Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.24 @ 01:17:11 // Winter2019/RPGLIKE Player: Questking Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (129) 645 Value Destroyed (4514) 4514 Prototype IDs (108) 2160 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 16252 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 51 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -687 Cogmind --------- Core Integrity 0/2150 Matter 300/300 Energy 170/170 System Corruption 6% Temperature Cool (0) Movement Flying (29) Location -2/Research Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Experimental Core Analyzer Improved Maneuvering Thrusters Improved Maneuvering Thrusters Light Regenerative Plating Experimental Shield Generator > --- WEAPON (6) ------- Improved Lightning Gun Enhanced Autogun Hypervelocity Gauss Cannon Advanced Datajack Chainsword > --- INVENTORY (3) ---- Nuclear Pulse Thruster Faulty Experimental Core Analyzer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Experimental Core Analyzer Improved Maneuvering Thrusters Improved Maneuvering Thrusters Experimental Shield Generator Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Lightning Gun Enhanced Autogun Hypervelocity Gauss Cannon Improved Datajack Chainsword > --- INVENTORY -------- Nuclear Pulse Thruster Light Regenerative Plating [Rating: 95] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Improved System Shield Device Advanced Terrain Scanner Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Light Regenerative Plating Weapon Chainsword Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 14 | . . 2 . 2 1 . 3 . . . . 2 . . . . 2 1 . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . 1 1 . 2 . . . . 1 . . . . 2 . . . . Weapon 5 | . . . . 1 . . 1 . . . . 1 . . . . . 1 . . 1 Parts Attached 102 | 5 10 2 4 2 9 . 26 . . 1 1 3 8 1 . . 2 14 5 4 5 Power 13 | 1 4 . . . 2 . 3 . . . 1 . 1 . . . . 1 . . . Engine 9 | 1 4 . . . 1 . 3 . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 28 | 1 4 2 2 . 3 . 6 . . . . 1 6 . . . . 2 . 1 . Treads 4 | 1 3 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Flight 22 | . 1 2 1 . 3 . 6 . . . . 1 6 . . . . 1 . 1 . Utility 32 | 2 . . 1 . 3 . 9 . . . . 1 . . . . 2 4 5 2 3 Device 12 | 1 . . . . . . 5 . . . . . . . . . . 3 2 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 7 | . . . 1 . 1 . 1 . . . . . . . . . 1 1 . . 2 Hackware 7 | . . . . . 2 . 2 . . . . 1 . . . . 1 . 1 . . Protection 6 | 1 . . . . . . 1 . . . . . . . . . . . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 1 2 . 1 2 1 . 8 . . 1 . 1 1 1 . . . 7 . 1 2 Energy Gun 7 | 1 2 . . . . . 1 . . . . . . . . . . 2 . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . . . . 1 . . 1 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . 3 . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . 3 . . . . 1 . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 5 | . . . 1 . 1 . . . . . . . . . . . . 1 . . 2 Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Parts Lost 7 | . . . . . . . 1 . . . . . . . . . . 6 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . . . . . . . . . . . . . . 6 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . 1 . . . . . . . . . . 3 . . . Average Slot Usage (%) 94 | . 99 84 87 94 94 100 98 100 100 100 100 89 92 97 100 100 100 87 86 93 91 Engine 7 | . 24 18 16 14 2 11 9 8 8 8 . . . . . . . . . . . Core 3 | . . . . . 8 . . . . . 7 7 7 7 7 7 6 5 5 5 5 Treads 4 | . 24 10 . . . . . . . . . . . . . . . . . . . Flight 21 | . . 16 36 45 33 33 28 25 25 25 25 21 21 21 21 21 18 17 17 16 16 Device 12 | . 25 18 9 . . . 9 16 16 16 16 14 14 14 14 14 12 6 9 17 16 Processor 8 | . . . 6 14 12 11 9 8 8 8 8 7 7 7 7 7 11 12 14 11 16 Hackware 12 | . . . . . 13 22 19 16 16 16 16 18 21 21 21 21 24 13 9 11 . Energy Gun 5 | . 25 18 8 . . . . . . . . . . . . . . 6 2 5 5 Ballistic Gun 3 | . . . . . . . . . . 6 8 7 7 11 14 14 12 8 5 5 5 Special Weapon 3 | . . . . . . . 6 8 8 8 8 7 7 7 7 7 6 3 . . . Slashing Weapon 5 | . . . . 1 11 11 4 16 16 9 8 7 7 7 7 7 6 5 5 5 5 Special Melee Weapon 2 | . . . 7 14 11 11 2 . . . . . . . . . . 1 3 . 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 39 | 8 8 8 8 9 12 12 20 20 20 20 20 18 18 21 21 21 21 34 34 39 39 Greatest Support 44 | 20 20 20 9 9 17 17 20 20 20 20 20 20 24 24 24 24 24 34 34 44 44 Greatest Overweight (x) 2 | . 2 1 1 . . . . . . . . . . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 3 | . . 1 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . . . 1 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | . . 1 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Carried 1 | . . . . 1 1 3 2 3 3 3 3 2 2 3 3 3 1 2 2 2 1 Final Capacity 3 | . . 1 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . . 1 1 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 Class Distribution -------------------- 55% | Wizard-Scout 24% | Hacker-Mutant 17% | Wizard-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Wizard-Mutant | -8/Materials Wizard-Mutant | -8/Garrison Wizard-Scout | -7/Factory Wizard-Scout | -7/Lower Caves Wizard-Scout | -7/Zion Wizard-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Garrison Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Lower Caves Wizard-Scout | -6/Data Miner Wizard-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 1699 | 250 100 20 10 49 121 10 249 18 . . 