Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.09 @ 16:06:42 Player: Blade Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3695) 3695 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (194) 194 TOTAL SCORE: 8044 Bonus ------- High Alert Combat Kills 194 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 20/100 System Corruption 1% Temperature Cool (98) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Signal Interpreter Authchip [Weapon] > --- WEAPON (2) ------- Plasma Rifle Advanced Beam Cannon > --- INVENTORY (5) ---- Small Matter Pod (50) Small Matter Pod (25) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Experimental Sensor Array Signal Interpreter Transport Network Coupler Improved Targeting Computer Core Shielding Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Precision Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Lightning Gun Gatling Laser Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Heavy Flak Cannon [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Authchip [Weapon] Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 7 | . . . 1 . 2 2 2 . Weapon . | . . . . . . . . . Parts Attached 91 | 6 5 5 8 5 14 11 25 12 Power 9 | 1 . . . 1 1 2 2 2 Engine 4 | 1 . . . 1 . 1 . 1 Core 5 | . . . . . 1 1 2 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 2 1 1 2 3 7 1 Treads 1 | . . . . . . . 1 . Leg 18 | 2 . 2 1 1 2 3 6 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 3 2 3 2 3 2 11 1 Device 5 | . . . 1 1 . 1 2 . Storage 4 | 1 2 1 . . . . . . Processor 4 | . . . . 1 1 . 2 . Hackware 2 | . . 1 . . . . . 1 Protection 13 | . 1 . 2 . 2 1 7 . Artifact . | . . . . . . . . . Weapon 35 | 2 2 1 4 1 8 4 5 8 Energy Gun 6 | 1 1 . . . . . 1 3 Energy Cannon 5 | . . . . . 3 1 . 1 Ballistic Gun 6 | 1 . . 1 . 4 . . . Ballistic Cannon 3 | . . . 1 . . . 1 1 Launcher 15 | . 1 1 2 1 1 3 3 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 2 . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 2 | . . 2 . . . . . . Parts Lost 39 | . . . . . 4 2 21 12 Power 3 | . . . . . . . 1 2 Propulsion 12 | . . . . . 1 1 6 4 Utility 15 | . . . . . 1 . 12 2 Weapon 9 | . . . . . 2 1 2 4 Highest Loss Streak 8 | . . . . . 4 1 8 7 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 80 | . 95 88 98 99 97 99 75 53 Engine 3 | . 14 14 11 11 3 . . 2 Core 3 | . . . . . 5 6 5 2 Leg 20 | . 28 27 33 33 26 22 16 10 Device 7 | . . . 11 11 9 15 8 4 Storage 7 | . 14 14 11 11 9 7 6 5 Processor 10 | . . . . 4 18 15 15 8 Protection 7 | . 10 5 10 6 7 15 10 . Energy Gun 2 | . 7 . . . . . 2 4 Energy Cannon 1 | . . . . . 6 7 . . Ballistic Gun 3 | . 14 5 6 11 8 . . . Ballistic Cannon 1 | . . . . . . . 1 3 Launcher 5 | . 6 13 14 10 2 6 4 2 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 53 34 38 45 46 51 65 53 Greatest Support 67 | 20 20 32 42 45 45 62 67 34 Greatest Overweight (x) 14 | 1 2 1 . 1 2 1 6 14 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 15 14 Most Carried 15 | . 9 15 14 15 15 15 15 15 Average Carried 12 | . 4 12 11 14 11 14 11 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | . 8 15 13 15 15 15 15 3 Class Distribution -------------------- 66% | Mutant 20% | Skirmisher 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Matter Collected 2293 | 142 99 86 . 192 302 45 819 608 Remotely . | . . . . . . . . . Salvage Created 2786 | . 99 50 . 79 488 246 1231 593 Parts 116 | . 3 2 . 1 22 16 49 23 Haulers Intercepted 2 | . . . . . 1 . 1 . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled 11 | . . . . . . . 11 . Retrieved Matter 149 | . . . . . . . 149 . Parts Self-Destructed 16 | . . . . . . . . 16 Prevented 5 | . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 77 | . 2 2 . . 12 8 34 19 Guns 11 | . 2 . . . 5 . 2 2 Cannons 30 | . . . . . 4 4 13 9 AOE 36 | . . 2 . . 3 4 19 8 Classes Destroyed 13 | . 1 . . . 5 3 4 . Worker 5 | . . . . . . . 5 . Builder 3 | . . . . . . 1 2 . Tunneler 1 | . . . . . . . 1 . Hauler 2 | . . . . . 1 . 1 . Mechanic 1 | . . . . . . . 