Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 22:28:43

Player: Gordubaradu

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (95)      475
Value Destroyed (2796)     2796
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1912)               1912
              TOTAL SCORE: 9283

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      846
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     54/550
Energy                     100/100
System Corruption          12%
Temperature                Critical (967)
Movement                   Core (350) Ox6
Location                   -5/DSF

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
           Matter Compressor
  Enhanced Optical Array
>          --- WEAPON (3) -------
           Gauss Rifle
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY (5) ----
           Weight Redist. System
     Heavy Machine Gun
           Gauss Cannon
     Heavy Flak Cannon
           Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fission Core
           Fission Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
           Matter Compressor
           Weight Redist. System
  Enhanced Optical Array
           Kinecellerator
  Improved Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Barrage Gun
     Heavy Flak Cannon
>          --- INVENTORY --------
           Aluminum Leg
           VSS Leg
           VSS Leg
  Improved Cooling System
           Transport Network Coupler
           Power Shielding
           EM Pulse Cannon
           Power Sword
           Self-destruct Interrupter
[Rating: 58]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Slots Evolved              10   | .   .   2   .   .   .   6   2   .   
  Power                    2    | .   .   .   .   .   .   2   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  6    | .   .   2   .   .   .   3   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             98   | 6   15  17  2   1   13  25  2   17  
  Power                    9    | 1   1   1   1   .   1   3   .   1   
    Engine                 5    | 1   1   1   1   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   2   .   .   1   5   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   4   2   .   .   1   5   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   3   5   .   1   5   13  1   2   
    Device                 19   | 1   1   3   .   1   5   7   .   1   
    Storage                4    | 1   1   .   .   .   .   2   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   2   .   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 1   7   9   1   .   6   4   .   10  
    Energy Gun             5    | 1   3   1   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   4   .   .   2   1   .   1   
    Ballistic Gun          11   | .   .   1   .   .   2   2   .   6   
    Ballistic Cannon       7    | .   1   3   .   .   .   1   .   2   
    Launcher               5    | .   3   .   1   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 51   | .   3   9   1   .   3   12  .   23  
  Power                    8    | .   1   1   1   .   1   2   .   2   
  Propulsion               12   | .   1   2   .   .   .   2   .   7   
  Utility                  15   | .   .   2   .   .   1   6   .   6   
  Weapon                   16   | .   1   4   .   .   1   2   .   8   
  Highest Loss Streak      9    | .   2   4   1   .   3   9   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  96  100 100 98  83  82  53  
  Engine                   8    | .   13  11  11  11  10  2   .   .   
  Core                     1    | .   .   .   .   .   .   7   5   3   
  Leg                      19   | .   27  21  22  22  22  12  17  8   
  Device                   18   | .   1   19  22  22  23  17  11  6   
  Storage                  10   | .   14  11  11  11  11  9   11  10  
  Processor                1    | .   .   .   .   .   .   4   5   5   
  Protection               9    | .   11  11  11  11  8   6   11  2   
  Energy Gun               3    | .   21  6   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   8   11  11  16  2   .   .   
  Ballistic Gun            3    | .   .   3   5   .   2   7   11  6   
  Ballistic Cannon         2    | .   1   3   .   .   .   5   5   3   
  Launcher                 4    | .   4   .   5   11  2   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 11  31  43  44  45  46  83  69  69  
  Greatest Support         38   | 20  20  24  24  24  32  38  36  36  
  Greatest Overweight (x)  9    | .   2   9   1   1   1   2   1   9   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  13  
  Most Carried             15   | 3   8   13  14  14  15  13  12  14  
  Average Carried          11   | 1   6   8   13  13  14  9   11  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            14   | 2   7   13  13  14  12  13  11  5   

 Class Distribution 
--------------------
 77% | Mutant
 11% | Scavenger-Tank
  6% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -7/Zion
         Mutant | -6/Proximity Caves
 Scavenger-Tank | -6/Factory
           Tank | -5/Factory
         Mutant | -5/DSF

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Matter Collected           2963 | 260 598 333 27  185 183 773 .   604 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3031 | 201 379 925 65  .   119 594 .   748 
  Parts                    175  | 18  42  69  5   .   .   29  .   12  
Haulers Intercepted        4    | .   2   2   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   19  .   .   .   