41 43 70 45 . . 27 80 117 156 293 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4451 | 72 340 203 74 49 1340 213 1000 46 . . 13 191 253 67 . . 62 70 117 102 239 Parts 274 | 6 13 14 12 4 90 9 50 6 . . 8 14 3 6 . . 4 9 6 8 12 Haulers Intercepted 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 88 | . 4 8 1 2 27 5 12 1 . 1 3 5 3 3 . . 3 3 1 3 3 Melee 62 | . . . . . 27 5 10 1 . . 3 5 3 3 . . 3 1 . . 1 Guns 18 | . 4 8 1 . . . . . . 1 . . . . . . . 2 . 1 1 Cannons 4 | . . . . . . . . . . . . . . . . . . . 1 2 1 AOE 2 | . . . . 2 . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 4 . 2 1 2 . 3 1 . . . 1 . . . . . . . . . Worker 5 | . . . . . 5 . . . . . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . 1 Recycler 9 | 1 1 . . . 4 . 3 . . . . . . . . . . . . . . Operator 11 | . . . 2 . 2 . 3 . . . 1 . . . . . . . . 1 2 Watcher 9 | . 3 . . . 3 . 3 . . . . . . . . . . . . . . Swarmer 37 | . 2 4 . . 9 3 . . . 1 3 3 . 3 . . 3 . . 3 3 Grunt 24 | . 2 4 . 1 9 1 5 . . . . . 2 . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . Duelist 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . . Sentry 16 | . . . 1 . 8 . 4 . . . . 1 . . . . . 1 1 . . Hunter 1 | . . . . . . . . . . . . 1 . . . . . . . . . Programmer 5 | . . . . . . . 1 1 . . . . 1 . . . . 2 . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 7 | 1 2 2 2 2 7 3 5 1 . 1 2 3 1 3 . . 3 2 1 4 2 Combat Bots Only 5 | . 2 2 1 2 5 3 4 1 . 1 2 3 1 3 . . 3 2 1 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 . . 1 1 1 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Damage Taken 5630 | . 73 236 159 88 278 207 1014 19 36 210 26 336 192 61 . . 139 1367 112 235 842 Core 4582 | . 58 192 130 67 245 175 832 17 31 169 22 272 160 51 . . 113 1116 89 185 658 Absorbed by Shields 483 | . . . . . . 70 . . . . . . . . . . . 194 42 69 108 Redirected to Core 3254 | . 39 122 84 58 104 99 523 7 18 119 13 181 97 34 . . 77 819 80 164 616 Core Remaining (%) 55 | 100 . 96 . 82 . 76 . . . 61 . . . . . . 56 . 16 9 . Volleys Fired 175 | 6 40 43 20 4 . . 3 . . 6 2 2 4 1 . . 1 15 1 10 17 Largest 3 | 1 1 1 1 1 . . 1 . . 1 1 1 1 1 . . 2 3 3 3 3 Hottest 146 | 50 50 50 50 30 . . 30 . . 25 25 30 30 30 . . 48 108 146 146 146 Shots Fired 222 | 6 40 43 20 4 . . 3 . . 6 2 2 4 1 . . 2 35 3 24 27 Gun 176 | 6 40 43 20 . . . . . . 6 2 . . . . . 2 30 2 15 10 Cannon 27 | . . . . . . . . . . . . . . . . . . . 1 9 17 Launcher 4 | . . . . 4 . . . . . . . . . . . . . . . . . Special 15 | . . . . . . . 3 . . . . 2 4 1 . . . 5 . . . Kinetic 72 | . . . . . . . . . . 6 2 . . . . . 2 20 2 18 22 Thermal 109 | 6 40 43 20 . . . . . . . . . . . . . . . . . . Explosive 4 | . . . . 4 . . . . . . . . . . . . . . . . . Electromagnetic 22 | . . . . . . . . . . . . . . . . . . 10 1 6 5 Robot Hit Streak 54 | 4 7 24 19 16 . . 2 . . 7 9 11 15 16 . . . 51 54 12 21 Robot Miss Streak 4 | 1 2 1 1 . . . 1 . . . . . . . . . . . . 4 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 483 | 5 29 41 29 5 97 14 84 3 . 5 5 22 31 7 . . 8 44 5 18 31 Core Hits 181 | 3 12 15 7 5 44 6 26 2 . 3 5 6 5 3 . . 3 11 1 9 15 Critical Hits 17 | . . . . . 3 1 . . . . . . . . . . . . 1 6 6 Critical Kills 6 | . . . . . 2 . . . . . . . . . . . . . 1 2 1 Critical Parts Destroyed 10 | . . . . . 1 1 . . . . . . . . . . . . . 4 4 Melee Attacks 530 | . . . 10 2 102 16 147 25 . . 3 40 53 10 . . 21 57 15 14 15 Impact 74 | . . . . . . . 74 . . . . . . . . . . . . . . Slashing 425 | . . . . . 94 16 64 25 . . 3 40 53 10 . . 21 56 15 14 14 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 53 | . . . 6 2 24 . 12 2 . . 1 2 . . . . . . . 1 3 Combat Hostiles 7 | . . . . . 4 . . . . . 1 2 . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Damage Inflicted 13855 | 64 383 512 227 126 3975 370 2813 261 . 86 222 851 1061 227 . . 297 774 130 517 959 Guns 2158 | 64 383 509 227 . . . . . . 86 31 . . . . . . 447 38 207 166 Cannons 447 | . . . . . . . . . . . . . . . . . . . 17 104 326 Explosions 190 | . . . . 126 . . . . . . . . 64 . . . . . . . . Melee 11049 | . . . . . 3975 370 2813 261 . . 191 851 997 227 . . 297 327 75 198 467 Ramming 11 | . . 3 . . . . . . . . . . . . . . . . . 8 . Kinetic 1179 | . . . . . . . . . . 86 31 . . . . . . 397 34 225 406 Thermal 1183 | 64 383 509 227 . . . . . . . . . . . . . . . . . . Explosive 126 | . . . . 126 . . . . . . . . . . . . . . . . . Electromagnetic 307 | . . . . . . . . . . . . . 64 . . . . 50 21 86 86 Impact 1221 | . . . . . . . 1221 . . . . . . . . . . . . . . Slashing 9828 | . . . . . 3975 370 1592 261 . . 191 851 997 227 . . 297 327 75 198 467 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . 1 1 1 . . . 2 2 2 2 2 5 . . 6 Average Corruption 1 | . 1 1 . . . . 1 1 1 . . . 1 2 2 2 2 4 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 40 | . 4 2 . . . . 6 3 . . . . 4 3 3 . 1 9 . . 5 Message Errors 17 | . 4 1 . . . . 3 1 . . . . 2 2 1 . . 3 . . . Matter Fused 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 7 | . . 1 . . . . 1 2 . . . . . . 1 . . 2 . . . Data Loss (minor) 7 | . . . . . . . 