Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:16:46 Player: fwankie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3330) 3330 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 8207 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 171 Entered Garrisons 200 Friendly Fire -51 Cogmind --------- Core Integrity 690/850 Matter 175/300 Energy 14/100 System Corruption 1% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (5) ------ Advanced Weight Redist. System Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Cooled Pulse Rifle Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Improved Medium Treads Advanced ECM Suite Reaction Control System Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Gravmag System Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Weight Redist. System Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Medium Treads Airjet Advanced ECM Suite Reaction Control System Cooled Pulse Rifle [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Battery Processor Improved Signal Interpreter Hackware Improved System Shield Protection Improved Heavy Armor Plating Weapon Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 . . 2 . . 2 Power 2 | . . 1 . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 . . . Utility 3 | . . . . 1 . . 1 . . 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 128 | 6 12 31 . 7 20 7 19 12 1 13 Power 19 | 1 3 6 . 1 3 2 1 2 . . Engine 12 | 1 . 6 . 1 2 1 . 1 . . Core 7 | . 3 . . . 1 1 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 2 6 . 2 6 . 6 5 . 6 Treads 10 | 2 2 6 . . . . . . . . Leg 12 | . . . . 1 3 . 6 2 . . Wheel 1 | . . . . 1 . . . . . . Hover 6 | . . . . . . . . . . 6 Flight 6 | . . . . . 3 . . 3 . . Utility 27 | . 4 6 . 1 2 3 4 3 . 4 Device 10 | . . 3 . . 1 1 1 3 . 1 Storage 2 | . 1 1 . . . . . . . . Processor 5 | . . . . . 1 2 2 . . . Hackware 1 | . . . . . . . 1 . . . Protection 9 | . 3 2 . 1 . . . . . 3 Artifact . | . . . . . . . . . . . Weapon 47 | 3 3 13 . 3 9 2 8 2 1 3 Energy Gun 10 | 2 . 3 . . 2 . . . 1 2 Energy Cannon 5 | . 3 1 . 1 . . . . . . Ballistic Gun 8 | 1 . . . . 4 1 2 . . . Ballistic Cannon 7 | . . 1 . . 1 . 2 2 . 1 Launcher 6 | . . 3 . 2 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 8 | . . 5 . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Parts Lost 52 | . . 9 . 3 15 4 4 12 5 . Power 10 | . . 2 . . 3 2 . 3 . . Propulsion 18 | . . 2 . 2 3 2 1 5 3 . Utility 9 | . . 3 . . 3 . 1 1 1 . Weapon 15 | . . 2 . 1 6 . 2 3 1 . Highest Loss Streak 12 | . . 6 . 3 12 4 1 4 5 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 88 100 84 63 93 88 74 25 54 Engine 6 | . 3 10 22 16 7 7 . 2 . . Core 5 | . 9 5 . . 6 7 10 4 . . Treads 8 | . 27 20 22 10 . . . . . . Leg 6 | . . . . 1 3 . 24 15 . . Hover 2 | . . . . . . . . . . 15 Flight 2 | . . . . . 11 25 . 3 3 . Device 5 | . . 6 . . . . 6 18 2 3 Storage 5 | . 13 8 11 9 9 8 . . . . Processor 6 | . . . . . 5 17 22 10 7 2 Protection 5 | . 13 4 11 18 2 . . . . 12 Energy Gun 5 | . . 5 22 16 2 . . . 2 10 Energy Cannon 5 | . 27 15 . 1 1 . . . . . Ballistic Gun 2 | . . . . . 5 17 7 . . . Ballistic Cannon 3 | . . . . . 3 . 6 3 8 8 Launcher 3 | . . 9 11 9 1 . . . . . Impact Weapon 1 | . . . . . . . 5 4 . . Slashing Weapon 1 | . . 1 . . 3 8 . 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 7 98 105 30 38 38 22 26 34 11 46 Greatest Support 62 | 40 40 44 44 44 35 12 62 57 12 46 Greatest Overweight (x) 15 | . 4 4 . 11 7 3 3 4 2 15 Average Overweight (x) . | . 1 . . 1 1 1 . . 1 2 Largest Inventory Capacity 25 | 5 25 25 5 5 5 5 5 5 5 5 Average Capacity 8 | 5 23 14 5 5 5 5 5 5 5 5 Most Carried 9 | 4 7 9 4 5 5 5 5 5 2 5 Average Carried 3 | . 