Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 13:19:53

Player: RNGesus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (123)     615
Value Destroyed (2911)     2911
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1031)               1031
              TOTAL SCORE: 9697

 Bonus
-------
High Alert Combat Kills    423
Follower Combat Kills      404
Met Data Miner             300
Friendly Fire              -96

 Cogmind 
---------
Core Integrity             826/850
Matter                     252/300
Energy                     127/310
System Corruption          2%
Temperature                Cool (5)
Movement                   Flying (26)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (5) ---
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved VTOL Module
       Improved Cesium-ion Thruster
>               --- UTILITY (7) ------
          Small Storage Unit
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
                Seismic Detector
        Layered Light Armor Plating
                Hacking Suite
>               --- WEAPON (2) -------
                Powered Hammer
>               --- INVENTORY (8) ----
       Improved Deuterium Engine
       Improved Flight Unit
       Advanced Melee Analysis Suite
  Hypervelocity Coil Gun
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved VTOL Module
       Improved Cesium-ion Thruster
>               --- UTILITY ----------
          Small Storage Unit
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
                Seismic Detector
        Layered Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Powered Hammer
>               --- INVENTORY --------
       Improved Deuterium Engine
       Enhanced Nuclear Core
       Improved Flight Unit
       Advanced Melee Analysis Suite
  Hypervelocity Coil Gun
      Precision Grenade Launcher
                Powered Hammer
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   1   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             138  | 6   3   .   13  8   59  23  .   12  2   2   1   2   7   
  Power                    16   | 1   .   .   1   .   6   3   .   1   .   .   .   .   4   
    Engine                 5    | 1   .   .   .   .   1   2   .   .   .   .   .   .   1   
    Core                   11   | .   .   .   1   .   5   1   .   1   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   .   5   1   15  4   .   5   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  14   | 2   .   .   4   1   7   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   1   .   7   3   .   5   .   .   .   .   .   
  Utility                  37   | 1   3   .   4   2   13  5   .   1   1   2   1   2   2   
    Device                 16   | .   1   .   1   .   5   5   .   .   1   1   .   2   .   
    Storage                5    | 1   2   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             12   | .   .   .   2   2   5   .   .   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   .   .   3   5   25  11  .   5   1   .   .   .   1   
    Energy Gun             5    | 1   .   .   .   2   1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | 1   .   .   3   2   15  1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   6   1   .   2   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   .   .   1   .   6   .   3   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   1   2   2   .   4   .   .   .   .   .   
Parts Lost                 38   | .   .   .   6   .   26  .   .   1   1   .   2   .   2   
  Power                    6    | .   .   .   1   .   4   .   .   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   3   .   8   .   .   1   .   .   .   .   .   
  Utility                  15   | .   .   .   1   .   11  .   .   .   1   .   2   .   .   
  Weapon                   5    | .   .   .   1   .   3   .   .   .   .   .   .   .   1   
  Highest Loss Streak      12   | .   .   .   2   .   12  .   .   1   1   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 99  100 86  90  84  90  94  92  92  92  92  
  Engine                   3    | .   14  14  5   .   .   6   7   .   .   .   .   .   .   