1 . Watcher 2 | . . . . . 1 . 1 . Swarmer 24 | . . . . . 3 4 7 10 Grunt 33 | . 2 2 . . 7 2 13 7 Brawler 4 | . . . . . 1 . 3 . Duelist 3 | . . . . . . 1 2 . Sentry 4 | . . . . . 1 . 2 1 Hunter 4 | . . . . . . . 4 . Programmer 5 | . . . . . . 1 3 1 Best Kill Streak 12 | . 2 2 . . 8 5 12 4 Combat Bots Only 8 | . 2 2 . . 7 4 8 4 Max Kills in Single Turn 4 | . 1 1 . . 1 3 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . 1 2 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Damage Taken 5930 | . 224 142 . . 1028 286 2562 1688 Core 1028 | . 26 26 . . 76 38 448 414 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . . . . . 8 45 . Core Remaining (%) 91 | 100 . 79 . 100 86 94 . . Volleys Fired 190 | . 14 7 . 11 31 14 59 54 Largest 2 | . 2 2 . 1 2 2 2 2 Hottest 143 | . 60 60 . 30 110 107 123 143 Shots Fired 264 | . 22 14 . 11 50 20 83 64 Gun 85 | . 22 9 . 6 23 . 5 20 Cannon 105 | . . . . . 21 14 36 34 Launcher 74 | . . 5 . 5 6 6 42 10 Special . | . . . . . . . . . Kinetic 112 | . 14 7 . 6 23 . 31 31 Thermal 61 | . . . . . 21 14 10 16 Explosive 63 | . . 5 . 5 6 6 39 2 Electromagnetic 28 | . 8 2 . . . . 3 15 Robot Hit Streak 25 | . 21 25 . 5 17 6 24 18 Robot Miss Streak 4 | . . 1 . 1 2 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 200 | . 21 7 . 4 35 13 62 58 Core Hits 231 | . 6 5 . 3 30 18 106 63 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Blast 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9735 | . 217 230 . 50 1244 829 5414 1751 Guns 1065 | . 217 56 . 50 273 . 134 335 Cannons 2252 | . . . . . 334 257 805 856 Explosions 6361 | . . 160 . . 630 572 4439 560 Melee . | . . . . . . . . . Ramming 57 | . . 14 . . 7 . 36 . Kinetic 1984 | . 110 29 . 50 273 . 725 797 Thermal 1218 | . . . . . 334 257 300 327 Explosive 5459 | . . 160 . . 630 513 4033 123 Electromagnetic 999 | . 107 27 . . . 59 320 486 Impact 18 | . . . . . . . . 18 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . 1 1 1 1 Average Corruption 1 | . . 2 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . 5 . . . 3 4 11 Message Errors 9 | . . 1 . . . 1 2 5 Matter Fused 9 | . . 3 . . . 1 2 3 Heat Flow Errors 3 | . . . . . . 1 . 2 Energy Discharges 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 298 | . . . . . . 23 265 10 Projectiles 24 | . . . . . . 23 1 . Explosions 274 | . . . . . . . 264 10 Melee . | . . . . . . . . . Knockbacks 21 | . . . . . . . 3 18 Impact 1 | . . . . . . . 1 . Kinetic 18 | . . . . . . . 2 16 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 476 | . . . . . 106 11 307 52 Shots 17 | . . . . . 4 1 8 4 Rammed . | . . . . . . . . . Targets Rammed 10 | . . 3 . . 1 . 6 . Kicked 10 | . . 3 . . 1 . 6 . Crushed . | . . . . . . . . . Highest Temperature 538 | . 223 56 . . 538 140 171 172 Average Temperature 88 | . 100 19 . . 180 64 41 46 Received Heat Transfer 1692 | . 162 96 . . 567 54 372 441 Effects 12 | . . . . . 12 . . . Shutdowns 4 | . . . . . 4 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 1 2 2 1 Heat Transferred 2137 | . . . . . 650 407 473 607 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Peak Influence 671 | . 71 91 16 21 284 239 671 . Initial 46 | . . 23 . 4 . 46 20 . Average 181 | . 27 79 6 6 127 62 387 . Maximum Alert Level 2 | . . . . . 1 1 2 . Low Security (%) 65 | 100 100 100 100 100 80 84 22 . Level 1 12 | . . . . . 19 15 18 . Level 2 22 | . . . . . . . 58 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 1 1 . 3 8 . Investigation 4 | . . . 1 1 . 1 1 . Extermination 4 | . . . . . . 1 3 . Reinforcement 4 | . . . . . . 1 3 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Distress Signals 2 | . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 3 2 1 . 19 13 48 24 Peak Tracking Total 10 | . 2 2 1 . 10 4 6 7 Tactical Retreats 8 | . . . . . . . 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Traps Triggered 9 | . . 2 . . 3 2 2 . Indirectly 2 | . . . . . . 1 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Machines Disabled 25 | . . . . . 