Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 03:37:49 Player: Moshi Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (2959) 2959 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7470 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 170 Friendly Fire -167 Cogmind --------- Core Integrity 0/850 Matter 129/400 Energy 182/240 System Corruption 1% Temperature Cool (659) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Medium Matter Pod Improved Light Armor Plating > --- WEAPON (4) ------- Tesla Rifle Gatling Laser Heavy Ion Cannon Gauss Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine System Backup Module Shock Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Light Armor Plating System Backup Module > --- WEAPON ----------- Heavy EM Shotgun Proton Cannon Gauss Cannon Missile Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Medium Matter Pod Particle Charger Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Gatling Laser Heavy Ion Cannon [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Power Shielding Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion 2 | . . . . . 1 1 . . . Utility 2 | . . . 1 . . 1 . . . Weapon 2 | . . . . . 1 . . . 1 Parts Attached 120 | 6 3 2 12 21 28 9 11 15 13 Power 22 | 1 . . 2 4 4 2 3 4 2 Engine 16 | 1 . . 2 4 4 2 2 1 . Core 4 | . . . . . . . . 2 2 Reactor 2 | . . . . . . . 1 1 . Propulsion 33 | 2 . . 6 5 10 5 3 1 1 Treads 2 | . . . 2 . . . . . . Leg 27 | 2 . . 2 5 8 5 3 1 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . 2 . 2 . . . . Utility 30 | 1 1 . 3 4 6 2 3 6 4 Device 9 | . . . . 1 2 2 2 1 1 Storage 8 | 1 1 . 2 1 . . 1 1 1 Processor 2 | . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 11 | . . . 1 2 3 . . 3 2 Artifact . | . . . . . . . . . . Weapon 35 | 2 2 2 1 8 8 . 2 4 6 Energy Gun 15 | 1 1 1 1 1 5 . 1 1 3 Energy Cannon 9 | . . . . 4 3 . . . 2 Ballistic Gun 4 | 1 . . . 2 . . . 1 . Ballistic Cannon 3 | . . . . . . . 1 1 1 Launcher 4 | . 1 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 1 . 1 1 . Parts Lost 25 | . . 2 . 1 6 . 4 . 12 Power 2 | . . . . . . . 1 . 1 Propulsion 6 | . . . . . 1 . 1 . 4 Utility 5 | . . . . 1 1 . . . 3 Weapon 12 | . . 2 . . 4 . 2 . 4 Highest Loss Streak 5 | . . 2 . 1 2 . 2 . 5 Average Slot Usage (%) 96 | . 98 100 93 99 98 99 84 97 86 Engine 14 | . 14 14 22 21 18 14 9 6 4 Core 1 | . . . . . . . . 2 10 Treads 2 | . . . 17 7 . . . . . Leg 23 | . 28 28 2 13 25 29 29 30 19 Device 6 | . . . . 1 9 15 9 7 3 Storage 13 | . 26 28 27 18 9 7 7 7 9 Processor 1 | . . . . . . . . 6 2 Protection 7 | . . . . 12 7 7 7 7 7 Energy Gun 9 | . 23 25 11 11 9 7 4 1 4 Energy Cannon 4 | . . . . 4 8 7 2 . 7 Ballistic Gun 4 | . . . . 2 9 7 5 6 . Ballistic Cannon 2 | . . . . . . . 3 13 8 Launcher 1 | . 4 2 11 3 . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 13 15 15 50 55 61 59 57 55 62 Greatest Support 69 | 20 20 20 40 40 38 69 69 64 64 Greatest Overweight (x) 15 | 2 . . 6 4 14 1 . . 15 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 14 | 6 6 6 14 12 12 12 12 8 8 Average Capacity 10 | 5 6 6 7 12 12 12 8 7 8 Most Carried 13 | 4 6 6 13 12 12 12 12 8 8 Average Carried 9 | 1 5 5 6 11 11 11 7 6 7 Final Capacity 12 | 6 6 6 12 12 12 12 4 8 8 Final Carried 12 | 4 6 4 11 12 12 12 1 8 4 Class Distribution -------------------- 30% | Mutant 27% | Tank 12% | Scavenger-Mutant 10% | Skirmisher 7% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Matter Collected 2816 | 174 48 147 58 576 599 122 178 507 407 Remotely . | . . . . . . . . . . Salvage Created 3837 | . 