  Core                     5    | .   .   .   5   11  8   .   .   6   7   7   7   7   5   
  Wheel                    14   | .   28  28  21  22  20  .   .   .   .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   38  38  35  38  38  38  38  33  
  Device                   19   | .   13  14  22  22  16  22  23  23  21  21  20  23  20  
  Storage                  9    | .   14  14  11  11  8   7   7   7   7   7   7   7   6   
  Processor                2    | .   .   .   .   .   2   7   7   7   7   7   7   7   6   
  Protection               6    | .   .   .   10  11  10  .   .   .   .   1   2   .   6   
  Energy Gun               2    | .   14  14  .   2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   14  14  21  15  15  .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   4   .   .   .   8   7   7   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 11  47  47  98  102 108 23  18  26  25  21  21  19  25  
  Greatest Support         32   | 32  32  32  32  22  32  25  20  26  26  26  26  26  26  
  Greatest Overweight (x)  9    | 1   1   1   4   4   9   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   2   4   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  8   8   8   8   8   8   8   8   
  Average Capacity         17   | 7   13  20  23  25  24  8   8   8   8   8   8   8   8   
  Most Carried             25   | 6   16  16  24  25  25  8   8   8   8   8   8   7   8   
  Average Carried          16   | 3   10  15  19  24  22  7   7   7   7   8   8   6   6   
  Final Capacity           25   | 8   20  20  25  25  8   8   8   8   8   8   8   8   8   
  Final Carried            25   | 6   16  15  23  25  8   8   8   8   8   8   8   7   5   

 Class Distribution 
--------------------
 40% | Mutant
 32% | Scout
 19% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Waste
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
            Scout | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3000 | 248  74   .    436  202  1321 208  .    286  76   104  .    .    45   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4022 | 42   347  .    828  551  1605 258  .    296  10   .    .    .    85   
  Parts                    224  | 6    18   .    55   29   90   16   .    9    .    .    .    .    1    
Haulers Intercepted        12   | .    2    .    2    1    3    2    .    2    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    2    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  65   | .   3   .   15  7   33  4   .   2   1   .   .   .   .   
  Melee                    4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   
  Guns                     42   | .   3   .   15  7   17  .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   10  3   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   4   .   3   1   2   1   .   1   .   .   .   .   .   
  Worker                   20   | .   2   .   5   .   7   1   .   2   .   .   .   .   3   
  Builder                  4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 2   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Hauler                   12   | .   2   .   2   1   3   2   .   2   .   .   .   .   .   
  Recycler                 8    | .   1   .   .   2   4   .   .   1   .   .   .   .   .   
  Operator                 6    | .   .   .   1   .   1   2   .   1   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Swarmer                  14   | .   .   .   3   .   8   3   .   .   .   .   .   .   .   
  Grunt                    29   | .   3   .   7   2   16  1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   5   5   6   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   3   .   7   4   6   3   .   3   1   .   .   .   3   
  Combat Bots Only         5    | .   2   .   4   3   5   3   .   1   1   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   .   2   1   3   2   .   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               5409  | .    163  .    712  208  2951 426  .    258  201  97   284  .    109  
  Core                     1015  | .    63   .    124  41   489  155  .    43   32   44   .    .    24   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   73    | .    .    .    .    .    .    .    .    73   .    .    .    .    .    
Core Remaining (%)         60    | 100  .    74   .    58   11   .    .    .    .    .    .    60   .    
Volleys Fired              262   | 3    29   1    59   32   131  3    .    1    3    .    .    .    .    
  Largest                  2     | 2    2    2    2    2    2    1    .    1    1    .    .    .    .    
  Hottest                  60    | 60   60   60   60   60   56   30   .    45   36   .    .    .    .    
Shots Fired                455   | 6    58   2    117  47   218  3    .    1    3    .    .    .    .    
  Gun                      407   | 6    58   2    117  47   177  .    .    .    .    .    .    .    .    
  Cannon                   32    | .    .    .    .    .    32   .    .    .    .    .    .    .    .    
  Launcher                 16    | .    .    .    .    .    9    3    .    1    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  388   | 3    29   1    116  30   209  .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                16    | .    .    .    .    .    9    3    .    1    3    .    .    .    .    
  Electromagnetic          51    | 3    29   1    1    17   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 2    9    7    23   4    13   .    .    2    3    .    .    .    .    
  Robot Miss Streak        12    | 1    3    1    3    5    12   .    .    3    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           369   | 3    38   1    89   32   163  11   .    19   6    .    1    .    6    
  Core Hits                227   | 3    16   .    33   13   147  10   .    4    1    .    .    .    .    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    2    1    .    .    .    4    2    .    .    .    2    
  Critical Strikes         18    | .    .    .    2    3    3    2    .    4    2    .    .    .    2    
    Destroy                4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    .    4    2    .    .    .    2    
    Sever                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              112   | .    .    .    .    3    6    40   .    38   8    1    1    1    14   
  Impact                   73    | .    .    .    .    3    .    7    .    38   8    1    1    1    14   
  Slashing                 39    | .    .    .    .    .    6    33   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    1    3    .    6    .    .    1    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Damage Inflicted           10176 | 32   461  15   1369 716  4118 971  .    1358 357  .    147  .    632  
  Guns                     5165  | 32   437  15   1369 695  2617 .    .    .    .    .    .    .    .    
