Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 21:47:21 Player: f3-rnm Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (815) 4075 Value Destroyed (47886) 47886 Prototype IDs (379) 7580 Alien Tech Used (4) 800 Bonus (80678) 80678 TOTAL SCORE: 151719 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 32881 Follower Combat Kills 8395 Hunted by Unchained 500 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3558 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -8156 Cogmind --------- Core Integrity 855/1600 Matter 290/300 Energy 594/610 System Corruption 0% Temperature Cool (20) Movement Hovering (32) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Concept Zero-point Core > --- PROPULSION (8) --- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Concept Combat Aerolev Unit Concept Combat Aerolev Unit Concept Combat Aerolev Unit Concept Gyrokinetic System > --- UTILITY (11) ----- Concept Phasing Heat Sink (fused) Concept Antigrav Storage Unit Triangulator Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Concept Core Analysis Suite Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor > --- WEAPON (3) ------- Cooled Directed Potential Cannon > --- INVENTORY (25) --- Quantum Reactor Zero-point Reactor Zero-point Reactor Combat Antigrav System Combat Antigrav System Concept Chromion Battery (800) Zionite Biocell (600) Concept NT7 Matterbank (750) Advanced Quantum Shading Machine Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Improved Utility Shielding Improved Weapon Shielding Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Shield Generator Advanced Force Field Concept Energy Mantle Concept Disintegration Ray (28) Concept Plasma Driver Concept Rapid Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Concept Zero-point Core Concept Zero-point Core > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Experimental Antigrav System Experimental Antigrav System Concept Combat Aerolev Unit Concept Combat Aerolev Unit Concept Gyrokinetic System Concept Gyrokinetic System > --- UTILITY ---------- Concept Phasing Heat Sink Concept Thermoelectric Network Concept Antigrav Storage Unit Advanced Quantum Shading Machine Experimental Optical Array Concept Core Analysis Suite Concept Reaction Jets SHELL Armor Concept Energy Mantle > --- WEAPON ----------- Concept Plasma Driver Perforator > --- INVENTORY -------- Experimental Antimatter Reactor Improved Linear Gravjet Concept Combat Aerolev Unit Concept Thermoelectric Network Concept Chromion Battery Zionite Biocell Concept NT7 Matterbank Experimental Targeting Computer Concept Core Analysis Suite Concept Cloak Mesh Zionite Weapon Casing Zionite Shade Armor Concept Matter Streamer Transdimensional Reconstructor Concept Disintegration Ray Potential Cannon Concept Plasma Driver Cooled Directed Potential Cannon Gamma Bomb Array Concept Rapid Grenade Launcher Concept Arcsight Missile Launcher Z-bomb Delivery System [Rating: 306] Favorites ----------- Power Concept Zero-point Core Engine Heavy Ion Engine Power Core Concept Zero-point Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Improved Heavy Siege Treads Leg Biometal Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Concept Antigrav Storage Unit Device Concept Phasing Heat Sink Storage Concept Antigrav Storage Unit Processor Improved Salvage Targeting Computer Hackware Experimental Hacking Suite Protection SHELL Armor Weapon Helical Railgun Energy Gun Medium Laser Energy Cannon Concept Plasma Driver Ballistic Gun Helical Railgun Ballistic Cannon Perforator Launcher Concept Arcsight Missile Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . 2 . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Utility 9 | . . . 1 . . . 4 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 407 | 6 1 5 8 . 7 7 24 2 17 7 . . 7 11 5 1 15 1 13 3 8 37 . 25 1 69 17 13 24 71 2 Power 50 | 1 . 1 1 . 1 . 3 . 3 1 . . 1 2 . . 2 . . . 1 3 . 3 . 8 4 1 5 8 1 Engine 6 | 1 . 1 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Core 9 | . . . . . 1 . 2 . 2 1 . . . 1 . . . . . . . . . . . 1 . 1 . . . Reactor 35 | . . . . . . . . . . . . . 1 . . . 2 . . . 1 3 . 3 . 7 4 . 5 8 1 Propulsion 112 | 2 . 1 3 . . 5 5 1 4 2 . . 5 4 2 . 2 . 8 . 3 11 . 5 . 19 4 2 6 18 . Treads 13 | 2 . 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . 4 . Leg 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 9 . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 83 | . . . . . . . 4 1 4 2 . . 5 4 2 . 2 . 8 . 3 11 . 5 . 15 4 2 6 5 . Flight 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 176 | 1 . 1 3 . 5 . 11 1 7 4 . . 1 3 3 1 8 1 4 3 1 17 . 14 . 24 8 5 11 38 1 Device 72 | . . 1 . . 2 . 2 . 3 1 . . 1 2 2 . 5 . 4 2 1 7 . 4 . 14 3 1 6 10 1 Storage 13 | 1 . . . . . . 3 . 2 1 . . . . . . . . . . . 1 . 2 . 1 . 1 . 1 . Processor 34 | . . . . . 1 . 4 . . . . . . 1 . 1 . . . 1 . 1 . 6 . 4 2 . 2 11 . Hackware 18 | . . . . . 1 . . 1 . . . . . . . . 1 1 . . . 8 . . . . 1 . . 5 . Protection 39 | . . . 3 . 1 . 2 . 2 2 . . . . 1 . 2 . . . . . . 2 . 5 2 3 3 11 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 1 2 1 . 1 2 5 . 3 . . . . 2 . . 3 . 1 . 3 6 . 3 1 18 1 5 2 7 . Energy Gun 7 | 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 . 1 . . . Energy Cannon 16 | . . . . . . . 1 . 1 . . . . . . . 1 . . . 1 2 . . . 3 1 2 2 2 . Ballistic Gun 8 | 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Ballistic Cannon 9 | . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . 5 . 1 . . . Launcher 15 | . 1 . . . . . 1 . . . . . . 1 . . 1 . . . 1 3 . 3 . 2 . 1 . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . . . Piercing Weapon 6 | . . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 71 | . . . 1 . 6 . 3 . 2 2 . . 1 1 . . 9 . 3 . 3 3 . 7 1 7 3 7 5 7 . Corrupted Parts 7 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . 1 . . 1 2 . System Corruption 37 | . . . . . . 2 5 . . . . . . . . . . . . . . 1 . . . 7 . . 7 15 . Parts Lost 87 | . . 1 8 . 2 2 2 2 4 . . . 5 4 2 . . 3 2 . 9 5 . 1 5 13 . . 5 12 . Power 14 | . . . . . . . 1 . 1 . . . 1 1 . . . . . . 1 1 . . 1 3 . . 1 3 . Propulsion 28 | . . 1 4 . . 1 1 1 1 . . . 3 1 1 . . 1 1 . 5 2 . . . 2 . . 1 2 . Utility 37 | . . . 2 . 2 1 . 1 1 . . . 1 2 1 . . 1 1 . 1 2 . 1 4 7 . . 3 6 . Weapon 8 | . . . 2 . . . . . 1 . . . . . . . . 1 . . 2 . . . . 1 . . . 1 . Highest Loss Streak 8 | . . 1 4 . 2 1 1 2 2 . . . 1 2 1 . . 3 1 . 4 6 . 1 3 4 . . 2 8 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 5 7 7 8 7 3 8 9 10 14 13 13 12 11 12 12 12 11 12 13 12 14 15 17 18 22 22 21 21 15 24 Power 1 | . 1 1 1 2 1 . . . . 1 1 1 . . . 1 1 1 . 1 1 . 1 1 2 2 2 2 1 1 3 Propulsion 1 | . 1 1 1 . . . 1 1 2 4 4 4 3 . . 1 . . . 1 1 1 3 5 5 2 1 1 1 1 2 Utility 7 | . . 1 1 1 1 3 5 6 6 8 7 7 8 10 10 9 9 8 8 9 8 7 7 6 7 6 9 9 9 9 16 Weapon 3 | . 2 4 3 5 4 . 1 1 . 1 1 1 . . 1 1 1 2 1 1 1 4 4 3 3 10 8 6 8 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 85 | . . 1 1 . 4 . 1 6 8 1 . . 2 1 . . 3 . 1 . . 2 . 1 . 12 2 . 3 28 8 Power 14 | . . 1 . . 1 . . . . 1 . . 1 . . . 1 . . . . 1 . . . 3 . . 2 2 1 Propulsion 25 | . . . . . . . . 1 3 . . . . . . . 1 . 1 . . 1 . 1 . 4 . . 1 12 . Utility 38 | . . . 1 . 1 . 1 5 5 . . . 1 1 . . 1 . . . . . . . . 2 1 . . 12 7 Weapon 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 1 . . 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 92 83 66 58 49 81 86 89 88 85 86 82 88 82 76 90 75 82 91 86 88 89 94 85 79 82 93 86 83 91 Engine 1 | . 14 14 11 11 7 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . . 4 6 5 6 6 6 3 7 9 5 4 1 . . . . . . . . . 5 8 4 4 Reactor 5 | . . . . . . . . . . . . . 2 . . . 2 5 4 5 5 8 10 9 9 8 12 6 4 6 8 Treads 2 | . 28 27 19 . . 22 . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 15 . Hover 17 | . . . . . 10 1 21 22 24 26 26 26 26 30 24 23 28 24 32 36 30 33 36 33 33 17 31 34 31 6 32 Device 14 | . . 7 11 11 8 . 11 13 13 13 19 20 20 10 12 11 9 6 10 8 15 10 10 17 13 18 21 20 17 15 14 Storage 5 | . 14 14 11 11 9 . 4 3 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 4 4 4 Processor 11 | . . . . . . . 13 13 13 7 6 6 6 9 11 14 17 17 15 13 10 12 15 16 14 11 4 8 8 15 16 Hackware 2 | . . . . . 2 11 6 8 6 6 6 6 6 5 4 . 4 5 5 5 5 6 5 4 4 . . . . . . Protection 3 | . . . 7 11 9 8 5 3 4 6 6 6 1 3 . 2 . . . 5 2 . . 1 . 3 3 3 6 3 9 Energy Cannon 1 | . . . . . . . . . . 6 6 6 . . . . . . . . . 1 . . . 1 4 2 2 2 4 Ballistic Gun 1 | . 6 4 11 6 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Ballistic Cannon 1 | . . 8 8 . . . . . 5 . . . . . . . . . . . . . . . . 1 . . 2 . . Launcher 1 | . 7 1 . 4 . . . . . . . . . . 1 2 4 1 1 5 4 3 . 2 . . . 3 1 . . Piercing Weapon 1 | . . . . . . 1 2 . 3 . . . 5 8 8 8 5 5 5 5 5 5 5 4 2 . . . . . . Peak Build Rating 306 | 6 6 15 17 14 25 34 81 73 84 81 76 76 84 95 99 85 122 115 139 138 142 149 145 168 176 250 252 279 306 299 264 Average Rating 165 | 4 6 11 14 13 14 23 68 68 78 76 75 76 77 84 89 83 109 97 121 134 132 129 138 154 158 200 243 269 286 228 262 On Entrance 104 | . 6 6 15 14 13 18 14 73 67 79 76 76 76 60 84 82 85 115 93 132 137 86 145 145 159 170 250 247 275 290 262 Avg Prop Armor Cover (%) 5 | . . . . . 11 32 8 . . 4 3 3 3 5 . . . . . . . 1 1 1 . 2 . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 13 15 20 23 20 20 5 46 36 45 46 43 43 66 52 64 51 78 60 75 78 78 72 68 102 93 124 136 136 153 167 123 Greatest Support 325 | 40 40 40 60 10 10 4 58 50 60 52 43 43 56 64 69 55 71 71 85 85 85 83 74 110 110 184 132 153 153 325 129 Greatest Overweight (x) 25 | . . . 5 1 2 1 2 . . . . . 20 . 1 . 1 1 . . 1 1 . . . 