48 40 58 932 1267 122 336 427 607 Parts 225 | . 3 1 3 63 78 8 5 26 38 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 61 | . 1 2 1 12 26 2 1 4 12 Guns 25 | . 1 1 1 3 17 1 . . 1 Cannons 23 | . . . . 2 9 1 1 4 6 AOE 13 | . . 1 . 7 . . . . 5 Classes Destroyed 15 | . 1 2 2 3 3 1 1 . 2 Worker 6 | . . . . 4 . . . 1 1 Builder 15 | . . . . 5 . . . 2 8 Recycler 8 | . . . . 4 1 . . 2 1 Mechanic 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 8 | . . . 1 2 2 1 . 1 1 Swarmer 11 | . . . . . 7 . . . 4 Grunt 27 | . 1 . . 8 13 1 . 1 3 Duelist 1 | . . . . . . . . . 1 Sentry 13 | . . . 1 5 6 . . . 1 Demolisher 1 | . . 1 . . . . . . . Hunter 1 | . . . . . . . . . 1 Programmer 6 | . . . . . . 1 . 3 2 Compactor 1 | . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 13 | . 1 2 1 12 4 1 1 4 13 Combat Bots Only 5 | . 1 2 1 2 4 1 1 2 5 Max Kills in Single Turn 11 | . 1 2 1 6 1 1 1 1 11 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . 2 . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Damage Taken 5383 | . . 261 110 397 1318 107 149 349 2692 Core 1288 | . . 42 26 64 193 . . 14 949 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 83 . 77 64 . . 98 . Volleys Fired 277 | . 2 3 11 67 99 15 25 24 31 Largest 4 | . 2 2 2 2 3 3 3 3 4 Hottest 241 | . 90 90 80 124 159 152 152 126 241 Shots Fired 682 | . 4 6 12 130 257 45 72 72 84 Gun 417 | . 3 5 11 96 170 30 50 36 16 Cannon 238 | . . . . 11 87 15 22 36 67 Launcher 27 | . 1 1 1 23 . . . . 1 Special . | . . . . . . . . . . Kinetic 257 | . . . . 30 89 15 27 59 37 Thermal 326 | . 1 3 11 50 168 30 45 . 18 Explosive 27 | . 1 1 1 23 . . . . 1 Electromagnetic 72 | . 2 2 . 27 . . . 13 28 Robot Hit Streak 10 | . 3 5 4 5 8 6 10 4 7 Robot Miss Streak 8 | . 1 1 1 7 5 3 2 8 8 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 344 | . 3 4 8 31 141 27 52 37 41 Core Hits 178 | . 3 2 4 39 54 7 11 15 43 Critical Hits 13 | . . . . 1 4 1 2 3 2 Critical Kills 5 | . . . . 1 2 . 1 1 . Critical Parts Destroyed 8 | . . . . . 2 1 1 2 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9122 | . 57 64 143 1737 2190 435 1070 678 2748 Guns 3207 | . 25 36 115 359 1310 287 687 277 111 Cannons 2873 | . . . . 102 880 148 383 401 959 Explosions 3042 | . 32 28 28 1276 . . . . 1678 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2109 | . . . . 30 508 77 363 558 573 Thermal 4932 | . 12 24 115 311 1682 358 707 . 1723 Explosive 1503 | . 32 28 28 1220 . . . . 195 Electromagnetic 578 | . 13 12 . 176 . . . 120 257 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 38 | . . . . 5 . . 31 38 1 Average Corruption 12 | . . . . 3 . . 17 33 1 Corruption Purged 1 | . . . . . . . . 1 . Effects 173 | . . . . 31 . . 33 104 5 Message Errors 24 | . . . . 5 . . 6 12 1 Matter Fused 20 | . . . . 3 . . 5 12 . Heat Flow Errors 21 | . . . . 6 . . 3 12 . Energy Discharges 15 | . . . . 5 . . 2 8 . Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 5 | . . . . 2 . . . 3 . Data Loss (major) 3 | . . . . 2 . . . 1 . Misfires 5 | . . . . 2 . . . 3 . Alerts 1 | . . . . . . . . 1 . Misdirections 25 | . . . . . . . 6 19 . Targeting Errors 46 | . . . . 5 . . 9 29 3 Weapon Failures 6 | . . . . 1 . . 1 3 1 Overload Shots . | . . . . . . . . . . Overflow Damage 309 | . . . . 18 . 15 . . 276 Projectiles 46 | . . . . . . 15 . . 31 Explosions 263 | . . . . 18 . . . . 245 Melee . | . . . . . . . . . . Knockbacks 19 | . . . . . . . . 1 18 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . . . . 1 17 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 371 | . . . . 56 . . . . 315 Shots 7 | . . . . 2 . . . . 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 834 | . 30 30 176 275 373 129 252 471 834 Average Temperature 126 | . 12 16 82 76 116 54 100 111 261 Received Heat Transfer 834 | . . . 45 141 549 36 . . 63 Effects 66 | . . . . . 3 . 2 9 52 Shutdowns 15 | . . . . . . . . 2 13 Energy Bleed 6 | . . . . . 1 . . 1 4 Interference 23 | . . . . . 2 . 2 . 19 Matter Decay 6 | . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . 1 2 Damage (minor) 4 | . . . . . . . . 1 3 Damage (major) 5 | . . . . . . . . 4 1 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . 1 2 5 1 . . . Heat Transferred 7688 | . 37 74 333 568 3219 629 1295 . 1533 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Peak Influence 513 | . 41 30 63 513 461 218 15 118 400 Initial 177 | . . 11 11 26 65 177 10 3 57 Average 156 | . 18 12 40 247 287 104 5 37 142 Maximum Alert Level 2 | . . . . 2 2 1 . . 2 Low Security (%) 62 | 100 100 100 100 33 19 81 100 100 77 Level 1 32 | . . . . 59 68 18 . . 15 Level 2 4 | . . . . 7 11 . . . 6 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . . 1 6 2 . 4 2 Investigation 3 | . . . . . 2 1 . . . Extermination 4 | . . . . . . 1 . 3 . Reinforcement 8 | . 1 . . 1 3 . . 1 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Distress Signals 8 | . . . . 3 4 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 1 7 1 19 42 5 7 7 17 Peak Tracking Total 6 | . 1 6 1 5 5 2 5 2 5 Tactical Retreats 11 | . . 1 . . 4 3 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Traps Triggered 13 | . . . . 7 2 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Machines Disabled 12 | . 1 . . 3 3 . . . 5 Max in Single Turn 5 | . 1 . . 1 1 . . . 5 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Machines Accessed 23 | . 2 . . 8 5 1 . 7 . Terminals 14 | . 2 . . 7 3 . . 2 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . . . 1 . 1 . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 3 | . . . . . 1 . . 2 . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 4 . . 19 12 2 . 22 . Successful 36 | . 3 . . 11 8 2 . 12 . Failed 22 | . 1 . . 7 4 . . 10 . Catastrophic 4 | . . . . . 1 . . 3 . Database Lockouts 1 | . . . . 1 . . . . . Manual 7 | . . . . 6 . . . 1 . Terminals 31 | . 4 . . 15 8 . . 4 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 5 | . . . . . . 2 . 3 . Recycling Units 5 | . . . . 4 1 . . . . Scanalyzers 15 | . . . . . 3 . . 12 . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 3 . . 9 4 . . 2 . Record 7 | . . . . 5 . . . 2 . Part Schematic 1 | . . . . 1 . . . . . Open Door 2 | . . . . 2 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . 2 . 1 . Scan Component 2 | . . . . . . 1 . 1 . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . . Report Inventory 3 | . . . . 2 1 . . . . Scanalyzer 11 | . . . . . 3 . . 8 . Insert Component 4 | . . . . . 1 . . 3 . Analyze 7 | . . . . . 2 . . 5 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 . . 7 3 1 . 7 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 1 . . 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 25 | . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 3 . Part Schematics Acquired 3 | . . . . . 1 . . 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 3 3 Programmers 6 | . . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Total Allies 13 | . . 3 . 10 . . . . . Largest Group 10 | . . 3 . 