Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 03:25:48 Player: Rainynight Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (5893) 5893 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 13273 Bonus ------- High Alert Combat Kills 405 Follower Combat Kills 395 Met Imprinter 300 Was Imprinted 300 Friendly Fire -480 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 34/100 System Corruption 21% Temperature Cool (12) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Scout] Heart of Steel > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Improved Thermal Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Hover Unit Makeshift Hover Unit Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Heart of Steel > --- WEAPON ----------- Magnetic Acceleration Cannon Greatsword > --- INVENTORY -------- Neutrino Core Advanced Heat Sink Improved Coolant Injector High-capacity Matter Pod Improved Thermal Shield High-powered Tractor Beam Mini Grenade Launcher [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 6 | . . . . . 2 2 . . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 304 | 7 20 2 53 5 56 50 30 19 16 6 6 27 2 5 Power 24 | 1 1 . 3 . 1 4 3 2 1 . 1 4 2 1 Engine 19 | 1 1 . 3 . 1 4 2 2 . . . 4 1 . Core 4 | . . . . . . . 1 . 1 . 1 . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 68 | 2 1 1 20 . 8 13 9 4 5 . 1 4 . . Treads 40 | 1 . 1 14 . 8 9 6 1 . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 14 | 1 1 . 5 . . 4 3 . . . . . . . Hover 8 | . . . . . . . . . 3 . 1 4 . . Flight 6 | . . . 1 . . . . 3 2 . . . . . Utility 92 | 1 4 . 10 4 9 15 7 8 7 6 4 16 . 1 Device 53 | . 3 . 7 4 1 9 . 4 3 5 4 12 . 1 Storage 7 | 1 1 . 2 . 1 . . 1 . . . 1 . . Processor 11 | . . . . . 1 . 3 3 2 . . 2 . . Hackware 2 | . . . 1 . . . . . 1 . . . . . Protection 19 | . . . . . 6 6 4 . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 120 | 3 14 1 20 1 38 18 11 5 3 . . 3 . 3 Energy Gun 79 | 2 11 1 16 1 28 10 7 3 . . . . . . Energy Cannon 8 | . . . . . 1 2 2 . 1 . . 1 . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . . 1 . . Launcher 19 | . 2 . 4 . 6 3 1 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 9 | . 1 . . . 3 3 1 . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . Unidentified Prototypes 10 | . . . 3 2 3 . . 1 . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . 1 . 1 . System Corruption 11 | . . . . . . . . . . . 1 . 10 . Parts Lost 48 | . 1 1 . . 4 6 12 3 . . . 10 4 7 Power 11 | . . . . . . 1 2 . . . . 4 2 2 Propulsion 11 | . . 1 . . 1 . 4 2 . . . . . 3 Utility 15 | . 1 . . . . 2 3 1 . . . 4 2 2 Weapon 11 | . . . . . 3 3 3 . . . . 2 . . Highest Loss Streak 7 | . 1 1 . . 3 2 6 3 . . . 7 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 99 99 95 81 28 77 92 93 82 56 47 Engine 8 | . 14 14 10 11 9 6 8 3 6 6 1 5 3 . Core 1 | . . . . . . . 2 . . 6 11 4 2 2 Treads 16 | . 14 14 27 22 22 12 13 . . . . . . . Wheel 5 | . 14 14 4 11 4 6 4 . . . . . . . Hover 3 | . . . . . . . . . 8 20 26 23 23 22 Device 12 | . 13 14 10 10 9 20 16 1 18 18 20 11 5 5 Storage 8 | . 14 14 11 11 9 7 5 . . . . 4 5 4 Processor 4 | . . . . . 7 1 5 12 15 13 13 15 7 5 Protection 5 | . . . . . 10 13 5 . 1 5 6 4 2 . Energy Gun 21 | . 27 28 32 32 26 19 6 . . . . . . . Naked Turns 53 | . . . . . . . 53 . . . . . . . Heaviest Build 132 | 13 32 29 101 111 114 132 132 9 26 27 40 51 44 40 Greatest Support 80 | 20 16 10 60 12 65 62 80 14 42 42 42 47 44 44 Greatest Overweight (x) 10 | . 3 2 8 9 9 10 10 1 1 . . 1 . 3 Average Overweight (x) 2 | . 