Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 17:42:56 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3111) 3111 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 7386 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 670/700 Matter 260/300 Energy 265/275 System Corruption 0% Temperature Hot (244) Movement Treading (225) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Weight Redist. System Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Assault Cannon > --- INVENTORY (25) --- Ion Engine Heavy Ion Engine Deuterium Engine Light Deuterium Engine Nuclear Core Advanced Treads Advanced Treads Improved Titanium Leg Improved Heat Sink Superbattery (1500) Advanced Weight Redist. System Cloak of Protection Improved Weapon Shielding Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Deuterium Engine Light Deuterium Engine Nuclear Core Advanced Treads Advanced Treads Improved Titanium Leg Improved Heat Sink Superbattery Advanced Weight Redist. System Cloak of Protection Improved Weapon Shielding Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy Ion Cannon Heavy Assault Cannon Heavy Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Hardened Light Armor Plating Device Shield Generator Storage Huge Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon AWS/Autocannon Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 3 | . . 2 . . . . 1 Weapon 1 | . . . . . . 1 . Parts Attached 72 | 3 15 19 2 2 1 21 9 Power 6 | 1 1 2 . . . 1 1 Engine 6 | 1 1 2 . . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 2 6 . 1 . 10 5 Treads 23 | 2 2 6 . 1 . 8 4 Leg 2 | . . . . . . 1 1 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 6 5 2 1 . 9 1 Device 8 | . 1 1 1 . . 5 . Storage 5 | . 4 . . 1 . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . 1 . Protection 10 | . 1 4 1 . . 3 1 Artifact . | . . . . . . . . Weapon 16 | . 6 6 . . 1 1 2 Energy Gun 3 | . . 3 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | . 6 3 . . 1 . . Ballistic Cannon 2 | . . . . . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 16 | . 2 4 1 . 2 6 1 Power 1 | . . 1 . . . . . Propulsion 3 | . . . . . . 3 . Utility 8 | . 1 2 1 . 1 3 . Weapon 4 | . 1 1 . . 1 . 1 Highest Loss Streak 5 | . 1 2 1 . 1 5 1 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 90 | . 95 98 100 100 88 77 78 Engine 10 | . 13 10 11 11 11 9 7 Treads 21 | . 27 21 22 22 22 14 29 Wheel 1 | . . . . . . 7 . Device 11 | . . 10 11 11 11 17 15 Storage 10 | . 13 11 11 11 11 9 7 Protection 14 | . 10 22 22 22 11 6 9 Ballistic Gun 14 | . 27 17 22 22 22 . . Ballistic Cannon 2 | . . . . . . 9 7 Naked Turns . | . . . . . . . . Heaviest Build 158 | 3 90 42 42 102 102 155 158 Greatest Support 88 | 3 40 40 40 40 40 69 88 Greatest Overweight (x) 7 | . 2 1 1 2 2 7 7 Average Overweight (x) 2 | . . . 1 1 2 6 1 Largest Inventory Capacity 25 | 5 25 15 15 25 25 25 25 Average Capacity 19 | 5 10 15 15 21 25 25 25 Most Carried 25 | 5 16 15 15 20 24 25 25 Average Carried 18 | 3 6 14 14 17 22 24 24 Final Capacity 25 | 5 15 15 15 25 25 25 25 Final Carried 25 | 5 15 15 15 20 23 25 22 Class Distribution -------------------- 38% | Scavenger-Mutant 25% | Mutant 16% | Skirmisher 13% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Matter Collected 1518 | 226 130 443 177 . 166 302 74 Remotely . | . . . . . . . . Salvage Created 2824 | . 331 756 137 . 227 759 614 Parts 189 | . 24 50 9 . 17 69 20 Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 81 | . 9 16 3 . 9 27 17 Guns 36 | . 8 16 3 . 9 . . Cannons 44 | . . . . . . 27 17 AOE 1 | . 1 . . . . . . Classes Destroyed 12 | . 4 1 1 . . 6 . Worker 1 | . . . . . . 1 . Builder 5 | . . . . . . 2 3 Hauler 2 | . 1 . . . . 1 . Operator 1 | . . . . . . 1 . Watcher 6 | . 1 . . . . 4 1 Swarmer 20 | . 