10 . . . . . Highest-Rated Group 88 | . . 40 . 88 . . . . . Highest-Rated Ally 16 | . . 16 . 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 67 | . . 5 . 62 . . . . . Total Damage 616 | . . 28 . 588 . . . . . Kills 10 | . . . . 10 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Turns Passed 7671 | 58 622 193 265 1741 1741 947 344 1041 719 Spaces Moved 3675 | 40 179 146 116 766 788 409 208 676 347 Core 8 | 5 . . 2 . . . . . 1 Treads 345 | . . . 95 250 . . . . . Legs 3311 | 35 179 146 14 516 782 409 208 676 346 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . . . 5 . 6 . . . . Fastest Speed 50 | 50 120 120 117 180 150 120 120 120 120 Average Speed 148 | 113 120 120 167 183 158 149 120 120 144 Slowest Speed 1170 | 150 120 120 350 240 1170 150 120 120 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 29 45 10 74 48 8 90 17 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 259 | . 6 7 11 147 4 . . 16 68 Melee . | . . . . . . . . . . Projectile 28 | . . . . . 4 . . 16 8 AOE 231 | . 6 7 11 147 . . . . 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Fac Total 5337 | 49 582 158 178 975 1079 714 247 852 503 Wait 1077 | . 389 6 8 82 118 264 . 108 102 Move 3667 | 39 178 145 115 765 787 409 207 675 347 Hop . | . . . . . . . . . . Pick Up 90 | 4 6 1 17 16 18 7 2 13 6 Fast Attach 61 | 6 1 . 5 15 14 6 1 10 3 Attach 45 | . . 2 4 1 11 3 10 4 10 Detach 15 | . . . 2 1 6 . . 5 1 Swap 14 | . 2 . 3 5 3 . . 1 . Drop 91 | . 4 1 13 23 23 10 2 12 3 Fire 277 | . 2 3 11 67 99 15 25 24 31 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 681 | -10/Materials | Entered Mines 693 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 820 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 823 | -10/Mines | Found Prototype Device 827 | -10/Mines | Assembled infested the area 827 | -10/Mines | Discovered new exit (range 12) 874 | -10/Mines | Entered Materials 874 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1085 | -9/Materials | Discovered new exit (range 3) 1139 | -9/Materials | Entered Storage 1197 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2036 | -9/Storage | Build established: Scavenger-Mutant 2061 | -9/Storage | Central database locked down 2622 | -9/Storage | Discovered new exit (range 5) 2880 | -9/Storage | Entered Materials 2880 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3881 | -8/Materials | Garrison activated, responded to threat 4319 | -8/Materials | Discovered new exit (range 14) 4379 | -8/Materials | Build established: Tank 4621 | -8/Materials | Entered Factory 4621 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4873 | -7/Factory | Repaired Cld. Ion Engine 4913 | -7/Factory | Build established: Scavenger-Tank 5238 | -7/Factory | Build established: Tank 5568 | -7/Factory | Sucked down chute 5568 | -7/Factory | Entered Waste 5582 | -7/Waste | Spotted C-40 Crusher 5583 | -7/Waste | EMP discharged 5583 | -7/Waste | Spotted C-40 Crusher 5613 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5631 | -7/Waste | Destroyed C-40 Crusher 5648 | -7/Waste | Spotted C-40 Crusher 5679 | -7/Waste | Spotted C-40 Crusher 5679 | -7/Waste | Spotted C-40 Crusher 5683 | -7/Waste | EMP discharged 5683 | -7/Waste | System corruption reached 10% 5693 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5696 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5749 | -7/Waste | Spotted C-40 Crusher 5783 | -7/Waste | EMP discharged 5822 | -7/Waste | Identified Exp. Sensor Array 5842 