1 2 2 8 4 7 2 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 10 5 5 5 10 10 10 Average Capacity 19 | 7 14 15 20 25 25 25 22 5 5 5 5 9 10 9 Most Carried 25 | 6 15 15 25 25 25 25 25 5 5 5 5 10 10 10 Average Carried 18 | 3 13 14 20 24 24 24 20 4 5 4 5 8 9 9 Final Capacity 25 | 8 15 15 25 25 25 25 5 5 5 5 5 10 10 5 Final Carried 25 | 6 15 15 25 25 25 25 5 5 5 5 5 10 10 2 Class Distribution -------------------- 39% | Gunner 18% | Tank 17% | Mutant 11% | Derelict-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Gunner | -6/Factory Sprinter | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Matter Collected 4709 | 270 265 71 694 60 774 546 211 244 170 288 272 673 66 105 Remotely 719 | . . . . . . 101 . . . . . 618 . . Salvage Created 7918 | 104 364 107 1798 349 2047 1605 741 152 244 . 5 201 . 201 Parts 359 | 2 28 5 102 16 96 65 24 5 2 . . 8 . 6 Haulers Intercepted 12 | . 1 . 5 . 5 1 . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled 19 | . . . . . . . . . . . . 19 . . Retrieved Matter 271 | . . . . . . . . . . . . 271 . . Parts Self-Destructed 16 | . . . . . . . . 2 1 . 6 . 2 5 Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 132 | . 8 2 32 3 33 31 11 4 . . . 3 . 5 Melee 1 | . . . . . . . . . . . . . . 1 Guns 76 | . 5 2 26 3 17 22 1 . . . . . . . Cannons 11 | . . . . . . 4 7 . . . . . . . AOE 36 | . 3 . 6 . 11 4 2 4 . . . 3 . 3 Classes Destroyed 21 | 2 6 1 2 . 1 5 1 . 1 . . 2 . . Worker 6 | . . 1 1 . 3 1 . . . . . . . . Builder 10 | . 1 . 2 1 3 2 1 . . . . . . . Tunneler 3 | 1 . . 1 1 . . . . . . . . . . Hauler 12 | . 1 . 5 . 5 1 . . . . . . . . Recycler 9 | 1 . . 2 2 3 . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . Watcher 11 | . 3 . 3 . 4 . . . . . . 1 . . Swarmer 27 | . 3 . 7 . 10 2 . 4 . . . . . 1 Cutter 3 | . . . . . . . . . . . . 3 . . Grunt 65 | . 5 2 14 2 15 15 8 . . . . . . 4 Brawler 3 | . . . 1 1 . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 21 | . . . 10 . 8 3 . . . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . Hunter 5 | . . . . . . 5 . . . . . . . . Programmer 3 | . . . . . . 3 . . . . . . . . Heavy 2 | . . . . . . 1 1 . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 7 | 2 4 2 5 2 7 6 7 4 1 . . 3 . 3 Combat Bots Only 6 | . 3 2 5 2 6 5 6 4 . . . 3 . 3 Max Kills in Single Turn 5 | 1 3 1 3 1 4 5 1 2 1 . . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 . 3 4 1 2 . . . 2 . 1 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Damage Taken 12351 | . 288 79 1197 70 1858 2827 2827 505 67 . 82 1019 534 998 Core 2344 | . 18 27 148 . 121 186 532 291 . . 9 265 255 492 Absorbed by Shields 183 | . . . . . . 52 . . 25 . 14 92 . . Redirected to Shielding 11 | . . . . . . . . . 4 . . 7 . . Regen/Repaired (Parts) 593 | . . . 172 . . 241 . . . 180 . . . . Core Remaining (%) 66 | 100 . 82 . 63 78 73 . . . . 2 . . . Volleys Fired 381 | 5 21 9 99 19 97 72 41 2 . . . 5 5 6 Largest 3 | 2 2 2 3 3 3 3 3 1 . . . 1 1 1 Hottest 243 | 90 90 90 187 168 166 243 238 30 . . . 90 90 30 Shots Fired 983 | 10 39 18 283 55 244 200 116 2 . . . 5 5 6 Gun 844 | 10 36 18 276 55 232 168 49 . . . . . . . Cannon 98 | . . . . . . 27 65 . . . . 1 5 . Launcher 41 | . 3 . 7 . 12 5 2 2 . . . 4 . 6 Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 768 | 10 16 18 276 55 108 195 84 . . . . 1 5 . Explosive 41 | . 3 . 7 . 12 5 2 2 . . . 4 . 6 Electromagnetic 174 | . 20 . . . 124 . 30 . . . . . . . Robot Hit Streak 17 | 4 11 2 8 9 17 17 12 . . . . 2 . 3 Robot Miss Streak 4 | 2 4 3 4 3 4 3 3 1 . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 . 1 1 2 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . . . Shots Hit Robots 634 | 5 28 9 158 27 163 132 83 2 10 . 1 5 . 11 Core Hits 302 | 3 22 6 63 15 73 67 25 4 5 . 1 9 . 9 Critical Kills 2 | . . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Critical Strikes 30 | . 2 . 12 3 8 1 2 . . . . . . 2 Burn 25 | . 2 . 12 3 6 1 1 . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . Corrupt 2 | . . . . . 2 . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . 2 Melee Attacks 61 | . 1 . . . 3 4 1 3 22 2 11 5 . 9 Impact 18 | . 1 . . . 3 4 1 . . . . . . 9 Slashing 42 | . . . . . . . . 3 21 2 11 5 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 3 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16976 | 69 702 104 2906 454 4187 3824 2184 398 772 . 118 575 . 683 Guns 9659 | 69 352 104 2530 454 3003 2621 526 . . . . . . . Cannons 1964 | . . . . . . 453 1511 . . . . . . . Explosions 3767 | . 350 . 376 . 1184 745 140 170 . . . 388 . 414 Melee 1558 | . . . . . . . . 228 772 . 118 176 . 264 Ramming 28 | . . . . . . 5 7 . . . . 11 . 5 Kinetic . | . . . . . . . . . . . . . . . Thermal 10067 | 69 281 104 2530 454 1548 3074 1930 . . . . 77 . . Explosive 3256 | . 200 . 376 . 1040 745 . 170 . . . 311 . 414 Electromagnetic 2067 | . 221 . . . 1599 . 247 . . . . . . . Impact 264 | . . . . . . . . . . . . . . 264 Slashing 1294 | . . . . . . . . 228 772 . 118 176 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 2 6 2 2 2 2 1 . 21 21 Average Corruption 4 | . . . . . 2 5 2 2 2 2 1 . 17 21 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 39 | . . . . . . 14 5 2 3 1 2 . 6 6 Message Errors 11 | . . . . . . 4 1 1 1 1 . . 2 1 Matter Fused 7 | . . . . . . 3 1 . . . . . . 3 Heat Flow Errors 6 | . . . . . . 2 1 1 . . 1 . 1 . Energy Discharges 5 | . . . . . . 2 1 . 1 . 1 . . . Data Loss (minor) 5 | . . . . . . 2 . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 550 | . 26 . . . 41 1 7 185 219 . . 11 . 60 Projectiles 7 | . . . . . . . 7 . . . . . . . Explosions 79 | . 26 . . . 41 1 . . . . . 11 . . Melee 464 | . . . . . . . . 185 219 . . . . 60 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 562 | . 70 . 50 . 155 . 62 . . . . 192 . 33 Shots 17 | . 2 . 1 . 8 . 1 . . . . 4 . 1 Rammed 5 | . . . . . . 1 1 . . . . 2 . 1 Targets Rammed 5 | . . . . . . 1 1 . . . . 2 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 545 | 90 189 42 545 120 228 432 374 86 . . 111 334 447 82 Average Temperature 107 | 46 58 28 110 45 42 116 103 38 . . 52 179 220 29 Received Heat Transfer 3370 | . 108 51 501 27 729 750 724 102 30 . 18 117 18 195 Effects 22 | . . . 7 . . 4 . . . . . 4 7 . Shutdowns 4 | . . . 1 . . 1 . . . . . 1 1 . Energy Bleed 5 | . . . . . . 2 . . . . . 2 1 . Interference 4 | . . . 3 . . . . . . . . . 1 . Short Circuit 2 | . . . 1 . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . 1 . . . . . 1 3 . Damage (major) 2 | . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . . . . . . . Combat Hostiles 5 | . . . . . 5 . . . . . . . . . Parts Fried 22 | . 2 . . . 19 . 1 . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . 3 Robots Melted 3 | . . . 1 . . 1 1 . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . Parts Melted 63 | 1 1 . 19 3 11 16 12 . . . . . . . Heat Transferred 20383 | 186 595 273 6579 1295 3332 5032 3041 . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 2 . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Peak Influence 699 | 10 199 67 483 165 478 699 546 . . . . 495 . . Initial 337 | . 6 17 26 90 . 117 337 . . . . 166 . . Average 219 | 2 80 54 207 80 186 337 409 . . . . 392 . . Maximum Alert Level 2 | . . . 2 . 2 2 2 . . . . 2 . . Low Security (%) 52 | 100 100 100 47 100 53 34 . . . . . 8 . . Level 1 30 | . . . 41 . 40 25 49 . . . . 32 . . Level 2 16 | . . . 11 . 6 40 50 . . . . 58 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . . . 5 . 4 11 4 . . . . 4 . 1 Investigation 15 | . . . 4 . 3 5 2 . . . . 1 . . Extermination 3 | . . . . . . 3 . . . . . . . . Reinforcement 9 | . . . 1 . 1 2 2 . . . . 3 . . Assault 2 | . . . . . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Distress Signals 5 | . . . 3 . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 239 | . 14 2 52 4 46 39 20 7 4 . 7 22 5 17 Peak Tracking Total 18 | . 3 2 5 2 6 5 6 6 3 . 4 8 5 18 Tactical Retreats 19 | . 1 . 4 1 4 1 1 2 1 . . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 8 | . 1 . . . 1 3 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 1 2 . 1 . . . Triggered 3 | . . . . . 1 . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 15 | . . . 4 1 2 6 . . . . . 2 . . Max in Single Turn 3 | . . . 3 1 1 1 . . . . . 2 . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 58 | . 9 1 16 1 15 8 3 2 1 . . 2 . . Terminals 36 | . 7 1 12 . 10 4 1 . . . . 1 . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 4 | . 1 . 1 . 1 1 . . . . . . . . Recycling Units 6 | . 1 . 2 . 2 . 1 . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . 1 . . Total Hacks 173 | . 23 2 62 1 42 28 7 2 1 . . 5 . . Successful 83 | . 13 1 26 1 20 14 3 2 1 . . 2 . . Failed 90 | . 10 1 36 . 22 14 4 . . . . 3 . . Catastrophic 16 | . 1 1 6 . 2 3 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 67 | . 18 1 25 . 12 4 1 . . 3 . 3 . . Terminals 101 | . 18 2 40 . 26 9 3 . . . . 3 . . Fabricators 7 | . . . . . . 7 . . . . . . . . Repair Stations 22 | . 2 . 9 . 4 7 . . . . . . . . Recycling Units 20 | . 3 . 7 . 8 . 2 . . . . . . . Scanalyzers 9 | . . . 6 . 3 . . . . . . . . . Garrison Access 10 | . . . . . 1 5 2 . . . . 2 . . Terminal Hacks 37 | . 6 1 11 1 10 3 1 2 1 . . 1 . . Part Schematic 4 | . 2 . 1 . 1 . . . . . . . . . Robot Analysis 7 | . 1 . 5 . 1 . . . . . . . . . Open Door 4 | . . . . 1 . . . 2 1 . . . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . Unreport Threat 5 | . . . 3 . 2 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 16 | . 1 . 7 . 2 6 . . . . . . . . Scan Component 10 | . 1 . 4 . 2 3 . . . . . . . . Repair 6 | . . . 3 . . 3 . . . . . . . . Recycling Unit Hacks 8 | . 2 . 2 . 3 . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . Retrieve Components 7 | . 2 . 2 . 2 . 1 . . . . . . . Scanalyzer 6 | . . . 4 . 2 . . . . . . . . . Insert Component 3 | . . . 2 . 1 . . . . . . . . . Analyze 3 | . . . 2 . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . Unauthorized Hacks 10 | . 4 . 2 . 2 1 1 . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . 2 . 1 . . . . . . . Reject 4 | . 1 . 1 . 2 . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 7 1 14 . 14 7 2 . . . . 2 . . Full Trace Events 13 | . 1 . 4 . 2 5 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 2 . 3 . 2 . . . . 16 . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . Parts Repaired 6 | . . . 3 . . 3 . . . . . . . . Time 286 | . . . 147 . . 139 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter 223 | . . . . . 223 . . . . . . . . . Retrieved Components 26 | . . . 6 . 19 . 1 . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . Combat 1 | . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released 3 | . . . . . . 2 . . . . . 1 . . Machine Destruction 3 | . . . . . . 2 . . . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 1 1 Autooverrided 1 | . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total Allies 11 | . 1 1 . . . . . 1 . 6 . 2 . . Largest Group 6 | . 1 1 1 . . . . 1 . 6 6 6 . . Highest-Rated Group 351 | . 10 31 31 . . . . 29 . 351 351 351 . . Highest-Rated Ally 96 | . 10 31 31 . . . . 29 . 96 96 96 . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . 1 . . . . . . 1 . . . EXPLORE 2 | . . . . 1 . . . . . . 1 . . . Ally Attacks 61 | . . . 5 . . . . 2 . . 19 35 . . Total Damage 1758 | . . . 64 . . . . . . . 731 963 . . Kills 15 | . . . 1 . . . . . . . 8 6 . . Allies Corrupted 2 | . . . . 