Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 22:10:01 Player: Moondoggie Result: Destroyed by 54-4IN(B) with Heavy Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (550) 550 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 1987 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Airjet Heat Sink Small Laser Beam Rifle Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Matter Pod > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Airjet Heat Sink Small Laser Beam Rifle Grenade Launcher Rocket Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Large Matter Pod Device Improved Heat Sink Storage Large Matter Pod Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 35 | 7 4 22 . 2 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 1 6 . . Treads . | . . . . . Leg 5 | 2 1 2 . . Wheel . | . . . . . Hover 4 | . . 4 . . Flight . | . . . . . Utility 6 | 1 3 2 . . Device 1 | . . 1 . . Storage 5 | 1 3 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 3 . 13 . 2 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 7 . . Ballistic Cannon . | . . . . . Launcher 7 | . . 5 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 5 . 9 Power 2 | . . 1 . 1 Propulsion 7 | . . 4 . 3 Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 9 | . . 2 . 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 87 | . 88 87 . 83 Engine 11 | . 14 9 . 11 Leg 19 | . 28 13 . . Hover 5 | . . 9 . 23 Device 5 | . . 11 . 11 Storage 19 | . 17 22 . 20 Ballistic Gun 23 | . 28 19 . 15 Peak Build Rating 18 | 6 8 18 18 18 Average Rating 8 | 5 6 12 18 14 On Entrance 10 | . 6 8 18 18 Naked Turns . | . . . . . Heaviest Build 33 | 14 21 33 28 28 Greatest Support 30 | 20 20 30 24 24 Greatest Overweight (x) 9 | . 1 9 1 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 11 | 7 9 14 15 15 Most Carried 7 | 5 7 7 6 6 Average Carried 3 | . 2 5 6 5 Final Capacity 15 | 8 10 15 15 15 Final Carried 7 | . 7 6 6 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 770 | 231 305 230 . 4 Remotely . | . . . . . Salvage Created 531 | . 137 391 . 3 Parts 41 | . 13 25 . 3 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 17 | . 3 14 . . Guns 10 | . 3 7 . . AOE 7 | . . 7 . . Classes Destroyed 8 | . 2 5 . 1 Builder 1 | . . 1 . . Recycler 1 | . . 1 . . Mechanic 1 | . . 1 . . Operator 1 | . 1 . . . Swarmer 6 | . . 6 . . Grunt 8 | . 3 5 . . Sentry 3 | . . 3 . . Zionite 1 | . . . . 1 Best Kill Streak 6 | . 2 6 . 1 Combat Bots Only 6 | . 2 6 . . Max Kills in Single Turn 2 | . 1 2 . 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 186 | . 54 100 . 32 Missed 62 | . 22 31 . 9 Damage Taken 1789 | . 324 976 . 489 Core 435 | . 30 256 . 149 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 66 | . . 66 . . Core Remaining (%) 94 | 100 88 . . . Volleys Fired 56 | 1 18 33 . 4 Largest 2 | 2 2 2 . 2 Hottest 66 | 40 40 66 . 63 Shots Fired 106 | 2 36 62 . 6 Gun 85 | 2 36 46 . 1 Cannon . | . . . . . Launcher 21 | . . 16 . 5 Special . | . . . . . Kinetic 75 | 2 36 36 . 1 Thermal 10 | . . 10 . . Explosive 21 | . . 16 . 5 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 7 . 5 Robot Miss Streak 5 | . 3 5 . 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 72 | . 26 41 . 5 Core Hits 46 | . 9 33 . 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1643 | 19 260 988 . 376 Guns 591 | 19 260 306 . 6 Cannons . | . . . . . Explosions 1048 | . . 678 . 370 Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 523 | 19 260 238 . 6 Thermal 68 | . . 68 . . Explosive 1048 | . . 678 . 370 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 7 . 2 Message Errors 2 | . . 2 . . Matter Fused 3 | . . 2 . 1 Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 13 | . . . . 13 Projectiles . | . . . . . Explosions 13 | . . . . 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 270 | . . 210 . 60 Shots 12 | . . 8 . 4 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 135 | . 18 135 . . Average Temperature 24 | . 8 58 . . Received Heat Transfer 366 | . 123 243 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 150 | . . 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 524 | . 74 524 148 . Initial 148 | . . 31 148 . Average 108 | . 23 259 148 . Maximum Alert Level 2 | . . 2 . . Low Security (%) 72 | 100 100 26 100 . Level 1 23 | . . 61 . . Level 2 4 | . . 11 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 3 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 11 28 . 5 Peak Tracking Total 6 | . 4 6 . 4 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 2 | . . 2 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 7 | . 4 3 . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 12 9 . . Successful 15 | . 8 7 . . Failed 6 | . 4 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 5 | . . 5 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 8 . . . Record 2 | . 2 . . . Alert Level 3 | . 3 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 4 | . . 4 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Retrieve Matter 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 95 | . . 95 . . Retrieved Matter 95 | . . 95 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 1992 | 381 791 718 5 97 Spaces Moved 1077 | 322 326 357 5 67 Core 58 | 36 . 22 . . Treads . | . . . . . Legs 754 | 286 326 142 . . Wheels . | . . . . . Hover 265 | . . 193 5 67 Flight . | . . . . . Fastest Speed 50 | 50 120 112 112 112 Average Speed 138 | 112 140 162 112 131 Slowest Speed 500 | 120 190 500 112 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 7 38 29 7 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 122 | . . 101 . 21 Melee . | . . . . . Projectile . | . . . . . AOE 122 | . . 101 . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1480 | 341 626 436 4 73 Wait 270 | . 266 4 . . Move 1073 | 321 325 356 4 67 Hop . | . . . . . Pick Up 29 | 8 10 11 . . Fast Attach 1 | 1 . . . . Attach 20 | 6 2 10 . 2 Detach 5 | 1 1 3 . . Swap 14 | . 2 12 . . Drop 11 | 3 2 6 . . Fire 56 | 1 18 33 . 4 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 382 | -11/Scrapyard | Entered Materials 383 | -10/Materials | Build established: Mutant 1136 | -10/Materials | Discovered new exit (range 13) 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1335 | -9/Materials | Repaired Assault Rifle? 1539 | -9/Materials | Core integrity fell below 50% 1647 | -9/Materials | Discovered new exit (range 9) 1891 | -9/Materials | Entered Mines 1892 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1896 | -9/Mines | Entered Zion 1947 | -7/Zion | Attacked by Zionites 1951 | -7/Zion | Spotted F3-TFC(B) 1952 | -7/Zion | Spotted 54-4IN(B) 1964 | -7/Zion | Core integrity fell below 20% 1993 | -7/Zion | Destroyed by 54-4IN(B) with Heavy Battle Rifle Last Messages --------------- System corrupted: Lgt. Assault Rifle misfires. PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! System Quarantine Field Array disabled. Critical hit (Destroy). Airjet destroyed. Lgt. Assault Rifle destroyed. Assault Rifle destroyed. Acquired 4 matter. Lrg. Matter Pod destroyed. System corrupted by crushing effect (+4). Knocked back. J5-P98(z) destroyed. Airjet destroyed. Destroyed Airjet. Rocket Launcher destroyed. Slug penetrates Wall. Backup Power I destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## #????????????????????? | | ???????????????????????# #????????????#? ?????? | | ???????????????????????# #???????????? ? ?????? | | ??????????###########??# ####????????? ? #????? | | ?????# """"""""""""# ?# #????????? ? ##???? | | ???### """" """" # ##????????? ? ##??? | | ???# ##?????????? ? #??? | | ?? 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