  Prevented                8    | .   .   .   .   .   8   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Combat Hostiles Destroyed  64   | .   13  21  3   .   3   10  .   14  
  Guns                     17   | .   4   3   .   .   1   2   .   7   
  Cannons                  26   | .   .   13  .   .   .   7   .   6   
  AOE                      18   | .   9   3   3   .   2   1   .   .   
Classes Destroyed          13   | 3   6   1   .   .   .   1   .   2   
  Worker                   5    | 2   2   .   .   .   .   1   .   .   
  Builder                  5    | .   2   2   .   .   .   1   .   .   
  Tunneler                 5    | 4   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   5   .   .   .   .   .   .   
  Swarmer                  15   | .   3   7   .   .   .   .   .   5   
  Grunt                    35   | .   10  9   3   .   3   4   .   6   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   5   .   .   .   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   4   .   .   
Best Kill Streak           13   | 6   13  4   3   .   3   3   .   5   
  Combat Bots Only         5    | .   5   4   3   .   3   3   .   5   
Max Kills in Single Turn   3    | 1   3   3   2   .   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   2   .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Hostile Shots Fired        621  | .    55   154  6    .    22   139  .    245  
  Missed                   179  | .    12   45   1    .    8    50   .    63   
Damage Taken               7407 | .    520  1326 73   .    397  1550 .    3541 
  Core                     1707 | .    118  271  13   .    52   196  .    1057 
  Absorbed by Shields      110  | .    .    .    .    .    24   67   .    19   
  Redirected to Shielding  52   | .    .    33   .    .    .    .    .    19   
Core Remaining (%)         61   | 100  52   .    .    .    16   76   .    .    
Volleys Fired              285  | 23   46   87   5    .    17   45   .    62   
  Largest                  3    | 1    2    2    2    .    2    3    .    3    
  Hottest                  154  | 50   90   103  96   .    128  154  .    121  
Shots Fired                559  | 23   91   164  10   .    28   120  .    123  
  Gun                      261  | 23   64   65   1    .    1    34   .    73   
  Cannon                   244  | .    1    99   5    .    22   70   .    47   
  Launcher                 51   | .    26   .    4    .    5    16   .    .    
  Special                  3    | .    .    .    .    .    .    .    .    3    
  Kinetic                  250  | .    1    54   1    .    1    78   .    115  
  Thermal                  154  | 23   32   51   .    .    22   26   .    .    
  Explosive                51   | .    26   .    4    .    5    16   .    .    
  Electromagnetic          101  | .    32   59   5    .    .    .    .    5    
  Robot Hit Streak         10   | 6    7    8    2    .    5    5    .    10   
  Robot Miss Streak        17   | 2    3    4    2    .    3    17   .    11   
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    1    
Shots Hit Robots           299  | 16   31   95   4    .    16   58   .    79   
  Core Hits                178  | 8    36   33   5    .    12   59   .    25   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         6    | .    .    2    .    .    .    .    .    4    
    Destroy                2    | .    .    .    .    .    .    .    .    2    
    Blast                  2    | .    .    .    .    .    .    .    .    2    
    Corrupt                2    | .    .    2    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8534 | 201  1488 2256 297  .    711  1819 .    1762 
  Guns                     2250 | 201  364  439  .    .    12   270  .    964  
  Cannons                  3546 | .    15   1473 52   .    343  865  .    798  
  Explosions               2735 | .    1109 344  245  .    356  681  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    3    .    .    
  Kinetic                  3255 | .    15   588  .    .    12   931  .    1709 
  Thermal                  1793 | 201  264  649  132  .    343  204  .    .    
  Explosive                2219 | .    1069 .    113  .    356  681  .    .    
  Electromagnetic          1264 | .    140  1019 52   .    .    .    .    53   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    1    23   .    12   
  Average Corruption       11   | .    .    .    .    .    1    17   .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  85   | .    .    .    .    .    5    60   .    20   
    Message Errors         18   | .    .    .    .    .    1    12   .    5    
    Matter Fused           23   | .    .    .    .    .    1    21   .    1    
    Heat Flow Errors       15   | .    .    .    .    .    1    10   .    4    
    Energy Discharges      6    | .    .    .    .    .    1    4    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9    | .    .    .    .    .    1    6    .    2    
    Data Loss (major)      4    | .    .    .    .    .    .    3    .    1    
    Misfires               3    | .    .    .    .    .    .    2    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        5    | .    .    .    .    .    .    2    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            178  | .    19   78   24   .    15   22   .    20   
  Projectiles              89   | .    .    26   24   .    15   4    .    20   
  Explosions               89   | .    19   52   .    .    .    18   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 27   | .    .    9    .    .    .    10   .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    9    .    .    .    9    .    8    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      128  | .    42   57   .    .    .    29   .    .    