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5883 | -7/Waste | EMP discharged 5883 | -7/Waste | System corruption reached 30% 5901 | -7/Waste | Discovered new exit (range 10) 5912 | -7/Waste | Entered Factory 6010 | -7/Factory | Build established: Mutant 6327 | -7/Factory | Build established: Skirmisher 6934 | -7/Factory | Discovered new exit (range 16) 6952 | -7/Factory | Identified exit to Factory 6953 | -7/Factory | Entered another Factory area 6953 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7409 | -6/Factory | Core integrity fell below 50% 7422 | -6/Factory | Lost 3 parts (1u2w) 7543 | -6/Factory | Lost 3 parts (2n1u) 7647 | -6/Factory | Core integrity fell below 20% 7673 | -6/Factory | Core destroyed Last Messages --------------- 07664_ Slug penetrates Wall. 07665_ H-66 Slayer destroyed. 07665_ R-10 Processor collects Terrain Scanner. 07666_ Power failure, Mic. Fission Core shutdown. 07666_ Overheating: Energy bleed (-38). 07666_ K-01 Serf collects debris. 07667_ Power failure, Mic. Fission Core shutdown. 07667_ Overheating: Matter decay (-46). 07668_ Overheating: System interference. 07668_ Hvy. Ion Cannon temporarily disabled. 07668_ Gatling Laser temporarily disabled. 07669_ K-01 Serf collects debris. 07669_ R-10 Processor collects Field Recycling Unit. 07670_ Overheating: Matter decay (-20). 07670_ U-05 Engineer builds a Wall. 07672_ Overheating: System interference. 07672_ Tesla Rifle temporarily disabled. 07672_ Slug penetrates Wall. 07672_ R-10 Processor collects Lgt. Ion Engine. 07673_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? #?? | | ?????????????????????????????????????????? #?? | | ?????????????????????????????????????????? #?? | | ????????????????????????????############## #?? | | ????????????????????????????# # #?? | | ????????????????????????????# """""" # #?? | | ????????????????????????????# ""S""" # #?? | | ????????????????????????????# """ # #?? | | ????????????????????????????# "" # #?? | | ????????????????????????????# "" # #?? | | ????????????# ??????????????# """ # #?? | | ????????????# k############# "" # #?? | | ????????????# ### "" / #?? | | ????????????# w ^ kR % = ! # #?? | | ????????????# ### # #?? | | ??????????????######### @#?# # #?? | | ??????????????????????# ### ############ #?? | | ??????????????????????+ =%[ #?? | | ??????????????????????# #?? | | ??????????????????????# u #?? | | ??????????????????????#######+########### #?? | | ????????????????????????# ?????????????## #?? | | ????????????????????????# "??????????????# #?? | | ????????????????????????# "??????????????# #?? | | ????????????????????????? "??????????????# #?? | | ????????????????????????? ??????????????# #?? | | ????????????????????????? ??????????????# #?? | | ????????????????????????? ???????????????# #?? | | ????????????????????????? ???????????????# #?? | | ?????????????????????????#???????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ???????????????????????????????????????### #?? | | ??????????????????????????????????###### # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 115 Energy Generation 40 Energy Capacity 445 Matter Stores 356 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Weapon Shielding | -9/Storage | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledDataBeam Manual? 0 Play Time 01:50:25 Cumulative 12.8 hours Start 2020.11.14 @ 02:06:56 End 2020.11.15 @ 03:37:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8052f669-669b-4877-b74e-1e1abd2eaa7d