1 . . . . . 1 1 . . . 2 . . 2 Targeting Errors 5 | . . . . . . . 1 . . . . . 1 . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1750 | . . . . . 719 . 431 83 . . . 140 115 13 . . 13 . . 112 124 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 1750 | . . . . . 719 . 431 83 . . . 140 115 13 . . 13 . . 112 124 Knockbacks 14 | . . . . . . . 7 . . . . . . . . . . . . 4 3 Impact 6 | . . . . . . . 6 . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Secondary 3 | . . . . . . . 1 . . . . . . . . . . . . 1 1 Self-Inflicted Damage 121 | . . . . 17 . . . . . . . 100 . . . . . . . 4 . Shots 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Rammed 7 | . 1 3 . . . . 2 . . . . . . . . . . . . 1 . Targets Rammed 7 | . 1 3 . . . . 2 . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 301 | 30 168 301 . . . . . . . . . . . . 129 . . 4 46 61 106 Average Temperature 66 | 16 42 155 . . . . . . . . . . . . 76 . . 2 36 26 63 Received Heat Transfer 1437 | . 48 177 36 63 117 21 567 . . 45 . . 126 . . . 48 129 24 9 27 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 9 . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . 8 . . . . . . . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 3 7 2 . . . . . . . . . . . . . . . . . . Heat Transferred 3515 | 185 1147 1517 666 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 874 | 10 114 156 211 114 434 324 789 . . . 79 392 874 . . . . 89 553 461 352 Average Influence 192 | 4 46 46 119 63 186 261 403 . . . 24 230 393 . . . . 50 208 333 219 Maximum Alert Level 3 | . . . 1 . 2 1 3 . . . . 1 3 . . . . . 2 2 1 Low Security (%) 61 | 100 100 100 89 100 57 . 24 . . . 100 33 26 . . . . 100 66 . 17 Level 1 24 | . . . 10 . 37 100 27 . . . . 66 37 . . . . . . 62 82 Level 2 10 | . . . . . 4 . 38 . . . . . 14 . . . . . 33 37 . Level 3 3 | . . . . . . . 9 . . . . . 21 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 1 . 2 . 9 . . . . . 5 . . . . 3 3 4 3 Investigation 14 | . 1 . . . 1 . 6 . . . . . 4 . . . . 1 1 . . Extermination 7 | . . . . . . . 1 . . . . . 1 . . . . 2 1 . 2 Reinforcement 7 | . . . 1 . 1 . . . . . . . . . . . . . . 4 1 Assault 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 11 | . . . 2 . 4 . 3 . . 1 . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 278 | . 11 14 25 6 40 7 32 1 4 22 4 8 10 4 . . 17 22 9 18 24 Peak Tracking Total 16 | . 3 11 16 4 4 5 6 1 4 12 3 3 5 3 . . 8 10 7 5 10 Tactical Retreats 36 | . . 2 1 . 4 1 2 . . 3 1 2 2 1 . . 3 3 4 2 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 14 | . 5 . . . . 2 1 . . . . 4 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 33 | . . . . . 3 . 24 . . . . . . . . . . 6 . . . Reprogrammed 31 | . 6 . . . . . 16 . . . . . 3 . . . . . 6 . . Reused 19 | . 1 . . . . . 16 . . . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . 1 . . . . . 16 . . . . . 2 . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled 10 | . . . . 2 . . 1 . . 1 . 4 2 . . . . . . . . Max in Single Turn 2 | . . . . 1 . . 1 . . 1 . 2 1 . . . . . . . . Garrison Access 7 | . . . . . . . 2 . . . . . 3 . . . . 1 . . 1 Garrison Relay 2 | . . . . . . . . . . . . 2 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 88 | . 10 . 3 . 14 . 25 . . 1 3 . 9 2 . 4 1 5 5 4 2 Terminals 51 | . 8 . 3 . 10 . 13 . . 1 2 . 4 1 . . 1 1 3 3 1 Fabricators 7 | . . . . . . . 3 . . . . . 2 . . . . 1 1 . . Repair Stations 5 | . 1 . . . 1 . 2 . . . . . . . . . . . . 1 . Recycling Units 8 | . 1 . . . 1 . 4 . . . . . . . . . . 1 1 . . Scanalyzers 4 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . 1 . 1 . . . 1 . 3 . . . . 1 . . 1 Total Hacks 582 | . 41 . 13 . 73 . 171 . . 1 39 . 64 16 . 31 6 37 59 24 7 Successful 526 | . 33 . 13 . 73 . 160 . . 1 38 . 43 16 . 31 6 31 54 21 6 Failed 56 | . 8 . . . . . 11 . . . 1 . 21 . . . . 6 5 3 1 Catastrophic 3 | . . . . . . . . . . . . . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 329 | . 22 . 8 . 50 . 96 . 1 . 32 . 42 14 . 1 1 9 42 7 4 Terminals 445 | . 35 . 13 . 62 . 122 . . 1 37 . 48 15 . . 6 26 52 22 6 Fabricators 32 | . . . . . . . 12 . . . . . 13 . . . . 1 6 . . Repair Stations 17 | . 1 . . . 2 . 12 . . . . . . . . . . . . 2 . Recycling Units 27 | . 5 . . . 4 . 13 . . . . . . . . . . 4 1 . . Scanalyzers 16 | . . . . . 3 . 9 . . . . . . . . . . 4 . . . Garrison Access 13 | . . . . . 2 . 3 . . . 2 . 3 . . . . 2 . . 1 Terminal Hacks 343 | . 17 . 8 . 47 . 88 . . 1 30 . 21 14 . 31 5 18 43 17 3 Record 35 | . 2 . . . 1 . . . . . . . . 1 . 11 5 10 2 2 1 Part Schematic 61 | . 1 . . . 12 . 20 . . . 5 . 4 . . 8 . . 10 1 . Robot Schematic 10 | . . . . . . . 1 . . . . . . . . 9 . . . . . Robot Analysis 3 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . Prototype ID Bank 108 | . 1 . 1 . 16 . 35 . . . 20 . . 11 . 3 . . 21 . . Open Door 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Level Access Points 6 | . . . 1 . 1 . . . . . 1 . . . . . . . 1 1 1 Branch Access Points 8 | . . . 2 . 1 . 1 . . . . . 1 . . . . 1 1 1 . Emergency Access Points 6 | . 1 . 1 . 1 . 2 . . . . . . . . . . 1 . . . Machine Index 9 | . 1 . . . 3 . 1 . . . 1 . 1 . . . . 1 1 . . Terminal Index 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer Index 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Alert Level 2 | . . . . . . . . . . . . . 