Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.04 @ 14:48:38 Player: Leebears Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (417) 2085 Value Destroyed (17772) 17772 Prototype IDs (89) 1780 Alien Tech Used (5) 1000 Bonus (16392) 16392 TOTAL SCORE: 49929 Bonus ------- High Alert Combat Kills 1793 Follower Combat Kills 2982 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 974 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -557 Cogmind --------- Core Integrity 1600/1600 Matter 270/300 Energy 2836/2850 System Corruption 5% Temperature Cool (5) Movement Walking (154) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Zionite Composite Leg II Enhanced Biometal Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY (15) ----- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Zionite Biocell Array Spectral Analyzer Advanced Signal Interpreter Advanced Targeting Computer Makeshift Transmission Jammer Improved Utility Shielding Medium Insulated Plating Zionite Shade Armor Energy Mantle > --- WEAPON (3) ------- Cooled Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Quantum Reactor Zionite Supercomposite Leg Advanced Coolant Injector Makeshift Sensor Array Zionite Weapon Casing Experimental Thermal Defense Suite Advanced Force Field Energy Mantle Phase Gun Vortex Rail Vortex Rail Heavy Proton Cannon Heavy Proton Cannon HERF Cannon Compact HERF Cannon Gamma Bomb Array Hellfire Missile Launcher Guided Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Enhanced Biometal Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Zionite Biocell Array Spectral Analyzer Makeshift Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Makeshift Transmission Jammer Zionite Weapon Casing Medium Insulated Plating Zionite Shade Armor Energy Mantle > --- WEAPON ----------- Heavy Proton Cannon Guided Micro-nuke Launcher > --- INVENTORY -------- Quantum Reactor Zionite Supercomposite Leg Advanced Coolant Injector Zionite Weapon Casing Experimental Thermal Defense Suite Energy Mantle Terrabomb Terrabomb Vortex Rail Vortex Rail Heavy Proton Cannon HERF Cannon Compact HERF Cannon Cooled Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Hellfire Missile Launcher [Rating: 206] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Medium Reactive Plating Weapon Proton Cannon Energy Gun High-powered Electrolaser Energy Cannon Proton Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 13 | . . . 1 . 1 . 2 . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . 1 . 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 714 | 8 7 2 35 1 44 18 43 7 3 1 7 73 2 . . 16 31 9 8 17 9 49 7 17 13 21 37 80 1 69 57 22 Power 39 | 1 1 . 2 . 3 1 2 1 . . 1 2 . . . 4 1 . . 1 . 3 1 . 1 . 1 4 . 4 5 . Engine 10 | 1 . . 2 . 3 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Core 10 | . 1 . . . . . 1 . . . . 2 . . . 3 1 . . . . 2 . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . 1 . 1 4 . 4 5 . Propulsion 94 | 2 2 1 19 . 14 6 6 . . . 2 9 . . . 2 4 . . 2 . . . . . . . 12 . 10 1 2 Treads 57 | 2 2 1 19 . 14 6 6 . . . 2 5 . . . . . . . . . . . . . . . . . . . . Leg 37 | . . . . . . . . . . . . 4 . . . 2 4 . . 2 . . . . . . . 12 . 10 1 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 324 | 2 2 . 5 . 7 2 24 3 3 1 4 27 1 . . 6 7 4 6 10 7 32 4 12 4 16 19 45 . 28 29 14 Device 177 | . . . . . 2 1 12 2 2 . 2 7 . . . 2 2 2 2 7 5 20 2 9 2 9 11 30 . 20 19 7 Storage 28 | 2 2 . 3 . 1 . . . . 1 . 2 . . . . 1 . . 1 . 3 . . . . 1 1 . 3 5 2 Processor 11 | . . . . . . . 3 . . . . 2 . . . . 2 1 . 1 . 1 . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protection 107 | . . . 2 . 4 1 9 1 1 . 2 16 1 . . 4 2 1 3 1 2 8 2 3 2 7 7 13 . 5 5 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 257 | 3 2 1 9 1 20 9 11 3 . . . 35 1 . . 4 19 5 2 4 2 14 2 5 8 5 17 19 1 27 22 6 Energy Gun 33 | . . . 1 . 11 1 . . . . . 1 . . . . . . . . . 3 . . 5 1 6 3 . . 1 . Energy Cannon 150 | . . . 1 . . 2 3 2 . . . 30 . . . 2 19 4 . 1 . 9 . 2 . 1 7 16 1 24 21 5 Ballistic Gun 26 | 3 2 1 6 1 3 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 47 | . . . 1 . 6 . 4 1 . . . 4 1 . . 2 . 1 2 3 2 2 2 3 2 3 4 . . 3 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 3 . 6 1 1 1 . . . 5 . . . 1 2 . . 6 . 4 . 2 5 . 3 8 . 7 5 4 Parts Lost 17 | . . . 2 1 5 . 1 . . . . 1 1 . . 1 . . 1 1 . . . . . . . 3 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . 2 . . . . . . 1 1 . . 1 . . 1 . . . . . . . . 3 . . . . Weapon 4 | . . . 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 3 | . . . 2 1 3 . 1 . . . . 1 1 . . 1 . . 1 1 . . . . . . . 2 . . . . Average Slot Usage (%) 99 | . 100 100 99 100 99 100 99 99 100 100 100 99 99 100 100 99 99 100 100 96 94 95 100 99 99 100 99 99 100 95 94 95 Engine 4 | . 5 . 10 11 8 9 2 13 14 14 14 11 . . . . . . . . . . . . . . . . . . . . Core 2 | . 8 14 . . . . 4 . . . . . 12 12 12 7 5 5 5 2 . 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 4 9 10 10 10 13 13 13 12 12 11 Treads 14 | . 28 28 32 33 35 36 29 28 28 28 28 24 . . . . . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . . . . . . . 25 25 25 25 26 27 27 27 27 25 25 25 25 25 22 21 22 20 19 19 Device 10 | . . . . . 7 9 9 6 6 7 6 9 6 6 6 6 11 13 15 14 15 18 19 19 20 18 16 19 22 17 15 14 Storage 15 | . 28 28 28 22 18 18 15 14 14 14 14 12 12 12 12 12 16 13 11 11 11 15 15 15 15 15 10 9 9 14 12 12 Processor 14 | . . . . . . . 19 21 21 21 21 21 18 18 18 18 16 19 22 22 22 20 20 20 20 20 18 16 13 12 12 11 Protection 4 | . . . 4 11 10 9 1 . . . . 5 11 12 12 11 5 2 . . . 1 . . . 1 8 7 9 5 8 13 Energy Gun 1 | . . . . . 14 7 . . . . . . . . . . . . . . . 1 . . 4 1 2 1 . . . . Energy Cannon 5 | . . . . . . . . 7 7 7 7 11 6 6 6 8 10 8 8 1 1 8 3 . . . 4 7 9 11 11 11 Ballistic Gun 4 | . 