4 . . . 6 6 4 Cutter 4 | . . . . . . 4 . Grunt 36 | . 5 10 2 . 2 9 8 Brawler 2 | . . . 1 . 1 . . Sentry 16 | . . 6 . . . 5 5 Hunter 2 | . . . . . . 2 . Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | . 3 4 1 . 3 9 5 Combat Bots Only 8 | . 3 4 1 . 3 8 4 Max Kills in Single Turn 2 | . 2 1 1 . 2 1 2 Gunslinging 1 | . 1 . . . 1 . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Damage Taken 4258 | . 400 756 291 . 277 1690 844 Core 471 | . 109 48 16 . 41 227 30 Absorbed by Shields 526 | . . 236 100 . 108 82 . Redirected to Shielding 156 | . 52 68 23 . 13 . . Regen/Repaired (Parts) 371 | . . 320 . . . 51 . Core Remaining (%) 71 | 100 56 . . . 73 58 . Volleys Fired 116 | . 27 51 14 . 21 . 3 Largest 2 | . 2 2 2 . 2 . 2 Hottest 125 | . 40 88 46 . 48 . 125 Shots Fired 356 | . 54 101 29 1 42 79 50 Gun 227 | . 54 101 29 1 42 . . Cannon 129 | . . . . . . 79 50 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 336 | . 54 84 29 1 42 79 47 Thermal 20 | . . 17 . . . . 3 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 7 13 6 . 10 15 13 Robot Miss Streak 5 | . 3 3 3 3 5 2 2 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 2 . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Autonomous 123 | . . . . . . 79 44 Shots Hit Robots 253 | . 29 76 19 . 30 59 40 Core Hits 123 | . 18 45 5 . 13 28 14 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 12 | . 1 4 . . . 2 5 Burn 2 | . . 2 . . . . . Destroy 3 | . 1 2 . . . . . Blast 7 | . . . . . . 2 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10412 | . 458 925 305 . 485 4828 3411 Guns 2053 | . 345 925 305 . 478 . . Cannons 8198 | . . . . . . 4827 3371 Explosions 113 | . 113 . . . . . . Melee . | . . . . . . . . Ramming 48 | . . . . . 7 1 40 Kinetic 9954 | . 345 682 305 . 478 4827 3317 Thermal 410 | . 113 243 . . . . 54 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 6 6 6 2 . Average Corruption 4 | . . 1 5 6 6 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 88 | . . 1 36 22 12 17 . Message Errors 21 | . . . 7 5 3 6 . Matter Fused 22 | . . 1 7 5 4 5 . Heat Flow Errors 11 | . . . 5 3 2 1 . Energy Discharges 13 | . . . 6 5 . 2 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 11 | . . . 4 2 3 2 . Data Loss (major) 1 | . . . . 1 . . . Misfires 3 | . . . 2 1 . . . Alerts 4 | . . . 4 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 1433 | . 35 . . . . 648 750 Projectiles 1398 | . . . . . . 648 750 Explosions 35 | . 35 . . . . . . Melee . | . . . . . . . . Knockbacks 27 | . . . . . . 11 16 Impact 1 | . . . . . . . 1 Kinetic 22 | . . . . . . 10 12 Secondary 4 | . . . . . . 1 3 Self-Inflicted Damage 108 | . 108 . . . . . . Shots 1 | . 1 . . . . . . Rammed 6 | . . . . . 1 1 4 Targets Rammed 6 | . . . . . 1 1 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | . 6 182 278 274 258 240 247 Average Temperature 63 | . 3 37 92 106 51 130 107 Received Heat Transfer 1137 | . 102 370 50 . 66 132 417 Effects 3 | . . . 3 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 757 | . 50 633 . . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Peak Influence 374 | . 278 290 112 . 190 374 358 Initial 170 | . . 117 72 . . . 170 Average 123 | . 72 152 41 . 65 170 209 Maximum Alert Level 1 | . 1 1 . . . 1 1 Low Security (%) 74 | 100 83 71 100 . 100 54 53 Level 1 25 | . 16 28 . . . 45 46 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 2 . . . 4 2 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . . 2 . . . 4 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 1 . . . . 1 Communications Jammed 3 | . . . . . . 1 2 Distress Signals 3 | . . . . . . 1 2 Times Spotted 110 | . 14 26 5 . 9 31 25 Peak Tracking Total 11 | . 4 5 3 . 3 6 11 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Traps Triggered 6 | . 