4 4 4 3 2 3 4 3 1 2 Final Capacity 25 | 5 25 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 3 4 5 1 1 4 Class Distribution -------------------- 37% | Tank 25% | Mutant 21% | Scavenger-Mutant 10% | Gladiator 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Matter Collected 2661 | 220 100 459 208 310 299 135 336 329 70 195 Remotely . | . . . . . . . . . . . Salvage Created 2696 | . 125 885 163 169 225 135 259 468 63 204 Parts 175 | . 11 78 14 9 13 11 11 16 3 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 10 6 . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 77 | . 2 23 8 4 10 2 6 14 3 5 Melee 10 | . . . . . 2 . 2 6 . . Guns 8 | . . 3 1 . 1 2 . . . 1 Cannons 22 | . 2 7 . . 2 . 2 3 3 3 AOE 30 | . . 13 7 4 5 . . . . 1 Classes Destroyed 11 | . 2 6 . . 2 . 1 . . . Worker 4 | . . 3 . 1 . . . . . . Builder 6 | . . 5 . 1 . . . . . . Tunneler 2 | . . 1 . . . . . . . 1 Recycler 3 | . . 3 . . . . . . . . Watcher 6 | . 1 4 . . . 1 . . . . Swarmer 16 | . . 4 3 . 2 . . 7 . . Grunt 44 | . 2 14 5 3 5 . 3 7 3 2 Sentry 8 | . . 5 . 1 . . 1 . . 1 Specialist 1 | . . . . . 1 . . . . . Hunter 5 | . . . . . 2 2 . . . 1 Programmer 3 | . . . . . . . 2 . . 1 Best Kill Streak 8 | . 2 8 3 3 5 2 3 4 3 2 Combat Bots Only 7 | . 1 7 3 3 5 1 3 4 3 1 Max Kills in Single Turn 3 | . 1 3 3 2 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 3 2 2 . . . . 1 Melee 1 | . . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 676 | . 12 132 16 43 127 26 113 92 36 79 Missed 186 | . 1 41 2 10 34 5 39 17 15 22 Damage Taken 7448 | . 174 1339 288 542 1140 296 860 1173 355 1281 Core 1443 | . 16 204 54 144 204 73 174 290 124 160 Absorbed by Shields 200 | . . 39 . . 161 . . . . . Redirected to Shielding 52 | . . . 24 14 14 . . . . . Regen/Repaired (Parts) 606 | . 162 28 . 57 . . 164 . . 195 Core Remaining (%) 53 | 100 93 . 35 . . 23 . . 16 . Volleys Fired 171 | . 5 55 7 16 22 9 8 11 13 25 Largest 3 | . 2 3 3 3 3 2 2 1 2 3 Hottest 180 | . 136 180 140 143 173 45 88 44 88 162 Shots Fired 313 | . 10 96 21 28 46 18 17 11 19 47 Gun 108 | . . 18 14 16 17 18 4 . . 21 Cannon 150 | . 10 52 . . 19 . 13 11 19 26 Launcher 55 | . . 26 7 12 10 . . . . . Special . | . . . . . . . . . . . Kinetic 115 | . . 8 . . 16 18 17 11 19 26 Thermal 136 | . 10 62 14 16 13 . . . . 21 Explosive 55 | . . 26 7 12 10 . . . . . Electromagnetic 7 | . . . . . 7 . . . . . Robot Hit Streak 8 | . 4 8 5 3 6 8 3 4 4 8 Robot Miss Streak 12 | . 2 12 3 4 6 3 4 2 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 232 | . 5 52 9 14 32 17 22 37 13 31 Core Hits 160 | . 4 66 8 16 27 7 5 9 6 12 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . 2 3 . . Critical Strikes 15 | . . 2 . 2 . . 3 5 . 3 Burn 5 | . . 2 . 2 . . . . . 1 Blast 2 | . . . . . . . . . . 2 Smash 6 | . . . . . . . 2 4 . . Sever 2 | . . . . . . . 1 1 . . Melee Attacks 65 | . . . . . 6 2 21 36 . . Impact 39 | . . . . . . . 19 20 . . Slashing 20 | . . . . . 6 2 2 10 . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 2 3 . . Damage Inflicted 9751 | . 146 2656 677 850 1503 231 887 1301 376 1124 Guns 1118 | . . 182 101 131 195 162 38 . . 309 Cannons 2097 | . 146 586 . . 220 . 129 201 376 439 Explosions 4491 | . . 1874 576 719 946 . . . . 376 Melee 2031 | . . . . . 142 69 720 1100 . . Ramming 14 | . . 14 . . . . . . . . Kinetic 1560 | . . 72 . . 143 162 167 201 376 439 Thermal 1852 | . 146 696 101 131 469 . . . . 309 Explosive 4181 | . . 1874 576 719 672 . . . . 340 Electromagnetic 113 | . . . . . 77 . . . . 36 Impact 1520 | . . . . . . . 649 871 . . Slashing 511 | . . . . . 142 69 71 229 . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 1 1 . . . 5 5 5 1 Average Corruption 2 | . . 1 1 . . . 2 5 5 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . 5 4 . . . 21 30 1 6 Message Errors 16 | . . . 1 . . . 7 6 . 2 Matter Fused 22 | . . 2 3 . . . 4 9 . 4 Heat Flow Errors 11 | . . . . . . . 5 5 1 . Energy Discharges 6 | . . . . . . . 2 4 . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 5 | . . 