  Cannons                  565   | .    .    .    .    .    565  .    .    .    .    .    .    .    .    
  Explosions               1304  | .    .    .    .    .    729  379  .    108  88   .    .    .    .    
  Melee                    3118  | .    .    .    .    21   207  592  .    1250 269  .    147  .    632  
  Ramming                  24    | .    24   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5138  | 19   154  .    1358 425  3182 .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1304  | .    .    .    .    .    729  379  .    108  88   .    .    .    .    
  Electromagnetic          592   | 13   283  15   11   270  .    .    .    .    .    .    .    .    .    
  Impact                   2431  | .    .    .    .    21   .    112  .    1250 269  .    147  .    632  
  Slashing                 687   | .    .    .    .    .    207  480  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    2    2    .    3    .    .    .    2    4    4    4    4    2    
  Average Corruption       2     | .    2    2    .    2    .    .    .    1    3    4    4    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    1    4    .    6    .    .    .    .    2    .    1    2    1    
    Message Errors         6     | .    .    3    .    2    .    .    .    .    .    .    1    .    .    
    Matter Fused           3     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1659  | .    .    .    .    .    137  144  .    639  160  .    87   .    492  
  Projectiles              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Explosions               131   | .    .    .    .    .    104  27   .    .    .    .    .    .    .    
  Melee                    1526  | .    .    .    .    .    31   117  .    639  160  .    87   .    492  
Knockbacks                 21    | .    .    .    .    .    8    .    .    6    4    .    1    .    2    
  Impact                   13    | .    .    .    .    .    .    .    .    6    4    .    1    .    2    
  Kinetic                  8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142   | .    12   .    .    .    37   .    .    91   2    .    .    .    .    
  Shots                    6     | .    .    .    .    .    1    .    .    4    1    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        212   | 20   212  20   73   198  147  22   .    6    .    9    5    .    45   
  Average Temperature      31    | 15   46   15   20   63   72   8    .    5    .    5    3    .    13   
  Received Heat Transfer   1752  | .    84   .    264  63   1116 153  .    45   .    15   .    .    12   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    1    .    .    1    .    1    .    9    .    .    .    .    8    
  Impact Corruptions       40    | .    .    .    .    .    .    1    .    20   7    .    1    .    11   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Peak Influence             858  | 10  114 19  499 444 858 782 205 540 .   .   .   .   97  
  Initial                  358  | .   6   19  7   168 137 358 190 143 .   .   .   .   .   
  Average                  346  | 2   46  19  259 270 552 536 199 340 .   .   .   .   24  
Maximum Alert Level        3    | .   .   .   2   2   3   3   1   2   .   .   .   .   .   
  Low Security (%)         28   | 100 100 100 33  22  3   .   36  13  .   .   .   .   100 
  Level 1                  31   | .   .   .   50  72  7   16  63  65  .   .   .   .   .   
  Level 2                  37   | .   .   .   15  5   80  78  .   21  .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   7   4   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   1   3   8   3   .   5   .   1   .   .   3   
  Investigation            8    | .   1   .   .   .   1   2   .   3   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            10   | .   .   .   1   1   5   1   .   1   .   .   .   .   1   
  Assault                  3    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           9    | .   .   .   .   1   5   1   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   7   .   37  16  66  25  4   26  3   11  4   1   9   
  Peak Tracking Total      13   | .   5   .   6   4   7   8   4   10  2   13  4   1   8   
  Tactical Retreats        24   | .   1   .   2   .   5   6   .   7   1   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            16   | .   1   .   .   3   1   4   .   5   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          8    | .   .   .   .   4   1   2   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          54   | .   2   1   5   8   3   14  .   10  2   .   3   1   5   
  Terminals                36   | .   2   .   4   8   3   8   .   6   1   .   .   1   3   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   1   .   2   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Total Hacks                142  | .   5   1   16  21  4   26  .   32  3   .   19  2   13  
  Successful               84   | .   2   1   10  12  1   8   .   19  3   .   19  2   7   
  Failed                   58   | .   3   .   6   9   3   18  .   13  .   .   .   .   6   
    Catastrophic           14   | .   .   .   1   2   2   5   .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   3   .   9   11  1   4   .   14  .   .   .   .   8   
  Terminals                87   | .   5   .   10  21  4   14  .   19  2   .   .   2   10  
  Fabricators              7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   7   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   6   .   .   1   .   6   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Terminal Hacks             52   | .   1   1   4   8   1   3   .   6   3   .   19  2   4   
  Record                   6    | .   .   .   .   .   .   .   .   .   3   .   1   2   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   1   .   .   .   1   .   .   3   .   .   