3 1 1 1 25 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 Average Capacity 19 | 6 8 8 8 8 7 5 11 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 24 25 25 25 25 25 Most Carried 25 | 3 7 8 8 8 8 5 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 Average Carried 16 | 2 5 7 7 8 7 4 10 10 11 14 14 14 13 14 14 14 14 14 14 15 13 14 15 17 18 23 24 24 24 16 24 Final Capacity 25 | 8 8 8 8 8 5 5 15 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 Final Carried 25 | 3 7 8 8 8 5 5 15 3 15 15 14 14 15 14 15 15 15 14 15 15 14 15 15 20 18 25 25 25 25 25 24 Class Distribution -------------------- 24% | Mutant 16% | Messiah-Mutant 14% | Sprinter 9% | Messiah-Gunner 7% | Hacker-Mutant 6% | Scavenger-Mutant 3% | Tank 3% | Trapper-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Trapper-Scout | -5/Factory Trapper-Scout | -5/Upper Caves Trapper-Scout | -5/Upper Caves Commander-Scout | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Hacker-Mutant | -4/Lab Hacker-Ninja | -3/Research Hacker-Mutant | -3/Quarantine Mutant | -3/Protoforge Sprinter | -2/Research Sprinter | -2/Testing Sprinter | -1/Access Messiah-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Matter Collected 34193 | 197 131 459 481 18 172 183 385 . 767 134 41 . 1936 276 187 93 550 10 296 30 290 1426 . 1071 304 3618 196 3431 8875 8546 90 Remotely 10546 | . . . . . . . . . . . . . . . . . 221 . . . . . . . . 446 . 1880 4266 3733 . Salvage Created 38948 | . 139 626 753 18 . 161 494 . 673 . . . 221 182 469 205 2037 92 390 . 420 1461 . 1095 215 3583 1657 4496 9753 9517 291 Parts 1602 | . 17 42 51 6 . 16 34 . 33 . . . 17 18 22 8 85 4 19 . 16 71 . 46 13 188 64 98 315 415 4 Haulers Intercepted 16 | . . . 1 . . . . . 3 . . . . . . . . . 3 . 1 . . 3 . . 1 1 3 . . Recyclers Shooed 11 | . 2 2 2 . . . 1 . . . . . 1 . . . . . . . . . . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 1 10 . . . 5 . . 22 . 22 . . 8 . . . . . . . . . . . . . Prevented 29 | . . . . . . 10 . . . . . . 7 . 8 4 . . . . . . . . . . . . . . . Parts Restored 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 . . . . Faulty 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Combat Hostiles Destroyed 651 | . 5 5 20 3 . 5 11 . 5 . . . 1 1 6 3 36 1 1 . 11 29 . 7 6 60 15 116 168 132 4 Melee 18 | . . . . . . 1 3 . 3 . . . . . . . . . . . . . . 1 3 6 . . . 1 . Guns 8 | . . . 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 177 | . . 1 9 . . . . . 2 . . . . . . . . . . . . 4 . . . 26 12 11 75 37 . AOE 380 | . 5 4 4 3 . 3 7 . . . . . . . 4 2 33 . 1 . 11 17 . 3 3 12 . 101 84 81 2 Classes Destroyed 34 | . 5 2 3 . . 2 1 . . . . . . 1 1 . 4 . . . . 1 . . . 8 1 2 1 2 . Worker 41 | . . 3 1 . . . 2 . 3 . . . . 3 . . . . . . 2 . . 1 3 1 2 2 11 7 . Builder 20 | . 1 4 3 . . . 1 . . . . . . . . . . . 1 . . . . . . 4 1 . 5 . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 16 | . . . 1 . . . . . 3 . . . . . . . . . 3 . 1 . . 3 . . 1 1 3 . . Recycler 27 | . 1 6 2 . . . 1 . 1 . . . 1 . . . . . . . . . . 2 . . 1 2 5 5 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Minesweeper 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 26 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 12 4 8 . Operator 10 | . . . . . . . . . . . . . . 2 . . . . 3 . . 1 . . 1 . . 1 1 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 8 | . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 3 1 . Swarmer 63 | . 3 . 6 3 . 4 9 . 2 . . . . . . . 3 . . . 4 5 . 2 1 . . . 21 . . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . Saboteur 24 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 5 6 8 . Grunt 250 | . 2 5 7 . . . . . . . . . . . 2 2 23 . 1 . 6 11 . . 1 11 8 57 68 46 . Brawler 28 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 5 . 7 6 8 . Duelist 31 | . . . . . . . . . . . . . . . 1 1 1 . . . 1 2 . . . . 1 9 5 10 . Protector 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 10 11 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . Sentry 42 | . . . 6 . . . . . . . . . . . 2 . . . . . . . . . . 10 2 9 11 2 . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 7 6 . Programmer 75 | . . . . . . . 2 . 3 . . . . . . . 2 . . . . 7 . 2 4 6 2 14 14 19 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 11 | . . . . . . 1 . . . . . . 1 1 1 . . 1 . . . 1 . 3 . . 1 . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decapitator 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . Immortal 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . Striker 21 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 10 6 . Executioner 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 9 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . V-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 41 | . 5 13 7 3 . 4 4 . 3 . . . 1 2 3 3 25 1 3 . 6 6 . 2 5 16 9 34 41 24 3 Combat Bots Only 39 | . 3 4 4 3 . 4 4 . 2 . . . 1 1 3 3 24 1 1 . 5 6 . 2 3 14 7 28 39 19 3 Max Kills in Single Turn 9 | . 3 3 3 3 . 3 3 . 1 . . . 1 1 1 1 4 1 1 . 3 2 . 2 1 3 2 9 6 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . 3 1 2 3 . 3 3 . . . . . . . 1 1 4 . 1 . 3 2 . 2 1 3 . 9 6 4 1 Melee 1 | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . 1 1 1 . . . 1 . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Hostile Shots Fired 2518 | . 16 24 126 4 . 27 135 3 146 11 . . 33 39 11 4 20 26 50 . 129 113 . 82 79 296 53 160 402 479 50 Missed 1027 | . 4 6 37 2 . 11 81 . 72 3 . . 19 18 7 2 8 6 22 . 54 43 . 50 35 137 21 64 176 118 31 Hits 1491 | . 12 18 89 2 . 16 54 3 74 8 . . 14 21 4 2 12 20 28 . 75 70 . 32 44 159 32 96 226 361 19 Melee 45 | . . . . . . . . 3 1 . . . . . . . . . . . . 3 . . . 23 . 3 8 4 . Projectile 1446 | . 12 18 89 2 . 16 54 . 73 8 . . 14 21 4 2 12 20 28 . 75 67 . 32 44 136 32 93 218 357 19 AOE 27 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 7 . 1 2 15 . Critical Strikes 94 | . . . 6 . . 1 1 . 2 1 . . 1 2 . . 1 1 3 . 1 4 . 1 2 29 . 3 15 20 . Actively Blocked 15 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 12 . Part Disruptions 23 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . 1 15 3 Actively Blocked 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 3 1 Damage Taken 30080 | . 194 323 1197 19 . 319 816 153 1135 150 . . 623 515 146 38 211 402 619 . 1421 1583 . 525 853 4479 419 1466 4699 7411 364 Core 3428 | . 25 64 236 . . 120 123 97 229 13 . . 84 129 6 . 81 38 92 . 242 294 . 29 81 670 72 81 298 285 39 Absorbed by Shields 7692 | . . . . . . . . . . . . . . . . . . 66 17 . 46 . . 94 69 629 402 1239 1215 3915 . Reduced by Siege Mode 809 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 809 . Redirected to Shielding 1034 | . . . . . . . . . 83 27 . . 30 72 . . . . . . . . . 53 60 . . . 134 449 126 Ignored by Resistances 3418 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 111 336 1289 1536 126 Regen/Repaired (Parts) 5041 | . . . . . 17 . . . 160 . . . . 29 . . 89 . . . 142 . . . 89 365 . 317 2431 1402 . Core Remaining (%) 56 | 100 . 64 . . . 11 . . . . . . 35 . . . . 74 . . . . 45 . . 40 . 89 . . 53 Volleys Fired 1354 | . 12 24 65 2 . . 7 . 25 2 . . . 1 16 9 43 . 11 5 31 69 . 6 7 157 60 129 266 396 11 Largest 3 | . 2 2 2 1 . . 1 . 1 1 . . . 1 1 1 1 . 1 1 1 1 . 1 1 2 1 1 2 3 1 Hottest 360 | . 70 83 83 30 . . 43 . 35 35 . . . 46 46 46 260 . 260 260 260 90 . 80 80 280 140 200 240 150 360 Shots Fired 1451 | . 13 37 120 2 . . 7 . 26 1 1 . . 1 16 9 43 . 11 5 31 70 . 6 7 157 60 131 276 410 11 Gun 225 | . 2 16 63 1 . . 2 . . . . . . . . . . . . . . . . . . 36 . . . 105 . Cannon 789 | . . 10 50 . . . . . 26 1 1 . . . . . . . . . 1 26 . . . 101 60 74 200 228 11 Launcher 435 | . 11 11 7 1 . . 5 . . . . . . 1 16 9 43 . 9 5 30 44 . 6 7 20 . 57 76 77 . Special 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kinetic 455 | . 1 13 112 1 . . 2 . 25 . . . . . . . . . . . . 10 . . . 38 . 16 93 144 . Thermal 478 | . 1 13 1 . . . . . 1 1 1 . . . . . 1 . 9 5 24 16 . . . 63 60 58 107 106 11 Explosive 247 | . 11 11 7 1 . . . . . . . . . . . . . . . . 7 18 . 4 7 10 . 51 57 63 . Electromagnetic 177 | . . . . . . . 5 . . . . . . 1 16 9 42 . . . . 26 . 2 . 37 . 6 19 14 . Entropic 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 19 . Phasic 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Robot Hit Streak 63 | . 4 12 17 3 . . 5 . 2 . . . . . 2 5 3 . 5 . 5 22 . 19 20 36 15 13 24 63 10 Robot Miss Streak 24 | . 1 2 3 . . . 2 . 2 1 2 . . . . 1 1 . 1 . 1 4 . . . 4 2 5 24 11 1 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 3 3 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 17 . . . Shots Hit Robots 992 | . 10 21 81 2 . 5 15 . 22 . . . 7 6 3 3 8 1 15 . 13 45 . 16 11 106 47 66 178 301 10 Core Hits 1815 | . 14 26 44 3 . 6 15 . 11 . . . 2 6 10 5 70 . 8 . 39 84 . 17 21 127 25 307 458 507 10 Critical Kills 150 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 26 4 10 66 41 2 Critical Parts Destroyed 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 11 82 43 . Critical Strikes 343 | . . 2 2 . . 1 . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 46 4 23 163 88 2 Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 5 2 8 2 Destroy 288 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 28 . 18 161 80 . Blast 8 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 5 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impale 12 | . . . . . . 1 . . 1 . . . . 2 . . . . 2 . . 1 . 2 2 1 . . . . . Melee Attacks 240 | . . . . . 1 6 37 . 29 . . . 9 31 1 . 2 2 14 . 8 17 . 35 20 28 . . . . . Impact 21 | . . . . . 1 . 20 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . 9 . . . . . . . . . . . . . . . 4 21 . . . . . Piercing 183 | . . . . . . 6 16 . 19 . . . 9 31 1 . 2 2 14 . 8 17 . 35 16 7 . . . . . Sneak Attacks 47 | . . . . . . 1 7 . 8 . . . 6 3 . . 1 . 4 . 1 2 . 6 4 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 154075 | . 668 1083 1753 136 . 409 1133 . 1250 . . . 361 318 589 322 4250 . 1044 177 2560 4542 . 