2 . . . . . . . . Unreport Threat 6 | . . . . . . . . . . . . . 4 . . . . 2 . . . Locate Traps 13 | . 2 . . . 1 . 6 . . . . . . 1 . . . 1 2 . . Disarm Traps 6 | . . . . . 1 . 4 . . . . . . . . . . 1 . . . Reprogram Traps 7 | . 2 . . . . . 3 . . . . . 1 . . . . . 1 . . Surveillance Status 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recall Investigation 4 | . . . . . . . 2 . . . . . 1 . . . . . . 1 . Recall Extermination 3 | . . . . . . . . . . . . . 1 . . . . . 1 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recall Assault 3 | . . . . . . . 2 . . . . . . . . . . . . 1 . Hauler Manifests 7 | . 1 . 1 . 2 . 1 . . . 1 . . . . . . . 1 . . Registered Components 8 | . 1 . . . 2 . 1 . . . 1 . 1 . . . . . 1 1 . Registered Prototypes 6 | . . . 1 . 1 . 1 . . . 1 . 1 . . . . . 1 . . Zone Layout 17 | . 2 . 1 . 4 . 6 . . . . . 1 . . . . 1 . 2 . Fabricator Hacks 19 | . . . . . . . 8 . . . . . 6 . . . . 1 4 . . Network Status 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Load Schematic 7 | . . . . . . . 3 . . . . . 2 . . . . . 2 . . Build 10 | . . . . . . . 4 . . . . . 3 . . . . 1 2 . . Repair Station Hacks 16 | . . . . . 2 . 12 . . . . . . . . . . . . 2 . Scan Component 8 | . . . . . 1 . 6 . . . . . . . . . . . . 1 . Repair 8 | . . . . . 1 . 6 . . . . . . . . . . . . 1 . Recycling Unit Hacks 9 | . 1 . . . 1 . 5 . . . . . . . . . . 2 . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 4 | . 1 . . . 1 . 1 . . . . . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Scanalyzer 10 | . . . . . 2 . 6 . . . . . . . . . . 2 . . . Insert Component 5 | . . . . . 1 . 3 . . . . . . . . . . 1 . . . Analyze 5 | . . . . . 1 . 3 . . . . . . . . . . 1 . . . Garrison Access Hacks 9 | . . . . . 2 . 2 . . . 2 . . . . . . 2 . . 1 Unlock Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Coupler Status 5 | . . . . . 1 . 2 . . . 1 . . . . . . 1 . . . Unauthorized Hacks 248 | . 33 . 10 . 38 . 79 . . . 12 . 35 4 . . 2 13 14 4 4 Terminals 81 | . 10 . 5 . 15 . 24 . . . 6 . 8 2 . . 1 2 4 2 2 Track 23 | . 3 . 1 . 7 . 8 . . . 1 . 1 1 . . . . 1 . . Assimilate 7 | . . . 2 . 1 . 2 . . . 1 . . . . . . . . . 1 Botnet 31 | . 4 . 1 . 6 . 6 . . . 2 . 4 1 . . 1 1 2 2 1 Detonate 1 | . . . . . . . . . . . . . 1 . . . . . . . . Disrupt 8 | . 1 . . . . . 6 . . . . . 1 . . . . . . . . Operators 10 | . 2 . 1 . 1 . 1 . . . 2 . 1 . . . . 1 1 . . Sabotage 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . 3 . . . . . 5 . . . . . 2 . . Report 2 | . . . . . . . . . . . . . 2 . . . . . . . . Prioritize 3 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . Siphon 5 | . . . . . . . 2 . . . . . 2 . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 4 . . . 3 . 8 . . . . . . . . . . 2 1 . . Monitor 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . Reject 6 | . 1 . . . 1 . 3 . . . . . . . . . . 1 . . . Mask 6 | . 1 . . . 1 . 3 . . . . . . . . . . 1 . . . Tunnel 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . 1 . 3 . . . . . . . . . . 2 . . . Researchers 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Extract 4 | . . . . . 1 . 2 . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . Jam 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 . 2 . 9 . 14 . . . 3 . 4 1 . . 1 3 3 4 1 Full Trace Events 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 1 . . . . . . . . 9 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 78 | . 1 . . . 24 . 26 . . . 4 . 4 . . 8 . 2 8 1 . Parts Built 9 | . . . . . . . 3 . . . . . 2 . . . . 2 2 . . Matter 1454 | . . . . . . . 426 . . . . . 378 . . . . 278 372 . . Time 362 | . . . . . . . 141 . . . . . 88 . . . . 69 64 . . Total Part Build Rating 52 | . . . . . . . 15 . . . . . 8 . . . . 18 11 . . Parts Repaired 8 | . . . . . 1 . 6 . . . . . . . . . . . . 1 . Time 232 | . . . . . 32 . 174 . . . . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 8 | . . . . . . . 8 . . . . . . . . . . . . . . Retrieved Matter 8 | . . . . . . . 8 . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 3 . . . . . . . . . . 2 . . . Parts Scanalyzed 5 | . . . . . 1 . 3 . . . . . . . . . . 1 . . . Part Schematics Acquired 5 | . . . . . 1 . 3 . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 20 | . . . 4 1 7 . 4 . . . . 1 2 . . . . . . . 1 Non-combat 16 | . . . 2 1 6 . 4 . . . . . 2 . . . . . . . 1 Combat 4 | . . . 2 . 1 . . . . . . 1 . . . . . . . . . Robot Hacks Applied 26 | . . . 5 1 7 . 8 . . . . 1 3 . . . . . . . 1 parse_system 8 | . . . 4 . 3 . . . . . . 1 . . . . . . . . . no_distress 7 | . . . 1 1 3 . 1 . . . . . . . . . . . . . 1 find_fabricator 1 | . . . . . . . 1 . . . . . . . . . . . . . . drop_inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . locate_stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . find_recycling 5 | . . . . . 1 . 3 . . . . . 1 . . . . . . . . ignore_parts 2 | . . . . . . . 2 . . . . . . . . . . . . . . check_alert 1 | . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . Machine Destruction 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . Attached 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Total Allies 11 | . . 1 2 3 1 . 1 . . . 1 . . . . . 