21 . . . . 6 1 . . 2 11 . . . . 1 . . Terrain Destroyed 326 | . . 13 . 11 83 115 4 1 10 47 21 . . . . 6 1 . . 2 11 . . . . 1 . . Melee 48 | . . . . . . . 4 1 10 2 10 . . . . 6 1 . . 2 11 . . . . 1 . . Projectile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . AOE 277 | . . 13 . 11 83 114 . . . 45 11 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 22500 | 59 599 700 558 608 490 628 1703 1046 1207 496 2143 1077 702 78 230 2180 1167 364 271 874 1753 219 277 382 1050 955 374 310 Wait 3878 | . 203 3 . 3 181 43 129 65 141 65 476 721 104 . . 368 350 36 . 180 183 21 34 238 253 79 2 . Move 17601 | 51 368 671 555 580 264 512 1485 781 1005 345 1590 351 570 78 220 1732 808 320 247 689 1529 195 242 144 785 814 362 308 Hop 33 | . . . . . . . 5 . 2 . 5 . . . . 10 1 . . . 1 . . . . 9 . . Pick Up 72 | 2 6 4 1 3 7 6 14 . 4 1 5 1 5 . . 6 . . 2 . 3 . . . . 2 . . Fast Attach 109 | 6 2 . . . . 1 19 2 11 3 17 1 2 . . 14 . 2 8 1 3 . . . 1 12 2 2 Attach 50 | . . . . . 3 2 6 2 2 5 2 . 4 . . 9 . . . . 5 2 1 . 2 5 . . Detach 24 | . . . . . 1 . . . 1 2 2 . . . 1 6 . . . . 2 1 . . 3 5 . . Swap 34 | . 3 1 2 1 7 6 . . . 4 . 2 . . . . 1 2 1 1 3 . . . . . . . Drop 108 | . 2 . . . 7 3 32 1 8 2 11 1 7 . . 13 . 2 9 1 5 . . . 1 3 . . Fire 158 | . 15 12 . 21 20 49 . 15 8 13 1 . . . . 2 1 . . . . . . . 1 . . . Melee 220 | . . . . . . . 13 39 25 9 34 . 10 . 9 19 6 2 4 2 19 . . . 4 25 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 202 | . . . . . . 6 . 141 . 47 . . . . . . . . . . . . . . . . 8 . Rewire 10 | . . 9 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac x2 / Sto / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 8) 652 | -10/Materials | Discovered new exit (range 11) 972 | -10/Materials | Entered Mines 1058 | -10/Mines | Learned 2 Materials zone layouts 1065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1067 | -10/Mines | Discovered new exit (range 5) 1163 | -10/Mines | Found the Drone Emporium 1586 | -10/Mines | Discovered new exit (range 12) 1842 | -10/Mines | Discovered new exit (range 9) 1968 | -10/Mines | Learned location of Recycling (-7) 2034 | -10/Mines | Learned Materials interactive machine intel 2222 | -10/Mines | Entered Exiles 2249 | -10/Exiles | Discovered new exit (range 15) 2271 | -10/Exiles | Met 8R-AWN 2302 | -10/Exiles | Met EX-HEX 2400 | -10/Exiles | Met EX-DEC 2439 | -10/Exiles | Visited The Gauntlet 2659 | -10/Exiles | Build established: Hauler-Mutant 2672 | -10/Exiles | Learned location of Zion (-7) 2765 | -10/Exiles | Discovered new exit (range 10) 2900 | -10/Exiles | Met EX-BIN 2935 | -10/Exiles | Aligned with FarCom system 2936 | -10/Exiles | Given EX-Vault access code 2994 | -10/Exiles | Opened EX-Vault 3008 | -10/Exiles | Found Modified TNC 3049 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3225 | -10/Exiles | Left Exiles lab with Modified TNC 3225 | -10/Exiles | Entered Mines 3248 | -9/Mines | Met a Derelict bent on vengeance 3297 | -9/Mines | Discovered new exit (range 6) 3315 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3735 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3742 | -9/Mines | Found Prototype Device 3776 | -9/Mines | Received a Mining Laser from a helpful Derelict 3958 | -9/Mines | Discovered new exit (range 6) 4319 | -9/Mines | Entered Materials 4319 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4320 | -8/Materials | Identified exit to Factory 4321 | -8/Materials | Loaded intel: 19 interactive machine locations 4523 | -8/Materials | Identified Exp. Sensor Array 5050 | -8/Materials | Identified exit to Garrison 5050 | -8/Materials | Entered Garrison 5138 | -8/Garrison | Triggered checkpoint 5390 | -8/Garrison | Triggered checkpoint 5546 | -8/Garrison | Triggered checkpoint 5635 | -8/Garrison | Triggered checkpoint 5744 | -8/Garrison | Discovered exit to Factory (range 14) 5793 | -8/Garrison | Installed Relay Interface Framework 5831 | -8/Garrison | Build established: Scavenger-Mutant 5872 | -8/Garrison | Garrison Relay disabled 5994 | -8/Garrison | Garrison Relay disabled 6148 | -8/Garrison | Entered Factory 6148 | -7/Factory | Evolved 2 slots: Utility x2 6149 | -7/Factory | Identified exit to Storage 6374 | -7/Factory | Discovered new exit (range 15) 6524 | -7/Factory | Discovered new exit (range 5) 6563 | -7/Factory | Build established: Bothacker-Sprinter 6829 | -7/Factory | Discovered new exit (range 13) 6891 | -7/Factory | Identified exit to Garrison 6892 | -7/Factory | Entered Garrison 6956 | -7/Garrison | Build established: Bothacker-Mutant 7013 | -7/Garrison | Garrison Relay disabled 7034 | -7/Garrison | Triggered checkpoint 7086 | -7/Garrison | Triggered checkpoint 7160 | -7/Garrison | Discovered new exit (range 8) 7182 | -7/Garrison | Triggered checkpoint 7288 | -7/Garrison | Triggered checkpoint 7292 | -7/Garrison | Garrison Relay disabled 7306 | -7/Garrison | Discovered new exit (range 15) 7410 | -7/Garrison | Triggered checkpoint 7482 | -7/Garrison | Discovered new exit (range 11) 7487 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 7488 | -7/Garrison | Entered Factory 7569 | -7/Factory | Discovered new exit (range 10) 7660 | -7/Factory | Repaired Xenon Bombardment Thruster 7966 | -7/Factory | Build established: Mutant 8070 | -7/Factory | Identified exit to Garrison 8070 | -7/Factory | Entered Garrison 8088 | -7/Garrison | Triggered checkpoint 8119 | -7/Garrison | Garrison Relay disabled 8144 | -7/Garrison | Triggered checkpoint 8180 | -7/Garrison | Core integrity fell below 50% 8212 | -7/Garrison | Lost 4 parts (1n2u1w) 8298 | -7/Garrison | Discovered new exit (range 14) 8303 | -7/Garrison | Identified exit to Factory 8305 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 8339 | -7/Garrison | Garrison Relay disabled 8353 | -7/Garrison | Triggered checkpoint 8368 | -7/Garrison | Entered Factory 8368 | -6/Factory | Evolved 2 slots: Utility x2 8758 | -6/Factory | Discovered new exit (range 12) 9443 | -6/Factory | Discovered new exit (range 13) 9448 | -6/Factory | Build established: Hacker-Mutant 9497 | -6/Factory | Identified exit to Lower Caves 9497 | -6/Factory | Entered Lower Caves 10313 | -6/Lower Caves | Encountered a Warlord checkpoint 10340 | -6/Lower Caves | Learned Factory security intel 10341 | -6/Lower Caves | Discovered new exit (range 10) 10344 | -6/Lower Caves | Identified exit to Lower Caves 10344 | -6/Lower Caves | Entered another Lower Caves area 10408 | -6/Lower Caves | A Commander dispatched an escort 10408 | -6/Lower Caves | Learned Armory terminal intel 10524 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10616 | -6/Lower Caves | Encountered a Warlord checkpoint 10659 | -6/Lower Caves | Discovered new exit (range 16) 10682 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10682 | -6/Lower Caves | Identified exit to Data Miner 10683 | -6/Lower Caves | Entered Data Miner 10683 | -6/Data Miner | Discovered new exit (range 6) 10690 | -6/Data Miner | Met Data Miner 10699 | -6/Data Miner | Learned location of Section 7 (-3) 10699 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10703 | -6/Data Miner | Received God Mode back door access code from Data Miner 10710 | -6/Data Miner | Identified exit to Proximity Caves 10710 | -6/Data Miner | Entered Proximity Caves 10713 | -5/Proximity Caves | Spotted B-75 Beast 10800 | -5/Proximity Caves | Discovered new exit (range 7) 10807 | -5/Proximity Caves | Learned 4 Factory zone layouts 10811 | -5/Proximity Caves | Identified exit to Factory 10811 | -5/Proximity Caves | Entered Factory 10811 | -5/Factory | Evolved 2 slots: Utility x2 11559 | -5/Factory | Build established: Hacker-Sprinter 11606 | -5/Factory | Fabricated Exp. Sensor Array (x1) 11623 | -5/Factory | Local fabrication network quarantined 11642 | -5/Factory | Spotted B-75 Beast 11645 | -5/Factory | Identified exit to Upper Caves 11645 | -5/Factory | Identified exit to Factory 11851 | -5/Factory | Entered Upper Caves 11878 | -5/Upper Caves | Spotted B-75 Beast 11934 | -5/Upper Caves | Learned location of 1 exit from Factory 11936 | -5/Upper Caves | Ambushed by wild Derelicts 12005 | -5/Upper Caves | Build established: Wizard-Sprinter 12434 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12452 | -5/Upper Caves | Discovered new exit (range 9) 12454 | -5/Upper Caves | Identified exit to Upper Caves 12454 | -5/Upper Caves | Entered another Upper Caves area 12456 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12460 | -5/Upper Caves | Encountered a Warlord checkpoint 12592 | -5/Upper Caves | Discovered new exit (range 13) 12595 | -5/Upper Caves | Identified exit to Zhirov 12595 | -5/Upper Caves | Entered Zhirov 12595 | -5/Zhirov | Discovered new exit (range 3) 12601 | -5/Zhirov | Met Zhirov 12606 | -5/Zhirov | Learned location of Quarantine (-3) 12606 | -5/Zhirov | Learned location of Testing (-2) 12606 | -5/Zhirov | Learned location of Command (-1) 12613 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12667 | -5/Zhirov | Found Alien Artifact 12667 | -5/Zhirov | Identified Integrated Reactor 12667 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12681 | -5/Zhirov | Found Alien Artifact 12697 | -5/Zhirov | Identified exit to Proximity Caves 12697 | -5/Zhirov | Entered Proximity Caves 13076 | -4/Proximity Caves | Discovered exit to Factory (range 13) 13079 | -4/Proximity Caves | Learned Research emergency access door positions 13086 | -4/Proximity Caves | Entered Factory 13086 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13087 | -4/Factory | Identified exit to Research 13156 | -4/Factory | Spotted B-86 Titan 13162 | -4/Factory | Identified exit to Upper Caves 13162 | -4/Factory | Identified exit to Armory 13735 | -4/Factory | Entered Upper Caves 13772 | -4/Upper Caves | Learned Research garrison access intel 13782 | -4/Upper Caves | Learned location of Armory (-4) 13809 | -4/Upper Caves | Discovered new exit (range 3) 13809 | -4/Upper Caves | Identified exit to Upper Caves 13810 | -4/Upper Caves | Entered another Upper Caves area 13907 | -4/Upper Caves | Discovered new exit (range 8) 13908 | -4/Upper Caves | Identified exit to Warlord 13908 | -4/Upper Caves | Entered Warlord 13922 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 13922 | -4/Warlord | Attacked by Warlord forces 13952 | -4/Warlord | Discovered new exit (range 13) 13983 | -4/Warlord | Build established: Hacker-Sprinter 14115 | -4/Warlord | Warlord's base attacked by MAIN.C 14184 | -4/Warlord | Identified exit to Proximity Caves 14184 | -4/Warlord | Entered Proximity Caves 14213 | -3/Proximity Caves | Spotted B-86 Titan 14500 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14504 | -3/Proximity Caves | Found Prototype Special Weapon 14504 | -3/Proximity Caves | Identified Molecular Deconstructor 14656 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14663 | -3/Proximity Caves | Discovered exit to Research (range 12) 14666 | -3/Proximity Caves | Entered Research 14666 | -3/Research | Evolved 2 slots: Utility x2 14668 | -3/Research | Loaded intel: 4 garrison access locations 14694 | -3/Research | Lost 6 parts (1p3n2u) 15008 | -3/Research | Lost 4 parts (2n2u) 15015 | -3/Research | System corruption reached 10% 15017 | -3/Research | Build established: Hacker-Mutant 15176 | -3/Research | Found Gamma Bomb Array 15191 | -3/Research | Discovered new exit (range 6) 15195 | -3/Research | Identified exit to Quarantine 15195 | -3/Research | Entered Quarantine 15196 | -3/Quarantine | Maximum security lockdown engaged 15255 | -3/Quarantine | Found Alien Artifact 15255 | -3/Quarantine | Identified Core Reset Matrix 15255 | -3/Quarantine | Identified Transdimensional Reconstructor 15255 | -3/Quarantine | Used Core Reset Matrix 15259 | -3/Quarantine | Detected hypermatrix surge 15259 | -3/Quarantine | Sensed 15 artifacts in vicinity 15280 | -3/Quarantine | Spotted Alpha 7 15340 | -3/Quarantine | Core integrity fell below 50% 15352 | -3/Quarantine | Spotted Fortress 15361 | -3/Quarantine | Emitted hypermatrix ping 15366 | -3/Quarantine | Assembled emerged from beneath the floor 15382 | -3/Quarantine | Core integrity fell below 20% 15388 | -3/Quarantine | Lost 3 parts (1n2u) 15389 | -3/Quarantine | Discovered new exit (range 6) 15391 | -3/Quarantine | Identified exit to Section 7 15392 | -3/Quarantine | Entered Section 7 15393 | -3/Section 7 | Maximum security lockdown engaged 15393 | -3/Section 7 | Emitted hypermatrix ping 15393 | -3/Section 7 | Sensed 25 artifacts in vicinity 15398 | -3/Section 7 | Assembled emerged from beneath the floor 15475 | -3/Section 7 | Build established: Mutant 15517 | -3/Section 7 | Spotted S7 Guard 15548 | -3/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15493_ ALERT: Assault forces dispatched. 15504_ W-44 Eye sends out distress signal. 15506_ Slug penetrates W-44 Eye. 15516_ Slug penetrates L-61 Swordsman. 15517_ as-79151 destroyed. 15518_ Slug penetrates Wall. 15519_ as-52416 knocked back. 15541_ Acquired Unknown Flight Unit. 15541_ Identified Impulse Thruster. 15541_ Adv. Melee Analysis Suite destroyed. 15541_ Slug penetrates Repair Station. 15542_ Acquired Impulse Thruster. 15545_ System corrupted: Matter fused (-7). [Achievement: I Think I Know What's Going On] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????!! #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | " #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | """ !#????????????????????????????????????????? | | """ # #???????????????????????????????????? | | """ !! # #?????###########???????????????????? | | " !! # #?????# ####????????????????? | | ! # C#??????# """#????????????????? | | ######### ########Y ! """#????????????????? | | ## R"#????????????????? | | g g ## """#????????????????? | | g g ## "" #????????????????? | | l ## ####????????????????? | | ## C ## #???????????????????? | | ?# """ """ C ## #???????????????????? | | ## " " """" ######+####???????????????????? | | """ """ p p #???????????????????? | | " #???????????????????? | | #???????????????????? | | @ #???????????????????? | | ###########+#############/####???????????????????? | | ?????????? ??????????? ??????????????????????? | | ??????????] ??????????? ??????????????????????? | | ????????? ????????? ?????????????????????? | | ????????? ????????? ?????????????????????? | | ????????= = ??????? ????????????????????? | | ????????#######???????#######????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 90 Melee Speed Boost 20 Evasion (%) 74 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 43 Defensive Hacking 26 Relay Coupler Types 109 Relay Coupler Value 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed TacticalCompactCharger Manual? 0 Play Time 02:55:27 Cumulative 188.5 hours Start 2022.02.27 @ 04:33:15 End 2022.02.27 @ 07:43:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 111 Adventurer 61 Explorer 0 Win Type - Total 9 Types 7/0/2/0/0/0/0/0/0 Lore% 53 Gallery% 76 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f0c0314-2490-4a5c-a9b9-40306e9d1cb3