3 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . 1 . . . . 2 1 Max in Single Turn 1 | . 1 . . . . 1 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Machines Accessed 24 | . 3 6 1 2 . 8 4 Terminals 13 | . 3 4 . . . 5 1 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . 2 . . . 2 . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 63 | . 9 25 1 2 . 21 5 Successful 34 | . 4 14 1 2 . 11 2 Failed 28 | . 5 11 . . . 9 3 Catastrophic 4 | . 1 1 . . . 1 1 Database Lockouts 1 | . . . . . . 1 . Manual 21 | . 5 7 . 1 . 6 2 Terminals 41 | . 9 16 . . . 14 2 Fabricators 1 | . . . . . . . 1 Repair Stations 13 | . . 9 . . . 4 . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 3 1 Terminal Hacks 20 | . 4 7 1 2 . 6 . Record 6 | . . 3 . 1 . 2 . Robot Analysis 4 | . 2 2 . . . . . Prototype ID Bank 2 | . . . . . . 2 . Open Door 1 | . . . 1 . . . . Branch Access Points 2 | . . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 11 | . . 7 . . . 4 . Scan Component 6 | . . 4 . . . 2 . Repair 5 | . . 3 . . . 2 . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 5 . . . 4 3 Full Trace Events 1 | . . 1 . . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 3 . . . 2 . Time 154 | . . 78 . . . 76 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 72 | . . . 72 72 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . 5 . . . . Total Damage 86 | . . . 86 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Robot Analysis Total 4 | . 2 2 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Turns Passed 6906 | 28 761 1003 1365 799 485 1500 965 Spaces Moved 2746 | 35 374 365 542 277 130 625 398 Core 46 | 35 11 . . . . . . Treads 2132 | . 363 365 542 277 130 70 385 Legs . | . . . . . . . . Wheels 568 | . . . . . . 555 13 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 160 240 240 320 185 185 Average Speed 214 | 50 163 165 240 286 320 200 223 Slowest Speed 320 | 50 320 240 240 320 320 320 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 45 | 3 56 48 94 59 30 61 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . 2 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . 40 . . . . 16 5 Melee . | . . . . . . . . Projectile 21 | . . . . . . 16 5 AOE 40 | . 40 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Total 3544 | 44 472 674 580 283 157 874 460 Wait 502 | . 30 216 16 . 1 203 36 Move 2738 | 34 373 364 541 276 129 623 398 Hop . | . . . . . . . . Pick Up 75 | 7 24 13 4 4 4 14 5 Fast Attach 12 | 1 . 3 . . . 7 1 Attach 39 | 2 12 9 1 . 1 8 6 Detach 2 | . . . . . . 2 . Swap 21 | . 3 7 1 2 . 6 2 Drop 32 | . 3 11 3 1 . 9 5 Fire 116 | . 27 51 14 . 21 . 3 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 5 | . . . . . 1 . 4 Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 29 | -11/Junkyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 15) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Discovered new exit (range 14) 940 | -9/Materials | Repaired Lgt. Treads 968 | -9/Materials | Repaired Lgt. Treads 1260 | -9/Materials | Discovered new exit (range 11) 1316 | -9/Materials | Repaired Lgt. Treads 1485 | -9/Materials | Identified exit to Mines 1793 | -9/Materials | Entered Mines 1803 | -9/Mines | Learned location of Zion (-6) 1817 | -9/Mines | Met a Derelict bent on vengeance 1843 | -9/Mines | Build established: Scavenger-Mutant 1934 | -9/Mines | Escorted by a lone wolf Derelict 2029 | -9/Mines | Discovered new exit (range 9) 2061 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2805 | -9/Mines | Learned Materials stockpile data 3146 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3146 | -9/Mines | Discovered new exit (range 5) 3158 | -9/Mines | Entered Exiles 3158 | -9/Exiles | Accompanied by 3 allies 3188 