  Open Door                4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   1   .   .   1   .   1   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   .   .   2   1   1   1   .   .   .   .   .   .   1   
  Registered Components    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   5   .   .   .   .   1   
  Scan Component           4    | .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   6   .   .   .   .   4   .   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Analyze                  5    | .   .   .   3   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   1   .   .   4   .   2   .   4   .   .   .   .   2   
  Terminals                12   | .   1   .   .   4   .   1   .   4   .   .   .   .   2   
    Assimilate             4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Botnet                 6    | .   .   .   .   3   .   1   .   2   .   .   .   .   .   
    Operators              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   2   .   3   5   2   13  .   9   1   .   .   .   5   
  Full Trace Events        6    | .   .   .   .   .   .   2   .   3   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   3   .   .   .   .   1   .   .   12  .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Time                     89   | .   .   .   .   .   .   .   .   89  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Total Allies               17   | .   .   1   .   12  .   .   .   4   .   .   .   .   .   
  Largest Group            10   | .   .   1   1   10  2   .   .   3   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   31  31  88  62  .   .   93  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  31  .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               118  | .   .   .   15  60  39  .   .   4   .   .   .   .   .   
  Total Damage             1185 | .   .   .   149 615 379 .   .   42  .   .   .   .   .   
  Kills                    24   | .   .   .   4   12  7   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               6538 | 78   472  222  962  997  1604 843  36   665  142  145  28   86   258  
Spaces Moved               8107 | 56   352  188  577  607  835  1916 122  1528 342  454  89   309  732  
  Core                     12   | 4    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2498 | 52   352  188  577  607  722  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5597 | .    .    .    .    .    105  1916 122  1528 342  454  89   309  732  
  Fastest Speed            25   | 50   100  115  115  140  30   26   28   25   26   26   26   26   26   
  Average Speed            58   | 99   102  115  126  144  125  27   28   26   26   26   26   26   26   
  Slowest Speed            215  | 100  115  115  145  145  215  98   28   28   26   26   26   26   26   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    2    2    .    4    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    55   50   60   89   80   55   78   51   53   59   77   61   19   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        8    | .    1    .    1    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    .    .    .    1    6    .    1    .    
Spaces Dug                 114  | .    .    .    .    .    67   24   .    13   .    1    .    1    8    
Terrain Destroyed          204  | .    .    .    .    .    99   43   .    19   33   1    .    1    8    
  Melee                    47   | .    .    .    .    .    .    24   .    13   .    1    .    1    8    
  Projectile               4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  AOE                      153  | .    .    .    .    .    95   19   .    6    33   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      9268 | 70   414  192  699  677  1162 2178 123  1722 377  477  90   312  775  
  Wait                     416  | .    13   3    18   18   82   136  .    86   22   21   .    .    17   
  Move                     8079 | 55   351  187  576  606  830  1912 121  1519 341  453  88   308  732  
  Hop                      8    | .    .    .    .    .    2    2    .    4    .    .    .    .    .    