1506 1442 10606 2937 37926 32087 44191 2785 Guns 3678 | . 21 107 438 17 . . 42 . . . . . . . . . . . . . . . . . . 645 . . . 2408 . Cannons 27577 | . . 180 800 . . . . . 295 . . . . . . . . . . . . 428 . . . 4036 2937 3028 5495 8786 1592 Explosions 116359 | . 647 796 515 119 . 227 281 . . . . . . 63 589 322 4176 . 519 177 2386 3755 . 783 789 4535 . 34898 26592 32997 1193 Melee 6406 | . . . . . . 182 778 . 955 . . . 361 255 . . 74 . 525 . 151 359 . 723 653 1390 . . . . . Ramming 55 | . . . . . . . 32 . . . . . . . . . . . . . 23 . . . . . . . . . . Kinetic 7529 | . 8 187 1226 17 . . 42 . 261 . . . . . . . . . . . . 383 . . . 1226 . 126 1258 2795 . Thermal 26597 | . 13 100 12 . . . 10 . 34 . . . . . 124 59 1464 . 519 177 1244 199 . . . 3438 2937 4766 4237 4479 2785 Explosive 98306 | . 647 796 515 119 . . . . . . . . . . . . . . . . 1142 1538 . 652 789 2988 . 32923 25155 31042 . Electromagnetic 10547 | . . . . . . 227 271 . . . . . . 63 465 263 2712 . . . . 2063 . 131 . 1302 . 111 1437 1502 . Impact 557 | . . . . . . . 557 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1565 | . . . . . . . . . 117 . . . . . . . . . . . . . . . 197 1251 . . . . . Piercing 4284 | . . . . . . 182 221 . 838 . . . 361 255 . . 74 . 525 . 151 359 . 723 456 139 . . . . . Entropic 670 | . . . . . . . . . . . . . . . . . . . . . . . . . . 262 . . . 408 . Phasic 3965 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3965 . Highest Corruption 50 | . . . . . . 3 10 15 20 20 20 20 28 2 2 2 2 1 . . 4 11 11 3 10 27 1 7 29 50 . Average Corruption 18 | . . . . . . 2 4 14 16 20 20 20 24 1 2 2 1 1 . . 3 8 11 1 7 17 1 4 12 36 . Corruption Purged 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 862 | . . . . . . 1 18 4 61 18 9 1 125 2 6 1 3 1 . . 3 45 35 . 6 122 3 18 74 306 . Message Errors 177 | . . . . . . . 4 2 9 2 1 . 35 . . . 1 . . . . 10 8 . 1 30 . 5 12 57 . Matter Fused 227 | . . . . . . 1 7 . 20 9 3 . 32 1 3 . 1 . . . 1 12 7 . 1 27 1 . 16 85 . Heat Flow Errors 93 | . . . . . . . 2 1 7 1 2 . 12 . 1 . 1 . . . . 8 6 . 1 10 . 3 9 29 . Energy Discharges 90 | . . . . . . . 3 . 7 3 1 . 13 1 1 . . . . . . 1 2 . 1 11 2 1 11 32 . Parts Rejected 11 | . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 . 1 1 5 . Parts Fused 11 | . . . . . . . . . 1 1 . . 2 . . . . 1 . . . . . . . 3 . . . 3 . Data Loss (minor) 92 | . . . . . . . . . 8 1 . 1 11 . 1 . . . . . . 5 9 . 1 17 . 2 10 26 . Data Loss (major) 41 | . . . . . . . 1 . 3 . . . 9 . . . . . . . 1 4 2 . . 5 . 1 2 13 . Misfires 28 | . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . 3 . 3 3 16 . Alerts 22 | . . . . . . . . . 1 . 1 . 1 . . 1 . . . . 1 . 1 . 1 3 . 1 4 7 . Misdirections 32 | . . . . . . . . 1 4 . . . 9 . . . . . . . . 3 . . . 2 . . 5 8 . Weapon Failures 38 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 10 . 1 1 25 . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 6560 | . 21 20 . . . 108 217 . 109 . . . 85 . 6 . 128 . 121 . 66 157 . 189 159 730 171 1701 1500 917 155 Projectiles 2305 | . . . . . . . . . 2 . . . . . . . . . . . . 54 . . . 437 171 757 538 205 141 Explosions 3057 | . 21 20 . . . . . . . . . . . . 6 . 128 . 34 . 52 61 . 27 9 67 . 944 962 712 14 Melee 1198 | . . . . . . 108 217 . 107 . . . 85 . . . . . 87 . 14 42 . 162 150 226 . . . . . Knockbacks 78 | . . 3 2 . . . 2 . . . . . . . . . . . . . . 3 . . . 10 . 2 35 21 . Impact 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 76 | . . 3 2 . . . . . . . . . . . . . . . . . . 3 . . . 10 . 2 35 21 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1217 | . 44 93 . . . 71 16 . . . . . . . 26 . . . . . 11 121 . . . 290 . 293 198 54 . Shots 63 | . 2 5 . . . 1 . . . . . . . . 1 . . . . . . 12 . . . 9 . 9 17 7 . Rammed 3 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 3 | . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 552 | . 30 123 21 . . . 122 181 270 156 253 . 540 14 177 21 239 . 552 200 293 333 277 319 99 211 190 190 187 232 280 Average Temperature 98 | . 8 40 6 . . . 50 143 90 91 100 . 113 5 51 17 83 . 144 125 91 115 98 65 63 76 105 81 113 84 136 Received Heat Transfer 2772 | . 54 135 468 . . 9 30 . 144 9 . . 99 54 12 18 21 79 66 . 289 255 . 30 57 257 36 57 321 272 . Thermoelectric Energy+ 7071 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 839 369 5361 502 . Effects 11 | . . . . . . . . . 3 . . . 4 . . . . . 2 . . 1 . 1 . . . . . . . Energy Bleed 4 | . . . . . . . . . 1 . . . 1 . . . . . 1 . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Total Turns 828 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 828 . Longest Duration 444 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Robots Corrupted 33 | . . . . . . . 1 . . . . . . . 1 1 3 . . . . 7 . . . 8 . . 5 7 . Combat Hostiles 31 | . . . . . . . . . . . . . . . 1 1 3 . . . . 7 . . . 8 . . 4 7 . Parts Fried 83 | . . . . . . 1 2 . . . . . . 2 2 1 12 . . . . 18 . . . 15 . . 17 13 . Impact Corruptions 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 33 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 9 4 5 4 8 2 Combat Hostiles 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 4 3 6 2 Parts Melted 65 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 11 11 12 18 12 . Heat Transferred 17846 | . 37 444 37 . . . 50 . 50 . . . . . 50 50 1330 . 560 240 2000 150 . . . 2150 2110 2946 2375 2336 931 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 35 | . . . . . . . 1 . . . . . . . 3 1 20 . . . . 4 . . . 3 . . . 3 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . 1 1 . . . 1 . 1 . . . . 1 . . . . 3 1 2 3 . 1 1 4 5 5 5 5 . Low Security (%) 18 | 100 100 90 65 100 . . 74 100 80 . . . . 98 . . . . 35 . 32 13 . 36 34 1 . . . . . Level 1 11 | . . 9 34 . . . 25 . 19 . . . . 1 . . . . 15 100 62 40 . 63 65 34 . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . 27 . 5 29 . . . 24 . . . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . 21 . . 15 . . . 13 16 5 . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 61 12 . . . Level 5 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2 7 76 . High Security 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 92 23 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Peak Influence 13960 | . 148 247 320 188 . . 355 124 301 . . . . 220 . . . . 791 276 408 989 . 353 359 1570 1864 7424 10846 13960 . Initial 6940 | . . 53 . 115 . . 50 124 44 . . . . 63 . . . . 186 276 169 184 . . 182 201 882 1030 4454 6940 . Average 3750 | . 60 70 131 130 . . 90 98 128 . . . . 111 . . . . 391 260 233 437 . 215 264 706 1407 4703 8319 12116 . Influence Increases 34095 | . 188 311 630 103 . 212 672 . 952 83 . . 303 597 353 100 725 123 1337 6 575 1421 . 788 347 2165 1252 6624 6542 7578 108 Destroy 0b10 Robot/C 16000 | . 100 120 400 60 . 120 220 . 240 60 . . 20 180 200 60 720 20 480 . 260 680 . 240 120 1200 560 3020 3380 3540 . Destroy 0b10 Robot/NC 1065 | . 15 70 35 . . 5 20 . 55 . . . 10 30 . . 5 . 50 . 15 15 . 40 20 50 40 145 220 225 . Destroy Leader 2330 | . 22 30 122 10 . 30 40 . 100 10 . . . 30 10 10 . 10 78 . 42 124 . 86 10 100 138 336 484 508 . Allied During Kill 3850 | . . 2 . . . 12 . . 70 13 . . 3 80 8 . . 3 329 . 11 18 . 60 . . 268 1273 88 1612 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Successful Hack 19 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 7 . 8 . Select Force Hacks 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . Disable Machine 1230 | . 15 45 . 30 . . 30 . 15 . . . . 30 . . . . 30 . 30 150 . 15 15 270 45 210 120 180 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 5416 | . 36 44 28 3 . . 17 . 52 . . . . 42 . . . . 130 6 172 160 . 72 62 320 111 1243 1620 1190 108 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . Partial Spotted 480 | . . . . . . . 45 . 30 . . . . 15 . . . . . . 15 45 . 90 15 45 45 15 90 30 . Lose Combat Pursuer 3375 | . . . 45 . . 45 300 . 390 . . . 270 180 135 30 . 90 90 . 30 225 . 165 105 180 45 225 540 285 . Influence Decreases 33987 | . 50 449 334 241 158 132 397 291 719 329 51 . 202 500 334 152 719 236 604 555 439 824 975 463 313 954 990 1032 3120 4376 14048 Entered New Map 25811 | . . 85 . 181 158 . 30 231 20 111 11 . . 38 74 42 165 171 22 515 73 194 975 . 143 158 688 802 2970 3906 14048 Time Decay 5658 | . 50 334 259 60 . 92 337 40 482 198 40 . 156 302 180 110 194 45 262 40 206 510 . 333 120 666 302 130 100 110 . Lost Part 788 | . . 10 75 . . 20 20 20 40 . . . 23 40 20 . . . 20 . 90 50 . 10 50 130 . . 50 120 . Lost Ally 1730 | . . 20 . . . 20 10 . 177 20 . . 23 120 60 . 360 20 300 . 70 70 . 120 . . . 100 . 240 . Squads Dispatched 186 | . . . 2 . . . 8 . 11 . . . . 5 . . . . 10 . 7 9 . 7 1 15 4 30 39 38 . Investigation 20 | . . . 1 . . . 3 . 5 . . . . 3 . . . . 1 . 3 . . 1 . 2 . . . 1 . Extermination 30 | . . . . . . . 4 . 4 . . . . 1 . . . . 2 . 1 3 . 4 1 5 2 1 1 1 . Reinforcement 25 | . . . 1 . . . 1 . 2 . . . . 1 . . . . 4 . 1 5 . 2 . 1 2 2 3 . . Assault 105 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 7 . 26 32 36 . Garrison 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Data Miner Redirects 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Distress Signals 50 | . 1 . 3 . . . 3 . 1 . . . . 1 . . 1 . 6 . . 4 . . 1 1 2 3 3 20 . Communications Jammed 70 | . . . . . . . . . 15 . . . . . . . . . . . 1 23 . 8 16 6 1 . . . . Distress Signals 63 | . . . . . . . . . 15 . . . . . . . . . . . . 23 . 8 15 1 1 . . . . Times Spotted 1282 | . 8 6 27 4 . 9 42 6 46 3 . . 31 31 15 4 75 9 45 . 34 73 . 37 22 101 32 155 220 239 8 Peak Tracking Total 26 | . 4 2 9 3 . 4 8 6 9 3 . . 9 5 9 3 10 7 12 . 16 7 . 9 11 24 7 26 12 18 4 Tactical Retreats 119 | . . . 2 . . 2 11 . 13 . . . 11 6 3 1 . 2 3 . 2 6 . 6 5 9 1 7 19 10 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Traps Triggered 63 | . . . 1 . . 1 3 . 