1 . . . . . 4 . . Data Loss (major) 2 | . . 1 . . . . 1 . . . Misfires 2 | . . . . . . . 2 . . . Alerts 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 526 | . . 21 16 12 33 . 151 217 14 62 Projectiles 53 | . . 11 . . . . 24 . 14 4 Explosions 129 | . . 10 16 12 33 . . . . 58 Melee 344 | . . . . . . . 127 217 . . Knockbacks 43 | . . 6 . . 7 . 4 11 7 8 Impact 11 | . . . . . . . 3 8 . . Kinetic 30 | . . 6 . . 6 . 1 2 7 8 Secondary 2 | . . . . . 1 . . 1 . . Self-Inflicted Damage 722 | . . 178 120 36 61 . . . . 327 Shots 18 | . . 6 5 1 2 . . . . 4 Rammed 4 | . . 4 . . . . . . . . Targets Rammed 4 | . . 4 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 528 | . 396 462 467 494 528 28 370 242 236 216 Average Temperature 177 | . 176 180 183 283 270 17 148 101 70 49 Received Heat Transfer 2062 | . 117 409 87 198 267 . 270 270 207 237 Effects 47 | . 3 16 7 10 10 . 1 . . . Shutdowns 20 | . 1 6 2 6 4 . 1 . . . Energy Bleed 7 | . . 4 1 1 1 . . . . . Interference 8 | . 2 4 . 1 1 . . . . . Matter Decay 5 | . . . . 2 3 . . . . . Short Circuit 2 | . . 1 . . 1 . . . . . Damage (minor) 2 | . . 1 1 . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . . . . . . 3 6 . . Impact Corruptions 15 | . . . . . . . 5 10 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 3 . 2 . . . . . . Heat Transferred 3691 | . 259 1517 222 407 620 . . . . 666 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Peak Influence 462 | . 57 462 331 355 381 242 163 . . 120 Initial 230 | . . . 170 81 230 185 109 . . 35 Average 145 | . 15 226 242 208 334 200 54 . . 50 Maximum Alert Level 2 | . . 2 1 1 1 1 . . . . Low Security (%) 65 | 100 100 46 6 46 . 66 100 . . 100 Level 1 29 | . . 31 93 53 100 33 . . . . Level 2 4 | . . 21 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 2 . . . 1 1 . . 4 Investigation 2 | . . 2 . . . . . . . . Extermination 3 | . . . . . . . 1 . . 2 Reinforcement 4 | . 1 . . . . 1 . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Distress Signals 8 | . 1 3 . 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 6 30 6 9 17 4 7 14 3 16 Peak Tracking Total 10 | . 2 7 3 6 6 2 3 4 3 10 Tactical Retreats 8 | . . 3 . . 5 . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Traps Triggered 12 | . 2 . . . 8 . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Machines Disabled 11 | . . 7 . . . . . . . 4 Max in Single Turn 3 | . . 3 . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Machines Accessed 31 | . 3 9 . 2 . . 12 . . 5 Terminals 15 | . 2 6 . . . . 5 . . 2 Fabricators 3 | . . . . . . . 2 . . 1 Repair Stations 7 | . 1 1 . 1 . . 2 . . 2 Recycling Units 4 | . . 2 . . . . 2 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 78 | . 14 22 . 6 . . 27 . . 9 Successful 39 | . 10 9 . 4 . . 11 . . 5 Failed 39 | . 4 13 . 2 . . 16 . . 4 Catastrophic 5 | . 1 2 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 34 | . 4 14 . . . . 12 . . 4 Fabricators 5 | . . . . . . . 4 . . 1 Repair Stations 26 | . 10 3 . 3 . . 6 . . 4 Recycling Units 9 | . . 5 . . . . 4 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 12 | . 1 5 . . . . 4 . . 2 Record 5 | . . 2 . . . . 2 . . 1 Open DSF 2 | . . . . . . . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . 1 Network Status 2 | . . . . . . . 1 . . 1 Build 1 | . . . . . . . 1 . . . Repair Station Hacks 20 | . 9 2 . 3 . . 4 . . 2 Scan Component 11 | . 5 1 . 2 . . 2 . . 1 Repair 9 | . 4 1 . 1 . . 2 . . 1 Recycling Unit Hacks 3 | . . 2 . . . . 1 . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 3 7 . 1 . . 7 . . 2 Full Trace Events 2 | . . 2 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . Total Part Build Rating 5 | . . . . . . . 5 . . . Parts Repaired 9 | . 4 1 . 1 . . 2 . . 1 Time 306 | . 122 32 . 38 . . 64 . . 50 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 5 . . Non-combat 5 | . . . . . . . . 