1 . . . 1 Largest Group 3 | . . 1 1 3 3 . . . . . 1 . . . . . 1 . . . . Highest-Rated Group 94 | . . 31 10 40 40 . . . . . 10 . . . . . 94 . . . . Highest-Rated Ally 94 | . . 31 10 16 16 . . . . . 10 . . . . . 94 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . 4 . . 24 . . . . . . . . . . . 3 . . . . Total Damage 364 | . . 63 . . 206 . . . . . . . . . . . 95 . . . . Kills 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total 3 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . Derelict Logs Recovered 8 | . . . . . . . . 2 . 2 . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 10157 | 92 1484 530 166 301 1181 142 1552 505 62 130 201 509 506 471 222 22 338 741 309 223 470 Spaces Moved 11705 | 48 791 673 235 735 1068 231 1896 719 192 356 249 303 669 576 336 76 434 613 553 423 529 Core 9 | 4 4 . . . . . . . . . . . . . . . . 1 . . . Treads 964 | 44 787 133 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . Flight 10731 | . . 540 234 735 1068 231 1896 719 192 356 249 303 669 576 336 76 434 612 553 423 529 Fastest Speed 29 | 50 50 37 37 37 34 34 32 32 32 32 32 32 29 29 29 29 29 29 29 29 29 Average Speed 42 | 150 159 61 37 37 34 34 33 32 32 32 32 32 29 29 29 29 29 29 29 29 29 Slowest Speed 160 | 160 160 160 120 37 37 34 34 32 32 32 32 32 32 29 29 29 29 150 29 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . 6 1 10 1 . 7 . . . . . 5 . . . . 2 3 3 5 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 47 | 4 95 85 31 99 70 46 57 85 14 47 6 46 21 59 60 63 66 24 22 18 24 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 8 | . 1 . . . . . 1 1 . 1 . . . . . 1 2 . 1 . . Known Exits Taken 19 | 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . . 2 1 2 . . . 2 3 . 3 . . . . Spaces Dug 190 | . . . . . . . 38 15 . . . 15 25 4 . . 13 47 13 12 8 Terrain Destroyed 285 | . . . . 21 . . 38 15 . . . 89 25 4 . . 13 47 13 12 8 Melee 190 | . . . . . . . 38 15 . . . 15 25 4 . . 13 47 13 12 8 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 95 | . . . . 21 . . . . . . . 74 . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Total 15867 | 60 968 737 281 746 1734 269 2612 965 191 367 364 652 890 863 459 75 612 1069 674 482 797 Wait 3096 | 1 124 10 6 12 523 . 496 224 . 2 96 225 151 272 124 . 149 324 98 29 230 Move 11601 | 47 790 662 232 714 1065 229 1882 718 191 355 249 302 658 575 335 75 433 606 546 417 520 Hop 40 | . . 4 1 10 1 . 7 . . . . . 5 . . . . 2 3 3 4 Pick Up 39 | . . 1 1 . 5 . 18 . . . . 1 3 . . . 2 4 . 1 3 Fast Attach 61 | 5 10 2 4 2 7 . 8 . . . 1 1 3 1 . . . 10 5 1 1 Attach 19 | . . . . . 1 . 8 . . . . 1 . . . . 2 3 . 2 2 Detach 2 | . . . . . . . . . . . . . . . . . . . 2 . . Swap 22 | . . . . . 1 . 10 . . 1 . 1 5 . . . . 1 . 1 2 Drop 61 | 1 3 1 4 1 7 . 16 . . . 1 1 8 . . . . 10 4 1 3 Fire 175 | 6 40 43 20 4 . . 3 . . 6 2 2 4 1 . . 1 15 1 10 17 Melee 516 | . . . 10 2 102 16 141 17 . . 3 40 53 10 . . 21 57 15 14 15 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 3 . . . . . . . . . . . . . . . . . . . Escape Stasis 116 | . . . . . . 24 . . . . . 72 . . . . . 20 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 114 | . . 11 3 1 22 . 22 6 . 3 12 6 . 4 . . 4 17 . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / Gar) -6/Garrison -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 10) 573 | -10/Materials | Identified exit to Mines 573 | -10/Materials | Discovered exit to Mines (range 12) 590 | -10/Materials | Discovered exit to Mines (range 9) 635 | -10/Materials | Discovered exit to Materials (range 12) 1025 | -10/Materials | Discovered exit to Materials (range 8) 1577 | -10/Materials | Entered Mines 1672 | -10/Mines | Discovered exit to Materials (range 8) 1726 | -10/Mines | Reached level 2 1739 | -10/Mines | Upgraded with Propulsion slot (x2) 1754 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1995 | -10/Mines | Discovered exit to Materials (range 9) 2000 | -10/Mines | Received a Mining Laser from a helpful Derelict 2050 | -10/Mines | Assembled infested the area 2107 | -10/Mines | Entered Materials 2109 | -9/Materials | Reached level 3 2109 | -9/Materials | Reached level 4 2143 | -9/Materials | Identified exit to Mines 2247 | -9/Materials | Identified exit to Materials 2273 | -9/Materials | Entered Mines 2304 | -9/Mines | Discovered exit to Materials (range 14) 2313 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2391 | -9/Mines | Discovered exit to Materials (range 9) 2448 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2466 | -9/Mines | Upgraded with Utility slot (x1) 2466 | -9/Mines | Upgraded with Weapon slot (x1) 2574 | -9/Mines | Entered Materials 2574 | -8/Materials | Accompanied by 3 allies 2576 | -8/Materials | Reached level 5 2576 | -8/Materials | Reached level 6 2576 | -8/Materials | Reached level 7 2751 | -8/Materials | Identified exit to Storage 2760 | -8/Materials | Build established: Wizard-Mutant 2903 | -8/Materials | Identified exit to Factory 2941 | -8/Materials | Reached level 8 2945 | -8/Materials | Upgraded with Utility slot (x1) 3481 | -8/Materials | Reached level 9 3745 | -8/Materials | Repaired VTOL Module 3754 | -8/Materials | Identified exit to Garrison 3755 | -8/Materials | Entered Garrison 