1 . . . 7 2 . . 3 . 3 . 4 5 . 3 . 12 . 3 13 2 . Indirectly 16 | . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . 4 . 1 5 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 14 | . . . . . . . . . . . . . 13 1 . . . . . . . . . . . . . . . . . Traps Extracted 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Installed 26 | . . . . . . 1 . . . . . . 24 1 . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . 13 1 . . . . . . . . . . . . . . . . . Fabricated Traps 21 | . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . 8 8 7 7 7 1 1 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Machines Disabled 107 | . 1 3 . 2 . . 2 . 1 . . . . 2 . . 2 . 2 . 2 10 . 1 1 25 3 21 17 12 . Max in Single Turn 3 | . 1 2 . 2 . . 1 . 1 . . . . 1 . . 2 . 1 . 1 2 . 1 1 2 1 3 1 1 . Garrison Access 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 3 . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Machines Accessed 31 | . . . . . . . 3 . 7 . . 3 2 3 . . 1 . 1 . 1 4 . 2 . 1 . 2 . 1 . Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Fabricators 14 | . . . . . . . 3 . 2 . . . 1 2 . . . . 1 . . 3 . 1 . . . 1 . . . Repair Stations 6 | . . . . . . . . . 3 . . . . 1 . . . . . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . . . . Total Hacks 89 | . . . . . . . 7 . 18 . . 24 2 8 . . 1 . 2 . 2 15 . 2 . 2 . 4 . 2 . Successful 68 | . . . . . . . 6 . 8 . . 24 1 4 . . 1 . 2 . 1 15 . 2 . 1 . 2 . 1 . Failed 21 | . . . . . . . 1 . 10 . . . 1 4 . . . . . . 1 . . . . 1 . 2 . 1 . Catastrophic 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 201 | . . . . . . . 31 . 40 . . . . 25 . . 1 . 7 . 20 14 . 24 6 6 10 12 3 2 . Terminals 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . Fabricators 43 | . . . . . . . 7 . 11 . . . 1 5 . . . . 2 . . 14 . 1 . . . 2 . . . Repair Stations 11 | . . . . . . . . . 5 . . . . 3 . . . . . . 2 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 2 . . . . . Terminal Hacks 28 | . . . . . . . . . . . . 24 1 . . . 1 . . . . . . . . . . 1 . 1 . Record 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 26 | . . . . . . . 3 . 5 . . . . 2 . . . . 2 . . 14 . . . . . . . . . Load Schematic 18 | . . . . . . . 3 . 4 . . . . 2 . . . . 1 . . 8 . . . . . . . . . Build 8 | . . . . . . . . . 1 . . . . . . . . . 1 . . 6 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . Seal Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 10 | . . . . . . . 3 . 2 . . . . 2 . . . . . . 1 . . 1 . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recompile 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . Patch 4 | . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . . . 2 . 4 . . . 1 3 . . . . 1 . 1 . . . . 1 . . . 1 . Full Trace Events 5 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 3 . . . . . . 7 . . . . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 97 | . . . . . 15 . 27 . 14 . . 8 . 9 . . . . . . . . . 14 . 5 . 5 . . . Parts Built 7 | . . . . . . . . . 1 . . . . . . . . . 1 . . 5 . . . . . . . . . Authchips 7 | . . . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . . . . . Time 1030 | . . . . . . . . . 152 . . . . . . . . . 152 . . 726 . . . . . . . . . Total Part Build Rating 37 | . . . . . . . . . 5 . . . . . . . . . 5 . . 27 . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Non-combat 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . find_chute 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 . . . Allies Hacked 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Total Allies 90 | . . 1 . . 4 . 1 . 14 . . . . 10 . . 5 . 9 . 5 4 . 7 . . 4 1 1 24 . Largest Group 15 | . . 1 . . 4 4 1 . 6 3 2 2 2 6 4 . 5 1 7 . 3 3 . 5 . . 4 5 1 15 . Highest-Rated Group 1439 | . . 31 . . 154 154 31 . 398 210 140 140 140 420 274 . 288 64 620 . 237 117 . 297 . . 614 736 269 1439 . Highest-Rated Ally 269 | . . 31 . . 40 40 31 . 70 70 70 70 70 70 70 . 68 64 96 . 103 39 . 81 . . 269 269 269 269 . Zionite Dispatches 27 | . . . . . . . 2 . 5 . . . . 3 . . . . 3 . 4 2 . 5 . . 2 . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 8 | . . . . . . . . . 3 . . . . 2 . . . . 2 . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Hacker 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hover Resupply 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 29 | . . . . . . . 1 . 1 . . . . . . . 9 3 3 . 3 4 . 5 . . . . . . . STAY 8 | . . . . . . . . . . . . . . . . . 4 . 2 . . 1 . 1 . . . . . . . FOLLOW 7 | . . . . . . . . . . . . . . . . . 5 2 . . . . . . . . . . . . . DROP 9 | . . . . . . . 1 . 1 . . . . . . . . . . . 3 1 . 3 . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . . . . Ally Attacks 829 | . . 9 . . . 31 . . 60 12 . . 11 58 17 . 5 . 108 . 6 13 . 81 . . 60 116 23 219 . Total Damage 39906 | . . 60 . . . 285 . . 1320 142 . . 178 1099 285 . 269 . 3650 . 339 196 . 1314 . . 4949 8917 2720 14183 . Kills 201 | . . 1 . . . 1 . . 11 3 . . . 9 5 . . . 26 . 2 5 . 7 . . 16 40 11 64 . Allies Corrupted 11 | . . . . . . 1 . . 1 . . . . . . . 2 . . . . . . 2 . . . 1 . 4 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Active Infowar (turns) 19054 | . . . . . . . 1047 89 1362 417 171 40 2028 590 364 226 1096 143 570 83 390 670 977 872 246 763 257 1254 2577 2714 108 Optics 12549 | . . . . . . . . . . . . . . 546 364 226 1096 143 570 62 . 608 977 872 246 128 166 1254 2577 2714 . Sensors 7395 | . . . . . . . 1047 89 451 401 171 40 1355 586 364 226 965 39 225 83 373 . . 790 125 63 . . 2 . . IFF 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Triangulation 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Cloaking 869 | . . . . . . . . . . . . . . . . . . . . . . 99 . . . 129 4 241 396 . . Jamming 7208 | . . . . . . . . . 1076 410 171 40 2028 2 . . . . . . 197 553 977 787 246 634 87 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 . . . 1 . . . . . 1 . 2 . . . . . . . . . . . . . Drone Launches 101 | . . . . . . . . . . . . . . . . . 93 . . . . 4 . 4 . . . . . . . Drone Recoveries 19 | . . . . . . . . . . . . . . . . . 13 . . . . 4 . 2 . . . . . . . Zionite Intel Received 21 | . . . . . . . 5 . 4 . . . . 3 . . . . . . 1 1 . 2 1 1 1 2 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Component Schematics 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . Active Garrisons 3 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Turns Passed 37533 | 84 165 1091 641 122 1804 235 1131 89 1362 417 171 40 2524 676 364 226 1096 143 570 83 430 1392 977 872 246 2551 666 1254 2577 13380 154 Spaces Moved 41243 | 47 85 626 319 123 1163 351 1967 153 2403 392 296 74 2269 1219 594 396 1279 200 946 216 716 1753 21 1587 464 2409 1214 2252 4828 10777 104 Core 557 | 2 . . 6 . 261 265 2 . . . . . 8 . . . . . . . . . . . . . . . . 13 . Treads 1932 | 45 85 626 203 . . . . . . . . . . . . . . . . . . . . . . . . . . 973 . Legs 6656 | . . . . . . . . . . . . . . . . . . . . . . . . . . 720 . . . 5936 . Wheels 391 | . . . 110 123 158 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31219 | . . . . . 744 . 1563 153 2403 392 296 74 2261 1219 594 396 1279 200 946 216 716 1753 21 1587 464 1689 1214 2252 4828 3855 104 Flight 488 | . . . . . . 86 402 . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 160 160 95 95 50 35 35 45 33 43 48 48 43 44 46 50 42 42 31 31 28 17 39 16 21 15 32 33 28 24 32 Average Speed 60 | 155 160 160 140 95 142 46 45 48 43 47 48 48 62 45 49 50 44 44 35 31 35 38 39 32 33 59 32 33 32 91 36 Slowest Speed 1300 | 160 160 160 300 95 245 100 195 51 48 48 48 48 1050 50 102 50 94 92 45 31 86 109 39 39 34 290 93 98 102 1300 37 Overloaded Moves 304 | . . . . . . . 24 . 55 . . . . . . . . . . . 15 58 . 48 19 55 . . . 15 15 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . 11 . . . . . 3 . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 1 Exploration Rate (%) 55 | 4 27 97 55 28 89 42 50 95 61 64 45 68 75 30 61 75 79 42 32 91 24 64 5 51 65 43 22 96 86 86 8 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 12 | . . . . . 1 . 5 . . 1 . 1 . . . 1 . 1 . . . . . . . . . 2 . . . Known Exits Taken 17 | . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Scrap Searched 18 | . . 2 . . 1 2 . . . 2 3 . 2 . 2 3 . 1 . . . . . . . . . . . . . Spaces Dug 333 | . . . . . . . 17 . 19 . . . 1 15 9 . 1 . 5 . 11 14 . 16 19 13 3 58 61 71 . Terrain Destroyed 2896 | . 41 59 28 3 . 7 17 . 30 1 1 . 1 15 29 3 47 . 16 12 92 92 . 28 55 79 15 541 796 852 36 Melee 77 | . . . . . . . 17 . 11 . . . 1 15 . . 1 . 4 . 2 5 . 16 4 1 . . . . . Projectile 338 | . . . 3 . . . . . 19 1 1 . . . . . . . . . . 12 . . . 49 15 34 120 84 . AOE 2315 | . 41 59 25 3 . 7 . . . . . . . . 29 3 46 . 12 12 90 75 . 12 51 27 . 505 591 691 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Arm Lab Res Qua Frg Res Tes Acc Com Ac0 Total 51866 | 55 101 679 404 125 1318 412 2113 165 2647 623 324 77 3371 1287 652 415 1797 250 1145 225 856 2366 989 1881 512 3345 1477 2637 5461 13954 203 Wait 6979 | . . 17 3 . 126 39 58 9 118 211 27 4 979 12 22 1 376 42 131 . 52 394 967 158 10 389 162 133 162 2303 74 Move 41186 | 46 84 625 318 122 1162 350 1947 152 2402 391 295 73 2262 1218 593 395 1278 199 946 215 716 1752 20 1586 463 2406 1213 2251 4827 10776 103 Hop 12 | . . . . . . . 9 . . . . . 3 . . . . . . . . . . . . . . . . . . Pick Up 437 | 3 4 4 5 . 3 . 11 . 28 2 . . 29 4 6 4 13 . 6 . 9 24 . 20 2 81 4 17 29 125 4 Fast Attach 317 | 6 . 1 4 . 6 4 19 3 6 4 . . 5 8 3 . 13 . 12 3 7 40 1 22 1 40 13 10 23 62 1 Attach 216 | . . 1 5 . 3 3 4 1 5 1 1 . 13 5 1 . 7 1 4 . 7 12 . 9 5 53 4 15 26 30 . Detach 99 | . . . 1 . 3 3 3 . . 1 . . 5 1 . . 4 . 1 . 2 8 . 6 2 29 3 4 12 11 . Swap 223 | . 1 3 1 1 . 1 9 . 9 3 . . 3 3 3 2 5 1 6 . 2 13 . 6 . 22 2 21 44 58 4 Drop 583 | . . 3 2 . 14 5 8 . 16 8 1 . 39 8 7 4 25 2 8 2 15 37 1 32 2 86 16 28 41 167 6 Fire 1354 | . 