Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.18 @ 09:14:38 Player: Gerdon Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3274) 3274 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 7192 Bonus ------- High Alert Combat Kills 528 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Scythe Scythe > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Cannon [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Electrolaser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 71 | 6 8 11 14 9 8 10 5 Power 12 | 1 1 3 3 1 2 . 1 Engine 6 | 1 1 2 . 1 1 . . Core 6 | . . 1 3 . 1 . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 2 . 4 1 2 1 1 Treads 3 | . . . . . 2 1 . Leg 9 | 2 2 . 4 1 . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 1 2 2 1 3 . Device 5 | . . . 2 1 . 2 . Storage 2 | 1 1 . . . . . . Processor 3 | . 1 1 . . . 1 . Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 34 | 2 3 7 5 5 3 6 3 Energy Gun 8 | . 1 3 . 2 . 1 1 Energy Cannon 4 | . 1 1 1 1 . . . Ballistic Gun 7 | 2 . . 1 1 2 1 . Ballistic Cannon 6 | . . 1 1 1 1 2 . Launcher 6 | . 1 2 2 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 35 | . . 4 5 9 2 12 3 Power 5 | . . 2 . . 1 1 1 Propulsion 9 | . . . 2 4 . 2 1 Utility 7 | . . . 1 1 . 5 . Weapon 14 | . . 2 2 4 1 4 1 Highest Loss Streak 8 | . . 2 2 4 2 8 3 Average Slot Usage (%) 78 | . 92 83 85 86 76 37 29 Engine 8 | . 14 16 1 2 12 4 . Core 5 | . . 1 16 15 1 . 6 Treads 1 | . . . . . 6 4 . Leg 16 | . 28 22 16 20 . . . Device 2 | . . . 6 2 7 5 . Storage 9 | . 14 11 9 9 7 2 . Processor 7 | . 6 11 9 9 7 4 . Protection 1 | . . . . 2 4 2 . Energy Gun 3 | . 3 8 . 3 1 . 3 Energy Cannon 3 | . 8 1 7 . . . . Ballistic Gun 5 | . 6 . 1 8 17 7 . Ballistic Cannon 3 | . . . 6 4 7 3 . Launcher 7 | . 9 11 11 7 . 1 . Naked Turns 93 | . . . . . . 83 10 Heaviest Build 40 | 9 19 19 32 35 40 40 13 Greatest Support 40 | 20 20 20 40 40 40 40 28 Greatest Overweight (x) 10 | 1 . . 2 10 10 8 3 Average Overweight (x) . | . . . 1 . 2 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 Average Capacity 5 | 4 6 6 6 6 6 4 4 Most Carried 6 | 4 6 6 6 6 3 4 4 Average Carried 3 | 1 4 4 5 3 1 . . Final Capacity 6 | 6 6 6 6 6 6 4 4 Final Carried 6 | 1 6 5 5 3 1 . . Class Distribution -------------------- 59% | Mutant 10% | Scavenger-Bomber 10% | Bomber 9% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 1944 | 250 318 257 496 435 108 53 27 Remotely . | . . . . . . . . Salvage Created 2962 | . 381 414 1097 807 210 . 53 Parts 167 | . 27 23 68 36 8 . 5 Haulers Intercepted 4 | . 1 2 . 1 . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 72 | . 9 13 28 16 4 . 2 Melee 2 | . . . . . . . 2 Guns 18 | . 3 4 . 9 2 . . Cannons 12 | . 3 . 6 2 1 . . AOE 40 | . 3 9 22 5 1 . . Classes Destroyed 11 | . 5 2 4 . . . . Worker 6 | . 2 1 3 . . . . Builder 4 | . . 1 1 2 . . . Hauler 4 | . 1 2 . 1 . . . Recycler 3 | . . . 1 2 . . . Mechanic 1 | . . . 1 . . . . Watcher 8 | . 3 1 4 . . . . Swarmer 13 | . 3 . 8 . . . 2 Grunt 41 | . 6 11 12 9 3 . . Brawler 3 | . . . 2 1 . . . Sentry 13 | . . 2 4 6 1 . . Hunter 2 | . . . 2 . . . . Best Kill Streak 24 | . 6 5 24 11 3 . 2 Combat Bots Only 10 | . 2 3 10 7 3 . 2 Max Kills in Single Turn 4 | . 3 2 4 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 2 3 2 1 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 3747 | . 365 590 453 882 229 566 662 Core 1147 | . 51 131 75 182 36 468 204 Absorbed by Shields 216 | . . . . 24 186 6 . Core Remaining (%) 74 | 100 79 67 . 53 . . . Volleys Fired 151 | . 28 32 30 35 12 8 6 Largest 4 | . 2 2 3 3 4 4 1 Hottest 128 | . 86 93 128 126 114 114 50 Shots Fired 316 | . 47 55 69 81 40 18 6 Gun 150 | . 28 29 9 43 28 7 6 Cannon 80 | . 12 . 32 17 12 7 . Launcher 86 | . 7 26 28 21 . 4 . Special . | . . . . . . . . Kinetic 135 | . 20 . 21 45 35 14 . Thermal 45 | . . 29 . 11 5 . . Explosive 86 | . 7 26 28 21 . 4 . Electromagnetic 50 | . 20 . 20 4 . . 6 Robot Hit Streak 26 | . 26 18 13 20 13 23 3 Robot Miss Streak 3 | . 2 1 3 1 1 2 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 252 | . 40 47 46 56 34 17 12 Core Hits 183 | . 25 28 67 40 13 7 3 Critical Hits 6 | . 1 . 1 1 2 . 1 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed 4 | . . . 1 1 2 . . Melee Attacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9880 | . 