28 28 21 22 3 9 14 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 7 7 7 7 . 6 6 6 3 . 2 2 9 8 . 6 9 5 8 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 14 59 60 86 82 92 88 88 96 100 100 105 128 121 121 121 142 152 141 136 149 148 162 150 147 131 144 182 183 167 207 205 213 Greatest Support 163 | 40 40 40 60 60 83 83 83 80 80 80 90 106 64 64 64 88 104 96 96 98 98 98 98 98 98 98 98 128 128 163 158 153 Greatest Overweight (x) 7 | . 1 1 3 1 1 1 1 1 1 1 1 7 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 26 | 8 18 18 26 20 20 20 20 20 20 20 20 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 6 17 18 22 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 24 | 4 18 18 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 19 | 3 10 17 20 18 19 19 19 19 20 19 20 19 19 20 20 19 19 19 19 19 19 19 20 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 18 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 18 17 19 19 20 20 19 20 20 20 20 20 20 20 20 20 19 20 20 19 20 20 20 20 20 20 20 19 19 20 20 19 Class Distribution -------------------- 36% | Hauler-Mutant 22% | Scavenger-Mutant 13% | Hauler-Skirmisher 7% | Scavenger-Skirmisher 5% | Generator-Skirmisher 5% | Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Skirmisher | -3/Armory Scavenger-Skirmisher | -3/Lab Generator-Skirmisher | -2/Research Messiah-Tank | -2/Quarantine Generator-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Matter Collected 10593 | 242 226 170 1071 296 771 273 807 112 45 10 70 696 193 70 . 241 270 160 143 300 135 558 95 261 130 423 380 777 . 796 609 263 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21885 | 93 335 122 1779 421 1619 941 1035 335 87 . 26 1845 350 423 . 677 797 529 283 180 405 1179 251 607 355 1168 424 1467 . 1517 2078 557 Parts 965 | 3 20 13 102 18 111 39 46 10 3 . 1 74 20 21 . 14 46 17 8 2 8 48 8 33 6 33 15 72 . 69 69 36 Haulers Intercepted 29 | . 1 . 5 . 5 3 2 . . . . 3 . . . . 1 . . . . 2 . 1 . . 2 . . 2 2 . Recyclers Shooed 15 | . 1 1 3 . . 1 3 . . . . 3 . . . . . . . . . . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . . 2 2 . 9 . 2 7 . 10 . 7 2 61 . . . 5 . 6 . . . . . . Prevented 171 | . . . . . . . . 5 . . 6 . 19 11 . 20 . 21 3 21 10 . 8 17 4 26 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 315 | . 5 5 27 11 31 15 11 5 3 . . 21 5 8 . 13 11 8 7 7 5 18 3 16 . 17 2 21 . 19 17 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guns 81 | . 5 5 27 11 12 15 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . Cannons 62 | . . . . . . . 1 . . . . 8 1 . . 3 8 2 . 1 . 2 . 1 . . . 11 . 9 12 3 AOE 101 | . . . . . 18 . 4 4 3 . . 7 1 5 . 6 1 3 7 6 . 10 1 14 . 4 . . . 6 . 1 Classes Destroyed 24 | 2 4 1 2 . 2 . 3 . . . . 1 2 . . . . . 1 1 . 2 . . . 1 . 2 . . . . Worker 16 | . 1 . 5 1 3 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 2 Builder 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tunneler 7 | 1 . . 1 . 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hauler 29 | . 1 . 5 . 5 3 2 . . . . 3 . . . . 1 . . . . 2 . 1 . . 2 . . 2 2 . Recycler 13 | 1 . . 1 . 1 . 3 . . . . 3 . . . . . . . . . . . . . . . . . 1 2 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . 2 . Watcher 21 | . 3 . 3 . 2 1 . . . . . 4 . . . . . . . . . 1 . . . . 1 1 . . 2 3 Swarmer 73 | . . 3 . 3 11 . . . 3 . . 8 . 4 . 4 1 2 5 . . 8 . 10 . 4 . . . 7 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Grunt 117 | . 5 2 16 6 11 10 7 2 . . . 3 2 3 . 6 . 2 2 4 4 5 3 5 . 6 1 . . 3 8 1 Brawler 6 | . . . . . . . . . . . . 1 . . . 1 . 2 . . 1 . . . . 1 . . . . . . Duelist 9 | . . . 1 2 . 1 . 2 . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 42 | . . . 10 . 9 4 2 1 . . . 1 1 . . 1 3 1 . . . 1 . . . 2 1 3 . 2 . . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 21 | . . . . . . . 1 . . . . 2 . . . . 1 . . 2 . 3 . . . 2 . 4 . 3 3 . Programmer 34 | . . . . . . . 1 . . . . 5 . . . . 6 1 . . . . . 1 . . . 7 . 4 6 3 Behemoth 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 2 3 3 7 5 17 6 5 5 3 . . 10 2 4 . 5 3 7 4 7 4 5 3 6 . 4 3 3 . 6 6 6 Combat Bots Only 11 | . 3 3 6 5 11 3 5 5 3 . . 7 2 4 . 5 2 7 4 7 4 5 3 5 . 4 1 3 . 5 6 4 Max Kills in Single Turn 5 | 1 1 2 2 1 4 2 2 2 1 . . 3 1 2 . 3 2 2 2 4 2 4 1 5 . 2 1 1 . 5 2 2 Gunslinging 1 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 . 2 2 1 . . 3 1 2 . 3 1 2 2 4 . 4 1 5 . 2 . . . 5 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Damage Taken 10925 | . 373 229 899 508 1052 867 831 18 84 . . 838 401 301 . 524 209 205 199 251 123 388 . 48 . 327 72 866 . 332 877 103 Core 867 | . 32 24 82 70 68 82 87 . . . . 56 69 38 . 18 . 25 12 16 . 27 . 3 . 40 20 42 . . 56 . Absorbed by Shields 3156 | . . . . . . . . . . . . . . . . . 78 73 74 210 114 223 . 45 . 343 77 679 . 317 824 99 Core Remaining (%) 86 | 100 . 77 . 62 . 72 . . . . 87 . . . . 78 . . . . 94 . . . . 93 . . 87 . 96 100 Volleys Fired 961 | 6 31 16 108 27 105 61 63 12 4 . 1 70 19 15 . 30 45 14 16 13 7 36 5 9 13 28 21 64 . 37 61 24 Largest 3 | 2 2 2 2 2 2 2 2 1 1 . 1 2 2 2 . 2 2 2 2 1 2 2 1 2 2 2 2 2 . 3 3 3 Hottest 353 | 40 40 56 56 46 140 131 112 65 56 . 56 180 114 114 . 156 196 196 114 75 111 196 36 196 140 98 158 226 . 353 353 280 Shots Fired 1760 | 12 62 32 214 54 171 119 115 12 4 . 1 123 24 24 . 47 70 17 17 13 13 65 5 15 26 46 29 121 1 97 146 65 Gun 791 | 12 62 32 212 54 152 116 103 . . . . . . . . . . . . . . 10 . . 26 . 8 4 . . . . Cannon 797 | . . . . . . 3 7 6 1 . 1 114 15 10 . 37 70 11 7 5 4 50 . 4 . 7 21 117 1 95 146 65 Launcher 172 | . . . 2 . 19 . 5 6 3 . . 9 9 14 . 10 . 6 10 8 9 5 5 11 . 39 . . . 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 561 | 12 62 32 212 54 48 38 103 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 479 | . . . . . 104 81 3 6 . . . 30 . . . . 32 4 . . . 8 . 4 . 7 12 54 . 