3757 | -8/Garrison | Reached level 10 3790 | -8/Garrison | Triggered checkpoint 3798 | -8/Garrison | Discovered exit to Factory (range 8) 3804 | -8/Garrison | Triggered checkpoint 3890 | -8/Garrison | Installed Relay Interface Framework 3897 | -8/Garrison | Entered Factory 3899 | -7/Factory | Reached level 11 3985 | -7/Factory | Identified exit to Lower Caves 4053 | -7/Factory | Core integrity fell below 50% 4220 | -7/Factory | Identified exit to Factory 4220 | -7/Factory | Discovered exit to Factory (range 7) 4251 | -7/Factory | Reached level 12 4269 | -7/Factory | Upgraded with Utility slot (x1) 4351 | -7/Factory | Fabricated Imp. System Shield (x1) 4401 | -7/Factory | Fabricated Imp. System Shield (x1) 4602 | -7/Factory | Build established: Wizard-Scout 4607 | -7/Factory | Local fabrication network quarantined 4623 | -7/Factory | Fabricated Cloaking Device (x1) 4636 | -7/Factory | Discovered exit to Factory (range 4) 4805 | -7/Factory | Garrison activated, responded to threat 4850 | -7/Factory | Reached level 13 4852 | -7/Factory | Upgraded with Utility slot (x1) 4926 | -7/Factory | Repaired Cesium-ion Thruster 4966 | -7/Factory | Repaired Cesium-ion Thruster 5051 | -7/Factory | Repaired Cesium-ion Thruster 5104 | -7/Factory | Reached level 14 5107 | -7/Factory | Upgraded with Weapon slot (x1) 5265 | -7/Factory | Discovered exit to Factory (range 19) 5325 | -7/Factory | Repaired Lgt. Deuterium Engine 5345 | -7/Factory | Repaired Cesium-ion Thruster 5370 | -7/Factory | Repaired Remote Datajack 5449 | -7/Factory | Entered Lower Caves 5458 | -7/Lower Caves | Encountered a Warlord checkpoint 5531 | -7/Lower Caves | Learned location of Zion (-7) 5898 | -7/Lower Caves | Learned 4 Factory zone layouts 5926 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5927 | -7/Lower Caves | Identified exit to Lower Caves 5927 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 5928 | -7/Lower Caves | Identified exit to Zion 5954 | -7/Lower Caves | Entered Zion 5970 | -7/Zion | Received a visual enhancement algorithm 5976 | -7/Zion | Identified exit to Proximity Caves 5976 | -7/Zion | Discovered exit to Proximity Caves (range 13) 6001 | -7/Zion | System corruption cleaned by Quarantine Array 6003 | -7/Zion | RIF detected upon attempting to enter Zion 6003 | -7/Zion | Attacked by Zionites 6003 | -7/Zion | Spotted XW-DLQ(B) 6003 | -7/Zion | Spotted 6C-1EM(B) 6016 | -7/Zion | Entered Proximity Caves 6018 | -6/Proximity Caves | Reached level 15 6066 | -6/Proximity Caves | Learned Factory emergency access door positions 6130 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6145 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6146 | -6/Proximity Caves | Entered Factory 6148 | -6/Factory | Reached level 16 6183 | -6/Factory | Identified exit to Factory 6347 | -6/Factory | Identified exit to Garrison 6347 | -6/Factory | Entered Garrison 6349 | -6/Garrison | Reached level 17 6350 | -6/Garrison | Upgraded with Utility slot (x1) 6350 | -6/Garrison | Upgraded with Weapon slot (x1) 6479 | -6/Garrison | Phase Generator disabled 6492 | -6/Garrison | Spotted B-75 Beast 6542 | -6/Garrison | Garrison Relay disabled 6554 | -6/Garrison | Triggered checkpoint 6844 | -6/Garrison | Garrison Relay disabled 6850 | -6/Garrison | Triggered checkpoint 6851 | -6/Garrison | Identified exit to Factory 6851 | -6/Garrison | Discovered exit to Factory (range 14) 6856 | -6/Garrison | Entered Factory 6925 | -6/Factory | Fabricated Imp. Cesium-ion Thruster? 6978 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7163 | -6/Factory | Local fabrication network quarantined 7168 | -6/Factory | Identified exit to Lower Caves 7168 | -6/Factory | Discovered exit to Lower Caves (range 12) 7170 | -6/Factory | Reached level 18 7278 | -6/Factory | Discovered exit to Factory (range 18) 7295 | -6/Factory | Spotted B-75 Beast 7303 | -6/Factory | Identified exit to Extension 7319 | -6/Factory | Reached level 19 7362 | -6/Factory | Entered Lower Caves 7363 | -6/Lower Caves | Spotted B-75 Beast 7724 | -6/Lower Caves | Learned 4 Factory zone layouts 7793 | -6/Lower Caves | Identified exit to Lower Caves 7793 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 7833 | -6/Lower Caves | Entered another Lower Caves area 7835 | -6/Lower Caves | Encountered a Warlord checkpoint 7906 | -6/Lower Caves | Discovered exit to Factory (range 12) 7988 | -6/Lower Caves | Identified exit to Data Miner 7988 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 8055 | -6/Lower Caves | Entered Data Miner 8055 | -6/Data Miner | Identified exit to Proximity Caves 8055 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8061 | -6/Data Miner | Met Data Miner 8066 | -6/Data Miner | Learned location of Section 7 (-2) 8066 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8071 | -6/Data Miner | Received God Mode back door access code from Data Miner 8077 | -6/Data Miner | Entered Proximity Caves 8079 | -5/Proximity Caves | Reached level 20 8110 | -5/Proximity Caves | Upgraded with Utility slot (x2) 8121 | -5/Proximity Caves | Learned Factory security intel 8268 | -5/Proximity Caves | Learned Armory stockpile data 8269 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8356 | -5/Proximity Caves | Core integrity fell below 50% 8403 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8415 | -5/Proximity Caves | Entered Factory 8417 | -5/Factory | Reached level 21 8417 | -5/Factory | Upgraded with Weapon slot (x1) 8737 | -5/Factory | Crushed by falling debris 8738 | -5/Factory | Core integrity fell below 50% 8768 | -5/Factory | Lost 3 parts (3u) 8770 | -5/Factory | Core integrity fell below 20% 8847 | -5/Factory | Crushed by falling debris 8878 | -5/Factory | Lost 3 parts (3u) 8960 | -5/Factory | Fabricated Cmb. Linear Gravjet (x2) 9053 | -5/Factory | Identified exit to Upper Caves 9137 | -5/Factory | Identified exit to Factory 9137 | -5/Factory | Discovered exit to Factory (range 5) 9156 | -5/Factory | Entered another Factory area 9157 | -4/Factory | Core integrity fell below 50% 9157 | -4/Factory | Core integrity fell below 20% 9158 | -4/Factory | Reached level 22 9170 | -4/Factory | Identified exit to Research 9170 | -4/Factory | Identified exit to Upper Caves 9224 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 9292 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 9362 | -4/Factory | Local fabrication network quarantined 9404 | -4/Factory | Spotted B-86 Titan 9443 | -4/Factory | Incoming investigation squad redirected 9454 | -4/Factory | First assault squad dispatched 9465 | -4/Factory | Entered Research 9466 | -3/Research | Core integrity fell below 50% 9466 | -3/Research | Core integrity fell below 20% 9467 | -3/Research | Reached level 23 9543 | -3/Research | Identified exit to Research 9543 | -3/Research | Identified exit to Armory 9543 | -3/Research | Identified exit to Testing 9569 | -3/Research | Reached level 24 9633 | -3/Research | Found Prototype Device 9634 | -3/Research | Identified Exp. Shield Generator 9676 | -3/Research | Repaired Cld. Cesium-ion Thruster 9688 | -3/Research | Entered another Research area 9689 | -2/Research | Core integrity fell below 50% 9689 | -2/Research | Core integrity fell below 20% 9690 | -2/Research | Reached level 25 9701 | -2/Research | Found Prototype Processor 9702 | -2/Research | Identified Exp. Core Analyzer 9705 | -2/Research | Found Faulty Exp. Core Analyzer 9706 | -2/Research | Found Faulty Exp. Core Analyzer 9977 | -2/Research | Identified exit to Access 9986 | -2/Research | Reached level 26 9989 | -2/Research | Upgraded with Weapon slot (x1) 10158 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Slug penetrates Wall. System corrupted: Matter fused (-5). System corrupted: Component data lost. System corrupted: Matter fused (-5). HV Slug penetrates Door. System corrupted: Hyp. Gauss Cannon targeting data glitched. HV Slug penetrates Door. HV Slug penetrates Wall. HV Slug penetrates P-80 Master. P-80 Master suffers critical hit. Destroyed Mic. Fission Core. Critical hit. System corrupted: Component data lost. R-10 Processor destroyed. Acquired 108 matter. U-05 Engineer lays Concrete. S-43 Plague destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???# # ######+### #??#######??????? | | ???# # #???????????????+k | | ???# + #???????????????# | | ???# # #????????????????k | | ???# # #????????????????? | | ???# ## #######+###R #?????????????????#u | | ???# ## #?????????# #?????????????????# | | ???# ## #?????????# #?????????????????# | | ???# ## #?????????# +?????????????????# | | ???######### #?????????# #?????????????????# | | ???????????# #?????????# #????????????????## | | ???????????# #?????????#k #????????????????# | | ???????????# #?????????# #????????????????#R | | ???????????# #?????????# #?????????????#### k | | ??????????## ##????????# #?????????????# | | ??????????# #????????# +?????????????# | | ??????????# #????????# #?????????????# | | ???????#### #????????# #?????????????# | | ???????# #????????# #?????????????#R | | ???????# #????????# #?????????????# | | ???????# #????????# #?????????????# | | ???????# ########## #?????????????# g | | ???????# #?????????????# gg | | ???????# #?????????????#g### | | ???????# #???????????????####+ | | ???????# @ u #?########?????g# | | ???????# ### #######+###%= #? #??????# | | ???????# #?# #?????????# # = #??????# | | ???????# #?# #?????????# k# #??????# " | | ???????#Y#?# #?????????# + """" #??????# | | ???????# #?# #?????????# # """" #?????g# " | | ???????# #?# #?????????# # """" #??????# | | ???????# #?# #?????????# #? """" #??????# | | ???????# #?# #?????????# #? #??????# | | ???????# #?# #?????????# #?? ! #??????##### | | ???????# #?# #?????????# #??#######??????# | | ???????# #?# #?????????# #???????????????# | | ???#####/### #?????????# #???????????????# | | ???# ## #?????????# #???????????????# | | ???# ## #?????????# #???????????????# | | ???# ## #?????????#pppp#???????????????# | | ???# ## #?????????# p #???????????????# | | ???# ## ########### #???????????????# | | ???# # p =#???????????????#+##+ | | ???# + =%#??#######?????k# | | ???# # *#?? #??????+ | | ???# + #? #??????# | | ???# ############### #? #??????# | | ???# ## = !??# # #??????##### | | ???