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3218 | -9/Exiles | Met 8R-AWN 3257 | -9/Exiles | Met EX-HEX 3324 | -9/Exiles | Met EX-BIN 3353 | -9/Exiles | Aligned with FarCom system 3355 | -9/Exiles | Given EX-Vault access code 3410 | -9/Exiles | Opened EX-Vault 3438 | -9/Exiles | Found AWS/Autocannon 3449 | -9/Exiles | Found Cloak of Protection 3469 | -9/Exiles | Found Superbattery 3653 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3746 | -9/Exiles | Met EX-DEC 3932 | -9/Exiles | Discovered new exit (range 10) 3957 | -9/Exiles | Stole three prototypes: Superbattery, Cloak of Protection, AWS/Autocannon 3957 | -9/Exiles | Entered Mines 4343 | -8/Mines | Discovered new exit (range 15) 4442 | -8/Mines | Entered Materials 4442 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4536 | -8/Materials | Repaired Nuclear Core 4676 | -8/Materials | Central database locked down 4771 | -8/Materials | Build established: Skirmisher 4823 | -8/Materials | Discovered new exit (range 16) 4841 | -8/Materials | Crushed by falling debris 4888 | -8/Materials | Destroyed 8 combat bots 4889 | -8/Materials | Lost 5 parts (3n2u) 5230 | -8/Materials | Repaired Adv. Weight Redist. System 5467 | -8/Materials | Build established: Scavenger-Skirmisher 5803 | -8/Materials | Build established: Skirmisher 5906 | -8/Materials | Discovered new exit (range 10) 5942 | -8/Materials | Entered Factory 5942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5944 | -7/Factory | FarCom data flow suspended 6267 | -7/Factory | Build established: Tank 6907 | -7/Factory | Self-destructed Last Messages --------------- 06882_ G-47 Trooper knocked back. 06884_ K-01 Serf collects debris. 06884_ Destroyed Lgt. Nuclear Core. 06884_ G-47 Trooper destroyed. 06886_ G-47 Trooper knocked back. 06888_ Destroyed Aluminum Leg. 06888_ G-47 Trooper knocked back. 06891_ AWS/Autocannon destroyed. 06893_ R-06 Scavenger collects Imp. Heat Sink. 06897_ Acquired 4 matter. 06898_ R-06 Scavenger collects Hvy. Laser. 06900_ G-47 Trooper destroyed. 06900_ Slug penetrates U-05 Engineer. 06900_ Destroyed Wheel. 06900_ U-05 Engineer destroyed. 06902_ K-01 Serf collects debris. 06903_ Slug penetrates G-50 Soldier. 06903_ G-50 Soldier knocked back. 06905_ K-01 Serf collects debris. 06905_ W-25 Informer distress signal jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#########??????????????????????????????????? | | ??????# ??????????????????????????????????? | | ??????# ???????????????????????????????????? | | ####### """"???????????????????????????????????? | | + """"""?????????????????????????????????? | | # """""" #?????????????????????????????? | | # """""" #?????????????????????????????? | | + [ #?????????????????????????????? | | ##### """""" #?????????????????????????????? | | #???# """""" #?????????????????????????????? | | #???# """""" #??????????##############?????? | | #???# """""" #??????????# #?????? | | #???# #?????????## " #?????? | | #???#######+###############;# """ #?????? | | u # G #?????? | | %; """ #?????? | | u%#p " #?????? | | "" """ """ """ """ """ """ g #?????? | | "" """ """ """ """ """ """ %k# """"""" #?????? | | "" """ """ """ """ """ """% # !% """""" #?????? | | ? ^ r@ # %%""""""" #?????? | | ?? 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""" """ """gggg#####+########?????? | | ?? ?????? %% %w g #???? #????????????? | | ????????? % % #???? #????????????? | | ????????????####### ###########???? #????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysCombatMediator Manual? 0 Play Time 00:31:12 Cumulative 78.5 hours Start 2023.10.21 @ 15:45:58 End 2023.10.21 @ 17:42:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 130 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91aea904-24f4-4f7b-8f72-87635362c82f