12 24 65 2 . . 7 . 25 2 . . . 1 16 9 43 . 11 5 31 69 . 6 7 157 60 129 266 396 11 Melee 233 | . . . . . 1 6 37 . 29 . . . 9 25 1 . 2 2 14 . 8 17 . 35 20 27 . . . . . Ram 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 135 | . . . . . . . . . 8 . . . . . . . . . 6 . 7 . . . . 55 . 5 31 23 . Rewire 54 | . . . . . . . . . . . . . . 1 . . 23 3 . . . . . 1 . . . 24 . 2 . Trap 26 | . . . . . . 1 . . . . . . 24 1 . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine (discovered 3 exits: *Res / [*Sec] / *Frg) -3/Protoforge -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 12) 250 | -10/Materials | Entered Mines 300 | -10/Mines | Discovered new exit (range 9) 306 | -10/Mines | Build established: Mutant 359 | -10/Mines | Discovered new exit (range 8) 486 | -10/Mines | Received a Mining Laser from a helpful Derelict 497 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 527 | -10/Mines | Learned Materials stockpile data 855 | -10/Mines | Discovered new exit (range 9) 1341 | -10/Mines | Entered Materials 1341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1522 | -9/Materials | Discovered new exit (range 3) 1629 | -9/Materials | Lost 3 parts (2n1u) 1865 | -9/Materials | Lost 4 parts (2n1u1w) 1888 | -9/Materials | Discovered new exit (range 6) 1913 | -9/Materials | Core integrity fell below 50% 1974 | -9/Materials | Discovered new exit (range 10) 1982 | -9/Materials | Entered Mines 2096 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2104 | -9/Mines | Entered Zion 2141 | -7/Zion | Discovered new exit (range 13) 3019 | -7/Zion | Learned Factory emergency access door positions 3408 | -7/Zion | Found Prototype Processor 3408 | -7/Zion | Identified Exp. Melee Analysis Suite 3410 | -7/Zion | Found Prototype Hackware 3410 | -7/Zion | Identified Exp. Hacking Suite 3413 | -7/Zion | Found Prototype Processor 3413 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3418 | -7/Zion | Found Prototype Processor 3418 | -7/Zion | Identified Exp. Core Analyzer 3458 | -7/Zion | Met Imprinter 3473 | -7/Zion | Imprinted 3475 | -7/Zion | Declared Zion's savior 3572 | -7/Zion | Found Prototype Device 3572 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3662 | -7/Zion | Found Prototype Device 3663 | -7/Zion | Identified Bomb Factory No. 2 3753 | -7/Zion | Found CR-A16's Pointy Stick 3777 | -7/Zion | Found Prototype Device 3908 | -7/Zion | Entered Proximity Caves 3908 | -6/Proximity Caves | Accompanied by 4 allies 3960 | -6/Proximity Caves | Spotted B-75 Beast 3979 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 3982 | -6/Proximity Caves | Destroyed B-75 Beast 4034 | -6/Proximity Caves | Learned 4 Factory zone layouts 4103 | -6/Proximity Caves | Core integrity fell below 20% 4141 | -6/Proximity Caves | Discovered new exit (range 5) 4143 | -6/Proximity Caves | Entered Factory 4143 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4144 | -6/Factory | Identified exit to Lower Caves 4168 | -6/Factory | Spotted B-75 Beast 4312 | -6/Factory | Zion Hover Resupply teleported in 4553 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4588 | -6/Factory | Zion Recon squad teleported in 5019 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5029 | -6/Factory | Discovered new exit (range 8) 5032 | -6/Factory | Identified exit to Factory 5040 | -6/Factory | Discovered exit to Factory (range 4) 5086 | -6/Factory | Retrieved Zion intel report: Component Schematics 5088 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5201 | -6/Factory | System corruption reached 10% 5236 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5274 | -6/Factory | Manually triggered Chute Trap 5274 | -6/Factory | Sucked down chute 5274 | -6/Factory | Entered Waste 5289 | -6/Waste | EMP discharged 5299 | -6/Waste | Spotted C-40 Crusher 5301 | -6/Waste | Spotted C-40 Crusher 5313 | -6/Waste | Spotted C-40 Crusher 5319 | -6/Waste | Spotted C-40 Crusher 5320 | -6/Waste | Spotted C-40 Crusher 5323 | -6/Waste | Spotted C-40 Crusher 5324 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5326 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5333 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5339 | -6/Waste | Discovered new exit (range 12) 5356 | -6/Waste | Identified exit to Factory 5363 | -6/Waste | Entered Factory 5436 | -6/Factory | Zion Hacker squad teleported in 5599 | -6/Factory | Fabricated Cld. Aerolev Unit? 5756 | -6/Factory | Zion Light squad teleported in 5831 | -6/Factory | Zion Light squad teleported in 5975 | -6/Factory | Discovered exit to Factory (range 16) 5992 | -6/Factory | Lost 5 allies 6029 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6246 | -6/Factory | Zion Defense Resupply teleported in 6389 | -6/Factory | Retrieved Zion intel report: Active Terminals 6400 | -6/Factory | Retrieved Zion intel report: Component Schematics 6486 | -6/Factory | Discovered exit to Factory (range 9) 6545 | -6/Factory | Discovered exit to Factory (range 11) 6559 | -6/Factory | Core integrity fell below 50% 6602 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6667 | -6/Factory | Zion Light squad teleported in 6690 | -6/Factory | Discovered exit to Lower Caves (range 14) 6725 | -6/Factory | Entered Lower Caves 6725 | -6/Lower Caves | Accompanied by 3 allies 7119 | -6/Lower Caves | Discovered new exit (range 11) 7135 | -6/Lower Caves | Identified exit to Lower Caves 7142 | -6/Lower Caves | Entered another Lower Caves area 7142 | -6/Lower Caves | Accompanied by 2 allies 7302 | -6/Lower Caves | Discovered new exit (range 8) 7306 | -6/Lower Caves | Identified exit to Data Miner 7313 | -6/Lower Caves | Entered Data Miner 7313 | -6/Data Miner | Accompanied by 2 allies 7313 | -6/Data Miner | Discovered new exit (range 6) 7323 | -6/Data Miner | Met Data Miner 7331 | -6/Data Miner | Learned location of Section 7 (-3) 7331 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7338 | -6/Data Miner | Received God Mode back door access code from Data Miner 7348 | -6/Data Miner | Identified exit to Proximity Caves 7353 | -6/Data Miner | Entered Proximity Caves 7353 | -5/Proximity Caves | Accompanied by 2 allies 7610 | -5/Proximity Caves | Spotted B-75 Beast 7611 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 7614 | -5/Proximity Caves | Destroyed B-75 Beast 7937 | -5/Proximity Caves | Build established: Messiah-Mutant 8125 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9039 | -5/Proximity Caves | Build established: Scavenger-Mutant 9837 | -5/Proximity Caves | Build established: Messiah-Mutant 9876 | -5/Proximity Caves | Discovered exit to Factory (range 3) 9877 | -5/Proximity Caves | Entered Factory 9877 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9953 | -5/Factory | Retrieved Zion intel report: Active Terminals 9975 | -5/Factory | Incoming investigation squad redirected 9982 | -5/Factory | Spotted B-75 Beast 9984 | -5/Factory | Destroyed B-75 Beast 9991 | -5/Factory | Zion Fire squad teleported in 10008 | -5/Factory | Found Launcher Loader 10086 | -5/Factory | Lost 3 allies 10139 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10150 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10152 | -5/Factory | Discovered new exit (range 9) 10156 | -5/Factory | Identified exit to Upper Caves 10356 | -5/Factory | Build established: Trapper-Scout 10464 | -5/Factory | Discovered new exit (range 9) 10524 | -5/Factory | Zion Light squad teleported in 10527 | -5/Factory | Zion Light squad teleported in 10553 | -5/Factory | Entered Upper Caves 10553 | -5/Upper Caves | Accompanied by 4 allies 10714 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10746 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10770 | -5/Upper Caves | Lost 4 allies 10848 | -5/Upper Caves | Spotted B-75 Beast 10887 | -5/Upper Caves | Destroyed B-75 Beast 10910 | -5/Upper Caves | Discovered new exit (range 16) 10917 | -5/Upper Caves | Identified exit to Upper Caves 10917 | -5/Upper Caves | Entered another Upper Caves area 10923 | -5/Upper Caves | Discovered new exit (range 7) 11133 | -5/Upper Caves | Discovered new exit (range 20) 11142 | -5/Upper Caves | Identified exit to Warlord 11143 | -5/Upper Caves | Entered Warlord 11164 | -5/Warlord | System corruption cleaned by Quarantine Array 11252 | -5/Warlord | Opened Warlord's prototype stash 11259 | -5/Warlord | Found Prototype Hackware 11259 | -5/Warlord | Identified System Mapper 11267 | -5/Warlord | Found Prototype Device 11267 | -5/Warlord | Identified Exp. Focal Shield 11272 | -5/Warlord | Found Prototype Device 11272 | -5/Warlord | Identified Exp. Phase Shifter 11275 | -5/Warlord | Found Prototype Reactor 11420 | -5/Warlord | Visited the Vortex Lab 11421 | -5/Warlord | Warlord's base attacked by MAIN.C 11424 | -5/Warlord | Found Prototype Energy Cannon 11424 | -5/Warlord | Identified Vortex Cannon 11427 | -5/Warlord | Found Prototype Energy Gun 11427 | -5/Warlord | Identified Vortex Rifle 11468 | -5/Warlord | Found Prototype Device 11468 | -5/Warlord | Identified Minesniffer Drone Bay 11603 | -5/Warlord | Build established: Commander-Scout 11669 | -5/Warlord | P-70 Sage assimilated allied EL-0W2(g) 11725 | -5/Warlord | Destroyed 12 combat bots 11771 | -5/Warlord | Warlord forces counterattacked 11776 | -5/Warlord | Identified Vortex Chain Reactor 11789 | -5/Warlord | Spotted Striker 11797 | -5/Warlord | Destroyed Striker 11834 | -5/Warlord | Spotted Striker 11848 | -5/Warlord | P-70 Sage assimilated allied KQ-YWC(g) 11872 | -5/Warlord | Destroyed 24 combat bots 11874 | -5/Warlord | Lost 3 allies 11925 | -5/Warlord | Spotted Striker 11930 | -5/Warlord | Spotted Striker 11941 | -5/Warlord | P-70 Sage assimilated allied 9T-7GH(g) 11947 | -5/Warlord | P-70 Sage