# ## ! t# # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 25 Robot Scan Range 52 Terrain Scan Range 20 Terrain Scan Density 410 Armor Coverage 150 Resistance: KI 45 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 74 Core Analysis 15 Recoil Reduction 1 Salvage Targeting 3 Offensive Hacking 75 Defensive Hacking 49 Item Schematics ----------------- Ion Engine | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked VTOL Module | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked System Backup Module | -8/Materials | Hacked Imp. VTOL Module | -8/Materials | Hacked Adv. Visual Processing Unit | -8/Materials | Hacked Mining Claw | -8/Materials | Hacked Scythe | -8/Materials | Hacked Aerolev Unit | -8/Materials | Scanalyzed Katana | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Reflective Plating | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Seismic Analyzer | -8/Materials | Extracted Adv. Sensor Array | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Extracted Plasma Cutter | -8/Materials | Extracted Rocket Launcher | -8/Materials | Extracted Hrd. Medium Armor Plating | -8/Materials | Extracted Enh. Optical Array | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Extracted Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Cloaking Device | -7/Factory | Hacked Cld. Deuterium Engine | -7/Factory | Hacked Imp. Remote Datajack | -7/Factory | Hacked Antigrav System | -7/Factory | Hacked Imp. Maneuvering Thrusters | -7/Factory | Hacked Imp. Melee Analysis Suite | -7/Factory | Hacked Chainsword | -7/Factory | Hacked System Guard | -7/Factory | Hacked Gyrokinetic Inverter | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Imp. Cryofiber Web | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Adv. Heat Sink | -7/Factory | Hacked Enh. Autogun | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Extracted Arm. Treads | -7/Factory | Extracted Prc. Shock Rifle | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Imp. Deuterium Engine | -7/Factory | Extracted Adv. Treads | -7/Factory | Extracted HERF Cannon | -6/Factory | Hacked Imp. Cesium-ion Thruster | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Mic. Fission Core | -6/Factory | Hacked Neutrino Core | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Mak. Cloaking Device | -5/Factory | Scanalyzed Imp. Sensor Array | -5/Factory | Extracted Exp. Terrain Scanner | -4/Factory | Hacked Exp. Sensor Array | -4/Factory | Hacked Hyp. Gauss Cannon | -4/Factory | Hacked Adv. Datajack | -4/Factory | Hacked Adv. Focal Shield | -4/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Cmb. Linear Gravjet | -4/Factory | Hacked Adv. Launcher Guidance Computer | -4/Factory | Hacked Imp. Stasis Canceller | -3/Research | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. System Shield | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Cloaking Device | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst GoHome() I Survived The Infestation It's Just You Maximum Efficiency Omniscient Cartographer Significant Disruption Slippery One The Oracle Troublemaker Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Fac Res Res Levels Raised 25 | . . 1 2 . 5 1 4 . . 1 1 1 2 . . . 1 1 1 2 2 XP Earned 43728 | 6000 830 1500 2718 755 7188 1400 5529 453 349 1100 1850 1537 1919 286 170 220 1327 1313 1830 2470 2984 XP Spent 43470 | . . 7485 . 2980 7385 1630 6015 . . 1460 . 3040 . . . . 4300 1700 1365 1610 4500 Upgrades 104 | . . 27 . 6 14 3 13 . . 9 . 4 . . . . 2 3 7 5 11 Propulsion Slot 2 | . . 2 . . . . . . . . . . . . . . . . . . . Utility Slot 7 | . . . . 1 1 . 2 . . . . 1 . . . . 2 . . . . Weapon Slot 5 | . . . . 1 . . 1 . . . . 1 . . . . . 1 . . 1 Core Integrity 31 | . . 1 . 2 . . 3 . . 8 . . . . . . . . 7 . 10 Heat Dissipation 6 | . . 3 . . 1 1 . . . . . 1 . . . . . . . . . Energy Generation 1 | . . . . . . . 1 . . . . . . . . . . . . . . Mass Support 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . Inventory Capacity 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . Sight Range 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . Sensor Range 18 | . . 13 . . 5 . . . . . . . . . . . . . . . . Terrain Scan Density 4 | . . . . . . . 2 . . . . 1 . . . . . . . 1 . Ranged Accuracy 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . Melee Accuracy 3 | . . . . . 3 . . . . . . . . . . . . . . . . Hack Attack % 7 | . . 4 . . 2 . 1 . . . . . . . . . . . . . . Hack Defense % 5 | . . 2 . 2 . 1 . . . . . . . . . . . . . . . KI Resistance % 2 | . . . . . . . 2 . . . . . . . . . . . . . . KI Damage % 1 | . . . . . . . 1 . . . . . . . . . . . . . . Protomatter Created 1439 | . . 119 53 19 526 . 259 47 . 23 81 74 . 28 . . 30 129 . 24 27 Integrity Restored 2446 | . . 228 67 24 393 . 513 141 . 69 243 135 . 84 . . 90 387 . 72 . Core 2426 | . . 228 67 24 373 . 513 141 . 69 243 135 . 84 . . 90 387 . 72 . Parts 20 | . . . . . 20 . . . . . . . . . . . . . . . . Protomatter Decayed 869 | . 35 43 38 . 559 . 145 . . . . 29 . . . . 20 . . . . Game ------ Seed ArmorSmartbombPurifier Manual? 0 Play Time 03:16:12 Cumulative 122.6 hours Start 2019.12.23 @ 21:46:38 End 2019.12.24 @ 01:17:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 101 Rogue 58 Adventurer 24 Explorer 19 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e875e2f-e007-45dd-94e7-9d8cd002a4fb