1 2 22 . Max in Single Turn 6 | . . . . . 1 2 6 . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Machines Accessed 23 | . 4 1 2 1 3 7 5 . Terminals 15 | . 4 . 2 . 2 5 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 45 | . 6 1 4 1 10 16 7 . Successful 26 | . 6 1 3 1 3 7 5 . Failed 19 | . . . 1 . 7 9 2 . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 34 | . 6 . 4 . 8 14 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . . . . . . 4 . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 20 | . 6 1 3 1 2 5 2 . Record 3 | . . . 1 . . 2 . . Open Door 2 | . . 1 . 1 . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 4 | . 3 . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 4 | . 1 . . . 2 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 1 1 . Report Inventory 2 | . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 1 . 2 6 2 . Full Trace Events 3 | . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Turns Passed 7936 | 83 331 441 254 891 626 1126 2338 1846 Spaces Moved 4548 | 65 226 292 196 570 301 879 1291 728 Core 16 | 8 . . . . . . 3 5 Treads 516 | . . . . . . . 243 273 Legs 4016 | 57 226 292 196 570 301 879 1045 450 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 123 123 120 120 120 50 Average Speed 157 | 114 121 136 123 149 168 121 156 234 Slowest Speed 750 | 120 260 200 123 193 260 190 350 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 33 55 23 85 33 21 22 63 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 12 | . . 3 . 3 . . . 6 Spaces Dug 26 | . . 5 . 21 . . . . Terrain Destroyed 353 | . . 34 . 48 17 24 213 17 Melee . | . . . . . . . . . Projectile 9 | . . . . . 7 . 2 . AOE 344 | . . 34 . 48 10 24 211 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Low Total 5073 | 70 264 321 209 598 371 924 1513 803 Wait 128 | . 6 . . . 7 . 109 6 Move 4540 | 64 225 291 195 569 300 878 1290 728 Hop . | . . . . . . . . . Pick Up 65 | . 11 10 2 5 10 9 17 1 Fast Attach 29 | 6 1 2 2 . 2 5 6 5 Attach 38 | . . . 5 1 8 3 16 5 Detach 5 | . . . 1 1 2 . 1 . Swap 24 | . 4 3 1 4 4 3 3 2 Drop 41 | . 3 5 3 4 6 12 6 2 Fire 190 | . 14 7 . 11 31 14 59 54 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 10 | . . 3 . . 1 . 6 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . 3 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 84 | -11/Junkyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 11) 415 | -10/Materials | Entered Mines 434 | -10/Mines | Learned location of 1 exit from Materials 559 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 780 | -10/Mines | Learned location of Mines (-9) 797 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 838 | -10/Mines | Discovered new exit (range 9) 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -9/Materials | Identified exit to Mines 1110 | -9/Materials | Entered Mines 1143 | -9/Mines | Met a Derelict shopkeep closing up shop 1379 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1383 | -9/Mines | Found Prototype Device 1384 | -9/Mines | Identified Exp. Sensor Array 1881 | -9/Mines | Discovered new exit (range 15) 2001 | -9/Mines | Entered Materials 2001 | -8/Materials | Evolved 2 slots: Utility x2 2209 | -8/Materials | Destroyed 7 combat bots 2213 | -8/Materials | Lost 4 parts (1n1u2w) 2428 | -8/Materials | Discovered new exit (range 13) 2526 | -8/Materials | Build established: Skirmisher 2625 | -8/Materials | Identified exit to Factory 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Utility x2 3697 | -7/Factory | Discovered new exit (range 5) 3720 | -7/Factory | Identified exit to Lower Caves 3752 | -7/Factory | Identified exit to Factory 3753 | -7/Factory | Entered another Factory area 3753 | -6/Factory | Evolved 2 slots: Utility x2 4159 | -6/Factory | Build established: Mutant 4329 | -6/Factory | Destroyed 8 combat bots 4434 | -6/Factory | Lost 3 parts (1n2u) 4453 | -6/Factory | First assault squad dispatched 4699 | -6/Factory | Lost 3 parts (3u) 4945 | -6/Factory | Identified exit to Factory 5007 | -6/Factory | Build established: Derelict-Mutant 5064 | -6/Factory | Lost 8 parts (3n5u) 5132 | -6/Factory | Lost 5 parts (1p2n2w) 5310 | -6/Factory | Build established: Mutant 5745 | -6/Factory | Core integrity fell below 50% 5963 | -6/Factory | Discovered new exit (range 7) 6070 | -6/Factory | Identified exit to Lower Caves 6091 | -6/Factory | Entered Lower Caves 6096 | -6/Lower Caves | Identified exit to Lower Caves 6833 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 7002 | -6/Lower Caves | Learned location of 2 exits from Factory 7040 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7675 | -6/Lower Caves | Build established: Derelict-Mutant 7876 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7904 | -6/Lower Caves | Core integrity fell below 20% 7937 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07909_ Arm. Leg destroyed. 07909_ Penetrated by Slug. 07909_ Pulse Rifle destroyed. 07909_ G-50 Soldier IFF system glitched. 07910_ Carbon-fiber Leg fries itself beyond repair. 07910_ G-50 Soldier destroyed. 07912_ Penetrated by Slug. 07915_ Y-64 Sentinel IFF system glitched. 07915_ Slug penetrates Wall. 07916_ Corrupted Adv. Heat Sink fries itself beyond repair. 07917_ Corrupted Carbon-fiber Leg fries itself beyond repair. 07920_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 07923_ Imp. Deuterium Engine destroyed. 07923_ Penetrated by Slug. 07923_ Shock Bomb Launcher destroyed. 07924_ Acquired Adv. Beam Cannon. 07929_ Y-64 Sentinel IFF system glitched. 07929_ Slug penetrates G-50 Soldier. 07932_ Y-64 Sentinel misfires. 07935_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????###?## ###????? # | | ?????????????????????"""## ##????# #? | | ?????????????????????""" #??### #?? | | ?????????????????????""" #### #??? | | ?????????????????????""" ## #???? | | ?????????????????????"""## #???## | | ??????????????????????## #????# | | ??????????????????????# ## ####### | | ??????????????????????# ## #### ## ## | | ??????????????????????## ### ##??# | | ???????????????????????### ### ##??## | | ?????????????????????????## #??## ## | | ??????????????????????????# #?## #? | | ?????????????????????####### #?# #? | | ?????????????????????# #?# ## ## | | ???? ???????????????# #?# ### # | | ???? ?????????????# ##### ##?# #?## | | ??? ???????##### #??# #??# ####??# | | ?? ???### ## #### #??# #?????# | | ?? ## [ #??# ##????# | | ?? =%* #??# #????#### | | ???????# ##% #### ### ##??# #???????? | | ???????# ## #??###?? #???# #???###?? | | ???????# %% # !#???????###### ##?## ##? | | ?????# [ # %Y]*####??????# ### ## | | ?????# ## ## g][!@;# #??# | | ?????## ??## ## #### #?## | | ??????#????# ?# ???## ;## | | ???????????## ??## ?????# ## ### | | ???????????? ???###??????# ## ##### | | ??????????? ??????????????# ##### ##?# | | ?????????? ??????????????? ##???## #### | | ?????????? ?????????????????###?????# ### | | ?????????###/?????????????????????????# | | ??????????????????????????????????????# | | ?????????????????????????????????????## ## | | ?????????????????????????????????????# #? | | ????????????????????????????????????## ### #? | | ???????????????????????????????????## ##?# #? | | ??????????????????????????????????## #?## ##? | | ??????????????????????????????????# #### ##?? | | ??????????????????????????????????# ## #??? | | ??????????????????????????????????# ##??? | | ?????????????????????????????????# #???? | | ?????????????????????????????????# ##???? | | ?????????????????????????????????## ####????? | | ??????????????????????????????????#### #???????? | | ?????????????????????????????????????### #???????? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 525 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructGuidedInsulator Manual? 0 Play Time 01:01:21 Cumulative 20.7 hours Start 2023.07.09 @ 13:00:15 End 2023.07.09 @ 16:06:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd1fa037-df97-443a-be30-19c410d7801e