assimilated allied T7-J65(l) 11948 | -5/Warlord | Spotted Executioner 11993 | -5/Warlord | Lost 9 allies 12096 | -5/Warlord | Warlord base infiltrated, sounded retreat 12101 | -5/Warlord | Spotted Executioner 12101 | -5/Warlord | Spotted Striker 12129 | -5/Warlord | Spotted Executioner 12154 | -5/Warlord | Lost 4 allies 12173 | -5/Warlord | Discovered new exit (range 12) 12179 | -5/Warlord | Attacked by Warlord forces 12181 | -5/Warlord | Identified exit to Proximity Caves 12195 | -5/Warlord | Spotted XC-SFP(K) 12198 | -5/Warlord | Spotted KD-NGD(B) 12239 | -5/Warlord | Entered Proximity Caves 12239 | -4/Proximity Caves | Accompanied by 23 allies 12268 | -4/Proximity Caves | Lost 6 allies 12291 | -4/Proximity Caves | Learned location of Armory (-4) 12293 | -4/Proximity Caves | Learned Research emergency access door positions 12309 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 12311 | -4/Proximity Caves | Spotter reported a threat 12324 | -4/Proximity Caves | Spotted B-86 Titan 12356 | -4/Proximity Caves | Discovered new exit (range 21) 12364 | -4/Proximity Caves | Destroyed B-86 Titan 12377 | -4/Proximity Caves | Identified exit to Factory 12382 | -4/Proximity Caves | Entered Factory 12382 | -4/Factory | Accompanied by 12 allies 12382 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12431 | -4/Factory | Zion Light squad teleported in 12545 | -4/Factory | Zion Light squad teleported in 12565 | -4/Factory | Fabricated Cld. Aerolev Unit? 12614 | -4/Factory | Discovered new exit (range 20) 12719 | -4/Factory | Identified exit to Research 12806 | -4/Factory | Zion Hacker squad teleported in 12871 | -4/Factory | Lost 8 allies 12882 | -4/Factory | First assault squad dispatched 12912 | -4/Factory | Spotted B-86 Titan 12934 | -4/Factory | Spotted B-86 Titan 12952 | -4/Factory | Sucked down chute 12952 | -4/Factory | Entered Waste 12952 | -4/Waste | The area was eerily silent 13026 | -4/Waste | Discovered new exit (range 12) 13029 | -4/Waste | Identified exit to Factory 13035 | -4/Waste | Entered Factory 13079 | -4/Factory | Zion Melee Resupply teleported in 13203 | -4/Factory | Zion Heavy squad teleported in 13305 | -4/Factory | Zion Kinetic Resupply teleported in 13364 | -4/Factory | Zion Explosive Resupply teleported in 13368 | -4/Factory | Found Prototype Launcher 13368 | -4/Factory | Identified Mni. Smartbomb Launcher 13372 | -4/Factory | Found Mni. Smartbomb Launcher 13396 | -4/Factory | Build established: Hacker-Mutant 13407 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13440 | -4/Factory | Lost 4 parts (3n1u) 13458 | -4/Factory | Discovered new exit (range 16) 13464 | -4/Factory | Identified exit to Armory 13465 | -4/Factory | Entered Armory 13473 | -4/Armory | Found Gamma Bomb Array 13490 | -4/Armory | Zion Fire squad teleported in 13523 | -4/Armory | Lost 6 parts (1p3n2u) 13558 | -4/Armory | Lost 3 allies 13795 | -4/Armory | Fabricated Cold Fusion Reactor (x1) 13796 | -4/Armory | Fabricated Cld. Aerolev Unit (x1) 13875 | -4/Armory | Found Unknown Device 13875 | -4/Armory | Identified Quantum Capacitor 13893 | -4/Armory | Core integrity fell below 50% 14023 | -4/Armory | Fabricated Cld. Aerolev Unit (x1) 14033 | -4/Armory | Fabricated Combat Drone Bay (x1) 14110 | -4/Armory | Build established: Hacker-Sprinter 14148 | -4/Armory | Fabricated Tiamat Missile Launcher (x1) 14171 | -4/Armory | Zion Infowar Resupply teleported in 14242 | -4/Armory | System corruption reached 10% 14396 | -4/Armory | Discovered new exit (range 4) 14399 | -4/Armory | Identified exit to Lab 14475 | -4/Armory | Build established: Hacker-Mutant 14480 | -4/Armory | Retrieved Zion intel report: Active Terminals 14667 | -4/Armory | Spotted B-86 Titan 14668 | -4/Armory | Terminal network hard line cut 14702 | -4/Armory | Destroyed B-86 Titan 14715 | -4/Armory | First assault squad dispatched 14857 | -4/Armory | Entered Lab 14857 | -4/Lab | Discovered exit to Research (range 9) 15834 | -4/Lab | Entered Research 15834 | -3/Research | Evolved 2 slots: Utility x2 15850 | -3/Research | Zion Hover Resupply teleported in 15932 | -3/Research | Zion Offense Resupply teleported in 15937 | -3/Research | Found Prototype Processor 15937 | -3/Research | Identified Exp. Targeting Computer 16004 | -3/Research | Spotted B-86 Titan 16023 | -3/Research | Destroyed B-86 Titan 16109 | -3/Research | Zion Heavy Resupply teleported in 16132 | -3/Research | Discovered new exit (range 21) 16134 | -3/Research | Spotted B-86 Titan 16134 | -3/Research | Destroyed B-86 Titan 16144 | -3/Research | Zion Hacker squad teleported in 16149 | -3/Research | Identified exit to Research 16241 | -3/Research | Retrieved Zion intel report: Component Schematics 16242 | -3/Research | Build established: Hacker-Ninja 16245 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 16356 | -3/Research | Lost 3 allies 16448 | -3/Research | Found Gamma Bomb Array 16456 | -3/Research | Spotted B-86 Titan 16463 | -3/Research | Destroyed B-86 Titan 16546 | -3/Research | Discovered exit to Research (range 22) 16631 | -3/Research | Discovered exit to Research (range 10) 16664 | -3/Research | Zion Explosive Resupply teleported in 16672 | -3/Research | Found Prototype Launcher 16672 | -3/Research | Identified Adv. Micro-nuke Launcher 16695 | -3/Research | Discovered new exit (range 9) 16700 | -3/Research | Found Prototype Launcher 16700 | -3/Research | Identified Com. Tesla Bomb Launcher 16706 | -3/Research | Identified exit to Quarantine 16706 | -3/Research | Entered Quarantine 16808 | -3/Quarantine | Discovered exit to Research (range 23) 16815 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16845 | -3/Quarantine | Found Alien Slashing Weapon 16845 | -3/Quarantine | Identified Sigix Broadsword 16858 | -3/Quarantine | System corruption reached 10% 16862 | -3/Quarantine | Lost 3 parts (1p2u) 16928 | -3/Quarantine | Spotted Fortress 16950 | -3/Quarantine | Discovered new exit (range 6) 16950 | -3/Quarantine | Discovered new exit (range 6) 16952 | -3/Quarantine | Identified exit to Protoforge 16952 | -3/Quarantine | Entered Protoforge 16980 | -3/Protoforge | Retrieved Zion intel report: Emergency Access 17035 | -3/Protoforge | Superfortress began startup sequence 17162 | -3/Protoforge | Spotted Decapitator 17162 | -3/Protoforge | Spotted Decapitator 17163 | -3/Protoforge | Spotted Decapitator 17163 | -3/Protoforge | Spotted Decapitator 17167 | -3/Protoforge | Destroyed Decapitator 17167 | -3/Protoforge | Destroyed Decapitator 17167 | -3/Protoforge | Destroyed Decapitator 17170 | -3/Protoforge | Found Prototype Slashing Weapon 17175 | -3/Protoforge | Destroyed Decapitator 17202 | -3/Protoforge | Lost 3 parts (2u1w) 17207 | -3/Protoforge | Identified Exp. Terror Saw 17207 | -3/Protoforge | Forge Plexus network access discovered 17229 | -3/Protoforge | Found Cep. Matter Streamer 17230 | -3/Protoforge | Found Cep. NT7 Matterbank 17246 | -3/Protoforge | Found Cep. Antigrav Storage Unit 17249 | -3/Protoforge | Found Cep. Chromion Battery 17262 | -3/Protoforge | Found Crosscalibrator 17267 | -3/Protoforge | Spotted Immortal 17268 | -3/Protoforge | Spotted Decapitator 17268 | -3/Protoforge | Spotted Decapitator 17268 | -3/Protoforge | Spotted Decapitator 17410 | -3/Protoforge | Found Exp. Jetlance 17412 | -3/Protoforge | Found Exp. Jetlance 17419 | -3/Protoforge | Lost 4 parts (3p1u) 17419 | -3/Protoforge | Found Cep. Deflector Sword 17421 | -3/Protoforge | Found Cep. Plasma Driver 17422 | -3/Protoforge | Found Faulty Cep. Deflector Sword 17431 | -3/Protoforge | Found Faulty Cep. Plasma Driver 17432 | -3/Protoforge | Found Faulty Cep. Miniperforator 17434 | -3/Protoforge | Found Cep. Lightning Penetrator 17437 | -3/Protoforge | Found Faulty Cep. Disintegration Ray 17476 | -3/Protoforge | Found Cep. Plasma Driver 17479 | -3/Protoforge | Found Cep. Miniperforator 17481 | -3/Protoforge | Found Faulty Cep. Plasma Driver 17491 | -3/Protoforge | Found Cep. Lightning Penetrator 17504 | -3/Protoforge | Found Faulty Cep. Disintegration Ray 17515 | -3/Protoforge | Found Cep. Heavy Railcannon 17524 | -3/Protoforge | Found Cep. Heavy Railcannon 17697 | -3/Protoforge | Build established: Mutant 17761 | -3/Protoforge | Spotted Immortal 17762 | -3/Protoforge | Spotted Immortal 17809 | -3/Protoforge | Spotted Decapitator 17811 | -3/Protoforge | Spotted Decapitator 17811 | -3/Protoforge | Spotted Decapitator 17812 | -3/Protoforge | Spotted Decapitator 17814 | -3/Protoforge | Destroyed Decapitator 17814 | -3/Protoforge | Destroyed Decapitator 17823 | -3/Protoforge | Destroyed Decapitator 17855 | -3/Protoforge | Spotted V464-r 17875 | -3/Protoforge | Destroyed Immortal 17900 | -3/Protoforge | Destroyed Immortal 17940 | -3/Protoforge | Core integrity fell below 50% 17947 | -3/Protoforge | Destroyed V464-r 17952 | -3/Protoforge | First assault squad dispatched 17968 | -3/Protoforge | Incoming assault squad redirected 18010 | -3/Protoforge | Found Faulty Cep. Biometal Exoskeleton 18014 | -3/Protoforge | Found Faulty Cep. Biometal Exoskeleton 18077 | -3/Protoforge | Spotted Decapitator 18080 | -3/Protoforge | Spotted Decapitator 18085 | -3/Protoforge | Destroyed Decapitator 18087 | -3/Protoforge | Destroyed Decapitator 18105 | -3/Protoforge | Build established: Scavenger-Mutant 18233 | -3/Protoforge | Spotted Decapitator 18233 | -3/Protoforge | Spotted Decapitator 18236 | -3/Protoforge | Destroyed Decapitator 18243 | -3/Protoforge | Destroyed Decapitator 18246 | -3/Protoforge | Destroyed Decapitator 18255 | -3/Protoforge | Spotted V737-g 18255 | -3/Protoforge | Spotted V541-s 18279 | -3/Protoforge | Found Faulty Cep. Rapid Grenade Launcher 18282 | -3/Protoforge | Found Cep. Arcsight Missile Launcher 18288 | -3/Protoforge | Found Faulty Cep. Arcsight Missile Launcher 18305 | -3/Protoforge | Found Faulty Cep. Rapid Grenade Launcher 18350 | -3/Protoforge | Terminal network hard line cut 18454 | -3/Protoforge | Destroyed Immortal 18468 | -3/Protoforge | Destroyed Decapitator 18470 | -3/Protoforge | Incoming assault squad redirected 18470 | -3/Protoforge | Destroyed Decapitator 18479 | -3/Protoforge | Destroyed Decapitator 18482 | -3/Protoforge | Incoming assault squad redirected 18516 | -3/Protoforge | Spotted V507-p 18531 | -3/Protoforge | Destroyed V507-p 18544 | -3/Protoforge | Found Prototype Power Core 18544 | -3/Protoforge | Identified Cep. Zero-point Core 18593 | -3/Protoforge | Found Cep. Zero-point Core 18656 | -3/Protoforge | Scanned by Researcher 18667 | -3/Protoforge | Found Prototype Device 18667 | -3/Protoforge | Identified Cep. Beam Splitter 18672 | -3/Protoforge | Found Cep. Beam Splitter 18680 | -3/Protoforge | Found Cep. Reaction Jets 18683 | -3/Protoforge | Found Cep. RG22 Armor 18694 | -3/Protoforge | Found Cep. Hardlight Director 18697 | -3/Protoforge | Found Faulty Cep. Energy Mantle 18699 | -3/Protoforge | Found Faulty Cep. Energy Mantle 18881 | -3/Protoforge | Destroyed 14 combat bots 18916 | -3/Protoforge | Spotted V837-u 18916 | -3/Protoforge | Spotted V366-b 18948 | -3/Protoforge | Build established: Mutant 19010 | -3/Protoforge | Found Cep. Combat Aerolev Unit 19022 | -3/Protoforge | Found Cep. Gyrokinetic System 19051 | -3/Protoforge | Found Cep. Combat Aerolev Unit 19062 | -3/Protoforge | Found Faulty Cep. Gyrokinetic System 19069 | -3/Protoforge | Found Faulty Cep. Combat Aerolev Unit 19075 | -3/Protoforge | Found Faulty Cep. Gyrokinetic System 19156 | -3/Protoforge | Destroyed AP7-3 19166 | -3/Protoforge | Spotted AP7-3 19166 | -3/Protoforge | Destroyed AP7-3 19196 | -3/Protoforge | Found Prototype Processor 19199 | -3/Protoforge | Found Prototype Processor 19201 | -3/Protoforge | Found Cep. Thermoelectric Network 19207 | -3/Protoforge | Found Prototype Energy Cannon 19210 | -3/Protoforge | Found Cep. Cloak Mesh 19231 | -3/Protoforge | Found Faulty Cep. Thermoelectric Network 19298 | -3/Protoforge | Additional patrols dispatched to research labs 19307 | -3/Protoforge | Found Transdimensional Reconstructor 19315 | -3/Protoforge | Found Cep. Nanofilaments [Tensile] 19315 | -3/Protoforge | Installed Cep. Nanofilaments [Tensile], 3 resistances modified: KI +20%, TH -10%, I +20% 19320 | -3/Protoforge | Found Cep. Navigation Harness 19493 | -3/Protoforge | Spotted Hotshot 19493 | -3/Protoforge | Spotted Hotshot 19495 | -3/Protoforge | Spotted Hotshot 19496 | -3/Protoforge | Spotted Hotshot 19496 | -3/Protoforge | Spotted Hotshot 19499 | -3/Protoforge | Discovered exit to Research (range 14) 19503 | -3/Protoforge | Entered Research 19503 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 19514 | -2/Research | Found Quantum Capacitor 19528 | -2/Research | Zion Experimental squad teleported in 19573 | -2/Research | Identified Cep. Core Analysis Suite (x2) 19634 | -2/Research | Spotted B-90 Cyclops 19640 | -2/Research | Destroyed 7 combat bots 19646 | -2/Research | Destroyed B-90 Cyclops 19709 | -2/Research | Found Prototype Protection 19709 | -2/Research | Identified Centrium Heavy Armor Plating 19902 | -2/Research | Unchained authorized (QV-33N) 19967 | -2/Research | Retrieved Zion intel report: Main Access 19967 | -2/Research | Identified exit to Access 19968 | -2/Research | Zion Light squad teleported in 20031 | -2/Research | Build established: Sprinter 20069 | -2/Research | Discovered new exit (range 12) 20169 | -2/Research | Entered Testing 20169 | -2/Testing | Accompanied by 4 allies 20182 | -2/Testing | Found Prototype Energy Gun 20182 | -2/Testing | Identified Tachyon Dispersion Ray 20281 | -2/Testing | Rewired PD-2MLR6AA3CS 20300 | -2/Testing | Found Prototype Energy Cannon 20300 | -2/Testing | Identified Potential Cannon 20320 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 20345 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 20345 | -2/Testing | Spotted Striker 20402 | -2/Testing | Found Prototype Protection 20417 | -2/Testing | Found Prototype Protection 20417 | -2/Testing | Identified Med. Regenerative Plating 20419 | -2/Testing | First assault squad dispatched 20419 | -2/Testing | Found Lgt. Regenerative Plating 20430 | -2/Testing | High security lockdown imminent 20510 | -2/Testing | High security lockdown engaged 20638 | -2/Testing | Destroyed 15 combat bots 20673 | -2/Testing | Spotted Investigator 20675 | -2/Testing | Destroyed Investigator 20700 | -2/Testing | Destroyed 20 combat bots 20760 | -2/Testing | Garrison activated, responded to threat 20781 | -2/Testing | Discovered exit to Access (range 10) 20794 | -2/Testing | Spotted Striker 20796 | -2/Testing | Spotted Executioner 20798 | -2/Testing | Destroyed Striker 20808 | -2/Testing | Destroyed Executioner 20815 | -2/Testing | Destroyed Executioner 20836 | -2/Testing | Destroyed 28 combat bots 20988 | -2/Testing | Spotted Striker 20988 | -2/Testing | Spotted Executioner 20990 | -2/Testing | Destroyed Striker 21002 | -2/Testing | Sterilization system engaged 21002 | -2/Testing | Non-combat units ordered to evacuate 21006 | -2/Testing | Identified SHELL Armor 21011 | -2/Testing | Destroyed 24 combat bots 21054 | -2/Testing | Found Prototype Launcher 21054 | -2/Testing | Identified Z-bomb Delivery System 21077 | -2/Testing | Destroyed Executioner 21102 | -2/Testing | Combat units ordered to evacuate 21103 | -2/Testing | Destroyed 7 combat bots 21136 | -2/Testing | Spotted Striker 21138 | -2/Testing | Destroyed Striker 21161 | -2/Testing | Destroyed Striker 21187 | -2/Testing | Spotted Alpha 7 21276 | -2/Testing | Found Potential Cannon 21302 | -2/Testing | Ambient heat levels rising (+10) 21319 | -2/Testing | Found Prototype Ballistic Cannon 21321 | -2/Testing | Identified Perforator 21423 | -2/Testing | Entered Access 21423 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21509 | -1/Access | Unchained authorized (QV-33N) 21528 | -1/Access | Zion Experimental squad teleported in 21628 | -1/Access | High security lockdown imminent 21663 | -1/Access | Murdered Z-Experimental 21667 | -1/Access | Found Prototype Protection 21667 | -1/Access | Identified Zio. Weapon Casing 21674 | -1/Access | Found Prototype Protection 21675 | -1/Access | Identified Zio. Shade Armor 21679 | -1/Access | Found Exp. Targeting Computer 21690 | -1/Access | Identified Cld. Directed Potential Cannon 21708 | -1/Access | High security lockdown engaged 21843 | -1/Access | Spotted Striker 21843 | -1/Access | Spotted Executioner 21843 | -1/Access | Spotted Executioner 21854 | -1/Access | Destroyed Executioner 21856 | -1/Access | Destroyed Executioner 21860 | -1/Access | Destroyed Striker 21903 | -1/Access | Destroyed 7 combat bots 22019 | -1/Access | Destroyed 14 combat bots 22118 | -1/Access | Destroyed Investigator 22142 | -1/Access | Spotted Striker 22144 | -1/Access | Destroyed Striker 22234 | -1/Access | Spotted Striker 22234 | -1/Access | Spotted Striker 22264 | -1/Access | Destroyed Striker 22280 | -1/Access | Spotted Executioner 22280 | -1/Access | Spotted Striker 22288 | -1/Access | Destroyed Striker 22299 | -1/Access | Found Gamma Bomb Array 22302 | -1/Access | Garrison activated, responded to threat 22311 | -1/Access | Destroyed Striker 22325 | -1/Access | Destroyed Executioner 22373 | -1/Access | Destroyed 39 combat bots 22495 | -1/Access | Spotted Striker 22507 | -1/Access | Destroyed Striker 22517 | -1/Access | Spotted Executioner 22517 | -1/Access | Spotted Striker 22525 | -1/Access | Destroyed Executioner 22525 | -1/Access | Destroyed Striker 22546 | -1/Access | Destroyed 17 combat bots 22576 | -1/Access | Spotted Striker 22576 | -1/Access | Spotted Executioner 22583 | -1/Access | Destroyed Executioner 22593 | -1/Access | Destroyed Striker 22620 | -1/Access | Spotted Executioner 22623 | -1/Access | Sterilization system engaged 22632 | -1/Access | Destroyed Executioner 22653 | -1/Access | Destroyed 20 combat bots 22656 | -1/Access | Spotted Executioner 22656 | -1/Access | Spotted Striker 22682 | -1/Access | System corruption reached 10% 22700 | -1/Access | Destroyed Striker 22882 | -1/Access | Spotted B-99 Colossus 22882 | -1/Access | Spotted B-99 Colossus 22923 | -1/Access | Ambient heat levels rising (+10) 22975 | -1/Access | Spotted B-99 Colossus 22987 | -1/Access | Energy Cycler disabled 23031 | -1/Access | Spotted B-99 Colossus 23073 | -1/Access | Ambient heat levels rising (+10) 23223 | -1/Access | Ambient heat levels rising (+10) 23246 | -1/Access | Spotted B-99 Colossus 23251 | -1/Access | Spotted Striker 23373 | -1/Access | Ambient heat levels rising (+10) 23489 | -1/Access | Spotted Striker 23518 | -1/Access | Destroyed Striker 23523 | -1/Access | Ambient heat levels rising (+10) 23523 | -1/Access | Found Exp. Core Analyzer 23673 | -1/Access | Ambient heat levels rising (+10) 23823 | -1/Access | Ambient heat levels rising (+10) 23950 | -1/Access | Spotted B-99 Colossus 23973 | -1/Access | Ambient heat levels rising (+10) 23997 | -1/Access | Discovered new exit (range 10) 24000 | -1/Access | Entered Command 24016 | -1/Command | Spotted B-99 Colossus 24144 | -1/Command | Disengaged cave seal 24144 | -1/Command | Zionites emerged from the dark tunnel 24228 | -1/Command | High security lockdown imminent 24234 | -1/Command | Murdered Z-Experimental 24236 | -1/Command | Found Zio. Shade Armor 24276 | -1/Command | P-80 Master assimilated allied YU-OH3(d) 24292 | -1/Command | Destroyed B-99 Colossus 24299 | -1/Command | Murdered Z-Experimental 24307 | -1/Command | Found Zio. Shade Armor 24308 | -1/Command | High security lockdown engaged 24316 | -1/Command | Lost 10 allies 24320 | -1/Command | Found Zio. Weapon Casing 24340 | -1/Command | Found Zio. Shade Armor 24387 | -1/Command | Spotted Striker 24393 | -1/Command | Allies destroyed Striker 24419 | -1/Command | Destroyed 8 combat bots 24475 | -1/Command | Zionites emerged from the dark tunnel 24499 | -1/Command | Spotted Investigator 24501 | -1/Command | Spotted Striker 24501 | -1/Command | Destroyed Investigator 24512 | -1/Command | Allies destroyed Striker 24533 | -1/Command | Destroyed 7 combat bots 24560 | -1/Command | Spotted Striker 24563 | -1/Command | Destroyed Striker 24613 | -1/Command | Spotted Executioner 24614 | -1/Command | Allies destroyed Executioner 24630 | -1/Command | Spotted Investigator 24633 | -1/Command | Allies destroyed Investigator 24651 | -1/Command | Found Zio. Weapon Casing 24663 | -1/Command | Destroyed 16 combat bots 24671 | -1/Command | Lost 3 allies 24829 | -1/Command | Spotted Investigator 24829 | -1/Command | Destroyed Investigator 24834 | -1/Command | Spotted Executioner 24834 | -1/Command | Spotted Executioner 24834 | -1/Command | Spotted Executioner 24838 | -1/Command | Spotted Executioner 24839 | -1/Command | Allies destroyed Executioner 24839 | -1/Command | Allies destroyed Executioner 24841 | -1/Command | Destroyed Executioner 24842 | -1/Command | Allies destroyed Executioner 24870 | -1/Command | Destroyed 10 combat bots 24901 | -1/Command | Spotted Executioner 24901 | -1/Command | Spotted Striker 24901 | -1/Command | Spotted Executioner 24901 | -1/Command | Spotted Striker 24903 | -1/Command | Destroyed Executioner 24903 | -1/Command | Destroyed Executioner 24907 | -1/Command | Allies destroyed Striker 24911 | -1/Command | Destroyed Striker 24932 | -1/Command | Destroyed 9 combat bots 24954 | -1/Command | Found Prototype Energy Cannon 24954 | -1/Command | Identified Zio. Alpha Cannon Mk. II 25159 | -1/Command | System corruption reached 30% 25167 | -1/Command | Spotted Striker 25172 | -1/Command | Spotted Executioner 25178 | -1/Command | Spotted Executioner 25196 | -1/Command | Destroyed Striker 25221 | -1/Command | Found Exp. Core Analyzer 25276 | -1/Command | Destroyed 19 combat bots 25418 | -1/Command | Spotted Executioner 25418 | -1/Command | Spotted Executioner 25418 | -1/Command | Spotted Striker 25423 | -1/Command | Spotted Executioner 25424 | -1/Command | Destroyed Striker 25424 | -1/Command | Destroyed Executioner 25425 | -1/Command | Destroyed Executioner 25428 | -1/Command | Spotted Striker 25442 | -1/Command | Destroyed Striker 25449 | -1/Command | Destroyed Executioner 25470 | -1/Command | Destroyed 11 combat bots 25496 | -1/Command | Destroyed Striker 25546 | -1/Command | Spotted Executioner 25552 | -1/Command | Destroyed Executioner 25670 | -1/Command | Build established: Tank 25697 | -1/Command | Destroyed Executioner 25736 | -1/Command | Spotted Investigator 25745 | -1/Command | Destroyed Investigator 26596 | -1/Command | Destroyed Executioner 26668 | -1/Command | Found Zio. Weapon Casing 26679 | -1/Command | Found Zio. Weapon Casing 26741 | -1/Command | Found Prototype Device 26741 | -1/Command | Identified Exp. Weapon Cycler 26806 | -1/Command | Found Exp. Core Analyzer 27013 | -1/Command | Found Exp. Targeting Computer 27057 | -1/Command | Build established: Messiah-Mutant 27181 | -1/Command | Spotted M Guard 27181 | -1/Command | Spotted M Guard 27181 | -1/Command | Spotted Combat Programmer 27182 | -1/Command | Spotted Combat Programmer 27199 | -1/Command | Destroyed Combat Programmer 27201 | -1/Command | Destroyed M Guard 27203 | -1/Command | Destroyed M Guard 27211 | -1/Command | Destroyed Combat Programmer 27211 | -1/Command | All MAIN.C guards destroyed 27244 | -1/Command | Found Prototype Energy Cannon 27246 | -1/Command | Found Prototype Reactor 27320 | -1/Command | Met MAIN.C 27320 | -1/Command | 0b10 Conduit disabled 27325 | -1/Command | Identified Cld. Nova Cannon 27367 | -1/Command | Destroyed MAIN.C Shell 27369 | -1/Command | MAIN.C activated Command garrisons 27448 | -1/Command | Destroyed MAIN.C 27458 | -1/Command | Identified Zero-point Reactor 27458 | -1/Command | Discovered new exit (range 47) 27458 | -1/Command | Discovered new exit (range 96) 27458 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27477 | -1/Command | Lost 8 parts (3p2n3u) 28642 | -1/Command | Found Exp. System Purifier 28758 | -1/Command | Build established: Scavenger-Mutant 29231 | -1/Command | Found Prototype Protection 29231 | -1/Command | Identified Zio. Heavy Carapace 29513 | -1/Command | Build established: Messiah-Mutant 29593 | -1/Command | Found Exp. Core Analyzer 30917 | -1/Command | Found Zero-point Reactor 30920 | -1/Command | Found Zero-point Reactor 32684 | -1/Command | Build established: Messiah-Gunner 33219 | -1/Command | Found Centrium Heavy Armor Plating 34577 | -1/Command | Found Exp. Targeting Computer 34601 | -1/Command | Found Exp. Targeting Computer 36544 | -1/Command | Build established: Scavenger-Tank 36969 | -1/Command | Found Zio. Shade Armor 37345 | -1/Command | Found Exp. Targeting Computer 37374 | -1/Command | Warped through subspace to slip node 37374 | -1/Command | Discovered new exit (range 5) 37380 | -1/Command | Entered Access_0 37383 | -1/Access_0 | Met Architect 37384 | -1/Access_0 | Architect warped through subspace 37404 | -1/Access_0 | Destroyed A8 37435 | -1/Access_0 | Architect warped through subspace 37481 | -1/Access_0 | Architect warped through subspace 37525 | -1/Access_0 | Destroyed Architect 37526 | -1/Access_0 | Architect triggered a singularity event 37530 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37530 | -1/Access_0 | Warped through subspace to slip node 37530 | -1/Access_0 | Discovered new exit (range 8) 37534 | *** | Escaped singularity! Last Messages --------------- 37525_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] [Achievement: Blink Of An Eye] 37525_ Architect destroyed. 37526_ A0_COM: Initiating irreversible singularity event. Goodbye. 37526_ Extracted 551 energy. 37527_ A0_COM: 10. 37527_ Dropped Exp. Reaction Control System. 37528_ A0_COM: 9. 37529_ A0_COM: 8. 37530_ A0_COM: 7. 37530_ Acquired 90 matter. 37530_ Acquired Hpw. Transdimensional Reconstructor. 37530_ Warped through subspace, drawn to slip node. 37530_ EXIT=FOUND 37531_ A0_COM: 6. 37532_ A0_COM: 5. 37533_ A0_COM: 4. 37534_ A0_COM: 3. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 91 Energy Capacity 2700 Matter Stores 1050 Matter Capacity 1050 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 6 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 2250 Resistance: KI 50 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 50 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Projectile Deflection 15 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 36 Melee Accuracy 16 Launcher Accuracy 40 Core Analysis 15 Recoil Reduction 8 Salvage Targeting 6 Offensive Hacking 26 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Mni. Assault Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Powered Hammer | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Weapon Mount | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Weapon Cycler | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel IFF Parser | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel System Restoration Module | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Enh. Force Rifle | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Cmb. Linear Gravjet | -3/Research | Downloaded Phase Shifter | -3/Research | Z-intel Adv. Shield Generator | -3/Research | Z-intel Matter Filter | -3/Research | Z-intel Biometal Medium Treads | -3/Research | Z-intel Imp. Thermal Shield | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Adv. Point Defense System | -3/Research | Z-intel Dynamic Insulation System | -3/Research | Z-intel Adv. Thermal Shield | -3/Research | Z-intel EM Shield | -3/Research | Z-intel Dual-blade Saw | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Adv. Actuator Array | -3/Research | Z-intel Plasma Lance | -3/Protoforge | Archive Com. Mass Driver | -3/Protoforge | Archive Quantum Shading Machine | -3/Protoforge | Archive Cld. Antimatter Reactor | -3/Protoforge | Archive Centrium Light Armor Plating | -3/Protoforge | Archive Particle Accelerator | -2/Testing | Archive Exp. Signal Interpreter | -2/Testing | Archive Coolant Network | -2/Testing | Archive Imp. Diametric Drive | -2/Testing | Archive Electron Diverter | -2/Testing | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive X-67 Chaingunner | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free B-74 Champion | -3/Protoforge | Archive R-06 Scavenger | -3/Protoforge | Archive Fabricated ------------ Cld. Aerolev Unit | x1 | -6/Factory | Authchip Cld. Aerolev Unit | x1 | -4/Factory Cold Fusion Reactor | x1 | -4/Armory | Authchip Cld. Aerolev Unit | x1 | -4/Armory | Authchip Cld. Aerolev Unit | x1 | -4/Armory | Authchip Combat Drone Bay | x1 | -4/Armory | Authchip Tiamat Missile Launcher | x1 | -4/Armory | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Concept Nanofilaments [Tensile] Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Blink Of An Eye Express Service Hot Stuff No Room For Error Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed InterceptAdvancedPod Manual? 0 Play Time 09:15:25 Cumulative 486.8 hours Start 2026.04.18 @ 14:58:25 End 2026.04.20 @ 21:47:21 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 376 Adventurer 36 Explorer 0 Win Type 6 Total 21 Types 9/0/11/0/0/0/1/0/0/0 Lore% 73 Gallery% 84 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9be858e-62cc-47a6-9f12-5279e9b4217c