38 52 44 Explosive 44 | . . . 2 . 9 . . . . . . 6 . . . 4 . . 2 8 . 5 . 4 . 2 . . . 2 . . Electromagnetic 676 | . . . . . 10 . 9 6 4 . 1 87 24 24 . 43 38 13 15 5 13 52 5 7 26 37 17 67 1 57 94 21 Robot Hit Streak 43 | 3 15 10 17 19 12 22 38 22 23 . 24 25 43 15 . 13 6 9 13 4 5 12 12 19 10 12 7 15 . 6 21 7 Robot Miss Streak 6 | 2 3 4 4 3 6 3 2 . . . . 2 1 1 . 1 4 2 2 2 1 3 . . 1 2 1 3 . 4 6 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 2 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1142 | 7 47 17 152 38 103 90 95 4 1 . 1 96 23 21 . 36 31 12 7 5 8 43 4 7 22 10 10 79 . 58 83 32 Core Hits 664 | 2 22 8 57 16 68 35 45 12 4 . 1 45 5 12 . 23 17 15 14 48 4 27 7 26 14 28 3 26 . 29 36 15 Critical Hits 18 | 2 . 1 2 1 . 2 . . . . . . 1 . . . 2 . . . . 1 . . . . . 2 . 1 2 1 Critical Kills 5 | 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Critical Parts Destroyed 12 | 1 . 1 1 1 . 2 . . . . . . 1 . . . 1 . . . . . . . . . . 2 . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45658 | 78 495 281 2671 516 3826 1782 1851 468 206 . 18 3478 653 747 . 1878 1117 892 560 1818 565 2560 402 1897 339 2114 480 3743 . 3961 4462 1800 Guns 10151 | 78 495 281 2639 515 2050 1782 1325 . . . . . . . . . . . . . . 331 . . 339 . 204 112 . . . . Cannons 18904 | . . . . . . . 92 . 19 . 18 2609 384 213 . 920 1048 304 111 137 67 1307 . 47 . . 276 3561 . 2456 4010 1325 Explosions 16430 | . . . . . 1776 . 424 468 187 . . 844 269 534 . 958 50 588 449 1681 498 919 402 1850 . 2114 . 70 . 1482 411 456 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 173 | . . . 32 1 . . 10 . . . . 25 . . . . 19 . . . . 3 . . . . . . . 23 41 19 Kinetic 6348 | 78 495 281 2639 515 492 523 1325 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 12244 | . . . . . 1722 1259 . 35 49 . . 696 . 80 . . 420 171 . . . 627 . 500 . 68 . 2256 . 1112 1868 1381 Explosive 7203 | . . . . . 952 . . . . . . 580 . . . 534 . . 152 1681 . 516 . 667 . 185 . 70 . 1455 411 . Electromagnetic 19690 | . . . . . 660 . 516 433 157 . 18 2177 653 667 . 1344 678 721 408 137 565 1414 402 730 339 1861 480 1417 . 1371 2142 400 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 4 4 5 5 2 2 2 2 . 2 2 2 2 2 . . 1 1 . . . 1 1 1 . 7 7 1 6 5 Average Corruption 2 | . 2 2 2 4 4 5 2 2 2 2 . 1 2 2 2 2 . . 1 1 . . . 1 1 1 . 4 7 1 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 229 | . 4 9 24 14 21 30 4 12 5 1 . 18 1 6 2 5 . . . 1 . . . 6 . 4 . 29 1 . 17 15 Message Errors 61 | . 2 4 7 4 3 5 3 1 2 . . 8 1 4 2 . . . . . . . . 4 . 1 . 5 . . 4 1 Matter Fused 24 | . . . 4 2 . 4 . . . . . . . . . . . . . . . . . . . . . 7 . . 4 3 Heat Flow Errors 32 | . 1 2 3 3 4 3 . 2 2 . . 4 . . . 1 . . . . . . . . . . . 5 . . 2 . Energy Discharges 39 | . 1 1 4 1 4 6 . 2 1 1 . 3 . 2 . 1 . . . . . . . 2 . 1 . 4 . . 2 3 Parts Rejected 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 28 | . . . 2 1 5 2 1 6 . . . 2 . . . 2 . . . 1 . . . . . 1 . 2 . . 3 . Data Loss (major) 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Misfires 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 31 | . . 2 3 3 1 8 . 1 . . . 1 . . . . . . . . . . . . . 1 . 4 . . 2 5 Weapon Failures 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 1591 | . . . . . 47 . . 10 . . . 174 1 19 . 146 3 55 29 35 16 46 . 78 . 32 . 278 . 251 256 115 Projectiles 882 | . . . . . . . . . . . . 132 1 . . . 3 55 13 . . . . . . . . 278 . 153 156 91 Explosions 698 | . . . . . 47 . . 10 . . . 42 . 19 . 146 . . 16 35 16 46 . 78 . 32 . . . 98 89 24 Melee 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 393 | . . . 8 . . . . . . . . 48 . . . . . . 16 . 42 . . 34 . 74 . . . . 171 . Shots 14 | . . . 1 . . . . . . . . 1 . . . . . . 1 . 2 . . 2 . 4 . . . . 3 . Rammed 5 | . . . 2 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . 3 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 1 1 Kicked 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 1 1 Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 418 | . 125 216 302 208 250 324 90 174 138 . 22 197 8 8 . 297 126 126 . . . 118 . 120 126 80 418 204 68 168 114 . Average Temperature 72 | . 15 51 32 48 56 82 17 48 47 . 14 87 6 6 . 118 40 69 . . . 52 . 65 47 38 107 101 37 55 59 . Received Heat Transfer 2737 | . 195 45 423 156 405 441 309 9 . . . 54 81 48 . 201 36 36 18 38 10 47 . . . 32 21 12 . 8 92 20 Effects 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Interference 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 80 | . . . . . 1 . 1 1 . . . 8 3 3 . 4 2 3 1 . 5 7 2 2 1 13 3 8 . 6 6 . Combat Hostiles 69 | . . . . . 1 . 1 1 . . . 5 3 3 . 4 2 3 . . 5 5 2 1 1 13 2 8 . 4 5 . Parts Fried 181 | . . . . . 5 . 2 1 3 . . 23 4 5 . 7 7 2 3 . 7 13 7 3 1 13 5 13 . 16 37 4 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . . . . . 5 1 . . . . . 2 . . . . 1 1 . . . . . 3 . . . 4 . 3 1 4 Heat Transferred 12238 | . . . . . 2766 2146 . 50 . . . 944 . 50 . . 461 174 . . . 449 . 500 . 100 . 1443 . 883 1332 940 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . . . 2 . . 1 1 . . 2 . 2 . . 1 . . . . 1 . 3 . 4 . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Peak Influence 898 | 10 143 70 452 212 685 760 315 . . . . 575 . . . . 536 . . . . 898 . . . . 208 525 . 667 864 686 Initial 518 | . 6 . 19 82 59 218 277 . . . . 82 . . . . 212 . . . . . . . . . 192 58 . . 375 518 Average 280 | 3 33 57 168 137 354 541 153 . . . . 267 . . . . 319 . . . . 391 . . . . 158 286 . 208 640 498 Maximum Alert Level 3 | . . . 2 1 2 3 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 2 . 2 3 2 Low Security (%) 40 | 100 100 100 66 67 14 . 58 . . . . 44 . . . . 7 . . . . 22 . . . . 59 33 . 60 . . Level 1 30 | . . . 21 32 51 20 41 . . . . 33 . . . . 71 . . . . 16 . . . . 40 28 . 23 10 18 Level 2 24 | . . . 12 . 