  Shots                    5    | .    2    2    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        967  | 90   402  325  72   .    254  635  .    967  
  Average Temperature      121  | 34   99   87   36   .    84   130  .    347  
  Received Heat Transfer   1635 | .    273  543  63   .    144  123  .    489  
  Effects                  33   | .    .    1    .    .    .    7    .    25   
    Shutdowns              6    | .    .    .    .    .    .    2    .    4    
    Energy Bleed           7    | .    .    1    .    .    .    1    .    5    
    Interference           1    | .    .    .    .    .    .    1    .    .    
    Matter Decay           3    | .    .    .    .    .    .    1    .    2    
    Short Circuit          4    | .    .    .    .    .    .    1    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    
    Damage (major)         7    | .    .    .    .    .    .    .    .    7    
    Damage (core)          3    | .    .    .    .    .    .    1    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    .    .    .    
  Parts Fried              8    | .    .    8    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    .    .    .    .    .    .    5    
  Heat Transferred         3738 | 592  716  1244 150  .    666  370  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    5    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Peak Influence             553  | 35  516 436 252 .   .   553 58  192 
  Initial                  154  | .   22  94  154 .   .   151 53  40  
  Average                  229  | 11  316 233 159 .   .   256 57  68  
Maximum Alert Level        2    | .   2   2   1   .   .   2   .   .   
  Low Security (%)         45   | 100 11  37  71  .   .   43  100 100 
  Level 1                  45   | .   69  54  28  .   .   44  .   .   
  Level 2                  9    | .   18  7   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   
Squads Dispatched          15   | .   3   2   .   .   1   6   .   3   
  Investigation            3    | .   1   1   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            7    | .   2   1   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Distress Signals           3    | .   1   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   21  38  3   .   17  26  2   27  
  Peak Tracking Total      11   | .   5   4   3   .   11  7   4   8   
  Tactical Retreats        9    | .   .   7   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Traps Triggered            5    | .   2   1   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Machines Disabled          9    | .   2   5   1   .   .   .   .   1   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Machines Accessed          10   | .   3   2   .   1   1   2   1   .   
  Terminals                5    | .   2   .   .   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                22   | .   8   4   .   2   5   2   1   .   
  Successful               16   | .   3   4   .   2   5   1   1   .   
  Failed                   6    | .   5   .   .   .   .   1   .   .   
    Catastrophic           3    | .   3   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   1   5   .   .   
  Terminals                14   | .   7   .   .   .   5   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             12   | .   3   .   .   2   5   1   1   .   
  Record                   8    | .   3   .   .   .   5   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   .   
  Process                  2    | .   .   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   17  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   .   
  Recycled Matter          154  | .   .   154 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Total Allies               12   | .    .    .    .    9    .    3    .    .    
  Largest Group            9    | .    .    .    .    9    9    6    .    .    
  Highest-Rated Group      321  | .    .    .    .    312  312  321  .    .    
  Highest-Rated Ally       70   | .    .    .    .    41   41   70   .    .    
Zionite Dispatches         1    | .    .    .    .    .    .    1    .    .    
  Light                    1    | .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               168  | .    .    .    .    .    86   82   .    .    
  Total Damage             3501 | .    .    .    .    .    1720 1781 .    .    