2 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total 7 | . 1 . 5 . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . 2 1 2 2 . . . Drone Launches 21 | . . . . 20 . . . . . . 1 . . . Drone Recoveries 3 | . . . . 3 . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . 16 . . Traps 4 | . . . . . . . . . . . . 4 . . Emergency Access 4 | . . . . . . . . . . . . 4 . . Patrols 1 | . . . . . . . . . . . . 1 . . Guards 7 | . . . . . . . . . . . . 7 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Turns Passed 12358 | 87 962 107 2892 722 2822 1882 572 225 311 780 363 391 124 118 Spaces Moved 7212 | 57 611 71 1229 275 1032 710 319 419 382 1007 436 368 184 112 Core 251 | 4 . . . . . . 124 118 1 . . . . 4 Treads 1223 | 3 . . 669 . 500 40 11 . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 2953 | 50 611 71 560 275 532 670 184 . . . . . . . Hover 2244 | . . . . . . . . . 141 1007 436 368 184 108 Flight 541 | . . . . . . . . 301 240 . . . . . Fastest Speed 29 | 50 100 110 110 210 210 145 50 29 32 62 55 55 58 50 Average Speed 131 | 99 117 110 183 210 228 207 123 40 43 62 55 61 59 62 Slowest Speed 250 | 160 125 110 240 225 240 240 250 100 100 62 62 122 62 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 86 17 94 96 83 20 11 61 46 89 53 8 41 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 . . . 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 . . 1 1 1 . 1 . Scrap Searched 18 | . . . . 2 . . . 2 7 3 3 . . 1 Spaces Dug 74 | . 8 . . . 26 3 6 1 11 . 10 3 5 1 Terrain Destroyed 389 | . 26 . 70 . 91 18 19 20 11 . 10 67 5 52 Melee 33 | . 1 . . . 3 3 1 1 11 . 10 2 . 1 Projectile 10 | . . . . . . 3 1 . . . . 1 5 . AOE 346 | . 25 . 70 . 88 12 17 19 . . . 64 . 51 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Total 9279 | 74 815 81 1688 380 1318 1002 428 465 483 1159 536 516 193 141 Wait 966 | . 125 . 214 75 54 116 15 7 51 137 77 88 2 5 Move 7199 | 56 610 70 1228 274 1031 709 318 418 381 1006 435 368 183 112 Hop . | . . . . . . . . . . . . . . . Pick Up 118 | 5 18 . 33 1 27 16 9 2 . 1 . 6 . . Fast Attach 121 | 7 11 . 16 4 10 11 3 15 15 5 6 15 1 2 Attach 47 | . 1 1 1 . 6 9 17 4 . 1 . 3 1 3 Detach 32 | 1 1 . 1 1 3 3 4 5 3 2 . 5 1 2 Swap 136 | . 8 1 36 1 40 30 10 . 1 . . 9 . . Drop 207 | . 19 . 60 5 47 31 7 8 8 5 6 11 . . Fire 381 | 5 21 9 99 19 97 72 41 2 . . . 5 5 6 Melee 61 | . 1 . . . 3 4 1 3 22 2 11 5 . 9 Ram 4 | . . . . . . . 1 . . . . 1 . 2 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . 1 2 . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Identified exit to Materials 1050 | -10/Materials | Entered Mines 1076 | -10/Mines | Met a Derelict bent on vengeance 1091 | -10/Mines | Received a Mining Laser from a helpful Derelict 1131 | -10/Mines | Discovered exit to Materials (range 15) 1151 | -10/Mines | Assembled infested the area 1156 | -10/Mines | Discovered exit to Materials (range 16) 1157 | -10/Mines | Entered Materials 1157 | -9/Materials | Accompanied by 1 ally 1157 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1158 | -9/Materials | Discovered new exit (range 15) 1432 | -9/Materials | Discovered new exit (range 6) 1864 | -9/Materials | Discovered new exit (range 10) 1988 | -9/Materials | Build established: Gunner 2041 | -9/Materials | Repaired Imp. Medium Laser 2174 | -9/Materials | Discovered new exit (range 10) 2557 | -9/Materials | Build established: Scavenger-Gunner 3319 | -9/Materials | Build established: Gunner 3807 | -9/Materials | Repaired Arm. Wheel 3872 | -9/Materials | Repaired Broken Hvy. Ion Engine 4049 | -9/Materials | Entered Mines 4117 | -9/Mines | Discovered new exit (range 5) 4187 | -9/Mines | Discovered new exit (range 8) 4318 | -9/Mines | Found the Drone Emporium 4330 | -9/Mines | Found Prototype Device 4330 | -9/Mines | Identified Sensor Drone Bay 4537 | -9/Mines | Learned Materials garrison access intel 4548 | -9/Mines | Learned Materials stockpile data 4621 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4626 | -9/Mines | Found Prototype Device 4626 | -9/Mines | Identified Exp. Sensor Array 4771 | -9/Mines | Entered Materials 4771 | -8/Materials | Evolved 2 slots: Utility x2 4773 | -8/Materials | Loaded intel: 1 garrison access location 5348 | -8/Materials | Build established: Tank 5524 | -8/Materials | Discovered new exit (range 16) 5653 | -8/Materials | Build established: Gunner 5939 | -8/Materials | Lost 3 parts (1n2w) 6280 | -8/Materials | Discovered new exit (range 13) 7145 | -8/Materials | Identified exit to Storage 7431 | -8/Materials | Discovered new exit (range 9) 7593 | -8/Materials | Entered Factory 7593 | -7/Factory | Evolved 2 slots: Utility x2 7658 | -7/Factory | Repaired Broken Arm. Wheel? 7744 | -7/Factory | Repaired Imp. Cooling System 7797 | -7/Factory | Repaired Hvy. Ion Engine 8084 | -7/Factory | Fabricated Arm. Wheel (x2) 8106 | -7/Factory | Build established: Tank 9302 | -7/Factory | Discovered new exit (range 4) 9475 | -7/Factory | Entered another Factory area 9475 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9528 | -6/Factory | Identified exit to Lower Caves 9792 | -6/Factory | Build established: Gunner 9928 | -6/Factory | Lost 5 parts (1p1n1u2w) 9967 | -6/Factory | Released all parts (13) 9977 | -6/Factory | Core integrity fell below 50% 9997 | -6/Factory | Lost 6 parts (1p3n2u) 10047 | -6/Factory | Entered Lower Caves 10075 | -6/Lower Caves | Identified exit to Lower Caves 10123 | -6/Lower Caves | Core integrity fell below 20% 10179 | -6/Lower Caves | Lost 3 parts (2n1u) 10200 | -6/Lower Caves | Found Prototype Device 10200 | -6/Lower Caves | Identified Heart of Steel 10250 | -6/Lower Caves | Learned Factory terminal intel 10272 | -6/Lower Caves | Entered another Lower Caves area 10282 | -6/Lower Caves | Learned Factory stockpile data 10525 | -6/Lower Caves | Encountered a Warlord checkpoint 10547 | -6/Lower Caves | Discovered new exit (range 15) 10583 | -6/Lower Caves | Entered Zion 10607 | -6/Zion | Visited the Megawrench Repair Shop 10607 | -6/Zion | Megawrench repaired 12 parts 10618 | -6/Zion | System corruption cleaned by Quarantine Array 10645 | -6/Zion | Given A8's code to call for help 10662 | -6/Zion | Discovered new exit (range 11) 10700 | -6/Zion | Given the Hacking Drone Bay 10702 | -6/Zion | Found Prototype Device 10702 | -6/Zion | Identified Hacking Drone Bay 10744 | -6/Zion | Build established: Derelict-Mutant 10772 | -6/Zion | Received a hallucinogenic algorithm 10775 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10780 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10812 | -6/Zion | Learned Factory stockpile data 10819 | -6/Zion | Learned location of 1 exit from Lower Caves 10950 | -6/Zion | Imprinted 10952 | -6/Zion | Declared Zion's savior 11172 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11363 | -6/Zion | Entered Proximity Caves 11363 | -5/Proximity Caves | Accompanied by 6 allies 11390 | -5/Proximity Caves | Learned Factory garrison access intel 11593 | -5/Proximity Caves | Learned Factory interactive machine intel 11693 | -5/Proximity Caves | Discovered new exit (range 7) 11713 | -5/Proximity Caves | Spotted B-75 Beast 11726 | -5/Proximity Caves | Entered Factory 11726 | -5/Factory | Accompanied by 6 allies 11726 | -5/Factory | Evolved 2 slots: Utility x2 11728 | -5/Factory | Loaded intel: 51 interactive machine locations 11729 | -5/Factory | Loaded intel: 26 terminal locations 11730 | -5/Factory | Loaded intel: 3 