  Pick Up                  92   | 6    13   .    23   4    27   13   1    2    .    .    .    1    2    
  Fast Attach              41   | 6    .    .    1    1    14   10   .    8    .    .    .    .    1    
  Attach                   50   | .    1    .    8    .    20   11   .    2    1    .    .    2    5    
  Detach                   23   | .    .    .    1    .    4    12   .    3    1    .    .    .    2    
  Swap                     47   | .    2    .    4    7    25   2    .    2    1    2    1    .    1    
  Drop                     67   | .    4    1    9    5    21   19   1    6    .    .    .    .    1    
  Fire                     262  | 3    29   1    59   32   131  3    .    1    3    .    .    .    .    
  Melee                    109  | .    .    .    .    3    6    40   .    35   8    1    1    1    14   
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72   | .    .    .    .    .    .    18   .    54   .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  119 | -10/Materials      | Identified exit to Mines
  318 | -10/Materials      | Build established: Mutant
  411 | -10/Materials      | Discovered new exit (range 9)
  551 | -10/Materials      | Entered Mines
  563 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  564 | -10/Mines          | Discovered new exit (range 5)
  598 | -10/Mines          | Met a Derelict bent on vengeance
  635 | -10/Mines          | Learned Materials emergency access door positions
  734 | -10/Mines          | Found the Drone Emporium
  756 | -10/Mines          | Discovered new exit (range 5)
  757 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  773 | -10/Mines          | Entered Materials
  773 | -9/Materials       | Accompanied by 1 ally
  773 | -9/Materials       | Evolved 2 slots: Utility x2
 1047 | -9/Materials       | Identified exit to Mines
 1047 | -9/Materials       | Identified exit to Storage
 1124 | -9/Materials       | Discovered new exit (range 16)
 1538 | -9/Materials       | Discovered new exit (range 16)
 1735 | -9/Materials       | Entered Storage
 2277 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2567 | -9/Storage         | Build established: Commander-Mutant
 2686 | -9/Storage         | Discovered new exit (range 16)
 2721 | -9/Storage         | Met a pair of Derelict thieves
 2732 | -9/Storage         | Entered Materials
 2732 | -8/Materials       | Accompanied by 2 allies
 2732 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3056 | -8/Materials       | Build established: Scavenger-Mutant
 3259 | -8/Materials       | Discovered new exit (range 16)
 3489 | -8/Materials       | Build established: Mutant
 3640 | -8/Materials       | Lost 3 parts (3n)
 3864 | -8/Materials       | Lost 3 parts (1p2u)
 3957 | -8/Materials       | Build established: Scavenger-Mutant
 3971 | -8/Materials       | Core integrity fell below 50%
 4008 | -8/Materials       | Lost 12 parts (1p4n5u2w)
 4234 | -8/Materials       | Garrison activated, responded to threat
 4239 | -8/Materials       | Core integrity fell below 20%
 4284 | -8/Materials       | Lost 5 parts (2p1n1u1w)
 4321 | -8/Materials       | Discovered new exit (range 15)
 4335 | -8/Materials       | Identified exit to Factory
 4336 | -8/Materials       | Entered Factory
 4336 | -7/Factory         | Evolved 2 slots: Propulsion x2
 4626 | -7/Factory         | Build established: Scout
 4661 | -7/Factory         | Fabricated Coil Gun (x2)
 4700 | -7/Factory         | Identified exit to Lower Caves
 5077 | -7/Factory         | Discovered new exit (range 7)
 5136 | -7/Factory         | Search patrols dispatched
 5179 | -7/Factory         | Manually triggered Chute Trap
 5179 | -7/Factory         | Sucked down chute
 5179 | -7/Factory         | Entered Waste
 5190 | -7/Waste           | Spotted C-40 Crusher
 5191 | -7/Waste           | Spotted C-40 Crusher
 5200 | -7/Waste           | Spotted C-40 Crusher
 5202 | -7/Waste           | Spotted C-40 Crusher
 5210 | -7/Waste           | Discovered new exit (range 11)
 5215 | -7/Waste           | Identified exit to Factory
 5215 | -7/Waste           | Entered Factory
 5330 | -7/Factory         | Repaired Broken Imp. Flight Unit?