5 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . 5 . . parse_system 5 | . . . . . . . . 5 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Total Allies 3 | . . . 2 . . . . . 1 . Largest Group 2 | . . . 2 2 1 . . . 1 . Highest-Rated Group 180 | . . . 49 49 31 . . . 180 . Highest-Rated Ally 180 | . . . 31 31 31 . . . 180 . Total Orders . | . . . . . . . . . . . Ally Attacks 47 | . . . . 36 11 . . . . . Total Damage 710 | . . . . 562 148 . . . . . Kills 6 | . . . . 5 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 3 . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Turns Passed 8355 | 70 911 1487 736 256 635 374 1205 1406 108 1167 Spaces Moved 4057 | 44 245 525 486 105 258 253 719 892 67 463 Core 243 | 11 . . . 3 39 . . 82 49 59 Treads 1347 | 33 245 525 486 58 . . . . . . Legs 1338 | . . . . . 42 . 700 596 . . Wheels 89 | . . . . 44 45 . . . . . Hover 404 | . . . . . . . . . . 404 Flight 636 | . . . . . 132 253 19 214 18 . Fastest Speed 29 | 50 160 145 145 125 34 34 125 29 29 65 Average Speed 162 | 132 301 213 145 155 150 117 129 131 102 206 Slowest Speed 800 | 160 480 480 145 600 400 280 280 250 150 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 46 58 57 12 42 26 22 92 8 16 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 . . 1 . 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 338 | . . 144 62 79 14 . . . . 39 Melee . | . . . . . . . . . . . Projectile 4 | . . . 1 . . . . . . 3 AOE 334 | . . 144 61 79 14 . . . . 36 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Fac Total 5459 | 55 410 806 502 171 459 311 942 1083 87 633 Wait 746 | . 124 142 10 38 13 29 149 125 6 110 Move 4047 | 43 244 524 485 104 257 252 718 891 66 463 Hop . | . . . . . . . . . . . Pick Up 131 | 6 19 30 . 6 16 9 19 8 1 17 Fast Attach . | . . . . . . . . . . . Attach 92 | 5 9 20 . 5 17 4 12 11 1 8 Detach 7 | . . 1 . . 2 . 3 1 . . Swap 36 | 1 3 11 . 2 3 3 7 1 . 5 Drop 49 | . 6 19 . . 5 3 7 4 . 5 Fire 171 | . 5 55 7 16 22 9 8 11 13 25 Melee 58 | . . . . . 6 2 19 31 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . 4 . . . . . . . . Escape Stasis 118 | . . . . . 118 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 776 | -10/Materials | Repaired Lgt. Nuclear Core 804 | -10/Materials | Repaired Lgt. Treads 838 | -10/Materials | Repaired Hrd. Light Armor Plating 866 | -10/Materials | Repaired Ion Engine 918 | -10/Materials | Discovered new exit (range 11) 982 | -10/Materials | Entered another Materials area 982 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1485 | -9/Materials | Repaired Mni. Grenade Launcher 1740 | -9/Materials | Destroyed 7 combat bots 1743 | -9/Materials | Lost 6 parts (2p2n1u1w) 1896 | -9/Materials | Discovered new exit (range 12) 2029 | -9/Materials | Build established: Tank 2248 | -9/Materials | Core integrity fell below 50% 2432 | -9/Materials | Identified exit to Mines 2469 | -9/Materials | Entered Mines 2552 | -9/Mines | Learned location of Storage (-7) 2657 | -9/Mines | Discovered new exit (range 10) 3072 | -9/Mines | Learned 2 Materials zone layouts 3205 | -9/Mines | Entered Materials 3205 | -8/Materials | Accompanied by 2 allies 3205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3215 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3266 | -8/Materials | Repaired Deuterium Engine 3405 | -8/Materials | Lost 3 parts (2n1w) 3457 | -8/Materials | Identified exit to Garrison 3461 | -8/Materials | Entered Garrison 3461 | -8/Garrison | Accompanied by 1 ally 3512 | -8/Garrison | Triggered checkpoint 3544 | -8/Garrison | Triggered checkpoint 3551 | -8/Garrison | Triggered checkpoint 3571 | -8/Garrison | Triggered checkpoint 3588 | -8/Garrison | Core integrity fell below 50% 3658 | -8/Garrison | Lost 12 parts (2p3n3u4w) 3834 | -8/Garrison | Lost 3 parts (1p2w) 3974 | -8/Garrison | Triggered checkpoint 4083 | -8/Garrison | Discovered new exit (range 12) 4096 | -8/Garrison | Entered Materials 4158 | -8/Materials | Build established: Scavenger-Mutant 4335 | -8/Materials | Discovered new exit (range 14) 4470 | -8/Materials | Entered Factory 4470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4471 | -7/Factory | Identified exit to Storage 4475 | -7/Factory | Lost 4 parts (2p2n) 4807 | -7/Factory | Fabricated Imp. System Shield (x1) 5226 | -7/Factory | Repaired Titanium Leg 5561 | -7/Factory | Discovered new exit (range 15) 5622 | -7/Factory | Identified exit to Lower Caves 5660 | -7/Factory | Repaired Aluminum Leg 5675 | -7/Factory | Entered Lower Caves 5736 | -7/Lower Caves | Learned location of 1 exit from Factory 5870 | -7/Lower Caves | Build established: Gladiator 6035 | -7/Lower Caves | Encountered a Warlord checkpoint 6415 | -7/Lower Caves | Lost 4 parts (1p2n1u) 6541 | -7/Lower Caves | Core integrity fell below 50% 6565 | -7/Lower Caves | Lost 4 parts (1p1n2w) 6607 | -7/Lower Caves | Discovered new exit (range 16) 6657 | -7/Lower Caves | Lost 3 parts (2n1w) 6828 | -7/Lower Caves | Build established: Mutant 7081 | -7/Lower Caves | Entered another Lower Caves area 7120 | -7/Lower Caves | Core integrity fell below 20% 7122 | -7/Lower Caves | 7V-RTL showed up to help 7124 | -7/Lower Caves | 7V-RTL revealed a hidden path 7150 | -7/Lower Caves | Lost 5 parts (3n1u1w) 7189 | -7/Lower Caves | Entered Factory 7189 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7190 | -6/Factory | Identified exit to Factory 7503 | -6/Factory | Build established: Tank 7939 | -6/Factory | Repaired Imp. Heavy Armor Plating 8356 | -6/Factory | Self-destructed Last Messages --------------- 08292_ Destroyed Lgt. Angular Momentum Engine. 08292_ G-50 Soldier suffers critical hit (Blast). 08296_ ALERT: Cargo convoy en route, clear transfer corridor. 08314_ G-50 Soldier knocked back. 08315_ System corrupted: Matter fused (-8). 08317_ G-50 Soldier suffers critical hit (Burn). 08317_ G-50 Soldier knocked back. 08320_ Critical hit (Burn: +37). 08320_ G-50 Soldier destroyed. 08322_ G-50 Soldier knocked back. 08323_ W-25 Informer sends out distress signal. 08324_ Acquired 45 matter. 08325_ R-10 Processor collects Carbon-fiber Leg. 08332_ Knocked back. 08333_ R-10 Processor collects Carbon-fiber Leg. 08336_ A-15 Conveyor suffers critical hit (Burn). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????" ?????????????????? | | ?????????????????????????????? ?????????????????? | | ???????????????????????? ???" ?????????????????? | | ????????????????????????? ??" """ ?????????????? | | ????????????????????????? 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""" ?# """ """ ## # #??? | | " """ # [ % ## # "" "" #??? | | ### # =# #### # ""F"" #??? | | ??""" #??########### """ #??? | | " """ +####?????????##########??? | | " """ # #?????????????????????? | | #### #?????????????????????? | | #??# #?????????????????????? | | ###########+###### #?????????????????????? | | #???# # #?????????????????????? | | #???# "" # #?????????????????????? | | #???# "" """ # #?????????????????????? | | #???# "" """ # #?????????????????????? | | #???# S """ # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 30 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 1200 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Just What I Needed Made in Tau Ceti IV Serviceable Loadout Tourist Universal Adapter Challenges ------------ None Game ------ Seed DimensionalVisualEngine Manual? 0 Play Time 01:41:53 Cumulative 3.4 hours Start 2024.04.01 @ 21:20:01 End 2024.04.01 @ 23:16:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/CogTall Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bde46312-887d-4189-ac79-b54da8ed554e