  Kills                    28   | .    .    .    .    .    16   12   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   1   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Turns Passed               10431 | 125  965  1686 509  2399 2075 2160 31   481  
Spaces Moved               4537  | 58   455  524  234  1298 976  865  17   110  
  Core                     13    | 5    .    3    .    .    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     4524  | 53   455  521  234  1298 976  865  17   105  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  180  180  180  180  185  180  180  
  Average Speed            189   | 113  172  182  180  180  187  217  180  250  
  Slowest Speed            500   | 120  260  500  180  180  190  270  180  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       44    | 4    63   45   56   89   88   19   1    36   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    
Scrap Searched             8     | .    .    .    1    3    4    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          330   | .    123  12   39   .    36   116  .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    1    .    .    .    3    .    3    
  AOE                      322   | .    123  11   39   .    36   113  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  DSF  
Total                      5878 | 94   550  1088 312  1362 1193 1055 18   206  
  Wait                     846  | .    6    439  71   60   180  85   .    5    
  Move                     4529 | 57   454  523  233  1297 975  864  16   110  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 8    20   19   1    2    2    21   .    10   
  Fast Attach              4    | .    .    .    .    .    1    .    .    3    
  Attach                   76   | 6    12   13   1    1    4    24   2    13   
  Detach                   11   | .    2    2    .    1    1    4    .    1    
  Swap                     18   | .    3    4    1    .    8    1    .    1    
  Drop                     20   | .    7    1    .    1    5    5    .    1    
  Fire                     285  | 23   46   87   5    .    17   45   .    62   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: Upp / DSF)
-5/DSF

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   126 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 16)
   330 | -10/Materials      | Build established: Mutant
   482 | -10/Materials      | Discovered new exit (range 13)
  1055 | -10/Materials      | Discovered new exit (range 15)
  1091 | -10/Materials      | Entered another Materials area
  1091 | -9/Materials       | Evolved 2 slots: Utility x2
  1271 | -9/Materials       | Lost 4 parts (1p2n1w)
  2129 | -9/Materials       | Core integrity fell below 50%
  2418 | -9/Materials       | Discovered new exit (range 10)
  2748 | -9/Materials       | Discovered new exit (range 12)
  2777 | -9/Materials       | Entered Mines
  2817 | -9/Mines           | Discovered new exit (range 9)
  2823 | -9/Mines           | Learned Materials emergency access door positions
  2898 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3011 | -9/Mines           | Discovered new exit (range 15)
  3248 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3286 | -9/Mines           | Entered Zion
  3405 | -7/Zion            | Given A8's code to call for help
  3925 | -7/Zion            | Imprinted
  3928 | -7/Zion            | Declared Zion's savior
  4201 | -7/Zion            | Gained Derelict followers
  4512 | -7/Zion            | Discovered new exit (range 12)
  4598 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  5685 | -7/Zion            | Entered Proximity Caves
  5685 | -6/Proximity Caves | Accompanied by 9 allies
  5686 | -6/Proximity Caves | Identified exit to Factory
  5717 | -6/Proximity Caves | Learned 12 Factory zone layouts
  6116 | -6/Proximity Caves | Spotted B-75 Beast
  6129 | -6/Proximity Caves | Allies destroyed B-75 Beast
  7024 | -6/Proximity Caves | Lost 4 allies
  7068 | -6/Proximity Caves | Learned Armory trap positions
  7068 | -6/Proximity Caves | Learned Factory emergency access door positions
  7068 | -6/Proximity Caves | Learned Extension terminal intel
  7075 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  7387 | -6/Proximity Caves | Core integrity fell below 20%
  7414 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
  7760 | -6/Proximity Caves | Entered Factory
  7760 | -6/Factory         | Accompanied by 3 allies
  7760 | -6/Factory         | Evolved 6 slots: Power x2, Utility x3, Weapon x1
  7761 | -6/Factory         | Identified exit to Factory
  7855 | -6/Factory         | Zion Light squad teleported in
  8022 | -6/Factory         | Garrison activated, responded to threat
  8202 | -6/Factory         | Build established: Scavenger-Tank
  8688 | -6/Factory         | Crushed by falling debris
  8688 | -6/Factory         | Lost 4 allies
  8688 | -6/Factory         | System corruption reached 10%
  8740 | -6/Factory         | Lost 9 parts (1p2n4u2w)
  8969 | -6/Factory         | Terminal network hard line cut
  9732 | -6/Factory         | Discovered exit to Factory (range 20)
  9770 | -6/Factory         | Build established: Tank
  9920 | -6/Factory         | Entered another Factory area
  9920 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9921 | -5/Factory         | Identified exit to Upper Caves
  9926 | -5/Factory         | Identified exit to DSF
  9951 | -5/Factory         | Entered DSF
  9999 | -5/DSF             | Additional patrols routed to DSF
 10090 | -5/DSF             | System corruption reached 10%
 10134 | -5/DSF             | Lost 6 parts (3n1u2w)
 10228 | -5/DSF             | Lost 3 parts (1p1n1u)
 10294 | -5/DSF             | Lost 3 parts (1n1u1w)
 10326 | -5/DSF             | Sterilization system engaged
 10346 | -5/DSF             | Ambient heat levels rising (+10)
 10361 | -5/DSF             | Ambient heat levels rising (+10)
 10362 | -5/DSF             | Core integrity fell below 50%
 10376 | -5/DSF             | Ambient heat levels rising (+10)
 10391 | -5/DSF             | Ambient heat levels rising (+10)
 10406 | -5/DSF             | Ambient heat levels rising (+10)
 10421 | -5/DSF             | Ambient heat levels rising (+10)
 10422 | -5/DSF             | Core integrity fell below 20%
 10424 | -5/DSF             | Lost 9 parts (2n3u4w)
 10432 | -5/DSF             | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
10428_ G-50 Soldier heat short circuits
  Carbon-fiber Leg.