34 61 . . . . . 22 . . . . 21 . . . . 49 . . . . . 38 . 16 47 81 Level 3 4 | . . . . . . 18 . . . . . . . . . . . . . . . 11 . . . . . . . . 41 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . 1 . 2 . 1 3 6 . . . . 7 . . . 1 3 . . . . 8 . . . 1 . 6 . 5 5 1 Investigation 7 | . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . 1 . . 1 . Extermination 17 | . . . . . . . 1 . . . . 3 . . . . 2 . . . . 1 . . . . . 3 . 3 3 1 Reinforcement 19 | . 1 . 2 . 1 1 4 . . . . 1 . . . . 1 . . . . 4 . . . . . 1 . 2 1 . Assault 6 | . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . 1 . 1 . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Haulers Reinforced 6 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Distress Signals 20 | . 1 1 3 . 2 2 2 . . . . . . . . . . . . 3 . . . 1 . . . . . 3 . 2 Communications Jammed 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 29 2 Distress Signals 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 29 2 Times Spotted 484 | . 14 6 48 13 38 30 24 5 3 . 5 34 5 9 . 23 22 11 4 19 5 30 4 12 . 22 3 28 . 33 24 10 Peak Tracking Total 11 | . 3 3 7 4 9 6 6 5 3 . 3 4 2 9 . 6 4 9 4 11 4 7 3 5 . 5 2 4 . 7 4 5 Tactical Retreats 26 | . . 1 3 1 2 5 1 . . . 1 . . . . 2 1 1 . . . . 1 1 . 3 . 1 . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Traps Triggered 16 | . 1 . 2 . 4 1 1 . . . . 1 . . . . . . 1 . . 1 . . . . . 2 . 1 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Triggered 14 | . . 1 . . . . . . . . . . . . . . . 1 1 7 3 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Disabled 49 | . . . 5 . 5 4 1 . . . . 4 . . . 1 3 2 . . 1 2 . . 1 1 . 10 . . 7 2 Max in Single Turn 3 | . . . 1 . 1 1 1 . . . . 1 . . . 1 1 1 . . 1 2 . . 1 1 . 3 . . 2 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Machines Accessed 55 | . 7 . 9 . 8 . 5 . . 1 1 3 . 1 4 . 2 1 . 2 . 3 . . 4 . . 4 . . . . Terminals 25 | . 6 . 7 . 7 . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 3 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Total Hacks 156 | . 22 . 24 . 27 . 11 . . 3 1 7 . 1 27 . 4 1 . 2 . 4 . . 17 . . 5 . . . . Successful 105 | . 10 . 12 . 16 . 5 . . 3 1 6 . 1 27 . 2 1 . 2 . 2 . . 17 . . . . . . . Failed 51 | . 12 . 12 . 11 . 6 . . . . 1 . . . . 2 . . . . 2 . . . . . 5 . . . . Catastrophic 10 | . 3 . 1 . 3 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 13 . 13 . 13 1 2 . . . . 18 . . . . 16 . . 1 1 9 . . . . 6 9 1 14 18 7 Terminals 72 | . 21 . 20 . 22 . 8 . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . 6 . . . . 1 . . . . 1 . . . . . 4 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 12 | . . . 4 . 5 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Terminal Hacks 77 | . 4 . 9 . 9 . 3 . . 3 1 . . 1 27 . . 1 . 2 . . . . 17 . . . . . . . Record 17 | . . . . . . . . . . . 1 . . . 11 . . . . . . . . . 5 . . . . . . . Part Schematic 14 | . . . 1 . . . . . . 3 . . . . 6 . . . . . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 1 . . . 1 . 2 . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . 1 . 3 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 3 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 13 | . 5 . 1 . 3 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . Terminals 9 | . 5 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Jam 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 5 | . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Used 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 9 . 8 . 5 . . . . 1 . . . . 2 . . . . 2 . . . . . 4 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 2 . 2 . 1 . . 3 . . . . 6 . . . . . . . . . 4 . . . . . 26 . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Matter 248 | . . . . . . . . . . . . 248 . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total Allies 46 | . . . . . . 3 . . . 11 . 7 . . . 2 3 2 . . . 6 . . . . 1 5 . 5 . 1 Largest Group 11 | . . . . . . 3 3 . . 11 11 6 . . . 2 3 2 1 . . 3 . . . . 1 2 . 3 . 1 Highest-Rated Group 407 | . . . . . . 93 93 . . 303 303 350 . . . 123 197 85 29 . . 288 . . . . 27 206 . 407 . 27 Highest-Rated Ally 268 | . . . . . . 31 31 . . 40 40 70 . . . 94 85 85 29 . . 96 . . . . 27 103 . 268 . 27 Zionite Dispatches 17 | . . . . . . . . . . . . 3 . . . . 3 . . . . 2 . . . . 1 3 . 4 . 1 Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Light 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Thermal Resupply 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Orders 10 | . . . . . . . . . . . . 1 . . . . 1 . . 3 . . . . . . 1 2 . 1 . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 351 | . . . . . . 11 30 . . . 49 62 . . . 32 29 12 . . . 67 . . . . . 19 . 40 . . Total Damage 13104 | . . . . . . 148 429 . . . 881 1296 . . . 906 1500 542 . . . 2249 . . . . . 777 . 4376 . . Kills 86 | . . . . . . 3 6 . . . 7 10 . . . 9 10 2 . . . 14 . . . . . 6 . 19 . . Allies Corrupted 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 4 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 18 | . . 1 . 2 . . . 2 1 1 2 . 2 1 . 1 . 2 . . . . 2 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . 5 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Turns Passed 28960 | 115 866 503 2063 787 1522 840 1593 835 473 1708 512 2210 471 759 126 703 1557 703 717 695 421 1113 548 656 375 724 570 1484 23 1426 1194 668 Spaces Moved 15029 | 56 417 249 892 393 639 327 800 440 256 942 253 1004 280 479 85 350 906 368 422 404 270 637 369 425 219 435 277 773 15 748 570 329 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6654 | 51 417 249 892 393 639 327 800 440 256 942 253 995 . . . . . . . . . . . . . . . . . . . . Legs 8370 | . . . . . . . . . . . . 