1253 1737 2864 1848 526 1279 373 Guns 1822 | . 268 389 131 620 262 93 59 Cannons 1434 | . 259 . 527 234 156 258 . Explosions 6310 | . 726 1348 2206 994 108 928 . Melee 314 | . . . . . . . 314 Ramming . | . . . . . . . . Kinetic 1738 | . 140 . 268 634 345 351 . Thermal 900 | . 106 545 . 176 73 . . Explosive 5787 | . 620 1192 2096 951 . 928 . Electromagnetic 1141 | . 387 . 500 87 108 . 59 Impact . | . . . . . . . . Slashing 314 | . . . . . . . 314 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 270 | . 40 1 91 79 . . 59 Projectiles 17 | . . . 17 . . . . Explosions 194 | . 40 1 74 79 . . . Melee 59 | . . . . . . . 59 Knockbacks 3 | . . . 1 1 1 . . Impact . | . . . . . . . . Kinetic 3 | . . . 1 1 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 410 | . . 112 41 253 4 . . Shots 13 | . . 3 3 6 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 505 | . 98 198 505 333 302 57 . Average Temperature 106 | . 32 89 140 114 134 29 . Received Heat Transfer 1034 | . 186 246 126 360 116 . . Effects 13 | . . . 9 4 . . . Shutdowns 4 | . . . 3 1 . . . Energy Bleed 2 | . . . 2 . . . . Interference 3 | . . . . 3 . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1632 | . 150 951 . 346 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 988 | . 193 259 925 988 412 120 76 Average Influence 250 | . 56 128 361 745 320 46 34 Maximum Alert Level 3 | . . 1 3 3 2 . . Low Security (%) 55 | 100 100 84 13 . . 100 100 Level 1 25 | . . 15 55 10 99 . . Level 2 5 | . . . 18 17 . . . Level 3 12 | . . . 13 72 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 4 5 3 2 . 3 Investigation 4 | . 1 1 . 1 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 9 | . . 3 2 1 . . 3 Assault 2 | . . . 1 1 . . . Garrison 2 | . . . 2 . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 3 | . 1 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 14 18 34 29 4 12 6 Peak Tracking Total 6 | . 4 4 6 4 4 6 4 Tactical Retreats 7 | . 2 1 1 2 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 11 | . 3 1 . 2 5 . . Indirectly 4 | . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled 21 | . 3 3 4 9 2 . . Max in Single Turn 2 | . 2 2 2 2 2 . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 11 | . 3 2 1 4 1 . . Terminals 4 | . 1 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 5 | . 2 1 . 2 . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 10 10 2 11 4 . . Successful 29 | . 8 9 . 9 3 . . Failed 8 | . 2 1 2 2 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 4 . 2 3 4 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 15 | . 6 4 . 5 . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 4 . . 3 3 . . Record 4 | . . . . 1 3 . . Robot Analysis 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 10 | . 4 3 . 3 . . . Report Inventory 6 | . 3 1 . 2 . . . Retrieve Matter 1 | . . 1 . . . . . Retrieve Components 3 | . 1 1 . 1 . . . Scanalyzer 6 | . . 6 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 1 3 1 . . Full Trace Events 3 | . 1 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 9 3 . 3 . . . Parts Scanalyzed 3 | . . 3 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . 8 . Total Damage 146 | . . . . . . 146 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 3061 | 47 622 623 516 445 360 269 179 Spaces Moved 1903 | 49 442 421 255 240 135 223 138 Core 261 | 33 . . . 2 20 182 24 Treads 156 | . . . . . 115 41 . Legs 1372 | 16 442 421 255 238 . . . Wheels 114 | . . . . . . . 114 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 165 50 50 Average Speed 129 | 73 120 120 154 138 228 102 96 Slowest Speed 550 | 120 120 120 180 550 550 450 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 80 36 30 46 3 87 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 653 | . 76 160 179 157 . 81 . Melee . | . . . . . . . . Projectile 8 | . . . 5 3 . . . AOE 645 | . 76 160 174 154 . 81 . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 2212 | 58 489 487 315 289 161 249 164 Wait . | . . . . . . . . Move 1897 | 48 441 420 254 239 135 222 138 Hop . | . . . . . . . . Pick Up 64 | 4 9 14 12 6 5 9 5 Fast Attach 3 | 3 . . . . . . . Attach 48 | 3 1 7 8 8 6 10 5 Detach 1 | . . 1 . . . . . Swap 20 | . 7 4 6 1 2 . . Drop 18 | . 3 9 5 . 1 . . Fire 151 | . 28 32 30 35 12 8 6 Melee 10 | . . . . . . . 