garrison access locations 11731 | -5/Factory | Identified exit to DSF 11947 | -5/Factory | Zion Hacker squad teleported in 12045 | -5/Factory | Lost 7 parts (2p3u2w) 12104 | -5/Factory | Discovered new exit (range 13) 12111 | -5/Factory | Identified exit to Upper Caves 12117 | -5/Factory | Entered Upper Caves 12132 | -5/Upper Caves | System corruption reached 10% 12173 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12198 | -5/Upper Caves | Core integrity fell below 50% 12222 | -5/Upper Caves | Lost 3 parts (1p2u) 12236 | -5/Upper Caves | Discovered new exit (range 8) 12241 | -5/Upper Caves | Entered another Upper Caves area 12251 | -5/Upper Caves | Encountered a Warlord checkpoint 12259 | -5/Upper Caves | Discovered new exit (range 12) 12296 | -5/Upper Caves | Build established: Mutant 12320 | -5/Upper Caves | Spotted B-75 Beast 12325 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12353 | -5/Upper Caves | Core integrity fell below 20% 12359 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12339_ System corrupted: Matter fused (-7). 12341_ Destroyed Adv. Heat Sink. 12341_ G-50 Soldier system corrupted by crushing effect. 12341_ G-50 Soldier misfires. 12342_ G-50 Soldier system terminally corrupted. 12343_ B-60 Warrior suffers critical hit (Smash). 12343_ Destroyed Hvy. Mace. 12343_ B-60 Warrior system corrupted by crushing effect. 12344_ Med. Storage Unit destroyed. 12345_ Gyrokinetic Inverter severed. 12347_ VTOL Module fries itself beyond repair. 12348_ Autogun fries itself beyond repair. 12350_ Gyrokinetic Inverter destroyed. 12351_ Destroyed Core Shielding. 12351_ L-41 Fighter system corrupted by crushing effect. 12351_ Gyrokinetic Inverter destroyed. 12352_ Hvy. Flail severed. 12355_ Slammed into Y-72 Warden. 12356_ Imp. Transmission Jammer destroyed. 12357_ Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"""""????????? | | ???????????????????????????????????#"""""????????? | | ????????????????????????????????????"""""????####? | | ????????????????????????????????????# ##### #? | | ???????????????????????????????###### # #?? | | ????????????????????????###????# # #??? | | ????????????????????????#]##???# ##### | | ????????????????????????#!]#???# ### # | | ???????????????????????##!/##??# ## | | ???????????????????????#]#l #?## | | ???????????????????????# gYs#?# | | ???????????????????????##%g ### | | ????????????????????????#ggg## | | ?????????????????# ####@ #### | | ????????????????# BB ##?## | | ????????????? BB #?## # | | ????????????? ########### #?# # | | ????????????? #???????????# ## # | | ??????????????# #?????????????# # | | ?????????????" ????????????????# ## | | ???????????????????????????????# ## | | ???????????????????????????????# # | | ???????????????????????????????# ## | | ???????????????????????????????# ## ## | | ???????????????????????????????# #?# ### | | ???????????????????????????????# #??? ??# # # | | ???????????????????????????????# #???? ??# ####? | | ??????????????????????????????? ???????# ?????? | | ??????????????????????????????? ???????#??????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Med. Armor Plating | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Scanalyzed Imp. Reaction Control System | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Antigrav System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredSupersonicMediator Manual? 0 Play Time 02:30:12 Cumulative 297.7 hours Start 2023.10.28 @ 22:03:20 End 2023.10.29 @ 03:25:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 303 Adventurer 2 Explorer 25 Win Type - Total 19 Types 16/1/0/2/0/0/0/0/0 Lore% 75 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: daf83405-8020-41b3-ac51-c361021091ff