10428_ G-50 Soldier overheating.
10428_ X-67 Chaingunner overheating.
10428_ G-50 Soldier overheating.
10429_ Overheating: Gauss Cannon damaged (-3).
10429_ G-50 Soldier heat spikes uncontrollably.
10429_ G-50 Soldier overheating.
10429_ X-67 Chaingunner overheating.
10429_ G-50 Soldier overheating. <x2>
10430_ X-67 Chaingunner overheating.
10430_ G-50 Soldier overheating. <x2>
10431_ X-67 Chaingunner overheating.
10431_ G-50 Soldier overheating.
10432_ Overheating: Broken Enh. Optical Array
  damaged (-7).
10432_ G-50 Soldier heat damages Lgt. Angular
  Momentum Engine.
10432_ Fission Core destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????  ??????????        |
| ???????????????????????????????  ??????????        |
| ???????????????????????????????  ??????????        |
| ??????????????????????????????#  #?????????        |
| ????????????????   ???????????&  &?????????        |
| ???????????????!   ???????????&  &?????????        |
| ???????????????!   ???????????&  &?????????        |
| ???????????????#   ???????????#  ###???????        |
| ??????????????##   ???????????#  !!#???????        |
| ??????????????#    ???????????#  !!#???????        |
| ?????????????? %   ???????????   !!#???????        |
| ???????????????    ???????????   !!????????        |
| ???????????????    ???????????   !!????????        |
| ???????????????    ???????????#  ]?????????        |
| ???????????????#   #??????????#  ]?????????        |
| ?????????????###   #????????###  ##????????        |
| ??????????????!!   =????????#[[   #????????        |
| ??????????????!!   =?????????[[   #????????        |
| ???????????????!   =??????????[   #????????        |
| ?????????????###   #????????###  ##????????        |
| ?????????????#!!    ????????#[   [#????????        |
| ?????????????#!!    ????????#[ / [#????????        |
| ?????????????#!!    ?########## *##????????        |
| ??????????????#"   #?#[[ #%];;%=%###???????        |
| ?????????????##" ==###[ *@!x#" *=  ####????        |
| ?????????????#  ^% H   %=%*%gg[  %""""#????        |
| ?????????????# [ % ==  %%[%      "%##"#????        |
| ?????????????#  !!![ # %%#  ## "%""#??#????        |
| ?????????????#  !!!  ######### "%%"#???????        |
| ?????????????#########???????##"####???????        |
| ??????????????????????????????#"#??????????        |
| ??????????????????????????????#""??????????        |
| ??????????????????????????????####?????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          40
Energy Capacity            580
Matter Stores              420
Matter Capacity            550
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Power Shielding            33
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
   Xenon Bombardment Thruster | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
                  Mak. Hammer | -7/Zion | Archive
                 Plasma Rifle | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
     Hvy. Shock Bomb Launcher | -7/Zion | Archive
           Remote Force Field | -7/Zion | Archive
                    Great Axe | -7/Zion | Archive
     Mak. Transmission Jammer | -7/Zion | Archive
                   Mak. Spear | -7/Zion | Archive
           Imp. Cryofiber Web | -7/Zion | Archive
            Imp. Trap Scanner | -7/Zion | Archive
     Mak. Light Armor Plating | -7/Zion | Archive
              Hvy. Beamcaster | -7/Zion | Free
                 Battle Rifle | -7/Zion | Free

 Robot Schematics 
------------------
    H-55 Commando | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
     G-47 Trooper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I'm Back, Baby!
Made in Tau Ceti IV
Please Form A Line
Robot Respite
Serviceable Loadout
Slippery One
The More The Merrier
The One
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HeatRiotClaws
  Manual?         0
Play Time         02:03:21
  Cumulative      6.5 hours
  Start           2024.06.20 @ 22:59:16
  End             2024.07.31 @ 22:28:43
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32b4f24c-e70c-4575-a638-0b9436a6ba50