9 280 479 85 350 906 368 422 404 270 637 369 425 219 435 277 773 15 748 570 329 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 180 160 180 180 180 180 150 150 150 150 150 150 158 158 142 142 142 142 142 142 142 142 142 150 146 154 150 Average Speed 162 | 150 179 180 180 180 178 180 164 180 180 180 180 181 150 150 150 166 151 158 158 151 142 142 142 142 142 142 142 145 150 154 156 153 Slowest Speed 330 | 160 180 180 220 180 180 180 180 180 180 180 180 330 150 150 150 180 158 158 158 158 142 142 142 142 142 142 142 150 150 162 158 154 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 52 | 4 85 51 90 83 72 48 25 66 62 91 47 29 53 64 74 63 26 63 70 97 57 22 68 58 63 54 8 50 17 20 42 15 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 9 | . . . . 1 . . . . . 1 1 . . . 1 . . 1 . . . . . 1 3 . . . . . . . Known Exits Taken 23 | . . . . . 1 . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 1 . 1 . . . 4 2 3 1 . 3 4 . 3 . 3 3 . 2 . 3 . . 3 . . . . . . Spaces Dug 155 | . . . 10 . 9 . 1 1 . . . 4 . . . . 20 . 14 . . 46 . 21 . 7 12 2 . 2 1 5 Terrain Destroyed 808 | . . . 25 . 100 9 1 8 3 . . 63 . 5 . 25 21 . 32 85 . 83 . 104 . 47 12 20 . 35 88 42 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 137 | . . . 6 . 15 9 1 1 . . . 5 . . . . 21 . . . . 3 . 2 . 7 12 11 . 13 13 18 AOE 671 | . . . 19 . 85 . . 7 3 . . 58 . 5 . 25 . . 32 85 . 80 . 102 . 40 . 9 . 22 75 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Acc Total 17855 | 72 477 280 1166 429 871 465 953 467 263 958 309 1252 308 493 84 421 1022 467 451 469 292 767 385 455 255 486 415 992 15 932 745 439 Wait 557 | . 10 5 72 5 26 41 18 5 . 8 43 48 1 . . . 12 50 1 20 3 14 4 . . . 58 35 . 23 12 43 Move 14996 | 55 416 248 891 392 638 326 799 439 255 941 252 1003 279 478 84 349 905 367 421 403 269 636 368 424 218 434 276 772 14 747 569 328 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 165 | 3 10 3 21 2 19 3 8 2 . 3 1 17 4 . . 4 11 2 2 2 1 10 . 1 1 1 8 4 . 14 6 2 Fast Attach 209 | 7 1 . 9 . 12 5 8 2 1 . 2 23 . . . 9 4 . 2 8 2 12 1 3 7 1 7 28 . 18 25 12 Attach 57 | . . 1 5 1 7 1 5 1 . . . 3 1 . . 2 4 . 1 1 . 3 . . 1 1 3 4 . 3 2 7 Detach 23 | . . . . . 1 . 3 . . . . . . . . . 2 . . 1 . . . . 2 . 2 3 . 2 2 5 Swap 455 | 1 6 1 21 . 26 12 30 5 2 1 5 47 1 . . 5 23 9 5 8 7 34 6 14 6 19 27 49 1 48 31 5 Drop 377 | . 3 5 36 1 37 16 18 1 1 4 5 40 3 . . 12 15 1 3 11 3 21 1 4 7 2 13 33 . 38 31 12 Fire 961 | 6 31 16 108 27 105 61 63 12 4 . 1 70 19 15 . 30 45 14 16 13 7 36 5 9 13 28 21 64 . 37 61 24 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 1 1 Crush 6 | . . . 3 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Rewire 35 | . . . . . . . . . . 1 . . . . . 10 . 24 . . . . . . . . . . . . . . Trap 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory -3/Lab -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 12) 496 | -10/Materials | Discovered new exit (range 14) 655 | -10/Materials | Discovered new exit (range 5) 824 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Entered Mines 1045 | -10/Mines | Learned Materials terminal intel 1128 | -10/Mines | Found a hidden stash of uninstalled traps 1173 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1241 | -10/Mines | Assembled infested the area 1246 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1457 | -10/Mines | Discovered new exit (range 15) 1485 | -10/Mines | Entered Materials 1485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -9/Materials | Loaded intel: 12 terminal locations 1786 | -9/Materials | Build established: Hauler-Mutant 2251 | -9/Materials | Discovered new exit (range 16) 3000 | -9/Materials | Discovered new exit (range 3) 3236 | -9/Materials | Discovered new exit (range 15) 3539 | -9/Materials | Discovered new exit (range 6) 3548 | -9/Materials | Entered Mines 3712 | -9/Mines | Learned Materials interactive machine intel 3731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4016 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4135 | -9/Mines | Discovered new exit (range 9) 4335 | -9/Mines | Entered Materials 4335 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4336 | -8/Materials | Loaded intel: 16 interactive machine locations 4573 | -8/Materials | Lost 3 parts (1p1n1u) 4847 | -8/Materials | Discovered new exit (range 16) 4895 | -8/Materials | Destroyed 11 combat bots 4939 | -8/Materials | Build established: Scavenger-Mutant 5327 | -8/Materials | Build established: Hauler-Mutant 5372 | -8/Materials | Discovered new exit (range 16) 5651 | -8/Materials | Discovered new exit (range 8) 5743 | -8/Materials | Identified exit to Storage 5857 | -8/Materials | Entered Storage 6441 | -8/Storage | Allied Derelicts emerged from ambush trap array 6657 | -8/Storage | First assault squad dispatched 6670 | -8/Storage | Discovered new exit (range 16) 6697 | -8/Storage | Entered Factory 6697 | -7/Factory | Accompanied by 3 allies 6697 | -7/Factory | Evolved 2 slots: Utility x2 7561 | -7/Factory | Identified exit to Lower Caves 7758 | -7/Factory | Build established: Hauler-Skirmisher 8224 | -7/Factory | Found Prototype Launcher 8224 | -7/Factory | Identified Rocket Array 8290 | -7/Factory | Entered Lower Caves 8327 | -7/Lower Caves | Found Alien Artifact 8327 | -7/Lower Caves | Identified Core Expander 8327 | -7/Lower Caves | Installed Core Expander, added new Power slot 8524 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8562 | -7/Lower Caves | Identified exit to Lower Caves 8587 | -7/Lower Caves | Build established: Scavenger-Mutant 8957 | -7/Lower Caves | Learned 12 Factory zone layouts 9125 | -7/Lower Caves | Entered another Lower Caves area 9126 | -7/Lower Caves | Encountered a Warlord checkpoint 9260 | -7/Lower Caves | Learned location of 1 exit from Factory 9567 | -7/Lower Caves | Discovered new exit (range 14) 9596 | -7/Lower Caves | Identified exit to Zion 9598 | -7/Lower Caves | Entered Zion 9687 | -7/Zion | Discovered new exit (range 18) 9719 | -7/Zion | Given the Hacking Drone Bay 9720 | -7/Zion | Found Prototype Device 9778 | -7/Zion | Gained Derelict followers 9858 | -7/Zion | System corruption cleaned by Quarantine Array 9926 | -7/Zion | Received a visual enhancement algorithm 9984 | -7/Zion | Learned Factory emergency access door positions 10444 | -7/Zion | Learned Factory security intel 10734 | -7/Zion | Given A8's code to call for help 10997 | -7/Zion | Imprinted 11000 | -7/Zion | Declared Zion's savior 11293 | -7/Zion | Identified exit to Proximity Caves 11306 | -7/Zion | Entered Proximity Caves 11306 | -6/Proximity Caves | Accompanied by 11 allies 11530 | -6/Proximity Caves | Spotted B-75 Beast 11549 | -6/Proximity Caves | Allies destroyed B-75 Beast 11776 | -6/Proximity Caves | Discovered new exit (range 7) 11794 | -6/Proximity Caves | Learned location of 1 exit from Factory 11803 | -6/Proximity Caves | Identified exit to Factory 11818 | -6/Proximity Caves | Entered Factory 11818 | -6/Factory | Accompanied by 5 allies 11818 | -6/Factory | Evolved 2 slots: Utility x2 11819 | -6/Factory | Identified exit to Lower Caves 11819 | -6/Factory | Identified exit to Extension 11820 | -6/Factory | Identified exit to Factory 12024 | -6/Factory | Zion Thermal Resupply teleported in 12190 | -6/Factory | Build established: Scavenger-Skirmisher 12261 | -6/Factory | Fabricated Lgt. EM Pulse Cannon (x1) 12498 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12906 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12907 | -6/Factory | Zion Light squad teleported in 13061 | -6/Factory | Zion Light squad teleported in 13240 | -6/Factory | Found Prototype Protection 13240 | -6/Factory | Identified Zio. Weapon Casing 13255 | -6/Factory | Terminal network hard line cut 13420 | -6/Factory | Build established: Scavenger-Mutant 13664 | -6/Factory | Destroyed 7 combat bots 13915 | -6/Factory | Garrison activated, responded to threat 14028 | -6/Factory | Entered Lower Caves 14147 | -6/Lower Caves | Spotted B-75 Beast 14162 | -6/Lower Caves | Destroyed B-75 Beast 14235 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14241 | -6/Lower Caves | Learned Factory stockpile data 14262 | -6/Lower Caves | Learned Factory terminal intel 14280 | -6/Lower Caves | Build established: Hauler-Mutant 14452 | -6/Lower Caves | Discovered new exit (range 6) 14499 | -6/Lower Caves | Entered another Lower Caves area 14678 | -6/Lower Caves | Discovered exit to Factory (range 19) 14739 | -6/Lower Caves | Learned Factory non-interactive machine intel 15077 | -6/Lower Caves | Spotted B-75 Beast 15183 | -6/Lower Caves | Destroyed B-75 Beast 15207 | -6/Lower Caves | Discovered new exit (range 14) 15256 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15258 | -6/Lower Caves | Entered Data Miner 15258 | -6/Data Miner | Discovered new exit (range 6) 15281 | -6/Data Miner | Met Data Miner 15315 | -6/Data Miner | Learned location of Section 7 (-2) 15315 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15341 | -6/Data Miner | Received God Mode back door access code from Data Miner 15384 | -6/Data Miner | Entered Proximity Caves 15580 | -5/Proximity Caves | Escorted by Enhanced Grunt 15580 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16087 | -5/Proximity Caves | Entered Factory 16087 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16089 | -5/Factory | Loaded intel: 214 non-interactive machine locations 16090 | -5/Factory | Loaded intel: 20 terminal locations 16333 | -5/Factory | Retrieved Zion intel report: Trap Installations 16334 | -5/Factory | Zion Heavy squad teleported in 16345 | -5/Factory | Build established: Scavenger-Mutant 16437 | -5/Factory | Zion Recon squad teleported in 16478 | -5/Factory | Discovered new exit (range 9) 16609 | -5/Factory | Discovered new exit (range 14) 16741 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16742 | -5/Factory | Zion Thermal Resupply teleported in 17218 | -5/Factory | Discovered new exit (range 22) 17421 | -5/Factory | Terminal network hard line cut 17596 | -5/Factory | Build established: Hauler-Mutant 17642 | -5/Factory | Identified exit to Upper Caves 17644 | -5/Factory | Entered Upper Caves 17644 | -5/Upper Caves | Accompanied by 1 ally 17710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17767 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17816 | -5/Upper Caves | Identified exit to Upper Caves 17817 | -5/Upper Caves | Destroyed 7 combat bots 17964 | -5/Upper Caves | Learned location of Armory (-3) 18347 | -5/Upper Caves | Entered another Upper Caves area 18347 | -5/Upper Caves | Accompanied by 1 ally 18455 | -5/Upper Caves | Build established: Hauler-Skirmisher 19050 | -5/Upper Caves | Discovered new exit (range 9) 19062 | -5/Upper Caves | Identified exit to Warlord 19064 | -5/Upper Caves | Entered Warlord 19127 | -5/Warlord | Discovered new exit (range 27) 19127 | -5/Warlord | System corruption cleaned by Quarantine Array 19139 | -5/Warlord | Build established: Hauler-Mutant 19230 | -5/Warlord | Warlord's base attacked by MAIN.C 19246 | -5/Warlord | Found Prototype Energy Gun 19249 | -5/Warlord | Found Prototype Energy Gun 19396 | -5/Warlord | Rebuked by Warlord 19411 | -5/Warlord | Opened Warlord's prototype stash 19418 | -5/Warlord | Found Prototype Reactor 19418 | -5/Warlord | Identified Vortex Chain Reactor 19427 | -5/Warlord | Found Prototype Device 19427 | -5/Warlord | Identified Exp. Phase Shifter 19435 | -5/Warlord | Found Prototype Processor 19435 | -5/Warlord | Identified Spectral Analyzer 19439 | -5/Warlord | Found Prototype Device 19439 | -5/Warlord | Identified System Purifier 19566 | -5/Warlord | Spotted B-86 Titan 19571 | -5/Warlord | Spotted B-75 Beast 19578 | -5/Warlord | Warlord forces counterattacked 19685 | -5/Warlord | Opened side exit 19730 | -5/Warlord | Spotted Striker 19746 | -5/Warlord | Destroyed Striker 19758 | -5/Warlord | Identified exit to Proximity Caves 19759 | -5/Warlord | Entered Proximity Caves 19767 | -4/Proximity Caves | Destroyed 7 combat bots 19821 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 19831 | -4/Proximity Caves | Found Prototype Special Weapon 20162 | -4/Proximity Caves | Discovered new exit (range 4) 20179 | -4/Proximity Caves | Identified exit to Factory 20180 | -4/Proximity Caves | Entered Factory 20180 | -4/Factory | Evolved 2 slots: Utility x2 20224 | -4/Factory | Build established: Hauler-Skirmisher 20261 | -4/Factory | Retrieved Zion intel report: Branch Access 20261 | -4/Factory | Identified exit to Upper Caves 20262 | -4/Factory | Zion Hacker squad teleported in 20559 | -4/Factory | Incoming investigation squad redirected 20743 | -4/Factory | Discovered new exit (range 19) 20930 | -4/Factory | First assault squad dispatched 20986 | -4/Factory | Zion Light squad teleported in 21177 | -4/Factory | Incoming assault squad redirected 21204 | -4/Factory | Found Zio. Weapon Casing 21293 | -4/Factory | Entered Upper Caves 21326 | -4/Upper Caves | Learned Research terminal intel 21409 | -4/Upper Caves | Learned Research trap positions 21606 | -4/Upper Caves | Build established: Hauler-Mutant 21759 | -4/Upper Caves | Discovered new exit (range 6) 21764 | -4/Upper Caves | Identified exit to Upper Caves 21841 | -4/Upper Caves | Entered another Upper Caves area 22283 | -4/Upper Caves | Encountered a Warlord checkpoint 22298 | -4/Upper Caves | Learned location of Testing (-3) 22370 | -4/Upper Caves | Build established: Hauler-Skirmisher 22486 | -4/Upper Caves | Discovered new exit (range 6) 22495 | -4/Upper Caves | Identified exit to Zhirov 22497 | -4/Upper Caves | Entered Zhirov 22497 | -4/Zhirov | Discovered new exit (range 3) 22523 | -4/Zhirov | Met Zhirov 22554 | -4/Zhirov | Learned location of Quarantine (-2) 22554 | -4/Zhirov | Learned location of Command (-1) 22563 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22586 | -4/Zhirov | Found Alien Artifact 22586 | -4/Zhirov | Identified Integrated Reactor 22586 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22734 | -4/Zhirov | Identified Vortex Rail (x2) 22738 | -4/Zhirov | Identified Molecular Deconstructor 22747 | -4/Zhirov | Found Alien Artifact 22869 | -4/Zhirov | Identified exit to Proximity Caves 22872 | -4/Zhirov | Entered Proximity Caves 23107 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23398 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23590 | -3/Proximity Caves | Discovered new exit (range 5) 23595 | -3/Proximity Caves | Identified exit to Research 23596 | -3/Proximity Caves | Entered Research 23596 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23597 | -3/Research | Loaded intel: 84 trap records 23598 | -3/Research | Loaded intel: 15 terminal locations 23942 | -3/Research | Retrieved Zion intel report: Branch Access 23942 | -3/Research | Identified exit to Armory 23942 | -3/Research | Identified exit to Testing 23943 | -3/Research | Zion Explosive Resupply teleported in 23949 | -3/Research | Found Prototype Launcher 23949 | -3/Research | Identified Hellfire Missile Launcher 23957 | -3/Research | Found Fusion Bomb Launcher 24092 | -3/Research | Found Prototype Launcher 24093 | -3/Research | Identified Tactical Quantum Warhead 24166 | -3/Research | Entered Armory 24192 | -3/Armory | Incoming investigation squad redirected 24352 | -3/Armory | Build established: Generator-Skirmisher 24372 | -3/Armory | Zion Hacker squad teleported in 24403 | -3/Armory | Found Prototype Processor 24403 | -3/Armory | Identified Exp. Melee Analysis Suite 24650 | -3/Armory | Zion Heavy squad teleported in 24950 | -3/Armory | First assault squad dispatched 24979 | -3/Armory | Incoming assault squad redirected 25388 | -3/Armory | Zion Infowar Resupply teleported in 25392 | -3/Armory | Found Prototype Device 25392 | -3/Armory | Identified Exp. ECM Suite 25422 | -3/Armory | Terminal network hard line cut 25457 | -3/Armory | Spotted B-86 Titan 25648 | -3/Armory | Identified Transdimensional Reconstructor 25648 | -3/Armory | Warped through subspace to slip node 25648 | -3/Armory | Discovered new exit (range 1) 25648 | -3/Armory | Identified exit to Lab 25650 | -3/Armory | Entered Lab 25650 | -3/Lab | Discovered new exit (range 9) 25661 | -3/Lab | Identified exit to Research 25669 | -3/Lab | Unable to decrypt terminal 25669 | -3/Lab | Opened the door to a hidden lab 25670 | -3/Lab | Gained access to the hidden lab's interior 25673 | -3/Lab | Entered Research 25673 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 25790 | -2/Research | Zion Experimental squad teleported in 25965 | -2/Research | Found Prototype Protection 25965 | -2/Research | Identified Zio. Shade Armor 26006 | -2/Research | Found Zio. Shade Armor 26030 | -2/Research | Build established: Scavenger-Tank 26163 | -2/Research | Zion Heavy squad teleported in 26201 | -2/Research | Zion Infowar Resupply teleported in 26245 | -2/Research | Found Unknown Launcher 26246 | -2/Research | Identified Gamma Bomb Array 26380 | -2/Research | Found Fusion Bomb Launcher 26635 | -2/Research | Zion Experimental squad teleported in 26814 | -2/Research | Found Zio. Weapon Casing 26943 | -2/Research | Spotted B-90 Cyclops 26952 | -2/Research | Allies destroyed B-90 Cyclops 26986 | -2/Research | Spotted B-90 Cyclops 26989 | -2/Research | Allies destroyed B-90 Cyclops 27004 | -2/Research | Discovered new exit (range 24) 27047 | -2/Research | Found Zio. Weapon Casing 27049 | -2/Research | Terminal