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 8) 428 | -10/Materials | Discovered new exit (range 5) 434 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1270 | -9/Materials | Discovered new exit (range 5) 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1678 | -8/Materials | Destroyed 7 combat bots 1746 | -8/Materials | Destroyed 10 combat bots 1756 | -8/Materials | Discovered new exit (range 14) 1797 | -8/Materials | Destroyed 7 combat bots 1809 | -8/Materials | Entered Storage 1899 | -8/Storage | Discovered new exit (range 13) 1964 | -8/Storage | Destroyed 7 combat bots 2004 | -8/Storage | Repaired Rocket Launcher 2180 | -8/Storage | Lost 4 parts (1n3w) 2209 | -8/Storage | First assault squad dispatched 2233 | -8/Storage | Discovered new exit (range 5) 2254 | -8/Storage | Entered Factory 2254 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2614 | -7/Factory | Sucked down chute 2614 | -7/Factory | Entered Waste 2615 | -7/Waste | Met a frightened Derelict 2629 | -7/Waste | Spotted C-40 Crusher 2660 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2670 | -7/Waste | Spotted C-40 Crusher 2670 | -7/Waste | Spotted C-40 Crusher 2677 | -7/Waste | Spotted C-40 Crusher 2684 | -7/Waste | Spotted C-40 Crusher 2690 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2699 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2701 | -7/Waste | Spotted C-40 Crusher 2710 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2711 | -7/Waste | Crushed by Compactor (1 part destroyed) 2713 | -7/Waste | Crushed by Compactor (1 part destroyed) 2716 | -7/Waste | Crushed by Compactor (1 part destroyed) 2747 | -7/Waste | Lost 8 parts (1p1n3u3w) 2763 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2765 | -7/Waste | Core integrity fell below 50% 2863 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2866 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2869 | -7/Waste | Crushed by Compactor (1 part destroyed) 2878 | -7/Waste | Discovered new exit (range 12) 2883 | -7/Waste | Entered Factory 2900 | -7/Factory | Lost 3 parts (2u1w) 3029 | -7/Factory | Core integrity fell below 20% 3062 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02989_ Destroyed Lgt. Ion Engine. 02989_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03027_ Shock Rifle destroyed. 03028_ Destroyed VTOL Module. 03030_ Slug penetrates Wall. 03031_ Destroyed Lgt. Nuclear Core. 03033_ Slug penetrates Wall. 03034_ S-27 Virus suffers critical hit. 03034_ S-27 Virus destroyed. 03041_ Acquired 27 matter. 03042_ Slug penetrates Wall. 03045_ Slug penetrates Door. 03048_ Penetrated by Slug. 03051_ Slug penetrates Wall. 03051_ Arm. Huge Wheel destroyed. 03056_ Penetrated by Slug. 03059_ Mic. Nuclear Core destroyed. 03062_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# "" "Y" #????????????? | | ???????????????????????# "" " " #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# """ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# [=[ #????????????? | | ???????????????????????#s@ h =%= #????????????? | | ????????????????????##########;################### | | ???????????????? # | | ???????????????? # | | ???????????????? # | | ????????????????? # | | ????????????????? # | | ??????????????????### ############+########### | | ????????????????????# ??????# #???? | | ????????????????????# ???????# "" #???? | | ????????????????????# ????????# """#???? | | ????????????????????# ?????????# S"#???? | | ????????????????????# ?????????# """#???? | | ????????????????????? ??????????# """#???? | | ????????????????????????????????# ##### | | ????????????????????????????????# + | | ????????????????????????????????# """ #### | | ????????????????????????????????# / """ #??# | | ????????????????????????????????# """ #??# | | ????????????????????????????????# #??# | | ????????????????????????????????##############??# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Electrolaser | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hard Hitter Please Form A Line Remodeling Significant Disruption Challenges ------------ None Game ------ Seed ColdLauncherModule Manual? 0 Play Time 01:08:00 Cumulative 8.8 hours Start 2019.11.17 @ 11:04:41 End 2019.11.18 @ 09:14:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02172a60-8e3a-4ad8-8af1-159c21089924