 5367 | -7/Factory         | Found Prototype Launcher
 5367 | -7/Factory         | Identified Rocket Array
 5430 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 5875 | -7/Factory         | Repaired Imp. Flight Unit
 5880 | -7/Factory         | Entered Lower Caves
 5934 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5944 | -7/Lower Caves     | Learned location of 1 exit from Factory
 6018 | -7/Lower Caves     | Discovered new exit (range 8)
 6019 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 6019 | -7/Lower Caves     | Identified exit to Lower Caves
 6022 | -7/Lower Caves     | Identified exit to Zion
 6022 | -7/Lower Caves     | Entered another Lower Caves area
 6049 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6049 | -7/Lower Caves     | Discovered new exit (range 5)
 6051 | -7/Lower Caves     | Identified exit to Factory
 6117 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 6164 | -7/Lower Caves     | Discovered new exit (range 14)
 6167 | -7/Lower Caves     | Identified exit to Data Miner
 6167 | -7/Lower Caves     | Entered Data Miner
 6167 | -7/Data Miner      | Discovered new exit (range 6)
 6172 | -7/Data Miner      | Met Data Miner
 6180 | -7/Data Miner      | Learned location of Section 7 (-2)
 6182 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6184 | -7/Data Miner      | Data Conduit disabled
 6194 | -7/Data Miner      | Identified exit to Proximity Caves
 6195 | -7/Data Miner      | Entered Proximity Caves
 6259 | -6/Proximity Caves | Spotted B-75 Beast
 6279 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 6281 | -6/Proximity Caves | Learned Factory garrison access intel
 6281 | -6/Proximity Caves | Entered Factory
 6281 | -6/Factory         | Evolved 2 slots: Utility x2
 6282 | -6/Factory         | Identified exit to Lower Caves
 6283 | -6/Factory         | Loaded intel: 4 garrison access locations
 6539 | -6/Factory         | Self-destructed

 Last Messages 
---------------
06451_ Destroyed Wheel.
06451_ K-01 Serf system corrupted by crushing effect.
06451_ Lgt. Ion Engine fried.
06451_ Med. Matter Pod fried.
06451_ K-01 Serf destroyed.
06465_ Triggered Tesla Bomb Trap.
06465_ A bubble of electromagnetic force engulfs the area.
06465_ Door malfunctions.
06466_ U-05 Engineer lays Concrete. <x3>
06474_ Connecting with Scanalyzer...
06476_ System corrupted: Matter fused (-8).
06483_ Acquired Fission Core.
06485_ Dropped Imp. Deuterium Engine.
06485_ Acquired Imp. Deuterium Engine.
06503_ ALERT: Security rotation in progress.
06522_ W-25 Informer sends out distress signal.
06524_ Enh. Nuclear Core destroyed.
06531_ ALERT: Rogue bot located, Programmers report to Factory Zone 7S.
06533_ U-05 Engineer builds a Wall.
06538_ Prc. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| #########+############+#######???????##            |
|                          #####???????##            |
|                          ##?????????###            |
|                          ##############            |
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| ?????????? #########     #         # ??????        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                65
Offensive Hacking          10

 Item Schematics 
-----------------
               Seismic Detector | -9/Materials  | Scanalyzed
             Structural Scanner | -9/Materials  | Scanalyzed
              Sml. Storage Unit | -9/Materials  | Scanalyzed
                  Hyp. Coil Gun | -7/Factory    | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
       Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
                    Hvy. Treads | -7/Data Miner | Free
                Com. Ion Cannon | -7/Data Miner | Free
       Imp. Transmission Jammer | -7/Data Miner | Free
       Hvy. Shock Bomb Launcher | -7/Data Miner | Free
             Imp. System Shield | -7/Data Miner | Free
 Adv. System Restoration Module | -7/Data Miner | Free
            Point Defense Array | -7/Data Miner | Free
        Lgt. Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free

 Fabricated
------------
 Coil Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterGhostTendrils
  Manual?         0
Play Time         01:27:28
  Cumulative      284.6 hours
  Start           2022.03.23 @ 19:44:23
  End             2022.03.24 @ 13:19:53
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          436
  Rogue           436
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             78
Gallery%          78
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1642e37f-e9c8-4d06-8ac2-d9c75f7563ea