network hard line cut 27093 | -2/Research | Identified exit to Quarantine 27099 | -2/Research | Entered Quarantine 27206 | -2/Quarantine | Found Alien Impact Weapon 27323 | -2/Quarantine | Found Alien Artifact 27323 | -2/Quarantine | Identified Core Reset Matrix 27323 | -2/Quarantine | Identified Core Stripper 27323 | -2/Quarantine | Used Core Reset Matrix 27327 | -2/Quarantine | Detected hypermatrix surge 27327 | -2/Quarantine | Sensed 12 artifacts in vicinity 27383 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 27676 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 27681 | -2/Quarantine | Build established: Messiah-Tank 27725 | -2/Quarantine | Found Unknown Device 27725 | -2/Quarantine | Identified Quantum Capacitor 27804 | -2/Quarantine | Discovered new exit (range 15) 27835 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27967 | -2/Quarantine | Found Terrabomb 27983 | -2/Quarantine | Found Terrabomb 28010 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 28019 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 28092 | -2/Quarantine | Cryocooling Duct disabled 28107 | -2/Quarantine | Ambient heat levels rising (+20) 28107 | -2/Quarantine | Non-combat units ordered to evacuate 28261 | -2/Quarantine | Found Prototype Device 28261 | -2/Quarantine | Identified Exp. Thermal Defense Suite 28270 | -2/Quarantine | Found Prototype Launcher 28290 | -2/Quarantine | Identified exit to Access 28293 | -2/Quarantine | Entered Access 28293 | -1/Access | Evolved 2 slots: Utility x2 28296 | -1/Access | Identified Gui. Micro-nuke Launcher 28396 | -1/Access | Build established: Generator-Tank 28451 | -1/Access | Retrieved Zion intel report: Main Access 28451 | -1/Access | Identified exit to Surface 28452 | -1/Access | Zion Defense Resupply teleported in 28455 | -1/Access | Found Prototype Device 28455 | -1/Access | Identified Beam Splitter 28878 | -1/Access | Energy Cycler disabled 28941 | -1/Access | Used Terrabomb 28941 | -1/Access | Spotted B-99 Colossus 28960 | -1/Access | Used Terrabomb 28961 | *** | Heading to fleet! Last Messages --------------- 28941_ U-05 Engineer builds a Wall. 28942_ K-01 Serf collects debris. 28942_ U-05 Engineer lays Concrete. 28943_ System corrupted: Enh. Nova Cannon targeting data glitched. 28943_ Main Access Shell breached. 28943_ U-05 Engineer lays Concrete. 28945_ K-01 Serf collects debris. 28945_ U-05 Engineer lays Concrete. 28945_ U-05 Engineer builds a Wall. 28946_ K-01 Serf collects debris. 28946_ Detecting system override signal. 28946_ U-05 Engineer lays Concrete. 28949_ K-01 Serf collects debris. 28949_ U-05 Engineer builds a Wall. 28950_ U-05 Engineer lays Concrete. 28954_ U-05 Engineer builds a Wall. 28954_ K-01 Serf collects debris. 28955_ U-05 Engineer builds a Wall. 28960_ Terrabomb activated. 28960_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????# " " ##?????????? | | ?????????# =! " ##????????? | | ?????????# !%| " ##???????? | | ????????## "* ; ##??????? | | ????????#"" "" k ; #??????? | | ??????###"" ""% ; ##?????? | | ?????? ! " #"! % ; #?????? | | ????? " #" [!! !=!; ##????? | | !] " #" %*%! u!%!; #????? | | ????]] " #"""*"""";;;|;; """##???? | | ???? " """""""""";;;;;" " "???? | | ???? " " = " "" ""??? | | ???? " " " " ?? | | ???? " " " "" ?? | | ??? + + " " ?? | | ?? " " " " ? | | ?? " " / " " !!! ? | | ?????#""""" """"""""""";;;"" " !!! ? | | ?????# " " """ " !!! ? | | ?????# " """"""" """;;;""""""""""""""" ? | | ?????# " """T""" """" " ? | | ?????# " """ """ "????? " ?? | | ?????# " "" """ "??????? """"#+??? | | ??????# " " " "????????? ??? | | ??????# " " "" "?"???????????? ???? | | ??????## " ?" @" "???????????????? ???? | | ???????# " ?" "????????????????????? | | ???????## " ??""""""????????????????????? | | ????????# " ????????????????????????????? | | ????????##" ????????????????????????????? | | ?????????## """""""?????????????????????????????? | | ??????????# " "?????????????????????????????? | | ??????????# " ??????????????????????????????? | | ??????????# ## ??????????????????????????????? | | ??????????# ?### ???????????????????????????????? | | ??????????# ????##???????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 81 Energy Capacity 2850 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Additional Mass Support 16 Armor Coverage 525 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 30 Overload Amplification 50 Item Schematics ----------------- EM Shield | -2/Quarantine | Z-intel Lrn. Proton Cannon | -2/Quarantine | Z-intel Corruption Screen | -2/Quarantine | Z-intel Imp. Integration Mediator | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Adv. Target Analyzer | -2/Quarantine | Z-intel Transport Network Coupler | -2/Quarantine | Z-intel Imp. Target Analyzer | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Matter Neutralizer | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Hellfire Missile Launcher | -2/Quarantine | Z-intel Vortex Chain Reactor | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Adv. Overload Amplifier | -2/Quarantine | Z-intel Adv. Thermal Defense Suite | -2/Quarantine | Z-intel Prc. Matter Filter | -2/Quarantine | Z-intel Com. Mass Driver | -2/Quarantine | Z-intel Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Exp. Biometal Heavy Treads | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. EM Pulse Cannon | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityGammaManipulator Manual? 0 Play Time 06:11:44 Cumulative 674.7 hours Start 2021.09.03 @ 03:50:16 End 2021.09.04 @ 14:48:38 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 249 Adventurer 0 Explorer 0 Win Type 2 Total 24 Types 18/0/3/3/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85f27c05-6123-41c2-b1bc-db8d61cd580e